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Posted May 2, 2012 at 5:58PM EST by Mr Ham Listed in: Xbox 360 Tags: Activision, black ops 2, call of duty
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blops2smallIf you weren't pleased with both of the Metal Gear Solid trailers today, how about one that's bound to grab your attention; Black Ops 2.

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Posted Mar 7, 2012 at 11:30AM EST by Harrison E Listed in: PoV Tags: consoles, kinect, motion controls, playstation 4, psn, Sony, Steam, steambox, valve, xbla, xbox 720
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steam-largeSo while GDC is going on and rumours are flying everywhere there's something we need to weigh up.

 

 

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Posted Mar 6, 2012 at 10:20AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Big Huge Games, gdc 2012, kingdoms of amalur: reckoning, koa: reckoning, reckoning
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kingdoms-of-amalurHey, don't look at me; that's what the developers discovered when they surveyed Reckoning players.

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Posted Feb 20, 2012 at 10:45AM EST by Harrison E Listed in: PS3, Xbox 360 Tags: Activision, call of duty black ops 2, gregory szriftgiser
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gameblogfrReasons Activision are Assholes Number 21.

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Posted Feb 15, 2012 at 9:00AM EST by Harrison E Listed in: PC Gaming Tags: diggles, dredmor, dungeons of dredmor, gaslamp games
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gaslamp_logoCreators of Dungeons of Dredmor spoke with Harrison E this week about their awesome dungeon crawler, writing for games and their upcoming secret project codenamed Odin...

 

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Posted Jan 23, 2012 at 6:00AM EST by Harrison E Listed in: PS3, Xbox 360, PC Gaming Tags: rebellion studios, sniper elite, sniper elite v2
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sniper_v2_logo_blackSniper Elite V2 is shaping up to be one of the most exciting, stealthy and gory games of 2012 in this new developer interview.

 

 

 

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Posted Jan 15, 2012 at 6:30AM EST by Harrison E Listed in: PC Gaming Tags: CD Projekt, good old games, Google, minecraft, notch, nVidia, reddit, runic, sopa, sopa blackout, Twitter, YouTube
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notchyDespite what people have said about those with the ESA a lot of gaming people are still weighing in on the problems of SOPA.

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Posted Jan 9, 2012 at 8:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: black ops, call of duty, xbl activity chart, xbox live
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xbox-live-logoSurprise, surprise, surprise.

 

 

 

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Posted Dec 26, 2011 at 3:36PM EST by Listed in: Nintendo 3DS Tags: mario kart 7, monster hunter 3g, nintendo 3ds, super mario 3d land
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The Nintendo 3DS has a strong pre-Christmas week, moving over 500,000 systems.
It’s been a pretty great month for the Nintendo 3DS. Ever since the launch of Monster Hunter 3G, the device has been flying off shelves in Japan. Thanks to the last-minute rush of the holidays, Nintendo managed to snag 510,620 unit sales in just the last week – a 39 percent increase from the previous week.
The Nintendo 3DS outsold the PS Vita by 13%, but it’s not clear what, if anything, that could indicate, considering the relative age disparity of the units and possible availability problems with the Vita. Either way, Nintendo’s once-maligned system is making a strong case for its future.
Mario also had a good week, with fans snapping up over a million copies each of both Mario Kart 7 and Super Mario 3D Land. There’s no longer any room for argument that the 3DS is a system in trouble – now it’s up to Nintendo to convince investors and get their finances back in the black.
In the meantime, we’ll just have to wait and see how these big Japanese successes ripple through the western market. They could mark a new trend for 3DS sales over here, but they might not.
What do you think?
[Joystiq]

mf3dssal1The Nintendo 3DS has a strong pre-Christmas week, moving over 500,000 systems.

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Nov 30, 2011 at 10:00PM EST by Harrison E Listed in: PS3 Tags: hardboiled chickens, psn, ratloop, rocketbirds, rocketbirds hardboiled chickens, sian tan yue
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hardboiled01Rocketbirds Hardboiled Chickens is exactly what it sounds like...okay, it's a lot more than that.

