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Driver san fran Search Results

Your search for Driver san fran located the below Driver san fran Search Results. The Driver san fran Search Results are returned from stories QJ publishes stories covering Driver san fran news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 18, 2012 at 9:08AM EST by Brett Huffman Listed in: PS3 Tags: lightbox interactive, starhawk, twisted metal
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starhawk_boxIt's a bit of a drive, but one of those nutty Twisted Metal guys is going to Starhawk. It seems a weird fit, but somehow it works.

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Posted Nov 24, 2011 at 9:00PM EST by Harrison E Listed in: PoV Tags: black box, ea games, need for speed, need for speed the run, nfs, nfs the run review
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nfs_therun_ps3exFast Cars, Fast Games, Fast Times for Harrison E as he reviews Need for Speed: The Run

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Posted Nov 16, 2011 at 9:00AM EST by Harrison E Listed in: PS3, Xbox 360 Tags: arkham city, battlefield 3, ea games, rocksteady games
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bf3logoLooks like the Batman couldn't save you this time.

 

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Posted Nov 13, 2011 at 7:00PM EST by Tim Curtin Listed in: PS3 Tags: bugatti veyron super sport, gumpert apollo s, hennessey venom gt, koenigsegg agera r, lamborghini countach qv5000, lexus lfa, Michael Bay, need for speed, need for speed the run, playstation racing game, porsche carrera gt, the run
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therunlogoDue for release on the 15th of November, PS3 owners will get access to seven exclusive supercars.

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Posted Oct 6, 2011 at 3:40PM EST by Carl B Listed in: PS3 Tags: Europe, fifa 12, nordic game chart
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fifa12_logoThe latest Nordic Game Chart has been released. Is there a new game on top?

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Posted Oct 3, 2011 at 11:49PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, Nintendo 3DS, PS3 Tags: charttrack, Electronic Arts, Epic Games, Microsoft, news, sales, Ubisoft, UK
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fifa12-thumbBecomes UK's third biggest all formats launch title ever.

 

 

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Posted Sep 30, 2011 at 12:40AM EST by Ryan F. Listed in: PC Gaming Tags: assassins creed: revelations, Ubisoft
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assassins_creed_brotherhood_thumb

Bad news to all PC gamers. Ubisoft has decided to push back the release date of the PC version of Assassin's Creed Revelations.

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 29, 2011 at 8:32AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: deus ex human revolution, ea games, Starbreeze, syndicate
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syndicate-thumbDubstep, Augmented Reality and Doves...yep this is Syndicate.

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Posted Sep 27, 2011 at 10:41PM EST by Ryan F. Listed in: PSP, Wii, PS3, Nintendo DS, Nintendo 3DS, Xbox 360 Tags: charttrack, Epic Games, Microsoft, news, sales, Ubisoft, UK
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gears-3-le-box-thumbEpic Games epic conclusion of the Gears of War saga has claimed the top spot of the UK software sales charts.

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Posted Sep 27, 2011 at 9:23PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Check out the new contents in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 23, 2011 at 4:00PM EST by Carl B Listed in: PS3 Tags: EA Sports, nhl 12, nordic game chart
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nhl12The latest Nordic Game Chart has been revealed. Is there a new game on top?

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Posted Sep 23, 2011 at 1:49AM EST by Ryan F. Listed in: PS3, MMORPG, Nintendo DS, PSP, PC Gaming, Nintendo 3DS Tags: 2K Games, Activision, Capcom, Electronic Arts, Konami, release date, Sony, Ubisoft
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on-shelves-thumb

Check out the list of new games that will soon be dropping in your local game shops as well as your favorite digital marketplace as the last week of September rolls out.

 

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Posted Sep 21, 2011 at 10:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagHead's up Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Sep 20, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's North American PlayStation Store update is now live folks, bringing us a slew of new contents, including a Resident Evil special, the latest spin-off of the Burnout series and the hotly anticipated demo of 2K Sports latest basketball sim, among others.

