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Posted Mar 26, 2012 at 3:37PM EST by Todd B Listed in: PS3 Tags: game, game group, gamewallet
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gamb1The flailing company details what customers can expect from its administration proceedings. Oh, and blocks everyone from using already existing gift cards and in-store credit.

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Posted Feb 29, 2012 at 12:00PM EST by Harrison E Listed in: PS Vita, PS3 Tags: drinkbox studios, interviews, mba, minis, mutant blobs attack, Sony
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mutantbloglogoThe creators of Mutant Blobs Attack recently talked to Harrison E about their recent foray into developing for the Vita.

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Posted Jan 19, 2012 at 8:40AM EST by Harrison E Listed in: PC Gaming Tags: indie fund, Portal, q.u.b.e, q.u.b.e. review, qube, Steam, toxic games
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qubeQ.U.B.E is a newly indie funded game available on Steam but does it scrunch you up into a little ball or does it crush you between it's mighty three dimensional weight? Harrison E. reviews.

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Posted Dec 13, 2011 at 4:00PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Sega, sonic cd, Sonic the Hedgehog
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sonic_cdSonic CD is hitting the XBLA and PSN tomorrow, and it's super cheap!

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Posted Dec 8, 2011 at 9:00AM EST by Harrison E Listed in: PC Gaming Tags: childs play charity, hacker evolution duality, indie gala, inmomentum, saira, your doodles are bugged, zombie shooter
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indiegalalogoMore Indie Bundles and more deals have started popping up before Christmas starting with IndieGala.

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Posted Dec 7, 2011 at 12:37PM EST by Listed in: Wii Tags: Legend of Zelda, Nintendo, skyward sword
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The latest Legend of Zelda game has a massive, game-destroying glitch. Find out how to avoid it.
News started to spread a few days ago that some players were having difficulty with their copy of The Legend of Zelda: Skyward Sword. Namely, that the game was stuck in some sort of frozen time state, where whatever events needed to occur to start the next section weren’t happening.
It turns out that there’s a huge bug in Skyward Sword, and if you happen to run into it, the only way to rescue your game file is to restore from an earlier save – a thing you can’t do on the Wii unless you’ve backed up to an external memory source. In short, this means that if you run into the bug, which occurs about 30 hours in, the only solution is starting your game from the beginning.
Here’s the bug, with minor spoilers: At some point in the game, you’ll be given the option to visit the Thunder, Fire, or Water Dragon dungeons. If you travel to the Thunder Dragon first and then speak with a certain Goron, your game will be forever frozen at that point – the events for the other two areas will not begin correctly.
You can avoid the glitch by simply completing the Fire and Water Dragon quests before speaking with the Thunder Dragon. Nintendo has confirmed that the bug exists and offered information on how to avoid it, but there’s no real way to patch games on the Wii – the bug here to stay, until new discs are printed.
What, if anything, do you think Nintendo should do about the bug?
[Wired]

mfskybug1The latest Legend of Zelda game has a massive, game-destroying glitch. Find out how to avoid it.

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Nov 9, 2011 at 7:00PM EST by Harrison E Listed in: PS3 Tags: overkill software, payday the heist on psn, payday the heist on steam, payday: the heist, simon viklund interview, valve
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payday Recently released PayDay: The Heist has gotten amazing reviews and Harrison E sits down with it's Creative Director to discuss the multiplayer game.

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Posted Oct 22, 2011 at 2:36PM EST by Listed in: PC Gaming Tags: Activision, battlefield 3, DICE, EA, Infinity Ward, modern warfare 3
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Activision and the remnants of Infinity Ward drop the latest trailer for what they’re calling the “most anticipated game of all time.” But is it enough to top Battlefield 3?
The next three weeks are shaping up to be an incredible battle of the titans. With Battlefield 3 launching October 24th and Modern Warfare 3 launching on November 8th, the attention of the industry is focued entirely on these two behemoth franchises. EA dropped their final launch trailer for Battlefield 3 earlier in the week; not to be outdone, Activision has done the same, perhaps hoping to block some of BF3’s enthusiasm.
Check out the official launch trailer for MW3 right here:
After watching both trailers, I do have to say that Battlefield has the clear edge in terms of polish and graphics. The game looks much better than MW3, and the trailer for MW3 didn’t really get me excited for the game. Frankly, it looks exactly like the last Modern Warfare, which is the primary complaint most gamers have levied at the franchise. I’ve yet to see a screen capture in which the game looks any different.
That being said, the Call of Duty brand has an insane amount of customer loyalty and Activision would really have to screw something up to send players from one camp to the other. As a gamer who plays both titles off and on, I would say that if MW3 is the same as MW2, I’m probably going to skip it.
Modern Warfare 3 is still pretty far ahead in terms of pre-order sales, with about 1.7 million to Battlefield’s 1.07 million. I vaguely remember the head of EA saying that he believed Battlefield would be the winner in terms of lifetime sales, and if Activision continues on the path of releasing the same game every year I wouldn’t be surprised if he were right.
So now that you’ve seen both launch trailers, which game looks like the better buy to you?

mfmwtr1Activision and the remnants of Infinity Ward drop the latest trailer for what they’re calling the “most anticipated game of all time.” But is it enough to top Battlefield 3?

