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Drama Search Results

Your search for Drama located the below Drama Search Results. The Drama Search Results are returned from stories QJ publishes stories covering Drama news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Jun 1, 2012 at 3:41PM EST by Todd B Listed in: PS3 Tags: human element, Infinity Ward, modern warfare 2, modern warfare 3, Robert Bowling, robotoki
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hel1Remember when the Call of Duty guy left Infinity Ward to start a company? Neither do we.

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Posted May 29, 2012 at 12:30PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: 38 studios, Big Huge Games, kingdoms of amalur: reckoning
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kingdomsofamalur38 Studios' descent from an ascendant studio to being nonexistent has been dramatic to watch. But hey, there may be something good coming out of it.

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Posted May 28, 2012 at 2:00PM EST by Todd B Listed in: PS3 Tags: 38 studios, disasters, kingdoms of amalur
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38studios1Just how badly can one studio screw its employees? How about leaving them stranded with two mortgages?

 

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Posted May 19, 2012 at 5:30PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Grasshopper Manufacture, kadokawa games, lollipop chainsaw
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lollipopcosplayWho wouldn't want a life-size robotic Juliet Starling with their copy of Lollipop Chainsaw? Well, she does come with a chainsaw, so maybe not...

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Posted May 8, 2012 at 8:40AM EST by Mr Ham Listed in: Nintendo 3DS Tags: mario kart, MIT, real life, videogame creations
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MITMARIOKARTBeing productive is a virtue, and when it's related to videogames things get all the sweeter. Check out this scene from a Kubrick classic awesome Mario Kart.

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Posted May 5, 2012 at 6:30PM EST by Mr Ham Listed in: Xbox 360 Tags: matt stone, South Park, the stick of truth, trey parker, xbox live
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SOUTHPARKsticksmallNot over the moon about Family Guy's foray into the world of RPG's? Then hopefully you're a South Park guy, as that little thing is also still on its way.

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Posted Apr 25, 2012 at 3:20PM EST by Todd B Listed in: PS3 Tags: awesomenauts, castlevania, pixeljunk, playstation plus, psn, rock of ages, saints row, trine
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awe1PlayStation Plus subscribers are getting a pile of free crap in May. Crap like Awesomenauts.

 

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Posted Apr 17, 2012 at 6:03PM EST by Brett Huffman Listed in: Xbox 360 Tags: 343 industries, bungie, halo 4
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halo_4_logoAll kinds of Halo 4 stuff is flying around today and Red vs. Blue return to make an announcement. They try to be funny.

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Posted Apr 5, 2012 at 2:00PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: 2K Games, spec ops: the line, yager development
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spec-ops-the-line-logoThe latest trailer for Spec Ops: The Line shows what happens when a colonel goes off the rails. Now you're the guy that has to go in and clean up the mess.

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Posted Apr 2, 2012 at 8:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: bungie, halo, halo multiplayer stats
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halo3Bungie is done with Halo, so to bid it adieu they've released the games' facts and figures. Apparently, it was popular. Who knew?

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Posted Mar 22, 2012 at 2:00PM EST by Harrison E Listed in: PoV, PS3 Tags: David Jaffe, egoraptor, gaming television, the tester, videogame shows
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thetesterlogoWith the finalé in less than a week, here are five problems with the reality gamer series The Tester and how we can fix the show for the next season and hopefully get better results than some of the latest videogame movies that have come out recently.

 

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Posted Mar 19, 2012 at 4:15PM EST by Brett Huffman Listed in: Xbox 360 Tags: 343 industries, bungie, halo 4
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halo-4It's going to be an evolution of Halo: Reach or something, but they'll avoid those armor abilities that apparently pissed so many players off.

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Posted Mar 19, 2012 at 3:33PM EST by Todd B Listed in: Tags: aion, free to play, NCsoft
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aion1NCSoft’s successful MMORPG drops its subscription fee starting next month.

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Posted Mar 14, 2012 at 3:10PM EST by Todd B Listed in: PS3 Tags: Naughty Dog, uncharted 3
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uncharted1Create your own Uncharted character by participating in the world’s first Facebook video game audition.

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Posted Mar 9, 2012 at 8:30PM EST by Mr Ham Listed in: Xbox 360 Tags: mass effect 3, mass effect 3 release, me3, me3 trailer
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mas3Mass Effect 3's popularity and success hasn't hindered EA from trying that extra bit harder.

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Posted Mar 7, 2012 at 2:00PM EST by Brett Huffman Listed in: Xbox 360 Tags: 343 industries, bungie, halo 4
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halo_4_logoWhat's the difference between Halo 4 being a Reboot or a Reset, you say? Read on to find out.

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Posted Mar 6, 2012 at 12:30PM EST by Brett Huffman Listed in: PS3, Xbox 360, PC Gaming Tags: 2k marin, firaxis, xcom fps, xcom: enemy unknown
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xcom-enemy-unknown-logoFiraxis has released some stills and a trailer for XCOM: Enemy Unknown. Looking gooood.

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Posted Mar 3, 2012 at 11:15AM EST by Mr Ham Listed in: Xbox 360 Tags: launch trailer, mass effect 3 trailer
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massesmallAnother big title getting a trailer, here's hoping it can deliver.

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Posted Feb 28, 2012 at 2:33PM EST by Listed in: Xbox 360 Tags: fable, fable ii, fable iii, Lionhead Studios, Peter Molyneux
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Job listing notes that “you must be prepared to dramatically over-promise.”
Lionhead Studios, the company behind the ground-breaking Fable and less-than-groundbreaking Fable II and Fable III, is apparently ready to jump back into the mix. The studio is currently on the market for a lead developer, one who can contribute to a “cutting-edge, genre-defining” game.
The job listing also notes that the developer will be working directly Peter Molyneux on a true AAA title. Lionnhead hasn’t made any big announcements regarding upcoming titles, but the job listing indicates that they’re at least moving forward on some sort of next-gen project, one that Molyneux will likely hype to near-oblivion.
Lionhead’s website is currently offline while the studio gives it a “fresh new look.” When the site comes up in six days, eight hours and 29 minutes, perhaps we’ll have a little more information on what exactly Molyneux and his team are up to.
Maybe we’ll even get one of those classic Molyneux speeches about how his next game is so amazing it makes computers explode with ecstasy.
[Piki Geek]

mflionhead1Job listing notes that “you must be prepared to dramatically over-promise.”

