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Super smash Search Results

Your search for Super smash located the below Super smash Search Results. The Super smash Search Results are returned from stories QJ publishes stories covering Super smash news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 30, 2012 at 5:30PM EST by Brett Huffman Listed in: PoV Tags: Sonic the Hedgehog, super mario bros, video game nostalgia
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super_mario_bros1We all like to look back fondly upon the game we played growing up. Hanging out with the kids in the neighborhood, playing Super Mario Bros or Sonic the Hedgehog to see who could get the furthest, etc. And we often like to say those were better days for video games. But is this reality or pure nostalgia?

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Posted Apr 27, 2012 at 11:30AM EST by Brett Huffman Listed in: PS3 Tags: playstation all-stars: battle royale, Sony, superbot entertainment
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ps all stars_1Sony has made official their "Super Smash Bros-style" game, as people have been calling it. Would you rather play Sweet Tooth or Fat Princess? It's a tough decision, yeah?

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Posted Apr 20, 2012 at 3:46PM EST by Todd B Listed in: PS3 Tags: halo, Kid Icarus, mega man, ocarina of time, star fox 64, Super Mario
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med1This dude has some serious licks and/or chops. And they’re all from games you love.

 

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Posted Apr 15, 2012 at 6:00PM EST by Mr Ham Listed in: Wii Tags: ckmods, console mods, portable gamecube
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gcubeportVita homebrew and console mods, a creative week is a creative week. This cube of effort comes in the form of a portable...Gamecube?

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Posted Mar 30, 2012 at 3:30PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Activision, prototype 2, Radical Entertainment
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prototype_2_logoIt may not be as cool as Will Smith punching a hurricane, but the guy in Prototype 2 does uppercut a helicopter. And he drives tanks too.

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Posted Mar 22, 2012 at 1:30PM EST by Brett Huffman Listed in: PS3, PS Vita, Xbox 360 Tags: lego batman, lego batman 2: dc super heroes, TT Games
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batmanlego2530pxheaderimg2I don't know if it's the music they used from the Superman and Batman movies or the promise of free-roam flying, but this thing is looking great. Check out the first trailer for LEGO Batman 2: DC Super Heroes.

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Posted Mar 21, 2012 at 12:00PM EST by Harrison E Listed in: PS3 Tags: Interview, Other Ocean Interactive, sara guiness, South Park, south park games, xbla
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tenormangingerHarrison E talks to Sara Guinness, Senior Producer on the upcoming South Park game, Tenorman's Revenge.

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Posted Feb 15, 2012 at 3:29PM EST by Listed in: PS3 Tags: brian taylor, crank, ghost rider, skrillex, Sony Pictures, twisted metal
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Spoiler alert: it’s going to be shitty.
Hey, remember that Twisted Metal movie that no one wanted, ever? Well, it’s finally coming out! Sony Pictures just tapped Brian Taylor, the mastermind behind film classics such as Crank and Ghost Rider: Spirit of Vengeance, to direct a film based on the Twisted Metal franchise. It’s a good choice from a studio perspective – there’s no one better at making smash and crash movies with little to no substance.
According to the announcement, the film will center on combatants who use customized vehicles in fights to the death. So the original subject matter appears to have remained intact. Sweet Tooth and Doll Face will appear in the film, and that’s about all the details we have. Based on what we know about the genre, we can assume there will be one hot chick, one tough chick (played by Michelle Rodriguez, who dies), and a winning hero.
Honestly, how much do we need to know about a Twisted Metal movie? It’s going to be violent, poorly acted, and probably set to Skrillex music. And I’m sort of okay with that. It’s not like the games are some sort of bastion of innovative storytelling.
Do you think a Twisted Metal movie has any chance of being good? Or is it destined to join Super Mario Bros. and Doom in the Video Game Movie Hall of Shame?
[Gamespot]

mftwis1Spoiler alert: it’s going to be shitty.

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Posted Jan 29, 2012 at 8:37AM EST by Harrison E Listed in: PS3, iPhone, Xbox 360 Tags: ea games, Electronic Arts, layoffs, playfish, THQ
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ea-logo2012 will be a big year for EA and THQ but it looks like some of their staff are either jumping ship or being fired from the big gaming companies.

