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Posted May 30, 2012 at 9:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: dead space 3, EA, Visceral Games
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deadspace3There's quite a bit of space zombie news ahead of E3 right now. I can tell you one thing, Earthgov Sgt. John Carver is having a very bad day.

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Posted May 28, 2012 at 1:50PM EST by Todd B Listed in: PS3 Tags: Konami, Silent Hill, silent hill hd collection, tom hulett
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silenthillbad1The high-definition remix of the Silent Hill series was a disaster. And, it turns out, it was all Konami’s fault.

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Posted Apr 3, 2012 at 12:15PM EST by Harrison E Listed in: PS Vita Tags: carnival add on, Evolution Studios, motorstorm, motorstorm carnival, motorstorm ps vita, motorstorm rc, news, Sony
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motorstormrc1Motorstorrm has already been a racing game about the melting icecaps and the end of the world. What about a day at the fun fair?

 

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Posted Apr 3, 2012 at 8:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: kinect star wars, LucasArts, Terminal Reality
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kinect-star-warsApparently, people are saying that "Galactic Dance-Off" is the best part of Kinect Star Wars. Now watch these videos and decide for yourself. You know you want to.

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Posted Mar 30, 2012 at 1:30PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: ghost recon: future soldier, guerilla mode, Ubisoft
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ghost recon future soldier_2Ghost Recon: Future Soldier's version of the increasingly popular co-op "wave" mode is called Guerilla Mode. Is it more of the same or does it set itself apart from the pack somehow?

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Posted Mar 29, 2012 at 11:00AM EST by Harrison E Listed in: iPhone Tags: android, angry birds, angry birds in space, app reviews, ios, rovio
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angrybirdsinspaceIt looks like they're out of this world. But are the Angry Birds ready to hit new highs or crash and burn?

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Posted Mar 16, 2012 at 6:59AM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, skyrim, skyrim update 1.5
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skyrim_logoThis new Skyrim patch will of course address more bugs and whatnot, but it will also include new kill moves and killcams for ranged attack and magic. The video here demonstrates just that, plus there's a prostitute beating the crap out of people.

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Posted Mar 11, 2012 at 9:30AM EST by Harrison E Listed in: PS Vita Tags: Atlus, persona 4, persona 4 the golden, Sony, vita
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persona4_thumbGet ready for some headshooting, demon summoning and port playing in Persona 4.

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Posted Mar 7, 2012 at 11:30AM EST by Harrison E Listed in: PoV Tags: consoles, kinect, motion controls, playstation 4, psn, Sony, Steam, steambox, valve, xbla, xbox 720
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steam-largeSo while GDC is going on and rumours are flying everywhere there's something we need to weigh up.

 

 

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Posted Feb 20, 2012 at 9:45AM EST by Harrison E Listed in: PS Vita Tags: Amazon, buy.com, deals, memory cards, vita, vita deals
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psvitawifiClearly  you should drop everything you're doing right now to save a few dollars on a piece of plastic.

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Posted Jan 12, 2012 at 11:15AM EST by Harrison E Listed in: PC Gaming, PoV Tags: postal 2, postal 3, postal 3 review, review, Running with Scissors
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postal3_aThe Postal Dude is back, but how good is it being back?

 

 

 

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Posted Jan 9, 2012 at 8:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: black ops, call of duty, xbl activity chart, xbox live
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xbox-live-logoSurprise, surprise, surprise.

 

 

 

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Posted Jan 5, 2012 at 5:30PM EST by Harrison E Listed in: PC Gaming Tags: free pc games, Interview, jordon hemenway, nitronic rush, rollcage, torcht, Tron
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nitronic-rush-flightOne of the coolest, fastest and greatest free games you will see all year and Harrison E gets to interview the co-creator of Nitronic Rush.

 

 

 

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Posted Jan 4, 2012 at 2:25PM EST by Harrison E Listed in: Wii, PS3, Xbox 360 Tags: ea games, Konami, mbg, Microsoft, nathan fouts, Nintendo, pipa, Sega, Sony, sopa, Ubisoft
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microsoft-logoEven when you say you drop the support make sure you know who your anchors are still tied to.

