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Your search for Buddy located the below Buddy Search Results. The Buddy Search Results are returned from stories QJ publishes stories covering Buddy news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 31, 2012 at 8:50AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: dead space 3, EA, Visceral Games
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deadspace3_1More images from Dead Space 3 have trickled out. It looks like it will be bloody and cold (bloody cold?), but at least you'll have a buddy along with you.

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Posted May 14, 2012 at 12:11PM EST by Todd B Listed in: PC Gaming Tags: GameStop, Steam, steam wallet, valve
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steamw1GameStop embraces digital distribution, as long as there’s something in it for them. Surprise!

 

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Posted Mar 5, 2012 at 10:45AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: army of four, army of two, Electronic Arts
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army_of_two_01_1600x1200Those Army of Two co-op games are getting a sequel...and bringing two more to the party.

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Posted Feb 23, 2012 at 2:00PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: call of duty, cod, Infinity Ward, Treyarch
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iw_vs_treyarchWhat once seemed like a healthy rivalry is now a buddy comedy for the ages.

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Posted Feb 16, 2012 at 11:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: ea games, Electronic Arts, klei entertainment, shank, shank 2
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shank2-2Harrison E just finished playing Shank 2 and he's ready for more gore...

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Posted Jan 31, 2012 at 9:00AM EST by Brett Huffman Listed in: Xbox 360 Tags: EA, Starbreeze Studios, syndicate
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syndicate2012Right now!

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Posted Dec 29, 2011 at 3:36PM EST by Listed in: PS3 Tags: Dance Dance Revolution, skyrim, WoW
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In a slow news week, there is only one hope: an insane gamer dancing his heart out for 16 hours straight.
Apparently, there’s such a thing as the “Longest Video Games Marathon on a Dance/Rhythm Game” world record. And, apparently, there’s such a thing as “person who wants to hold the record for longest video games marathon on a dance/rhythm game.” This person, ladies and gentlemen, is Alexander Skudlarek.
Skudlarek is now the world record holder for the ridiculously long-titled record mentioned above, a title he earned for playing Dance Dance Revolution for a whopping 16 hours and 18 minutes straight. It may not sound like that much time compared to some Skyrim or WoW marathons, but you have to remember –DDR is a dancing game. How many of us have ever danced so hard?
The record was set back in October, but no one really knew about it until this week, when Skudlarek contacted Destructoid and helped save both them and us from an incredibly slow news day.
It may seem silly but hey, it’s a word record – I sure don’t have any to my name. So we at QJ would like to offer belated congratulations to Alexander.
Never stop dancing, buddy.
[Destructoid]

mfddrre1In a slow news week, there is only one hope: an insane gamer dancing his heart out for 16 hours straight.

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Posted Dec 27, 2011 at 3:30PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: microsoft loyalty, ps3 loyalty, sony loyalty, xbox 360 loyalty
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ps3-vs-xbox-360Do you have loyalty to one console or the other or do you give them all equal love? The debate continues.

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Posted Dec 27, 2011 at 1:28PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: competitive gaming, ps3 gamers, xbox 360 gamers
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competitive gamerThere seems to be two schools of thought in gaming; those rabid competitors and those who just like to have fun. Which are you?

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Posted Nov 10, 2011 at 11:00AM EST by Harrison E Listed in: PS3, PoV Tags: Insomniac Games, ratchet and clank, ratchet and clank all 4 one, ratchet and clank all 4 one review
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ratchetandclankall4onelogoAll 4 One or All For Nothing as Harrison E. reviews the latest Ratchet and Clank title.

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Posted Sep 21, 2011 at 9:12PM EST by Karl B. Listed in: PoV Tags: id Software
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dark-souls-thumbLike it or not, more social and multiplayer aspects may soon seep into the single-player experience.

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
Ó

Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Jun 21, 2011 at 5:00PM EST by Carl B Listed in: PC Gaming Tags: bigpoint, open beta, ramacity
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ramacity_logoBigpoint announced today that its online city buildier, RamaCity, has entered its open beta period.

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Posted May 11, 2011 at 2:34AM EST by Ryan F. Listed in: MMORPG Tags: rift, trion worlds
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riftlogo1x

To further beef up the Rift community, Trion Worlds has launched today two new programs designed to give gamers a free taste of its fantasy MMORPG, Rift.

 

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Posted May 5, 2011 at 10:25PM EST by Ryan F. Listed in: Xbox 360 Tags: Epic Games, gears of war 3, Microsoft
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gears-thumb

Epic Games is all poised to make Gears of War 3 the biggest blockbuster of the year, and with your help and some of your friends, you can help them test and polish the game some more.

 

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Posted Apr 24, 2011 at 9:52AM EST by Karl B. Listed in: PSP Tags: flofrucht, internet radio, radioplayer
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radioplayer11-thumbMore sites have been added to Radioplayer, a simple yet effective app that lets users access several sites through the PlayStation Portable's Internet Radio feature.

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Posted Apr 21, 2011 at 10:14AM EST by Mabie A. Listed in: PS3, PoV Tags: anonymous, george hotz, Sony
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sony_entertainment_logoAnonymous continues to fight the (not-so-good) fight against Sony. Should they just give it up?

 

 

 

 

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Posted Apr 19, 2011 at 11:33PM EST by Ryan F. Listed in: PSP Tags: flofrucht, psp homebrew, radioplayer pack
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brewblu

Homebrew coder and resident tipster flofrucht has dropped by our forums to release the initial version of his latest project, Radioplayer Pack, a handy app that allows you to access various sites using the Internet Radio Player of your PSP.

 

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Posted Apr 19, 2011 at 8:21AM EST by Karl B. Listed in: PS3 Tags: Naughty Dog, uncharted 3: drakes deception
Ó

uncharted3-thumbNaughty Dog continues to let loose a whole host of details about Uncharted 3: Drake's Deception with a new fact sheet listing the game's major features, both in single-player and multiplayer.

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Posted Mar 30, 2011 at 9:47PM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: 2K Games, mafia ii
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mafia2-thumb2K Games has officially announced a repackaged version of its open world crime epic mob saga, Mafia II.

 


 

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Posted Mar 6, 2011 at 10:43PM EST by QJ Staff Listed in: Tags: apple, ios, news
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ipad Hey, buddy-wanna good deal on an iPad? AT&T has just lowered its prices on 3G models, but there could be deeper cuts coming in the future.

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