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Posted Dec 28, 2011 at 11:55AM EST by Brett Huffman Listed in: PS3, PC Gaming, Xbox 360 Tags: goldeneye, gta, mass effect, spider-man, thor
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firefly-boxWe all know the video games that should be movies and how most TV shows and movie adaptations are true steaming piles, but there are some franchises that haven't been mined yet.

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Posted Dec 26, 2011 at 4:21PM EST by Listed in: PC Gaming Tags: battlefield 3, dead space 2, need for speed, origin
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Everything in the Origin store, including both boxed and digital games, is 50% off. Whee!
Didn’t get that EA game you wanted for Christmas? Maybe you looked deep into your stocking, and Battlefield 3 was nowhere to be found? Not to worry, for Origin has you covered. Starting today, everything in the Origin store is 50% off. That goes for boxed copies of games as well as digital downloads.
Additionally, any order that totals out to more than $39.99 will land free shipping – not too shabby if you have some gift cards to burn or are looking to get rid of some of your Christmas cash. This deal is active for the U.S., Australia and Asia, with U.K. gamers reportedly getting buy one, get one half off instead.
The sale, which started at 9:00am this morning, will be in effect through December 31st. All things considered, 50% off on games like Need for Speed, Battlefield 3 and Dead Space 2 is a pretty sweet deal, assuming your wallet isn’t still smashed from the holidays.
What do you think of a post-Christmas sale? Too soon?
[DailyGameSales]

mforsal1Everything in the Origin store, including both boxed and digital games, is 50% off. Whee!

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Posted Dec 12, 2011 at 1:56PM EST by Listed in: PoV Tags: Emulators, homebrew games, jailbreaking, xbox firmware
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The EFF thinks you have the right to modify your gaming console, but are they fighting for the wrong legal precedent?
There are obvious advantages to jailbreaking your gaming console or mobile device. For starters, you get rid of the often-clunky manufacturer’s OS. You also earn yourself access to dozens of applications you couldn’t get any other way, like homebrew games and old-school emulators. Oh, and sometimes you acquire games through less-than-legal means.
Like it or not, concerns over piracy seem to be irrevocably intertwined with the jailbreaking argument. While the EFF, the organization behind the latest push to earn legal protection for console jailbreaks, would argue that jailbreaking a console doesn’t violate copyright law in and of itself, it would be foolhardy to assume that a significant number of systems aren’t jailbroken just for the ability to play pirated games.
But here’s the real question – if you purchase a console from Microsoft, are you legally obliged to use the system in the manner they dictate? There is absolutely no argument that favors jailbreaking when it comes to online play -Xbox Live is a service, and you agree to follow the rules of the service when you sign up. The same goes for PSN. However, jailbreaking your console and playing offline surely doesn’t violate any ongoing customer agreement, and if you’re not stealing games it shouldn’t really matter to Microsoft what you do with your console.
If I want, I can purchase an Xbox 360 and use it as a coaster. I could smash it with a hammer, or strip it and use the case to hold my super-secret diaries (of which there are many). I can do whatever I want with it, except apparently change the way it operates. If I touch the Xbox firmware, I could be in for a mess of trouble.
Right now, there’s no legal status on jailbreaks. The EFF won a victory by securing the legal right to jailbreak mobile devices, but the issue is still very much in the air when it comes to consoles.
Personally, I’m landing on the side of legality – if your console mod doesn’t violate copyright law or an ongoing terms of service, I think it should be considered an acceptable way to use the device. It’s like a pipe – owning one isn’t illegal, but packing it with weed is (depending on where you live).
Console jailbreaks are all about what you pack them with.
What do you folks think? Should jailbreaking be illegal?

mfjail1The EFF thinks you have the right to modify your gaming console, but are they fighting a losing battle?