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Posted Feb 21, 2012 at 11:57AM EST by Listed in: PC Gaming Tags: Quake, tribes ascend, unreal tournament
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Hardcore shooters like Quake and Unreal Tournament don’t translate well when ported to consoles.
If you played first-person shooters on your PC in the 90s, you probably remember the hectic, chaotic gameplay they usually featured. In the old days, the only thing that dictated your ability to succeed in a PC shooter was the speed of your wrist. However, twitchy shooters seem to have faded out, replaced by the cover-laden frag fests to which we have all become accustomed.
Tribes Ascend executive producer Todd Harris says the problem isn’t with developers or the evolving tastes of gamers, but with creating multiplatform games. He claims that since shooters have to be simultaneously released on PC and console platforms, it’s much harder for developers to build a quick reflex, twitchy title.
He noted that console controllers dramatically limit the speed at which action can take place, since sensitivity can only go so high before the game becomes impossible to play. He also claimed that developers probably could make a twitchy game for consoles, but it’s easier to aim for the “lowest common denominator” and make tactical shooters instead of the twitchy kind.
Tribes Ascend is currently in closed beta, but will hit digital shelves sometime this spring. Expect the game to demand twitchy, reflexive gameplay—just like the shooters of old.
Unless, of course, it gets ported to PS3 or Xbox.
[PC Gamer]

mftribes1Hardcore shooters like Quake and Unreal Tournament don’t translate well when ported to consoles.

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Posted Feb 16, 2012 at 4:58PM EST by Listed in: PC Gaming Tags: 2K Games, civilization v, gods and kings
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2K Games is sick of your people being godless heathens.
Civilization V stripped a number of elements from previous Civilization titles, resulting in an experience that was more streamlined and a little less intimidating for new players. While the result was no doubt a more accessible Civilization V, some hardcore players felt that Civ V offered less in the way of depth than its predecessors. 2K Games is looking to change that perception with the just-announced Gods and Kings expansion.
The days of orgies and vomitoriums are coming to a close, as religion is about to bounce its way back into the lives of your people. The Gods and Kings expansion brings promises of the afterlife and a few other familiar mechanics to your digital settlements.
Here’s a quick look at what you can expect to see when the expansion launches in spring:
13 new buildings
9 new wonders
27 new units
New tech
9 new civilizations
3 new scenarios
Religion returns
Smarter AI
Enhanced diplomacy
Espionage returns
New city-state types, Mercantile and Religious
Overall, it’s a pretty massive expansion (as is the norm for Civilization). The addition of religion and espionage will dramatically change the way in which conflicts and friendships unfold.
Now, to get started on my army of godless chariot archers. And godless trebuchets. Actually, just assume everything in my army is godless.
[Game Informer]

mfciv12K Games is sick of your people being godless heathens.

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Posted Feb 10, 2012 at 8:45AM EST by Mr Ham Listed in: PS3 Tags: japanese news, ps3 arrest, ps3 on display, psn theft, ramos, sen
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ramossmallWow, this is stupid. And batshit.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 27, 2012 at 1:59PM EST by Listed in: Wii U Tags: nintendo network, Satoru Iwata, Super Mario, wii u
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Nintendo takes another step into the present with its own digital delivery service.
The Nintendo investor briefing held early this morning in Japan was chock full of good news for the company. In addition to predicting that the 3DS will finally hit profitability in 2012 and announcing an all-new Super Mario side-scroller, the company had quite the bombshell to drop – a digital delivery service called the Nintendo Network.
Satoru Iwata, Nintendo president, offer up a few details on what gamers can expect from the new service. Expect the Communities system to return, which allows people who aren’t on each other’s friends lists to play together. There’s also full support for DLC, a feature on which Nintendo has been way behind the curve. You’ll also find a wide range of downloadable games, similar to the Nintendo eShop but more robust in both lineup and functionality.
All in all, it looks like Nintendo has finally realized that if it wants to stay competitive in the next console generation, it has to dramatically up its online game. The Wii’s online capabilities were decent, but friend codes and other unnecessary complexities dragged it down. Here’s hoping the new Nintendo Network will alleviate some of those problems and make the Wii U a more online-ready machine.
[Edge]

mfninnet1Nintendo takes another step into the present with its own digital delivery service.

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Posted Jan 23, 2012 at 1:15PM EST by Listed in: PS3 Tags: ccp, dust 514, Eve Online, free-to-play, ps vita, psn, Xbox Live Arcade
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The EVE Online and Dust 514 developer takes the lead in bringing microtransactions to the PS3.
Dust 514, the MMOFPS set in the EVE Online universe, is set for release sometime this year. The game will be launching on Sony’s PlayStation 3 console, but it’s the title’s interactions with CCP’s EVE Online that make it truly compelling. Dust 514 players will be able to interact with EVE Online players, with the actions of one group affecting the world of the other.
Virtual purchases have existed in EVE for years, mostly in the form of the PLEX license. This license essentially allows players to trade real-life money for in-game money by selling game time, and has been a pretty big success for CCP. However, the PS3 works completely differently, and so does PSN. So, CCP and Sony are now trying to figure out exactly how in-game purchases in Dust 514 will work.
CCP CEO Hilmar Pétursson briefly commented on the ongoing negotiations between his company and Sony Computer Entertainment, which apparently center firmly on how virtual purchases will be conducted in Dust 514. Issues on the table include pricing, the way in which revenue is split between the companies. They’re also discussing a potential retail release for Dust 514, as well as potential ways to link the PS Vita version of the game with the PS3 version and the greater EVE Online universe.
One thing’s for sure – if Sony and CCP can work out a viable method for dealing with in-game purchases, you can expect to see a lot more free-to-play games heading to PSN. Pétursson claims that the two companies are “breaking new ground,” and he’s absolutely right; the agreements made here could dramatically affect the future of PSN, and by extension Xbox Live Arcade.
What do you think of Sony and CCP’s plan to include virtual purchases in Dust 514?
[Edge]

mfdust51The EVE Online and Dust 514 developer takes the lead in bringing microtransactions to the PS3.

