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Your search for Custom xbox located the below Custom xbox Search Results. The Custom xbox Search Results are returned from stories QJ publishes stories covering Custom xbox news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 25, 2012 at 2:06PM EST by Todd B Listed in: PoV Tags: black ops, call of duty, cod, modern warfare, transformers
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mw2221People love talking about how terrible the Call of Duty franchise has become. Those people are morons.

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Posted May 15, 2012 at 1:20PM EST by Mr Ham Listed in: PS3, PC Gaming, Xbox 360 Tags: Activision, black ops 2, call of duty, mark lamia, Treyarch
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activisionlogosmallIn a slight response to your demands, Black Ops 2 developer Treyarch has something to say regarding keeping the series up to date and matching public demand.

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Posted May 11, 2012 at 3:52PM EST by Todd B Listed in: PS3 Tags: battlefield 3, DICE, EA, online passes, servers
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bfss1Oh, EA. Just when we think you’ve hit rock bottom, you find a new way to screw us all over.

 

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Posted May 11, 2012 at 1:00PM EST by Demonchild Listed in: Xbox 360 Tags: dvd drive, firmware, ixtreme, Team Xecuter, tx, unlocked replacement pcb, xbox 360 hack
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txlogoHey! This one wasn't on that list. Surprise, I guess. Team Xecuter has something from their DVD drive department.

 

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Posted May 10, 2012 at 2:00AM EST by Demonchild Listed in: Xbox 360 Tags: Dashboard, fusion, homebrew, kernel, Team Xecuter, tx, xbox 360 hacks
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txlogoRemember the Xecuter Fusion that we told you about? Oh, you can't recall? Well, this is worth the read if you have a box with the Reset Glitch Hack done to it.

 

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Posted May 3, 2012 at 3:24PM EST by Todd B Listed in: iPhone Tags: EA, ios, itunes store, rock band, worst company in america
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error1The massive publisher knows that it’s not enough to win “Worst Company in America.” You have to keep earning it by attempting to screw your customers.

 

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Posted May 3, 2012 at 1:21PM EST by Todd B Listed in: PS3 Tags: asuras wrath, datura, hilarious jokes, master of the arcane, minecraft, nexuiz, phantom breaker, starhawk, street fighter x tekken, warlock
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shelvesap31Happy Thursday, everyone. Are you ready to talk about Minecraft, Starhawk and Nexuiz?

 

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Posted May 2, 2012 at 1:42PM EST by Todd B Listed in: Xbox 360 Tags: kinect, Microsoft, xbox 360 bundle, xbox bundles, xbox live gold
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xbxn1The hardware and games maker plans to snake some market share with a $99 Xbox 360/Kinect bundle. But it’s not quite as awesome as it sounds.

 

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Posted Apr 28, 2012 at 6:30PM EST by Demonchild Listed in: PS3 Tags: bluray, emulation, Exploit, game backups, hack, homebrew, playstation 3 homebrew, ps3 homebrew
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blu-rayPS3 owners who are looking to get game backups and homebrew going on the latest firmware, you'll have to hang in there a little bit longer... Maybe.

 

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Posted Apr 26, 2012 at 8:45AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Capcom, dragons dogma
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dragonsdogmaCapcom has brought together "an elite development team" to give you a new level of freedom in this game. And they "urge you to touch and explore all around you," which can get you in trouble in real life but sounds fun in the confines of the game.

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Posted Apr 16, 2012 at 7:36PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: crysis 3, Crytek, EA
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crysis 3_coverCrytek and EA have made it official; Crysis 3 is coming next spring. They've also put out some details. Check 'em out.

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Posted Apr 13, 2012 at 5:30PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: ghost recon beta, ghost recon: future soldier, Ubisoft
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ghost recon future soldier_2The Ghost Recon: Future Soldier beta is coming next week, so it's time to start reading up on it now. Or you can just watch the video.

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Posted Apr 11, 2012 at 3:54PM EST by Todd B Listed in: iPhone Tags: 22cans, fable, fable iii, Microsoft, Peter Molyneux
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moly2The iconic developer takes some time to trash Fable III and then goes on to explain how his next game is going to “change the world” Sure Moly, sure.

 

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Posted Apr 10, 2012 at 6:00PM EST by Demonchild Listed in: PS3 Tags: andomas, andreas oman, audio, lonelycoder, media player, ps3 hacks, showtime media center, video
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ps3The lonely coder Andreas Oman, is coding away his Showtime Mediacenter homebrew app for the PS3, while his automatic build system is taking care of the compiling. For those who like to stay bleeding edge, there is a new build available for download. It's a new build to go along with your plugins.

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Posted Apr 10, 2012 at 3:52PM EST by Todd B Listed in: PC Gaming Tags: cryengine, frostbite, unity, Unity engine, unreal
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unt1Unity Technologies has something to be excited about—over a million developers are now working with its game-building technology.

 

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Posted Apr 9, 2012 at 3:20PM EST by Todd B Listed in: PS3 Tags: BioWare, commander shepard, mass effect 3
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mef1If you’ve been waiting for Bioware to fix the face import bug in Mass Effect 3, today’s the day you start playing. Or tomorrow.

 

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Posted Mar 26, 2012 at 3:37PM EST by Todd B Listed in: PS3 Tags: game, game group, gamewallet
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gamb1The flailing company details what customers can expect from its administration proceedings. Oh, and blocks everyone from using already existing gift cards and in-store credit.