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Posted Nov 28, 2011 at 3:34PM EST by Listed in: PS3 Tags: god of war, Nathan Drake, smash bros. melee, super smash bros., sweet tooth, title fight, twisted metal
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Leaked screenshots and cryptic Tweets indicate that Sony may be working on its own version of the Nintendo brawler.
Super Smash Bros. originally launched on the Nintendo 64, and was an instant classic. Nintendo fans immediately felt a connection to the familiar characters, and the simple but precise fighting mechanics turned the game into a massive success. The follow-up game, Super Smash Bros. Melee, launched for the GameCube and was probably the best iteration of the franchise, though the Wii’s Brawl is still looked upon in a positive light.
All things considered, the Super Smash Bros. game system is a brilliant moneymaker. Take familiar characters and make them fight. The end. So it’s no surprise that Nintendo’s competitors would want to get in on the action, and recent information indicates that Sony is doing just that.
Here’s what we know:
We know that a game, codenamed Title Fight, is in development at SuperBot Entertainment. We also vaguely know that the game involves several of Sony’s most famous characters, including Uncharted’s Nathan Drake, Twisted Metal’s Sweet Tooth and God of War’s Kratos. Also – Parappa the Rappa.
Various game websites have conducted investigations, turning up screenshots from the game, pictures of arcade joysticks and a tweet from SuperBot’s Chris Molina indicating that the new Sony commercials featuring a collection of familiar characters was “foreshadowing” his studio’s game.
There’s a full interview up at Paul Gale Network that basically lays the entire game out on a platter, so it’s unclear exactly how much of this is “rumor” and how much is “information.” For now, it definitely looks like Sony is cooking up a Super Smash Bros-type game.
Do you think it’s possible for another developer to capitalize on the success of the Smash Bros franchise?
[Kotaku]

mftitlefight1Leaked screenshots and cryptic Tweets indicate that Sony may be working on its own version of the Nintendo brawler.

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Posted Nov 27, 2011 at 8:00PM EST by Tim Curtin Listed in: PS3 Tags: chris molina, ps3 fighting games, sony rumours, sony smash bros, superbot, title fight
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sonysmashwhisperSony appears to be pressing ahead with development of Super Smash Bros. 'esque' title for their Playstation console.

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Posted Nov 18, 2011 at 9:00PM EST by Tim Curtin Listed in: Nintendo DS Tags: gamecube 10 years, gamecube games, gamecube graphics, gamecubes birthday, Nintendo
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gamecubeToday you turn the big 1 0, lets take a quick look at what your early years were like.

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Posted Oct 23, 2011 at 8:00PM EST by Tim Curtin Listed in: PS3, Xbox 360 Tags: Capcom, marvel vs capcom, mvc3, umvc3, umvc3 changes
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umvc3logoThe much anticipated changes to UmvC3 have been released as the November 15th release dates gets closer.

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Posted Oct 7, 2011 at 1:45PM EST by Listed in: PS Vita Tags: at&t, data cap, Sony, vita 3g
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We know that the 3G-enabled handheld has a 20MB cap in Japan, but what can American consumers expect from Sony’s PlayStation Vita?
Much hype has been made over the fact that Sony’s new handheld, the PlayStation Vita, is a fully 3G-compatible device that allows gamers to connect to any nearby AT&T signal (assuming you’re paying for the contract). The “always-on” connectivity of the device is considered one of the major selling points of the more expensive 3G version, which runs $299.99 compared to the Wi-Fi-only version’s price of $249.99.
While gamers may see 3G connectivity as a method for downloading games on the go or competing with friends online (though the thought of 3G latency makes me shudder), Sony recently revealed that the Vita, at least in Japan, has an insane download cap of 20MB per month. This means that the 3G functionality of the device is essentially useless for online gaming and game downloads, unless you’re playing for an incredibly short period of time or downloading a game that was originally released on Super Nintendo.
To put this cap in perspective, most PSP games run 200-500 megabytes, with original PlayStation games falling in around the same general area. Nintendo DS games fall between 16 and 128MB, and they’re noticeably less pretty than current PSP titles. Even if you’re using the Vita to download songs, you’re only going to be able to download seven or eight before you smash into the data cap.
Of course, this data cap only applies to Japanese players – there’s no official statement from Sony regarding what American gamers can expect from the console. The only thing Sony has said officially is that there is nothing official to say, which means a data cap may or may not be included with the Vita here in the States (and in other nations).
This, combined with concerns over the Vita 3G’s low 128Kbps down/64Kbps up connection speed put its position as the first single-purpose 3G gaming device at serious risk.
Are you planning on picking up a Vita 3G? Are you concerned over a possible data cap?

mfvita1We know that the 3G-enabled handheld has a 20MB cap in Japan, but what can American consumers expect from Sony’s PlayStation Vita?

