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Chart track Search Results

Your search for Chart track located the below Chart track Search Results. The Chart track Search Results are returned from stories QJ publishes stories covering Chart track news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Mar 31, 2012 at 10:00AM EST by Harrison E Listed in: PS3 Tags: journey, PlayStation Network, psn, Sony, thatgamecompany
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journeythumbCan you guess what game has topped the PSN sales charts. It's amazing what an original concept, fun gameplay, good marketing and word of mouth can do.

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Posted Mar 1, 2012 at 7:40AM EST by Harrison E Listed in: PS Vita Tags: FIFA, rayman origins, Sony, uk games, uk ps vita sales, uncharted
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psvitawifiLooks like a lot of people are buying the Wi-Fi only Vita. So what does this mean for the games industry, if anything at all?

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Posted Feb 23, 2012 at 9:00AM EST by Mr Ham Listed in: PS3, PC Gaming, Xbox 360 Tags: grant kirkhope interview, kingdoms of amalur reckoning soundtrack
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gkirkhopeThe man behind the music of games ranging from Banjo-Kazooie to Kingdom's Of Amalur talks with QJ about the industry.

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Posted Jan 31, 2012 at 9:25PM EST by Mr Ham Listed in: Xbox 360, PC Gaming, PS3 Tags: jessica chobot, keith dave, martin sheen, mass effect 3, seth greene
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masseff31smallMartin Sheen? Watch, listen and enjoy.

 

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Posted Jan 28, 2012 at 9:15AM EST by Mr Ham Listed in: Xbox 360 Tags: kim dotcom, megaup, megaupload, modern warfare 3
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mmmegasmallInternet, you are fast.

 

 

 

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Posted Jan 14, 2012 at 9:55AM EST by Mr Ham Listed in: PoV Tags: DRM, piracy, sopa
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sopsmallSome of my views may annoy you, but hopefully not.

 

 

 

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Posted Jan 9, 2012 at 1:52PM EST by Listed in: Nintendo 3DS Tags: Nintendo, nintendo 3ds, ps vita, Sony
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At this point, it’s probably safe to call Nintendo’s handheld a hit.
The Nintendo 3DS, which had one of the shakiest launches Nintendo’s seen since the Virtual Boy, can now be placed comfortably in the “Win” column. Since dropping the unit price and adding a few games to its roster, Nintendo has seen increased interest in the once-maligned portable console. And new numbers out of Japan indicate the 3DS is as strong as it’s ever been.
According to Andriasang, the Nintendo 3DS moved a whopping 1,492,931 units during the month of December (in Japan). Not only is that a massive number in terms of raw sales, it’s apparently a record – since system sales data began being tracked in 1997, no device has ever sold so quickly.
The Nintendo 3DS has sat at the top of the Japanese hardware charts for seven months in a row, and shows no signs of slowing down, especially when you consider the relatively weak launch of the PS Vita, which still managed to land in second place for the month of December with 402,794 units moved. Not too shabby, considering the device didn’t launch until the 17th.
Do you think the 3DS has sufficiently proven its viability, or will people in the industry still doubt it?
[Edge]

mf3dsrec1At this point, it’s probably safe to call Nintendo’s handheld a hit.