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Posted Nov 28, 2011 at 1:00PM EST by Harrison E Listed in: PS3, Xbox 360 Tags: Arizona, Black Friday, blue monday, Los Angeles, madness, pepper spray, sparta
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blackfridayNothing like old people and pepper spray to get you in the Thanksgiving spirit

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Nov 11, 2011 at 4:00PM EST by Listed in: PS3 Tags: black ops, Bobby Kotick, modern warfare
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In news that should be surprising to absolutely zero humans, Modern Warfare 3 smashed Back Ops’ record to become the biggest entertainment launch ever.
The numbers aren’t all in for Modern Warfare 3 sales, but after tallying the numbers in the U.S. and U.K., one thing is for sure – it beat the hell out of every game preceding it. MW3, in the first 24 hours of launch an in just two of its release territories, sold an astounding 6.5 million copies.
If you’re keeping score, that’s roughly $400 million in revenue for Activision and plenty more than the $360 million generated by Black Ops or the $310 earned by Modern Warfare 2.
Bobby Kotick, the CEO gamers love to hate, noted that the Call of Duty franchise has now generated more money than the entire Star Wars and Lord of the Rings film franchises (separately). Oh, and if you’re worried about getting bored with Modern Warfare 3, don’t worry – there’s another Call of Duty coming your way next year. I feel like Activision is eventually going to burn people out on the franchise, but maybe not any time soon.
In the meantime, Modern Warfare 3 is having a war of its own over at Metacritic. While the game is hovering comfortably at around 8/10 in terms of critic scores, user scores have pegged it much lower. It’s unclear how many of the 0, 1, and 2 reviews are from people that are simply hating on the game just to do it, or from unsatisfied gamers. The one complaint I’m seeing most often? That the game could have been released as a map pack for Modern Warfare 2.
What do you think of MW3? Are you enjoying your time in the game, or is it nothing more than a fresh coat of paint?
Via 1Up

mfkotick1In news that should be surprising to absolutely zero humans, Modern Warfare 3 smashed Back Ops’ record to become the biggest entertainment launch ever.

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Posted Nov 3, 2011 at 2:50PM EST by Listed in: Xbox 360 Tags: battlefield 3, black ops, call of duty: modern warfare 3
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Despite a hugely successful launch, the game can’t top Black Ops or Modern Warfare 2 for weekly online play. At least, not this week.
Battlefield 3 sold over five million copies in its first week of launch. That’s a pretty successful release from the perspective of EA and DICE, but certainly not anything for Activision to lose sleep over. Now we have a bit more evidence that BF3 may not be quite the CoD killer EA hoped, in the form of the last week’s Xbox Live stats.
Battlefield 3 landed squarely in third place, behind 2010’s Call of Duty: Black Ops and 2009’s Modern Warfare 2. While it’s a bit unfair to compare the numbers for the release week, considering that Battlefield 3 launched on Tuesday and counting starts on Monday, it’s still stark reminder that as far as the imagined battle of the titan goes, Call of Duty is still the king of the roost.
Heres’ the top ten:
Call of Duty: Black Ops
Modern Warfare 2
Battlefield 3
Gears of War 3
FIFA 12
Halo: Reach
Batman: Arkham City
Madden NFL 12
Forza Motorsport 4
GTA IV
Naturally, these numbers are about to take a big hit with Modern Warfare 3 launching on the 8th, so it’s unclear what exactly will happen. My guess is that we’ll see MW3 take the top slot and BF3 take number two, with the other two titles falling considerably as more players pick up either of the new releases.
As for who is going to win the war between juggernauts? Who cares? Just get the game you like and play it. After all, this “competition” is really nothing more than a sharp marketing effort to send droves of people to either of the games – Activision and EA are very much in this together.
So, which of the top ten titles did you spend your time on this week?
Via MajorNelson

MFBF31Despite a hugely successful launch, the game can’t top Black Ops or Modern Warfare 2 for weekly online play. At least, not this week.