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Posted Oct 17, 2011 at 5:57PM EST by Listed in: iPad Tags: captain america, dc, Superman, the dark knight
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The Man of Steel is looking to make a comeback, with a new movie in the works and a classic return to form headed to the iPad and iPhone.
While the success of the Marvel movie franchise is hard to overlook, DC Comics has had a much more mixed experience at the box office. The Batman series is trucking along as a hallmark of superhero filmmaking, but the remainder of the DC properties just haven’t seemed to catch on with viewers.
DC is looking to change all of this with the upcoming Superman film, titled “Man of Steel.” Taking a page from the Dark Knight/Captain America playbook, the film will be gritty and rooted more in reality that previous Superman adventures. Superman will also be making a new appearance on you iOS device, though the game doesn’t seem to be based at all on the new film.
Superman: iPad (the name I’ve just given it) is being developed by Chillingo and Tiger Games, and looks as though it’s taking its cues directly from the Superman comics of old. Bright colors and familiar villains are on display here, with players suiting up in the familiar blue tights and using Superman’s many powers to protect the city of Metropolis.
You’ll earn medals for your performance in each level, generating a bit of replay value for perfectionists and Superman fans alike. Beyond that, the rest of the game is essentially a mystery. Superman titles in general have a legacy of failure, especially the much-maligned Superman 64. Here’s hoping Superman: iPad can escape those previous mistakes and create something memorable and fun.
Do you think this new Superman game is the Man of Steel’s chance to shine, or is it going to be a disaster?
Via IGN

mfsupipad1The Man of Steel is looking to make a comeback, with a new movie in the works and a classic return to form headed to the iPad and iPhone.

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Posted Oct 4, 2011 at 7:57PM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming Tags: dead space 3, EA Montreal, Electronic Arts, rumor, Visceral Games
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rumor-thumbThings might get a bit spoiler-y, so be warned.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 22, 2011 at 7:31AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: counter-strike: global offensive, valve
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cs-go-thumb

Valve has announced a new game mode that will be available in Counter-Strike: Global Offensive.

 

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Posted Sep 13, 2011 at 10:15AM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: ace combat: assault horizon, Namco Bandai, PlayStation Network, xbox live
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ace-combat-assault-horizon-box-thumb

Includes two fully playable missions to get you a lil' taste of the airborne action.

 

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Posted Sep 12, 2011 at 4:06PM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming Tags: counter-strike 1.6, counter-strike: global offensive, counter-strike: source, valve
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cs-go-thumbGlobal Offensive takes its cues from the two most popular incarnations of the popular series.

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Posted Sep 10, 2011 at 9:41PM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: Bethesda, elder scrolls: skyrim
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Bethesda's jumping on board the vampire craze with Elder Scrolls V: Skryim. The publisher has confirmed that players can indeed be be transformed into vampires.
Being a vampire has its pros and cons, of course. For one, you cannot be cavorting freely under sunlight because unlike Edward Cullens, you will not sparkle with diamons, but will get barbecued instead. The good part to it, though, is that you will have manic superhuman powers! Oh, and you'll get that occassional craving for human blood, too.
As with previous iterations, the transformation will obviously alter the way you play the game, unless you find a cure. If you want to, that is. If not, then you can go ahead and enjoy immortality at its finest.
I think having this alternative to transform into another entity with corresponding consequences to your gameplay is a pretty tight way of keeping players engaged. While they're at it, maybe they could have you turn into a werewolf too or something, and have a full bonanza of night creatures abounding Skyrim. Question is, would you like that in your game?
Skyrim comes out November 11th on the PC, PS3 and Xbox 360. Much to the delight of Xbox 360 gamers, despite the RPG's size, Skyrim will only need one disc for you to enjoy. No disc-swapping here, thank goodness.
Via [G4TV]
skyrim_logo

Bethesda's jumping on board the vampire craze with Elder Scrolls V: Skryim.