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Posted Dec 22, 2011 at 4:57PM EST by Listed in: PS3 Tags: final fantasy xiii, golden abyss, mario kart 7, monster hunter, super mario 3d land, uncharted
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Square Enix’s follow up to the maligned Final Fantasy XIII is off to a strong start in Japan. Duh.
If there’s one thing Japan loves, it’s Final Fantasy. So it’s not entirely surprising that Final Fantasy XIII-2, which launched earlier this week for Japanese gamers, has already rocketed to the top of the sales charts. The game moved 500,000 copies in its first week of release, toppling Monster Hunter 3G from the top of the charts and renewing confidence in the Final Fantasy brand.
Of course, Japanese sales trends aren’t always indicative of western performance (as I said, Monster Hunter was #1 until this happened), but it’s definitely good news for Square Enix that their hardcore fan base wasn’t so upset with FFXIII that they abandoned the brand entirely. The actual sales figure, around 525,000, accounts only for PS3 versions of the game.
Some Vita titles also managed to make the list, a good sign for the fledgling handheld. Here’s the top 20, for those of you that like tracking Japanese game sales:
01. [PS3] Final Fantasy XIII-2 (Square Enix, 12/15): 525,271
02. [3DS] Monster Hunter 3G (Capcom, 12/10): 208,427 (730,386)
03. [3DS] Mario Kart 7 (Nintendo, 12/01): 182,418 (789,871)
04. [3DS] Inazuma Eleven Go (Level-5, 12/15): 135,259
05. [3DS] Super Mario 3D Land (Nintendo, 11/03): 112,533 (837,143)
06. [WII] Kirby Wii (Nintendo, 10/27): 71,028 (398,516)
07. [PSV] Hot Shots Golf 6 (Sony, 12/17): 61,412
08. [PSV] Uncharted Golden Abyss (Sony, 12/17): 48,224
09. [WII] Just Dance Wii (Nintendo, 10/13): 44,021 (323,293)
10. [WII] Poke Park 2 (Pokemon, 11/12): 43,829 (164,018)
11. [WII] Wii Party (Pokemon, 07/08/10): 42,632 (2,129,236)
12. [NDS] Magician's Quest: The Merchant's Store of Sorcery (Konami, 12/10): 35,068 (81,110)
13. [WII] Mario & Sonic at London Olympics (Pokemon, 11/12): 34,351 (64,573)
14. [PS3] Shin Kamaitachi no Yoru (Chunsoft, 12/17): 33,686
15. [PS3] BlazBlue Continuum Shift Extend (Arc System Works, 12/17): 32,992
16. [WII] Wii Sports Resort (Nintendo, 11/11/10): 30,804 (734,046)
17. [WII] Taiko Drum Master Wii Ultimate Version (Namco Bandai, 11/23): 30,046 (100,284)
18. [PSV] Dynasty Warriors Next (Tecmo Koei, 12/17): 29,181
19. [PSV] Lord of Apocalypse (Square Enix, 12/17): 28,742
20. [NDS] One Piece Gigant Battle! 2 (Namco Bandai, 11/17): 28,406 (207,458)
Nintendo is clearly the king of the party in Japan, despite the temporary dominance of one game or another. In the meantime, we’ll just have to wait and see how FFXIII-2 is received here in the west. The previous game was the best selling in the history of the franchise, but also landed to lukewarm reviews.
How do you think FFXIII-2 will do when it’s released in the west? Also, don’t you just hate typing “FFXIII-2?”
[Destructoid]

mfffxiii21Square Enix’s follow up to the maligned Final Fantasy XIII is off to a strong start in Japan. Duh.

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Posted Nov 8, 2011 at 9:30AM EST by Tim Curtin Listed in: PS3 Tags: nba jam on fire, payday the heist, psn downloads, psn top sellers october, top sellers
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psn-logoSony has released the October 2011 PSN Top Sellers List, with NBA Jam: On Fire Edition topping the sales chart.

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Posted Oct 10, 2011 at 9:41PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, Nintendo 3DS, PS3 Tags: Bethesda, charttrack, Electronic Arts, Epic Games, Microsoft, Namco Bandai, news, sales, Ubisoft, UK
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fifa12-thumbGrabs the top of the UK software sales charts for the second week running.

 

 

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Posted Oct 3, 2011 at 11:49PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, Nintendo 3DS, PS3 Tags: charttrack, Electronic Arts, Epic Games, Microsoft, news, sales, Ubisoft, UK
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fifa12-thumbBecomes UK's third biggest all formats launch title ever.

 

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 27, 2011 at 10:41PM EST by Ryan F. Listed in: PSP, Wii, PS3, Nintendo DS, Nintendo 3DS, Xbox 360 Tags: charttrack, Epic Games, Microsoft, news, sales, Ubisoft, UK
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gears-3-le-box-thumbEpic Games epic conclusion of the Gears of War saga has claimed the top spot of the UK software sales charts.

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Posted Sep 27, 2011 at 9:23PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Check out the new contents in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 20, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's North American PlayStation Store update is now live folks, bringing us a slew of new contents, including a Resident Evil special, the latest spin-off of the Burnout series and the hotly anticipated demo of 2K Sports latest basketball sim, among others.

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Posted Sep 10, 2011 at 3:34AM EST by Ryan F. Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360, Nintendo 3DS Tags: Capcom, Japan, Marvelous, Media Create, news, Nintendo, sales, Sony
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3ds_red_thumb

Marvelous and VanillaWare's latest PSP action RPG Grand Knights History debuts at number one on the software charts.

