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Downs Search Results

Your search for Downs located the below Downs Search Results. The Downs Search Results are returned from stories QJ publishes stories covering Downs news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 23, 2012 at 2:01PM EST by Todd B Listed in: MMORPG Tags: BioWare, EA, Star Wars, swtor, the old republic
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SWOTLAYOFF1Star Wars: The Old Republic is losing subscribers. It’s also losing employees, starting now.

 

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Posted May 23, 2012 at 11:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: max payne 3, nba 2k13, Take-Two Interactive, xcom
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take-two_-logo_-031009-580pxFinancial reports usually contain nothing but boring crap. But when you're talking about Take-Two's financial reports you can find some interesting stuff regarding games you love/hate.

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Posted May 14, 2012 at 10:00AM EST by Brett Huffman Listed in: PS3 Tags: Naughty Dog, uncharted 3, uncharted patch 1.1.1
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uncharted-3-multi1Naughty Dog has put out a video talking about their new Uncharted 3 patch. If you ragequit, you lose. If you have crappy Internet that disconnects you, you lose.

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Posted May 8, 2012 at 12:55PM EST by Todd B Listed in: PSP, PS3 Tags: burnout revenge, EA, fifa 10, need for speed pro street, rock band, Ubisoft
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ROCKBAND31EA lit an Internet fuse when it tried to shut down the iOS version of Rock Band. But isn’t it their right?

 

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Posted Apr 21, 2012 at 2:00AM EST by Mr Ham Listed in: PC Gaming Tags: battle.net, beta, diablo 3, diablo beta, diablo iii, free to play
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diablo3_thumbOnline gaming is pretty popular, even moreso when it's free, and as the title eludes to, Diablo III is ready to get freaky with you tonight. And tomorrow night. Even a bit on Sunday.

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Posted Apr 2, 2012 at 12:50PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Monolith Productions, the hobbit video game, warner bros
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monolith prodsThe makers of F.E.A.R. and Gotham City Impostors may be working on two Hobbit games for the movies coming out this year and next. Is it bull$#!% or not?

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Posted Mar 19, 2012 at 12:15PM EST by Brett Huffman Listed in: PSP, Wii, PS3, PC Gaming, Xbox 360 Tags: EA, ea server shutdowns, ea service updates, Electronic Arts
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ea-logoEA and their servers: Always searching for new and exciting ways to piss people off.

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Posted Mar 19, 2012 at 10:30AM EST by Harrison E Listed in: PC Gaming Tags: competition, digital distribution services, notch, origin, Steam
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notchyNow where's that torch and pitchfork of mine...craft.

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Posted Mar 13, 2012 at 2:33PM EST by Todd B Listed in: MMORPG Tags: BioWare, EA, Star Wars, swtor, the old republic
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swtofr1Play the popular new MMO without spending a dime. For a few days, anyway.

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Posted Feb 27, 2012 at 1:15PM EST by Brett Huffman Listed in: PoV Tags: gotham city impostors, Monolith Productions, warner bros
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frustrated_gamer_1We like to ride our favorite developer's collective asses when they give us a buggy game, but occasionally one of them gets it right.

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Posted Feb 23, 2012 at 3:28PM EST by Harrison E Listed in: PS3, iPhone, iPad, Xbox 360 Tags: iron monkey, mass effect 3, mass effect infiltrator, me3 android, me3 ios, me3 preview
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me3-bannerHarrison E attended the Mass Effect 3 event and talked to the creators of Mass Effect Infiltrator, Iron Monkey

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Posted Feb 9, 2012 at 4:00PM EST by Mr Ham Listed in: PS3 Tags: dara o briain, heavy rain skit, kumail nanjiani, video game standup, videogame comedy
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daraWill this one day be a common genre for comedians? I bloody well hope so.

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Posted Feb 6, 2012 at 9:25AM EST by Listed in: Xbox 360 Tags: nintendo sales, playstation 3 sales, ps3 sales, wii sales, wii u sales, xbox 360 sales
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Microsoft’s console is named the best-selling gaming hardware of last year.
The Xbox 360 has long coasted in the second-place slot for hardware sales, just being Nintendo’s massively successful Wii. But the Xbox 360 has been steadily closing the gap, thanks in large part to a lineup of strong games, the success of Kinect and an ever-shrinking price tag.
2011 seems to have been the year of Xbox, with Microsoft moving 14.9 million 360s. Surprisingly, the PS3 beat out the Wii as well, moving 14.1 million units. The Wii, still going strong but on the downslide, sold 10.33 million.
These figures seem to hold up during the holiday rush as well – Microsoft moved 8.2 million Xboxes to Sony’s 6.5 million PS3s and Nintendo’s 5.6 million Wiis. It’s worth noting that the Wii is still way ahead of the other two consoles in terms of lifetime sales, with 95 million units sold. For comparison, the PS3 has sold 62 million, and the 360 has sold 66 million.
These numbers come at a time when everyone is focused on the next console generation. The Wii U is set for launch this year, with the new Xbox and PlayStation soon to follow. 2011’s numbers indicate that the contest is really anyone’s to take.
[Game Informer]

