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Cut the rope Search Results

Your search for Cut the rope located the below Cut the rope Search Results. The Cut the rope Search Results are returned from stories QJ publishes stories covering Cut the rope news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 20, 2012 at 12:03PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Activision, amazing spider-man, beenox
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spidermanEvery uber-cool game has to have its own version of bullet-time nowadays. Spider-Man's is called "Web Rush" and it involves all sorts of flippity-floppity goodness.

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Posted May 11, 2012 at 12:25PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Atlus, cyanide studios, game of thrones
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game_of_thrones_screenshots_2Bad translation aside, these guys from Cyanide prove that they've been way into Game of Thrones long before most of the rest of us. Thankfully, they aren't in costume.

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Posted Apr 30, 2012 at 4:30PM EST by Brett Huffman Listed in: PS3 Tags: god of war multiplayer, god of war: ascension, sony santa monica
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gow_ascension_mpI'm the biggest advocate for multiplayer, but these details are fairly underwhelming. That being said, it is God of War.

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Posted Apr 28, 2012 at 6:30PM EST by Demonchild Listed in: PS3 Tags: bluray, emulation, Exploit, game backups, hack, homebrew, playstation 3 homebrew, ps3 homebrew
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blu-rayPS3 owners who are looking to get game backups and homebrew going on the latest firmware, you'll have to hang in there a little bit longer... Maybe.

 

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Posted Apr 5, 2012 at 1:00PM EST by Harrison E Listed in: PS3 Tags: Activision, prototype, prototype 2, Radical Entertainment
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prototype2_thumbRadical Entertainment heard how people felt about Prototype, but what have they changed for the sequel?

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Posted Apr 3, 2012 at 11:00AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Deep Silver, Piranha Bytes, risen 2: dark waters
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risen-2-logoBy now, you know what to expect from these Risen 2: Dark Waters videos: pirates, swordplay, voodoo, ghosts - yeah, all that. Deep Silver likes to release them in packs, apparently.

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Posted Mar 30, 2012 at 5:15PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Sega, sega cancellations, sega layoffs
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sega_logoIn what will not likely be a surprise to many, Sega has lost a lot of money and they are going to start laying people off. Of course, this means many forthcoming games are going to be canceled. Yeowch.

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Posted Mar 29, 2012 at 10:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Activision, High Moon Studios, transformers: fall of cybertron
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transformers-fall-of-cybertron-logo-640x325One of the guys at Dark Moon says that they "needed to prove that Transformers games could be good" with their first game. Well, they did that. Check out what they've come up with next.

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Posted Mar 28, 2012 at 6:30PM EST by Harrison E Listed in: MMORPG, PC Gaming Tags: browser gaming, browser mmorpg, browserquest, Firefox, html5, mmorpg, Mozilla
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mozillalogoGot Firefox? Chrome your Google and become an internet explorer in Mozilla's, Browser Quest!

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Posted Feb 15, 2012 at 9:00AM EST by Harrison E Listed in: PC Gaming Tags: diggles, dredmor, dungeons of dredmor, gaslamp games
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gaslamp_logoCreators of Dungeons of Dredmor spoke with Harrison E this week about their awesome dungeon crawler, writing for games and their upcoming secret project codenamed Odin...

 

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Posted Feb 13, 2012 at 3:00PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: BioWare, EA, mass effect 3
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mass-effect-3No, "going gold" in this case doesn't mean it's sold half a million copies (or pre-orders, I guess), but that it's ready to go to press. Plus, there's a new trailer without the male model version of Commander Shepard.

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Posted Feb 13, 2012 at 11:00AM EST by Harrison E Listed in: PC Gaming Tags: angry birds, Facebook, farmville, Hasbro, rovio, zynga
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hasbroThey could buy Mayfair and Park Lane in a snap and now they go and pull a deal with the Transformer top dogs.

