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| Your search for Paint located the below Paint Search Results. The Paint Search Results are returned from stories QJ publishes stories covering Paint news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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Even more information surfaces on EA’s latest plan to empty your wallet. And, honestly, it’s not so bad.
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While you may not want to do this to your expensive Metal Gear Solid figurines, David Hayter does the unthinkable in a public act of betrayal.
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The anticipated PS Vita game contains only three tracks and five cars. Weak.
A few lucky individuals in the Japanese gaming press had the chance to play the PlayStation Vita’s upcoming version of Ridge Racer, and while the reports paint the controls and graphics in a positive light, they also note that the game is pretty limited when it comes to content.
Based on the current version of the game, Vita’s Ridge Racer will ship with three tracks, all of which are remakes from previous Ridge Racer games, and only five different cars. CVG, reporting on the story, notes that there will probably be DLC content, but the in-box game seems alarmingly limited. You can run the courses backwards, but that hardly seems like a substitute for more on-disc content.
The game will be priced below normal Vita games, so that’s some consolation to Ridge Racer fans. Still, it’s not a great precedent for the future of games – slightly cheaper, but limited titles aimed at filling in the blanks with DLC. Most Vita games run around £50, but Ridge Racer will land at about £33 – not necessarily a huge enough difference to justify such a small title.
Also, the game apparently runs at only 30fps? Overall, it doesn’t sound like Ridge Racer is shaping up to be the exciting title some people thought – limited courses, limited cars, and limited frame rates mar what should be a great experience.
Would you buy a racing game with only three courses?
[CVG]
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Two teenage killers are sentenced to life in prison after one of the pair confesses the crime to a World of Warcraft guildmate.
Kruse Wellwood and Cameron Moffat were arrested in 2010 for the rape and murder of one of their teenage classmates. The crime, and young age of the suspects, shocked the Victoria suburbs, as each bit of evidence released to the public has painted a horrifying picture of sadistic teens without remorse.
What’s strange, however, is where that evidence came from.
Once news of the girl’s began to take the focus in local media, the boys became increasingly aware of their online presence. Kruse wanted to share his story and thought that World of Warcraft would be the safest place, since he assumed Blizzard didn’t keep a backlog of chats. He confessed using in-game chat, but unfortunately for him Blizz is more than serious about helping local law enforcement and the confession was quickly entered into evidence.
Using the chat and other online evidence, the prosecution had little more to do than present it to a jury. The case is an interesting tale of the way in which digital media affects our lives – by compiling WoW chat logs, search histories and visited web pages the prosecution was able to come up with 1.4 billion sheets of paper’s worth of evidence.
If you want to read about the case (warning: the original article is graphic), you can check out the full piece at Vanity Fair. It tells the story of two awful people and how games helped to bring them to justice.
Via Massively
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Let’s talk about some of the issues with Battlefield 3’s multiplayer, and why it sometimes feel like DICE may have released the game a pinch too soon.
I’m not a huge Battlefield fan. When I say that, what I mean is that I didn’t play the older games and don’t have any extreme allegiance to the brand. I do prefer Battlefield to Call of Duty due to the more realistic sniping mechanics and a greater focus on team play, but I’m not the sort of person that runs around preaching about which game is superior. I like Battlefield games, but I wouldn’t call them my favorites.
I picked up Battlefield 3 on launch day and have since been playing multiplayer whenever I have some down time. I should probably note that I have the Xbox 360 version, so some of the things I’m talking about may or may not be applicable to your personal experiences with the game. I’ve never put the campaign disc in the tray and I doubt I ever will, so I can’t really say much about the single player.
For the most part, multiplayer feels like a well-oiled machine. Most maps seem well planned and I’m getting a fair amount of fun from earning unlocks and capturing points. Though I’m focusing on complaints in this post, I do want to mention that I’ve had a good experience with the game overall.
Except for the following:
Origin/EA/Battlelog/Online Pass
I understand that creating loyalty is one of the key elements of managing a player base, but I play on a console. Having to create an EA account link it to an Origin, and then register an Online Pass via a website getting slammed by new players was a frustrating and unnecessary experience. I pay for Xbox Live – let me put my game in and play. I must say that I do really like Battelog, but the upfront inconvenience in getting started was pretty lame (and seems to be worse for PC players).
Scope Glare
Look, I play Recon. In fact, I play almost exclusively Recon. But, I play Recon – not “Camping sniper.” I spot targets, paint vehicles with the SOFLAM, capture points when I can and drop Radio Beacons. Anyway, in BF3 certain riflescopes have been given a glare effect to help limit the potential for camping. While I understand the mechanic, the glare is ridiculously bright, even in low-light situations. When I’m charging through a pitch black tunnel and I see something that looks like the north star shining out of the darkness, it shouldn’t turn out to be a scope. Needs to be toned down a bit.