mfxboxsal1Microsoft’s console is named the best-selling gaming hardware of last year.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 24, 2012 at 8:13AM EST by Brett Huffman Listed in: Xbox 360 Tags: Microsoft Points, xbox live, zune
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xbox-live-logoThe convoluted exchange system may be gone by the end of the year.

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Posted Jan 13, 2012 at 1:30PM EST by Listed in: MMORPG Tags: firefall, red 5, sopa
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Another developer goes on the record against the controversial bill, this time by taking their game offline.
SOPA resistance continues to mount across the gaming world, with more and more developers willing to take an official stance against the bill. Red 5 Studios, however, is going above and beyond the traditional press release and is instead shutting down the official Firefall beta servers on January 18.
The shutdown corresponds to other internet blackout events scheduled to protest SOPA – sites like Destructoid and Reddit will also be offline for the duration of the day. CEO Mark Kern noted that Firefall would remain offline for 24 hours, and that Red 5 is “ashamed” of the ESA for supporting such obviously damaging legislation.
He also stated that Red 5 would not be attending E3 unless the ESA is willing to reverse its stance on SOPA. The odds of that are pretty low, but it’s still nice to see a developer willing to speak its mind and take a firm stance. Kern believes that SOPA will not only be harmful to individual gamers, but to small development studios without the financial resources to defend themselves against “unwarranted shutdowns.”
If you want to learn more about SOPA, check out this website: American Censorship
[ShackNews]

mffire1Another developer goes on the record against the controversial bill, this time by taking its game offline.

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Posted Jan 7, 2012 at 11:45AM EST by Mr Ham Listed in: iPad, Xbox 360 Tags: microsoft refund, xbla scam, xbox live
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2passsmallBeen scammed on Xbox Live? No worries!

 

 

 

 

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Posted Jan 2, 2012 at 12:30PM EST by Mr Ham Listed in: iPhone Tags: Apple TV, apple tv mobilex, ios homebrew
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iossmallThis new demo video shows something of interest to you iPeople.

 

 

 

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Posted Dec 26, 2011 at 4:00PM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, iPhone, PS3 Tags: batman: arkham city, skyrim, top games of 2011, uncharted 3
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game-of-the-year-2011IGN asked a few legendary developers what their favorite games of 2011 were and their answers are pretty interesting.

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Posted Dec 15, 2011 at 12:00PM EST by Harrison E Listed in: PS3, Xbox 360, PoV Tags: Digital Reality, psn, review, skydrift, xbla
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skydrift-review-combatHarrison E takes to the skies in the new aircraft racer Skydrift. But will it take flight or crash and burn?

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Posted Dec 14, 2011 at 9:00AM EST by Harrison E Listed in: PS3, Wii U, Wii Tags: portable tablet, THQ, wii u and udraw
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thqlogoTHQ is drawing up new plans as they axe the uDraw team.  But with the Wii U coming, why?

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Posted Dec 11, 2011 at 8:17AM EST by Harrison E Listed in: PC Gaming Tags: GSC Game World, shadow of chernobyl, stalker, stalker 2
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Leaked Stalked 2 Art

The Stalker Developers may be closing down, was this what they were working on?
The Stalker series is known for having some of the most realistic style of gameplay this side of Minecraft. The game drops you in a nuclear ravaged wasteland and shakes you till you cry in the middle of a country side surrounded by nuclear powered dogs. The game's subsequent releases such as Clear Sky opened up the game even further to what was going on in the radioactive landscape, but a sequel is what most people were hankering for.
Now with rumours of GSC closing down it may be that those holding out for Stalker 2, may be holding out forever. The news so sudden, most people think that may be just a downsizing of the company, but it may be the final notice for GSC Game World. I feel bad because the Stalker series was so fantastically detailed and difficult, more games should have learnt from STALKER rather than move away from it.
Anyway, the original game is still fairly cheap on Steam and here are some leaked art for the game thanks to the guys at Rock Paper Shotgun...
If this is the end of GSC Game World, it's gonna be a damn shame that a game that could have looked like this will never be made.

stalker1The Stalker developers may be closing down.  Was this what they were working on?

