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Posted May 26, 2012 at 6:40PM EST by Mr Ham Listed in: PS3, PC Gaming, Xbox 360 Tags: Agent 47, hitman absolution, joey logano, NASCAR, videogame attire
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hitmansuitsmallVideogames tying in to reality is awesome, beautiful and in this case, sexy. Watch as a man who doesn't give two stick shifts about what he wears.

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Posted May 16, 2012 at 10:22AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: grand theft auto v, max payne 3, Rockstar
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grandtheftautovbeachlogpl0Somebody has been digging around in the source code for Max Payne 3 and found a list that looks suspiciously GTA-esque. Faggio, Burrito, Reefer, Infernus, Patriot - sound familiar?

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Posted May 9, 2012 at 7:55AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: dead space 3, EA, Visceral Games
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deadspace_iphone1If you like your space zombies underage and looking to tear your eyes out, you're in luck. It looks like they'll be back in Isaac's next adventure, and they're bringing friends.

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Posted May 8, 2012 at 11:45AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: dead space, EA, need for speed
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deadspace_ipad2They may not be in the same game, but how cool would it be to have space zombies driving race cars? Anyway, they're both coming relatively soon.

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Posted Apr 14, 2012 at 9:15AM EST by Mr Ham Listed in: PS3 Tags: japanese rpg, Level 5, ni no kuni, studio ghibli
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ninokuniIf you're a fan of colourful and beautiful RPG's, then the epitome of colourful and beautiful RPG's will be here in a year. Or in about 10 seconds, thanks to this new trailer.

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Posted Apr 12, 2012 at 9:30AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Capcom, re6, resident evil 6
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resident_evil_6_logoThe Resident Evil 6 pre-order bonuses for Gamestop, Amazon, and Best Buy have been released and they reveal a return of a fan favorite mode. Lets hope you can play as Wesker or Krauser to make it really easy.

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Posted Apr 6, 2012 at 11:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: BioWare, mass effect 3, operation: beachhead
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mass-effect-3So it looks like the pattern for these Mass Effect 3 weekend events is challenge, reward, challenge reward. This weekend's a reward.

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Posted Apr 1, 2012 at 2:15PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Codemasters, dirt 4, dirt showdown
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dirt-showdownThe guys (well, one guy mostly) at Codemasters talks about DiRT Showdown and how and why they split the franchise. And a bunch of other behind-the-scenes stuff.

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Posted Mar 30, 2012 at 11:00AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: sleeping dogs, Square Enix, United Front Games
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sleepingdogsThe new trailer for Sleeping Dogs is all about the vehicles in the game and all the wacky stuff you can do with them. Over the top? Maybe. Fun? Definitely.

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Posted Mar 28, 2012 at 12:00PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Bugbear Entertainment, Namco Bandai, ridge racer: unbounded
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ridgeracerunbound-thumbIf you like destruction in your racing, it looks like you're gonna love Ridge Racer: Unbounded. Don't try this at home folks.

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Posted Mar 20, 2012 at 8:00PM EST by Mr Ham Listed in: iPad, PS3 Tags: i am alive, indie games, psn
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iamaliveSmallThe sweetest indie treat in a while is coming to the PSN on...

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Posted Mar 5, 2012 at 7:50AM EST by Harrison E Listed in: PS Vita Tags: Namco Bandai, Ridge Racer, ridge racer day one patch, ridge racer psn, vita dlc
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ridge-racer-vita-1March 13th? Day One DLC? Oh, now it looks like it's angry-for-no-reason'o'clock.

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Posted Feb 22, 2012 at 10:00AM EST by Harrison E Listed in: PS3 Tags: rcr, retro city rampage, vblank studios, WiiWare, xbla
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retrocityrampagepressWhat may be the game of the year for 2012 is finally leaving behind those wussy consoles and coming to blow up in your face with Sony.

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Posted Feb 22, 2012 at 8:45AM EST by Harrison E Listed in: PS Vita Tags: 25th anniversary, Capcom, sfxt, street fighter, street fighter x tekken
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sf4-sagat25 Years of Bouncy girls, kicking cars and fat guys who have a million hands. Goddamn I love video games...oh and something about a tournament worth half a million.

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Posted Feb 19, 2012 at 12:55PM EST by Harrison E Listed in: Xbox 360 Tags: fortresscraft, Microsoft, minecraft, xbla, xblig
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minecraft3Internationally renowned asshat Adam Sawkins defends his Minecraft clone by saying Notch does not focus on creativity...and some other crazy shit.

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Posted Feb 17, 2012 at 9:45PM EST by Mr Ham Listed in: PC Gaming Tags: bafta awards, bafta nominations, Batman, l.a. noire
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baftalogosmallThe nominations are in, and Mr Phelps and Mr Wayne are in top form.

