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| Your search for Eidos located the below Eidos Search Results. The Eidos Search Results are returned from stories QJ publishes stories covering Eidos news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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Pirates! Monsters! Blood! Forges! And other things! All ready to drop either digitally or physically in the next few days.
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How would you like to own for yourself a very limited Tomb Raider Xbox 360 edition?
Yes, a console fully designed with Eidos Interactive's lovely heroine's latest adventure in the Tomb Raider franchise. It's definitely worth drolling over you. Why settling for merely ogling at it, though, when you can grab it right in your hands?
All you have to do is to answer three Tomb Raider trivia questions which are be posted on the game's official social networking sites on Facebook, Twitter, and Crystal Habit. When you do find the trivia question, head over immediately to the Tomb Raider podcast and shout out your answer. Well, not literally, but just make sure you're on time and loud and clear.
As for the houserules, you must be 18 years of age. So far, that's the only limitation we see in who can join in the contest. Oh, and with lots of patience, so it appears. Patience for waiting for your Tomb Raider Xbox 360 Limited Edition to arrive on your doorstep some 6-7 weeks after the announcement of the winner.
What are you waiting for? Go try your luck out, and have fun while at it. No sense still thinking another Lara Croft adventure is a tad unnecessary, when the devs obviously feel different about that. Besides, the console does look hot, admit it.
Via [Tomb Raider Blog]
How would you like to own for yourself a very limited Tomb Raider Xbox 360 edition?
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If there's one thing that the Deus Ex: Human Revolution developers are proud of, it's the fact that they spent just as much time working on the PC version of the game as they did with its console counterparts.
It's an age-old tale: game gets developed for consoles, PC gets shoddy version. Eidos isn't about to fall into that cycle of convenience and laziness, however, and has reassured PC fans through their interview with GameSpy that the PC version was designed on PC first, for consoles.
Said Eidos Montreal director of technology, Julien Bouvrais:
"Obviously, while console versions of the game were part of the picture, PC was also a big focus. It was simply out of the question to do a straight port of the console version to PC, while being able to keep the essence of the adventure we experienced seven years before. With this in mind, we started exploring ways to best create the whole Deus Ex: Human Revolution project -- console and PC."
For the PC version of the game, developer Nixxes developed a specific X11 renderer for the platform. Furthered Bouvrais:
"We did leverage this by adding several features you will see when you have DX11 hardware on your PC: a real-time tessellation, improved Screen Space Ambient Occlusion, improved blurs and depth of field. We also added custom support for AMD's Eyefinity (multiple monitors), and 3DHD. On another note, the user interface has been tailored for the keyboard, and mouse controls can be fully customizable for your gaming habits."
Now that Deus Ex: Human Revolution has gone gold, you should already have checked if your hardware meets the specific requirements of the game. Are you ready for it?
Via [GameSpy]
You're not getting a shoddy port from them, no sir.
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Democracy may be what's all the rage in governments today, but it's definitely not for videogame making. This was the sentiment proclaimed by Eidos Montreal lead game designer, Francois Lapikas, on their official blog.
"Making games is not a democracy and that's a good thing," he said. "It's not something I've discovered on this game, but it's the first time it's been so important to my work."
His point of reference, of course, is none other than his experience working on Deus Ex: HUmn Revolution. According to him, they had a pretty hard time during the early stages of development because fans were not happy with the fact that there's a new team on board. They were basically up against the wall as the game obviously was still cooking, and thus had nothing to show to the fans that would appease their distrust. "It was also the first time, in 11 years as a designer, that I was faced with so much anger and derision," he confessed.
Fortunately, the team rallied on, knowing that the only way they could overcome these criticisms was if they work hard at owning the game's development. The first game was obviously a tough act to follow, but they should not wallow in that, but instead use that as a stepping stone to come up with their own, better version for the sequel.
"We aimed to be faithful to the original game's essence, but not necessarily its mechanics. We kept what we liked and changed what we didn't. Sorry if we angered you, but making these decisions was our job."
He also admitted that they did not feel any remorse that they listened to their guts instead of the fans-turned-critics. "[That] would've made a terrible game. You can't design by committee. You need a leader with a vision. Ours was [director Jean-Francois]." He furthered, "When you're designing a game of this scope, you just cannot cater to everybody's whims or desires. You have to go for what will be relevant to most people."
Despite this non-democratic system of developing a game, at the end of the day, they still keep fast in mind that they are doing it for the consumers, the very people who matter most. "In the end, we did not design this game for the consoles or the PC. We did not design it for hardcore gamers, nor for casuals. It wasn't designed specifically for DX fans. We designed it for humans to enjoy. Whatever their classificaiton."
We're going to see soon enough the final product of Eidos Montreal's toil and hardwork once Deus Ex: Human Revolution comes out on August 23. If you want to make sure you're all ready for it, might as well chec out the Official Strategy Guide for it, which is already out now.
Via []
Democracy may be what's all the rage in governments today, but it's definitely not for videogame making.
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Well, here we go again! Hot on the heels of the recent PSN breach, Square Enix has confirmed that a "group of hackers" has managed to steal a great deal of personal info from its subsidiary, Eidos Montreal website and two product sites, one of which is for its upcoming title, Deus Ex: Human Revolution.
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