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Posted Mar 19, 2012 at 5:15PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Atlus, cyanide studios, game of thrones
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game-of-thrones-completeSo it looks like Game of Thrones is going to be some sort of Dragon Age thing...

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Posted Mar 17, 2012 at 9:20AM EST by Harrison E Listed in: PS3 Tags: Capcom, dlc, Namco, sfxt, street fighter x tekken
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streetfighterxtekkenbobThe pricing of the Street Fighter X Tekken DLC may have you either shooting sparks from your back or wanting to punch a car several times.

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Posted Mar 14, 2012 at 6:40PM EST by Harrison E Listed in: Wii Tags: brandon cobb, interviews, nightmare busters, retro, SNES
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nbbrandon_cobbHarrison E talks to the creator of the first SNES game in over a decade.

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Posted Mar 9, 2012 at 12:15PM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, PS3 Tags: BioWare, EA, mass effect 3, star wars: the old republic
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masseffect3-thumbAnd most of them are experiencing those "Brokeback Mountain" moments with Kaiden.

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Posted Mar 7, 2012 at 11:30AM EST by Harrison E Listed in: PoV Tags: consoles, kinect, motion controls, playstation 4, psn, Sony, Steam, steambox, valve, xbla, xbox 720
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steam-largeSo while GDC is going on and rumours are flying everywhere there's something we need to weigh up.

 

 

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Posted Mar 6, 2012 at 11:30AM EST by Brett Huffman Listed in: Xbox 360 Tags: EA, mass effect 2 cloud saves, mass effect 3
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mass-effect-3If your Mass Effect 2 saves are on the cloud and you try to import your character from them into Mass Effect 3, get ready to tear your hair out.

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Posted Feb 27, 2012 at 11:15AM EST by Brett Huffman Listed in: Xbox 360 Tags: crimson dragon, grounding inc, kinect, panzer dragoon, project draco
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crimsondragon1But it's a Kinect title, so there's a good chance it will be shite.

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Posted Feb 21, 2012 at 11:57AM EST by Listed in: PC Gaming Tags: Quake, tribes ascend, unreal tournament
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Hardcore shooters like Quake and Unreal Tournament don’t translate well when ported to consoles.
If you played first-person shooters on your PC in the 90s, you probably remember the hectic, chaotic gameplay they usually featured. In the old days, the only thing that dictated your ability to succeed in a PC shooter was the speed of your wrist. However, twitchy shooters seem to have faded out, replaced by the cover-laden frag fests to which we have all become accustomed.
Tribes Ascend executive producer Todd Harris says the problem isn’t with developers or the evolving tastes of gamers, but with creating multiplatform games. He claims that since shooters have to be simultaneously released on PC and console platforms, it’s much harder for developers to build a quick reflex, twitchy title.
He noted that console controllers dramatically limit the speed at which action can take place, since sensitivity can only go so high before the game becomes impossible to play. He also claimed that developers probably could make a twitchy game for consoles, but it’s easier to aim for the “lowest common denominator” and make tactical shooters instead of the twitchy kind.
Tribes Ascend is currently in closed beta, but will hit digital shelves sometime this spring. Expect the game to demand twitchy, reflexive gameplay—just like the shooters of old.
Unless, of course, it gets ported to PS3 or Xbox.
[PC Gamer]

mftribes1Hardcore shooters like Quake and Unreal Tournament don’t translate well when ported to consoles.

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Posted Feb 19, 2012 at 12:55PM EST by Harrison E Listed in: Xbox 360 Tags: fortresscraft, Microsoft, minecraft, xbla, xblig
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minecraft3Internationally renowned asshat Adam Sawkins defends his Minecraft clone by saying Notch does not focus on creativity...and some other crazy shit.

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Posted Feb 17, 2012 at 2:56PM EST by Listed in: PS3 Tags: Jack Tretton, Kaz Hirai, ps3, ps4, vita, wii u, xbox
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And as we all know, Jack Tretton’s word is bond.
If there’s one thing Jack Tretton likes to do, it’s say stupid things. Every time the man opens his mouth, he immediately sticks his foot in it. But today’s news may be a little more on the safe side than his usual Wii-bashing or customer-challenging—he’s just talking about the PS4 instead of making grandiose claims about how amazing his existing systems are.
In an interview with IGN, Tretton waylaid rumors of a 2012 PS4 announcement, noting that Sony is still very focused on the PS3, as well as on making sure the Vita launches successfully in the west. He claimed that worrying about next-gen consoles this year would be a “distraction” for the company. This goes along the same path that Kaz Hirai was walking when he confirmed a ten-year life cycle for the PS3.
Still, one has to wonder at the wisdom of letting the other console makers pass you by. Wii U will have a considerable head start over the next Xbox system, and Microsoft will apparently have a similar head start over the PS4. It could be a good idea, but it could also be a big mistake for a company that’s already dancing on the precipice of a major hardware meltdown.
Of course, Tretton often says things that turn out to be as far from the truth as possible. So perhaps Sony is indeed working on the PS4, and Tretton either doesn’t know (because he’s an idiot) or is trying to play it cool (because he’s an idiot).
What do you think? Is Sony really going to wait until 2016 to release a new system?
[GameSpot]

mftrett1And as we all know, Jack Tretton’s word is bond.

