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Cross game chat Search Results

Your search for Cross game chat located the below Cross game chat Search Results. The Cross game chat Search Results are returned from stories QJ publishes stories covering Cross game chat news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 2, 2012 at 9:15PM EST by Harrison E Listed in: PS3 Tags: ccp, CCP Games, dust 514, ps vita cross chat, ps3 cross chat, ps3 exclusive, Sony
Ó

ccplogoDo you really need an explanation? Well, CCP Games are gonna give you one 

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Posted Feb 23, 2012 at 3:28PM EST by Harrison E Listed in: PS3, iPhone, iPad, Xbox 360 Tags: iron monkey, mass effect 3, mass effect infiltrator, me3 android, me3 ios, me3 preview
Ó

me3-bannerHarrison E attended the Mass Effect 3 event and talked to the creators of Mass Effect Infiltrator, Iron Monkey

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Posted Feb 7, 2012 at 4:07PM EST by Listed in: PS3 Tags: ccp, dust 514, Eve Online, unreal tournament 3
Ó

The EVE-universe, PS3-exclusive shooter will support USB accessories.
CCP confirmed via tweet earlier this week that DUST 514, its EVE Online first-person shooter, would support keyboard and mouse control schemes on the PS3 console. This means if you have a USB keyboard and mouse sitting around for your PlayStation, you’ll be able to use them as your primary method of control in lieu of the PS3 controller. Duh.
DUST isn’t the first game to support keyboard and mouse controls – Unreal Tournament 3 featured a similar setup. The addition of this control mode should come as a comfort to PC gamers that believe keyboard and mouse inputs are the only true way to play shooting games, and will make it easier to chat back and forth with the other players roaming the world.
DUST 514 is set for release sometime this summer on both PS3 and PC. Since it will feature cross-platform support, it only makes sense that PS3 players have the same control options as PC players.
Do you prefer the keyboard and mouse setup?
[Gamingbolt]

mfdus1The EVE-universe, PS3-exclusive shooter will support USB accessories.

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Posted Jan 21, 2012 at 2:34PM EST by Harrison E Listed in: PS3 Tags: ea games, EA Sports, Electronic Arts, grand slam, grand slam tennis 2, jen riley, john mcenroe
Ó

grand-slam-tennis-2-360coverEA Sports showed off Grand Slam Tennis 2. Does it make the cut or will it be one of the ball boys?

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Posted Dec 5, 2011 at 5:25PM EST by Listed in: PS3 Tags: back to karkand, battlefield 3, DICE
Ó

Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.
We knew that a Battlefield 3 patch was on the way, and we knew that it resolved a few glaring issues (like the tactical light – get it!? Glaring?!), but the full extent of the patch wasn’t really clear until the full patch notes went public. After a quick glance through, it’s obvious DICE is serious about keeping their game as balanced and fun as possible.
The bulk of the 2GB patch is content for the upcoming Back to Karkand DLC pack, but the rest is all adjustments to existing game mechanics. Among the fixes? A big nerf to mortars, a buff to jet cannons, spawn point adjustment and a ton of tiny tweaks to weapons. Here’s the full list of changes, courtesy of Battlelog:
Bugfixes
• Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
• Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it until next round loaded
• Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
• Fixed stat references on several dogtags
• Fixed for surveillance ribbon not counting TUGS
• Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Fixed a problem where placing C4 with the russians soldier was playing US faction VO
• Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
• Fixed a problem when attempting to fire lock on weapons without a target
• Tweaked the chat, it should now be a bit easier to read
• Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
• Fixed the G17 Supressed Laser not working properly
• Added alternate HUD colors to help colorblinds
• Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
• Increased the Spawn protection radius on TDM
• Fixed a problem with smoke on land vehicles, Missiles should now miss more often
• Fixed a problem where users could end up with IRNV scope in any vehicle
• Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
• Fixed several crashes and increased general stability
• Fixed a problem where the user was unable to revive two players that have the bodies one over the other
• Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
• Fixed a problem with the Kill camera acting up when suiciding from parachute
• Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
• Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
• Fixed a problem where you could get green flashes on screen
• You can now reassign cycle weapons
• Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
• Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
• Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
• Tweaked Tactical Light so it is not as blinding over longer ranges.
• Tweaked the IRNV scope so it is limited to usage only at close range.
• Reduced heat masking effectiveness of Spec Ops Camo.
• Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
• Increased the number of additional 40mm grenades from Frag spec.
• Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
• Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
• Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
• Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
• Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
• Reduced the effectiveness of Stealth on Air Vehicles.
• Reduced the effectiveness of Beam Scanning for Jets.
• Reduced the damage done to Armored Vehicles and Infantry from AA guns.
• Increased the damage RPGs and Tank shells do to AA vehicles.
• Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
• Increased the effective accuracy of long bursts for LMGs when using a bipod.
• Slightly increased the range of the 44magnum bullets.
• Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
• Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
• Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
• Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
• Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
• Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
• Decreased the power of Miniguns against Jets and Helicopters.
• Increased the power of Stingers against Jets.
• Flares reload times for Jets and Helicopter Gunners have been increased.
• Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
• Added Single Shot to the AN94 as an available fire mode.
• Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
• Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Tweaked the Gas station Capture area on Conquest on Caspian Border
• Tweaked the max vehicle height on Noshahar Canals
So there’s that. See anything you like?
[PC Gamer]

