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| Your search for Drama located the below Drama Search Results. The Drama Search Results are returned from stories QJ publishes stories covering Drama news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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Just how badly can one studio screw its employees? How about leaving them stranded with two mortgages?
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Being productive is a virtue, and when it's related to videogames things get all the sweeter. Check out this scene from a Kubrick classic awesome Mario Kart.
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Not over the moon about Family Guy's foray into the world of RPG's? Then hopefully you're a South Park guy, as that little thing is also still on its way.
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Mass Effect 3's popularity and success hasn't hindered EA from trying that extra bit harder.
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The legal battle between Viacom and the creators of Rock Band rages on, with the latest blow being delivered straight to Viacom’s wallet.
Viacom and Harmonix have been in and out of courtrooms for months, trying (and failing) to work out an issue that stems from bonuses paid during the parent company’s acquisition of the small games developer. Both companies are trying to wring high, multi-million dollar settlements out of the other due to this disagreement, but it looks like Viacom is the big loser this morning.
In documents released this week, it was revealed that a private arbitrator ruled that Viacom owes Harmonix and its shareholders a whopping $383 million in unpaid bonuses - a number with which Viacom naturally disagrees.
Here’s a breakdown: In 2006, Viacom acquired Harmonix (and Rock Band). The deal required that Viacom pay big bonuses to Harmonix, with $175 million paid upfront and $150 million paid for Rock Band sales in 2007. However, the company paid no bonuses at all in 2008, and actually demanded that Harmonix return the previous two bonuses. Viacom had to give up Harmonix due to the Rock Band franchise losing money, but Harmonix filed a suit claiming that Viacom still owed $550 million in promised bonuses.
Now we’re just watching the drama unfold. Viacom plans to fight the ruling, which was issued December 19, and is claiming that some evidence was “improperly excluded” from the arbitration hearings.
This one probably has a few months to go and it’s unclear who exactly is right, but Viacom is certainly on the ropes for now. We’ll keep you posted as new details emerge.
[L.A. Times]
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Conflicting stories creates confusion over the future of the STALKER developer.
Early this morning, news broke that STALKER developer GSC Game World had been suddenly shut down, with founder and CEO Sergei Grigorovich breaking the news to staff at a morning meeting. His decision was apparently due to his dissatisfaction with the progress of STALKER 2, though the sources on all of this information are a bit fuzzy – there are even reports pointing to some sort of police investigation.
The company quickly posted a message to its Twitter account stating that it wasn’t closing, but the message has since been deleted. In the meantime, some random guy who claims to have knowledge of the situation is confirming the shutdown, though he has also confirmed he’s not directly associated with the company. So, who knows?
In the meantime, it looks like the future of the STALKER franchise could be in serious doubt. If GSC shuts down, STALKER 2 may never see the light of day – a real bummer considering the game has been in development for over a year.
Have you heard anything new about the GSC drama? Let us know in the comments!
[EDGE]
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Sega’s decision to push the game out of its normal schedule results in a big win for players.
The Yakuza series, at first, was updated like clockwork. Sega’s initial design for the franchise was a new sequel almost every year, with Yakuza landing in 2006, Yakuza 2 hitting 2008, 3 released in 2009 and 4 in 2010. It’s a release schedule that shouldn’t be unfamiliar to gamers, especially in 2011, the year of thirds.
But Sega elected to push Yakuza 5 out of its release schedule, which at the time had some gamers concerned about the project’s viability. But Sega’s intent with the extra development time is becoming more clear now that some details on the game have been released to the public.
The producer of Yakuza 5, Masayoshi Yokoyama, has indicated that this game is intended to be the San Andreas of its franchise, i.e. a game that dramatically expands on the precedents set in previous games and creates an entirely new experience in the process. Some things remain, like the core gameplay and the fact that the game is a PS3 exclusive, but almost everything else is being rebuilt from the ground up.
The intent of the developers is to include five complete cities in Yakuza 5 – if you’ve played any of the previous titles, Yokoyama indicated that each city will be similar in scale to Sotenbori or Ryuku. He likens the development process to creating five games at the same time, and I wouldn’t doubt him for a second – cities are very hard to build.
There’s still not much info regarding when Yakuza 5 will actually hit shelves, but for now you can assume it’s quite a ways away. Late 2012 or early 2013 are probably the best-case scenarios.
But, it looks like the game that does land will be a more powerful, more interesting and more impressive version of the franchise.
What do you think about Yakuza’s extended development time? Worth it, or too long to wait?
[1UP]
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Sony invests a massive amount of money into marketing Uncharted 3, which is likely the most anticipated PS3 exclusive since the release of the console.
Uncharted 3 has been receiving rave reviews (except, of course, for the one) and looks poised to make a dramatic impact on the holiday season. Launching this Tuesday, Drake’s Deception is one of the hottest titles of the year – especially for Sony Computer Entertainment. With so few games staying exclusively on one console or the other, Sony isn’t about to take a chance on Uncharted by failing to support it with a lavish media campaign.
