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Posted Jan 28, 2012 at 7:47AM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: Digital Rights Management, DRM, drm-free, rayman, rayman origins, Ubisoft
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Rayman Origins coming to PC DRM Free
Ubisoft have learnt from their past mistakes and making one of the best platformers and coolest games ever made DRM-free later this year.
Rayman Origins surprised everyone late last year with it's release seemingly from nowhere, it turned out to be one of the most colourful beautiful and friendly games I have ever seen, played or spent money on and if you have a PS3 or 360, I suggest you do the same.
Ubisoft announced that the Platformer will be out on March 30th on PC and in better news, all retail copies of the game will be shipped with no DRM. Digital versions will be saddled with whomever they are distributed through (i.e. Steam). So yes the very same Ubisoft who once said that "always on DRM"and regularly blames piracy for their lack of PC games, are sending a game out in the real world to deal with the pirates and hackers and evil people of the internets.
I think it's a bold move from Ubisoft to show they can make a game, have it be successful and (hopefully) port it successfully to the PC and still make a bundle off it. I think the game would really suit being on the PC, as more and more of my favourite platformers are turning up on there. Also with controller support from classic USB controllers and for those new-gen people who still want to use their 360, go right ahead.
The PC specs were also released and are as follows:
Here are the announced system specs:
Minimum configuration
OS:  Windows® XP SP3 / Windows Vista® SP2 / Windows® 7 SP1
Processor: Intel Pentium IV 3.00 Ghz or AMD Athlon64 3000+ @ 1.8 Ghz
Memory: 1 GB Windows XP / 1.5 GB Windows Vista – Windows 7
Graphics: 128 MB DirectX®9 / Radeon X600XT or GeForce 6800GT
DirectX®: DirectX 9.0c or higher
Sound: DirectX 9.0-compliant sound card
Recommended configuration
OS:  Windows® XP SP3 / Windows Vista® SP2 / Windows® 7 SP1
Processor: Intel Core2Duo E4400 @ 2.00 Ghz or AMD Athlon64X2 3800+ @ 2.00Ghz
Memory: 2 GB Windows XP / Vista / Windows 7
Graphics: 256 MB DirectX®9 / Radeon HD 2600XT or GeForce 8600GT
DirectX®: DirectX 9.0c or higher
Sound: DirectX 9.0-compliant sound card
Rayman Origins was release for the 360, PS3 and Wii last year in November. In addition to the PC, the game is also headed to the Playstation Vita and Nintendo 3DS on February 14 and March 20 respectively. It looks like Ubisoft have all the bases covered and I do hope it pays off for them. More Rayman Origins, less of the Rabbids, I say!
Via [GameRanx]

raymanUbisoft have learned from their past mistakes and are making one of the best platformers and coolest games ever made DRM-free later this year.

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Posted Jan 26, 2012 at 10:40AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Big Huge Games, kingdoms of amalur: reckoning, mass effect 3
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kingdoms-of-amalurGorgeous vistas need soaring soundtracks.

 

 

 

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Posted Jan 21, 2012 at 10:25AM EST by Mr Ham Listed in: PC Gaming Tags: alan wake, alan wake steam, remedy, Steam
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steammsmallAnd pretty soon too.

 

 

 

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Posted Jan 7, 2012 at 11:10AM EST by QJ Staff Listed in: PSP, Wii Tags: boxzii, cubicle shooter, goodbye world, gravity glide, open cma, psp homebrew, sce live area, super pixel jumper, thatotherperson, wii homebrew, xbox homebrew
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127img2011 ended with a ton of great homebrew downloads for  all of your favorite consoles and it looks like 2012 is off to another great start.

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Posted Jan 4, 2012 at 2:25PM EST by Harrison E Listed in: Wii, PS3, Xbox 360 Tags: ea games, Konami, mbg, Microsoft, nathan fouts, Nintendo, pipa, Sega, Sony, sopa, Ubisoft
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microsoft-logoEven when you say you drop the support make sure you know who your anchors are still tied to.

