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Tetris Search Results

Your search for Tetris located the below Tetris Search Results. The Tetris Search Results are returned from stories QJ publishes stories covering Tetris news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 15, 2012 at 8:01PM EST by Mr Ham Listed in: PC Gaming Tags: planets, test, videogame quiz, videogame worlds
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minecraftEver find yourself getting lost in immersive videogame worlds? Well then try your hand at this little bit of fun.

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Posted Mar 14, 2012 at 6:40PM EST by Harrison E Listed in: Wii Tags: brandon cobb, interviews, nightmare busters, retro, SNES
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nbbrandon_cobbHarrison E talks to the creator of the first SNES game in over a decade.

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Posted Feb 27, 2012 at 6:42PM EST by Listed in: PS3 Tags: game discounts, psn, psn awards, sen
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Sony wants you to choose which games go on sale. So, do that.
Sony’s PlayStation Network offers a large number of downloadable and independent games, and each of those games naturally costs money. For the most part, how much money a given title costs is up to the developer and Sony, but starting tomorrow,  you have an opportunity to score discounts on titles you’d like to play. Here’s how:
The PlayStation Network Gamers’ Choice Awards officially begin February 28 at 3pm PST. If you visit the PlayStation Store after that time, you can vote for your favorite games out of a number of categories. The winner of each category will go on sale March 6—30% off for regular PSN users, 50% off for those with PlayStation Plus.
Follow this link to participate: PlayStation Network Gamers’ Choice Awards
Here’s a list of the nominees and categories, courtesy of GameSpot:
Best PSN Exclusive:
Infamous: Festival of Blood (PS3)
PixelJunk Shooter 2 (PS3)
Tetris (PS3)
Best PSN Game:
Infamous: Festival of Blood (PS3)
Plants vs. Zombies (PS3)
Resident Evil 4 (PS3)
Best PSN Game Playable Online:
Hard Corps: Uprising (PS3)
Street Fighter III: Third Strike Online Edition (PS3)
Tetris (PS3)
Best PS3 Full Game:
Assassin's Creed: Brotherhood (PS3)
Assassin's Creed II: Deluxe Edition (PS3)
Midnight Club LA Complete Edition (PS3)
Best PlayStation Move Game:
4Elements HD (PS3)
Dungeon Defenders (PS3)
Dungeon Hunter: Alliance (PS3)
Best 3D Game:
Dungeon Defenders (PS3)
God of War: Origins Collection (PS3)
The Sly Collection (PS3)
Best PSone Classic:
Chrono Trigger (PS3/PSP)
Parasite Eve (PS3/PSP)
Xenogears (PS3/PSP)
Best Mini Game:
Angry Birds (PS3/PSP)
The Impossible Game (PS3/PSP)
Pac-Man Championship Edition (PS3/PSP)
Best PSP Game:
Dissidia 012 [duodecim] Final Fantasy (PSP)
Dissidia 012 Prologus Final Fantasy (PSP)
Tactics Ogre: Let Us Cling Together (PSP)
PlayStation Community Award - Best Indie:
Dungeon Defenders (PS3)
Limbo (PS3)
PixelJunk Shooter 2 (PS3)
Who will you vote for?

mfpsna1Sony wants you to choose which games go on sale. So, do that.

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Posted Jan 19, 2012 at 8:40AM EST by Harrison E Listed in: PC Gaming Tags: indie fund, Portal, q.u.b.e, q.u.b.e. review, qube, Steam, toxic games
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qubeQ.U.B.E is a newly indie funded game available on Steam but does it scrunch you up into a little ball or does it crush you between it's mighty three dimensional weight? Harrison E. reviews.

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Posted Jan 9, 2012 at 8:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: black ops, call of duty, xbl activity chart, xbox live
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xbox-live-logoSurprise, surprise, surprise.

 

 

 

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Posted Jan 3, 2012 at 9:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: i am alive, sonic the hedgehog 4 episode ii, xbla, Xbox Live Arcade
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new-xbox-live-arcade-gamesA spate of Xbox Live Arcade titles pushed through the ratings board reveals some old, some new, and, well, nothing particularly blue.