In an interview with MCV, senior product manager Ian Vinten confirmed that Uncharted is the biggest launch in the history of the company, at least, from their perspective:
“Uncharted 3 is the cornerstone of the PlayStation 3 marketing activity this peak. We are heavily supporting the game as it highlights the kind of rich experiences that are only available on PlayStation. This will be the biggest launch in SCE UK’s history, both in terms of ambition, numbers and spend and will be supported by a marketing budget of around £5 million.”
Admittedly, I’m no expert when it comes to numbers. But £5 million, though it may be the biggest launch budget in Sony history, doesn’t really sound like that much money. Then again, Halo 3 only had about $6.5 million US, so Uncharted looks pretty big by comparison. Either way, Sony is definitely putting its money where its mouth is when it comes to launching Uncharted 3 with as much support as they can muster.
Do you think this large budget is going to give Uncharted 3 the push it needs, or are the people that were going to buy it going to do so regardless of the ad campaign?
Via Industry Gamers
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Sega issues a public statement boasting that their new Sonic title has received more pre-orders than any other Sonic game, but is it really a surprise?
Sonic Generations is a hotly anticipated title for old and new gamers alike, promising a return to the franchise’s classic roots of high-speed carnage and lightning-fast level navigation. The series, which celebrates its 20TH anniversary this year, has experienced a number of changes, tweaks and innovations over the years, some less successful than others.
Sega is now claiming that this Sonic game is the most anticipated in the history of the franchise, which they’re measuring by skyrocketing pre-order sales.
Here’s the statement from Alan Pritchard, one of the higher-ups at Sega:
"Sonic Generations is the ultimate title to cap off Sonic's 20th anniversary and we have put our full support behind it with a number of truly amazing initiatives. This year is a milestone for Sonic and we want to make sure this is the best title that Sonic fans, old and new, have been waiting for."
Sega didn’t release any official sales numbers, but thanks to a bit of math and information available at VG Chartz, I count roughly 100,000 pre-orders. That puts the game well below other titles, but is still an impressive haul for an often-troubled franchise. Sonic launches on November 1st, so there won’t be many new pre-orders rolling in.
The real question here is whether it’s actually a surprise that this is the most pre-ordered Sonic game in history. The last true Sonic title, Sonic the Hedgehog, was released for the original Xbox and PlayStation 2 in 2006. Subsequent titles have been spin-offs, Wii exclusives and direct downloads – Generations marks the first new cross-platform, on-disc title in years.
The world of pre-orders has changed dramatically since 2006; it stands to reason that any game released now would have more pre-orders than a previous iteration in the same series.
What do you folks think?
Via Gamasutra
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The EVE Online developer claims it spread itself too thin on unproven projects and now needs to focus more on the EVE universe.
CCP is, in my opinion, an excellent developer. They are incredible at working with their community, and for that they deserve a top slot in the upper-echelon of game development studios. However, I would wager I wasn’t alone when I felt skeptical about the prospects of their new titles, Dust 514 and World of Darkness.
It appears CCP didn’t feel too great about those new properties either and after taking a hard look at its development principles and business model, has decided to dramatically cut back staff and focus more exclusively on keeping EVE alive and well. The studio wants gamers to know that development on both World of Darkness and Dust 514 is slated to continue, but I’m getting a bad sensation that at least one of the projects will eventually be scrapped.
Here’s part of the official statement:
As we reexamine our outward relations, we are also taking time to reevaluate our internal goals. In doing so, we have come to the conclusion that we are attempting too many things for a company our size. Developing EVE expansions, DUST 514 and World of Darkness has stretched our resources too thin.
Rather than allowing this to persist, we have made the decision to sharpen our focus. Sadly, this means reducing our staff. We estimate that around twenty percent of global positions will be affected by this process. These will be predominantly in our Atlanta, GA office, although select positions in our Reykjavik, Iceland office will be affected.
We are very sad to lose some of our talented and dedicated colleagues to this necessary process. Naturally we are making every effort within our means to help them find alternative employment. Decisions like these are difficult for all those involved and extraordinarily sad for all of those whose lives are affected.
Following this reorganization, we must do a better job by focusing on these priorities:
For the immediate future, our mission is to enrich the vast EVE Universe by strengthening the continuous development of EVE Online while preparing to bring DUST 514 to market on the PS3. We do this in order to realize our ambitious and challenging plan of joining the two in a cross-platform, truly massive online world.
World of Darkness will continue development with a significantly reduced team. This team will continue to iterate and expand on the gameplay and systems they have designed. We will also redeploy creative teams in Atlanta to support the launch of DUST 514.
It sounds like CCP is dedicated to bringing both titles to fruition, so hopefully they can see it through. EVE completely changed the way a multiplayer game could function and was one of the first titles in which you could turn being a bad man into a good living – a real change from the imagined individuality of other MMOs.
Do you think these layoffs indicate tough times for CCP’s games, or are they merely a natural step back from a company that overstepped its means?
Via GameSpy
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