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Etch Search Results

Your search for Etch located the below Etch Search Results. The Etch Search Results are returned from stories QJ publishes stories covering Etch news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 30, 2012 at 10:20AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Bethesda, skyrim, ZeniMax
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skyrimlogoBethesda's parent company has trademarked a name that sounds like it might be Skyrim DLC. Either that or they're going to start competing with Duraflame.

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Posted May 21, 2012 at 6:00PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: aliens: colonial marines, gearbox, Sega
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aliens_col_marYes, Prometheus is coming out soon and, yes, it ties into the Alien franchise. Unfortunately, you'll have to wait 'til next year to get a new gaming fix in that vein.

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Posted Apr 16, 2012 at 4:56PM EST by Todd B Listed in: PC Gaming Tags: apple, steambox, tim cook, valve, wii u
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valao1Apple is reportedly prepping a new set-top box, complete with gaming tech from Valve. Maybe.

 

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Posted Apr 16, 2012 at 2:32PM EST by Todd B Listed in: iPhone Tags: android, angry birds, angry birds space, malware, sophoslabs
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angryv1Angry Birds: Space contains more than interstellar adventures and flying poultry—it could carry dangerous malware.

 

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Posted Apr 15, 2012 at 5:36PM EST by Mr Ham Listed in: iPhone Tags: EA Sports, FIFA, iphone cases, iphone videos, Madden, NBA, NHL, retro
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ea_sports_thumbForget the monkeys playing your iPad, imagine monkeys playing an iPod with a retro Madden cover, because we're one small step closer to this reality.

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Posted Mar 19, 2012 at 7:54AM EST by Harrison E Listed in: iPhone Tags: castleville, draw something, Facebook, omgpop, words with friends, zynga
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facebookWho is the new reigning champ of wasting time?

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Posted Mar 3, 2012 at 1:50PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: sleeping dogs, Square Enix, United Front Games
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sleepingdogsInfiltrate the Triads in Sleeping Dogs. Watch out for the fat ladies with cleavers.

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Posted Feb 22, 2012 at 7:30AM EST by Harrison E Listed in: PS3 Tags: kinect, ps3 patent, Richard Marks, Sony, sony 3d, sony patent
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sony3dglassesWhat some are calling Kinect-like, some are calling a "three-dimensional interactive gaming environment", I think I'm calling it crazy till I see something actually turn up.

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Posted Feb 20, 2012 at 1:08PM EST by Listed in: PS3 Tags: Activision, new york toy fair, skylanders
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There’s no limit to which a parent will not go to quiet a screaming child.
Skylanders is a full-fledged phenomenon, with Activision confirming that the game/toy hybrid generated more revenue in 2011 than any other new children’s IP. And where there is a phenomenon, there’s a chance for eBay users to cash in. Similar to the past run we’ve seen on toys like Furbies and Beanie Babies, Skylanders toys are fetching ridiculous sums on the auction website.
Check out this eBay page and you’ll see what I’m talking about. Rare characters from New York’s Toy Fair are selling for just around $300.00, which is strange because the toys don’t appear to be all that rare. While it’s not uncommon for rare variants of pretty much anything to land a high price on eBay, one has to wonder at who is actually purchasing these Skylanders. Is it collectors or parents with kids to please?
The Skylanders hype doesn’t seem like it’s going to die down anytime soon, with Activision announcing another line-up of characters and toys due in 2012. Perhaps there’s an opportunity in there for collectors willing to wait in midnight lines and stockpile figures. There’s definitely a market for convention-specific items, if you don’t mind attending a toy fair.
Would you pay $300 for a rare variant of something you already own? What is it about little pieces of plastic that sends collectors into a frenzy?
[Destructoid]

mfspyro1There’s no limit to which a parent will go to quiet a screaming child.

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Posted Feb 19, 2012 at 8:00AM EST by Harrison E Listed in: PS Vita Tags: call of duty, call of duty on vita, cod ps vita, Playstation, Sony
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vita-freezeA game changer like when you get sick of one and go to the next one.