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Posted Sep 19, 2011 at 5:37AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: dead island, Deep Silver, techland
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Despite the criticisms that Dead Island received when it launched, there's still no denying that it's really in demand from the gaming public.
Just look at the UK charts to find proof for yourself. For the past two weeks, it's been sitting comfortably at the number 1 spot, with no signs of slowing down.
Settling in at number 2 is Warhammer 40K: Space Marine, while Insomniac's Resistance 3 only has to make do with, well, number three.
As for the rest of the top 10 games in the UK Charts for the week of September 17th:
Dead Island
Warhammer 40k: Space Marine
Resistance 3
Driver: San Francisco
Deus Ex: Human Revolution
Zumba Fitness
LEGO: Pirates of the Caribbean
Rugby World Cup 2011
LEGO: Harry Potter – Years 1-4
Cars 2
Much controversy was had when Dead Island launched, but instead with much fanfare, with much issues. With so much problems arising, it was the suspicion that Deep Silver might have released a wrong version of the game.
Via []
dead-island-logo

Despite the criticisms that Dead Island received when it launched, there's still no denying that it's really in demand from the gaming public.

 

 

 

 

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Posted Sep 15, 2011 at 5:00PM EST by Carl B Listed in: PS3 Tags: EA, nhl 12, nordic game chart
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nhl12The latest Nordic Game Chart has been revealed. Is there a new game on top?

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Posted Sep 12, 2011 at 9:31PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, Nintendo 3DS, PS3 Tags: charttrack, news, Nintendo, sales, Sony, Square Enix, THQ, Ubisoft, UK
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dead-island-hang-logo-thumbKnocks Deus Ex to take the top spot in the UK all format charts.

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Posted Sep 9, 2011 at 11:22PM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: deus ex: human revolution, Eidos Montreal, news, Square Enix
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deus-ex-thumbUpcoming "Missing link" downloadable content trailer outed.

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Posted Sep 9, 2011 at 2:05PM EST by Carl B Listed in: PS3 Tags: deus ex, human revolution, nordic game chart
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Deus-Ex-Human-RevolutionThe latest Nordic Game Chart has been revealed. Is there a new game on top?

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Posted Sep 7, 2011 at 10:57AM EST by Mabie A. Listed in: PS3, Xbox 360 Tags: driver: san francisco, Ubisoft
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driver-sf-thumbSometimes good things do arise out of mistakes.

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Posted Sep 7, 2011 at 7:59AM EST by Mabie A. Listed in: PS3, Xbox 360 Tags: driver: san francisco, Ubisoft
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driver-sf-box-thumbUbisoft has announced that it will be supporting the recently-launched Driver: San Francisco with new content next week.

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Posted Sep 6, 2011 at 11:28AM EST by Mabie A. Listed in: Xbox 360 Tags: driver: san francisco, Ubisoft
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A problem's cropped up with the Uplay Passport for Ubisoft's Driver: San Francisco. Several reports have surfaced that North American gamers who purchased the Xbox 360 version are not getting the pass as they should, given that it's not included in the box.
The Uplay Pass is a code which extends the 48-hour trial period for the multiplayer mode. In response to this, Ubisoft has now set up a quick work-around, allowing gamers to get the Uplay Passport for free if purchasing from within the game. Unfortunately, it's still not available via the XBL Dashboard.
Hopefully, Ubisoft will be releasing a statement soon clarifying for how long this free set up will last, or what their other plans are for this Uplay Passport issue.
Music artist Yelawolf came out wiht a video reportedly inspired by Driver: San Francisco.
Via [Joystiq]
driver-sf-thumb

A problem's cropped up with the Uplay Passport for Ubisoft's Driver: San Francisco

 

 

 

 

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Posted Sep 5, 2011 at 1:54PM EST by Karl B. Listed in: PS3 Tags: Chart Track, deus ex: human revolution, driver: san francisco, madden nfl 12, zumba fitness
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deus-ex-thumbFor the second straight week, Deus Ex: Human Revolution has successfully kept Zumba Fitness from the top of the UK sales charts.

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Posted Sep 2, 2011 at 2:19PM EST by Carl B Listed in: PC Gaming Tags: avalanche, christofer sundberg, DRM
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pc-gamingAvalanche founder Christofer Sundberg gives his take on DRM.

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Posted Sep 2, 2011 at 12:47AM EST by Ryan F. Listed in: PS3, Nintendo DS, PSP, PC Gaming, Nintendo 3DS Tags: Atlus, Electronic Arts, release date, Sony, THQ, Ubisoft
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on-shelves-thumb

Check out the list of new games that will soon be dropping in your local game shops as well as your favorite digital marketplace as the first week of September rolls in.