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Posted Dec 8, 2011 at 5:15PM EST by QJ Staff Listed in: iPhone Tags: Chrono Trigger, chrono trigger iphone, chrono trigger released
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chrono2Square Enix sure does know how to please their fans.  Own an iPhone? Like Chrono Trigger? If the answer to those is yes and yes, then you’re in luck.

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Posted Dec 6, 2011 at 1:45PM EST by Brett Huffman Listed in: PS3 Tags: the darkness ii, the darkness ii vendettas
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the_darkness_ii_coverThe Darkness was a critically-acclaimed game when it came out in 2007, but the downside that no one could ignore was the atrocious multiplayer. So when The Darkness II was announced, everyone wondered what the developers' multiplayer stance would be - now we know.

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Posted Nov 30, 2011 at 5:03PM EST by Listed in: Xbox 360 Tags: Activision, battlelog, call of duty, cod elite, modern warfare 3
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If you want to be take advantage of CoD Elite Founder bonuses, today’s your last day to register.
Call of Duty Elite has seen its share of ups and downs. While the PC version is still on some vague horizon and the console versions have experienced crashes and other access problems due to huge surges in demand, the service has proven successful beyond Activision’s wildest dreams. Millions of players have signed up to take advantage of the features the service provides.
Every player that signs up for CoD Elite before the end of November is given what Activision calls “Founder” status. Founder status comes with a few specific perks, including an in-game title, in-game emblem, weapon camo, clan XP and special contests and prizes.
If you’re really into Modern Warfare 3, or Call of Duty in general, CoD Elite is an excellent service for you. Even if you don’t earn Founder status, you’ll still have access to all of the basic features offered by COD Elite. But you can still get in on Founder bonuses if you register before the calendar rolls over to December 1st.
Of course, there’s one other method for getting into the Founders club after the deadline: spending more money. If you pick up the Modern Warfare 3: Hardened Edition, you’ll be grandfathered into the Founder’s club regardless of when you register.
There’s no info available on how this impacts PC owners, since Elite isn’t live for them quite yet. I’m trying to get someone at Activision to give me a statement or update – we’ll see.
Are you enjoying Elite so far? How does it compare to Battlelog?
[IGN]

mfelite1If you want to be take advantage of CoD Elite Founder bonuses, today’s your last day to register.

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Posted Oct 19, 2011 at 7:00PM EST by Listed in: Xbox 360 Tags: EA, Madden, nfl blitz
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EA brings back the long dormant, ridiculous football game, complete with an NFL license.
NFL Blitz was ridiculous. 30 yard downs, no penalties, super-long passes and the occasional flaming football. I liked the Blitz franchise so much that it completely ruined my ability to play any other football games, since apparently 60-yard passes aren’t what you’re supposed to try on every play in Madden.
Thankfully, people that are terrible at Madden have something to look forward to – a new NFL Blitz title.
EA recently announced that the game would be showing up on Xbox Live Arcade and PSN as a direct download title sometime in January (just in time for the Super Bowl!), and will maintain many of the identifying features fans used to love. NBA Jam announcer Tim Kitzrow is already on-board to call the play-by-play, and the game apparently includes a new mode featuring zombies and monsters. From all estimations, Blitz is aimed at becoming the ultimate throwback arcade football title.
Sounds like Blitz to me. This is just the most recent in a long line of old games made new – Duke Nukem, Ocarina of Time, Final Fantasy Tactics – and it will be interesting to see how the nostalgia plays out. As we’ve seen in the last year or so, some games hold up well to our personal memories, while others fall horribly short and make us wish we had never trusted the developer in the first place.
Look for NFL Blitz on PSN and Xbox Live Arcade January 3.
Are you as excited as I am to play a new Blitz game, or do you feel like the series is too dated to be relevant? It does seem lazy to keep reviving old franchises; video games are becoming the new film industry.
Via IGN

mfblitz1EA brings back the long dormant, ridiculous football game, complete with an NFL license.

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Posted Oct 10, 2011 at 3:54PM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: Agent 47, Eidos Interactive, hitman, hitman absolution
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hm5teaserHitman Absolution is now more about life than death.

 

 

 

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Posted Oct 9, 2011 at 7:11AM EST by Ryan F. Listed in: PC Gaming Tags: left 4 dead 2, patches, Steam, valve
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l4d2_thumb2A new encore mutation have returned to Left 4 Dead 2 this week that will have you blasting the infected to shreds using the ultimate gun with unlimited amo.