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Posted Feb 8, 2012 at 5:00PM EST by Mr Ham Listed in: PS Vita Tags: metal gear solid, MGS, mgs hd, mgs on vita, mgs touch controls
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mgsKojima reveals some info on the Vita's touch controls.

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Posted Jan 30, 2012 at 10:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: fifa 12, modern warfare 3, skyrim
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xbox-360MW3 takes the apex of this bizarre love triangle.

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Posted Jan 26, 2012 at 3:00AM EST by Harrison E Listed in: PS3 Tags: alaoui, firmware 4.00, homebrew, kakaroto, Mathieulh, ps3
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ps3_homebrew_manager2Renowned jailbreaker and Homebrewer Youness Alaoui (KaKaRoTo) is working hard on making a new homebrew update for you.

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Posted Jan 23, 2012 at 9:12AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Capcom, re6, resident evil 6
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resident_evil_6_logoPlay in groups of six or eight. That's a lot.

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Posted Jan 22, 2012 at 7:45PM EST by Mr Ham Listed in: PC Gaming Tags: Blizzard, diablo iii, steve parker
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diablomsmallConsiderate timing.

 

 

 

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Posted Jan 21, 2012 at 8:44AM EST by Harrison E Listed in: PC Gaming Tags: Intel, intel core, overclocking, performance tuning cover
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intelFor hardcore PC Gamers it looks like your time has come to get some Intel Motherboards and burn them to a crisp.

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Posted Jan 19, 2012 at 8:40AM EST by Harrison E Listed in: PC Gaming Tags: indie fund, Portal, q.u.b.e, q.u.b.e. review, qube, Steam, toxic games
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qubeQ.U.B.E is a newly indie funded game available on Steam but does it scrunch you up into a little ball or does it crush you between it's mighty three dimensional weight? Harrison E. reviews.

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Posted Jan 12, 2012 at 5:41PM EST by Listed in: PC Gaming Tags: mark persson, minecraft, notch
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Assuming, of course, that you can’t afford to buy the game.
Here’s a good one straight from Twitter: Minecraft creator Mark ‘Notch’ Persson has gone on the record as supporting those who pirate his game – assuming they can’t scrounge the cash to purchase the game legitimately. Persson has supported piracy in the past, noting that he believes pirates to be future customers rather than a dangerous threat, but it’s nice to see him literally putting his money where his mouth is.
Responding to a fan on Twitter who asked for a free account due to his dire financial straits, Persson simply responded:
“Just pirate it. If you still like it when you can afford it in the future, buy it then. Also don't forget to feel bad. ;)”
Piracy is the current battle of the moment in the world of games, and it wouldn’t be a stretch to call Persson’s opinion counter to traditional wisdom. But one has to wonder whether he’s onto something.
Do you think pirates are future customers, or simply thieves trying to have fun on someone else’s dime?
[GameRanx]

mfnotchh1Assuming, of course, that you can’t afford to buy the game.

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Posted Jan 6, 2012 at 4:46PM EST by Listed in: Wii Tags: icon games, WiiWare
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Icon Games reports that Nintendo forced them to remove Wii-related sales data from their company blog.
It’s not uncommon for indie studios to post sales numbers for their games. Sales figures demonstrate how their game is moving, and help generate a little extra press. But one developer is claiming that Nintendo didn’t take kindly to their efforts to publish WiiWare sales figures.
Icon Games, the London studio behind barroom games like Arcade Pool and Arcade Darts, had listed its cross-platform sales on a public blog – including data for Nintendo’s WiiWare store. Unfortunately for Icon, Nintendo apparently contacted them and requested that the information be removed.
The claims were made in another official company blog, in which Icon questions Nintendo’s reasoning for removing the numbers and claims that disallowing public sales data makes it harder for them to run an effective business. While this may be a stretch, it is a bit puzzling as to why Nintendo wouldn’t want developers sharing sales numbers.
As for Icon’s posts, it’s a rambling mess that manages to posit that Nintendo’s refusal to allow the publication of sales figures would somehow prevent a developer from securing a small business loan, or stop them from being able to accurately plan their financial future.
Honestly, both sides of this argument look ridiculous. Nintendo should allow people to publicly share sales figures, and Icon should stop pretending like the inability to publish numbers on a blog is the same thing as not being able to see them. Surely they don’t bring screencaps of their blog to the bank to convince the bank of Icon’s financial solvency.
[Edge]