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Posted Oct 4, 2011 at 8:59PM EST by Harrison E Listed in: Wii Tags: Nintendo, skyward sword, wii u, Zelda
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zelda-linkNintendo has the big money for a big orchestra and it's gonna be awesome

 

 

 

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Posted Sep 23, 2011 at 1:49AM EST by Ryan F. Listed in: PS3, MMORPG, Nintendo DS, PSP, PC Gaming, Nintendo 3DS Tags: 2K Games, Activision, Capcom, Electronic Arts, Konami, release date, Sony, Ubisoft
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on-shelves-thumb

Check out the list of new games that will soon be dropping in your local game shops as well as your favorite digital marketplace as the last week of September rolls out.

 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 20, 2011 at 5:33PM EST by Karl B. Listed in: Wii U Tags: Nintendo, project sora
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wii-u-controller-thumbIt's gonna have the "U" in Wii U in its title, or so an alleged leaked document says.

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Posted Sep 1, 2011 at 2:35PM EST by Carl B Listed in: Nintendo 3DS Tags: mario, Metroid, Nintendo, Zelda
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Nintendo_3DS_logoThe first round of Nintendo 3DS ambassador titles have released in all regions.

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Posted Aug 10, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bag

In case you haven't checked yet, here is the latest contents that is now available in the EUropean PlayStation Store.

 

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Posted Aug 2, 2011 at 4:06AM EST by Mabie A. Listed in: Nintendo DS Tags: homebrew, miguel28
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DS homebrew developer miguel28 has come back with yet another update for Super Smash Bros Crash! DS, upping it now to Demo 10.
This latest version of the SSB adaptation for the Nintendo DS carries the following changes:
Scenario 1 again (Sky Kingdom)
In classic mode the crash shadows are only 20, with the ability to skip this stage if they cause problems (just press Select)
Unlockable characters and stages
Added stage menu builder in the vault
Corrected Error in classic mode first phase of which hung
Added menu stadium
ds-hb-thumb

DS homebrew developer miguel28 has come back with yet another update for Super Smash Bros Crash! DS, upping it now to Demo 10. 

 

 

 

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Posted Jul 27, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Head's up to all PlayStation fanatics in Europe, here is you weekly dose of PlayStation Store goodness.

 

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Posted Jul 26, 2011 at 9:22PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

A massive THQ sale, more price drops, the latest PlayStation Plus contents, a new server application that utilizes the PlayStation Move and a demo of No More Heroes: Heroes’ Paradise, are just some of the highlights of this week's North American PlayStation Store update.

 

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Posted Jul 20, 2011 at 9:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

This week's European PlayStation Store update is now live folks, bringing a slew of new contents, special offers and more.

 

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Posted Jul 19, 2011 at 9:35PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Here's this week's US PlayStation Store update.

 

 

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Posted Jul 19, 2011 at 6:00PM EST by Carl B Listed in: PoV Tags: Donkey Kong, mario, Metroid, Nintendo, Zelda
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Nintendo_mariologoBut you weren't surprised by that headline, were you?

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Posted Jul 15, 2011 at 2:10PM EST by Karl B. Listed in: iPad, iPhone Tags: android, ios, serious sam: kamikaze attack
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headless-kamikaze-thumbWhat's it like being a constantly screaming, headless, bomb wielding villain?

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Posted Jul 14, 2011 at 6:00PM EST by Carl B Listed in: PS3, PoV Tags: Microsoft, multiplayer, Nintendo, psn, smash bros, Sony, xbox live
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n64In the age of online gaming, has local multiplayer finally been phased out?

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Posted Jul 5, 2011 at 5:30PM EST by Carl B Listed in: PS3 Tags: atlier, Japan, Nintendo, Sony
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atelierThe top 50 software sales for Japan have been revealed.

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Posted Jun 28, 2011 at 6:00PM EST by Carl B Listed in: PoV Tags: Casual, kinect, Microsoft
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xbox360logo-300x232Microsoft is going all super casual with Kinect. Are they selling out?

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Posted Jun 9, 2011 at 6:00PM EST by Carl B Listed in: PoV Tags: e3 2011, Nintendo, super smash bros, wii u
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SmashBrosOne of the biggest announcements that came out of Nintendo's E3 2011 press conference was the confirmation of a new Super Smash Bros. title for Nintendo 3DS and Wii U. What changes need to be made in the next Smash Bros?