 

 

 

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Posted Sep 7, 2011 at 5:47AM EST by Mabie A. Listed in: Xbox 360 Tags: rise of nightmares, Sega
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Kinect-horror title Rise of Nightmares gets an M (for Mature) rating from the ESRB, and unsurprisingly so. After all, it contains what the ratings board describes as "intense violence".
And that's on top of all the blood, gore, partial nudity strong language, and suggestive themes present in the game.
Said ESRB of Rise of Nightmares:
This is a horror-adventure game in which players assume the role of an American tourist who must rescue his wife from a deranged scientist. From a first-person perspective, players use brass knuckles, knives, hatchets, and chainsaws to kill zombie-like creatures and disfigured monsters inside a mansion environment. Combat is highlighted by exaggerated sprays of blood, and damage often results in dismemberment or decapitation—stray body parts sometimes litter the ground.
Some sequences and cutscenes depict more intense acts of violence: a man screams loudly as spikes impale his body; a restrained character's hand is chopped off before he is killed; a character (cut in half) crawls away in a pool of blood; a soldier is ripped apart by a monster, causing blood to stain the screen.
During the course of the game, some female creatures are depicted in revealing outfits (e.g., 'pasties' that partially cover their breasts); in one sequence, a woman sits on the central character's chest and engages in suggestive dialogue (e.g., 'Oh, how I've thought of this—night after night. How I've missed these lips.'). Dialogue also includes phrases such as 'Best sex of my life.'/'Worst sex of my life,' 'f**k,' and 'sh*t.'
riseofnightmares-logo

Kinect-horror title Rise of Nightmares gets an M (for Mature) rating from the ESRB, and unsurprisingly so.

 

 

 

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Posted Aug 17, 2011 at 1:47AM EST by Ryan F. Listed in: Wii Tags: mario strikers charged, Nintendo, nintendo selects, super mario galaxy, super paper mario
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super-mario-galaxy-2

Nintendo continues to expands its budget-friendly range by adding four more Wii titles to the collection.

 

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Posted Aug 14, 2011 at 3:59PM EST by Karl B. Listed in: MMORPG Tags: Hasbro, jagex, transformers universe
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tf-prime-thumbDeveloper Jagex has revealed that it will soon be commencing the beta phase of its upcoming Transformers Universe massively multiplayer online game.

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Posted Jul 27, 2011 at 12:54PM EST by Karl B. Listed in: Xbox 360 Tags: barunson interactive, double dragon ii: the revenge, double dragon ii: wander of the dragons, Xbox Live Arcade
Ó

doubledragon2-old-thumbThe classic side-scrolling arcade game Double Dragon II: The Revenge is going down the remake route.

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Posted Jul 6, 2011 at 2:25AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, fallout: new vegas, Obsidian Entertainment, patch
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fallout-new-vegas-thumb

Just in time for the upcoming arrival of the third DLC pack of the game.

 

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Posted Jun 2, 2011 at 12:24AM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumb

It's been a long time waiting, but finally... the PlayStation Store is now back online. Check out this week's huge PSN update, after the jump!

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Posted Apr 13, 2011 at 9:20AM EST by Karl B. Listed in: iPad, iPhone Tags: apple, chillingo
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app-store-logo-thumbMobile game developer an publishing outfit Chillingo has outlined its upcoming Spring releases for Apple's iOS devices.

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Posted Apr 11, 2011 at 12:37PM EST by Karl B. Listed in: PS3 Tags: dark energy digital, playstation move, wsc real 11
Ó

wsc-real-11-box-thumbThe developers behind WSC Real 11 have confirmed that "the official game of snooker" will feature support for the Sony motion controller.

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Posted Apr 9, 2011 at 11:10PM EST by Mabie A. Listed in: Wii, PS3, Xbox 360 Tags: Sega, Sonic the Hedgehog
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sonic-4-thumbRight on cue, just as people expected, Sega announced their plans for the 20th anniversary of Sonic the Hedgehog this year.

 

 

 

 

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Posted Apr 9, 2011 at 2:11AM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: PlayStation Network, red dead redemption, Rockstar Games, xbox live
Ó

red_dead_redemptionRockstar Game maybe busy putting the final touches to it's upcoming title L.A. Noire, but they still haven't forgotten all the peeps in the wild west.

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Posted Apr 6, 2011 at 9:55AM EST by Karl B. Listed in: Nintendo 3DS Tags: 3D, Capcom, resident evil: the mercenaries 3d
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re-mercenaries-3d-box-thumbDeveloper Capcom has released a short video showing off more gameplay footage.

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Posted Mar 29, 2011 at 12:57PM EST by Karl B. Listed in: Xbox 360, PS3, Wii Tags: heavy fire: afghanistan, kinect, mastiff games, playstation move, teyon
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heavy-fire-afghanistanHeavy Fire developer Teyon Games is branching out of making WiiWare games.