mfwiiware1Icon Games reports that Nintendo forced them to remove Wii-related sales data from their company blog.

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Posted Jan 5, 2012 at 9:50AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: BioWare, mass effect 3, mass effect 3 pre-order
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mass-effect-3If you pre-order Mass Effect 3 from Gamestop you're gonna get some pretty sweet stuff.

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Posted Dec 30, 2011 at 6:00PM EST by Brett Huffman Listed in: PoV Tags: fallout, mass effect 2, video game widow
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vg_widowHow does your significant other feel about your video gaming?

 

 

 

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Posted Dec 27, 2011 at 3:00PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Microsoft, ps4 rekease, xbox 720
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2012The new year is almost upon us. What are you looking forward to as far as gaming goes in 2012?

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Posted Dec 25, 2011 at 5:27PM EST by Mr Ham Listed in: PC Gaming Tags: gtaiii, max payne 3, rockstar give a way
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rocksarsmallRockstar Giveaways Abound.

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Posted Dec 22, 2011 at 12:30PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: EA, ssx, ssx 2012
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ssx-2012EA has delayed the snowboarding game again for "a final bit of polish." Hey, it's only two weeks.

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Posted Dec 20, 2011 at 12:31PM EST by Brett Huffman Listed in: PS3, PS Vita, Xbox 360 Tags: ancient warriors pack, Capcom, ultimate marvel vs. capcom 3
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ultimate-marvel-vs-capcom-3-1The House of M Magneto skin has been officially pulled from the Ultimate Marvel vs. Capcom 3 "Ancient Warrior Pack" due to a resemblance to the current king of Spain.

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Posted Dec 6, 2011 at 2:12PM EST by Listed in: Tags: android market, Asphalt 6, great little war game, minecraft: pocket edition
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Google looks to move some of its most popular games for low, low prices.
Earlier this morning, news broke that some popular Android Market games, including Minecraft: Pocket Edition, were for some reason priced at a measly ten cents. A few hours later, Google has confirmed that the price point isn’t a bug – it’s part of a special app sale heading into the holiday season.
Here’s how it works: Each day, the Android Market will feature ten different apps, each available for ten cents. When the day ends, so does the offer; the following day will include ten new apps. So if you don’t see anything you like in today’s crop of titles, be sure to check in tomorrow to see which games are on the table.
Not all of the available apps are games – some are creative utilities and the like – but with 100 total apps being offered over the course of the next 10 days, it’s safe to assume you’ll find at least one thing you like.
Here’s today’s list:
• Great Little War Game
• SketchBook Mobile
• Paper Camera
• Sound Hound
• Asphalt 6
• Fieldrunners HD
• Swiftkey
• Minecraft: Pocket Edition
• Color & Draw for kids (Phone edition only)
• Endomondo Sports Tracker Pro
See anything you want? You can download any of today’s apps directly from the Android Market.
[Droid Gamers]

Google loomfandysale1ks to move some of its most popular apps for low, low prices.

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Posted Nov 25, 2011 at 7:08PM EST by Amanda Orneck Listed in: Xbox 360 Tags: kinect rumors, motion gaming peripherals, ps move
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kinect_qj_thumbWhile the gaming world speculates as to which motion control device will win the war, rumors surface that two of the big three may be joining forces.