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Posted Feb 10, 2012 at 11:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Activision, call of duty in space, call of duty: elite, call of duty: space ops
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call-of-duty-8-space-warfareWill this be the rumored Call of Duty: In Spaaaaace or another bland military shooter? Place your bets!

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Posted Feb 5, 2012 at 9:45AM EST by Harrison E Listed in: PS3 Tags: David Jaffe, SCEE, Sony, twisted metal, twisted metal release date
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twistedmetalaxelLooks like Valentine's Day is no longer a special day for some...

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Posted Jan 31, 2012 at 1:18PM EST by Listed in: PoV Tags: game publishers, sound off, used games, xbox 720
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Does the publisher have a right to used game profits?
We talked last week about the Xbox 720/Loop and the possibility that it may not play used games. The posting, in which I made an argument for Microsoft’s decision, blew up into quite the comment war. Which got me thinking – how exactly do we feel about the used marketplace? Publishers are still making the argument that they deserve a piece of this multi-million dollar market, but are used games any different from used cars or furniture?
Online passes and rumored used-blocking are mechanisms designed to slice revenue away from the used game retailers and put it in the pockets of the publisher. As the industry moves forward, it’s inevitable that we’ll see more ideas of this nature come to the surface. However, the real question that lies beneath this issue is whether publishers have any right to the money earned from used sales.
When you sell a car, for example, you don’t have to write a check to Dodge or Ford for the privilege. Nor does a furniture store get a cut when you dump your old couch on Craigslist. So why should games be any different?
That’s the subject of this week’s Sound Off: Should game publishers profit from the sale of used games?
Sound off!

mfusedsound1Does the publisher have a right to used game profits?

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Posted Jan 26, 2012 at 2:06PM EST by Listed in: PoV Tags: online pass, xbox 720, xbox live
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Why Microsoft’s plan to block used games may not be such a bad idea.
Rumors surfaced yesterday, thanks to an insider source, that the next-gen Xbox system currently in development might contain some sort of anti-used game technology. We’re not exactly sure what that means, or how it would be implemented, but the basic gist is that the new Xbox may not play used games at all.
News of this function fired off a massive Internet backlash, with countless commenters railing about how they’d never buy an Xbox 720 (or whatever) if they can’t play used games. And while I certainly agree that limiting your customers’ choices is a very dangerous way to move forward in business, I think that Microsoft may actually be doing the right thing here.
Put aside, for the moment, the arguments against publishers getting cash for used sales. We all know it doesn’t make sense for used games to be treated differently than used cars. The bottom line, however, is that publishers want a slice of that pie, and they’re going to do anything they can to get it. The current solution is the Online Pass, which most gamers would agree is a complete disaster.
Online Passes are engineered to ensure that publishers get a taste of any after-market sale of their games, but mostly serve as enormous headaches to the people that bought the game new. Anyone that had to suffer through Battlefield 3’s ridiculous registration process will know what I mean. And as we move forward, more and more publishers are going to slap Online Passes on their games.
The way I see it, we have two potential used game futures: In the first, every game we buy will have an Online Pass from whatever publisher owns the game, requiring an obnoxious registration code and all the trappings we’ve already encountered. In the second, used games are blocked at the console level, and you purchase your Online Pass directly through Xbox Live or PSN.
Having the console deal with used game access eliminates the need for cumbersome Online Passes, and ensures you have access to Xbox’s support network instead of some random person at whatever publisher happened to make your game. It’s not ideal, but it’s certainly better than what we have at the moment.
I don’t agree with the concept of preventing players from accessing used games, but it’s not like Online Passes are going to fade away. One way or another, we’re paying that money to the publisher – would you rather do it through Xbox Live or a dozen different registration websites?

mfusd1Why Microsoft’s plan to block used games may not be such a bad idea.

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Posted Jan 7, 2012 at 9:15AM EST by Harrison E Listed in: PS3 Tags: gran turismo 5, gran turismo 5 xl, gt5xl, playstation blog, Sony
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gt5-nissanAfter years of driving, spec-ing and prototyping, it's finally here.

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Posted Dec 22, 2011 at 12:45PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Digital Reality, Interview, psn, skydrift interview, xbla
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skydrift-1Harrison E talks with lead designer on the recently released Skydrift, Tibor Pongrácz, about the game, working for Digital Reality and their upcoming releases.