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Posted Jan 26, 2012 at 4:30PM EST by Listed in: Xbox 360 Tags: android, ios, Microsoft, windows phone, xbox live
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Take that, Windows phones!
Want to play Xbox Live games but don’t have your Xbox nearby? How about an Android phone? According to one developer with a bit of inside information, Microsoft is currently working on an Xbox Live app for Android which will bring many of the service’s functionalities directly to Android users – including the ability to play games from Xbox Live Arcade.
This story actually broke thanks to a job posting on the official Microsoft careers website. The posting indicated that Microsoft had intentions to bring the Live service to Windows Phone, iOS and “other mobile platforms.” A quick bit of calling around, and it was easy to find a developer willing to confirm that Android was on the table. It’s a bit of an odd piece of news, since Microsoft has leaned so heavily on Xbox Live being exclusive to Windows Phone.
However, it’s always good to give your customers more ways to access your service. And while Microsoft isn’t conceding defeat in the mobile wars, they are aware that the Android and iOS markets are trouncing them in terms of mobile game sales. If they want to compete, bringing the Live app to Android and other platforms is essentially the only way to do it.
There’s no information on when we can expect an Android Xbox Live app, but we here at QJ will keep you posted as details emerge.
What do you think of Xbox Live on your Android phone?
[Business Insider]

mfand1Take that, Windows phones!

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Posted Jan 26, 2012 at 2:06PM EST by Listed in: PoV Tags: online pass, xbox 720, xbox live
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Why Microsoft’s plan to block used games may not be such a bad idea.
Rumors surfaced yesterday, thanks to an insider source, that the next-gen Xbox system currently in development might contain some sort of anti-used game technology. We’re not exactly sure what that means, or how it would be implemented, but the basic gist is that the new Xbox may not play used games at all.
News of this function fired off a massive Internet backlash, with countless commenters railing about how they’d never buy an Xbox 720 (or whatever) if they can’t play used games. And while I certainly agree that limiting your customers’ choices is a very dangerous way to move forward in business, I think that Microsoft may actually be doing the right thing here.
Put aside, for the moment, the arguments against publishers getting cash for used sales. We all know it doesn’t make sense for used games to be treated differently than used cars. The bottom line, however, is that publishers want a slice of that pie, and they’re going to do anything they can to get it. The current solution is the Online Pass, which most gamers would agree is a complete disaster.
Online Passes are engineered to ensure that publishers get a taste of any after-market sale of their games, but mostly serve as enormous headaches to the people that bought the game new. Anyone that had to suffer through Battlefield 3’s ridiculous registration process will know what I mean. And as we move forward, more and more publishers are going to slap Online Passes on their games.
The way I see it, we have two potential used game futures: In the first, every game we buy will have an Online Pass from whatever publisher owns the game, requiring an obnoxious registration code and all the trappings we’ve already encountered. In the second, used games are blocked at the console level, and you purchase your Online Pass directly through Xbox Live or PSN.
Having the console deal with used game access eliminates the need for cumbersome Online Passes, and ensures you have access to Xbox’s support network instead of some random person at whatever publisher happened to make your game. It’s not ideal, but it’s certainly better than what we have at the moment.
I don’t agree with the concept of preventing players from accessing used games, but it’s not like Online Passes are going to fade away. One way or another, we’re paying that money to the publisher – would you rather do it through Xbox Live or a dozen different registration websites?

mfusd1Why Microsoft’s plan to block used games may not be such a bad idea.