 

 

 

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Posted Dec 7, 2011 at 4:07PM EST by Listed in: PC Gaming Tags: arkham city, rocksteady, Steam
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Rocksteady has addressed the DX11 issue that made the game unplayable on PC, but only for some players.
Poor Arkham City. It’s had a rough run in recent months – despite launching to rave reviews, the game has been marred by technical difficulties, especially when it comes to the PC. We reported a couple of weeks ago that Arkham City wasn’t necessarily working correctly with DX11, and at the time Rocksteady’s solution basically boiled down to “turn off DX11.”
But, thanks to Steam, we can now see that Arkham City has been patched by its developers, and that the DX11 issue should be mostly resolved – assuming you play on a 64-bit system. If your computer runs on a 32-bit version of Windows 7 or Vista, you’re still going to need to use DX9 until Rocksteady can get the next patch out.
Here are the patch notes, courtesy of PC Gamer:
Performance / hitching issues have been greatly improved for running in DX 11.
An issue with players running out of Video Memory or encountering a Rendering Thread Exceptions has been address. This was primarily affecting 32-bit Operating Systems.
A progression block after defeating Ra’s Al Ghul has been fixed. This was issue occurred primarily on lower end computer setups and described as Batman not readying his Reverse Batarang.
A crash that occurred when scrolling between the Character Bios and Arkham City Stories has been fixed.
A crash that occurred when selecting “Press Start” immediately when available at the Title Screen has been fixed. The issue was described as crashing/hard locking around the DLC (Downloadable Content) check.
Have you downloaded the patch yet? How’s it working out for you?

mfarkdx1Rocksteady has addressed the DX11 issue that made the game unplayable on PC, but only for some players.

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Posted Dec 5, 2011 at 2:10PM EST by Listed in: Xbox 360 Tags: HBO, metro, UFC, Verizon, xbox dashboard, xfinity
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The new dashboard for the Xbox 360 launches this week, but it may be missing a few of its most anticipated features.
If you were excited about bringing your favorite television shows to your Xbox dashboard, you may be in for a bit of bad news this morning, as it looks like some of the bigger partners for Microsoft’ big re-launch aren’t quite ready to send their services to the console. Xfinity, Verizon, HBO and the UFC are all reporting that their services will unfortunately be unavailable at launch, with a planned “early 2012” release.
It’s definitely a bummer for anyone that was expecting to merge their two services together, but for the most part this delay probably doesn’t affect most Xbox users. It does cause one to wonder whether Microsoft is actually ready to push the update live, or if they’re just rushing it out so they can meet the goal they set for themselves.
Here’s a full list of what to expect on the dashboard, and when, courtesy of Joystiq:
Dec. 6:
•EPIX. United States
•ESPN on Xbox LIVE (ESPN). United States
•Hulu. Japan
•Hulu Plus. United States
•LOVEFiLM. United Kingdom
•Netflix. Canada, United States
•Premium Play by (MediaSet). Italy
•Sky Go (SkyDE). Austria, Germany
•Telefónica España - Movistar Imagenio. Spain
•TODAY (MSNBC). United States
Later in December:
•4 on Demand (C4). United Kingdom
•ABC iView (Australian Broadcasting Corp.). Australia
•AlloCiné. France (AlloCiné), Germany (Filmstarts), Spain (Sensacine), United Kingdom (Screenrush)
•Astral Media's Disney XD (Astral Media). Canada
•blinkbox (Blinkbox). United Kingdom
•Crackle (Sony Pictures). Australia, Canada, United Kingdom, United States
•Dailymotion. Available in 32 countries globally
•Demand 5 (Five). United Kingdom
•DIGI+ (CANAL+). Spain
•GolTV (Mediapro). Spain
•iHeartRadio (Clear Channel). United States
•Mediathek/ZDF (ZDF). Germany
•MSN. Canada, France, Germany, Italy, Mexico, United Kingdom
•MSNBC.com. United States
•MUZU.TV. Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Spain, Sweden, United Kingdom
•ninemsn. Australia
•Real Sports (Maple Leaf Sports). Canada
•Rogers On Demand Online (Rogers Media). Canada
•SBS ON DEMAND. Australia
•Syfy (NBC Universal/Syfy). United States
•TMZ (Warner Bros.). Canada, United States
•TVE (RTVE.es). Spain
•UFC on Xbox LIVE (UFC). Canada, United States
•Verizon FiOS TV. United States
•VEVO. Canada, Ireland, United Kingdom, United States
•Vudu (Wal-Mart). United States
•YouTube. Available in 24 countries globally
Early 2012:
•Antena 3 (Antena 3 de Televisión). Spain
•BBC (BBC). United Kingdom
•CinemaNow (Best Buy). United States
•HBO GO (HBO). United States
•MLB.TV (MLB Advanced Media). Australia, Brazil, Canada, Chile, Columbia, Czech Republic, France, Germany, India, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Poland, Russia, South Africa, Spain, Sweden, Taiwan, United Kingdom, United States
•Telenovelas/Sports (Televisa). Brazil, Chile, Colombia, France, Italy, Mexico, Spain, United Kingdom
•Xfinity On Demand (Comcast). United States
Are you excited for TV on your Xbox, or is it just more junk to scroll through when trying to access your games?

mfmetro1The new dashboard for the Xbox 360 launches this week, but it may be missing a few of its most anticipated features.

