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Posted May 30, 2012 at 8:23AM EST by Mr Ham Listed in: Xbox 360 Tags: amazon deal of the deay, gold box, prototype 2
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amazonsmallWe all love to save money, and what better way than by picking up a new game at a cheap price and making your friends think that you're richer than you are. Unless they got the same deal, in which case you have yourself a nice 'deal bro' for life.

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Posted May 29, 2012 at 10:15AM EST by Mr Ham Listed in: PSP Tags: budget psp, sony handhelds, white psp
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pspsmallYou need to be careful with your reiterations in the videogame world, and this one looks like a wallet-friendly no brainer.

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Posted Apr 24, 2012 at 1:43PM EST by Todd B Listed in: PS3 Tags: Amazon, final fantasy xiii-2, king of fighters, mass effect 3, ps move
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MSD1Buying games at full price is so 1999. Instead of getting reamed old-school, hit up this 50% off sale.

 

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Posted Feb 27, 2012 at 6:42PM EST by Listed in: PS3 Tags: game discounts, psn, psn awards, sen
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Sony wants you to choose which games go on sale. So, do that.
Sony’s PlayStation Network offers a large number of downloadable and independent games, and each of those games naturally costs money. For the most part, how much money a given title costs is up to the developer and Sony, but starting tomorrow,  you have an opportunity to score discounts on titles you’d like to play. Here’s how:
The PlayStation Network Gamers’ Choice Awards officially begin February 28 at 3pm PST. If you visit the PlayStation Store after that time, you can vote for your favorite games out of a number of categories. The winner of each category will go on sale March 6—30% off for regular PSN users, 50% off for those with PlayStation Plus.
Follow this link to participate: PlayStation Network Gamers’ Choice Awards
Here’s a list of the nominees and categories, courtesy of GameSpot:
Best PSN Exclusive:
Infamous: Festival of Blood (PS3)
PixelJunk Shooter 2 (PS3)
Tetris (PS3)
Best PSN Game:
Infamous: Festival of Blood (PS3)
Plants vs. Zombies (PS3)
Resident Evil 4 (PS3)
Best PSN Game Playable Online:
Hard Corps: Uprising (PS3)
Street Fighter III: Third Strike Online Edition (PS3)
Tetris (PS3)
Best PS3 Full Game:
Assassin's Creed: Brotherhood (PS3)
Assassin's Creed II: Deluxe Edition (PS3)
Midnight Club LA Complete Edition (PS3)
Best PlayStation Move Game:
4Elements HD (PS3)
Dungeon Defenders (PS3)
Dungeon Hunter: Alliance (PS3)
Best 3D Game:
Dungeon Defenders (PS3)
God of War: Origins Collection (PS3)
The Sly Collection (PS3)
Best PSone Classic:
Chrono Trigger (PS3/PSP)
Parasite Eve (PS3/PSP)
Xenogears (PS3/PSP)
Best Mini Game:
Angry Birds (PS3/PSP)
The Impossible Game (PS3/PSP)
Pac-Man Championship Edition (PS3/PSP)
Best PSP Game:
Dissidia 012 [duodecim] Final Fantasy (PSP)
Dissidia 012 Prologus Final Fantasy (PSP)
Tactics Ogre: Let Us Cling Together (PSP)
PlayStation Community Award - Best Indie:
Dungeon Defenders (PS3)
Limbo (PS3)
PixelJunk Shooter 2 (PS3)
Who will you vote for?

mfpsna1Sony wants you to choose which games go on sale. So, do that.