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Posted Jan 25, 2012 at 3:30PM EST by Listed in: PS3 Tags: saints row the third, THQ
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THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.
THQ, the company behind Saints Row: The Third, had a tough 2011. The company was in such dire straits that rumors floated around about it canceling its entire 2014 lineup, rumors the company vehemently denied. This morning we received word that THQ was shifting its strategies yet again, this time focusing more on its core franchises over third party licensing.
It’s hard to get a bead on exactly what’s happening with THQ. Rumors and sales indicate the company is in serious trouble despite the success of Saints Row, but the company refuses to admit that they have any sort of problem. Only one person seems to be willing to comment on the state of the company – an alleged former employee with an obvious bone to pick.
In a letter written to THQ’s Board of Directors, CEO Brian Farrell as well as the general public and a collection of gaming news sites, this “Formerly Mismanaged” employee rattles off a laundry lists of complaints about the company.
The letter essentially claims that THQ’s problems stem from mismanagement and a Board of Directors that has no clue how to strategically run a gaming company. It gives examples like acquiring game studios with no plan on how to utilize their talents (then later shutting them down), investing money into shrinking niche markets, the company’s refusal to dump a CEO that has tanked its stock price and high-paid executives making enormous mistakes that call their competency into question. The disastrous uDraw tablet also makes an appearance.
These allegations of management incompetency surface just a few days before THQ announces its current financial standing on February 2, and things certainly don’t look good. One analyst has gone on the record by stating that THQ, without some sort of financial windfall, with run out of cash near the middle of this year.
You can read the letter in its (extremely long) entirety below:
[JoyStiq]
"To:
THQ Board of Directors
Lawrence Burstein
James Whims, Gigex, Inc.
Henry DeNero, Arcturus Capital
Brian Dougherty, AirSet, Inc.
Jeffrey Griffiths , Lumber Liquidators
From:
Current and Ex-Employees, Shareholders, and The Public
Dear THQ Board,
I am an ex-employee at THQ. I saw the tweet-started headlines over the past week from an "industry expert." This expert is one who I and my friends and co-workers in the industry have never heard of after a long time in the field. I had been reading the various following articles and accounts and it generated sympathy for friends both recently laid off and currently still there. I thought it would be a good idea to send a note with their input. This note has honest facts and thoughts about THQ and the current problems there. Most of these facts are public knowledge and they have been confirmed by public records or can be confirmed by current and former THQ staff there both before and after my and their time.
I have long felt the need to explain to outsiders how this beaten-down company has wound up in this position. It is to the point where having it on your resume is not a point in your favor. And that shouldn't be the case. I'm/We're sending this note anonymously because some of us are still awaiting final checks and others know how little corporations like employees who air their dirty laundry. We feel the need to say something to combat the partial misinformation being written.
THQ had been known through the years for having a formula. They find a hot license, make a cheap game, barely advertise it, and make money. This formula worked during the Playstation and Xbox and Gameboy days and made the company a lot of cash. Unfortunately, THQ's old guard executives seem to be stuck trying to manage the company the same way they did back then and haven't realized the industry has changed.
The beginning of the end came years ago as Brian Farrell lead an executive team to acquire a large number of studios. A large amount of cash was used in the acquisition or setup of game developers with different degrees of talent. The problem was they were bought without strategic reasoning or specific plan on to use them. So after awhile another large amount of money was spent as those studios failed and were sold off and shut down. The executive team at the time were an entirely different group of people with one key exception in the CEO. The CEO/the then executive team wasted the cash that the company had built up with these massive investments and selloffs.
The studio purchase errors were not helped by the mistakes in the licensing deals that were signed by the same CEO. Millions and millions of dollars were wasted on acquiring licenses at the same time the kids, family, casual business was declining at a rapid rate. Instead of slowing those acquisitions he overpaid for more of them until again cash was wasted in paying for brands that didn't sell well anymore.
The mistakes in decisions and cash losses triggered wave after wave of layoffs. In the most recent wave, about 40 people lost their jobs this past December through no fault of their own. The reason why is the chronic and constant mismanagement of their company. The fact is that the CEO and executive committee were so focused on trying to hit an unrealistic financial goal that they bet everything on an extremely risky proposition in the uDraw tablet. When they lost, they further displayed their lack of management skills by not having a contingency plan. Three weeks after the game launched, an entire business unit was wiped out when it didn't meet its goal due to relying on that one product to hit an unrealistic target.
After the layoffs many ex-employees walked around shell-shocked and trying to figure out who was responsible. They came to the understanding that most of us do after leaving the company. The issue with THQ has never been one of lack of staff creativity, intellect or business intelligence. It all rests of the failure of its management team and you the Board of Directors.
This Board has allowed the Brian Farrell, the CEO, the ongoing ability to take a cash-rich profitable company and drive it from a $30 share price down to around $.70 without acting despite numerous mistakes that even for those lacking business training, could see were errors. Even without glaring mistakes how can the same CEO stay in charge after a 99% share price loss? Aside from the board, who is responsible for the current situation and who is accountable for the current and future job losses at the company? When you ask the recently departed who are a good source of information, you get the same answers. This uDraw failure is the largest and most recent one in a string of them that were hushed over and hidden. The answer aside from the Board is the current executive team that allowed this uDraw implosion to happen.
Brian Farrell, CEO with a 2011 salary of $1,289,558, for a lack of business intelligence or fiscal accountability. A vocal inside group pointed out the mistake of trying to launch a year-old product that received almost no software support in the last 12 months. Instead of listening and having a back-up plan, he went ahead and invested a ridiculous amount of money in the manufacturing and advertising of the product and failed miserably. It is passed time for him to go. We are wondering what is taking so long for you to act. We have been wondering this same question for a long time.
Martin Good, EVP and head of Kids, Family, Casual with a 2011 salary of $1,198,023, for bringing no strategic thought or business sense to the role. He was brought out from Australia sales to replace an outgoing head of the business unit and rapidly displayed a complete lack of leadership skills, vision, and any sort of analytical sense. Looking at his compensation package, he is an excellent negotiator as his salary is higher than anyone's except for the CEO. On the plus side he lost his job with the rest of those laid off. On the minus side, he will be floating down on a golden parachute while the rest of the former employees scramble to look for jobs in this challenging environment. Most of those jobs will be at studios in other parts of the country, so they will be forced to relocate their families in the middle of their childrens school years. It is incredible that he made this level of income while doing such a poor job, but it serves as a reflection of the lack of Brian Farrell's ability to staff well and manage.
Paul Pucino, CFO with a 2011 salary of $674,855, for not planning for this possibility and having a safety net or a plan to cover THQ just in case of failure. We have a line of credit that we likely used to buy the plastic that is not selling to customers. It is like taking a cash advance to buy THQ stock and just as worthless of an investment. Paul is known as an absentee executive who is missing when business situations gets complicated. While he was in the loop at the point of the risk, with the following failure he has been clearly unavailable. It is another example of Brian Farrell's inability to staff.
Ian Curran, EVP and head of global publishing with a 2011 salary of $1,037,047, for not flagging an unrealistic sales goal to the CEO or the Board when a big part of the corporation felt the numbers were unrealistic. He blindly held up an unachievable target and didn't act when multiple people told him he was aiming to high and out of step with the marketplace. If a sales executive's job is to anticipate the market, he has done a poor job of it. Another example of Brian Farrell not being able to find the right people for the right job.
Ed Kauffman, EVP of Legal and Business Affairs who clearly was signing bad deals on licensed products, not factoring in the changes in the business and being more critical with financial terms with partners. uDraw by itself cannot possibly explain the companies poor financial health. It is a combination of that product and a string of bad licensed deals that the company took on against better judgement. While Brain Farrell would logically be the final decisionmaker for deals, Kauffman is either unpersuasive in his arguments to not do them or supported them. Either situation equates to another example of poor staffing choices by the CEO.
uDraw was failure and the only people to blame are the people listed above. THQ and its current financial situation is also their responsibility. And they were paid around $4.5 million dollars for their poor decisions. If there is any doubt we would recommend talking to current and former staff to get the straight story. Don't read this note as bitterness on their part, but more as long overdue truth.
So, Board, it is time. Passed time for you to act and passed time for you to do something about the mismanagement that has gone on for too many years. We've watched the stock from the outside and read the comments and the reason why the company is valued so low despite its sales is because of this underqualified management team.
Board it is time for you to act before your names are added to the list above of things that must change.
Sincerely,
The Formerly Mismanaged"