 

 

 

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Posted Jan 4, 2012 at 11:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: UFC, ufc personal trainer, ultimate fighting championship, xbox live
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ufcUFC Personal Trainer is getting a free Workout Pack DLC and the UFC on Xbox Live app is getting a fix so it's actually useful.

 

 


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Posted Jan 4, 2012 at 9:15AM EST by Brett Huffman Listed in: Xbox 360 Tags: battlefield: bad company 2, dead space 2, dragon age, mass effect 2
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xbox-live-logoThe deals this week on Xbox Live feature a lot of great Games on Demand and add-ons.

 

 

 

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Posted Dec 29, 2011 at 2:30PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: battlefield 3, bf3, Electronic Arts
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bf3coverThese videos show exactly what is possible in Battlefield 3.

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Posted Dec 19, 2011 at 2:33PM EST by Listed in: PS Vita Tags: ps vita, Sony
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Now that the Vita is actually out, some of Sony’s closely guarded secrets are becoming public knowledge.
When you’re about to launch a brand new piece of hardware to a mostly unconvinced public, you have to control every detail of what that public sees before the device hits shelves. The basic idea is simple: ensure that everyone who touches your device has the best experience possible, and doesn’t have enough time to hit any of the snags or bugs you’re trying to get worked out. Sony was very careful about making the Vita available for reviews and previews, but now that the device has hit shelves, some of the things the company failed to announce are hitting the web.
For example, the Vita cannot charge via USB. Though the device includes a proprietary USB cable for transferring data to and from the PS3, if you want to charge the device you’ll have to connect it to a wall outlet. Obviously, this isn’t a huge problem, but it could put a damper on your experiences when it comes to inter-device connectivity.
News is also breaking across the web that many Japanese customers are experiencing problems with their Vita, with the most commonly reported problem being unresponsive touchscreens and full system crashes. Additionally, we’re seeing intermittent reports of the screen completely failing, but it’s tough to get a bead on how widespread the issue may be. You can see an example in the image attached to this post, but without numbers it’s hard to tell if this is a big deal or not. Some systems are bound to fail, regardless of the product quality.
New hardware is always tough to nail down, so it’s expected that Vita will have a few problems. We’ll keep you posted as more information rolls in – for the most part the system seems to be doing relatively well, though it hasn’t sold out in Japan quite yet. Memory cards, on the other hand, are selling like hotcakes.
[Destructoid]

mfvitaiss1Now that the Vita is actually out, some of Sony’s closely guarded secrets are becoming public knowledge.

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Posted Dec 19, 2011 at 11:45AM EST by Brett Huffman Listed in: PC Gaming, Xbox 360 Tags: 11 bit studios, anomaly: warzone earth, rts
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anomaly-warzone-earthThe acclaimed RTS is coming to the Xbox Live Arcade next spring. Will it hold up under the conversion to console gaming or suffer from the lack of hotkeys and such?

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Posted Dec 17, 2011 at 10:30AM EST by Harrison E Listed in: PS3 Tags: behemoth, braid, indie, limbo, pixel junk, playdead, psn, team 17, worms
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sonyonlineentertainmentSony's indie titles have really pulled their weight this year, while Limbo helped you pull the body of a dead girl.

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Posted Dec 15, 2011 at 12:00PM EST by Harrison E Listed in: PS3, Xbox 360, PoV Tags: Digital Reality, psn, review, skydrift, xbla
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skydrift-review-combatHarrison E takes to the skies in the new aircraft racer Skydrift. But will it take flight or crash and burn?

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Posted Dec 10, 2011 at 4:45PM EST by Harrison E Listed in: PS3 Tags: back to karkand dlc, battlefield 3, bf3, bf3 review, ps3 exclusive dlc, psn
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bf3logo

Harrison E goes back to Karkand but should you?

