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Posted Apr 30, 2012 at 5:30PM EST by Brett Huffman Listed in: PoV Tags: Sonic the Hedgehog, super mario bros, video game nostalgia
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super_mario_bros1We all like to look back fondly upon the game we played growing up. Hanging out with the kids in the neighborhood, playing Super Mario Bros or Sonic the Hedgehog to see who could get the furthest, etc. And we often like to say those were better days for video games. But is this reality or pure nostalgia?

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Posted Apr 27, 2012 at 11:30AM EST by Brett Huffman Listed in: PS3 Tags: playstation all-stars: battle royale, Sony, superbot entertainment
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ps all stars_1Sony has made official their "Super Smash Bros-style" game, as people have been calling it. Would you rather play Sweet Tooth or Fat Princess? It's a tough decision, yeah?

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Posted Apr 15, 2012 at 6:00PM EST by Mr Ham Listed in: Wii Tags: ckmods, console mods, portable gamecube
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gcubeportVita homebrew and console mods, a creative week is a creative week. This cube of effort comes in the form of a portable...Gamecube?

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Posted Feb 15, 2012 at 3:29PM EST by Listed in: PS3 Tags: brian taylor, crank, ghost rider, skrillex, Sony Pictures, twisted metal
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Spoiler alert: it’s going to be shitty.
Hey, remember that Twisted Metal movie that no one wanted, ever? Well, it’s finally coming out! Sony Pictures just tapped Brian Taylor, the mastermind behind film classics such as Crank and Ghost Rider: Spirit of Vengeance, to direct a film based on the Twisted Metal franchise. It’s a good choice from a studio perspective – there’s no one better at making smash and crash movies with little to no substance.
According to the announcement, the film will center on combatants who use customized vehicles in fights to the death. So the original subject matter appears to have remained intact. Sweet Tooth and Doll Face will appear in the film, and that’s about all the details we have. Based on what we know about the genre, we can assume there will be one hot chick, one tough chick (played by Michelle Rodriguez, who dies), and a winning hero.
Honestly, how much do we need to know about a Twisted Metal movie? It’s going to be violent, poorly acted, and probably set to Skrillex music. And I’m sort of okay with that. It’s not like the games are some sort of bastion of innovative storytelling.
Do you think a Twisted Metal movie has any chance of being good? Or is it destined to join Super Mario Bros. and Doom in the Video Game Movie Hall of Shame?
[Gamespot]

mftwis1Spoiler alert: it’s going to be shitty.

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Posted Nov 28, 2011 at 3:34PM EST by Listed in: PS3 Tags: god of war, Nathan Drake, smash bros. melee, super smash bros., sweet tooth, title fight, twisted metal
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Leaked screenshots and cryptic Tweets indicate that Sony may be working on its own version of the Nintendo brawler.
Super Smash Bros. originally launched on the Nintendo 64, and was an instant classic. Nintendo fans immediately felt a connection to the familiar characters, and the simple but precise fighting mechanics turned the game into a massive success. The follow-up game, Super Smash Bros. Melee, launched for the GameCube and was probably the best iteration of the franchise, though the Wii’s Brawl is still looked upon in a positive light.
All things considered, the Super Smash Bros. game system is a brilliant moneymaker. Take familiar characters and make them fight. The end. So it’s no surprise that Nintendo’s competitors would want to get in on the action, and recent information indicates that Sony is doing just that.
Here’s what we know:
We know that a game, codenamed Title Fight, is in development at SuperBot Entertainment. We also vaguely know that the game involves several of Sony’s most famous characters, including Uncharted’s Nathan Drake, Twisted Metal’s Sweet Tooth and God of War’s Kratos. Also – Parappa the Rappa.
Various game websites have conducted investigations, turning up screenshots from the game, pictures of arcade joysticks and a tweet from SuperBot’s Chris Molina indicating that the new Sony commercials featuring a collection of familiar characters was “foreshadowing” his studio’s game.
There’s a full interview up at Paul Gale Network that basically lays the entire game out on a platter, so it’s unclear exactly how much of this is “rumor” and how much is “information.” For now, it definitely looks like Sony is cooking up a Super Smash Bros-type game.
Do you think it’s possible for another developer to capitalize on the success of the Smash Bros franchise?
[Kotaku]

mftitlefight1Leaked screenshots and cryptic Tweets indicate that Sony may be working on its own version of the Nintendo brawler.

