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Crisis Search Results

Your search for Crisis located the below Crisis Search Results. The Crisis Search Results are returned from stories QJ publishes stories covering Crisis news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 31, 2012 at 12:40PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: splinter cell: blacklist, Ubisoft, Ubisoft Montreal, ubisoft toronto
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splintercell_pandoraThere's a rumor going around that Sam Fisher may be showing up at E3 next week. It must be right in the middle of his mid-life crisis, as he's dyed his hair black. Maybe he'll buy a Corvette to go along with it.

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Posted May 17, 2012 at 12:30PM EST by Todd B Listed in: PS3 Tags: alan wake, american nightmare, defender chronicles, dirt showdown, dragons dogma, Eve Online, future soldier, ghost recon, inferno, mario tennis open, men in black, sorcery
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shelvesmay171Who still cares about Diablo III when the game version of Men in Black 3 is due any minute? Uh, Will Smith, anyone?

 

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Posted May 4, 2012 at 10:30AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: e3 2012, THQ, thq booth e3
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thq_logoPoor old THQ will be at E3 this year, albeit without their booth. So no hot chicks dressed as the THQ characters du jour? Boooo.

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Posted Apr 5, 2012 at 9:30AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Activision, fun labs, men in black: alien crisis
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men in black1Activision's making a Men in Black game to go along with this summer 's movie. Is it going to surprise everyone like Ghostbusters or is it just a bad idea? It's a bad idea.

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Posted Mar 4, 2012 at 3:15PM EST by Harrison E Listed in: iPhone Tags: battlefield 3, battlefield iphone, battlefield: aftershock, bf aftershock, bf3, EA, ea games, ios
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battlefield-3-aftershock-screen-shotYes, Battlefield on iOS was that bad, but this one must have been atrocious.

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Posted Feb 9, 2012 at 11:05AM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: BRAVIA, personal 3d viewer, Sony, sony sessions, sony tablet p, storm surfers 3d
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sessionsSony are pretty good people despite all the shit people sometimes talk. Especially when they're showing off and want to get you to buy some stuff. Harrison E got a chance to talk with them about their new products in Sydney at Sony Sessions.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 14, 2012 at 9:15AM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: 8-bit, glitch, kickstarter, retro, web series
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glitchWhat would happen if one day your life became a video game?

 

 

 

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Posted Jan 12, 2012 at 1:48PM EST by Listed in: PC Gaming Tags: GSC Game World, stalker 2
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Faced with the loss of their CEO, GSC seeks funding to finish STALKER 2.
The GSC Game World saga continues to play out – what started with wayward tweets has evolved into a full-blown studio crisis. News has teetered back and forth between a complete closure of the studio and vague hopes for the future, but today marks the first time we’ve gotten any sort of detailed, concrete information from someone within the company.
Here’s the scoop: Posting on its Facebook account, the developer confirmed that STALKER 2 is still in progress, and development has not been suspended. Although there’s a glimmer of hope for fans of the series, one thing in the post stands out – in order for GSC to guarantee completion on STALKER 2, they’re going to need some financial backing.
From all accounts, the GSC team is working hard to finish STALKER 2, and they’re working even harder to secure the necessary funding to complete the game. While there’s still no guarantee that STALKER 2 will ever actually see a release, these statements do instill a bit of confidence in the developer’s intentions.
We’ll keep you posted as the story develops. For now, STALKER 2 appears to be moving forward, albeit delicately.
Do you think we’ll ever see this game on shelves?
[Edge]

mfstalk21Faced with the loss of their CEO, GSC seeks funding to finish STALKER 2.

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Posted Jan 12, 2012 at 11:15AM EST by Harrison E Listed in: PC Gaming, PoV Tags: postal 2, postal 3, postal 3 review, review, Running with Scissors
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postal3_aThe Postal Dude is back, but how good is it being back?