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Posted Dec 19, 2011 at 7:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: colin mcrae, destruction derby, dirt, dirt showdown, grid
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dirt-showdown


Dirt Showdown headed in 2012
The new trailer that's more destruction than derby.
The DIRT series gets a new upgrade in this trailer for Dirt Showdown
The Dirt Series expaned from the Colin McCrae Universe of games such as GRID,  to become a racing series in it's own right. The latest iteration, Dirt Showdown will recall you back to the good old days of Destruction Derby where cars were just the new generation of battering ram in the world of racing.
The game looks really good, if all things were judged on their trailers. Starting off with the classic motif of a car doing a burnout to show that things were going around in circles with the series - before storming off into the battlefield where hundreds of cars lay in wait for our competitor. The explosions and cheers ring out as the first hit is made and there we have a new franchise born.
I loved playing Destruction Derby 2 back in the day on the old PS1. The game was a mix of NASCAR and Twisted Metal, just without the characters or macarbe insanity. The game series kind of faded out by the PS2 era but maybe it's time for Sony to bring it back. I'm a bit of a fan of the DIRT and GRID series so I might pick this one up too.
 The new trailer that's more destruction than derby. 

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Posted Dec 18, 2011 at 7:30PM EST by Mr Ham Listed in: PS3 Tags: free to playt, hoensigsegg ccx elite, need for speed world, virtual car
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carsmall1Need For Speed World gets a time-based ‘bargain’.  Its worth checking out if you are interested in a little flash.

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Posted Dec 16, 2011 at 3:01PM EST by Listed in: MMORPG Tags: dlc car, EA, need for speed
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Yes, you read that right. $100 for a pretend car. But it’s a really nice pretend car.
EA has really been on a roll over the last few weeks when it comes to being a bunch of money-grubbing jerks. First, they add a subscription fee to their Tetris app, then they have the gall to charge people $60 for a Theme Park rollercoaster. Now, it looks like they’ve managed to one-up even themselves, by offering a $100 premium car in the currently free-to-play racing MMO, Need for Speed World.
Sure, it makes sense that some cars would cost money. The game is F2P, after all, and EA has to make some cash somewhere to keep the game profitable. But charging people more for one car than they’d pay for a brand new AAA title sure doesn’t seem like a good move. Some morons will probably buy one, but overall it isn’t a great approach from a community perspective.
The offending car, known as the Koenigsegg CCX "Elite" Edition, doesn’t seem to be that much better than any other car – in fact, every feature seems to be purely aesthetic. You’d basically be driving a sign that says, “I AM BAD WITH MONEY.”  This is only the first of several such “premium” vehicles; most cars for NFS World are much more reasonably priced.
Part of me wants to be upset with EA’s audacity. However, it’s not like they’re forcing anyone to buy a $100 car – if you end up purchasing this thing, it’s no one’s fault but your own. Plus, the $100 car is great from a marketing perspective; you get free advertising from all of the game news sites as they lose their mind over the price. Well played, EA.
Would you spend $100 on a digital car?
[NFS World]

mflolololol1Yes, you read that right. $100 for a pretend car. But it’s a really nice pretend car.

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Posted Dec 15, 2011 at 4:34PM EST by Listed in: iPad Tags: grand theft auto iii, ipad 2, iphone 4, Rockstar Games
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The 10-year anniversary edition of one of the most beloved games of all times hits iOS devices today.
Love Grand Theft Auto III but can’t be bothered to pull out your PS2 or backwards-compatible PS3? Perhaps you want to steal cars and murder prostitutes at a local coffee shop or while waiting for a holiday flight? If that sound like you, then Rockstar Games’ 10-year anniversary edition of GTA III is exactly what you need, and it’s available now on the iTunes store.
Don’t have an iPad? No worries - according to the iTunes entry, the game is supported on “iPhone 4, iPhone 4S, iPod Touch 4, iPad 1 and iPad 2.” I’m not sure how enjoyable GTA III would be on an iPhone, but I can certainly see potential for the iPad version.
The game has been optimized for a touchscreen interface, received a slight makeover with HD textures and contains all of the classic Grand Theft Auto action you’ve come to expect from the franchise. This is basically the game that started it all, so if you haven’t played it you should definitely give it a look. The mobile version is raking in near-perfect review scores – it’s worth the $4.99.
What is your favorite Grand Theft Auto III memory? Are you going to pick up the iOS version?
[iTunes Store]

mfgtaios1The 10-year anniversary edition of one of the most beloved games of all times hits iOS devices today.

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Posted Dec 9, 2011 at 1:30PM EST by Brett Huffman Listed in: Xbox 360 Tags: kinect disney pixar, kinect rush: a disney-pixar adventure, xbox disney pixar
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kinect rush disney-pixarFirst it was just codenamed Rush. Now we know it's a Disney-Pixar-themed Kinect game that looks to bring the wonder of Pixar movies to your Xbox 360.

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Posted Dec 8, 2011 at 2:30PM EST by Brett Huffman Listed in: PC Gaming Tags: Eden Games, tdu2, test drive unlimited 2
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test_drive_unlimited_2_boxartTest Drive Unlimited 2 is getting some new DLC and finally getting some fixes to the problems that have plagued its players.