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Posted Nov 27, 2011 at 8:00PM EST by Tim Curtin Listed in: PS3 Tags: chris molina, ps3 fighting games, sony rumours, sony smash bros, superbot, title fight
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sonysmashwhisperSony appears to be pressing ahead with development of Super Smash Bros. 'esque' title for their Playstation console.

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Posted Nov 18, 2011 at 9:00PM EST by Tim Curtin Listed in: Nintendo DS Tags: gamecube 10 years, gamecube games, gamecube graphics, gamecubes birthday, Nintendo
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gamecubeToday you turn the big 1 0, lets take a quick look at what your early years were like.

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 20, 2011 at 5:33PM EST by Karl B. Listed in: Wii U Tags: Nintendo, project sora
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wii-u-controller-thumbIt's gonna have the "U" in Wii U in its title, or so an alleged leaked document says.

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
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dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Sep 1, 2011 at 2:35PM EST by Carl B Listed in: Nintendo 3DS Tags: mario, Metroid, Nintendo, Zelda
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Nintendo_3DS_logoThe first round of Nintendo 3DS ambassador titles have released in all regions.

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Posted Aug 17, 2011 at 9:07PM EST by Harrison E Listed in: Wii Tags: 3ds price drop, GameCube, ngc, Nintendo, PS2, sony backwards compataibility, Wii, wii u
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wii_redNintendo making new Wii's, but taking out the old fun.

 

 

 

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Posted Aug 2, 2011 at 4:06AM EST by Mabie A. Listed in: Nintendo DS Tags: homebrew, miguel28
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DS homebrew developer miguel28 has come back with yet another update for Super Smash Bros Crash! DS, upping it now to Demo 10.
This latest version of the SSB adaptation for the Nintendo DS carries the following changes:
Scenario 1 again (Sky Kingdom)
In classic mode the crash shadows are only 20, with the ability to skip this stage if they cause problems (just press Select)
Unlockable characters and stages
Added stage menu builder in the vault
Corrected Error in classic mode first phase of which hung
Added menu stadium
ds-hb-thumb

DS homebrew developer miguel28 has come back with yet another update for Super Smash Bros Crash! DS, upping it now to Demo 10. 

 

 

 

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Posted Jul 19, 2011 at 6:00PM EST by Carl B Listed in: PoV Tags: Donkey Kong, mario, Metroid, Nintendo, Zelda
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Nintendo_mariologoBut you weren't surprised by that headline, were you?

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Posted Jul 14, 2011 at 6:00PM EST by Carl B Listed in: PS3, PoV Tags: Microsoft, multiplayer, Nintendo, psn, smash bros, Sony, xbox live
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n64In the age of online gaming, has local multiplayer finally been phased out?

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Posted Jul 5, 2011 at 5:30PM EST by Carl B Listed in: PS3 Tags: atlier, Japan, Nintendo, Sony
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atelierThe top 50 software sales for Japan have been revealed.

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Posted Jun 28, 2011 at 6:00PM EST by Carl B Listed in: PoV Tags: Casual, kinect, Microsoft
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xbox360logo-300x232Microsoft is going all super casual with Kinect. Are they selling out?

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Posted Jun 23, 2011 at 10:29AM EST by Karl B. Listed in: Nintendo 3DS, Wii U Tags: 3D, Nintendo, project sora
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ninty-marioProject Sora is still too busy to even start thinking about it right now.

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Posted Jun 22, 2011 at 6:00PM EST by Carl B Listed in: PoV Tags: mario, Nintendo, online, Satoru Iwata, Zelda
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iwataNintendo said earlier today that they aren't going to be the #1 company in terms of online. Looking at the 3DS and what third parties have said, what can we expect for Wii U's online system?