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Posted Nov 23, 2011 at 10:30AM EST by Harrison E Listed in: PC Gaming Tags: duke nukem forever, Half Life 2, Interview, postal 3, Running with Scissors, RWS, source engine, tim wambolt
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rws

Postal 3 is on it's way in December and Harrison E sits down to have a chat with level designer, developer and viral video maker, Tim Wambolt.

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Posted Nov 20, 2011 at 6:00PM EST by Harrison E Listed in: PS3 Tags: bethesda skyrim patch, elder scrolls, skyrim, skyrim glitches
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skyrimscreenshotSkyrim gltches reign on all ports, but it looks like playing too much could ruin your game on the PS3.

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Posted Nov 18, 2011 at 8:30PM EST by Amanda Orneck Listed in: PS3 Tags: guerilla, killzone 4, ps4, steven ter heide
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killzone4_qj_thumbThe next Killzone installment is underway at Guerilla according to a recent magazine interview.

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Posted Nov 12, 2011 at 3:36PM EST by Listed in: Nintendo 3DS Tags: mario kart 7, nintendo 3ds, skyward sword, super mario 3d land
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Though gamers and industry analysts have expressed concerns over the 3DS’s marketability, the handheld is finally making headway after a rocky start.
If you’re one of the people that though the Nintendo 3DS was destined to be a disaster, it looks like you’ll have to put your “Up Yours, Nintendo” shirt away - at least for the next few months. The company has reported that the Nintendo 3DS has moved 1.65 million units in the U.S. since its launch earlier this year, after a much-needed price drop helped to boost sales.
Nintendo is hoping that the 3DS will outstrip sales for its previous handheld, the Nintendo DS, which sold 2.37 million units in its first 12 months. With the holiday season pending, it’s possible they will actually meet this goal.
Another thing fueling the increased demand for the 3DS? Games. Though remakes like Ocarina of Time and StarFox 64 have helped to secure the 3DS a place in the hearts of passionate gamers and early adopters, upcoming titles like Super Mario 3D Land and Mario Kart 7 are sure to move a few more units. Despite the new titles, Nintendo still has a serious software problem; those two games and Skyward Sword are pretty much all they have going on for the remainder of the year.
It seems like every time Nintendo releases a new console, people argue about whether or not it’s a good idea. The original DS didn’t get much love, if I recall correctly, until the Lite version surfaced, and the now-hilarious quotes from Sony regarding the Wii’s viability should be etched on the back of every PS Move controller shipped. But Nintendo always manages to find a way to make it work (except, you know, that one time) and it looks like the 3DS is here to stay.
Do you have a 3DS? Would you consider buying one based on these new titles?
Via Destructoid

mf3dssales1Though gamers and industry analysts have expressed concerns over the 3DS’s marketability, the handheld is finally making headway after a rocky start.

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Posted Nov 7, 2011 at 2:10AM EST by Tim Curtin Listed in: PS3 Tags: call of duty modern warfare 3, call of duty stolen, cod: mw3, modern warfare 3
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codmw2ps3Heist of the century? Maybe not. But hey, 6000 lucky people could have Call of Duty Modern Warfare 3 a little early.

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Posted Nov 5, 2011 at 3:18PM EST by Listed in: PS3 Tags: avalanche, just cause 3
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Rumors abound that Avalanche is working on another Just Cause 3, but is it something that’s actually happening or just the manifestation of a hopeful fan base?
Last week, we ran with the story that Just Cause 3 was in development and headed to systems sometime in 2012. Official Xbox Magazine started the rumor, stating that Avalanche was “hard at work” on a sequel and the game would be hitting shelves later next year. This was good news for franchise fans with a penchant for over-the-top action, but it turned out to be a little bit less of a sure thing that it seemed.
Shortly after the post was made, Avalanche talked to Eurogamer and said that the report merely a rumor, and that Avalanche doesn’t have any games slated for 2012. So what exactly is going on here?
Just Cause is a fairly large franchise with a strong player base, and Christofer Sundberg, head of Avalanche has gone on record as stating he’d love to re-visit the IP when the time is right. It’s not really clear where the “spies” at OXM got their information, but it’s probably not a wild guess that Just Cause 3 will eventually come out – it’s more a matter of when than if. And to say the game is in development probably isn’t much of a stretch either; if they know it’s coming sometime down the line, it makes sense to spend a bit of time on basic design and brainstorming if not full-tilt development.
For now we have to take the word of the developer; if they say there’s no game scheduled for 2012, don’t expect to see one. They may be trying to rein in rumors so they can preserve the hype of an official announcement, but if you’re looking for Just Cause 3, 2013 is likely the earliest you’re going to see it.
What do you think about another Just Cause?