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Posted Jan 18, 2012 at 11:32AM EST by Mr Ham Listed in: PS3 Tags: soul calibur v, soul calibur v trailer, Tekken
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soulsmallStory based much?

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Posted Dec 28, 2011 at 3:45PM EST by Listed in: PS3 Tags: Harmonix, rock band law suit, viacom law suit
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The legal battle between Viacom and the creators of Rock Band rages on, with the latest blow being delivered straight to Viacom’s wallet.
Viacom and Harmonix have been in and out of courtrooms for months, trying (and failing) to work out an issue that stems from bonuses paid during the parent company’s acquisition of the small games developer. Both companies are trying to wring high, multi-million dollar settlements out of the other due to this disagreement, but it looks like Viacom is the big loser this morning.
In documents released this week, it was revealed that a private arbitrator ruled that Viacom owes Harmonix and its shareholders a whopping $383 million in unpaid bonuses - a number with which Viacom naturally disagrees.
Here’s a breakdown: In 2006, Viacom acquired Harmonix (and Rock Band). The deal required that Viacom pay big bonuses to Harmonix, with $175 million paid upfront and $150 million paid for Rock Band sales in 2007. However, the company paid no bonuses at all in 2008, and actually demanded that Harmonix return the previous two bonuses. Viacom had to give up Harmonix due to the Rock Band franchise losing money, but Harmonix filed a suit claiming that Viacom still owed $550 million in promised bonuses.
Now we’re just watching the drama unfold. Viacom plans to fight the ruling, which was issued December 19, and is claiming that some evidence was “improperly excluded” from the arbitration hearings.
This one probably has a few months to go and it’s unclear who exactly is right, but Viacom is certainly on the ropes for now. We’ll keep you posted as new details emerge.
[L.A. Times]

mfvia1The legal battle between Viacom and the creators of Rock Band rages on, with the latest blow being delivered straight to Viacom’s wallet.

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Posted Dec 15, 2011 at 11:45AM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, PS3 Tags: gang wars, max payne 3, Rockstar Games
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maxpayne3Not every game needs multiplayer, but the details that have been released about Max Payne 3's "Gang Wars" multiplayer actually sound interesting.

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Posted Dec 9, 2011 at 4:37PM EST by Listed in: PC Gaming Tags: GSC Game World, stalker, stalker 2
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Conflicting stories creates confusion over the future of the STALKER developer.
Early this morning, news broke that STALKER developer GSC Game World had been suddenly shut down, with founder and CEO Sergei Grigorovich breaking the news to staff at a morning meeting. His decision was apparently due to his dissatisfaction with the progress of STALKER 2, though the sources on all of this information are a bit fuzzy – there are even reports pointing to some sort of police investigation.
The company quickly posted a message to its Twitter account stating that it wasn’t closing, but the message has since been deleted. In the meantime, some random guy who claims to have knowledge of the situation is confirming the shutdown, though he has also confirmed he’s not directly associated with the company. So, who knows?
In the meantime, it looks like the future of the STALKER franchise could be in serious doubt. If GSC shuts down, STALKER 2 may never see the light of day – a real bummer considering the game has been in development for over a year.
Have you heard anything new about the GSC drama? Let us know in the comments!
[EDGE]

mfgsc1Conflicting stories creates confusion over the future of the STALKER developer.

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Posted Dec 8, 2011 at 4:57PM EST by Listed in: PS3 Tags: ps3 exclusive, the last of us, vgas
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Sony is pushing the hype machine as hard as it can for the mysterious “Last of Us” project – recent clues indicate the plot revolves around a world-ending virus.
Have you been following the Last of Us drama? First, Sony drops this weird video showing that creepy “mind-control” parasite that has been known to infect ants. Then, they hint that they’ll be announcing a brand new, PS3-exclusive game at this year’s VGAs (frankly, who isn’t announcing something there this year?).
Now, they’ve updated the website for The Last of Us with a couple of images, but neither of them casts much more light on the project than what we already have. The first image shows a forest and isn’t of much use, but the second shows a broken newspaper box (kiosk?) with a front-page story featuring the president giving a speech – the subtitle reads, “millions more are feared dead or infected.”
The Last of Us is generating an insane amount of buzz, and Sony has definitely handled the publicity part of this equation right. But part of me can’t help but think it’s going to be yet another zombie game. I mean, the mind-control parasite is an interesting touch and I’m all for new ideas, but it just doesn’t feel like it’s going to be some sort of mind-blowing revelation.
Then again, I could be wrong (as I usually am). We’ll just have to wait for the VGAs – scheduled for the tenth of this month.
What do you think Sony has up its sleeve?
[Joystiq]

mflastofus1Sony is pushing the hype machine as hard as it can for the mysterious “Last of Us” project – recent clues indicate the plot revolves around a world-ending virus.