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Posted Jun 9, 2011 at 6:00PM EST by Carl B Listed in: PoV Tags: e3 2011, Nintendo, super smash bros, wii u
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SmashBrosOne of the biggest announcements that came out of Nintendo's E3 2011 press conference was the confirmation of a new Super Smash Bros. title for Nintendo 3DS and Wii U. What changes need to be made in the next Smash Bros?

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Posted Jun 8, 2011 at 4:00PM EST by Carl B Listed in: Wii Tags: e3 2011, Nintendo, wii u
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NintendoWiiUWhat games are confirmed for the Wii U? We have the inside scoop.

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Posted Jun 3, 2011 at 3:00PM EST by Carl B Listed in: Wii Tags: e3 2011, ign, Nintendo
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nintendo-logoIn a snippet from a recent IGN article, the media giant hinted at a Nintendo announcement.

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Posted May 26, 2011 at 6:00PM EST by Carl B Listed in: PoV Tags: Nintendo, project cafe, super smash bros
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SmashBrosWith the rumor of a well known fighting franchise getting a new game at E3 2011 -- and the possibility of it being a new Smash Bros -- what new characters should be in the game?

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Posted May 26, 2011 at 3:00PM EST by Carl B Listed in: Xbox 360 Tags: killer instinct, play magazine, rumor
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killerinstinctlogoThe official Twitter account for Play Magazine hinted at the return of a fighting franchise to E3 2011.

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Posted May 3, 2011 at 4:30PM EST by Carl B Listed in: PoV Tags: mario, Nintendo, smash bros, Zelda
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nintendo_wii_bI reported on some rumors earlier today about "Wii Select" titles -- basically, Player's Choice for Wii games. Since then, a new name for the series of games has been released (Nintendo Select), along with the boxart for the games. Even at a price point of $19.99, these games have come at too late of a time.

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Posted May 3, 2011 at 1:00PM EST by Carl B Listed in: Wii Tags: mario, Nintendo, wii select, Zelda
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Nintendo_Wii_Logo_Art_by_BassirCRumors suggesting a "Wii Select" line of games and a price drop for the console have surfaced.

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Posted Apr 4, 2011 at 10:56PM EST by Mabie A. Listed in: Wii Tags: Masahiro Sakurai, Nintendo, super smash bros. brawl
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Masahiro Sakurai is enjoying the Crysis 2 so much that he himself is already thinking of making an HD game. Why should that be a big deal? Because coming from the guy who made Super Smash Bros. Brawl, you know there's only good things that can come out of this idea.
Over at his official Twitter page, he said, "For today's HD games, is it no good if you can't make graphics of this level?"
This started a discussion between him and his followers, with one saying that it should be okay to just have a "certain" level of high quality graphics. The perfectionist in Sakurai, however, said that developers should not just stop at "a certain level".
As the discussion progressed, Sakurai ultimately said, "I'd like to try HD at some point. I wonder if I'll get the opportunity?"
Surely, that would be quite a sight to see. Knowing how Sakurai goes deep with the gameplay, it should be a challenge for him to see how he would balance out graphical superiority to gameplay excellence.
After all, this is the same guy who believes in striking a balance between the two, although it might be "extremely difficult".
SmashBros

Masahiro Sakurai is enjoying the Crysis 2 so much that he himself is already thinking of making an HD game. 

 

 

 

 

