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Coder Search Results

Your search for Coder located the below Coder Search Results. The Coder Search Results are returned from stories QJ publishes stories covering Coder news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 27, 2012 at 3:21PM EST by Demonchild Listed in: PS3 Tags: andreas oman, audio, media player, playstation 3 homebrew, ps3 homebrew, showtime mediacenter, video streaming
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main_ps3_image_345wDealing with the sharp edge when it comes down to handling Showtime builds? Well, the one that you're using may have gone dull, as there's a newer test build available for download.

 

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Posted May 9, 2012 at 6:00PM EST by Demonchild Listed in: PS3 Tags: andreas oman, audio, media player, playstation 3 homebrew, ps3 homebrew, showtime mediacenter, video streaming
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main_ps3_image_345wAfter months and months, the Lonely Coder Andreas Oman, has released a new stable version to his popular Showtime MediaCenter application for PS3.

 

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Posted May 9, 2012 at 4:00PM EST by Demonchild Listed in: PS3 Tags: facanferff, navi-x, playstation 3 hacks, plugins, ps3 hacks, showtime mediacenter, YouTube
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main_ps3_image_345wNow that you got yourself the latest version of Showtime, it's time to extend on it by adding plugins. facanferff has you covered with two of his own.

 

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Posted Apr 28, 2012 at 5:45PM EST by Demonchild Listed in: PS3 Tags: andreas oman, lonelycoder, media streaming, playstation 3 hacks, ps3 hacks, ps3 homebrew, showtime media center
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main_ps3_image_345wIt's the weekend. When you're done watching the game, consider turning on Showtime to throw on an unwatched flick. Before you do though, make sure you update the homebrew to the latest build.

 

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Posted Apr 12, 2012 at 7:31AM EST by Demonchild Listed in: PS3 Tags: andomas, andreas oman, audio, lonelycoder, media player, ps3 hacks, showtime media center, video
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main_ps3_image_345wAndreas Oman is here with a quick update for those using the test builds of Showtime Mediacenter. If you're using the Showtime build released yesterday, you've got some updating to do.

 

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Posted Apr 10, 2012 at 6:00PM EST by Demonchild Listed in: PS3 Tags: andomas, andreas oman, audio, lonelycoder, media player, ps3 hacks, showtime media center, video
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ps3The lonely coder Andreas Oman, is coding away his Showtime Mediacenter homebrew app for the PS3, while his automatic build system is taking care of the compiling. For those who like to stay bleeding edge, there is a new build available for download. It's a new build to go along with your plugins.

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Posted Mar 27, 2012 at 7:49AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: call of duty, Infinity Ward, Robert Bowling
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rob_bowling_resignationThe guy who was the face of Call of Duty for many a fan has decided to get while the gettin's good. Where's he going and why is he leaving?

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Posted Feb 15, 2012 at 9:00AM EST by Harrison E Listed in: PC Gaming Tags: diggles, dredmor, dungeons of dredmor, gaslamp games
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gaslamp_logoCreators of Dungeons of Dredmor spoke with Harrison E this week about their awesome dungeon crawler, writing for games and their upcoming secret project codenamed Odin...

 

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Posted Feb 10, 2012 at 11:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Activision, call of duty in space, call of duty: elite, call of duty: space ops
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call-of-duty-8-space-warfareWill this be the rumored Call of Duty: In Spaaaaace or another bland military shooter? Place your bets!

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 20, 2012 at 7:49PM EST by QJ Staff Listed in: PSP Tags: all install, epic sathe, explore hyrule, ps3 homebrew, psp homebrew, renpkg, wagic the homebrew, wii homebrew, wiimc
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wag125This week QJ.net delivers the goods with more homebrew games and apps for your PSP, PS3 and Wii.

 

 

 

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Posted Jan 19, 2012 at 4:00AM EST by Harrison E Listed in: PC Gaming Tags: cowen and company, hidden chronicles, social games, zynga
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zynga-logoIt looks like with great social gaming, comes great responsibility...or something equally expensive and ridiculous.

 

 

 

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Posted Jan 4, 2012 at 9:00AM EST by Harrison E Listed in: PS3 Tags: call of duty, call of duty 4: modern warfare, call of duty hacking, connection interrupted, modern warfare, modern warfare hacks, ps3 hack
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callofdutyconnectioninterruptedA recent hack has been known to cause a lot of problems for those playing the classic FPS.

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Posted Oct 10, 2011 at 12:11PM EST by Karl B. Listed in: Nintendo DS Tags: ds homebrew, emulator, huiminghao, minitroopa, nesds
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ds-hb-thumbHomebrew coder huiminghao has released a new version of the Famicom / NES emulator for the DS.

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Posted Oct 9, 2011 at 5:36AM EST by Ryan F. Listed in: Wii Tags: chris, playstats, wii homebrew
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wii-home-thumbHomebrew coder Chris has updated his handy Wiibrew utility Playstats, bumping it up to version 1.1.