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Posted Dec 3, 2011 at 2:00PM EST by Listed in: iPhone Tags: battlefield 3, playstation vita memory, skyrim
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Find out what your fellow QJers are talking about this week, as drama blooms from all corners.
Indie developers take a shot at Nintendo and Sony, GameStop leaked potential Vita memory card prices and Iran has a serious problem with one of the biggest games of the year. These are among the hottest news posts here on QJ, sparking up intense arguments and polite discussion from readers.
If you’re just sitting down for your Saturday reading, we’ve compiled five of the biggest stories from the week right here so you can get up to speed post-haste. Also, as is now Saturday tradition, I’ll be awarding one lucky/unlucky QJ reader the prestigious “Comment of the Week” award.
Without further ado, here’s your:
Should Nintendo and Sony Stop Making Consoles?
Indie and mobile developer Andy Payne thinks that Nintendo and Sony are limiting themselves by making their own hardware and developing software with exclusivity. His recommendation is that they stop worrying about hardware and focus entirely on software, distributing to mobile markets. What do you think?
Iran Bans Battlefield 3
The Iranian government is not pleased with the way Iran was treated in Battlefield 3, to the point of banning the game from sale in their country. The game’s primary offender? A staged attack by U.S. forces against Iran’s capital city of Tehran. There are two sides to this argument – you could argue that Iran is overreacting to a video game, but you could also argue that they’re justified in objecting to the content. Where do you land on this one?
Where and When Should the Next Assassin’s Creed Go?
We know Ubisoft is planning another Assassin’s Creed game, and it looks like they’re turning to their players for advice on where to set it. A leaked survey to fans of the franchise lists several possible locations, including the Victorian British Empire, Medieval China, and even the American Revolution. You can see the full list on the post and add your favorite location in the comments.
PlayStation Vita Memory Cards are Pricey
This is by far the most-commented story of the week – GameStop, using rough Yen conversions, posted prices for the proprietary memory cards that will be available for Sony’s Vita handheld, and gamers are not pleased with the cost. The smallest card, at 4GB, runs $29.99 – a far cry from what similarly sized non-Sony memory cards cost nowadays. Of course, Yen conversion is tricky, so we’ll have to wait on an official Sony announcement before throwing too big a hissy fit.
What is Your Game of the Year?
In this post, QJ writer Tim Curtain poses the question on everyone’s mind: What exactly is the best game of the year. With huge titles like Skyrim, Portal 2 and Skyward Sword on the list, it’s going to be hard for anyone to truly nail down a winner. Dark Souls is making a strong appearance in the comments section, as is Portal 2 – what game would you call the best if you had the chance?
Those are your five most talked about QJ posts for the week. And now it’s time for that very special Saturday ritual – the awarding of Comment of the Week. This week’s award goes to triac for his comment on Skyrim Patch Breaks More than it Fixes:
The CG machine is broken again!
DRAGON BRAIN!
If you don’t understand the comment, click this link and enjoy the next three minutes of your life.
Mash-Up, out!

mfmashup31Find out what your fellow QJers are talking about this week, as drama blooms from all corners.

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Posted Dec 1, 2011 at 6:27PM EST by Listed in: Wii Tags: andy payne, mastertronic, Nathan Drake, uncharted, Zelda
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One indie game developer seems to think the companies would have more success in the mobile market.
Sony and Nintendo are two of the biggest names in the world of console gaming, taking up a large portion of market share. With only three serious contenders available in stores, it stands to reason that two of those contenders would have a major influence on the future of games development. And while both Nintendo and Sony have seen success in their forays into console gaming, the ever-changing games market calls into question the long-term viability of consoles.
Andy Payne, managing director of Mastertronic and indie game developer, believes that it would make more sense for Nintendo and Sony to stop worrying so much about console development and focus instead on mobile devices and tablets. Speaking at a round table event for the Develop in Liverpool game conference, he offered some thoughts on how the two companies can evolve into pure software providers.
The general argument is that holding your biggest names (Mario, Nathan Drake) to one specific console severely limits your market share to people that own that specific console. If Mario games were release on the Android Market, for example, Nintendo could dramatically increase the number of people with access to the titles. Of course, they’d lose the performance guarantees that come with developing a game for one system, and they’d lose a major motivating factor in console purchases.
Payne’s main thrust is that it would be exciting to see Zelda, Uncharted, and all of the other Sony/Nintendo-specific franchises cropping up on a number of devices. Plus, the lack of need for a console would free up developmental and financial resources for both companies. I’m not exactly sure why he left Microsoft out of the loop in these statements, but I assume he feels the same way about Halo and Gears of War.
The big problem that I see with this theory is control – Nintendo and Sony’s games are designed around specific control schemes and require them for ease of play. How deep could the Uncharted experience really be if Sony had to ensure it worked across a number of devices? What about Skyward Sword?
What’s your opinion on Payne’s statements? Do you think we’ll ever see Nintendo, Sony and Microsoft giving up on hardware to focus exclusively on software?
[VideoGamer]

mfnincon1One indie game developer seems to think the companies would have more success in the mobile market.

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Posted Nov 30, 2011 at 10:00PM EST by Harrison E Listed in: PS3 Tags: hardboiled chickens, psn, ratloop, rocketbirds, rocketbirds hardboiled chickens, sian tan yue
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hardboiled01Rocketbirds Hardboiled Chickens is exactly what it sounds like...okay, it's a lot more than that.

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Posted Nov 30, 2011 at 3:34PM EST by Listed in: PoV Tags: Bethesda, skyrim review, skyrim vlog, skyrim wish list
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Let’s talk about some of the things Bethesda could add to Skyrim without breaking the game.
Howdy QJ readers! We’re trying something a little bit different today, with a PoV in the form of a video. I’ve been playing Skyrim for around 30-40 hours and while there is lots to love about the title, there are a few things that seem like they could be improved. This video certainly isn’t a complain-fest, as I think the game stands on its own as is, but just a couple of thoughts on things I’d love to see implemented.
Here’s my Skyrim wish list, in video form:
I wanted to keep the video short, but there are a few other things I would love to see modified in the world of Skyrim. Here they are, in no specific order:
Follower Damage
I appreciate the fact that my loyal follower charges into battle with me, but is it really necessary for them to be vulnerable to my attacks? Combat in Skyrim is sloppy enough – I’ve killed my follower several times despite having my axe lined up directly with an enemy. I understand that killing your follower needs to be possible for the sake of freedom, but in combat it can turn into a real mess. There’s nothing more annoying than completing a tough fight only to accidentally shout your follower to death.
Vendor Selling
Having numerous vendors that only sell one or two types of things is a Bethesda trademark, but it starts to get annoying pretty early in the game. Here’s a quick sample of how my post-dungeon trips go now: Fast-travel to Whiterun, sell weapons and armor to the blacksmith until she runs out of money. Go inside the shop (loading screen), sell to the guy until he runs out of money. Go outside (loading screen), run to the general store. Go inside (loading screen), sell to that guy until he runs out of money. Go outside (loading screen), fast-travel to Markarth (loading screen), repeat. It’s a little much.
Horse Improvements
In addition to the horse problem I mentioned in the video, horses could use a big buff. What’s the point of spending 1,000g on a horse if it runs at the same speed you do? And the bonus carrying capacity is a joke – who is slowly walking all the way out of a dungeon to find their horse? Speaking of which – can we get a horse whistle or something? I can’t count how many times that horse has run off during a fight and I’ve just had to charge on without him after ten minutes of trying to figure out where he went.
Those are my rough complaints/suggestions. I feel like each one could be addressed with a relatively simple in-game fix, but I’m not a developer so I could be dramatically underestimating the complexity.
Do you have any features you’d like to see added to Skyrim? Let us know in the comments.

mfskyrimwishLet’s talk about some of the things Bethesda could add to Skyrim without completely breaking the game.