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Posted Oct 24, 2011 at 10:30AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, doom, doom 3, doom 4, id Software, John Carmack, peter hines, Quake, rage, Vivendi, ZeniMax
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id_software_john_carmackDoom 4 will not be "indefinitely postponed" – World continues to spin.

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Posted Oct 22, 2011 at 6:52PM EST by Listed in: MMORPG Tags: cataclysm, pandaren, World of Warcraft
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The addition of the Pandaren in WoW’s latest expansion, plus the insertion of a Pokémon-like mini-game, seems to be the final step in sending the franchise into the ground.
Before I start this, I should note that I’m a huge World of Warcraft fan. It was actually the first computer game I played, since I grew up with consoles and never got around to PC gaming. I jumped on board about a month after the launch of vanilla WoW, and I played all the way through Wrath. I even worked at Blizzard for a couple of years, in a position my NDA explicitly forbids me from disclosing. What I’m saying is, you can trust me when I say I know WoW and its players pretty well.
I’ve been loosely following the progress of WoW since I walked away from it late last year. Cataclysm certainly looked like a step in the right direction, but the gradual dumbing down of WoW with simplified talent trees, charity epics and gold flowing from the hills like a waterfall turned me off to the whole thing. I enjoyed Wrath of the Lich King, but the challenge I had seen in dungeons like Upper Blackrock Spire and Blackwing Lair, and to a lesser degree the Black Temple, never really resurfaced. When a group of ten random people could clear a raid in one night, I knew that the game couldn’t offer me much of a challenge.
Mist of Pandaria, announced at Blizzcon yesterday,  looks like it’s designed to do one thing – make the fans happy. While this is certainly a good plan for generating sales, it doesn’t do much for the hardcore player looking for a challenge. All of the announced features seem to be making WoW even easier, and while casuals should absolutely have a place in any game, it just doesn’t seem like the same game that drew our passion and love in 2005. If you remember, Pandaren were added to Warcraft 3 as a joke – fans just happened to like them so they got retconned into the story.
Hell, even Blizzard was amazed that people liked them. Here’s a quote from the guy that designed the Pandaren Monk art for the original joke, Samwise Didier:
"But so we put that up in there and everyone was like “Oh my God! A PANDA RACE? That’s kind of cool!” And I’m like “Are you kidding me, really? You want to see pandas in Warcraft III or whatever?”
And now they’re taking that joke and shoving it into WoW. It’s been sad to watch the Warcraft lore die over the last few years and it’s pretty evident that Blizzard may be running out of ideas. They’ve basically pillaged everything they can from their history instead of coming up with new stories to tell, and an entire expansion based on the Pandaren makes it clear that they don’t have much left for World of Warcraft.
What’s really telling is the addition of a Pokémon-like mini-game, in which players will force their non-combat pets to fight. You’ll also be able to find and capture pets in the wild and then train them to be better fighters. It’s an interesting concept for killing time between raids or groups, but it also says a lot about how the WoW player base has changed in the last six years. Essentially, WoW has gone from MMO to casual Facebook game; it just has a nicer interface.
We’ll  have to see how the expansion goes – maybe I’m just an idiot. Maybe people want to play as Pandaren, and maybe they’ll have a great time. But it certainly looks like the WoW I loved is dead, and there won’t be any reason to come back. I just don’t think Blizzard knows how to update the franchise for hardcore players anymore. That, or they don’t care.
Guess we’ll just have to wait for that other top-secret Blizzard project, huh? Are you still going to play World of Warcraft after the new expansion?

mfpanda2The addition of the Pandaren in WoW’s latest expansion, plus the insertion of a Pokémon-like mini-game, seems to be the final step in sending the franchise into the ground.