 

 

 

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Posted Dec 24, 2011 at 9:15AM EST by Harrison E Listed in: MMORPG Tags: hack, hacked, mmo, mmorpg, rift, Square Enix, user info
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MMO Rift Database hacked
Looks like the hacking problems persist into Christmas
The MMORPG Rift has been going swimmingly as of late for the creators Trion Worlds. The game boosts a healthy subscription but sad news came over the wire yesterday as their database was hacked.
The account database has possibly compromising information including user names, passwords, dates of birth, email addresses, billing addresses and plenty of Credit Card information to boot.
The company said in a statement that "there is no evidence that...full credit card information was accessed or compromised," which is hopefully good and not just to calm users.
Trion Worlds has said that they've already taken further actions to "strengthen [their] system" and continue with "external security experts" to research "the exctend of the unauthorised access."
Users will need to change their passwords and security questions and answers the next time they log into the game or Trion Worlds site. They've also stated that people who use similar information (user names, financial information, etc.) should watch their statements and activity carefully, just in case.
I always feel that game companies give wise advice in times of crisis, but I really want something new from the games industry, almost Bush-like in their response, like "We will find the perpetrators, whoever they are, find what they took and find their mumma's and tell them to spank their sons"

riftlogo1xLooks like the hacking problems persist into Christmas.

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Posted Dec 19, 2011 at 6:00AM EST by Harrison E Listed in: PC Gaming Tags: blackwell trilogy, dino d-day, eets, indie royale, the oil blue
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Indie Royale Xmas Bundle is here!
A week left till christmas, a week left till the bundle ends...coincidence?
Christmas is a time of giving and what better gift to give - other than charity - as Nazi-controlled dinosaurs. Yes, you heard right, the game Dino D-Day is apart of the latest Indie Royale Bundle, also with four other games, for the (currently low price of $4...now $4.02, now $4.05) yeah, that price won't last long.
The games in the new bundle are:
The entire Blackwell Trilogy remastered in HD. The private eye game puts you in the hardboiled streets of the 1930's as Rosa Blackwell tracks down a killer in this compelling and visually intriguing action-adventure game.
Eets, from the creators of Shank, this adorably crazy platform puzzler will have you jumping and awwing at the great fun that can be had with this little bit of white and fuzzy evil.
The Oil Blue is an oddly addictive and fun game about the oil trade. Now before you slam your door on the way out, the game is satirically placed during an oil crisis and you have to keep pilfering the land over and over again and managing oil prices. The game is really fun and strategically well developed with simple menu systems and
Finally and definitely not least is Dino D-Day. Nazi's, dinosaurs, FPS, what more could ask for. The game has redefined first person shooters and we will hopefully see a new trend of dinosaurs to take over the current plague (pardon the pun) of zombie mods, we're seeing.
So whilst the Humble Bundle may have burnt you out, make sure you pick up the Xmas bundle from our good friends at IndieRoyale.com. http://www.indieroyale.com/

indieroyaleA week left till Christmas, a week left till the bundle ends...coincidence?

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Posted Nov 24, 2011 at 8:35PM EST by QJ Staff Listed in: PS3 Tags: pkgview, ps vita homebrew, ps3 homebrew, psp 3d plugin, psp firmware extractor, psp homebrew
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vita Welcome back to the QJ Download Roundup for the week ending November 25, 2011.  This week we are showcasing three cool downloads to enhance your gaming experience.  

 

 

 

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Posted Nov 10, 2011 at 11:50AM EST by QJ Staff Listed in: PSP Tags: psp 3d plugin v2.2, psp homebrew, psp homebrew apps
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pspsmall PSP homebrew developer PSPWizard has recently released an updated version of his cool PSP 3D Plugin bringing it up to v2.2.  If you like 3D then you will totally want to check this one out as it lets you add 3d depth to some of your PSP games.

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Posted Nov 1, 2011 at 11:01PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: dlc rumors, grand theft auto, gtav, newzoo, peter warman
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gta5officialWith the GTAV trailer coming out in just a few hours, could we be looking at a big download-only Grand Theft Auto?

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Posted Oct 19, 2011 at 11:45AM EST by Harrison E Listed in: PSP, Xbox 360, PS3 Tags: 2K Games, 2k sydney, Australia, australian games industry, Krome Studios, la noire, PlayStation Network, red ant, Rockstar Games, Team Bondi, Ubisoft
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australianflagWith Team Bondi, Krome and KMM all going to hell, what do we have left?