 

 

 

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Posted Dec 16, 2011 at 3:01PM EST by Listed in: MMORPG Tags: dlc car, EA, need for speed
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Yes, you read that right. $100 for a pretend car. But it’s a really nice pretend car.
EA has really been on a roll over the last few weeks when it comes to being a bunch of money-grubbing jerks. First, they add a subscription fee to their Tetris app, then they have the gall to charge people $60 for a Theme Park rollercoaster. Now, it looks like they’ve managed to one-up even themselves, by offering a $100 premium car in the currently free-to-play racing MMO, Need for Speed World.
Sure, it makes sense that some cars would cost money. The game is F2P, after all, and EA has to make some cash somewhere to keep the game profitable. But charging people more for one car than they’d pay for a brand new AAA title sure doesn’t seem like a good move. Some morons will probably buy one, but overall it isn’t a great approach from a community perspective.
The offending car, known as the Koenigsegg CCX "Elite" Edition, doesn’t seem to be that much better than any other car – in fact, every feature seems to be purely aesthetic. You’d basically be driving a sign that says, “I AM BAD WITH MONEY.”  This is only the first of several such “premium” vehicles; most cars for NFS World are much more reasonably priced.
Part of me wants to be upset with EA’s audacity. However, it’s not like they’re forcing anyone to buy a $100 car – if you end up purchasing this thing, it’s no one’s fault but your own. Plus, the $100 car is great from a marketing perspective; you get free advertising from all of the game news sites as they lose their mind over the price. Well played, EA.
Would you spend $100 on a digital car?
[NFS World]

mflolololol1Yes, you read that right. $100 for a pretend car. But it’s a really nice pretend car.

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Posted Dec 10, 2011 at 2:30PM EST by Listed in: iPhone Tags: angry birds, bejeweled 2, popcap, Tetris
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PopCap re-launches one of the most popular puzzle games ever made, complete with a free version.
PopCap has officially removed the older version of Bejeweled 2 + Blitz, replacing it with a revamped version that features elements from Bejeweled 3. They’ve also gone and dropped a free version of the game, which consists solely of the one-minute “Score Attack” mode originally found in Bejeweled Blitz.
The new game, which goes by the same title as the retired version, contains the Zen and Diamond Mine modes found in Bejeweled 3, plus Classic play. And since PopCap is known for keeping their products updated, it’s only fair to assume that new features will be added over time.
Bejeweled 2 + Blitz is currently available on the iTunes Store for 99 cents – if you’re into puzzle games and time-wasters, it’s definitely worth a look. People love to talk about Angry Birds as the start of the mobile gaming revolution, but Bejeweled is actually second on the list of best-selling mobile games of all time, lead only by Tetris.
If you do download the game, be sure to let us know what you think!
[Edge]

mfbejewe1PopCap re-launches one of the most popular puzzle games ever made, complete with a free version.

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Posted Dec 9, 2011 at 3:25PM EST by QJ Staff Listed in: PS3 Tags: 3ds explorer, jumping rectangle, ps3 homebrew, psp homebrew, textris, wii homebrew
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downl1Welcome back to this week's QJ.net Download Review.  In case you missed any of these great homebrew games and apps we've got a recap of some great stuff for the PS3, PSP, Wii, Xbox and 3DS.

 

 

 

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 5, 2011 at 2:00AM EST by Harrison E Listed in: PS Vita Tags: ps vita super monkey ball, sega super monkey ball, smb, super monkey ball
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segalogoThe Sega classic is back and this time it's rolling onto the PS Vita.

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Posted Oct 8, 2011 at 10:57PM EST by Harrison E Listed in: PoV, PS3 Tags: Megaman, minecraft, ninja gaiden, video game thematics
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ninja_gaiden3_1Do we suck as gamers or is it just the games?

 

 

 

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Posted Oct 7, 2011 at 3:00PM EST by Tim Curtin Listed in: PS3 Tags: psn tetris, retro games, Tetris, tetris world championship
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tetrischamp2011Yes, it still exists. Yes there is a championship. Yes...you can win money playing it. Really!