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Posted Oct 21, 2011 at 12:53PM EST by Listed in: PSP, PC Gaming Tags: gamesmaster, Golden Joystick Awards
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Find out what games real gamers selected as the best of the year, from a contest that earned over two million votes.
GamesMaster’s Golden Joystick Awards are different from other award given out in the games industry, because the people who select the winners are the people that play the games. The Golden Joysticks compile their list of winners based exclusively on votes from players, which means there are not usually any big surprises when the winners list comes out.
One could note that since the votes really only represent the popular gaming mind, excellent but less-known games don’t have much of a chance of winning. Either way, the awards do help us get a pretty good idea of what gamers liked in the last few months, and what they’re still playing. You’ll notice a big wins for Mojang (Minecraft), Ubisoft (Assassin’s Creed) and Rovio (Angry Birds), but the year clearly belongs to Activision/Blizzard (StarCraft, World of Warcraft, Black Ops and Guitar Hero). It probably doesn’t hurt that most of the titles on the list seem to be available for more than one system.
Here’s the list, compiled by GamePro:
Action/Adventure Game of the Year: Assassin's Creed: Brotherhood
Mobile Game of the Year: Angry Birds Rio
Roleplaying Game of the Year: Fallout: New Vegas
Massively Multiplayer Online Game of the Year: World of Warcraft
Fighting Game of the Year: Mortal Kombat
Racing Game of the Year: Gran Turismo 5
Sports Game of the Year: FIFA 11
Strategy Game of the Year: StarCraft II: Wings of Liberty
Music Game of the Year: Guitar Hero: Warriors of Rock
Free to Play Game of the Year: League of Legends
Downloadable Game of the Year: Minecraft
Shooter Game of the Year: Call of Duty: Black Ops
One to Watch Award: The Elder Scrolls V: Skyrim
Innovation of the Year: Nintendo 3DS
Outstanding Contribution: Sonic the Hedgehog
Ultimate Game of the Year: Portal 2
I’m pretty surprised to see the 3DS on the list, since it gets a lot of flak from players and the press, but I guess there weren’t’ many other innovations to speak of.
Remember that winners are taken exclusively from games that game out within the last 12 months, so don’t throw a hissy fit if your favorite game isn’t there unless you’re sure it’s eligible.
That being said, do you see anything in this list worth throwing a hissy fit over?

mfgolden1Find out what games real gamers selected as the best of the year, from a contest that earned over two million votes.

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Posted Oct 4, 2011 at 6:32PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: black box, Electronic Arts, need for speed: the run
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nfs-therun-thumbGamers will be able to test out Black Box's Need For Speed: The Run in a couple of weeks.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 29, 2011 at 2:17AM EST by Mabie A. Listed in: PS3, Xbox 360, Wii U, Wii Tags: Square Enix, yosuke saito
Ó

Yosuke Saito is excited about Friday, and no, it's not necessarily because it's the start of the weekend.
NieR and Dragon Quest X producer took to his Twitter account to let off some of this excitement, saying, "Ooooo, I can't wait for this Friday." Unfortunately for him, that said post did not garner the expected reaction, forcing him to be a tad bit more specific as to the reasons for his excitement.
Posting another (this time, clearer) tweet, "There wasn't much of a reaction, so I'll try again. There will be a major notice on Friday? Probably."
That was definitely a better tease, making people sit up and notice that something is definitely cooking for this weekend. As to what this could be, of course it remains unknown, so we'll all just have to wait until Friday to find out.
Meanwhile, you should be glad to know that Rebecca Black is not invited to this soiree, whatever this may be.
This past month alone, we've been bombarded with major details about Dragon Quest X, such as the confirmation of the Wii U version, as well as the subscription fee.
Via [Andriasang]
dqx-thumb-01

Yosuke Saito is excited about Friday, and no, it's not necessarily because it's the start of the weekend.

 

 

 

 

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
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dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Sep 9, 2011 at 5:41PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: binary domain, Sega, super monkey ball, Yakuza
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yakuza-4-screenshotWhen you're done killing with Yakuza, you start killing the games industry...

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Posted Sep 8, 2011 at 1:16AM EST by Harrison E Listed in: PS3, PC Gaming, Xbox 360 Tags: Activision, black ops, call of duty, xbla
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activisionThis man definitely knows about money...let's listen to him.