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Posted Oct 5, 2011 at 12:06PM EST by Mabie A. Listed in: PS3, PC Gaming, PoV Tags: id Software, opinion, rage
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We first heard of Rage officially back in 2007. It took a pretty long while in development, and considering that it only came out a couple of weeks back - September 13th, 2011, to be precise - it's all understandable why people would come to expect topnotch quality, nothing less.
Setting aside the conflicting verdict of gamers and critics alike, though, did id Software brought this dilemma of high expectation upon themselves when they announced the game too early? According to id Software's Tim Willits, it "doesn't matter."
"The thing is John [Carmack] loves talking about cool stuff. At the end of the day, it doesn't matter. For us, now we're right around the corner and doing these events, the game's looking great, plays great. Whatever you're talking about it early or you talk about it late or you announce this or you announce that or you have this campaign or that campaign, all it comes down to is the game's fun. And the game's a heck lot of fun."
That's true, of course, insofar as ultimate considerations are concerned. If you remember, Polyphony Digital's Gran Turismo 5 also took way too long in the kitchen, much to the frustration of its loyal awaiting fans. Five years it stayed, there, yes, it did. But when it did come out, it did so with much hullaballoo and all the fanfare that Polyphony and Sony could afford. More importantly, it did live up to the hype, and the five-year waiting scheme for the game ended up being a legend of sorts.
The downside to announcing a game literally years ahead of its time, however, is that it keeps gamers at a sort of stale standstill. They're just waiting for the game to come out, they're being teased constantly (sometimes all too rarely), and the few bits of breadcrumbs offered to them end up not satisfying at all. If the game is hyped well enough, then the publishers need not worry because the curiosity will manage to sustain itself.
If the pacing is not timed properly however (i.e. when to go into radio silence, and when to come out with a deluge of information), then you end up with a game practically forgotten. Or if not forgotten, it's taken so long, people have lost interest in it anymore. Say, like Alan Wake.
Anyway, if id Software is happy with how Rage turned out, then so be it. Maybe it really was just because John Carmack couldn't keep a pretty secret to himself. He probably had an inkling how big a thing Rage could get, and so he didn't waste any more time keeping it a secret. They did take their precious time getting it out, though.
In the end, however, and as Tim Willits would like to put it, Rage came out with guns ablazing, and delivered the goods worth the wait. That's what they said, though. What about you? Was it worth all those years of hype?
Via [VG247]
rage-box-thumb

Did id Software brought this dilemma of high expectation upon themselves when they announced Rage too early?

 

 

 

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 26, 2011 at 4:32PM EST by Harrison E Listed in: Xbox 360 Tags: 360 exclusive, chart topping hits, cliffy b, Epic Games, gears of war 3
Ó

gears-of-war-3-castGears of War 3 launches and tops the charts but will it continue?

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Posted Sep 23, 2011 at 5:14PM EST by Carl B Listed in: PC Gaming Tags: flying wild hog, hard reset, patch
Ó

Hard-Reset-PC-Game4Patch 1.01 for Hard Reset has been released an we have all the details.

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Posted Sep 23, 2011 at 12:43AM EST by Harrison E Listed in: Xbox 360, , PS3 Tags: battlefield 3, bf3, DICE, ea games, ps3 exclusive
Ó

bf3logo Exclusivity in my war game, how absurd.

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Posted Sep 22, 2011 at 6:30PM EST by Carl B Listed in: PoV Tags: HAL, kirby, mass attack, Nintendo
Ó

kirby_mass_attack-boxartGears of what? It's Kirby time.

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Posted Sep 18, 2011 at 4:13PM EST by Karl B. Listed in: MMORPG Tags: Canada, news, rogers communications
Ó

rogers-logoOnline gamers in the country can start heaving a sigh of relief.

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Posted Sep 8, 2011 at 3:38PM EST by Carl B Listed in: PS3 Tags: cloud computing, physical media, THQ
Ó

cloud_computingTHQ is the latest publisher to predict the death of physical media.

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Posted Sep 8, 2011 at 4:23AM EST by Ryan F. Listed in: PC Gaming Tags: patch, southpeak games, Steam, two worlds ii
Ó

two-worlds-2-thumb

SouthPeak Games has released a new patch for the epic action-RPG, Two Worlds II.