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Posted Oct 5, 2011 at 9:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagJust like yesterday's North American PlayStation Store update, this week's European contents are also jam-packed with new contents, including some new downloadable titles, nostalgic PSone imports, new Minis and a handful of add-on contents.

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 29, 2011 at 9:40AM EST by Ryan F. Listed in: PSP Tags: nickyp, OpenBOR, psp homebrew, time crisis side scroller
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brewred

OpenBOR coder extraordinaire NickyP is back once again in our forums to release his latest BOR project, this time, mixing a dose of Time Crisis elements into the Beats of Rage beat em up game engine for the PlayStation Portable.

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
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dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Aug 23, 2011 at 2:10AM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: price drop, ps vita, Sony, Sony Online Entertainment, valve
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ps-vita-little-deviants-01-1024x678Valve strong with Sony and Sony is strong with the Vita

 

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Posted Aug 5, 2011 at 5:17PM EST by Harrison E Listed in: PoV Tags: deus ex human revolution, Final Fantasy, gfc, japanese gdc, Square Enix
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square_enix_logo_100_thumb

  Whilst the Japanese giant has a few things on the horizon, it's recent financial year has been quite dark.

 

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Posted Jul 27, 2011 at 3:00PM EST by Carl B Listed in: Nintendo 3DS Tags: e3, junichi masuda, Pokemon
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pokeballPokemon director Junichi Masuda is saddened by the lack of creative games at the last E3 expo.

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Posted Jul 12, 2011 at 8:20PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

The North American PlayStation Store update is now live folks, bringing a slew of new contents, game demos, price updates and the usual add-on game contents to the PlayStation community.

 

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Posted Jul 7, 2011 at 4:38AM EST by Ryan F. Listed in: PSP, PS3 Tags: Golden Axe, PlayStation Network, playstation plus
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ps-plus-thumbThe US PlayStation blog has revealed the list of new contents that will be available to all PlayStation Plus subscribers in the next two weeks.

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Posted Jun 26, 2011 at 12:00PM EST by Karl B. Listed in: Wii U Tags: Monolith Soft
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wii-u-controller-thumbChances of a North American release for the Wii RPG Xenoblade is looking pretty grim, but gamers might have better luck with developer Monolith Soft's next project.

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Posted Jun 9, 2011 at 5:02PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: Atlus, catherine
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catherine-thumbThis guy has a lot of problems.

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Posted May 17, 2011 at 1:54PM EST by Karl B. Listed in: PSP Tags: cross crisis, PSPKOR
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psp homebrewHomebrew coder PSPKOR has released Cross Crisis, a fast-paced 2D shooter with original graphics and a retro inspired soundtrack.

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Posted May 16, 2011 at 10:28PM EST by Ryan F. Listed in: PSP Tags: psp homebrew, psp3dplugin, pspwizard
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brewblu

A fresh new update of PSPWizard's PSP3DPlugin, a nifty app that enables your device to produce anaglyph 3D graphic effects (the red/blue kind of 3D) when playing games. Tagged as version 2.0, the latest update brings the following features and enhancements.

 

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Posted May 9, 2011 at 9:23AM EST by Karl B. Listed in: Wii, Nintendo DS, Nintendo 3DS Tags: cave story 3d, driver renegade, GameStop, just dance 3, Nintendo, rayman origins, resident evil: the mercenaries 3d, sonic generations, star fox 64 3d, the legend of zelda: skyward sword, time crisis 3d
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sonic generationsSonic Generations joins other unconfirmed titles on GameStop's Nintendo relase list.