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Posted Sep 4, 2011 at 1:04AM EST by Harrison E Listed in: PS3 Tags: japan sales chart, monster hunter freedom 3 hd, Sony
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sony-japanIt's amazing what a little price drop can do in the Land of the Rising Fun.

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Posted Aug 19, 2011 at 7:24PM EST by Carl B Listed in: Xbox 360 Tags: arkham city, Batman, dax ginn, rocksteady
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batman-arkham-city1Rocksteady's Dax Ginn recently commented on Catwoman, Robin, and Bruce Wayne in the upcoming Batman: Arkham City.

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Posted Jul 26, 2011 at 11:30PM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: BioWare, ea dice, mass effect 3
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mass-effect-3-logo-thumbYou still may have time to change the course of this poll, but so far, it looks like Mass Effect 3 will be getting a blonde FemShep this time.

 

 

 

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Posted Jul 15, 2011 at 9:37PM EST by Ryan F. Listed in: PC Gaming, PS3 Tags: Activision, call of duty: black ops, PlayStation Network, Treyarch
Ó

cod-black-ops-thumb

Activision has finally pinned down the release date of the third Call of Duty: Black Ops map pack, Annihilation, for the PS3 and PC gamers.

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Posted Jul 6, 2011 at 2:30PM EST by Carl B Listed in: iPhone Tags: android, Nintendo, Pokemon
Ó

pokeballA brand new Pokemon game is coming to iOS and Android devices.

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Posted Jul 6, 2011 at 2:25AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, fallout: new vegas, Obsidian Entertainment, patch
Ó

fallout-new-vegas-thumb

Just in time for the upcoming arrival of the third DLC pack of the game.

 

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Posted Jun 16, 2011 at 4:54AM EST by Mabie A. Listed in: Xbox 360 Tags: Activision, cod: black ops, Treyarch
Ó

A third DLC pack for Call of Duty: Black OPs is on its way to the Xbox Live courtesy of Activision.
A retail source of VG247 sent out a promo poster clearly showing that "Annihilation" will be coming out at the end of the month, specifically on June 28, 2011. It appears that this DLC is going to  be a timed-exclusive for the XBLA, as per the agreement between the publisher and Microsoft. Also, it's being reported to cost 1200MS Points, keeping consistent with the pricing of the past two DLCs.
Annihilation will bring in four new competitive maps in the form of the following: Hangar 18, Drive-In, Silo and Hazard, and a new Zombies map.
The latest CoD title, Modern Warfare, was recently reported to outspacing Black Ops in terms of pre-order numbers. Last month, Treyarch sent out new console updates for the game as well.
Via [VG247]
cod-black-ops-thumb

A third DLC pack for Call of Duty: Black Ops is on its way to the Xbox Live courtesy of Activision. 

 

 

 

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Posted Jun 1, 2011 at 1:32PM EST by Karl B. Listed in: PS3, PC Gaming, Xbox 360 Tags: acivision, call of duty elite, Infinity Ward, modern warfare 3
Ó

mw3-thumbOr so says one of Kotaku's inside sources.

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Posted May 27, 2011 at 9:58PM EST by Ryan F. Listed in: PC Gaming Tags: Activision, call of duty: black ops, patch, Steam, Treyarch
Ó

cod-black-ops-thumb

Treyarch has released a new title update for the PC version of Call of Duty: Black Ops, bringing a slew of new fixes and improvements to the popular first-person shooter.

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Posted May 25, 2011 at 12:49AM EST by Mabie A. Listed in: PS3 Tags: debix, Sony
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ps-logo-black-thumbIt would seem that the Identity Theft program for Sony's consumers are now on a roll.