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Posted Feb 10, 2012 at 3:40PM EST by QJ Staff Listed in: PS3 Tags: apple assault, project citrus, showtime megaviewer, the catachthonic, yet another bypass
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ap125Today is Friday so you know what that means right?  Yup...another QJ.net Homebrew Roundup for you to snag some cool homebrew games and apps created by some very talented devs.

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Posted Feb 5, 2012 at 9:45AM EST by Harrison E Listed in: PS3 Tags: David Jaffe, SCEE, Sony, twisted metal, twisted metal release date
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twistedmetalaxelLooks like Valentine's Day is no longer a special day for some...

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Posted Feb 1, 2012 at 8:45AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: 2K Games, Digital Extremes, the darkness ii
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the_darkness_ii_coverGore, gore, gore...

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Posted Jan 31, 2012 at 8:10AM EST by Brett Huffman Listed in: Xbox 360 Tags: cd project red, the witcher 2: assassins of kings, warner bros
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witcher-2_picHot damn!

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 25, 2012 at 10:15AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: 2K Games, Digital Extremes, the darkness ii
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the_darkness_ii_coverThe launch trailer for The Darkness II shows Jackie doing what he does best: ripping bad guys apart in all kinds of horrible ways.

 

 

 

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Posted Jan 18, 2012 at 5:00PM EST by Listed in: Wii Tags: bomberman, bonk, Hudson, Konami, mario party
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Konami has confirmed that Hudson, the studio behind Bomberman, will shutter its doors this spring.
Hudson is one of the most recognizable developers in the gaming world, responsible for popular games like Bomberman, Mario Party and Bonk. Sadly, Hudson’s reign over fun comes to an end March 1, just over a year after the studio was acquired by Konami Digital Entertainment.
While Konami had originally signaled its intent to keep the studio open and harness its experience in the mobile and social gaming markets, it appears that someone in the company must have had a change of heart. As of March 1, Hudson and all of its properties will be absorbed into the Konami machine – there’s no word on whether the company intends to continue with Hudson’s franchises.
It’s a dark day for fans of simple, fun and cute games – a genre of which Hudson was one of the masters. So pour a drink out for Hudson in March, and fire up some Bomberman to wish them a fond farewell.
Do you think Konami will revive any of Hudson’s franchises?
[Edge]

mfhud1Konami has confirmed that Hudson, the studio behind Bomberman, will shutter its doors this spring.

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Posted Dec 31, 2011 at 1:30PM EST by Harrison E Listed in: PC Gaming Tags: DDR, indie games, jason wishnov, sequence, Steam, steam sale
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sequencelogoHarrison E talks to Sequence creator, Jason Wishnov about Sequence and what he's up to next. Also you have 3 days to buy Sequence for cheap on Steam.

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Posted Dec 22, 2011 at 11:45AM EST by Harrison E Listed in: PoV Tags: Activision, battlefield, call of duty, doom, Duke Nukem, goldeneye reloaded, modern warfare, mw2, mw3, ungame
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mw2_resurgenceHarrison E takes a  brief look into what the First Person Shooter genre has done and what it might do next?

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 8, 2011 at 1:14PM EST by Listed in: Nintendo 3DS Tags: mario, Shigeru Miyamoto, Zelda
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The legendary game creator announces his desire to change roles at Nintendo, but Nintendo vehemently denies that he’ll be swapping posts.
Last night, the internet exploded with news that Shigeru Miyamoto was retiring from his current position at Nintendo. While not leaving the company or the games industry, Miyamoto stated that he wanted to leave the huge franchises like Zelda and Mario to teams of younger developers so that he could go on to work on smaller projects with shorter development times. He even mentioned his love for the guy that created the Rubik’s cube.
The news was interesting, to be sure – Miyamoto clearly wants to work closer to the cutting edge of development, rather than as the guy who steers multi-billion dollar franchises. But I’m guessing Nintendo’s shareholders weren’t too happy with the information, because the company has issued a stern denial:
"This is absolutely not true.  There seems to have been a misunderstanding. He has said all along that he wants to train the younger generation.
"He has no intention of stepping down. Please do not be concerned."
Nintendo is clearly trying to calm investor fears that the man responsible for most of the company’s success would be stepping into a position with less responsibility, despite the fact that the original interview seemed pretty clear about Miyamoto’s intent.
There’s obviously a small chance this whole thing is a translation error, but the odds of that are miniscule. More likely, Miyamoto has been planning this type of move for years and perhaps announced it before Nintendo had time to do the proper legwork with investors.
We’ll just have to see how the story plays out. In the meantime, what would you think of a Zelda or Mario project without Miyamoto’s oversight?
[Giant Bomb]