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Posted Jun 8, 2011 at 4:00PM EST by Carl B Listed in: Wii Tags: e3 2011, Nintendo, wii u
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NintendoWiiUWhat games are confirmed for the Wii U? We have the inside scoop.

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Posted Jun 3, 2011 at 8:41PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagAs promised, Sony has rolled out another round of PlayStation Store update to make up for the lost time because of the month-long PSN downtime.




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Posted Jun 3, 2011 at 3:00PM EST by Carl B Listed in: Wii Tags: e3 2011, ign, Nintendo
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nintendo-logoIn a snippet from a recent IGN article, the media giant hinted at a Nintendo announcement.

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Posted May 28, 2011 at 4:30PM EST by Carl B Listed in: iPhone Tags: apple, head first, swing pong
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iphoneHead First, the UK studio behind Super Twario, have announced a new iOS game: Swing Pong.

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Posted May 26, 2011 at 3:00PM EST by Carl B Listed in: Xbox 360 Tags: killer instinct, play magazine, rumor
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killerinstinctlogoThe official Twitter account for Play Magazine hinted at the return of a fighting franchise to E3 2011.

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Posted May 23, 2011 at 10:21PM EST by Ryan F. Listed in: PS3 Tags: Codemasters, dirt 3, Downloadable Content, trophies
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dirt3-thumb

Check out the list of trophies that you'll need to unlock to conquer Codemasters' forthcoming off-road racer, DiRT 3.

 

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Posted May 3, 2011 at 4:30PM EST by Carl B Listed in: PoV Tags: mario, Nintendo, smash bros, Zelda
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nintendo_wii_bI reported on some rumors earlier today about "Wii Select" titles -- basically, Player's Choice for Wii games. Since then, a new name for the series of games has been released (Nintendo Select), along with the boxart for the games. Even at a price point of $19.99, these games have come at too late of a time.

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Posted May 3, 2011 at 1:00PM EST by Carl B Listed in: Wii Tags: mario, Nintendo, wii select, Zelda
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Nintendo_Wii_Logo_Art_by_BassirCRumors suggesting a "Wii Select" line of games and a price drop for the console have surfaced.

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Posted Apr 18, 2011 at 6:48AM EST by Mabie A. Listed in: PS3 Tags: playstation move ape escape, Sony
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ape-escape-moveIf you are looking forward to PlayStation Move Ape Escape, we have the official box art for Europe, in the meantime, while you wait.

 

 

 

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Posted Apr 9, 2011 at 8:25PM EST by Carl B Listed in: Xbox 360 Tags: dance central, kylie minogue, Microsoft
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Dance-CentralMicrosoft has released the final Kylie Minogue Dance Central interviews, and we have the official press release.

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Posted Apr 4, 2011 at 10:56PM EST by Mabie A. Listed in: Wii Tags: Masahiro Sakurai, Nintendo, super smash bros. brawl
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Masahiro Sakurai is enjoying the Crysis 2 so much that he himself is already thinking of making an HD game. Why should that be a big deal? Because coming from the guy who made Super Smash Bros. Brawl, you know there's only good things that can come out of this idea.
Over at his official Twitter page, he said, "For today's HD games, is it no good if you can't make graphics of this level?"
This started a discussion between him and his followers, with one saying that it should be okay to just have a "certain" level of high quality graphics. The perfectionist in Sakurai, however, said that developers should not just stop at "a certain level".
As the discussion progressed, Sakurai ultimately said, "I'd like to try HD at some point. I wonder if I'll get the opportunity?"
Surely, that would be quite a sight to see. Knowing how Sakurai goes deep with the gameplay, it should be a challenge for him to see how he would balance out graphical superiority to gameplay excellence.
After all, this is the same guy who believes in striking a balance between the two, although it might be "extremely difficult".
SmashBros

Masahiro Sakurai is enjoying the Crysis 2 so much that he himself is already thinking of making an HD game. 