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Posted Feb 22, 2012 at 3:00PM EST by Listed in: PS Vita Tags: psp, Sony, umd passport, vita
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Surprise! Sony screwed everyone. Again.
Sometime last year, when PS Vita hype was at max and the system had yet to fall embarrassingly on its face in Japan, Sony revealed the UMD Passport system. The service essentially provided a way for PSP gamers to bring the UMD games they owned directly to the Vita once they upgraded to the new system.
Now that Vita is freely available here in the States, some users have noticed that the Passport service has somehow vanished into thin air. While it was available with Japanese Vitas, it doesn’t appear to have made the jump over the Pacific. Sony apparently forgot to tell everyone in the United States (and in Europe) until the device’s launch day.
Citing a lack of demand for PSP games and the very “reasonable” prices of UMD games on the PSN store, Sony exec Shuhei Yoshida confirmed that the company had no plans to make Passport available either in the U.S. or in Europe. He noted that Sony doesn’t see much value in bringing the Passport system to the U.S., since PSP games are so affordable here.
Did you get that? Sony says that games are so cheap on PSN, there’s no reason you shouldn’t buy them twice.
Honestly, is anyone surprised by this news?
[Gamasutra]

mfpsum1Surprise! Sony screwed everyone. Again.

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Posted Feb 17, 2012 at 12:25PM EST by Listed in: PoV Tags: dark souls, hard games, pov
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Why are games so easy now?
When Dark Souls came out last year, it was hailed as one of the most difficult games ever made. Boasting brutal mechanics and punishing scenarios, Dark Souls was a rare return to the challenging button mashes of the past, in which luck and repetition had as much to do with success as the player’s skill level.
One of the reasons that Dark Souls garnered so much attention is that difficulty in games has effectively died out. Games just aren’t as hard as they used to be—there’s no denying this fact. There are several reasons for the change; games are longer, control mechanisms are deeper and more people play games than just a select few hardcore gamers. But one of the big reasons appears to be that developers just don’t think about making things hard anymore.
Most games have some sort of optional “hard” mode. However, it’s rare that snapping a game into hard mode has any real effect on gameplay besides making your character easier to kill, and enemies harder. Unfortunately, “hard” has become a loose translation for “cheap”; no real care seems to be placed on balancing the varied difficulties to present a meaningful difference.
Games need to be harder, but developers need to actually create experiences that are challenging. Cheap doesn’t cut it. Simply bumping an enemy’s health pool up and reducing accessible ammo isn’t any sort of fundamental change. I’m sure you can think of more than a few culprits when it comes to the hard/cheap boundary.
Devs need to step it up, or they risk losing the hardcore crowd.

mfdark1Why are games so easy now?

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Posted Jan 31, 2012 at 8:45PM EST by Mr Ham Listed in: PS Vita Tags: hotshots golf, little deviants, modnation racers, uncharted: golden abyss, vita digital discount
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vita31smallNot much, but it’s a discount nonetheless.

 

 

 

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Posted Jan 2, 2012 at 5:13PM EST by Listed in: PS3 Tags: Infinity Ward, modern warfare 3, mw3
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Gamer scores 144 kills and 4 deaths in one MW3 match, and in the process demonstrates one of the game’s biggest problems.
Look, it’s 2012. Spawn trapping – the act of locking an opposing team into one spawn area and mercilessly camping them – simply shouldn’t be possible in games anymore. Developers, by now, should know how to circumvent this problem. However, the issue seems to have slipped the mind of devs over at Infinity Ward, as evidenced by this video:
In the clip, one MW3 player, with the help of his team, manages to summon a M.O.A.B. in just 48 seconds by peeking over a wall into the enemy spawn and absolutely wrecking the other team as they respawn helplessly. It’s a cheap tactic from any point of view, but the real amazing thing is that it’s even possible in a game that supposed to be one of the best shooters ever made.
This problem is rampant in certain MW3 game modes, and the developers are going to need to find some way to repair it if they want to keep the community happy and engaged. The players in the video aren’t necessarily cheating, so the only recourse is to prevent the problem from happening in the first place.
What do you think should be done to stop matches like this from taking place?
[PR]

mfmw3spawn2Gamer scores 144 kills and 4 deaths in one MW3 match, and in the process demonstrates one of the game’s biggest issues. 