mfmiyamoto1The legendary game creator announces his desire to change roles at Nintendo, but Nintendo vehemently denies that he’ll be swapping posts.

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Posted Dec 3, 2011 at 7:00PM EST by Harrison E Listed in: Tags: digital agenda commissioner, Digital Rights Management, DRM, eu, European Union, video game piracy
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eudigitalagenda The Digital Agenda have the right idea, but who will listen?

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Posted Nov 27, 2011 at 8:00PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: blockbuster game rental, GameFly, onlive, trade-ins, uk gaming
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uk_flagLike a Necrophiliac loves bodies....

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Nov 16, 2011 at 4:00AM EST by Harrison E Listed in: PC Gaming Tags: binding of isaac, blocks that matter, gish, humble bundle, humble indie bundle, indie games, notch, voxatron, zen garden puzzles
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humblethumbHumble Bundle's over but sometimes the fun is about to begin.

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Posted Nov 7, 2011 at 8:00AM EST by Harrison E Listed in: PS3, Xbox 360, PC Gaming Tags: counter strike, counter strike global offensive, cs:go, Intel, multiplatform, Steam, valve
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csgo_arsenalEver played an hour of Counter-Strike? What about Counter Strike: Global Offensive?

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Posted Oct 22, 2011 at 9:00AM EST by Harrison E Listed in: MMORPG, PC Gaming Tags: Activision, Blizzard, BlizzCon, diablo 3, diablo 3 cinematic, mists of panderia, trailer, World of Warcraft, WoW
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diablo_iii_boxartMore news and hopefully more videos from Blizzard's gaming convention, including the new WoW expansion pack.

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Posted Oct 19, 2011 at 6:00PM EST by Listed in: MMORPG Tags: ccp, dust 514, Eve Online, world of darkness
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The EVE Online developer claims it spread itself too thin on unproven projects and now needs to focus more on the EVE universe.
CCP is, in my opinion, an excellent developer. They are incredible at working with their community, and for that they deserve a top slot in the upper-echelon of game development studios. However, I would wager I wasn’t alone when I felt skeptical about the prospects of their new titles, Dust 514 and World of Darkness.
It appears CCP didn’t feel too great about those new properties either and after taking a hard look at its development principles and business model, has decided to dramatically cut back staff and focus more exclusively on keeping EVE alive and well. The studio wants gamers to know that development on both World of Darkness and Dust 514 is slated to continue, but I’m getting a bad sensation that at least one of the projects will eventually be scrapped.
Here’s part of the official statement:
As we reexamine our outward relations, we are also taking time to reevaluate our internal goals. In doing so, we have come to the conclusion that we are attempting too many things for a company our size. Developing EVE expansions, DUST 514 and World of Darkness has stretched our resources too thin.
Rather than allowing this to persist, we have made the decision to sharpen our focus. Sadly, this means reducing our staff. We estimate that around twenty percent of global positions will be affected by this process. These will be predominantly in our Atlanta, GA office, although select positions in our Reykjavik, Iceland office will be affected.
We are very sad to lose some of our talented and dedicated colleagues to this necessary process. Naturally we are making every effort within our means to help them find alternative employment. Decisions like these are difficult for all those involved and extraordinarily sad for all of those whose lives are affected.
Following this reorganization, we must do a better job by focusing on these priorities:
For the immediate future, our mission is to enrich the vast EVE Universe by strengthening the continuous development of EVE Online while preparing to bring DUST 514 to market on the PS3. We do this in order to realize our ambitious and challenging plan of joining the two in a cross-platform, truly massive online world.
World of Darkness will continue development with a significantly reduced team. This team will continue to iterate and expand on the gameplay and systems they have designed. We will also redeploy creative teams in Atlanta to support the launch of DUST 514.
It sounds like CCP is dedicated to bringing both titles to fruition, so hopefully they can see it through. EVE completely changed the way a multiplayer game could function and was one of the first titles in which you could turn being a bad man into a good living – a real change from the imagined individuality of other MMOs.
Do you think these layoffs indicate tough times for CCP’s games, or are they merely a natural step back from a company that overstepped its means?
Via GameSpy