 

 

 

 

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Posted Mar 31, 2011 at 11:36PM EST by Mabie A. Listed in: PSP, PS3, Xbox 360, PC Gaming Tags: portal 2, valve
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Chelle's donning a sexier look for Portal 2, as you will see come April 21st when the game officially launches. However, you need not wait that long to get to know her a little bit more.
CVG got the chance to talk to real-life Chell, as in the actress from whom the Portal character was based upon. Ladies and gentlemen, meet Alesia Glidewell.
Alesia is actually a voice actress and a producer, having worked on various video game productions, such as F.E.A.R. 2: Project Origin (as Alma Wade), and Super Smash Bros. Brawl (Zero Suit Samus voice, Krystal voice, Knuckle Joe voice), among others.
Anyway, so what does she think about the sexier make-over for Chell in Portal 2, as compared to her original form in the first title?
"I like it! From the one image I've seen so far she's pretty cute and shows a little more skin. For some reason I did have an affinity for the orange jumpsuit, though. *Sigh*"
Oddly enough, however, nobody has approached her yet in recognition of her being Chell. Asked if she has any memorable reaction from a fan, she said, "Wish I had some cool story to tell about this bu nope, no one has ever just recognized me as Chell. I've had a few 'that's awesome!'s in the past but that's about it."
Well, now that she's "come out" as Chell, we expect that to change in the very near future.
Having been in the business for quite a while now, the young actress/producer also gave her insights as to how HOllywood views videogames, especially in light of all these game-movie tie-ups.
"Raise their profile... aren't videogames more profitable than movies these days? Or is that not true? I guess profit and profile aren't necessarily the same thing. I see billboards and commercials for videogames all over Hollywood, but not nearly as many as there are for film and TV.
Movies have their roots here and the studios have a long history with moving pictures before videogames were even invented. Visual effects artists don't even have a union. And I guess there are still a lot more people out there that have watched mainstream movies but have never owned a videogame console.
I definitely think that'll change thoug. More players and demand will greenlight bigger budgets, more technological advances and interactivity. Maybe they'll be meshing movies and games more in the future - beyond just making movies based on games and games based on movies. Personally, I'm just anxiously awaiting my holodeck. Hello people!"
portal-2-thumb

Chelle's donning a sexier look for Portal 2, as you will see come April 21st when the game officially launches, but you can actually meet her even before then.

 

 

 

 

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Posted Mar 18, 2011 at 11:17AM EST by Carl B Listed in: Wii, PS3, Xbox 360, PC Gaming Tags: million, miracle kidz, NES, river city ransom 2, technos japan
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River_City_Ransom A sequel to 1989's NES classic on the way. We have all the information you need to know about the game's developer, release date, and what consoles it will release on.

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Posted Mar 13, 2011 at 3:44AM EST by Mabie A. Listed in: Nintendo DS Tags: Sega, super monkey ball 3d
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super_monkeyball_thumb

Sega announced Super Monkey Ball for the 3DS last September, and now, just before the handheld launches in North America, we finally get to catch a glimpse of it.

 

 

Sega announced Super Monkey Ball for the 3DS last September, and now, just before the handheld launches in North America, we finally get to catch a glimpse of it.
This video here shows the gameplay for the game. If you look closely, you'll be catching the "Monkey Fight" mode, which fans of the Super Smash Bros. franchise could very well find familiar.
Sega promises to bring "three new brand-new compelling gameplay choices including single-player puzzle levels, Monkey Race and Monkey Fight.
These new game modes give players the chance to compete via wireless connection with up to four plaers in the best 3D social experience possible in the palm of their hands. In addition, Super Monkey Ball fans will be able to choose between the Nintendo 3DS motion sensor or the Slide Pad to navigate the puzzle mazes with complete precision."
Super Monkey Ball is a launch title for the 3DS, and as such will be coming out in just a couple of short weeks, on March 25th in Europe, and on March 27th in North America.

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Posted Mar 11, 2011 at 9:33PM EST by Ryan F. Listed in: PS3 Tags: ape escape, playstation 3 updates, playstation move, Sony
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ape-escape-moveSony has announced that the latest iteration of the critically acclaimed Ape Escape series will be heading to PS3 this summer in PlayStation Move Ape Escape.

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Posted Mar 10, 2011 at 11:30PM EST by Ryan F. Listed in: PS3, Xbox 360 Tags: 505 Games, PlayStation Network, wrecked, xbox live
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wrecked-thumbGet ready for some high octane car combat action as 505 Games reveals Wrecked – Revenge Revisited, a follow-up title to the classic multiplayer racer Mashed.

 

 

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