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Posted Oct 9, 2011 at 2:46AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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pspred_thumbNew usbdevice.prx patch for all CFWs now also available.

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Posted Oct 8, 2011 at 11:37PM EST by Ryan F. Listed in: PSP Tags: popstation psp, psp homebrew, SuperFury1
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brewbluHomebrew coder SuperFury1 has dropped by our forums to release a new version of POPStation PSP, a nifty app from the good ole' days that allows you to convert PSX games to eboot using your PSP.

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Posted Oct 7, 2011 at 5:27AM EST by Ryan F. Listed in: Nintendo DS Tags: ds homebrew, emulator, huiminghao, minitroopa, nesds
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ds-black-thumbA new SVN build of nesDS, the latest iteration of the Nintendo/Famicom emulator for the Nintendo DS, is now available courtesy of homebrew coders huiminghao and minitroopa.

 

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Posted Oct 7, 2011 at 12:38AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluHomebrew coder extraordinaire neur0n is back on the scen to release a new build of his LCFW (or Light custom firmware) and CFW ME for firmware 6.60.

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Posted Oct 6, 2011 at 1:31AM EST by Ryan F. Listed in: PSP Tags: atien, frontier 1337, psp homebrew
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brewredHomebrew coder Atien is back on the scene to update his PSP take of the nostalgic Atari space simulation game, Frontier: Elite II.

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Posted Oct 4, 2011 at 8:12AM EST by Ryan F. Listed in: PS3, Wii Tags: homebrew, thatotherperson, they do not die 2
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wii-home-thumbHomebrew coder ThatOtherPerson has updated his second iteration of the highly addicting customizable top down zombie shooter, originally released for the PC, They Do Not Die.

 

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Posted Oct 3, 2011 at 8:15PM EST by Karl B. Listed in: PSP Tags: abcang, customhome, plugin, psp homebrew
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psp homebrewHomebrew coder Abcang has released a new version of the CustomHOME plugin.

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Posted Oct 1, 2011 at 1:43AM EST by Ryan F. Listed in: Nintendo DS Tags: ds homebrew, emulator, huiminghao, minitroopa, nesds
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ds-black-thumbHomebrew coders huiminghao and minitroopa has released a new version of nesDS, the latest iteration of the Nintendo/Famicom emulator for the Nintendo DS.

 

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Posted Sep 30, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp homebrew, satelite game
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psp-hb-blueHomebrew coder neur0n is back on the scene to release a new version of his game menu plugin (a.k.a. Satelite Game), a handy homebrew app that works like an in-game VHS Menu, allowing users to gain access to certain features easily.

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Posted Sep 29, 2011 at 9:40AM EST by Ryan F. Listed in: PSP Tags: nickyp, OpenBOR, psp homebrew, time crisis side scroller
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brewred

OpenBOR coder extraordinaire NickyP is back once again in our forums to release his latest BOR project, this time, mixing a dose of Time Crisis elements into the Beats of Rage beat em up game engine for the PlayStation Portable.

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Posted Sep 28, 2011 at 7:44AM EST by Ryan F. Listed in: Nintendo DS Tags: ds homebrew, emulator, msxds, popolon
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ds-black-thumbHomebrew coder Popolon haspublished a new build of his MSX/MSX2/MSX2+ emulator for the Nintendo DS, MSXDS.

 

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Posted Sep 23, 2011 at 5:40AM EST by Ryan F. Listed in: PSP Tags: cmbeke, psp homebrew, shuffle
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brewblu

Homebrew coder cmbeke has dropped by our forums to release his latest project, Shuffle, a homebrewed "15 puzzle clone game" for the PSP.

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Posted Sep 22, 2011 at 5:21AM EST by Ryan F. Listed in: PSP Tags: iya, kanji king psp, psp homebrew
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pspblue_thumb

Homebrew coder iya has dropped by our forum to release a new version of Kanji King PSP, a handy app designed to anyone who wants to expand their Japanese kanji study.

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 21, 2011 at 10:26AM EST by Ryan F. Listed in: Nintendo DS Tags: ds homebrew, kazowar, nds music player
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ds-black-thumbHomebrew developer KazoWAR has released a new version of NDS Music Player, an alternative audio player for the DS that uses Nintendo's own SSEQ sequence format, allowing users to play tracks from commercial games.

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Posted Sep 21, 2011 at 5:32AM EST by Ryan F. Listed in: Wii Tags: abuse wii, hunterz, wii homebrew
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wii-home-thumbLooking for some new games to add in you Wiibrew archive? Well. check out the initial release of coder HunterZ's port of the "dark 2D side-scrolling platform game," Abuse, for the Nintendo Wii.

 

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Posted Sep 20, 2011 at 5:21AM EST by Ryan F. Listed in: Nintendo DS Tags: dos, ds homebrew, dsx86, emulator, pate
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ds-black-thumbHomebrew coder Pate has published a new build of his DOS emulator project for the Nintendo DS,  DSx86.