mfccp1The EVE Online developer claims it spread itself too thin on unproven projects and now needs to focus more on the EVE universe.

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Posted Oct 10, 2011 at 2:55AM EST by Mabie A. Listed in: Xbox 360, PC Gaming, PS3 Tags: BioWare, mass effect 3
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Although the trilogy of the Mass Effect series is wounding down to a close come 2012, there is still much to look forward to from its developers, BioWare, that's for sure.
Series Executive Producer and Project Director for Mass Effect 3, Casey Hudson, sat down in a recent interview to talk about their upcoming title, their feelings on its end, and on their future plans.
While we already have a ton of details pouring out everyday about Mass Effect 3, it does remain curious how the developers are taking it, the fact that this is going to be Shepard's last outing. "It feels very satisfying," said Casey.
"We're looking forward to giving Shepard's story a satisfying conclusion and letting all of the players' hard work in fighting the Reapers pay off. We're going to new territory on an emotional level, and that's what will make Mass Effect 3 eve more satisfying to deliver to players who may only be prepared for a conventional videogame story."
Despite the many accolades that the developer has won in the past - both from award-giving bodies and critics alike - they still are on their toes, ensuring that the fans will be able to get what they paid for in terms of content. "More importanly, this is the beginning and end of the biggest events so far in the Mass Effect universe, so it's an opportunity for new players to join fans of the series in experiencing this final war against the Reapers.
It's all taken to a much higher scale than we've attempted before. And the best part is that we're doing things on an emotional level that represent exciting new creative risks that I think players will appreciate."
As for their plans in the future, this is what he had to say: "We have some amazing things planned for the future, including an animated film being developed by Funimation, and a major motion picture in the works at Legendary Pictures. I think the movie will propel the Mass Effect universe to new levels of success as it finds an even wider audience, and we're certainly interested in continuing to build on the universe through future games."
Mass Effect 3 is set for a release next year, and has so far been confirmed to have multiplayer. Meanwhile, talks of a PSN Pass requirement is also in the air, but that's yet to be made final or official.
Via [The Gaming Liberty]
me3-3-thumb

Series Executive Producer and Project Director for Mass Effect 3, Casey Hudson, sat down in a recent interview to talk about their upcoming title, their feelings on its end, and on their future plans.

 

 

 

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Posted Oct 9, 2011 at 7:11AM EST by Ryan F. Listed in: PC Gaming Tags: left 4 dead 2, patches, Steam, valve
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l4d2_thumb2A new encore mutation have returned to Left 4 Dead 2 this week that will have you blasting the infected to shreds using the ultimate gun with unlimited amo.