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Posted Nov 13, 2011 at 5:23AM EST by Harrison E Listed in: PS Vita Tags: beta, c#, developers, SDK, sony sdk, vita, xperia
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psvita-thumbGot the skills to pay Sony's bills? Sign up today!

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Posted Oct 25, 2011 at 11:47PM EST by Harrison E Listed in: PC Gaming Tags: Bethesda, elder scrolls, elder scrolls v: skyrim, skyrim, system requirements
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skyrim_ceSkyrim for your PC will need some pretty heavy duty stuff to render those skeletons and dragons.

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Posted Oct 13, 2011 at 3:08PM EST by Listed in: PC Gaming Tags: battlefield 3, DICE, EA, multiplayer maps
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Haven’t had enough Battlefield 3 news yet? Then check out this update on multiplayer maps! Paris never looked so good.
As I said earlier in the week, it’s inevitable that we’re going to see a massive push of Battlefield 3 information in the final weeks before its release. With the beta over, EA needs a steady stream of information to keep people talking about the title. So, today over on the official Battlefield blog, they’ve gone ahead and released some information on the nine multiplayer maps that will be included at launch.
Here’s the breakdown on a few of the maps, but you should check out the BF3 blog for the screenshot gallery and further details:
OPERATION FIRESTORM
One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG.
OPERATION MÉTRO
Operation Métro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation Métro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It’s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in.
TEHRAN HIGHWAY
One of the inspirations for this map was a photo of a night time skyline of Tehran which now is basically the same vista that is available in the game. You start up on the hills above the city outskirts and eventually work your way into town. This atmospheric night-time map, where you can see rockets lighting up the sky, has a balanced mix between vehicle and infantry focus. It plays length-wise and starts semi-open with plenty of room for vehicles, but ends on a much more urban and tight note with less focus on vehicles and more on infantry.
DAMAVAND PEAK
Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular.
I certainly appreciate the information, but I’m not sure it’s possible for me to be more excited about the game. What about you?

mfbfp1Haven’t had enough Battlefield 3 news yet? Then check out this update on multiplayer maps! Paris never looked so good.

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Posted Oct 11, 2011 at 2:06PM EST by Karl B. Listed in: PC Gaming Tags: Direct2Drive, green man gaming, Sega, sonic generations
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sonic-generations-sc-thumb

Game's now up for pre-order.

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Posted Oct 11, 2011 at 12:45AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of the Java-based PlayStation Portable emulator for PC, JPCSP.

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Posted Oct 7, 2011 at 6:06AM EST by Mabie A. Listed in: PC Gaming Tags: Electronic Arts, need for speed: the run
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PC players waiitng on the hardware requirements for Need for Speed: The Run need not wait any longer. Electronic Arts has just revealed the details you've been waiting for right here.
From what they've confirmed, the Frostbite 2-powered racing title for the PC will require some serious HDD qualifications. Oh, that on top of the whopping 18GB worth of disk space.
Check out the full list below:
Minimum System Requirements (PC)
OS: Windows Vista SP2 32-bit
DirectX: DirectX 10
CPU: 2.4 GHz Intel Core 2 Duo or equal AMD
Memory: 3 GB
HDD: 18 GB
Graphics (AMD): 512 MB RAM ATI Radeon 4870 or better
Graphics (NVIDIA): 512 MB RAM NVIDIA GeForce 9800 GT or better
Sound: DirectX compatible
Input: Keyboard, Gamepad or Wheel, DVD Rom
Online: 512 KBPS Internet connection or better
Recommended System Requirements (PC)
OS: Windows 7 SP1 64-bit
DirectX: DirectX 11
CPU: 3.0 GHz Intel Core 2 Quad or equal AMD
Memory: 4 GB
HDD: 18 GB
Graphics (AMD): 1024 MB RAM ATI Radeon 6950
Graphics (NVIDIA): 1024 MB RAM NVIDIA GeForce GTX560
Sound: DirectX compatible
Input: Keyboard, Gamepad or Wheel, DVD Rom
Online: 512 KBPS Internet connection or better
NFS: The Run hits the road on November 18th, but will first grace us with a demo for the XBL and US PS Store on Ocotber 18th. Meanwhile, European gamers will have the downloadable demo on PSN by October 19th. Make the run worth it, because the demo will only be available till November 1st.
Via [DSO Gaming]
nfs-therun-thumb

PC players waiitng on the hardware requirements for Need for Speed: The Run need not wait any longer.