 

 

 

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Posted Nov 30, 2011 at 6:09PM EST by Listed in: PS3 Tags: bethesda content update, skyrim patch
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Bethesda’s latest content update is causing major problems for the enormous RPG.
Skyrim has more than a few bugs. While most of these bugs are small and shouldn’t cause players too many problems, others, like the PS3’s inability to keep playing the game, are major. Bethesda was looking to solve some of the larger issues when it pushed a patch through for the PS3 and Xbox 360 versions of the game, but in doing so seems to have broken some other things.
Most importantly: resistance. The in-game mechanic that stops your character from taking certain types of damage, i.e. frost resistance or fire resistance, is now completely broken. Armor that offers some sort of resistance bonus isn’t delivering the damage reduction it should, and players are not happy.
There’s another, smaller issue post-patch – some dragons are flying around backwards. This bug is obviously far less important than the complete disintegration of a vital in-game mechanic, but still does plenty to ruin the aesthetic of the game. Some players are also reporting more frequent crashes.
One has to wonder what Bethesda is thinking this morning. They rushed to patch their game due to a tidal wave of player complaints, but perhaps were a little too eager to push out an update. Now, players will have to deal with game-breaking bugs until the developer can sort out what exactly they tweaked in the update.
I haven’t downloaded the patch to my 360 quite yet, so I’m thinking I may just disconnect the box from Live before I start it up. I haven’t run into any huge bugs without the patch, and I’m certainly not going to purposefully break my game.
What do you think about the patch? Was Bethesda right to rush to solve the problem, or should they have been a little more careful?
[Edge]

mfskryimpatch11Bethesda’s latest content update is causing major problems for the enormous RPG.

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Posted Nov 24, 2011 at 9:00PM EST by Harrison E Listed in: PoV Tags: black box, ea games, need for speed, need for speed the run, nfs, nfs the run review
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nfs_therun_ps3exFast Cars, Fast Games, Fast Times for Harrison E as he reviews Need for Speed: The Run

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Posted Nov 19, 2011 at 12:00PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Midway Games, New Line Cinema, Rampage, video game movies
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rampageFirst Assassin's Creed, now this?! RAMPAGE!

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Posted Nov 2, 2011 at 1:31PM EST by Listed in: PC Gaming Tags: bf3, EA, origin
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EA’s plan to demand Origin accounts for Battlefield 3 access doesn’t seem to have worked out as they planned.
Battlefield 3 was a massive, massive launch, with 5 million copies sold in the first week. While the majority of players were able to get into the game fairly easily, a significant number reported major problems with EA’s Origin service. One report I read had nearly 30 steps taken by the player just to fire the game up for the first time. These problems seem to have fallen mostly on PC gamers, though console owners did have a bit of issue with crashing Origin servers blocking new registrations.
EA’s plan, of course, was to loop new players into their proprietary Origin system. Why let Steam take some of your profits when you can force players into another system, especially when you know they’re going to buy your game regardless of the hassle? Naturally, some players were very unhappy about the requirement, which once again unfairly impacts those that game on their computers.
It didn’t take long before a group of hackers, known collectively as Razor1911, hacked the BF3 client and removed the Origin requirements from online play. If you want to play Battlefield but don’t want to deal with Origin, it’s now a possibility – though EA will likely kill the functionality as quickly as they can.
The crack is not engineered to give players a free copy of the game, and works only on retail copies purchased legitimately from an online or brick and mortar shop. Here’s a statement from Razor1911:
“This release is dedicated to our fans worldwide who bought this game on legal way and don't want to install the trojan from Electronic Arts to play online.”
As a console gamer, I could care less about having an Origin account. I don’t have to suffer through using a browser to access the game, nor do I have to run some garbage program in the background just to play my favorite titles. I talked a bit about how annoying the Origin setup was in my PoV piece earlier in the week, but it’s been pretty smooth sailing for us console players so far.
But if you’re a PC gamer and you’re fed up with Origin’s ridiculous EULA or computer-bombing capabilities, it looks like the solution is out there. Just don’t be surprised if you end up with some sort of disciplinary action – EA will probably come down hard on hackers in the hopes of sending a message.
Via Gamasutra

mforin1EA’s plan to demand Origin accounts for Battlefield 3 access doesn’t seem to have worked out as they planned.