 

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Posted Oct 5, 2011 at 8:28PM EST by Karl B. Listed in: Wii, Nintendo DS, Nintendo 3DS Tags: Comic-Con, Nintendo, Pokemon
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ninty-marioIf you happen to be in Manhattan on October 13 to 16, you might want to drop by the New York Comic-Con and check out the games Nintendo will be showing off at the event.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 21, 2011 at 7:22AM EST by Ryan F. Listed in: Nintendo 3DS Tags: zen pinball 3d, Zen Studios
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zen_pinball_thumbZen Studios' hit pinball series is heading to a new dimension with the upcoming release of Zen Pinball 3D on the Nintendo 3DS. 

 

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Posted Sep 9, 2011 at 5:23AM EST by Ryan F. Listed in: Nintendo DS, Wii Tags: benito356, benjamin, ds homebrew, tinke, uname, wii homebrew
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wii-home-thumb

Two brand new homebrewed apps for your Wii and DS.

 

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Posted Sep 6, 2011 at 1:54AM EST by Ryan F. Listed in: PSP, Nintendo DS, Nintendo 3DS, PS3 Tags: ace combat, Namco Bandai, one piece: pirate musou, soulcalibur v, tgs 2011
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namcobandaiNamco Bandai has unveiled a pretty extensive range of titles for next week's Tokyo Game Show.

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Posted Sep 3, 2011 at 2:30PM EST by Carl B Listed in: Nintendo 3DS Tags: downloads, eshop, Nintendo
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Nintendo-3DS-shop-2The latest Nintendo 3DS eShop charts have been revealed. Is there a new game on top?

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Posted Sep 1, 2011 at 2:35PM EST by Carl B Listed in: Nintendo 3DS Tags: mario, Metroid, Nintendo, Zelda
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Nintendo_3DS_logoThe first round of Nintendo 3DS ambassador titles have released in all regions.

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Posted Aug 31, 2011 at 5:38AM EST by Ryan F. Listed in: Nintendo 3DS Tags: rhythm thief & the emperorâs treasure, Sega
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rhythm-thief-thumbSega has announced a mysterious musical adventure game for the Nintendo 3DS titled Rhythm Thief & the Emperor’s Treasure.

 

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Posted Aug 30, 2011 at 2:35AM EST by Ryan F. Listed in: Nintendo 3DS Tags: Hudson, Nintendo, tetris: axis
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tetris_logo

An all new Tetris game is heading to the Nintendo 3DS this Fall.

 

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Posted Aug 27, 2011 at 2:00PM EST by Carl B Listed in: Nintendo 3DS Tags: eshop, mario, Nintendo, Zelda
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Nintendo-3DS-shop-2The latest Nintendo 3DS eShop download charts have been revealed. Is there a new game on top?

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Posted Aug 24, 2011 at 1:06AM EST by Mabie A. Listed in: Nintendo DS Tags: ametller124, homebrew
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ds-hb-thumb

WiXP, first and foremost, is a homebrewed shell by ametller124, based on the Windows XP theme, specially made for the DS. 

 

WiXP, first and foremost, is a homebrewed shell by ametller124, based on the Windows XP theme, specially made for the DS.

 

The developer shares that this brew was originally designed as a joke to a friend, but eventually, it became a full-fledged project, sporting an MP3 player, an image viewer, as well as two games: 3D Pong and Tetris.
All in all, not bad for a joke!
Here are the important things to know about this brew:
Applications and Games:
Music Player: Great application in which we can hear the songs that comes by default WiXP.
Viewer gifs: One of the applications that make it a great homebrew, since we can see several gifs that brings aplicacón default.
3D Pong: One of two games. Is in 3D and have a single player mode for two players and one (sharing the same console), what more could we ask?
Tetris: Perhaps the game needs to improve within this shell, because the chips are not erased when get a line, but certainly still has the classic essence of life.
Controls:
Stylus: Moving the cursor.
Pad: Move Cursor / Move pong paddle (player 1) / Move Tetris piece.
Pad Right: Change image in the viewfinder.
A: Click / Rotate the tetris piece.
B: Leave some of the applications.
A / B: Control the paddle pong (player 2).
A + B: Move some applications.
Select: Change Camera in tennis.
Improvements
Effect icons icons.
Fixed bugs in application compatibility.
Initial stage-manager looking Ipod
Help Section, with a charming decoration

 

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Posted Aug 20, 2011 at 6:30PM EST by Carl B Listed in: PoV Tags: John Carmack, mario, Tetris
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tetris2John Carmack revealed today that he's a big Mario fan. What's your guilty pleasure in gaming?