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Posted Mar 29, 2011 at 2:46AM EST by Ryan F. Listed in: PC Gaming, PS3 Tags: choplifter hd, InXile Entertainment, PlayStation Network
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choplifterhd-thumbinXile Entertainment has announced today that they are bringing the classic, 1980's Choplifter franchise to the 21st century with the upcoming arrival of Choplifter HD.

 

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Posted Mar 29, 2011 at 2:06AM EST by Ryan F. Listed in: PS3, PC Gaming, Xbox 360 Tags: BioWare, dlc, mass effect 2, PlayStation Network, xbox live
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masseffect2_logoGet a sneak peek at the thrilling final mission for Mass Effect 2.

 

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Posted Mar 20, 2011 at 11:06AM EST by Karl B. Listed in: PS3, PC Gaming, Xbox 360 Tags: Bethesda, Human Head Studios, prey 2
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prey-2-thumbWhat does this game have in common with Prey other than the title?

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Posted Mar 20, 2011 at 4:09AM EST by Mabie A. Listed in: PS3 Tags: crysis 2, EA
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Complete In at the Deep End
Close Encounters
Single Player: Stealth kill 25 enemies
Crossroads of the World
Complete the evacuation at Times Square
Cry Spy
Multiplayer: Get 30 Assists Spot
Dark Night of the Soul
Defend Central Station
Death Grip
Kill 10 enemies with grab and throw
Death Slide
Single Player: Kill 5 enemies while sliding
Dedication
Play online 6 months after your first time
False Prophet
Find Nathan Gould
Fastball
Kill 10 enemies by throwing an object at Them
Fire Walker
Assist the evacuation at Bryant Park
Food for thought
Kill a CELL operator with a giant donut in Lower Manhattan
Foreign Contaminant
Escape the Battery Park evacuation center
Headhunter
Single Player: Kill 4 enemies in a row with headshots
Hole in One
Throw in an alien down the sinkhole Dark Heart
Hung Out to Dry
Reach the Hargreave Rasch-building
I Am Not A Number!
crysis-2-thumb

Time to see what are the Trophies you'll be aiming for in Crysis 2!

 

 

 

 

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Posted Mar 18, 2011 at 9:56PM EST by Ryan F. Listed in: PS3, PC Gaming, Xbox 360 Tags: BioWare, dlc, Electronic Arts, mass effect 2, PlayStation Network, xbox live
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masseffect2_logoAnd it's dropping next week for the PS3, Xbox 360 and PC.

 

 

 

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Posted Mar 7, 2011 at 5:02PM EST by Karl B. Listed in: iPad, iPhone Tags: bulkypix, burn it all, galamon space, hills of glory: wwii, jungle ball project, last king of africa 2, the deskplorers, tiny token empires
Ó

bulkypix-logo-thumbParis-based developer Bulkypix has made public an updated list of their upcoming iOS and Android offerings, with Gobliins 2 heading the pack.

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Posted Feb 27, 2011 at 11:38AM EST by Glenn M. Listed in: PS3 Tags: pixeljunk shooter 2, Q-Games
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shooterThere are quite a lot of great titles incoming this March, but as soon as the month checks in, we'll be treated to the PSN release of PixelJunk Shooter 2. That's this Tuesday, March 1st, 2011. If you loved the original, then that ought to be good news, for the rest, you can check out a couple of gameplay vids first to help you decide.




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Posted Feb 20, 2011 at 11:49AM EST by Glenn M. Listed in: PS3 Tags: bulletstorm, Epic Games, trophies
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platIn Bulletstorm, you have to kill with skill, and you are free to do it in style. You can whip enemies into the air, you can juggle them with a shotgun, or you can kick them into unfriendly spots. Once you get the hang of it, the game rewards you with Trophies/Achievements. For this over-the-top FPS, there are 51 to earn in all.




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Posted Feb 12, 2011 at 1:14PM EST by Karl B. Listed in: Xbox 360 Tags: class3, class4, undead labs, xbox 360 titles
Ó

class3-headshotLast week, Undead Labs announced their ambitious open-world zombie apocalypse project dubbed Class3. This week, the devs took some time out of their busy schedules to shed more light on what gamers can expect from the Xbox 360 exclusive game.

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Posted Feb 12, 2011 at 11:28AM EST by Karl B. Listed in: PS3, Xbox 360 Tags: Activision, High Moon Studios, transformers, transformers: dark of the moon
Ó

tf-dotm-thumbA few months from now, the last movie in Michael Bay's live-action Transformers trilogy will be released. As was the case with the previous two movies, the third Transformers movie will also have a licensed game. Developer High Moon has revealed a few details about this upcoming project.

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