Operation Metro CQ
If anyone out there has played Operation Metro in Conquest mode, you’ve probably noticed that the map is insanely unbalanced. Due to the map’s linear design and lack of flank routes, it’s much easier for the Russian team to capture point B and hold it. I would say that the majority of games I join for CQ end with Russia winning and the US losing – getting up and into point B can be quite a difficult feat. It’s also, for some reason, the only map that requires you to pass through one point to cap another – you can’t simply run around B to cap point A and put some pressure on, you have to go through point B first. Needs a little love for the US.
Jets
Jets are cool, I get it. But when I’m in a level with jets, it often seems like they’re playing a completely different game. I’m sure this is a failing of my teammates somewhere along the line, but all I ever see jets do is chase each other around and ignore everything that’s happening on the ground. Somewhere, someone has to have made a tutorial on how jets can apply to the ground game, so please watch it before you jump in the cockpit.
Technical issues
While the release version of Battlefield 3 is nowhere near as buggy as the beta, there are still a significant number of minor glitches and bugs. Texture pop, screen tear and a variety of weird clipping issues have shown up in my matches, with one in particular getting me killed (a two-inch step that has to be jumped over, since the character apparently can’t step). Also, the game often “forgets” which pistol I have equipped. Oh, and let’s not overlook the server issues – I always get a failed connection the first time I try and join.
So that’s a brief rundown of the common Battlefield issues I’m noticing. The list certainly isn’t comprehensive, but it’s made up of what has stood out to me as a player. Like I said before, they’re having a relatively minor impact on my play, but it’s still quite a few issues for a game that was supposed to be one of the best FPS experiences of all time.
If you’re playing Battlefield 3, what problems have you noticed that didn’t make the list?
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GameStop is pulling out all the stops for their exclusive pre-order bonus items for Activision's GoldenEye 007: Reloaded.
There's a whole smorgasbord of goodies, including a very cool paintball modifier, for you to leave your painted mark up on walls.
Here are the full list of items with details:
Paintball Modifier: Bullets leave behind paint splats on walls.
*Available for Split Screen and online Private Matches.
Early Access to Classic Conflict: Early access to multiplayer mode. Available for online Public and Private Matches.
Classic Conflict: Unlockable solo game mode identical to Conflict but with only Classic Bond character skins. Classic Conflict has been significantly overhauled with the addition of unique abilities for all the classic characters. The abilities have been broken down into three categories of implementation priority. At a minimum level, all characters will have stat based modifiers which are tailored to suit the character, with an intermediate level which includes unique bespoke abilities and includes "signature" weapons for some of the characters. The classic characters which will definitely feature in this mode are:
Jaws
Oddjob
Scaramanga
Red Grant
Rosa Klebb
Dr No
Baron Samedi
Blofeld
For those making the purchase online, you will get your code with instructions via email two days after your order ships out. Meanwhile, if you make the purchase from in-store, then you'll automatically get the code with instructions printed out on your official receipt.
PS3 bundles have also been confirmed to arrive in November for GoldenEye 007, so if you're that much of a fan, thent that's another thing for you to pick up to complete your collection, when the game comes out November 1st.
GameStop is pulling out all the stops for their exclusive pre-order bonus items for Activision'sGoldenEye 007: Reloaded.
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The Sackboys are finally getting their Move support after months of delay.
The Sackboys are finally getting their Move support after months of delay. The sequel to the famed Media Molecule title came out back in January this year.
LittleBigPlanet 2: Move Pack: Rise of the Cakeling, comes out next week, September 14th. It will be bringing in a truckload of new additions to the game, and we're pretty sure it's going to bring in more new gamers to the fold. What they have yet to reveal though is for how much the Move Pack will be.
In the meantime, here are the new items to look forward to in LBP 2: Move Pack:
A brand new story for LittleBigPlanet 2 – The Rise of the Cakeling with 14 new levels (5 levels, 7 mini games and 2 cutscenes)
A new powerup for Sackboy: The Brane Crane
3 huge new powerful gadgets for use with PlayStation®Move: The Movinator, The Move Recorder, The Paint Tool
4 Interactive Music Tracks
8 Music Sequencer Tracks
A new Sound Object containing 32 new sounds
17 new Music Sequencer Instruments
A new level background
6 New Costumes
18 Materials
41 Decorations
13 Objects
66 Stickers
39 new LittleBigPlanet Pins
11 brand new PlayStation® Trophies
Via [African Gamer]
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