mfjc31Rumors abound that Avalanche is working on another Just Cause 3, but is it something that’s actually happening or just the manifestation of a hopeful fan base?

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Posted Nov 1, 2011 at 4:18PM EST by Listed in: PC Gaming Tags: Bethesda, skyrim, skyward sword
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Bethesda releases a quick clip from the special edition DVD, “Behind The Wall: The Making of Skyrim.”
Skyrim is just under two weeks away from release, and many RPG lovers (read: me) are pretty freaking stoked. Bethesda is looking to capitalize on this hype as much as possible, and has released this quick clip from their behind-the-scenes DVD:
This three-minute clip covers the making of the Skyrim trailer and features developer commentary on how they went about putting the whole thing together. If you’re a fan of Oblivion or Fallout 3, you may even recognize a few friendly faces as the video roams the back halls of Bethesda’s labs. The video clip is just one part of the documentary developed for the game, but gives a good indication as to what kinds of content you can expect.
Of course, if you want to watch the rest of the video, you’ll need to pick up a collector’s edition of Skyrim. I would do that, except it costs an absolutely ridiculous $149.99, thought it does seem to be packed with cool stuff.
If you opt for the CE, here’s what you’ll find:
Alduin Statue. Created in conjunction with the IP Factory, this collector's only statue stands 12" tall and is made of high quality PVC. Modeled from actual in-game 3D digital files, it showcases Alduin, the World Eater.
The Art of Skyrim' Official Art Book. Featuring over 200 pages of striking, full-color illustrations, sketches and models, this stunning 9 3/8" x 12 1/8" coffee table book showcases the characters, creatures, environments, and weaponry of Skyrim.
The Making of The Elder Scrolls V: Skyrim' DVD. This documentary DVD contains exclusive, behind-the-scenes footage, including interviews with the Bethesda Game Studios team.
Are you getting excited about 11/11/11? Did you pick up a collector’s edition, or does the high price point turn you off?
I’m sure there are some Elder Scrolls fanatics that are okay with buying a game at that price point, but personally, I would opt for one regular copy of Skyrim and one regular copy of Skyward Sword.
Via Bethesda

mfskyrimlog1Bethesda releases a quick clip from the special edition DVD, “Behind The Wall: The Making of Skyrim.”

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Posted Oct 30, 2011 at 12:00PM EST by Harrison E Listed in: iPad Tags: ac: embers, ezio, rts, Ubisoft
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ipad2-thumbWhen it comes to being an assassin all you need is strategy, same goes for ninjas.

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Posted Oct 22, 2011 at 10:30AM EST by Harrison E Listed in: iPhone Tags: apple, dead or alive, ezio, iphone ports, Namco Bandai, soul calibur v, tekken bowling, Ubisoft
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iphone4bGet ready for those "physics" wherever you go now! Oh and something about a guy named Ezio...