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Posted Sep 18, 2011 at 6:46PM EST by Karl B. Listed in: PSP Tags: plugin, psp power controller, snyfbsx
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psp-hb-bluePSP homebrew coder SnyFbSx is back with a new update for his PSP Power Controller plugin.

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Posted Sep 17, 2011 at 12:35AM EST by Ryan F. Listed in: PSP Tags: anylanguagestudy, nakano, psp homebrew
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pspblue_thumb

Homebrew coder nakano has released a new version of AnyLanguageStudy, a handy homebrewed app designed to help users in studying some Japanese words, grammar and characters.

 

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Posted Sep 16, 2011 at 7:14AM EST by Ryan F. Listed in: PSP Tags: frostegater, psp homebrew, xmb item hider
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brewredHere's a new app from coder Frostegater - XMB Item Hider, as the name suggest, this handy homebrew plugin allows you to hide some icons of your XMB.

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Posted Sep 15, 2011 at 11:39PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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pspred_thumbHomebrew coder neur0n has updated his LCFW (or Light custom firmware) and CFW ME for firmware 6.60.

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Posted Sep 14, 2011 at 6:21AM EST by Ryan F. Listed in: Nintendo DS Tags: dos, ds homebrew, dsx86, emulator, pate
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ds-black-thumbHomebrew coder Pate has released a new version of his DOS emulator project for the Nintendo DS, DSx86, bumping it up to beta version 0.38.


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Posted Sep 14, 2011 at 4:38AM EST by Ryan F. Listed in: PSP Tags: mp3playerplugin, plum, psp homebrew
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brewbluHomebrew coder plum has published a new version of his MP3Player Plugin, a nifty homebrew plugin that allows you to listen to your favorite MP3 tracks while on game mode.

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Posted Sep 13, 2011 at 9:23AM EST by Ryan F. Listed in: Nintendo DS Tags: Actarus, ds homebrew, ideas, Nintendo
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ds-black-thumbDS homebrew coder Actarus has released a new build of iDeaS, a nifty Nintendo DS emulator for PC.

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Posted Sep 7, 2011 at 3:31AM EST by Ryan F. Listed in: Nintendo DS Tags: ds homebrew, emulator, huiminghao, minitroopa, nesds
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ds-black-thumbHomebrew coders' huiminghao and minitroopa has updated their nesDS project, bumping it up to version 0.56a.

 

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Posted Sep 2, 2011 at 5:41AM EST by Ryan F. Listed in: Xbox 360, Wii Tags: newo shooter, owen, wii homebrew
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wii-home-thumbHomebrew coder Owen has updated his excellent wiibrewed "3d futuristic spaceship shooting game on rails", Newo Shooter, bumping it up to version 2.0.

 

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Posted Sep 2, 2011 at 2:30AM EST by Ryan F. Listed in: PSP Tags: chronoswitch downgrader, Davee, psp homebrew, some1
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brewredHomebrew coders' Davee and some1 have teamed up to release a new version of their "multi-firmware downgrader" project, which now allows PSP 3000 09g users to downgrade to firmware 6.20.

 

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Posted Sep 1, 2011 at 10:45PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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pspred_thumbJapanese coder extraordinaire neur0n is back on the homebrew scene to update his latest custom firmware projects, LCFW (or Light custom firmware) and CFW 6.60 ME for the PlayStation Portable.

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Posted Aug 31, 2011 at 2:46AM EST by Ryan F. Listed in: Wii Tags: kidspaint, uffe flarup, wii homebrew
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wiibrew-blue-thumbHomebrew coder Uffe Flarup is back on the wiibrew scene to release a new version of Kidspaint, a handy app designed mainly for kids.

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Posted Aug 28, 2011 at 8:20AM EST by Karl B. Listed in: PSP Tags: plugin, psp power controller, snyfbsx
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psp homebrewHomebrew coder SnyFbSx is back with a new version of the PSP Power Controller plugin.

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Posted Aug 26, 2011 at 5:21AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, quickboot test, wn
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pspred_thumb

Homebrew coder wn has released a test version of his QuickBoot plugin, a handy hombrew tool that allows you to start another GAME, POPS or ISO without returning to the XMB.

 

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Posted Aug 25, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluAnother set of update from homebrew coder neur0n, this time, publishing new versions of his LCFW and CFW 6.39 ME.

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Posted Aug 24, 2011 at 7:32PM EST by Karl B. Listed in: PSP Tags: kenma9123, krap-psp, plugin
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psp homebrewHomebrew coder kenma9123 is back with a new update for his feature-packed homebrew application, Krap-psp.

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Posted Aug 20, 2011 at 4:24AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, psp power controller, snyfbsx
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pspred_thumb

Homebrew coder SnyFbSx has released a new version of PSP Power Controller, a handy homebrew plugin that allows users to create handy shortcuts in order to access several features of their handheld.

 

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Posted Aug 18, 2011 at 9:28PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbHomebrew developer neur0n is back to release a new version of his custom firmware 6.60 Minimum Edition for PSP Phat and Slim.

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