mfbf3patch1Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.

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Posted Nov 22, 2011 at 8:00PM EST by Tim Curtin Listed in: PS Vita Tags: playstation vita, Sony, unit 13, vita, vita portable shooter
Ó

zipperlogoDeveloped by Zipper Interactive, the developers behind SOCOM, Unit 13 will be a launch release for the Playstation Vita.

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Posted Oct 5, 2011 at 10:03AM EST by Karl B. Listed in: PSP, PS3 Tags: Sony
Ó

ps-logo-white-thumbSee what happens to those soldiers in Sony's teaser video past the jump.

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Posted Oct 3, 2011 at 12:00PM EST by Karl B. Listed in: PS Vita Tags: Sony
Ó

vita-thumb

Ever wonder what those icons on the PS Vita's XMB are for?

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Posted Sep 19, 2011 at 10:49PM EST by Ryan F. Listed in: PS3 Tags: firmware update, ps3 firmware, Sony
Ó

ps3-slim-thumb

Head's up to all PlayStation 3 owners, Sony has just announced that they will soon release a new PS3 firmware update, bumping up the system software of its console to version 3.72.

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
Ó

dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Aug 19, 2011 at 9:14PM EST by Ryan F. Listed in: PS3 Tags: cross chat, news, shuhei yoshida, Sony
Ó

ps3-slim-thumb

Sony has revealed the reason why cross-game voice chat, a feature which many PS3 owners have been begging for the longest time, can't be implemented on their home console anytime soon.

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Posted Aug 13, 2011 at 12:32AM EST by Ryan F. Listed in: Wii Tags: majesco, zumba fitness 2
Ó

zumba2_thumbUpcoming sequel announced.

 

 

 

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Posted Aug 2, 2011 at 1:13AM EST by Ryan F. Listed in: PoV Tags: Blizzard, diablo iii
Ó

diablo-3-thumb

Blizzard finds itself in yet another controversial decision that may hunt them in the long run.

 

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Posted Jul 25, 2011 at 10:18PM EST by Ryan F. Listed in: PS Vita Tags: activity, cross game chat, livearea, near, party, phil rogers, Sony
Ó

vita-thumb

Sony has revealed more details about the PlayStation Vita's online modes  - Near, Party, LiveArea and Activity.

 

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Posted Jul 7, 2011 at 6:58AM EST by Ryan F. Listed in: PoV Tags: PlayStation Network, Sony
Ó

psn-logo-thumb

According to Reghardware, Sony is working to revamp the PlayStation Network.

 

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Posted Jun 6, 2011 at 10:48PM EST by Ryan F. Listed in: PS Vita Tags: e3 2011, ngp, playstation vita, ps vita, Sony
Ó

psvita-thumbAfter finding out the official pricing for Sony's PlayStation Vita, we now learn the full specifications list and other features of the long awaited PSP successor.

 

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Posted Jun 4, 2011 at 4:31AM EST by Ryan F. Listed in: PSP Tags: hardhat, psp ftw, psp homebrew
Ó

pspred_thumb

Homebrew coder hardhat has dropped by our forums to release a new version of PSP FTW! 2D, his homebrewed online game for the PSP.

 

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Posted May 20, 2011 at 5:30PM EST by Carl B Listed in: PoV Tags: portal 2, Steam, valve
Ó

portal2Valve released Portal 2 on April 19, 2011, on PC, PlayStation 3, and Xbox 360. How does it stand up to its predecessor?