 

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Posted Sep 4, 2011 at 11:58PM EST by Mabie A. Listed in: Xbox 360 Tags: Cliff Bleszinski, Epic Games, gears of war 3
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One important aspect that helped Epic Games in the development of Gears of War 3 is the fan feedback. This was the revelation made by creator Cliff Bleszinski in an interview with Gamespot.
This, on top of observation on other games as well as metrics, helped shape and reshape the game to the final product that it has come to today. Said Bleszinski, "The first thing we do is always pay attention to forums and Twitter and social networking, that's a good temperature check."
He furthers, "The second thing we use is metrics; we've found sometimes there's a difference between what people are saying in the forums, and what's actually going on in the wild." For example, he said, although most fans would say that the sawed-off shotgun is the most powerful weapon in their opinion, the metrics reveal that this is not actually conclusive.
The last important ingredient for him is their gut feel. "If we can't trust that we might as well pack it in."
Gears of War 3 is set to come out on _________. So far, the game is on top of the Pre-Order charts in retailers, so that should be a good sign of how warm the welcome will be for it when it does release. The soundtrack should also be available on iTunes, so do check that out as well.
For the rest of the detailed interview with Cliff, check out the source link below.
Via [Gamespot]
gears-3-le-box-thumb

One important aspect that helped Epic Games in the development of Gears of War 3 is the fan feedback.

 

 

 

 

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Posted Sep 4, 2011 at 1:04AM EST by Harrison E Listed in: PS3 Tags: japan sales chart, monster hunter freedom 3 hd, Sony
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sony-japanIt's amazing what a little price drop can do in the Land of the Rising Fun.

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Posted Sep 2, 2011 at 6:30PM EST by Carl B Listed in: PoV Tags: EA Sports, madden nfl 12, Microsoft, Sony
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madden_logoThe latest version of the most popular sports franchise in North America has finally released. Is Madden NFL 12 worth picking up, or is it another $60 roster update?

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Posted Aug 30, 2011 at 11:46PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, Nintendo 3DS, PS3 Tags: 505 Games, Activision, charttrack, Disney, Electronic Arts, news, sales, Square Enix, Ubisoft, UK
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deus-ex-thumb

The ten week long reign of Pipeworks and 505 Games' motion fitness game is finally over, thanks to Eidos and Square Enix's long awaited series reboot, Deus Ex: Human Revolution, as it debuts at number one in the UK all format charts.

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Posted Aug 22, 2011 at 10:52PM EST by Ryan F. Listed in: PSP, PS3, Nintendo DS, Xbox 360, Wii Tags: 505 Games, charttrack, Disney, Electronic Arts, news, Nintendo, sales, Ubisoft, UK
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zumba-thumb

Despite a slight drop in sales this week , Pipeworks and 505 Games' surprise hit motion fitness title took the top spot in the UK all format software sales charts, according to the latest figures from Chart-Track.

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Posted Aug 17, 2011 at 9:16PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Aug 17, 2011 at 8:14PM EST by Harrison E Listed in: PSP, PS3, Xbox 360 Tags: 360, gamegavel, Gamespot, postalgamer, used games
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postalgamer___100.jpgGamestop stops in their tracks, devs rejoice oh and gamers too.

 

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Posted Aug 15, 2011 at 9:25AM EST by Ryan F. Listed in: PSP, PS3, Nintendo DS, Xbox 360, Wii Tags: 505 Games, charttrack, Disney, Electronic Arts, news, sales, Ubisoft, UK
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zumba-thumb

For the ninth consecutive week in a row, Pipeworks and 505 Games' Zumba Fitness took the top spot in the UK all format software sales charts, according to the latest figures from UK tracking firm Chart-Track.

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Posted Aug 13, 2011 at 12:32AM EST by Ryan F. Listed in: Wii Tags: majesco, zumba fitness 2
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zumba2_thumbUpcoming sequel announced.

 

 

 

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Posted Aug 9, 2011 at 3:42AM EST by Mabie A. Listed in: PS3, Wii Tags: get up and dance, o-games
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As the title implies, this game will require you to get up and dance.
O-Games is coming out with the "ultimate dancing game that everyone can play, Get Up and Dance. Destined for both the Wii and PS3 platforms, the dance title will be featuring a variety of chart-topping dance hits, as well as game modes that's set to get the party going.
The Party Mode, for one, puts together up to eight dancers in a team, and pitted against other teams. If competiting in the Party mix, Last Man Standing and Tug of War modes, and would just want to be collaborative, then there's the Group Mode, which allows you to do just that.
CEO Jim Scott says of Get Up and Dance, "Whether you think you've got the moves of J-Lo or Aunt Flo, Get and Dance provides stacks of variety and never forgets to be fun. We're excited to be launching the game and are looking forward to announcing the first set of officially-licensed tracks from the impressive Get Up and Dance roster very soon."
Get Up and Dance comes out November 4th. That's all the details we have right now for it, but we'll just have to wait for more.
Via [Press Release]

getupanddance-thumbAs the title implies, this game will require you to get up and dance.