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Posted Oct 4, 2011 at 4:00PM EST by Tim Curtin Listed in: PC Gaming, PS3, Xbox 360 Tags: Activision, independent developers, indie games, indiecade
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[Activision Logo] Activision have announced a second Independent Games Competition that will begin on October 3, 2011.
[rm]
Activision will give a total of $250,000 to fund the Two best game concepts that are submitted during the competition. The competition will be juried by Indiecade, who run the annual Independent Games Festival.
In their press release, Activision said they are 'continuing to demonstrate an ongoing commitment to the development of new talent and creativity in the industry. The award program is designed to foster innovation'.
"The competition is open to all independent developers with headquarters located in the United States", which counts out some of the more exciting Indie exports that are coming out of Europe, South Korea and Australia.
The winner will receive a cash award of $175,000, and second place will take home $75,000 to assist them in the ongoing development of their game.
Activision goes on to say that "This competition underscores Activision's commitment to fostering creativity in the independent development community. Many of us began our careers as indies, so we are very proud to offer this kind of support and encouragement to a couple of the industry's young visionaries"
This partnership also acknowledges the important role that organisations such as IndieCade play in fostering new game developer talent in the industry.
"Working with IndieCade is allowing Activision to bring our message of support directly to the community," explained Dave Stohl, Executive Vice President of Activision.
Submissions can be made via this link [http://www.activision.com/IndependentGamesCompetition]
Good luck to any aspiring Indie Game developers.

ab_logoActivision have announced a second Independent Games Competition that will begin on October 3, 2011. 

 

 

 

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Posted Oct 3, 2011 at 4:30PM EST by Listed in: PC Gaming Tags: Blizzard, diablo iii, diablo items, inferno
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Fans of “Diablo II” will remember the Normal, Nightmare and Hell difficulties available to players that chose to repeat the game. Now it looks like there’s one more tier or challenges for the boldest demon slayers.
Blizzard recently dropped a massive items database onto fans eagerly awaiting “Diablo 3.” The database is packed with items from the game, featuring item stats, crafting recipes and armor sets. In theory, your could use this items database to build a sort of roadmap for how you’d like your character to progress, but it’s much more fun to sneak around in the files to see if they hint at any previously-unconfirmed information.
Thanks to a bit of sleuth work over at PC Gamer, it looks like just such information was discovered during a cursory investigation of the new database. While browsing the various tiers of Runestone available in the game, they noticed that this time around there were four tiers: Normal, Nightmare, Hell and Inferno. This means that “Diablo” fans everywhere can look forward to at least one more additional, and likely frustrating, run through the game.
You can browse items by class, by follower, or by simply clicking the various categories on the web page. It’s especially fun to browse the Legendary items, which boast incredible stats and one “random property,” which I can only assume translates into “of Fire Breathing” or “of the Demon Slayer.” Naturally, not every item has been made public as of this time, but the database still has plenty of information for the hardcore fan.
Personally, I’m a big fan of the “Uppercut” fist item. One tiny handle, one massive blade. If I can get one of those on each of my hands, I’d recommend that any and all scary monsters clear a path before I clear it through them.
See anything you like in the database?
Via PC Gamer

mfdiablo1Fans of “Diablo II” will remember the Normal, Nightmare and Hell difficulties available to players that chose to repeat the game. Now it looks like there’s one more tier or challenges for the boldest demon slayers.

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Posted Oct 3, 2011 at 5:54AM EST by Mabie A. Listed in: PS3 Tags: PS2, SCEE, Sony
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Yes, European PS3 gamers can now look forward to getting classic PS2 titles on their consoles.
This exciting news was confirmed by SCEE earlier this weekend, saying, "The Only On PlayStation Network programme is for the SCEA region only."
"However, we will be bringing the majority of the content to the SCEE audience, including Classic PS2 titles." We don't know as of yet if "Classic PS2" will be the official term coined for it, but if that's the case, then it's plain, simple, easy to understand, and rather succinct, so there should be no problem with that.
On top of that, however, SCEE furthers, "We have numerous exciting offers that we will be introducing to PSN users throughout our region in the lead up to Christmas and look forward to sharing these with you."
As to what these offers could be,  price cuts in the games woudn't hurt, although it might be quite the stretch in the wish list already. Now just keep it posted here, we'll be sure to update you on what are the titles enlisted under the Classic PS2 programme as soon as SCEE sends out official word on it.
Via [The Sixth Axis]
ps2-thumb

Yes, European PS3 gamers can now look forward to getting classic PS2 titles on their consoles.