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Posted Dec 23, 2011 at 1:24PM EST by Listed in: PS Vita Tags: ps vita pricing, vita memory cards
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The official U.S. prices for Sony’s proprietary memory cards have been released, and they’re not as bad as expected.
We broke news a few weeks ago regarding PS Vita’s memory cards and their absurd prices, but the prices we had were based on rough yen conversions and by no means official. Today, Sony released the pricing information for the tiny plastic cards that store your game data and other media, and it turns out they’re not so bad. Remember, some games will require memory cards, so this purchase isn’t optional.
Here’s the pricing breakdown, courtesy of GameTrailers:
4 GB - $19.99
8 GB – $29.99
16 GB - $59.99
32 GB – $99.99
This price announcement brings the cards down to a more reasonable level, though they’re still not exactly cheap. The real question will be whether retailers can keep them on shelves – store in Japan have been sold out of cards since launch, despite having Vita stock left over.
Memory cards will be available starting February 15 – a week before the Vita hits stores. It’s probably a good idea to pick one up early if you’re planning to buy a Vita.
What do you think of the official prices?

mfvitamem1The official U.S. prices for Sony’s proprietary memory cards have been released, and they’re not as bad as expected.

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Posted Nov 28, 2011 at 1:25PM EST by Listed in: PS Vita Tags: disgaea 3, dream club zero, GameStop, playstation vita memory card, ps vita memory card, uncharted
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If you’re planning to buy a Vita, don’t forget to figure the cost of a memory card into your expenses.
PlayStation Vita is being hailed as the future of handheld gaming, but for all of its technological innovations it still requires one thing many gamers consider almost archaic at this point: external memory cards. The device has a decent amount of internal memory, but if you’re planning to download games directly to the unit, you’ll need the help of an extra card – especially if you are the type of person that buys tons of DLC.
Thanks to GameStop, we now have a general idea of how much you can expect your PS Vita memory card to run. Roughly speaking, the smallest card (4GB) will cost you $30, with the largest (32GB) landing at $120. The low-end card isn’t too terribly priced, but you have to wonder how quickly hardcore gamers will fill up a 4GB card with downloaded titles and DLC content.
Here are a couple of lame things about the memory cards: they’re proprietary, meaning you can’t just buy a cheaper card somewhere and plug it into your unit. Also, it’s been confirmed that some PS Vita games will save exclusively to memory cards, meaning you’ll have to buy one at some point regardless of your download habits. Games like Uncharted, Dream Club Zero and Disgaea 3 will all require memory cards. And while they’re not priced so high that they seem ridiculous, comparing the $30 cost of a 4GB Vita card to any other memory card quickly shows the price difference. For example, a quick Google search yields plenty of 16-20GB cards in the $20-30 range.
What do you think about Vita’s memory card requirements, and the subsequent price points?
[GamePro]

mfvitacard1If you’re planning to buy a Vita, don’t forget to figure the cost of a memory card into your expenses.

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Posted Nov 26, 2011 at 9:00AM EST by Listed in: PS Vita Tags: namco/bandai, ps vita ridge racer, ridge race
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The anticipated PS Vita game contains only three tracks and five cars. Weak.
A few lucky individuals in the Japanese gaming press had the chance to play the PlayStation Vita’s upcoming version of Ridge Racer, and while the reports paint the controls and graphics in a positive light, they also note that the game is pretty limited when it comes to content.
Based on the current version of the game, Vita’s Ridge Racer will ship with three tracks, all of which are remakes from previous Ridge Racer games, and only five different cars. CVG, reporting on the story, notes that there will probably be DLC content, but the in-box game seems alarmingly limited. You can run the courses backwards, but that hardly seems like a substitute for more on-disc content.
The game will be priced below normal Vita games, so that’s some consolation to Ridge Racer fans. Still, it’s not a great precedent for the future of games – slightly cheaper, but limited titles aimed at filling in the blanks with DLC. Most Vita games run around £50, but Ridge Racer will land at about £33 – not necessarily a huge enough difference to justify such a small title.
Also, the game apparently runs at only 30fps? Overall, it doesn’t sound like Ridge Racer is shaping up to be the exciting title some people thought – limited courses, limited cars, and limited frame rates mar what should be a great experience.
Would you buy a racing game with only three courses?
[CVG]

mfridgevita1The anticipated PS Vita game contains only three tracks and five cars. Weak.