 

 

 

 

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Posted Aug 8, 2011 at 10:07PM EST by Ryan F. Listed in: PSP, PS3, Nintendo DS, Nintendo 3DS, Wii Tags: 505 Games, charttrack, Electronic Arts, news, sales, Ubisoft, UK
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zumba-thumb

For the eighth week running, Pipeworks and 505 Games' surprise hit motion fitness title took the top spot in the UK all format software sales charts.

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Posted Jul 5, 2011 at 10:31PM EST by Ryan F. Listed in: PSP, Nintendo DS, Nintendo 3DS, PS3 Tags: charttrack, Codemasters, news, sales, Sega, take two, UK
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zumba-thumb

505 Games' surprise hit motion sensing fitness game has retained its spot in the UK sales charts last week, leading the pack for the sixth time since its release in November 2010.

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Posted Jun 29, 2011 at 11:07PM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: battlefield 3, Electronic Arts, GameStop
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This early on in the heated competition, looks like one title is clearly edging out over the other in terms of pre-order sales.
Battlefield 3 is outselling Modern Warfare 3, which is "definitely a first".  This was confirmed by GameStop insiders to Hiphop Gamer. Apart from that, news also has it that the retailer apparently has a standing order to push Battlefield 3 towards customers more than Modern Warfare 3. Looks like EA really is working hard to get those promotions and marketing rolling hard on the tracks.
Now, we have to give credit where it's due, and in this case, EA does deserve an applause for their efforts at putting their title on the top of the charts. They have so far been very vocal about acknowledging that Modern Warfare 3 is their tight competition in this race. But they did not merely stop with the acknowledgment, they actually pursued and followed through with their commitment to step it up, this despite the calls for a boycott against their title.
Both games are not out yet, but we shall soon see who will come out as the winner in the end. For now, though, given this information from GameStop, Battlefield 3 apparently has got that edge over Modern Warfare 3. Now what are you going to do about it, Activision?
Via [Hiphop Gamer]
battlefield3-thumb

This early on in the heated competition, looks like one title is clearly edging out over the other in terms of pre-order sales. 

 

 

 

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Posted Jun 28, 2011 at 11:35PM EST by Ryan F. Listed in: Wii, Xbox 360, PC Gaming, PS3 Tags: Activision, call of duty: black ops, Chart Track, news, sales, Treyarch, UK
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There ain't no stopping the popularity of Black Ops in the United Kingdom, as it overtakes Modern Warfare 2 to become the biggest selling game of all time in the region.

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Posted Jun 28, 2011 at 9:19PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

The long awaited Uncharted 3 multiplayer beta, Beyond Good and Evil HD, some new PSP Game Dual Packs and various 'Welcome Back Special Offers' from EA are just some of the contents that has been added in this week's edition of the US PlayStation Store update.

 

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Posted Jun 27, 2011 at 9:39PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, Nintendo 3DS, PS3 Tags: charttrack, Electronic Arts, news, Nintendo, sales, Sony, take two, UK
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zumba-thumb

505 Games' hit motion sensing fitness game retains the top spot in the UK games charts, according to the latest sales figures from Chart-Track.

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Posted Jun 20, 2011 at 12:43PM EST by Karl B. Listed in: PoV Tags: BioWare
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mass-effect-3-logo-thumbSequel after sequel was unveiled at E3 2011. Is this a good or a bad thing?

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Posted Jun 3, 2011 at 8:41PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagAs promised, Sony has rolled out another round of PlayStation Store update to make up for the lost time because of the month-long PSN downtime.




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Posted Jun 2, 2011 at 12:24AM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumb

It's been a long time waiting, but finally... the PlayStation Store is now back online. Check out this week's huge PSN update, after the jump!

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Posted Apr 29, 2011 at 10:56AM EST by QJ Staff Listed in: Tags: apple, weather apps
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ipad Fizz Weather HD is a new weather app for the iPad that is available in the App Store. Although released just a couple of weeks ago, the Fizz Weather has itself been around for some years on several other mobile platforms. The iPhone version has been available in the App Store from 2008.