mfthqle1THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.

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Posted Jan 13, 2012 at 2:08PM EST by Listed in: Xbox 360 Tags: Microsoft, xbox live
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Despite Microsoft’s insistence on the contrary, the recent spate of hacker attacks may have something to do with their official website.
We’ve seen this Xbox Live hacking story play out over the last few weeks, and we’ve seen the same arguments thrown up: Hacked users insist they didn’t do anything wrong, and Microsoft insists that Xbox Live is completely secure. Commenters then either bash hacked players for falling victim to phishing attempts, or cast aspersions on Microsoft for covering up a potential security threat.
As of today, we’re starting to see a few more details as to what may actually be causing the problem. Jason Coutee is a network infrastructure manager who also happened to have his Xbox Live account stolen and looted for 8,000 MS Points. Coutee conducted his own investigation (as is becoming the norm) and found a gaping hole in the security measures found on Xbox.com.
Apparently, Xbox.com allows for an infinite amount of incorrect login attempts. No matter how many times you get a password wrong, you can continue trying as long as you’re willing to enter a Captcha code. This means hackers have the option of brute-forcing account passwords, since there’s no consequence for a series of incorrect entries.
There’s naturally no word from Microsoft regarding the issue, and it’s unclear if this is the primary cause of the recent account hacks. However, it’s still a considerable security concern for a website that contains sensitive personal data and credit card information.
We’ll keep you updated as the story develops – we’re expecting some sort of response from Microsoft soon.
Do you think endless password attempts represent a security threat?
[Edge]

mfxboxcom1Despite Microsoft’s insistence on the contrary, the recent spate of hacker attacks may have something to do with their official website.

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Posted Jan 12, 2012 at 1:00PM EST by Listed in: PS3 Tags: amy, dustforce, fenix rising, Gears of War, order up, saints row, stonekeep
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It’s that time again, everyone! Let’s see what games are looting your wallet next week.
Another week, another slate of game releases. As with last week, there’s not that much going on - we likely have a couple of weeks of slow releases before we start to see major AAA titles dropping again. Bu that’s okay, because we’re going to need all that extra time to wrap up the dozen or so great games that launched over the course of the last couple of months.
As is now the custom, here’s this week’s edition of:
AMY
Xbox 360, PC, PS3
ESRB Mature
Lexis Numerique
Gears of War 3: Fenix Rising Map Pack
Xbox 360
ESRB Mature
Epic Games
Dustforce
PC
ESRB Pending
Hitbox
Order Up!! 3DS
3DS
ESRB Everyone
Ignition Entertainment
Saints Row the Third: Genki Bowl VII
PS3, Xbox 360, PC
ESRB Mature
Volition
Stonekeep: Bones of the Ancestors
PC, Wii
ESRB Everyone
Alpine Studios
While the highest profile content is DLC for Saints Row and Gears of War, Dustforce looks primed to be one of those runaway indie hits. As with most entertainment products, we’re going to have to sit through the relative doldrums of January before things get interesting again.

mfsh1It’s that time again, everyone! Let’s see what games are looting your wallet next week.

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Posted Jan 8, 2012 at 10:45AM EST by Mr Ham Listed in: Xbox 360 Tags: e3 2012, next gen consoles, playstation 4, ps4, xbox 720
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2ps4small“100% concrete” apparently.

 

 

 

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Posted Jan 7, 2012 at 11:45AM EST by Mr Ham Listed in: iPad, Xbox 360 Tags: microsoft refund, xbla scam, xbox live
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2passsmallBeen scammed on Xbox Live? No worries!

