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Haven’t had enough Battlefield 3 news yet? Then check out this update on multiplayer maps! Paris never looked so good.
As I said earlier in the week, it’s inevitable that we’re going to see a massive push of Battlefield 3 information in the final weeks before its release. With the beta over, EA needs a steady stream of information to keep people talking about the title. So, today over on the official Battlefield blog, they’ve gone ahead and released some information on the nine multiplayer maps that will be included at launch.
Here’s the breakdown on a few of the maps, but you should check out the BF3 blog for the screenshot gallery and further details:
OPERATION FIRESTORM
One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG.
OPERATION MÉTRO
Operation Métro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation Métro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It’s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in.
TEHRAN HIGHWAY
One of the inspirations for this map was a photo of a night time skyline of Tehran which now is basically the same vista that is available in the game. You start up on the hills above the city outskirts and eventually work your way into town. This atmospheric night-time map, where you can see rockets lighting up the sky, has a balanced mix between vehicle and infantry focus. It plays length-wise and starts semi-open with plenty of room for vehicles, but ends on a much more urban and tight note with less focus on vehicles and more on infantry.
DAMAVAND PEAK
Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular.
I certainly appreciate the information, but I’m not sure it’s possible for me to be more excited about the game. What about you?
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DS homebrewer HB Filou has come out with an adaptation of Microsoft's Windows Vista operating system for the Nintendo DS. True, not too many people may be impressed with the OS, considering the many bugs that has plagued it throughout the years, but that shouldn't keep you from enjoying an adapted version of it on your handheld, right? As long as it doesn't bring on the bugs, too, I guess.
This here is the first release, and we probably should be expecting some more updates to come in the future. For now, though, here are the features included in this release:
Features:
Test of buttons (A, B, X, Y - R, L - Start, Select)
FAT system: play, record and edit a text with keyboard
Change wallpaper: 3 Themes available
Position Held: As windows, turned off the system (by the console)
Menu system: Like under Windows: Start Menu
Load data to the beginning
Download [DS Vista v1]
Via [Filouhb]
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PC gamers prepping to play Dead Rising 2: Off the Record should prep up for the specs required to run the game on their platform.
Thankfully, you should have ample time to do that as Capcom has now released the official PC specs for the game.
Operating system: Windows Vista/XP, Windows 7
Processor: Intel Core 2 Duo 2.4 Ghz or better, AMD Athlon X2 2.2 Ghz or better
Memory: 2 GB RAM
Hard disk space: 8.5 GB free hard drive space
Video: NVIDIA GeForce 8800GTS or better, ATI Radeon HD 3850 or better
DirectX: DirectX9
Do note also that the game will require the SSA GFWL DRM system, which means you'll nee to be online in order to activate it.
Dead Rising 2: Off the Record will also be featuring a Sandbox mode when it comes out the PC, PS3 and Xbox 360 on October 11th and 14th, in the US and UK, respectively. Oh, and don't forget about those flaming tennis balls.
Via [Eurogamer]
PC gamers prepping to play Dead Rising 2: Off the Record should prep up for the specs required to run the game on their platform.
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