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Posted Nov 26, 2011 at 10:00AM EST by Listed in: PS3 Tags: ps3 exclusive, Sega, yakuza 4, yakuza 5
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Sega’s decision to push the game out of its normal schedule results in a big win for players.
The Yakuza series, at first, was updated like clockwork. Sega’s initial design for the franchise was a new sequel almost every year, with Yakuza landing in 2006, Yakuza 2 hitting 2008, 3 released in 2009 and 4 in 2010. It’s a release schedule that shouldn’t be unfamiliar to gamers, especially in 2011, the year of thirds.
But Sega elected to push Yakuza 5 out of its release schedule, which at the time had some gamers concerned about the project’s viability. But Sega’s intent with the extra development time is becoming more clear now that some details on the game have been released to the public.
The producer of Yakuza 5, Masayoshi Yokoyama, has indicated that this game is intended to be the San Andreas of its franchise, i.e. a game that dramatically expands on the precedents set in previous games and creates an entirely new experience in the process. Some things remain, like the core gameplay and the fact that the game is a PS3 exclusive, but almost everything else is being rebuilt from the ground up.
The intent of the developers is to include five complete cities in Yakuza 5 – if you’ve played any of the previous titles, Yokoyama indicated that each city will be similar in scale to Sotenbori or Ryuku. He likens the development process to creating five games at the same time, and I wouldn’t doubt him for a second – cities are very hard to build.
There’s still not much info regarding when Yakuza 5 will actually hit shelves, but for now you can assume it’s quite a ways away. Late 2012 or early 2013 are probably the best-case scenarios.
But, it looks like the game that does land will be a more powerful, more interesting and more impressive version of the franchise.
What do you think about Yakuza’s extended development time? Worth it, or too long to wait?
[1UP]

mfyakuza41Sega’s decision to push the game out of its normal schedule results in a big win for players.

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Posted Nov 25, 2011 at 3:34PM EST by Listed in: PC Gaming Tags: i am alive, i am alive pc, stanislas mettra
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After explicitly stating that he wouldn’t be releasing the game to PC, I Am Alive director Stanislas Mettra is backpedaling as fast as he can.
Earlier in the week, we reported on I Am Alive director Stanislas Mettra’s comments regarding the PC version of the game. Citing piracy concerns and taking a few minutes to bash fans of his game for “bitching,” he definitely indicated that a PC version of the game would not be making its way to shelves.
A few days later, of course, and Mettra is singing a different tune.
According to an email he sent out to the gaming press, he’s blaming the statement on English being his second language. What he actually meant, apparently, was that he’d love to see a PC version of the game go live, but he’s just not sure of the feasibility of the project quite yet. He noted that there was no PC version of the game so far, but it’s not off the table forever.
This definitely sounds like an example of a developer’s mouth getting ahead of his brain, and trying to pass off somewhat rude comments to players as “miscommunication” is laughable at best. But, perhaps all of this drama can end in a net gain for PC gamers. Or maybe not. Either way, Mettra should watch what he says if he doesn’t want to anger his fans, especially considering that by his own admission a PC version of the game “is not in [his] hands.”
What do you think of this whole debacle? Should developers be nice to players, or is brutal honesty a necessity in the world of coddled gamers?
[INCGamers]

MFIAMALIV1After explicitly stating that he wouldn’t be releasing the game to PC, I Am Alive director Stanislas Mettra is backpedaling as fast as he can.

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Posted Nov 21, 2011 at 4:00PM EST by Listed in: Xbox 360 Tags: max payne 3, Rockstar Games, rockstar special edition
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Rockstar ups the ante with the Special Edition bonuses for their upcoming slow-mo shooter.
It’s been a while since we last saw Max Payne, and his dramatic return to the world of gaming is creating its fair share of hype. Which is why Rockstar games, smart company that they are, is releasing a pretty sweet Special Edition of the game priced at a mere 100 bones.
Take a look for yourself:
The Max Payne 3: Special Edition box includes quite a few goodies, such as:
10” Max Payne statue
Original “Art” prints
Bullet keychain
Additional multiplayer characters
Additional multiplayer weapons
Game soundtrack
The Special edition will run you $100, but if you want a copy you’d better move quickly - it’s only available for pre-orders placed before January 15 and once it sells out, it’s gone. Of course, there’s probably a few million copies to buy, but don’t drag your feet if you’re dead certain you need a statue of Max Payne.
Do you want a statue of Max Payne?
[Joystiq]

mfmxpaynespec1Rockstar ups the ante with the Special Edition bonuses for their upcoming slow-mo shooter.

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Posted Nov 21, 2011 at 1:00PM EST by Listed in: PC Gaming Tags: Bethesda, Pete Hines, skyrim bugs
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Bethesda is promising to resolve some of Skyrim’s many issues in a patch due next week.
Skyrim has experience great success, but as we’ve stated previously there are a fair number of glitches and bugs floating around in its massive world. I experienced one myself yesterday that resulted in a quest being uncompletable (thankfully fixed after a save and load). People have been clamoring for a fix to the bugs, and VP of Marketing Pete Hines has been getting berated via Twitter for the better part of a week and a half.
Good news for Pete Hines and Skyrim fans everywhere: the game’s first big patch is probably coming next week.
Updating via his Twitter account, Pete Hines confirmed that the latest patch for Skyrim has been submitted  for PS3 and Xbox 360 certification, and there’s a PC patch in the works. He goes on to state that Bethesda is expecting to see the patch land sometime next week – we’ll just have to see if that actually happens.
Some of the issues expected to be fixed include:
Xbox 360’s texture-streaming issue
PS3’s frame rate problem
PC’s random freezes
Certification is a notoriously shifty process, so while Bethesda expects the patches to go live, don’t be surprised if they are delayed by one service or the other. Bugs are a common fixture in Bethesda games – Fallout 3 is still packed with them. But, for the most part, they’re little things.
Beyond my one small inconvenience, I haven’t had too many weird problems. The walls in my house disappeared for a little while, but that’s about the strangest thing. One fix I’d like to see: a dramatic improvement in follower intelligence or resilience.
What’s the weirdest/worst Skyrim bug you’ve encountered?
[Edge]

mfskyrimpatch1Bethesda is promising to resolve some of Skyrim’s many issues in a patch due next week.