 

 

 

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Posted Oct 6, 2011 at 3:23AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

A new build of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC, is now out folks.

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Posted Oct 4, 2011 at 4:28AM EST by Ryan F. Listed in: Nintendo DS Tags: Actarus, ds homebrew, emulator, ideas, Nintendo
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ds-black-thumbHomebrew developer Actarus has released the final build of iDeaS version 1.0.4.0, an excellent Nintendo DS emulator for PC.

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Posted Oct 2, 2011 at 6:01PM EST by Karl B. Listed in: PS3, Xbox 360 Tags: forza motorsport 4, Turn 10
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forza-4-box-thumbThe trick lies in how developers "trick" the hardware into working more efficiently.

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Posted Sep 29, 2011 at 11:25PM EST by Ryan F. Listed in: PC Gaming Tags: Electronic Arts, the sims 3
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sims3Tired of the Battlefield 3 beta yet? Well, here's another treat from EA.





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Posted Sep 29, 2011 at 4:32AM EST by Mabie A. Listed in: Nintendo DS Tags: homebrew
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ds-black-thumb

DS homebrewer HB Filou has come out with an adaptation of Microsoft's Windows Vista operating system for the Nintendo DS.

True, not too many people may be impressed with the OS, considering the many bugs that has plagued it throughout the years, but that shouldn't keep you from enjoying an adapted version of it on your handheld, right? As long as it doesn't bring on the bugs, too, I guess.
This here is the first release, and we probably should be expecting some more updates to come in the future. For now, though, here are the features included in this release:
Features:
Test of buttons (A, B, X, Y - R, L - Start, Select)
FAT system: play, record and edit a text with keyboard
Change wallpaper: 3 Themes available
Position Held: As windows, turned off the system (by the console)
Menu system: Like under Windows: Start Menu
Load data to the beginning
Download [DS Vista v1]
Via [Filouhb]

 

 

 

 

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Posted Sep 28, 2011 at 10:33AM EST by Listed in: PC Gaming Tags: 3D, la noire, onlive, Rockstar, Steam
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pclanoire2

Rockstar officially announces the PC release of its latest blockbuster, complete with release date and system specs.

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Posted Sep 28, 2011 at 1:50AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of the Java-based PlayStation Portable emulator for PC, JPCSP.

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Posted Sep 27, 2011 at 4:07AM EST by Mabie A. Listed in: PC Gaming Tags: Capcom, dead rising 2: off the record
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PC gamers prepping to play Dead Rising 2: Off the Record should prep up for the specs required to run the game on their platform.
Thankfully, you should have ample time to do that as Capcom has now released the official PC specs for the game.
Operating system: Windows Vista/XP, Windows 7
Processor: Intel Core 2 Duo 2.4 Ghz or better, AMD Athlon X2 2.2 Ghz or better
Memory: 2 GB RAM
Hard disk space: 8.5 GB free hard drive space
Video: NVIDIA GeForce 8800GTS or better, ATI Radeon HD 3850 or better
DirectX: DirectX9
Do note also that the game will require the SSA GFWL DRM system, which means you'll nee to be online in order to activate it.
Dead Rising 2: Off the Record will also be featuring a Sandbox mode when it comes out the PC, PS3 and Xbox 360 on October 11th and 14th, in the US and UK, respectively. Oh, and don't forget about those flaming tennis balls.
Via [Eurogamer]
dead-rising-off-the-record-frank-thumb

PC gamers prepping to play Dead Rising 2: Off the Record should prep up for the specs required to run the game on their platform. 

 

 

 

 

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Posted Sep 24, 2011 at 1:42AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 21, 2011 at 12:36AM EST by Ryan F. Listed in: PC Gaming Tags: battlefield 3, DICE, Electronic Arts
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battlefield-3-thumbCan your own rig handle DICE's highly anticipated military shooter sequel?