 

 

 

 

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Posted Jan 6, 2012 at 2:10PM EST by Listed in: Xbox 360 Tags: microsoft hack, xbox live
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One sharp-witted Xbox Live user tracked down her hacked account, and in the process revealed that the problem may be bigger than Microsoft is letting on.
The Xbox Live hacking scandal has been rolling through games media for the last few weeks, with Microsoft continually confirming that everything is under control, and users continually confirming the opposite. Today we have the latest bit of news from the debacle, one that indicates the problem being way outside of Microsoft’s ability to manage.
Here’s the breakdown: A gamer had her Live account compromised. The account was then used to purchase thousands of MP against her wishes, so she contacted Microsoft and let them know what was happening. Microsoft said the account would be suspended, but when she turned on her system it auto-logged into the account. Microsoft’s response? They said they were “unable” to lock the account. What?!
After a little bit of sleuthing through her friends list and messages, she discovered that her account had been sold to another user via an illicit website. This site currently has around 1,900 hacked Xbox Live accounts up for sale, with prices that start around $20. There’s still no information on how exactly accounts are being hacked, but the discovery does help show what happens after the hack has been completed:
Thief uses stolen account to buy Xbox Live Family Pack
Thief attaches new account to Xbox Live Family Pack
Thief transfers points from stolen account to new accounts
Thief sells new accounts at auction
Microsoft is continuing to deny that the issue lies in Xbox Live, and EA has naturally said the same thing about their security measures. However, it’s hard to believe that this many players would just suddenly fall victim to phishing attacks.
What do you think is going on with Xbox Live? Microsoft cover-up or user error?
[Edge]

mfhackedlive1One sharp-witted Xbox Live user tracked down her hacked account, and in the process revealed that the problem may be bigger than Microsoft is letting on.

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Posted Jan 3, 2012 at 9:30AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Capcom, Namco, street fighter x tekken
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street-fighter-x-tekken-01The inclusion of M. Bison and Ling Xiaoyu brings the stable of fighters in Street Fighter X Tekken to 30.

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Posted Dec 29, 2011 at 2:24PM EST by Listed in: PS3 Tags: Blizzard, diablo iii, starcraft: ghost
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Growing evidence indicates Blizzard was serious about bringing Diablo III to a console near you.
Remember earlier this year, when Blizzard talked about bringing Diablo III to consoles? The company was clear about its intent to explore a console release for the long-awaited sequel, but there’s a big difference between “exploring a release” and “actively developing.” We’ve got some new fuel to throw on the fire today, in the form of a job posting published by the company earlier this week.
The new job, listed as Console Network Senior Software Engineer, has one primary responsibility when it comes to Diablo III:
“Design, implement, and maintain networking related game systems for the console game.
Identify previously unknown issues and offer solutions.”
So there you have it. Diablo III is almost certainly headed to consoles – eventually. There’s still no confirmation from Blizzard, nor is there any type of release date (as is the company’s custom). But if they’re hiring people to work specifically on the console version of the game, you can expect to see it in your PS3/Xbox 360 game section soon enough.
Assuming, of course, it doesn’t go the way of StarCraft: Ghost.
Would you play Diablo III on a console?
[Gamasutra]

mfdiablocon1Growing evidence indicates Blizzard was serious about bringing Diablo III to a console near you.

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Posted Dec 22, 2011 at 12:45PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Digital Reality, Interview, psn, skydrift interview, xbla
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skydrift-1Harrison E talks with lead designer on the recently released Skydrift, Tibor Pongrácz, about the game, working for Digital Reality and their upcoming releases.

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Posted Dec 21, 2011 at 4:22PM EST by Listed in: PS3 Tags: class-action lawsuit, ps3 eula, psn hacked, Sony
Ó

Apparently, the “no-sue” clause in the PS3’s latest EULA update didn’t sit well with a few hundred of its players.
Remember earlier this year, when PSN somehow got hacked and then went down for the better part of two weeks? The issue was a disaster for Sony, who scrambled to do damage control and get everything working again while assuring players their information was safe. Once Sony had everything figured out, they updated their EULA with an interesting clause – one that barred users from participating in class-action lawsuits.
Many saw the change as a shady method to injure the rights of players; after all, very few people actually pore through EULAs and other TOS agreements. The change was also seen as a way to protect Sony from its own incompetence – if it was hacked again, at least players couldn’t rally together and bring a huge suit against the company. Or, at least, that was the goal.
Now, the class-action lawsuit blocking clause has resulted in, you guessed it, a class-action lawsuit. The suit, brought by PlayStation owners in Northern California, claims that Sony participated in unfair business practices by changing the terms of service on a product that customers have essentially already paid for. The idea is simple: you earn access to PSN when you buy your PS3, so Sony can’t change the EULA unless they’re prepared to refund the system cost to players that don’t want to continue.
The suit also harangues Sony for putting the clause at the end of a 21-page document that can only be viewed on the PS3 console.
What do you think is going to happen with this suit? Will Sony be forced to change the EULA back to its original wording? Should companies be allowed to block class-action lawsuits?
[Edge]

mfpsn1Apparently, the “no-sue” clause in the PS3’s latest EULA update didn’t sit well with a few hundred of its players.