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Posted Oct 19, 2011 at 10:00AM EST by Harrison E Listed in: PS3 Tags: exclusive, Naughty Dog, ps3, uncharted 3, uncharted 3 multiplayer beta
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uncharted3Uncharted 3 is already the most hyped exclusive of the year and now we've got an exclusive of our own.

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Posted Oct 16, 2011 at 2:33PM EST by Harrison E Listed in: Wii, Xbox 360, PS3 Tags: deadliest warrior, pipeworks games, special forces
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pipeworksWhat happens when you make some games and fudge your titles as "Special Forces officer"

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Posted Oct 9, 2011 at 10:30AM EST by Karl B. Listed in: PC Gaming Tags: Bethesda, id Software, rage
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rage-box-thumbThe patch addresses a number of issues with AMD drivers and adds some new graphics options.

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Posted Oct 7, 2011 at 5:02PM EST by Carl B Listed in: Xbox 360 Tags: battlefield 3, beta test, DICE, EA
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Battlefield-3-imageDICE is out to defend the Battlefield 3 beta once again.

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Posted Oct 6, 2011 at 3:40PM EST by Carl B Listed in: PS3 Tags: Europe, fifa 12, nordic game chart
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fifa12_logoThe latest Nordic Game Chart has been released. Is there a new game on top?

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Posted Sep 29, 2011 at 10:19PM EST by Ryan F. Listed in: PS3 Tags: Chrono Trigger, PlayStation Network, PlayStation Store, Square Enix
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This week's PlayStation Network is dropping a bevy of gaming goodness on all PlayStation fronts.
PSN fans will be most delighted to know that not one, but two, Square Enix winning titles are going to be up for grabs beginning September 19th, Tuesday. That's Chrono Trigger and Final Fantasy VI for you on your network.
On top of that, Resident Evil 4, Persona, and Saints Row 2 will also be available finally as a PS3 digital download.
Without further ado, here's the full list of The Drop for this week from the PlayStation Network:
PS3:
Supremacy MMA
PSP:
Persona 2: Innocent Sin (also on PSN)
PSN:
Saints Row 2
Resident Evil 4
Burnout Crash (demo available)
Cubixx HD (demo available)
Altered Beast
Bolt
minis:
Edge
PSOne Classic:
Chrono Trigger
Final Fantasy VI
Do enjoy this week's drop, and make sure to have room for more next week!
Via [PlayStation Blog US]
psn-logo-thumbYes folks, this time, it's for real.

 

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 23, 2011 at 11:15AM EST by Ryan F. Listed in: PC Gaming Tags: deus ex: human revolution, Eidos Montreal, patch, Square Enix
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deus-ex-thumbSquare Enix and Eidos Montreal has released a new patch for Dues Ex: Human Revolution, offering a number of fixes and gameplay ehancements to the hit action RPG sequel.

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Posted Sep 21, 2011 at 10:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagHead's up Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Sep 21, 2011 at 10:27PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: burnout, burnout crash, Criterion Games, ea games, kinect, psn, the hoff, xbla
Ó

burnout-thumbBurnout Crash has quite an intriguing cameo and he's laying an egg?

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Posted Sep 20, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagThis week's North American PlayStation Store update is now live folks, bringing us a slew of new contents, including a Resident Evil special, the latest spin-off of the Burnout series and the hotly anticipated demo of 2K Sports latest basketball sim, among others.

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Posted Sep 20, 2011 at 1:53AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
Ó

daedalusx64_thumb1

Revision 729 of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable is now out folks.

 

 

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Posted Sep 16, 2011 at 3:37AM EST by Ryan F. Listed in: PC Gaming Tags: deus ex: human revolution, Eidos Montreal, patch, Square Enix, Steam
Ó

deus-ex-thumbJust before you set foot to find out the "The Missing Link," you'll  need to update your game first.

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Posted Sep 15, 2011 at 2:44PM EST by Carl B Listed in: PS3 Tags: development, itagaki, Japan
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ItagakiLegendary developer Itagaki lays it on Japanese development... again.

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Posted Sep 3, 2011 at 4:00PM EST by Carl B Listed in: iPhone Tags: apple, ios, medicore games, sprinkle
Ó

iphoneMediocre Games have revealed how many copies Sprinkle sold during its launch weekend.