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Posted Nov 24, 2011 at 4:29PM EST by Listed in: iPad Tags: android games, android market, Gameloft
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Now’s a good time to pick up a few cheap titles from the digital distributor, assuming you have an Android device.
Need some new games but a little tight on cash? If you’re an Android gamer, Gameloft has you covered over the holiday weekend. They’re offering a daily giveaway on specific titles, as well as super-reduced pricing on every single one of their current Android games – assuming you know where to go.
Here’s the deal: If you follow Gameloft’s Android Twitter, you can keep an eye out for their announcement regarding free games. Each day, a new game will be announced and you’ll have two hours to pick it up. If you follow developers on Twitter, this doesn’t really require any effort beyond what you’d be doing anyway.
In addition to the free games deal, Gameloft has dropped the prices of all of their Android games to $0.99 (U.S. and Canada only) – all you have to do is access the games from the actual Gameloft site and not the Android Market.
Here are the correct links: US Games/Canada Games
Grab some cheap games while they last!
[DroidGamers]

mfgameloft1Now’s a good time to pick up a few cheap titles from the digital distributor, assuming you have an Android device.

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Posted Oct 12, 2011 at 11:00AM EST by Harrison E Listed in: PS Vita Tags: Naughty Dog, psp, Sony, sony vita, uncharted
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vita_newcolorsSony Vita looking to be lucrative and cheaper for Uncharted fans

 

 

 

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Posted Oct 1, 2011 at 12:33AM EST by Ryan F. Listed in: PS Vita Tags: Japan, Sony, Square Enix, vita
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psvita_thumb2Downloadable games appears to be much cheaper than its retail counterpart.

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 20, 2011 at 11:12AM EST by Mabie A. Listed in: PS Vita, PoV Tags: opinion, Sony
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It's still not confirmed yet, but it should be a spot of bright sunshine for awaiting PlayStation Vita fans all over.
As rumors would have it, Sony is actually going to send out their downloadable titles for a cheaper price than those being sold at retail. That's certainly good news, particularly because the handheld won't be including a memory card when it ships out to retail.
Much complaining has been made once this bit of news was  confirmed by Sony, and really, it does beg clarification as to why Sony would require it to be a separate purchase, considering that it's an integral part of the system.
vita-thumb

It's still not confirmed yet, but it should be a spot of bright sunshine for awaiting PlayStation Vita fans all over.

 

 

 

 

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Posted Sep 13, 2011 at 6:24PM EST by Karl B. Listed in: PSP Tags: Aksys Games, fate/extra, imagepooch, type-moon
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fate-extra-thumbAs far as limited editions go, this is actually pretty cheap.

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Posted Sep 12, 2011 at 12:03PM EST by Karl B. Listed in: PSP Tags: Atlus, shin megami tensei: persona 2: innocent sin
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persona-2-is-box-thumbOr, How to Deal with Demons 101.

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Posted Sep 12, 2011 at 12:45AM EST by Mabie A. Listed in: PSP Tags: final fantasy: type-0, Square Enix
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Square Enix confirmed today that they will be coming out with a downloadable version of Final Fantasy Type-0 for the PSP.
In fact, it will be available online as a download purchase on the same day that the UMD version comes out in Japan, which is on October 27th.
At least you guys now have an option of which format to use for the game. If you're not digging the 2-disc system of the UMD version, which will set you back JPY 7,700, then there's the downloadable version for you. That one's going to come at a cheaper cost, too, at JPY 6, 480. All you have to do is get on the PlayStation Store, and you should be good to go.
The game was previously delayed for a bit, but at least now it's guaranteed to be coming out on their set date. The delay was reportedly a reaction by Square Enix to the fans' reception of the demo that came out previously. Hopefully with the extra time they got on their hands, all the issues will be resolved by the time the game comes out.
Via [Famitsu]
finalfantasytype_o_thumb

Square Enix confirmed today that they will be coming out with a downloadable version ofFinal Fantasy Type-0 for the PSP.