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Posted Oct 19, 2011 at 6:00PM EST by Listed in: MMORPG Tags: ccp, dust 514, Eve Online, world of darkness
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The EVE Online developer claims it spread itself too thin on unproven projects and now needs to focus more on the EVE universe.
CCP is, in my opinion, an excellent developer. They are incredible at working with their community, and for that they deserve a top slot in the upper-echelon of game development studios. However, I would wager I wasn’t alone when I felt skeptical about the prospects of their new titles, Dust 514 and World of Darkness.
It appears CCP didn’t feel too great about those new properties either and after taking a hard look at its development principles and business model, has decided to dramatically cut back staff and focus more exclusively on keeping EVE alive and well. The studio wants gamers to know that development on both World of Darkness and Dust 514 is slated to continue, but I’m getting a bad sensation that at least one of the projects will eventually be scrapped.
Here’s part of the official statement:
As we reexamine our outward relations, we are also taking time to reevaluate our internal goals. In doing so, we have come to the conclusion that we are attempting too many things for a company our size. Developing EVE expansions, DUST 514 and World of Darkness has stretched our resources too thin.
Rather than allowing this to persist, we have made the decision to sharpen our focus. Sadly, this means reducing our staff. We estimate that around twenty percent of global positions will be affected by this process. These will be predominantly in our Atlanta, GA office, although select positions in our Reykjavik, Iceland office will be affected.
We are very sad to lose some of our talented and dedicated colleagues to this necessary process. Naturally we are making every effort within our means to help them find alternative employment. Decisions like these are difficult for all those involved and extraordinarily sad for all of those whose lives are affected.
Following this reorganization, we must do a better job by focusing on these priorities:
For the immediate future, our mission is to enrich the vast EVE Universe by strengthening the continuous development of EVE Online while preparing to bring DUST 514 to market on the PS3. We do this in order to realize our ambitious and challenging plan of joining the two in a cross-platform, truly massive online world.
World of Darkness will continue development with a significantly reduced team. This team will continue to iterate and expand on the gameplay and systems they have designed. We will also redeploy creative teams in Atlanta to support the launch of DUST 514.
It sounds like CCP is dedicated to bringing both titles to fruition, so hopefully they can see it through. EVE completely changed the way a multiplayer game could function and was one of the first titles in which you could turn being a bad man into a good living – a real change from the imagined individuality of other MMOs.
Do you think these layoffs indicate tough times for CCP’s games, or are they merely a natural step back from a company that overstepped its means?
Via GameSpy

mfccp1The EVE Online developer claims it spread itself too thin on unproven projects and now needs to focus more on the EVE universe.

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Posted Oct 16, 2011 at 1:30PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Amazon, arkham city, Batman, batman arkham city, collectors edition
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batman-arkham-city1The Batman is beating out BF3 and MW3 on Amazon.

 

 

 

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Posted Oct 13, 2011 at 1:24AM EST by Harrison E Listed in: PC Gaming Tags: Blizzard, diablo, diablo 3, Facebook, social gaming
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diablo3_thumbFan of Diablo 3? Like this page, get a Beta Key.

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Posted Oct 11, 2011 at 10:24AM EST by Karl B. Listed in: PSP, PoV, PS Vita Tags: dengeki playstation, Sony, UMD
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umd-thumbFifty percent of the downloadable version's original price? Ten?

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Posted Oct 11, 2011 at 7:53AM EST by Mabie A. Listed in: PS3, PC Gaming, Wii U, Xbox 360 Tags: aliens: colonial marines, Gearbox Software, Sega, timegate studios
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It appears that a portion of the development for Aliens: Colonial Marines has been delegated by Gearbox Software to Section 8 devs, TimeGate Studios.
This is the implication of a recent job advertisment posted over at Gamasutra, which clearly states that TimeGate is "looking to expand its team of ultimate badasses working on Aliens: Colonial Marines". Specifically, they are looking for new people to help out on the level design as well as on the user interface.
Hearing this now, it doesn't seem all too farfetched, especially Gearbox's Randy Pitchford did let it slip back in June that they found "development partners" who "brought some incredible ideas to the table, including TimeGate Studios."
At that time, the depth of TimeGate's involvement in the game's development remained unclear, but with this job posting, that mystery may have very well been answered already.
If that's the case - and most likely, it is - then this should be one heck of a collaboration. The devs are also hyping up the arrival of the game, saying that its storyline is definitely more crafted than that of Left 4 Dead. Here's some 11 minutes of gameplay footage to see how true that statement is so far.
Via [Gamerzines]
aliens

It appears that a portion of the development for Aliens: Colonial Marines has been delegated by Gearbox Software to Section 8 devs, TimeGate Studios.