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Posted Sep 1, 2011 at 6:03PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
Ó

nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Aug 24, 2011 at 6:58PM EST by Karl B. Listed in: PoV Tags: Microsoft, xbox live
Ó

360-ringsBeing reluctant to release a downloadable game just because you didn't get first dibs sounds a bit counter-productive.

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Posted Aug 19, 2011 at 4:16AM EST by Ryan F. Listed in: PC Gaming Tags: Activision, call of duty: black ops, patch, Steam, Treyarch
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cod-black-ops-thumb

Treyarch continues to improve its blockbuster military shooter sequel, updating the PC version of the game to version 1.3.

 

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Posted Aug 18, 2011 at 5:30PM EST by Carl B Listed in: PC Gaming Tags: eternal empire, field of glory, Matrix Games
Ó

fieldofglorySlitherine, Matrix Games and Hexwar today announced that Field of Glory: Eternal Empire, an expansion for the award-winning ancients strategy game Field of Glory, is now available for both the PC and Mac platforms.

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Posted Aug 18, 2011 at 1:02AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: burnout, burnout crash, dlc, psn, xbla
Ó

burnout-thumbBurnout Crash is here to rock, roll, smash into other cars, blow up a tanker and then run into a Tuk-Tuk

 

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Posted Aug 10, 2011 at 10:32PM EST by Ryan F. Listed in: PSP Tags: Electronic Arts, madden nfl 12, need for speed shift, psp entertainment pack, Sony
Ó

psp_bundle2_thumbSony hasn't given up on the PSP yet, at least for the moment, as they've announced a new entertainment pack for their good ole handheld console.

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Posted Aug 10, 2011 at 9:17PM EST by Harrison E Listed in: PSP, Nintendo DS, PC Gaming, PS3 Tags: Blizzard, digital distribution, LAN, onlive, physical sales, starcraft 2, Steam, WiiWare, xbla
Ó

steam_logo

  With the digital sales boom continuing, what will happen to physical    sales?

 

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Posted Aug 9, 2011 at 10:37PM EST by Mabie A. Listed in: PS3 Tags: Insomniac Games, resistance 3
Ó

Insomniac games has sent out an update regarding the Resistance 3 beta, this time pertaining to the Matchmaking feature and Patch 2.01.
The note on their official website started out with the acknowledgment of the issues that R3's beta encountered last week. It then went on to reassure that they are continuing to swiftly act on the matter so that they will create "a world-class multiplayer experience", which is their top priority at Insomniac Games. The team is even going beyond office hours, bringing the work at home just so they can play the beta each night and continue to check for issues.
Now, as to the European Early Access, Inosmniac notes that it will be opened to the public by tomorrow, Wednesday, which will first be accessed by PlayStation Plus subscribers. "We've updated the package file on the PSN store to have the latest beta contents, meaning EU and future testers won't need to download the mega-patch that our US testers did. This also means that everyone needs a small patch to ensure compatibility. You'll see this patch required tonight or tomorrow, and it will be update 2.00."
Speaking of updates, Update 2.01 was also sent out by the team, and this should carry a fix for the matchmaking issues that presented itself in the recent day. If all goes according to schedule, then UK will be getting their hands on it by tomorrow night. "This should address the issues and allow you to use the matchmaking to find games again, while also addressing a few crashes."
There's a whole lot more that they discussed, such as the issue of stats coming down, and other bugs that thye're currently working on to fix. For the full dibs, check out the link below.
It should be no wonder that they're acting quickly on fixing as much bugs as they could for the multiplayer beta, considering that Resistance 3 has already gone gold. In fact, it will be bundled together with Sony's PlayStation 3D Display when it gets out.
Resistance 3 comes out exclusively for the PS3 on September 6th.
Via [Insomniac Games]
resistance-logo

Insomniac games has sent out an update regarding the Resistance 3 beta, this time pertaining to the Matchmaking feature and Patch 2.01.

 

 

 

 

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Posted Aug 6, 2011 at 5:30PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
Ó

nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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