 

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Posted Aug 31, 2011 at 12:41AM EST by Ryan F. Listed in: PSP, Xbox 360, PS3, Wii, iPhone, Nintendo 3DS Tags: chaos rings 2, dragon quest collection, final fantasy type-0, final fantasy xiii-2, itadaki street wii, kingdom hearts 3d, slime mori mori dragon quest 3, Square Enix, tgs 2011, theatrhythm final fantasy
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square-enix-logo-thumbIncludes Kingdom Hearts 3D, Final Fantasy Type-0 and Final Fantasy XIII-2.

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Posted Aug 25, 2011 at 5:17AM EST by Mabie A. Listed in: PS3, PC Gaming, Wii Tags: driver: san francisco, Ubisoft
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Yelawolf is taking the wheels and rollin' over to the beats of Driver: San Francisco. Ubisoft confirmed their collaboration with the recording artist earlier today by coming out witha teaser for a brand new music video, inspired by the upcoming multiplatform racing title.
The track is called "No Hands", and the music video was directed by Erick Peyton, produced by Complex Media.
Said Yelawolf of this collaboration, "My aggression on the record matches perfectly with the attitude of the game's main character, Tanner. So when Ubisoft approached me with the opportunity to work together on the video, it made all the sense in the world to find a creative way to pair the song and game together."
On a personal note, Yelawolf confessed of his love for old cars such as the one in Driver: SF, and so it was not a difficult decision for him to make. "I'm also abig admirer of old-school muscle cars and Driver: San Francisco is loaded with them! It was dope to get behind the wheel of the real-life version of the car that's in the video game."
They're not quite ready to debut the full video, but as mentioned earlier, they do have a teaser video, which you can check out below.
Driver: San Francisco comes out for the PC, PS3, Xbox 360 and Wii. It's pre-order price was also recently slashed, so it should make for a pretty good deal. If you're also into old-school music forms apart from old-school cars, DSF also's got you covered, thanks to its vinyl collectible.
Via [Gamezone]
driver-sf-thumb

Yelawolf is taking the wheels and rollin' over to the beats of Driver: San Francisco

 

 

 

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Posted Aug 19, 2011 at 7:03PM EST by Carl B Listed in: Xbox 360 Tags: driver, San Francisco, Ubisoft
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driverUbisoft explains where Driver: San Francisco's shift mechanic came from.

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Posted Aug 17, 2011 at 9:16PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Aug 16, 2011 at 11:38PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagHere's this week's edition of the North American PlayStation Store update.

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Posted Aug 10, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bag

In case you haven't checked yet, here is the latest contents that is now available in the EUropean PlayStation Store.

 

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Posted Aug 10, 2011 at 9:12PM EST by Mabie A. Listed in: Wii, PS3, Xbox 360 Tags: driver: san francisco, Ubisoft
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driver-sf-thumb

Want to place your pre-order for Driver: San Francisco for cheap? 

 

Want to place your pre-order for Driver: San Francisco for cheap? Then Toys 'R' Us is the store for you.
The retailer has slashed off a significant 25% for the PS3, Xbox 360 and Wii versions of Ubisoft's up and coming open-word action-racing title.
Both the PS3 and Xbox 360 versions are now pegged at US$ 44.99, from an original price of US$ 59.99. Meanwhile, the Wii version also gets discounted from US$ 49.99 to US$ 37.49.
If you're going to be in Cologne for the Gamescom, you can be sure to find Driver: San Francisco in attendance, being included in Ubisoft's event line-up. Meanwhile, it's been confirmed as well that the game's multiplayer framerate is definitely cut down in half.
Via [Examiner]
 

 

 

 

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Posted Aug 9, 2011 at 9:43PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagCheck out the list of contents in this week's edition of the North American PlayStation Store update.

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Posted Aug 3, 2011 at 11:02PM EST by Mabie A. Listed in: PSP, Wii, PS3, Nintendo DS, PC Gaming Tags: gamescom 2011, Ubisoft
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ubisoft

Ubisoft is making sure that their presence will be very much felt at the upcoming Gamescom 2011 later this month. 

 

 

 

 

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Posted Aug 3, 2011 at 2:16AM EST by Mabie A. Listed in: PSP, PS3, Nintendo DS, Nintendo 3DS, PC Gaming Tags: gamefest 2011, Ubisoft
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ubisoftPublisher Ubisoft is already confirmed to be making its attendance to this year's GAMEfest, bringing with them a jampacked line-up of games set to make the three-day affair absolutely worth it for the adoring fans.