 

 

 

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Posted Oct 10, 2011 at 12:31AM EST by Mabie A. Listed in: PS3 Tags: Atlus
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Demon's Souls may be on its final stretch before it breathes its last sight, but that doesn't mean that it will do so without a fight.
With its second year anniversary coming up, Atlus is giving you one last hurrah in the form of new bonuses, which, for all intents and purposes, make you insert that disc on your PS3 one more time.
First is the Wolrd Tendency feature, which basically sets the difficult level of the game and in some of the special events in-game. For this celebration, all throughout the month of October, Atlus will be introduing the 'Pure White' feature in lieu of the World Tendency, which essentially limits the player's ability to access some areas, given that the world is mostly in a Neutral state.
Of course, those familiar with Demon's Souls will be quick to understand these jargons. Do take note that the Pure White feature will be available until October 17th. For the rest of the month, then, Atlus will introduce Pure Black, further upping the difficulty level of the game and making more hidden secrets.
Just last month, Atlus also further extended the online servers for the game. It's been a fun two-year ride, so join Atlus in this last spur of celebration for their game.
Via [WikiGameGuides]
demons_souls

Demon's Souls may be on its final stretch before it breathes its last sight, but that doesn't mean that it will do so without a fight.

 

 

 

 

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Posted Oct 5, 2011 at 3:24AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

The DaedalusX64 has updated their ever-popular Nintendo 64 emulator for the PlayStation Portable, bumping it up to revision 733.

 

 

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Posted Oct 3, 2011 at 5:54AM EST by Mabie A. Listed in: PS3 Tags: PS2, SCEE, Sony
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Yes, European PS3 gamers can now look forward to getting classic PS2 titles on their consoles.
This exciting news was confirmed by SCEE earlier this weekend, saying, "The Only On PlayStation Network programme is for the SCEA region only."
"However, we will be bringing the majority of the content to the SCEE audience, including Classic PS2 titles." We don't know as of yet if "Classic PS2" will be the official term coined for it, but if that's the case, then it's plain, simple, easy to understand, and rather succinct, so there should be no problem with that.
On top of that, however, SCEE furthers, "We have numerous exciting offers that we will be introducing to PSN users throughout our region in the lead up to Christmas and look forward to sharing these with you."
As to what these offers could be,  price cuts in the games woudn't hurt, although it might be quite the stretch in the wish list already. Now just keep it posted here, we'll be sure to update you on what are the titles enlisted under the Classic PS2 programme as soon as SCEE sends out official word on it.
Via [The Sixth Axis]
ps2-thumb

Yes, European PS3 gamers can now look forward to getting classic PS2 titles on their consoles.

 

 

 

 

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Posted Oct 1, 2011 at 4:30PM EST by Listed in: PC Gaming Tags: game of thrones, Genesis, mass effect, rpgs
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With “Game of Thrones: Genesis” barely finished, Cyanide Studio looks to bring George R.R. Martin’s colossal book/HBO franchise into the world of RPGs.
I’ve never read “Game of Thrones,” nor have I watched the HBO series. All I know about the franchise is that it takes place during a medieval times and the television show completely wrecked the Emmys (nominations, at least). However, if you are a fan of “Game of Thrones,” it looks like your day just got a little better.
Cyanide Studio, the company behind the recent RTS “Game of Thrones: Genesis,” has confirmed to Kotaku that they have plans for a “Game of Thrones” RPG in the works. It makes sense when you think about it – fantasy, medieval worlds are essentially the base environment for most RPGs, so plugging a bit of “Game of Thrones” lore into an already-functioning formula for RPG success isn’t much of a stretch.
Director Yves Bordeleau likens the game to “Mass Effect,” mentions only a PC release, and intimates that the plot operates to the side of the main plot in the first book. The story swaps between two characters and runs parallel to the HBO series’ first season, so even if you’re only a fan of the show you should have a fairly easy time jumping in.
Perhaps the coolest news for fans is the announcement that some of the HBO series actors will provide voices for recognizable characters; sadly, there’s no confirmation on who will be participating. The combat system is based in part on the active-pause menu from ‘Knights of the Old Republic,” with Cyanide giving heavy reference to Bioware’s previous work.
The untitled “Game of Thrones” RPG is slated for 2012 – will you be picking it up, or is this a classic example of franchise overload?
Via Kotaku