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Posted Aug 11, 2011 at 5:17AM EST by Ryan F. Listed in: Wii Tags: Tetris, wii homebrew, wiitriis, wilco2009
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wii-home-thumb

Homebrew developer wilco2009 has updated Wiitriis, a homebrew port of the popular tetris game for the Nintendo Wii.

 

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Posted Aug 6, 2011 at 2:01PM EST by Carl B Listed in: Nintendo 3DS Tags: eshop, Nintendo
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Nintendo-3DS-shop-2The latest eShop download charts have been revealed. Is there a new game on top?

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Posted Jul 23, 2011 at 2:36PM EST by Carl B Listed in: Nintendo 3DS Tags: 3d classics, eshop, excitebike, Nintendo
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Nintendo-3DS-shop-2The latest Nintendo 3DS eShop chart has been revealed. Is there a new game on top?

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Posted Jul 9, 2011 at 2:30PM EST by Carl B Listed in: Nintendo 3DS Tags: eshop, Nintendo
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Nintendo-3DS-shop-2The latest top 20 downloads and videos on the eShop have been revealed.

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Posted Jul 6, 2011 at 9:24PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

The EU PlayStation Store update is now live folks, bringing with it a slew of new contents including the hotly anticipated public release of Uncharted 3: Drake’s Deception multiplayer beta and more.

 

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Posted Jun 30, 2011 at 5:55AM EST by Ryan F. Listed in: Nintendo DS, Wii Tags: Tetris, wii homebrew, wiitriis, wilco2009
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Homebrew developer wilco2009 has released a new version of Wiitriis, a homebrew port of the popular tetris game for the Nintendo Wii.

 

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Posted Jun 28, 2011 at 9:19PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

The long awaited Uncharted 3 multiplayer beta, Beyond Good and Evil HD, some new PSP Game Dual Packs and various 'Welcome Back Special Offers' from EA are just some of the contents that has been added in this week's edition of the US PlayStation Store update.

 

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Posted Jun 23, 2011 at 2:11AM EST by Ryan F. Listed in: PSP, PS3 Tags: deals, PlayStation Network, playstation plus, PlayStation Store, Sony, uncharted 3
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uncharted3-thumbCheck out the list of contents that will be available to all PlayStation Plus subscribers in the next two weeks.

 

 

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Posted Jun 14, 2011 at 2:59AM EST by Ryan F. Listed in: Nintendo DS, Nintendo 3DS, Wii Tags: Activision, Capcom, Electronic Arts, kirby, Konami, news, Nintendo, release dates, shinobi, star fox 64
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3ds_red_thumb

Check out the list of titles that will be heading your way in the coming months.

 

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Posted Jun 7, 2011 at 11:12PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagCheck out the list of new contents that is now available in the US PlayStation Store.




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Posted May 17, 2011 at 10:50PM EST by Ryan F. Listed in: PSP Tags: playstation phone, Verizon, xperia play
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xperia_play-thumbThe long wait is over folks as Verizon Wireless has finally pinned down the release of Sony Ericsson's Xperia Play for its North American debut.

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Posted Apr 25, 2011 at 8:40PM EST by Ryan F. Listed in: PSP Tags: Daedalus, DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

A new update for the recently released DaedalusX64 Beta 3 is now out folks, addressing various issues and further improving the stability of the emulator.

 

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Posted Apr 22, 2011 at 12:30PM EST by Carl B Listed in: iPhone Tags: puzzle, robosockets, tatemgames
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robosockets_800px-150x150In celebration of the upcoming Easter holiday, TatemGames has released the free version of RoboSockets: Link Me Up on the App Store.

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Posted Apr 12, 2011 at 3:30PM EST by Carl B Listed in: Nintendo DS Tags: Game Design, Martin Hollis, Tetris
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tetris2In a special feature on GamesWatch, Martin Hollis revealed that the order of blocks that fall in Tetris aren't random.