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Posted Nov 19, 2011 at 12:00PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Midway Games, New Line Cinema, Rampage, video game movies
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rampageFirst Assassin's Creed, now this?! RAMPAGE!

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Posted Oct 29, 2011 at 3:47PM EST by Listed in: PS3 Tags: Naughty Dog, SCE, uncharted 3
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Sony invests a massive amount of money into marketing Uncharted 3, which is likely the most anticipated PS3 exclusive since the release of the console.
Uncharted 3 has been receiving rave reviews (except, of course, for the one) and looks poised to make a dramatic impact on the holiday season. Launching this Tuesday, Drake’s Deception is one of the hottest titles of the year – especially for Sony Computer Entertainment. With so few games staying exclusively on one console or the other, Sony isn’t about to take a chance on Uncharted by failing to support it with a lavish media campaign.
In an interview with MCV, senior product manager Ian Vinten confirmed that Uncharted is the biggest launch in the history of the company, at least, from their perspective:
“Uncharted 3 is the cornerstone of the PlayStation 3 marketing activity this peak. We are heavily supporting the game as it highlights the kind of rich experiences that are only available on PlayStation. This will be the biggest launch in SCE UK’s history, both in terms of ambition, numbers and spend and will be supported by a marketing budget of around £5 million.”
Admittedly, I’m no expert when it comes to numbers. But £5 million, though it may be the biggest launch budget in Sony history, doesn’t really sound like that much money. Then again, Halo 3 only had about $6.5 million US, so Uncharted looks pretty big by comparison. Either way, Sony is definitely putting its money where its mouth is when it comes to launching Uncharted 3 with as much support as they can muster.
Do you think this large budget is going to give Uncharted 3 the push it needs, or are the people that were going to buy it going to do so regardless of the ad campaign?
Via Industry Gamers

mfunchlaunch2Sony invests a massive amount of money into marketing Uncharted 3, which is likely the most anticipated PS3 exclusive since the release of the console.

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Posted Oct 28, 2011 at 6:59PM EST by Listed in: Nintendo 3DS Tags: 3ds bundles, coral pink, ice white, misty pink, nintendogs + cats, super mario 3d land
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In the midst of all this negative Nintendo news, the company announces brand new bundles just in time for the upcoming holiday season.
It’s been a tough week for Nintendo, but the company is showing no signs of slowing down as it ramps up for a holiday season that could dramatically impact its bottom line. If you live in Europe or Australia, you’ll have the opportunity to pick up one of two new Nintendo 3DS bundles, with each offering having something to do with the Ice White and Coral Pink color variations we’ve been talking about for the last few weeks.
Here’s the rundown on the bundles and what 3DS games you can expect to see:
Coral Pink –Launching November 17 in Australia and 18th in Europe
Includes: Nintendogs + Cats
Ice White – Launching November 18th in Europe only
Includes: Super Mario 3D Land
It’s pretty clear who Nintendo is targeting with the two bundles, and they’ve obviously put some thought into giving parents an easy choice when it’s time to go Christmas shopping. Sadly, we don’t know whether these bundles will show up in North American markets, but Nintendo would be remiss to skip any opportunity to increase the 3DS’s market share. Super Mario 3D Land looks like the better buy – the return of the Tanooki Suit from Mario 3 is all they need to sell me a copy.
The new bundle announcements come hot on the heels of a similar announcement for the Nintendo DSi XL- one Midnight Blue and one Metallic Rose, both including Mario VS. Donkey Kong: Mini-Land Mayhem and Brain Age Express.
Are these bundles going to sell you a 3DS? Like I’ve said before, I’m waiting on a Lite version and, hopefully, Super Mario Galaxy 3D. Without interesting titles, the 3DS is more of a brick than a console.
Also – wasn’t the original color “Misty” pink? What happened?
Via TFTS

mfndspnk1In the midst of all this negative Nintendo news, the company announces brand new bundles just in time for the upcoming holiday season.

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Posted Oct 28, 2011 at 3:16PM EST by Listed in: PS3 Tags: alan pritchard, sega america, sonic generations
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Sega issues a public statement boasting that their new Sonic title has received more pre-orders than any other Sonic game, but is it really a surprise?
Sonic Generations is a hotly anticipated title for old and new gamers alike, promising a return to the franchise’s classic roots of high-speed carnage and lightning-fast level navigation. The series, which celebrates its 20TH anniversary this year, has experienced a number of changes, tweaks and innovations over the years, some less successful than others.
Sega is now claiming that this Sonic game is the most anticipated in the history of the franchise, which they’re measuring by skyrocketing pre-order sales.
Here’s the statement from Alan Pritchard, one of the higher-ups at Sega:
"Sonic Generations is the ultimate title to cap off Sonic's 20th anniversary and we have put our full support behind it with a number of truly amazing initiatives. This year is a milestone for Sonic and we want to make sure this is the best title that Sonic fans, old and new, have been waiting for."
Sega didn’t release any official sales numbers, but thanks to a bit of math and information available at VG Chartz, I count roughly 100,000 pre-orders. That puts the game well below other titles, but is still an impressive haul for an often-troubled franchise. Sonic launches on November 1st, so there won’t be many new pre-orders rolling in.
The real question here is whether it’s actually a surprise that this is the most pre-ordered Sonic game in history. The last true Sonic title, Sonic the Hedgehog, was released for the original Xbox and PlayStation 2 in 2006. Subsequent titles have been spin-offs, Wii exclusives and direct downloads – Generations marks the first new cross-platform, on-disc title in years.
The world of pre-orders has changed dramatically since 2006; it stands to reason that any game released now would have more pre-orders than a previous iteration in the same series.
What do you folks think?
Via Gamasutra

mfsonicpreorder1Sega issues a public statement boasting that their new Sonic title has received more pre-orders than any other Sonic game, but is it really a surprise?