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Posted May 13, 2011 at 11:24PM EST by Ryan F. Listed in: PC Gaming Tags: brink, patch, Splash Damage, Steam
Ó

brink-box-thumb

The PC version of Splash Damage's stylish first-person shooter has been updated once again, bringing a slew of new fixes and improvements to the game

 

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Posted May 1, 2011 at 5:19AM EST by Karl B. Listed in: PSP, PS3 Tags: music unlimited, news, Playstation Home, PlayStation Network, qriocity, Sony
Ó

ps-logo-white-thumbIf all goes well, we'll finally be able to access some of the PSN's features sometime this week.

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Posted Apr 19, 2011 at 10:41PM EST by Ryan F. Listed in: PS3 Tags: patch, Playstation Home, PlayStation Network
Ó

ps-home-thumb

Sony's virtual abode will be getting a much needed revamped tomorrow.

 

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Posted Apr 19, 2011 at 3:03AM EST by Mabie A. Listed in: PC Gaming Tags: portal 2, Steam, valve
Ó

portal-2-thumbThe portal to Portal 2 on Steam is now officially open.

 

 

 

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Posted Apr 13, 2011 at 9:49PM EST by Ryan F. Listed in: PS3 Tags: Doug Lombardi, portal 2, Steam, valve
Ó

portal-2-thumb

So how will Valve implement its Steam support for the PS3 version of Portal 2?

 

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Posted Apr 12, 2011 at 9:38PM EST by Ryan F. Listed in: PSP, PS3 Tags: patapon 3, PlayStation Network, PlayStation Store, Sony
Ó

ps-store-bag-thumbIt's time once again for your weekly dose of US PlayStation Store goodness. What's new this week? Find out, right after the jump!

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Posted Mar 29, 2011 at 10:42PM EST by Ryan F. Listed in: PC Gaming Tags: homefront, Kaos Studios, patches, THQ
Ó

homefront-thumb2THQ's recently released first person shooter is set to get it's first major overhaul this week.

 

 

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Posted Mar 26, 2011 at 5:14AM EST by Ryan F. Listed in: PS3 Tags: god of war, mortal kombat, netherrealm studios, Sony, warner bros.
Ó

kratos_thumbMortal Kombat creative director and God of War III director reveals more details about Kratos’ exclusive guest appearance in the PS3 version of Mortal Kombat.

 

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Posted Mar 12, 2011 at 2:14PM EST by Glenn M. Listed in: PS3, Xbox 360, PC Gaming Tags: BioWare, dragon age ii, Electronic Arts
Ó

biowareBans happen across all forums all the time. Even with rules posted all over the place, some users still post with inappropriate language, leading to the quick brandishing of the famous banhammer. One Dragon Age II player recently suffered its wrath in the BioWare forums, but EA got a little carried away with the punishment and purged the user like he was the Blight.



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Posted Mar 11, 2011 at 3:40AM EST by Ryan F. Listed in: MMORPG Tags: mmorpg update, patches, rift, trion worlds
Ó

riftlogo1xTrion Worlds' have deployed a massive patch update for Rift, bringing a long list of fixes and enhancements to the long awaited massively multiplayer online role-playing game.



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Posted Mar 9, 2011 at 12:59PM EST by Karl B. Listed in: PSP, PS3 Tags: Level-5, Sony, white knight chronicles 2, white knight chronicles: origins
Ó

wkc2-thumbAll those rumors have finally panned out.

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Posted Mar 2, 2011 at 1:26AM EST by Ryan F. Listed in: PS3 Tags: playstation 3 updates, Playstation Home, Sony
Ó

ps-home-thumbSony's virtual abode, the PlayStation Home, will getting a much needed face lift this Spring, bringing a slew of new features and improvements, that promises to improve the overall experience of the community.

 

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Posted Feb 7, 2011 at 2:59PM EST by Glenn M. Listed in: PS3 Tags: Naughty Dog, uncharted 3, uncharted 3: drakes deception
Ó

uncharted3-thumbUncharted 2 won pretty much every single award, praise, and recognition that a video game can get, so that certainly qualifies it to be a tough act to follow. It's a (insert Sully expletive here) tough act to follow. Now that Naughty Dog and Sony have announced Uncharted 3, it'd be interesting to see how they plan to improve on an already stellar formula.

 

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