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Posted Dec 12, 2011 at 1:56PM EST by Listed in: PoV Tags: Emulators, homebrew games, jailbreaking, xbox firmware
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The EFF thinks you have the right to modify your gaming console, but are they fighting for the wrong legal precedent?
There are obvious advantages to jailbreaking your gaming console or mobile device. For starters, you get rid of the often-clunky manufacturer’s OS. You also earn yourself access to dozens of applications you couldn’t get any other way, like homebrew games and old-school emulators. Oh, and sometimes you acquire games through less-than-legal means.
Like it or not, concerns over piracy seem to be irrevocably intertwined with the jailbreaking argument. While the EFF, the organization behind the latest push to earn legal protection for console jailbreaks, would argue that jailbreaking a console doesn’t violate copyright law in and of itself, it would be foolhardy to assume that a significant number of systems aren’t jailbroken just for the ability to play pirated games.
But here’s the real question – if you purchase a console from Microsoft, are you legally obliged to use the system in the manner they dictate? There is absolutely no argument that favors jailbreaking when it comes to online play -Xbox Live is a service, and you agree to follow the rules of the service when you sign up. The same goes for PSN. However, jailbreaking your console and playing offline surely doesn’t violate any ongoing customer agreement, and if you’re not stealing games it shouldn’t really matter to Microsoft what you do with your console.
If I want, I can purchase an Xbox 360 and use it as a coaster. I could smash it with a hammer, or strip it and use the case to hold my super-secret diaries (of which there are many). I can do whatever I want with it, except apparently change the way it operates. If I touch the Xbox firmware, I could be in for a mess of trouble.
Right now, there’s no legal status on jailbreaks. The EFF won a victory by securing the legal right to jailbreak mobile devices, but the issue is still very much in the air when it comes to consoles.
Personally, I’m landing on the side of legality – if your console mod doesn’t violate copyright law or an ongoing terms of service, I think it should be considered an acceptable way to use the device. It’s like a pipe – owning one isn’t illegal, but packing it with weed is (depending on where you live).
Console jailbreaks are all about what you pack them with.
What do you folks think? Should jailbreaking be illegal?

mfjail1The EFF thinks you have the right to modify your gaming console, but are they fighting a losing battle?

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Posted Dec 9, 2011 at 12:30PM EST by Harrison E Listed in: PC Gaming Tags: bill stiernberg, breath of death vii, cthulu saves the world, zeboyd games
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ctu1Co-creator of indie RPG’s Cthulu Saves the World and Breath of Death VII, Bill Stiernberg talks to Harrison E about working on RPG’s, pirates and Microsoft.

 

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Posted Dec 9, 2011 at 10:00AM EST by Tim Curtin Listed in: iPhone Tags: microsoft apps for iphone, my xbox live, remote control xbox, xbox companion, xbox live messenger for phones, xbox live on phone
Ó

xboxcompanionthumbMy Xbox Live is out for the iOS App Store, but the Windows Phone 'Xbox Companion' comes packed with a few extra features

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Posted Nov 26, 2011 at 11:00AM EST by Listed in: PS3 Tags: game sharing, gamestop streaming
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The gaming giant looks to enter the streaming business with a unique revenue model. But will it work?
There have been buzzings regarding GameStop’s intention to enter the video game streaming market, but no concrete details. Some analyst expected them to launch a cloud-gaming service similar to OnLive, while others expected them to develop a device that takes customer’s wallets right out of their pockets as they enter the store.
The service they’ve actually announced works a little differently than either of those ideas, though, and seems to be a completely new idea in terms of streaming service.
The basic gist of the service is this: you purchase a game at GameStop, and if you subscribe to their streaming service, you’ll be able to access that game from other computers or devices. Basically, you pay a small stipend on every game your purchase in order to preserve access to it if you don’t happen to be near your Xbox or PlayStation. It’s a different way to approach the idea of game sharing, for sure.
The service is currently in beta and aimed at a 2012 release, but honestly it sounds a bit strange. How, exactly, is GameStop going to stream Battlefield 3, Modern Warfare 3 or Skyrim to me if I’m not by my Xbox? I’m interested to see what they have up their sleeve, but I can’t say I’ll be taking part.
What do you think of the GameStop streaming service as it’s laid out? Would you sign up for it, or are you GameStop-averse like me?
[ShackNews]

mfgamestopstrem1The gaming giant looks to enter the streaming business with a unique revenue model. But will it work?

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Posted Nov 25, 2011 at 8:00AM EST by Tim Curtin Listed in: Xbox 360 Tags: microsoft vs the sun, xbox live phishing, xbox live points stolen
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xboxfraudFollowing reports of Xbox Live hacks earlier this week, and Microsoft dismissing the claims, the Sun Newspaper accuses Microsoft of a cover up.

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Posted Nov 22, 2011 at 7:00PM EST by Tim Curtin Listed in: Xbox 360 Tags: live accounts compromised, live phishing, xbox live
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phishingThe Live service has not been hacked (this time), but many Live members have been caught by a new Phishing scam.