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Posted Oct 27, 2011 at 5:46PM EST by Listed in: MMORPG Tags: BlizzCon, blizzcon 2011, cannibal corpse, corpsegrinder
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The company that’s usually pretty careful about its public image is in hot water over an interview played during the Blizzcon closing concert, one that contains homophobic slurs and profanity galore.
If you made it out to Blizzcon and were lucky enough to catch the closing concert, you may remember a brief video clip played during the performance of Level 90 Elite Tauren Chieftan. The video featured Corpsegrinder, the lead singer of Cannibal Corpse, and generally revolved around his passion for World of Warcraft and insane hatred of the Alliance faction.
You can check the video out here, but be warned that it contains graphic language:
The video, which is packed to the gills with curse words and homophobic slurs like “faggot” and “queer,” was somehow vetted by Blizzard officials and shown to the Blizzcon audience. Naturally, the gay gamer community is fairly upset over the remarks, but more so over Blizzard’s insensitivity to the subject matter. It’s worth noting that the content was censored in the video that played for the audience, meaning most of the words had to be inferred.
All gamers deal with profanity now and again, and homophobic remarks often seem to come with the territory, but there’s a big difference between someone calling you a “fag” in general chat and the game company broadcasting those terms out to the world. Knowing Blizzards in-game chat policy for WoW, it’s surprising they would make public any video that violates their own rules, but perhaps it was just an error in judgment.
The forums are blowing up regarding the video, with numerous threads of complaints and a few weak “it was a joke” apologies from Blizzard staff. The most recent update involved locking all previous posts and providing this snippet to forum members:
“Thank you everyone for your feedback regarding the closing night performance at BlizzCon. While we had some other messaging worked up we were going to post, the members of band wanted to instead address it themselves:
Hey guys, we read and heard all the feedback from BlizzCon this year. The Corpsegrinder bit was never intended to be taken seriously. We are sorry that we offended anyone; everything at our shows is just meant in fun. Thank you all for speaking up. We’ll definitely keep this in mind for future shows.
Our humblest apologies,
Level 90 Elite Tauren Chieftain”
The drama is still ongoing, so we’ll see what ends up happening. There’s not much Blizz can do besides apologize, but some players are definitely upset.
What do you think is the appropriate response?
Via Gay Gamer

mfblizzcon1The company that’s usually pretty careful about its public image is in hot water over an interview played during the Blizzcon closing concert, one that contains homophobic slurs and profanity galore.

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Posted Oct 22, 2011 at 5:18PM EST by Listed in: PC Gaming Tags: level editor, portal 2, valve
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Valve continues their legacy of awesome and free downloadable content by giving Portal fans a way to make their own levels right in the game engine.
The Portal 2 authoring tools have been available for some time, but if you’re like me you probably downloaded them, installed them, fired them up and then immediately shut them off once you realized how overwhelming it would actually be to build a level in the editor. I’ve always loved Halo’s Forge mode, but the authoring tools for Team Fortress and Portal have remained a little out of my league.
It looks like Valve is hoping to change all that, recently announcing that their next bit of downloadable Portal 2 content would include an in-game editor. Valve also indicated that you’ll be able to design levels for both single player and co-op, opening up the depth of design pretty far for amateur level builders. The thought of building a co-op Portal level is absolutely insane to me, but perhaps there are some passionate gamers out the
If you’re not into creating your own levels but still want to get some new challenges for your Portal gun, you’ll be able to play any levels created by users, as well as vote on them based on how much you enjoyed your experience. With a robust player community, this is sure to lengthen the shelf life of the Portal series dramatically – as long as there are new puzzles to solve, you’ll always have something to look forward to.
Are you going to experiment with the Portal 2 level editor? It drops early next year.
Via Giant Bomb

mfportal21Valve continues their legacy of awesome and free downloadable content by giving Portal fans a way to make their own levels right in the game engine.

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Posted Oct 19, 2011 at 6:00PM EST by Listed in: MMORPG Tags: ccp, dust 514, Eve Online, world of darkness
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The EVE Online developer claims it spread itself too thin on unproven projects and now needs to focus more on the EVE universe.
CCP is, in my opinion, an excellent developer. They are incredible at working with their community, and for that they deserve a top slot in the upper-echelon of game development studios. However, I would wager I wasn’t alone when I felt skeptical about the prospects of their new titles, Dust 514 and World of Darkness.
It appears CCP didn’t feel too great about those new properties either and after taking a hard look at its development principles and business model, has decided to dramatically cut back staff and focus more exclusively on keeping EVE alive and well. The studio wants gamers to know that development on both World of Darkness and Dust 514 is slated to continue, but I’m getting a bad sensation that at least one of the projects will eventually be scrapped.
Here’s part of the official statement:
As we reexamine our outward relations, we are also taking time to reevaluate our internal goals. In doing so, we have come to the conclusion that we are attempting too many things for a company our size. Developing EVE expansions, DUST 514 and World of Darkness has stretched our resources too thin.
Rather than allowing this to persist, we have made the decision to sharpen our focus. Sadly, this means reducing our staff. We estimate that around twenty percent of global positions will be affected by this process. These will be predominantly in our Atlanta, GA office, although select positions in our Reykjavik, Iceland office will be affected.
We are very sad to lose some of our talented and dedicated colleagues to this necessary process. Naturally we are making every effort within our means to help them find alternative employment. Decisions like these are difficult for all those involved and extraordinarily sad for all of those whose lives are affected.
Following this reorganization, we must do a better job by focusing on these priorities:
For the immediate future, our mission is to enrich the vast EVE Universe by strengthening the continuous development of EVE Online while preparing to bring DUST 514 to market on the PS3. We do this in order to realize our ambitious and challenging plan of joining the two in a cross-platform, truly massive online world.
World of Darkness will continue development with a significantly reduced team. This team will continue to iterate and expand on the gameplay and systems they have designed. We will also redeploy creative teams in Atlanta to support the launch of DUST 514.
It sounds like CCP is dedicated to bringing both titles to fruition, so hopefully they can see it through. EVE completely changed the way a multiplayer game could function and was one of the first titles in which you could turn being a bad man into a good living – a real change from the imagined individuality of other MMOs.
Do you think these layoffs indicate tough times for CCP’s games, or are they merely a natural step back from a company that overstepped its means?
Via GameSpy

mfccp1The EVE Online developer claims it spread itself too thin on unproven projects and now needs to focus more on the EVE universe.