 

 

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Posted May 24, 2011 at 6:46AM EST by Mabie A. Listed in: Xbox 360 Tags: dynasty warriors 7, tecmo koei
Ó

DLC #2 is now available for Dynasty Warriors 7 fans. Tecmo Koei launched the new pack on the Xbox 360 today, bringing in a whole lot more goodies for you all to enjoy.
Included in the pack are two costume packs, stage, and a new weapon pack. You can download them straight off the Xbox Live Marketplace.
Original Costume Pack 1 (400MSP)
Use original costumes for the 13 Wei officers including uniforms, suits, high school club outfits, etc. Experience a battlefield like you've never seen with these unique costumes!
Stage Pack 1 (320 MSP)
Play the ‘Yellow Turbans’ and ‘Hulao Gate’ stages in CONQUEST MODE, with 3 scenarios remastered from DYNASTY WARRIORS 2 for each stage. The ‘Yellow Turbans’ stage includes the ‘Yellow Turban Rebellion’, ‘Fall of the Han’ and ‘Test of Faith’ scenarios. The ‘Hulao Gate’ stage includes the 「Battle of Hulao Gate」,「Allied Invasion Resistance」and 「Sishui Gate Defensive Battle」scenarios.
Costume Pack 2 (80MSP)
Use costumes from DYNASTY WARRIORS 5 for all 46 characters who appeared in the game.
New Weapon Pack 2 (160MSP)
Attack your enemies with two new weapons, the Short Pike and the Mace. The Short Pike is the perfect balance of range and speed and allows counterattacks, and the Mace is very powerful with a wide attack range! Both weapons will be added to your inventory, but you can also create them at the Blacksmith or earn more powerful versions of each weapon by clearing each weapon scenario in Conquest Mode.
dynastywarriors7-thumb

DLC #2 is now available for Dynasty Warriors 7 fans.

 

 

 

 

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Posted May 24, 2011 at 6:13AM EST by Mabie A. Listed in: Wii Tags: Activision, Infinity Ward, modern warfare 3
Ó

If you are of the belief that Modern Warfare 3 will be coming to the Nintendo Wii, then you are terribly misinformed. Infinity Ward has debunked rumors stating the same on their official Twitter page.
Robert Bowling stressed that, "The confirmed platforms available for current pre-order is Xbox 360, PS3 and PC." If you want to go ahead and read between the lines hoping for some sign of possibility that it is coming to the Wii, then you may do so. After all, he used the word "currently" loosely, which could indicate that a confirmation may be made later.
The rumors stirred to life upon a listing of the platforms for Modern Warfare 3 up on the game's official site, clearly indicating that it's going to make an appearance on both the Wii and DS platforms. The image has been taken down already and replaced with a "corrected one", but not before the image has been caught on screencap.
Via [Nintendo Everything]
Call-Of-Duty-Black-Ops

Infinity Ward has debunked rumors stating that Modern Warfare 3 is coming to the Wii and/or DS.

 

 

 

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Posted May 23, 2011 at 5:06AM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: l.a. noire, Rockstar, Team Bondi
Ó

L.A. Noire may be getting mixed reviews, but what's clear as crystal is that it's taking the UK charts by storm, toppling down Brink from the top spot.
Currently, Rockstar's mystery title is now at par with the sales of Red Dead Redemption, with 58% of the moved units for the Xbox 360, while 42% are for the PS3. On top of that, in just a little over a week out, L.A. Noire is now pegged as the 13th fastest-selling game for Microsoft's console, while it is the 11th fastest-selling title for Sony's platform.
Brink now settles in at number 3, behind LEGO: Pirates of the Carribean. Here's the full May 21 UK charts results:
L.A. Noire (Rockstar)
LEGO: Pirates of the Carribean (Disney)
Brink (Bethesda)
Zumba Fitness (505 Games)
The Witcher II: Assassins of Kings (Namco Bandai)
Crysis 2 (EA)
Portal 2 (EA)
FIFA 11 (EA)
Mortal Kombat (Warner)
Call of Duty: Black Ops (Activision)
Via [VG247]
la-noire-thumb

L.A. Noire may be getting mixed reviews, but what's clear as crystal is that it's taking the UK charts by storm, toppling down Brink from the top spot.