 

 

 

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Posted Jul 28, 2011 at 6:14AM EST by Ryan F. Listed in: PoV Tags: driver: san francisco, DRM, Ubisoft
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driver-sf-thumbUbisoft's controversial always-on, PC DRM scheme is making a return with the release of Driver: San Francisco.

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Posted Jul 28, 2011 at 1:56AM EST by Mabie A. Listed in: PC Gaming Tags: from dust, Ubisoft
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fromdust_boxAs it turns out, it's not only Driver: San Francisco that will require you to be online everytime.

 

 

 

 

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Posted Jul 23, 2011 at 12:13AM EST by Mabie A. Listed in: Wii, Xbox 360 Tags: driver: san francisco, Ubisoft
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Driver: San Francisco is all set to roll out next month, and to gear up Xbox 360 gamers for it, Ubisoft has released the game's Achievement list.
This should up the ante for your driving adventure, giving you extra challenges for you to show off your skill and dedication to the Driver franchise.
There are 50 of them in total, coming up with 1000 Gamerscores in all. Check out the full list below and see which one's up to your liking. Driver: San Francisco comes out August 30th, for the PC, PS3 and Xbox 360. It's been recently confirmed that the framerate for the game's multiplayer mode is cut down in half.
driver-sf-thumb

Driver: San Francisco is all set to roll out next month, and to gear up Xbox 360 gamers for it, Ubisoft has released the game's Achievement list.

 

 

 

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Posted Jul 18, 2011 at 7:05AM EST by Mabie A. Listed in: PS3, PC Gaming, Xbox 360 Tags: driver: san francisco, gamerzines
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driver_thumbThis might dampen your excitement for Driver: San Francisco just a teeny, wee bit.

 

 

 

 

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Posted Jul 16, 2011 at 12:44AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: driver: san francisco, online pass, Ubisoft, uplay passport
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uplayUbisoft has officially announced Uplay Passport, its own version of the online pass initiative which is said to provide players with “access to online features and exclusive content” for the firm’s upcoming titles.

 

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Posted Jul 15, 2011 at 12:32AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: driver: san francisco, online pass, Ubisoft, uplay passport
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ubisoft

It looks like Ubisoft is all set to introduce its own online pass system when Driver: San Francisco arrives this autumn.

 

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Posted Jul 13, 2011 at 9:44PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Here's this week's EU PlayStation Store update.

 

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Posted Jul 12, 2011 at 12:22AM EST by Mabie A. Listed in: Wii Tags: driver: san francisco, Ubisoft
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driver-sf-thumbDriver: San Francisco is still a go for the Wii.

 

 

 

 

 

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Posted Jun 1, 2011 at 1:47AM EST by Mabie A. Listed in: PS3, PC Gaming, Xbox 360 Tags: driver: san francisco, Ubisoft
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driver-sf-thumbYou want something more collectible than the Driver: San Francisco Collector Pack?

 

 

 

 

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Posted May 8, 2011 at 2:08AM EST by Mabie A. Listed in: Wii, PS3, PC Gaming, Xbox 360 Tags: driver: san francisco, Ubisoft
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driver_thumbDriver: San Francisco publisher, Ubisoft, revealed just how much time you'll use up burning rubber in the game.

 

 

 

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Posted May 4, 2011 at 4:00PM EST by Carl B Listed in: Xbox 360 Tags: driver, jean-sebastien decant, Ubisoft
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ubisoftDriver San Francisco's lead designer, Jean-Sebastien Decant, recently spoke about what accessibility means to the Driver series, and more specifically Driver San Francisco.

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Posted May 3, 2011 at 8:24AM EST by Karl B. Listed in: PS3, Wii, Nintendo 3DS, PC Gaming Tags: driver: san francisco, ubisoft reflections
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driver-sf-thumbUbisoft Reflections boss tells gamers to expect a funnier, more technically innovative Driver.

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Posted Apr 30, 2011 at 11:22PM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: driver: san francisco, Ubisoft, ubisoft reflections
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driver_thumbDid you know that Driver: San Francisco had actually been in development for some five years already?

 

 

 

 

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Posted Mar 22, 2011 at 10:14PM EST by QJ Staff Listed in: Tags: apple, ios
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ipad Ever driven home from a party after having one too many and wished you knew where the local DUI checkpoints were? The iPhone has an app (actually several apps) for that, and the fact doesn't sit too well with some members of the U.S. Senate.

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