 

 

 

 

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Posted Sep 7, 2011 at 9:45PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bag

Here's what's new in the European PlayStation Store this week.

 

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Posted Sep 6, 2011 at 9:38PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Check out what's new in this week's edition of the North American PlayStation Store update.

 

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Posted Aug 25, 2011 at 2:38PM EST by Carl B Listed in: Wii Tags: Nintendo, Satoru Iwata, UK
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nintendo_wii_bUK retailers expect the Wii to drop in price even further.

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Posted Aug 24, 2011 at 5:18AM EST by Ryan F. Listed in: PoV Tags: Europe, Nintendo, Sony
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wiinew-thumbTwo new redesigned hardwares from Nintendo and Sony targeted for the holidays, but with less features.

 

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Posted Aug 23, 2011 at 1:54AM EST by Ryan F. Listed in: PSP Tags: Europe, news, psp e-1000, Sony
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psp_back_thumb

Sony has released the official system specifications of its upcoming budget-priced PSP model, the PSP-E1000 series.

 

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Posted Aug 22, 2011 at 9:48PM EST by Ryan F. Listed in: PSP Tags: Europe, news, psp e-1000, psp hacks, Sony
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psp1000-thumbSome brave hackers stormed Gamescom last week to find out if Sony's latest Europe-only PSP model, the PSP-E1000 series, is hackable or not.

 

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Posted Aug 10, 2011 at 2:32AM EST by Ryan F. Listed in: PS Vita Tags: playstation vita, Sega, Sony, virtua tennis
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ngp-right-analog-thumb

Plans to support Sony's next generation portable all the way.

 

 

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Posted Aug 2, 2011 at 2:31AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

The DaedalusX64 team has recently updated their ever-improving Nintendo 64 emulator project for the PlayStation Portable, bumping it up to revision 722.

 

 

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Posted Jul 20, 2011 at 12:13AM EST by Mabie A. Listed in: PSP Tags: final fantasy: type-0, Square Enix
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ff-type-0-thumb

It's a field day today for Final Fantasy: Type-0 fans. 

 

 

 

 

 

 

It's a field day today for Final Fantasy: Type-0 fans. Square Enix not only announced the launch date for it, they also released a brand new, five-minute long trailer.

 

So, first things first. The release date. Japan will be getting it on October 13th,for a price of ¥7,700 (about US$ 97). Pricey, yes. But that could probably be justified by the fact that the game is coming out in two UMD discs. Considering that a regular UMD is priced in Japan at ¥5,040 (about US$ 65), that's still pretty cheap.
Apart from those particulars, Square Enix also confirmed that Type-0's theme song, Zero, will be sung by Bump of Chicken.
Now, on to that brand new video to get you more hyped up than you already are:
Via [Andriasang]

 

 

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Posted Apr 19, 2011 at 12:12PM EST by Karl B. Listed in: PoV Tags: Sony
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pspgo-rip-thumbYou will not be missed.

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Posted Apr 10, 2011 at 2:35PM EST by Karl B. Listed in: PSP Tags: sce uk, Sony
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sadface-thumbSCE UK says exchange rates are to blame.

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Posted Apr 10, 2011 at 1:03PM EST by Karl B. Listed in: PSP Tags: SCEE, Sony
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ps-logo-white-thumbNow's a good time for Europeans who still don't have a PlayStaton Portable to go out and buy one.

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Posted Apr 3, 2011 at 6:19AM EST by Ryan F. Listed in: PoV Tags: android, apple, Microsoft, Nintendo, Sony
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appstore-iphoneNintendo boss Satoru Iwata recently stated that he’s worried about the future of the gaming industry because the majority of developers are now shifting to the mobile gaming market to create cheap applications.

 

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