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Posted Sep 20, 2011 at 8:00AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP team has published a new build of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 15, 2011 at 12:32AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 13, 2011 at 9:23AM EST by Ryan F. Listed in: Nintendo DS Tags: Actarus, ds homebrew, ideas, Nintendo
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ds-black-thumbDS homebrew coder Actarus has released a new build of iDeaS, a nifty Nintendo DS emulator for PC.

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Posted Sep 13, 2011 at 1:53AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team has updated their Java-based PlayStation Portable emulator project for PC, bumping it up to revision 2304.

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Posted Sep 10, 2011 at 1:39AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team continues to improve their Java-based PlayStation Portable emulator project for PC, bumping it up to revision 2303.

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Posted Sep 7, 2011 at 10:30PM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP has published a new version of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 6, 2011 at 7:20PM EST by Harrison E Listed in: PS3, Xbox 360, PC Gaming Tags: id Software, rage, system requirements
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rageCan you run it?

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Posted Sep 6, 2011 at 12:33AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team has updated their Java-based PlayStation Portable emulator project for PC, bumping it up to revision 2263.

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Posted Aug 30, 2011 at 1:29AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP has published a new version of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Aug 30, 2011 at 12:37AM EST by Ryan F. Listed in: Xbox 360 Tags: achievements, forza motorsport 4, Turn 10
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forza-4-box-thumbCheck out the list of achievements for the upcoming simulation racer, Forza Motorsport 4.

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Posted Aug 25, 2011 at 11:25PM EST by Ryan F. Listed in: Xbox 360 Tags: Electronic Arts, forza motorsport 4, Turn 10
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forza-4-box-thumbTurn 10 explains why their next racing installment, Forza Motorsport 4, won't feature Porsche cars.

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Posted Aug 24, 2011 at 6:18AM EST by Ryan F. Listed in: PSP Tags: hamtaro holidays, Leviadragon, psp homebrew
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brewbluHomebrew developer Leviadragon is back on the scene to release a new version of Hamtaro Holidays, his quirky homebrewed virtual pet game for the PSP.

 

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Posted Aug 23, 2011 at 4:47AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP has published a new version of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Aug 20, 2011 at 6:24AM EST by Ryan F. Listed in: PSP Tags: ne0h, psp homebrew, xplora 2
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pspblue_thumb

A test version of Xplora 2 with an added PSP Go support has been released by homebrew developer ne0h.

 

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Posted Aug 19, 2011 at 3:31AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Revision 2284 of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC is now out folks.

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Posted Aug 18, 2011 at 3:30PM EST by Carl B Listed in: Wii U Tags: alex neuse, bittrip, gaijin games
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bittripThe developers of the Bit.Trip series discuss their interest in Nintendo's platforms.

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Posted Aug 17, 2011 at 2:48AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team has published a new build of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Aug 15, 2011 at 10:20AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Aug 10, 2011 at 1:44AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team has updated their Java-based PlayStation Portable emulator project for PC, bumping it up to revision 2263.

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Posted Aug 6, 2011 at 5:27AM EST by Ryan F. Listed in: PC Gaming Tags: kalypso media, tropico 4
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tropico4_thumb

Kalypso has released the official Windows PC system requirements for Tropico 4, the fourth entry of the city-building series that has players "creating the ultimate island paradise - Tropico."

 

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Posted Aug 5, 2011 at 1:32AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP Team has released a new version of their Java-based PlayStation Portable emulator project for PC, bringing a slew of new features and improvements to the ever-improving PSP emulator.

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Posted Aug 3, 2011 at 4:39AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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Revision 2251 of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC is now out folks.

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Posted Jul 31, 2011 at 11:04PM EST by Mabie A. Listed in: Xbox 360 Tags: forza motorsport 4, Microsoft, Turn 10
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forza-4-box-thumbA new video clip for Forza Motorsport 4 was released by Turn 10 and Microsoft, and needless to say, it's mouthwatering.

 

 

 

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Posted Jul 27, 2011 at 5:33AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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Here's the latest build of  JPCSP, the ever improving Java-based PlayStation Portable emulator for PC.

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Posted Jul 26, 2011 at 3:45AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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The JPCSP Team has released a new version of their Java-based PlayStation Portable emulator for PC, bumping it to r2238.

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Posted Jul 23, 2011 at 11:49PM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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Here's the latest build of the Java-based PlayStation Portable emulator project for PC courtesy of the JPCSP Team.

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Posted Jul 22, 2011 at 2:36AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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The hard working folks from the JPCSP Team has updated once again their Java-based PlayStation Portable emulator project for PC, bumping it up to revision 2215.

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