 

 

 

 

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Posted May 17, 2011 at 4:11AM EST by Mabie A. Listed in: Nintendo DS Tags: duskwolf, homebrew, skull panic
Ó

ds-black-thumb

The developer of Skull Panic would like to keep things a bit mysterious for his DS homebrew game, but it's fairly easy to spot that you'll be doing a whole lot of running in this game.

 

 

 

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Posted May 16, 2011 at 9:16PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, Sony
Ó

psnl

Sony tries to answer all your PlayStation Network restoration questions.

 

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Posted May 7, 2011 at 5:02AM EST by Ryan F. Listed in: PoV Tags: PlayStation Network, ps3 hack, Sony
Ó

ps-logo-black-thumb

Sony is offering one year of monitoring, a US$ 1 million identity theft insurance policy and more for its US PSN account holders, with similar programs to follow soon in other regions, in the wake of the recent PSN breach, but is it enough to calm you down next time you share your info to the firm?

 

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Posted May 4, 2011 at 10:51PM EST by Ryan F. Listed in: Wii, Xbox 360, PS3 Tags: Black Rock Studio, disney interactive, news, split/second
Ó

splitsecond-thumb

Disney Interactive is reportedly cutting off around 40 staff at Black Rock Studio, the team behind the arcade racer Split/Second and have reportedly pulled the plug on its sequel.

 

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Posted May 4, 2011 at 6:05AM EST by Mabie A. Listed in: PS3, PoV Tags: Sony
Ó

ps3-thumbHow viable are these cases being filed against Sony for the PSN breach, really?

 

 

 

 

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Posted May 3, 2011 at 11:16PM EST by Mabie A. Listed in: PS3 Tags: Sony
Ó

ps-logo-white-thumbWould you like to know how much your stolen PSN data cost on the black market?

 

 

 

 

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Posted May 3, 2011 at 6:36AM EST by Karl B. Listed in: Nintendo 3DS Tags: ar card, augmented reality, Nintendo
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3ds-ar-tattoo-thumbCrazy, awesome, or crazy awesome?

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Posted May 3, 2011 at 1:00AM EST by Mabie A. Listed in: PS3, Xbox 360 Tags: deus ex: human revolution, Square Enix
Ó

{jcomments on}deus-ex-thumbArt director Jonathan-Jacques Belletêt talked about the very futuristic design in Deus Ex: Human Revolution, and just how exactly did they pull it off.

 

 

 

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Posted May 2, 2011 at 2:33PM EST by Karl B. Listed in: PSP, PS3 Tags: PlayStation Network, Sony
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ps-logo-black-thumbPasswords weren't 'encrytped' but they were "transformed using a cryptographic hash function," says Sony man.

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Posted Apr 30, 2011 at 12:21PM EST by QJ Staff Listed in: Tags: apple, ios, news, white iphone
Ó

ipad As we all know, the up until now mythological creature....I mean the white iPhone 4, is now for sale in many parts of the world. It descended from the skies on Thursday the 28th and you can get it for yourself now.

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Posted Apr 27, 2011 at 6:24AM EST by Mabie A. Listed in: PS3, PSP, PoV Tags: Sony
Ó

ps-logo-black-thumbLet's take a break first from all the Sony-PSN issues and instead talk about the Sony-what-are-you-doing-releasing-all-these-gadgets-at-one-time scenario.

 

 

 

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Posted Apr 26, 2011 at 8:59PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, Sony
Ó

ps-logo-black-thumb

Sony has finally revealed the cause of the recent PSN outage, saying that an illegal intrusion has compromised the personal information of its PlayStation Network account holders.

 

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Posted Apr 15, 2011 at 12:07PM EST by QJ Staff Listed in: Tags: apple, ios
Ó

ipad More often than not you will find a product that fits a particular need that you did not even know existed and the Wave Cradle does precisely that. With this accessory it would be possible for your iPhone to have its own pedestal, allowing you to read new notifications, messages and/or incoming calls – all in one glance.

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