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Posted Apr 8, 2011 at 12:00PM EST by Carl B Listed in: iPhone Tags: apple, robosockets: link me up, tatem games
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robosockets_800px-150x150Tatem Games announced today that the popular puzzle game RoboSockets: Link Me Up is now free to download.

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Posted Mar 22, 2011 at 9:06PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbThe hotly anticipated four player, ghost-busting title finally drops this week in US PlayStation Store, along with the PlayStation Move-enabled all-star mascot mash-up, an over-the-top wrestling demo and the latest installment of Squenix handheld brawl fest.


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Posted Mar 16, 2011 at 3:17AM EST by Ryan F. Listed in: Xbox 360 Tags: blocks that matter, swing swing submarine, xbox 360 titles, xbox live
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blocksthatmatter-thumbA fresh new indie title that mixes three games, in retro and modern form, will soon conquer Xbox Live Arcade.

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Posted Mar 15, 2011 at 12:00PM EST by Karl B. Listed in: PSP Tags: news, Sony, Sony Ericsson, xperia play
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xperia-play-thumbThose who really want one at launch might have to sell an organ or two.

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Posted Mar 11, 2011 at 9:19PM EST by Ryan F. Listed in: PSP Tags: playstation phone, Sony Ericsson, UK, xperia play
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playstationphone_thumb1Sony Ericsson is all geared up for the release of Xperia Play in the UK.

 

 

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Posted Mar 11, 2011 at 1:35AM EST by Mabie A. Listed in: PC Gaming Tags: Electronic Arts
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A lot of people are claiming that PC gaming is dead, and yet we continue to see game after game having successful launches for it. Electronic Arts president Frank Gibeau happens to be one of those people shrugging off this claim about PC's death.
In fact, they're finding it so healthy that in their quest to expand their customer base, they're revisiting their roots and renewing their focus on the PC paltform.
"The user base is gigantic," he said of the PC market. "PC retail may be a big problem, but PC downloads are awesome... The margins are much better and we don't have any rules in terms of first party approvals," he told Gamasutra.
"From our perspective, it's an extremely healthy platform. It's totally conceivable it will become our bigggest platform."
The company is also looking at the freemium business model on the PC, as exemplified by China. "If you look at the way people play in Asia, PC is the model. I think that free to play model is coming to the west in a big way."
All in all, Frank Gibeau is in high spirits about where Electronic Arts is as a publisher in the industry nowadays. "I feel really good about where we are at EA these days. There's a  lot of transition going on in this industry and we're on the offensive. We're moving from a fire-and-forget packaged goods model to an online services model.
EA has been very active on the PC front the past year, with its Playfish division becoming the second largest Facebook games developer. They also branched out to the iPhone, publishing Rovio Games' successful hit Angry Birds and Tetris.
"What we're finding is our customers are consuming our IPs across multiple devices. Whave we've been orienting our company towards is creating IP universes that can exist across platforms."

eaElectronic Arts president Frank Gibeau happens to be one of those people shrugging off this claim about PC's death; here's why.

 

 

 

 

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Posted Mar 8, 2011 at 9:28PM EST by Ryan F. Listed in: PSP, PS3 Tags: deals, PlayStation Network, PlayStation Store, Sony
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psn-springfever-thumbYes folks, Spring Fever has hit the PlayStation Network, and this time, it's bigger than ever.

 

 

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Posted Feb 13, 2011 at 2:47PM EST by Glenn M. Listed in: PSP Tags: news, playstation phone, Sony, xperia play
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xpDuring a presscon where the Xperia smartphone line was introduced, Sony also had things to reveal about the Xperia Play, formerly known as the rumored PlayStation Phone. As it turns out, we won't have to wait long before the device hits the market, and Sony even teases another incentive to help you make the purchase.




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Posted Feb 8, 2011 at 10:51PM EST by Ryan F. Listed in: PS3, PSP Tags: PlayStation Network, PlayStation Store
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ps-store-bag-thumbThe North American PlayStation Store update for the 8th of February is now live. What's new this week? Find out, right after the jump!

 

 

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