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Posted Mar 31, 2011 at 11:36PM EST by Mabie A. Listed in: PSP, PS3, Xbox 360, PC Gaming Tags: portal 2, valve
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Chelle's donning a sexier look for Portal 2, as you will see come April 21st when the game officially launches. However, you need not wait that long to get to know her a little bit more.
CVG got the chance to talk to real-life Chell, as in the actress from whom the Portal character was based upon. Ladies and gentlemen, meet Alesia Glidewell.
Alesia is actually a voice actress and a producer, having worked on various video game productions, such as F.E.A.R. 2: Project Origin (as Alma Wade), and Super Smash Bros. Brawl (Zero Suit Samus voice, Krystal voice, Knuckle Joe voice), among others.
Anyway, so what does she think about the sexier make-over for Chell in Portal 2, as compared to her original form in the first title?
"I like it! From the one image I've seen so far she's pretty cute and shows a little more skin. For some reason I did have an affinity for the orange jumpsuit, though. *Sigh*"
Oddly enough, however, nobody has approached her yet in recognition of her being Chell. Asked if she has any memorable reaction from a fan, she said, "Wish I had some cool story to tell about this bu nope, no one has ever just recognized me as Chell. I've had a few 'that's awesome!'s in the past but that's about it."
Well, now that she's "come out" as Chell, we expect that to change in the very near future.
Having been in the business for quite a while now, the young actress/producer also gave her insights as to how HOllywood views videogames, especially in light of all these game-movie tie-ups.
"Raise their profile... aren't videogames more profitable than movies these days? Or is that not true? I guess profit and profile aren't necessarily the same thing. I see billboards and commercials for videogames all over Hollywood, but not nearly as many as there are for film and TV.
Movies have their roots here and the studios have a long history with moving pictures before videogames were even invented. Visual effects artists don't even have a union. And I guess there are still a lot more people out there that have watched mainstream movies but have never owned a videogame console.
I definitely think that'll change thoug. More players and demand will greenlight bigger budgets, more technological advances and interactivity. Maybe they'll be meshing movies and games more in the future - beyond just making movies based on games and games based on movies. Personally, I'm just anxiously awaiting my holodeck. Hello people!"
portal-2-thumb

Chelle's donning a sexier look for Portal 2, as you will see come April 21st when the game officially launches, but you can actually meet her even before then.

 

 

 

 

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Posted Mar 30, 2011 at 2:30PM EST by Carl B Listed in: Wii Tags: Capcom, Nintendo, smash bros.
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SmashBrosYoshinori Ono, developer of Capcom's Street Fighter series, has recently commented on what Capcom characters he'd like to see in the next Smash Bros. game.

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Posted Mar 13, 2011 at 3:44AM EST by Mabie A. Listed in: Nintendo DS Tags: Sega, super monkey ball 3d
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super_monkeyball_thumb

Sega announced Super Monkey Ball for the 3DS last September, and now, just before the handheld launches in North America, we finally get to catch a glimpse of it.

 

 

Sega announced Super Monkey Ball for the 3DS last September, and now, just before the handheld launches in North America, we finally get to catch a glimpse of it.
This video here shows the gameplay for the game. If you look closely, you'll be catching the "Monkey Fight" mode, which fans of the Super Smash Bros. franchise could very well find familiar.
Sega promises to bring "three new brand-new compelling gameplay choices including single-player puzzle levels, Monkey Race and Monkey Fight.
These new game modes give players the chance to compete via wireless connection with up to four plaers in the best 3D social experience possible in the palm of their hands. In addition, Super Monkey Ball fans will be able to choose between the Nintendo 3DS motion sensor or the Slide Pad to navigate the puzzle mazes with complete precision."
Super Monkey Ball is a launch title for the 3DS, and as such will be coming out in just a couple of short weeks, on March 25th in Europe, and on March 27th in North America.

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Posted Mar 12, 2011 at 1:04PM EST by Glenn M. Listed in: Nintendo DS, Xbox 360, PS3, Wii Tags: cartoon network: punch time explosion, crave entertainment
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sjThe younger folk in the house might be more familiar with Cartoon Network and its many, many cartoons, so it should be a real treat for those in that age bracket to know that good ol' CN is bringing a lot of those characters into a single game, Dissidia and Smash Bros. style.




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Posted Mar 10, 2011 at 1:30AM EST by Ryan F. Listed in: Wii Tags: brawlstats, marc, super smash bros. brawl, wii homebrew, wiibrew
Ó

wii-home-thumbFor those who are still enjoying Super Smash Bros. Brawl, here's the latest release of Marc's BrawlStats, a handy app that automatically store all your game results, as well as some other info, that Brawl currently don't feature.

 

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