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Posted Sep 7, 2011 at 12:50AM EST by Ryan F. Listed in: Nintendo 3DS Tags: expansion slide pad, monster hunter tri g, Nintendo, tgs 2011
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3ds_attachmentAll prepped up and ready to accompany the upcoming 3DS Monster Hunter game.

 

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Posted Sep 6, 2011 at 1:54AM EST by Ryan F. Listed in: PSP, Nintendo DS, Nintendo 3DS, PS3 Tags: ace combat, Namco Bandai, one piece: pirate musou, soulcalibur v, tgs 2011
Ó

namcobandaiNamco Bandai has unveiled a pretty extensive range of titles for next week's Tokyo Game Show.

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Posted Sep 1, 2011 at 9:50PM EST by Ryan F. Listed in: PSP, Xbox 360, Wii, PC Gaming, PS Vita, PS3 Tags: Capcom, Sega, tgs 2011
Ó

asuras_wrathFrom Asura's Wrath to Shinobi 3D, check out what's in store from both companies respective Tokyo Game Show lineup.

 

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Posted Sep 1, 2011 at 3:33AM EST by Ryan F. Listed in: PSP, PS3, PS Vita Tags: news, Sony, tgs 2011
Ó

ngp-right-analog-thumb

Check out Sony's lineup for the upcoming Tokyo Game Show.

 

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Posted Aug 31, 2011 at 12:41AM EST by Ryan F. Listed in: PSP, Xbox 360, PS3, Wii, iPhone, Nintendo 3DS Tags: chaos rings 2, dragon quest collection, final fantasy type-0, final fantasy xiii-2, itadaki street wii, kingdom hearts 3d, slime mori mori dragon quest 3, Square Enix, tgs 2011, theatrhythm final fantasy
Ó

square-enix-logo-thumbIncludes Kingdom Hearts 3D, Final Fantasy Type-0 and Final Fantasy XIII-2.

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Posted Aug 27, 2011 at 4:25AM EST by Ryan F. Listed in: PSP, Xbox 360, PS3, Nintendo DS, Nintendo 3DS, PS Vita Tags: ar combat digi q, asphalt injection, Konami, mahjong fight club, new little kings story, tgs 2011, vita
Ó

konami-logo

Confirms New Little King's Story for the PlayStation Vita.

 

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Posted Aug 24, 2011 at 6:58PM EST by Karl B. Listed in: PoV Tags: Microsoft, xbox live
Ó

360-ringsBeing reluctant to release a downloadable game just because you didn't get first dibs sounds a bit counter-productive.

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Posted Aug 19, 2011 at 12:58AM EST by Ryan F. Listed in: Xbox 360 Tags: chris lewis, Japan, kinect, Microsoft, tgs 2011
Ó

360-rings

It's no secret that Microsoft has struggled in the east, with both the Xbox and Xbox 360 failing to find a rightful audience in the Sony and Nintendo dominated market.

 

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Posted Aug 7, 2011 at 10:04AM EST by Karl B. Listed in: iPhone Tags: app store, final fantasy tactics: war of the lions, Square Enix
Ó

fft-iphone-thumbThose who remain undecided about the game might want to check out this new release trailer.

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Posted Jul 22, 2011 at 12:06AM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: Capcom, street fighter x tekken
Ó

This cinematic trailer for Street Fighter X Tekken packs a whopping punch. It's just one of the many soon to be epic showdowns in this PS3-Xbox 360 title, that's for sure.
This trailer fetures King and Murdock going up against Hugo and Poison. It runs for just a little under two and a half minutes, but that's all you'll need at this point to get you geared up for this fight.
Street Fighter X Tekken is so far expected to come out on Q1 of 2012. Making a special appearance, too, is none other than Cole McGrath of inFamous.
streetfighterxtekken-cole-thumb

This cinematic trailer for Street Fighter X Tekken packs a whopping punch.

 

 

 

 

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Posted Jul 20, 2011 at 9:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

This week's European PlayStation Store update is now live folks, bringing a slew of new contents, special offers and more.

 

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Posted Jul 20, 2011 at 5:00PM EST by Carl B Listed in: Xbox 360 Tags: fable, tak saito, the journey, unreal 3
Ó

Fable-The-Journey-Story-DetailsArt style is massively important in today's industry of near photo realistic games, but it isn't so easy on the Unreal 3 engine.

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Posted Jul 20, 2011 at 6:37AM EST by Ryan F. Listed in: PC Gaming Tags: Blizzard, patch, starcraft ii
Ó

starcraft-2-thumb

Blizzard has released a new patch for StarCraft II: Wings of Liberty, updating their real-time strategy sequel to version 1.3.5.

 

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