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Posted Oct 16, 2011 at 9:00PM EST by Tim Curtin Listed in: PC Gaming Tags: indiestone, lemmy rant, project zomboid
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zomboidlogoSome people just want to watch the world burn? Ironically, that's kind of what the Zombies do in Project Zomboid.

 

Independent developer, Indiestone, was burgled over the weekend, losing laptops, update code and one of the creators losing his mind on his twitter for a few hours.

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Posted Oct 16, 2011 at 2:00PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: ff14, Final Fantasy, final fantasy xiv, Square Enix
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square_enix_logo_100_thumbConfirmed for Q3 of 2012 is the highly anticipated next sequel...but will it be the Final Fantasy?...probably not. It's just a re-release...

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Posted Oct 14, 2011 at 3:24PM EST by Listed in: PS3 Tags: final fantasy xiv, lodestone, square-enix
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The latest Final Fantasy MMO is finally making its way to your home console, but maybe not as soon as you think.
It’s been a year since the original launch of Final Fantasy XIV, and while a PlayStation 3 version was promised by Square-Enix, we haven’t heard much regarding when that would actually happen. Things have been tough on the game as of late, but Square is finally ready to go ahead with the PS3 release – in 2012.
The current target date for Final Fantasy XIV’s PS3 release is next October, so roughly two years after the game originally hit shelves. The statement on the game’s official website is a bit hard to understand; they’re apparently considering the PS3 release a “new” version of the game, representing all the improvements of the last few months.
Things are also going to change for players that are already enjoying the game, in the form of a switch from a free-to-play model to the more familiar subscription-based payment plan we normally see out of big MMOs.
Here’s a quote from the release outlining what you can expect:
“Following the results of the development and operations teams’ efforts, together with the release of the overall plans for the game’s future, we will bring the unbilled period to a close between late November and early December of 2011, and thereafter introduce our subscription-based billing system. Further details will be sent to the email address players submitted at the time of their FINAL FANTASY XIV account registration, and will also be posted on the Lodestone at a future date.
Needless to say, with the onset of the subscription-based billing system, operation and development of the game will proceed, and updates will continue to be released regularly as they have been. Between now and release of the new FINAL FANTASY XIV, we will do as much as possible by way of fine-tuning the game and adding new content. Our focus will be on the theme of a story that can only be experienced in the here and now, and the dramatic changes to Eorzea will be incorporated into that storyline. Each update will deliver an unprecedented and unrepeatable game experience. For those of you continuing to play, I promise that the release of these updates and the eventual transition to the new FINAL FANTASY XIV will both come smoothly and seamlessly.”
The statement from Square is very, very long and contains a massive amount of information regarding changes to the game. If you’re a FFXIV player and you’re passionate about the game, it’s probably in your best interest to check it out in full.
I’m curious to see how the large community of Final Fantasy XIV players react to this news – does anyone think moving to a subscription plan is a bad move? It seems like taking something that was once free and asking people to pay for it a year later is a surefire way to encourage them to find a new game.
Then again, once you have a year invested in an MMO, maybe you’d rather pay than leave your friends and characters behind. What do you think?
Via RPG Site

mfffxivps31The latest Final Fantasy MMO is finally making its way to your home console, but maybe not as soon as you think.

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Posted Oct 11, 2011 at 7:03AM EST by Mabie A. Listed in: PC Gaming Tags: Blizzard, China, NetEase
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We all know how tough it is to break into China's gaming industry. That's why when word leaks out of a supposed event by none other than WoW-makers, Blizzard, tongues are sure to be set wagging.
According to the insider, a local gaming event hosted by Blizzard, along with their Chinese partner NetEase, willl be held in over 10 cities in the country. Details remain to be very scarce, but it is also believed that Heart of the Swarm and Diablo III will also be present at the event, probably to ease their welcome into the Chinese territory.
If this does pan out, then it's going to be a huge milestone for Blizzard, considering all that drama that went down with China on World of Warcraft in the past. Nonetheless, it's undoubted that the Chinese love their WoW. See, even their prisoners are reportedly gold farming inside their prisons.
Via [China Game]
wowlogo

According to the insider, a local gaming event hosted by Blizzard, along with their Chinese partner NetEase, willl be held in over 10 cities in China.

 

 

 

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Posted Oct 11, 2011 at 1:16AM EST by Mabie A. Listed in: PS3 Tags: Naughty Dog, uncharted 3
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Unfortunately, no level cap increase will be happening for Uncharted 3, contrary to reports last week indicating such.
Naughty Dog Community Moderator EvangM clarified the misunderstanding in their offical forums, saying thus:
"There was some communication and a blog post was authored which mentioned that there would be an increase in the level cap along with new maps.
The new maps will still be deployed later today, but there will be no level cap increase during the Subway/ Uncharted 3 Multiplayer Experience. Sorry for the confusion, hope this clears things up."
That's too bad for those who had their hopes up for this. Nonetheless, this certainly doesn't make Uncharted 3 any less of a good game.
Anyway, Uncharted 3 is set to come out on November 1st, just literally a couple of weeks away, and should feature the PSN Pass. There's also a mini-TV drama series coming from Sony Japan.
Via [The Paranoid Gamer]
uncharted3-thumb

Unfortunately, no level cap increase will be happening for Uncharted 3 beta, contrary to reports last week indicating such.

 

 

 

 

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