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Posted Nov 22, 2011 at 4:35PM EST by Listed in: Xbox 360 Tags: final fantasy xiii-2, GameStop, genji bow
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The pre-order exclusives for Final Fantasy XIII-2 just keep on coming, with Square Enix and GameStop announcing yet another bonus for pre-order customers.
Final Fantasy XIII-2 is supposed to be everything that Final Fantasy XIII wasn’t, but we won’t know if Square Enix has succeeded at that until later next year. In the meantime, all we have to go on are the pre-order bonuses that keep cropping up all over the place, with everything from boss fights to bonus weapons being mentioned depending on where you choose to buy.
GameStop already has the exclusive costume for Serah, but it looks like they realized that Amazon has the drop on them with the Omega boss battle, so they’re upping the ante with this weapon:
The Genji Bow takes the form of either a bow or sword (duh) and allows you to attack more frequently, whatever that means. Not sure if it refills your ATB gauge faster or gives you a haste bonus, but it’s an in-combat boost either way. Here’s the catch though: the Genji Bow is only available to PowerUP Rewards members that pre-order the game; regular pre-orders will not receive anything besides the costume.
The bonus item is retroactive – if you’ve already pre-ordered and you’re a member, you’ll automatically receive it with your copy of FFXIII-2.
Pre-order bonuses mostly serve to make games review-proof by encouraging people to buy things before they read about them or try them, but we’re starting to see bonuses splintered into more and more specific tiers.
What do you think about offering a reward only to special sections of your customer base?
[Destructoid]

mfffxiiw2pre1The pre-order exclusives for Final Fantasy XIII-2 just keep on coming, with Square Enix and GameStop announcing yet another bonus for certain pre-order customers.

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Posted Nov 11, 2011 at 12:00PM EST by Tim Curtin Listed in: Xbox 360 Tags: microsoft rumors, xbox 720, xbox rumors
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xbox-looplogoThat is the codename Microsoft has given to its next console, with rumours circulating around a 2012 reveal.

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Posted Nov 9, 2011 at 1:14PM EST by Listed in: PS3 Tags: 2K Games, bioshock infinite, motion controller, ps move
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Talk of a special PlayStation Move accessory for BioShock Infinite is nothing more than rampant speculation, according to the game’s developer.
Yesterday, rumors started flying around that the PlayStation 3 version of BioShock Infinite would have one thing the Xbox 360 version did not: a customized Move peripheral. The rumor came from the last few sentences of a press release on the official PlayStation website, which stated “a special” Move device was in development specifically for the 2012 title.
Unfortunately, 2K Games has quickly spoken out on the rumors being false. Speaking to CVG, they confirmed that there are no special devices in development. BioShock Infinite will still support PS Move technology, just don’t look for anything that’s custom-tailored to the game. The press release has already been removed from the site, so it’s likely some intern just got in a heap of trouble.
We’re still months away from concrete information on Infinite, as 2K Games has played the title pretty close to the chest. All we know is that it takes place on a city in the sky, and that players will have a new companion with which to explore. What’s particular strange about this rumor is that it stated on an official PlayStation website and not through the speculation of a few fans.
So, perhaps there actually was something in development that got scrapped. Or, perhaps there’s still something in development, but it’s a secret. And finally, perhaps there’s just nothing in development and the site screwed up.
Which do you think is more likely?

mfbioshocmove1Talk of a special PlayStation Move accessory for BioShock Infinite is nothing more than rampant speculation, according to the game’s developer.

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Posted Nov 4, 2011 at 11:00AM EST by Tim Curtin Listed in: Xbox 360, PS3 Tags: Konami, Silent Hill, silent hill 2012, silent hill book of memories, silent hill downpour, silent hill hd
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silent-hillSilent Hill will be back next year and Konami has now announced release dates for all three new games.

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Posted Oct 26, 2011 at 2:36PM EST by Listed in: PS3 Tags: battlefield 1943, battlefield 3, DICE, Jack Tretton, Sony
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Exclusive PlayStation 3 content promised at Sony’s E3 media briefing seems to have vanished into the wind, all for the sake of early DLC access.
If you were paying close attention to Jack Tretton (head of SCEA) when he took the stage at E3 this year, you may remember him talking about some pretty cool PlayStation 3 exclusives. One such exclusive, according to Jack, was the inclusion of DICE’s classic shooter, Battlefield 1943 on every Blu-Ray copy of Battlefield 3.
Essentially, PS3 owners were told that when they bought Battlefield 3, they’d be getting an entire second game for free. It makes sense for the title to be a PS3 exclusive; Battlefield 3 barely fits on two Xbox 360 discs and there probably isn’t much room to cram an entire other game in there. However, astute players that picked up BF3 yesterday noticed that Battlefield 1943 doesn’t seem to be on their disc, and took to Twitter and support forums to figure out exactly what happened.
If you’re one of the many PS3 owners trying to sort out where your Battlefield 1943 went, you can stop looking – it’s not on the disc. DICE worked out a different deal with Sony, trading the inclusion of the game for early DLC access for PS3 owners.
Here’s an official tweet from DICE that sums it up:
“In lieu of 1943 being available on disk for PS3 customers, EA has made all BF3 expansions available early to PS3 customers.”
I’m not really sure if this is an equitable bonus – as an Xbox 360 owner I didn’t really feel like I got much value in being allowed to give Activision more money for CoD expansions before PS3 owners had the same opportunity. If I did own a PS3, and was excited to see 1943 on my disc, I doubt that getting BF3 DLC one week early would really make up for the loss.
What about you, PS3 owners? Should Sony live up to its original announcement or does this whole thing fall in the “do not care” category? Also, sorry if you’re experiencing Battlefield overkill; the rush is almost over! If you’re not, I’ll see you playing online!
Via GameSpot

mf19431Exclusive PlayStation 3 content promised at Sony’s E3 media briefing seems to have vanished into the wind, all for the sake of early DLC access.

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