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Posted Apr 25, 2011 at 5:25AM EST by Mabie A. Listed in: iPad, PC Gaming Tags: hector: badge of carnage, Telltale Games
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Telltale Games has got more episodic thrills for us, this time in the form of Hector: Badge of Carnage. It's a revamp of the good ol' iPhone classic (eh, it's not really that old after all), and this time, it's headed for the PC, Mac and iPad.
The full title of this curious game is actually Hector: Badge of Honor, We Negotiate with Terrorists. Before you cast judgment on that subtitle, hear out what it's all about first.
Badge of Honor is actually a point-and-click adventure, which puts in the shoes of Detective Inspector Hector. In the little town of Clappers Wreake, a violent hostage crisis has ensued, and as there's no one else to turn to, the task falls upon your shoulders.
Granted, you, as Inspector Hector, isn't exactly the  most sober person out there, you've still got your badge, and in this dire times of need, that should matter more than the fact that you're burping whiskey.
It comes out on the PC, Mac and iPad as soon as April 27th, so don't hesitate and get your copy now. If you do, you'll even get to have a complimentary copy of Puzzle Agent, as well as get to donate some 10% of the pre-order proceeds to Japan's relief operations.
This "new" version of the game also features improved hint and save-game systems. The two other episodes - Senseless Acts of Justice and Beyond Reasonable Doubt - should follow sometime later this year.
Via [Eurogamer]

hector-badge-carnageTelltale Games has got more episodic thrills for us, this time in the form of Hector: Badge of Carnage

 

 

 

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Posted Apr 21, 2011 at 6:00PM EST by Carl B Listed in: PoV Tags: final fantasy iv, Square Enix, the after years
Ó

square-enix-logo1Sqaure Enix is releasing Final Fantasy IV: The Complete Collection in Europe tomorrow, and after doing some research into the game, I've come to the conclusion that it's nothing more than a lazy cash in.

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Posted Apr 19, 2011 at 9:03PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbThis week's PlayStation Store update is now live folks, and we got the list of contents, right after the jump!

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Posted Apr 17, 2011 at 1:22PM EST by QJ Staff Listed in: Tags: apple, ios, news, tablet
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ipad Nobody ever said our elected representatives were all brilliant, or even sane, but this statement by one Congressman just boggles the mind.

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Posted Apr 5, 2011 at 7:59AM EST by Karl B. Listed in: PC Gaming Tags: ea play, Electronic Arts, the sims 3, the sims 3: generations
Ó

sims-3-generations-box-thumbThe new expansion pack will feature in-game cameras that will let players keep track of moments in their Sims' lives and upload and share them.

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Posted Apr 4, 2011 at 1:05PM EST by QJ Staff Listed in: Tags: apple, ios
Ó

ipad Has the great iPad 2 crisis of 2011 finally ended? Not quite, but waiting times for shipping have dropped for the first time in weeks. Does this mean Apple's supply has caught up with the demand?

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Posted Mar 27, 2011 at 10:58PM EST by Mabie A. Listed in: PS3, MMORPG Tags: final fantasy xiv online, Square Enix
Ó

ffxivshortAs promised, Final Fantasy XIV Online is now back, well, online after shutting down because of their conseration efforts post-earthquake in Japan.

 

 

 

 

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Posted Feb 28, 2011 at 10:43AM EST by Glenn M. Listed in: PSP Tags: news, SCEE, Sony
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pspDespite the announcement of the NGP, Sony insists that the Next Generation Portable and the PSP can coexist. True enough, even with a more powerful successor on the way, the PSP is still getting some love from its makers. In fact, SCEE teases that they have "exciting PSP plans" for Europe throughout the year.




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Posted Feb 27, 2011 at 3:08PM EST by Glenn M. Listed in: PSP, PS3 Tags: god of war iii, greatest hits, Sony, uncharted 2
Ó

gow3Let's face it, God of War III and Uncharted 2: Among Thieves are two of the best games ever to grace the PlayStation 3. But now that their respective glory days under the spotlight have run their course, Sony has now added them, along with a few other greats, into the PS3's Greatest Hits budget line.

 

 

 

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Posted Feb 25, 2011 at 1:45PM EST by Karl B. Listed in: PSP Tags: japan studio, patapon 3, pyramid, SCEA
Ó

psp-thumbSony has some great news for both PlayStation Portable owners and those who have yet to purchase their own Sony handheld. For the former, a Patapon 3 release date has finally been announced. For the latter, the handheld's getting a price cut.

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Posted Feb 12, 2011 at 8:02AM EST by Karl B. Listed in: PC Gaming Tags: crysis 2, Crytek, Electronic Arts
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crysis2-thumbIt seems Crytek is facing a crisis of, well, critical proportions. With more than a month left before its official release, the PC version of Crysis 2 has apparently been leaked.

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