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Posted Apr 15, 2011 at 11:09PM EST by Ryan F. Listed in: PSP, PS3, Nintendo 3DS, Nintendo DS Tags: march, Microsoft, Nintendo, NPD, sales, Sony
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npdgroupThe US-only tracking firm NPD Group has released its video game industry sales figures for the month of March 2011, and we got the numbers, right after the jump!

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Posted Apr 13, 2011 at 1:00PM EST by Carl B Listed in: iPhone Tags: coin drop, flick golf, full fat
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coindropFull Fat, the developers of the App Store hot Flick Golf, announced Coin Drop today for iOS devices.

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Posted Apr 4, 2011 at 9:36AM EST by Karl B. Listed in: PSP, PS3, Nintendo DS, Nintendo 3DS, PC Gaming Tags: charttrack, crysis 2, homefront, lego start wars iii: the clone wars, motorstorm apocalypse, shift 2: unleashed, zumba fitness
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gfk-charttrack-thumbCrysis 2 is still dominating this week's ChartTrack charts but it may face some competition from Zumba Fitness, which debuted at number two.

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Posted Mar 30, 2011 at 9:23PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bag

The latest Ghosbusters title heads to the European PlayStation Store this week, together with some blue swarmites, the Parasite Eve spin-off and the Arrival DLC for Bioware's epic RPG.

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Posted Mar 28, 2011 at 11:08PM EST by QJ Staff Listed in: Tags: apple, ios, rumors
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ipad We may have to wait until late 2011 to see the iPhone 5, but once it goes on sale, it could be the hottest smartphone in history, matching the sales of all earlier models combined.

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Posted Mar 28, 2011 at 9:21AM EST by Karl B. Listed in: PS3, PC Gaming, Xbox 360 Tags: crysis 2, Crytek, Electronic Arts
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crysis-2-box-thumbThe Crytek-developed FPS has wrestled the number one position on the Chart-Track charts from Homefront.

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Posted Mar 21, 2011 at 6:17AM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, PC Gaming, PS3 Tags: sales, UK
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homefront-thumbTHQ's real-world shooter debuts on top of the UK charts this week, despite some rough reviews overall.

 

 

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Posted Mar 17, 2011 at 9:14PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, PS3 Tags: Japan, sales
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dynastywarriors7-thumbTecmo Koei's latest hack 'n slash installment debuts on top of the Japanese software charts, while the 3DS remains the top selling hardware for the week.

 

 

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Posted Mar 14, 2011 at 10:20PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, PS3 Tags: sales, UK
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dragon-age-2-thumbThe latest installment of the Dragon Age franchise debuts on top of the UK charts, as last week's number one title, Pokemon White Version. slides to the second position.

 

 

 

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Posted Mar 8, 2011 at 10:21PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's US PlayStation Store content update is now live folks, bringing a slew of new titles, a bunch of demos, price drops, your usual array of game add-ons  and some PlayStation Plus exclusives.

 

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Posted Mar 7, 2011 at 9:16PM EST by Ryan F. Listed in: PSP, PS3, Nintendo DS Tags: Nintendo, pokemon black and white, sales, UK
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pokemonblack-white-thumbThe latest installments of the blockbuster Pokemon franchise has invaded the UK charts, taking the top two spots, according to the latest figures from Chart-Track.

 

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Posted Feb 28, 2011 at 11:41AM EST by Glenn M. Listed in: PSP, Wii, Xbox 360 Tags: bulletstorm, Epic Games, killzone 3, news, sales, Sony
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killzone_3_thumbHere we have two first-person shooters. Both the stuff of headlines prior to release, both with their own gameplay attractions, and both were released February 25th in the UK. On one hand, you have a multiplatform release of a brand new IP. On the other, you have PS3-exclusive that also happens to be in one of the platform's core franchises. Who wins this round?

 

 

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Posted Feb 21, 2011 at 1:33PM EST by Glenn M. Listed in: PS3, Xbox 360 Tags: Capcom, marvel vs. capcom 3, news, sales
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mvc3Marvel vs. Capcom 3 launched in Europe last Friday and generally got great reviews from various gaming publications. As good as the reception was, however, the Fate of Two Worlds didn't quite make a big enough bang in the store shelves to nail the top spot.

 

 

 

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Posted Feb 14, 2011 at 9:39AM EST by Glenn M. Listed in: PSP, PS3, Nintendo DS, Wii, PC Gaming Tags: sales, test drive unlimited 2
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tduEden Games has to be quite happy about this result. Test Drive Unlimited 2 was released last week in Europe, and despite not making much noise promotion-wise leading up to the launch, the new TDU managed to zip past everybody to land the top spot in the podium.




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