mfgot1With “Game of Thrones: Genesis” barely finished, Cyanide Studio looks to bring George R.R. Martin’s colossal book/HBO franchise into the world of RPGs.

 

 

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 24, 2011 at 4:40AM EST by Mabie A. Listed in: Xbox 360 Tags: 505 Games, michael phelps: push the limit
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Admit it, you were baffled too when you first caught wind of the Michael Phelps: Push the Limit game on Kinect. As you may very well know, it's a bit odd to have it on motion control since, knowing Michael Phelps, it's darned obvious that you're going to have to swim in the game. Outside of water, though.
Well, you can now rest easy now, as 505 Games has now sent out a video showing you how that can be done. Contrary to popular swimming belief, you'll see in this video how stretching is not the way to start off a race, but by "raising the roof", hyping up the crowd. Why would you want to do it? Because doing so will actually incease your power and speed for the race.
There's a lot of flailing action, definitely, so you might want to practice on that so you'd actually do it with finesse when you pick up the game later this fall. Michael Phelps: Push the Limit was announced back in June. Have you made your decision yet to go swim in your living room with it?
Via [VG Blogger]
Kinect

Admit it, you were baffled too when you first caught wind of the Michael Phelps: Push the Limit game on Kinect. 

 

 

 

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Posted Sep 21, 2011 at 12:20AM EST by Mabie A. Listed in: PC Gaming Tags: EA Sports, Facebook, nhl superstars
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EA Sports is bringing over something special for hockey fans all over via Facebook. For what can be more accessible than consoles but Mark Zucerkberg's wicked social networking plan, yes?
The hockey game is called the NHL Superstars, and will be free-to-play for all. Also featured in it is the capability to build and manage your own "Ultimate team of professional hockey players". If any of your friends, who are also fans of hockey, happen to be online, you can even go up against them head to head.
Despite those details, however, it still remains a mystery as to what components exactly will govern this game. This information will have to do for now, though, but we do expect more to come from EA Sports in the coming days.
Via [Aunonline]
ea-sports-logo-thumb

EA Sports is bringing over something special for hockey fans all over via Facebook. 

 

 

 

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Posted Sep 19, 2011 at 11:49PM EST by Mabie A. Listed in: Xbox 360, Wii Tags: dance central, Harmonix
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Dance Central isn't done having you dance to groovy tunes as Harmonix sends out some more of thieir big guns for their DLC.
Adding in to the beats are the sexy Pussycat Dolls' "Don't Cha" hit single, along with Rupee's "Tempted to Touch" and Timbaland's "The Way I Are". These tracks will be dropping on the XBL sometime today, September 20th.
A few months back, Dance Central had something special for fans of Kylie Minogue, by sending out exclusive interviews of the Australian pop star in the game.
You might want to make the most of this DLC pack as this is the last of them from Harmonix before the much-awaited sequel, Dance Central 2, hits retail this October.
Via [Dance Central]
dance-central

Dance Central isn't done having you dance to groovy tunes as Harmonix sends out some more of thieir big guns for their DLC.

 

 

 

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Posted Sep 18, 2011 at 1:35PM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming Tags: Activision, Infinity Ward, modern warfare 3
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mw3-hardened-thumbIf you're still holding off on pre-ordering Modern Warfare 3's Hardened Edition in hopes of getting the Prestige Edition instead, don't bother.

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