 

 

 

 

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Posted Oct 1, 2011 at 7:00PM EST by Listed in: PC Gaming Tags: australia rating system, ESRB, ma 15+, violent games
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Mfaussie1Australia finally takes a look at its outdated and often game-blocking ratings system with a position paper. Could change be on the horizon for Aussie gamers and the developers that seek their business?

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Posted Oct 1, 2011 at 8:00AM EST by Tim Curtin Listed in: Xbox 360 Tags: skylanders spyros adventure, spyro
Ó

mumsnetlogoInfluential moms group 'Mumsnet' is being enlisted to help market the upcoming Spyro rehash, Skylanders: Spyro's Adventure.

 

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Posted Sep 30, 2011 at 4:21PM EST by Carl B Listed in: Xbox 360 Tags: bad company 2, battlefield 3, DICE
Ó

dice-logo_1One DICE Producer only sees the negative when he remembers Battlefield: Bad Company 2.

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
Ó

Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 19, 2011 at 2:30AM EST by Harrison E Listed in: PS3 Tags: PlayStation Network, playstation plus, psn, re4hd, resident evil 4 hd
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resident-evil-4-iphoneResident Evil 4 HD is coming soon and is 50% off for Playstation Plus subscribers.

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Posted Sep 16, 2011 at 5:30PM EST by Carl B Listed in: iPhone Tags: apple, ios, picsoft studio, tiny defense
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iphonePicsoft Studio has announced the upcoming release of Tiny Defense for iPhone.

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Posted Sep 15, 2011 at 3:18PM EST by Carl B Listed in: Nintendo 3DS Tags: Final Fantasy, Square Enix, theatrhythm
Ó

square-enix-logo1The latest Final Fantasy game for Nintendo 3DS isn't quite what the series is used to. Check out the latest info on the music-based Final Fantasy title here.

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Posted Sep 7, 2011 at 9:45PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bag

Here's what's new in the European PlayStation Store this week.

 

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Posted Sep 7, 2011 at 2:33AM EST by Ryan F. Listed in: Xbox 360, PS3, PC Gaming Tags: battlefield 3, DICE, Electronic Arts
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battlefield-3-thumbSaid to contain hundreds of changes based on community feedback.

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Posted Aug 30, 2011 at 5:42PM EST by Karl B. Listed in: Nintendo 3DS Tags: 3D, THQ, wwe all stars 3ds
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wwe-all-stars-3ds-thumb"Macho Man" Randy Savage makes his THQ WWE game debut.

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Posted Aug 27, 2011 at 3:30PM EST by Carl B Listed in: PS Vita Tags: Namco Bandai, shinobido 2, Sony, tales of the ninja
Ó

namcobandaiNamco Bandai Europe revealed a new title to release at PlayStation Vita's launch: Shinobido 2: Tales of the Ninja.

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Posted Aug 19, 2011 at 7:12PM EST by Carl B Listed in: Nintendo 3DS Tags: mario, Nintendo, Ubisoft
Ó

Nintendo_3DS_logoUbisoft has set a time table for the Nintendo 3DS.

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Posted Aug 18, 2011 at 11:56PM EST by Ryan F. Listed in: PS Vita Tags: asphalt, assassins creed, dungeon hunter alliance, lumines, michael jackson the experience, playstation vita, rayman origins, Ubisoft
Ó

ngp-right-analog-thumbUbisoft has unveiled several titles currently in development for the PlayStation Vita platform.

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Posted Aug 18, 2011 at 1:35AM EST by Ryan F. Listed in: Wii, PSP Tags: engine02, homebrew, stealth
Ó

e02logoHomebrew developer Stealth has released a new version of Engine02, a versatile, multiplatform 2D game engine that allows aspiring developers to create their own homebrewed games.

 

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Posted Aug 17, 2011 at 7:01PM EST by Karl B. Listed in: Wii, Nintendo DS, Nintendo 3DS Tags: kirby adventure wii, kirby mass attack, Nintendo
Ó

kirby-thumbEurope's getting a lot of Kirby love this year.

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