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Posted Nov 28, 2011 at 1:00PM EST by Harrison E Listed in: PS3, Xbox 360 Tags: Arizona, Black Friday, blue monday, Los Angeles, madness, pepper spray, sparta
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blackfridayNothing like old people and pepper spray to get you in the Thanksgiving spirit

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Posted Nov 26, 2011 at 3:00PM EST by Harrison E Listed in: PS3, PS Vita Tags: motorstorm, motorstorm on vita, motorstorm rc
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motorstorm_press1Coming to PS Vita and PS3, tiny cars on big and tiny consoles.

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Posted Nov 26, 2011 at 9:00AM EST by Listed in: PS Vita Tags: namco/bandai, ps vita ridge racer, ridge race
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The anticipated PS Vita game contains only three tracks and five cars. Weak.
A few lucky individuals in the Japanese gaming press had the chance to play the PlayStation Vita’s upcoming version of Ridge Racer, and while the reports paint the controls and graphics in a positive light, they also note that the game is pretty limited when it comes to content.
Based on the current version of the game, Vita’s Ridge Racer will ship with three tracks, all of which are remakes from previous Ridge Racer games, and only five different cars. CVG, reporting on the story, notes that there will probably be DLC content, but the in-box game seems alarmingly limited. You can run the courses backwards, but that hardly seems like a substitute for more on-disc content.
The game will be priced below normal Vita games, so that’s some consolation to Ridge Racer fans. Still, it’s not a great precedent for the future of games – slightly cheaper, but limited titles aimed at filling in the blanks with DLC. Most Vita games run around £50, but Ridge Racer will land at about £33 – not necessarily a huge enough difference to justify such a small title.
Also, the game apparently runs at only 30fps? Overall, it doesn’t sound like Ridge Racer is shaping up to be the exciting title some people thought – limited courses, limited cars, and limited frame rates mar what should be a great experience.
Would you buy a racing game with only three courses?
[CVG]

mfridgevita1The anticipated PS Vita game contains only three tracks and five cars. Weak.

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Posted Nov 24, 2011 at 9:00PM EST by Harrison E Listed in: PoV Tags: black box, ea games, need for speed, need for speed the run, nfs, nfs the run review
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nfs_therun_ps3exFast Cars, Fast Games, Fast Times for Harrison E as he reviews Need for Speed: The Run

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Posted Nov 13, 2011 at 7:00PM EST by Tim Curtin Listed in: PS3 Tags: bugatti veyron super sport, gumpert apollo s, hennessey venom gt, koenigsegg agera r, lamborghini countach qv5000, lexus lfa, Michael Bay, need for speed, need for speed the run, playstation racing game, porsche carrera gt, the run
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therunlogoDue for release on the 15th of November, PS3 owners will get access to seven exclusive supercars.

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Posted Nov 12, 2011 at 1:56AM EST by Harrison E Listed in: PS3 Tags: dlc, Gran Turismo, gran turismo 6, gt5, polyphony, Sony
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gt5-2Everyone's favourite racing simulator could be bigger, more beautiful and better, but when?

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Posted Nov 7, 2011 at 5:42PM EST by Listed in: PS3 Tags: Michael Bay, need for speed
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Michael Bay, director of terrible but awesome movies like The Island and Transformers, has directed a video game trailer. And it’s for a Need for Speed game!
The Need for Speed franchise seems to have hit a sort of plateau in the last few years, being able to push open worlds and car racing only so far with the current technology. That, of course, hasn’t stopped EA from continually bringing the franchise back, and a brand new entry is due in November 15th.
Hoping to create a sense of excitement over the latest title, Need for Speed: The Run and its cinematic rejuvenation of the franchise, EA locked in Hollywood heavyweight Michael Bay to create this trailer:
It definitely feels like a Michael Bay trailer. Explosions, over-the-top music, slow-motion set pieces and constantly moving cameras are all on display. However, it does make the game seem very cool, and I have to say that the new idea of a race across the country is a nice refresher on the previous formula of “get in trouble, race cars” that’s been present in most late-console NFS titles.
The trailer was initially kept behind a Facebook veil, which demanded the video be shared and liked and whatever else people do on Facebook. Luckily for people like me, it’s now available to everyone.
So what do you think about this latest Need for Speed title?
Via GamePro

mfnfsrun1Michael Bay, director of terrible but awesome movies like The Island and Transformers, has directed a video game trailer. And it’s for a Need for Speed game!

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Posted Oct 7, 2011 at 12:50PM EST by Listed in: PC Gaming Tags: arkham city, battlefield 3, forza 4, october releases
Ó

 

The holiday new-game avalanche begins next week. Which new top-tier title are you planning on picking up?
We’re a full week into October now, and the holiday games rush is just starting to pick up. While next week’s launch is relatively small compared to the weeks to come, it still marks an important transition from the regular game launch schedule into the full-tilt holiday barrage. With that in mind, let’s take a look at some of the big titles headed our way in the month of October.
October 11 - Forza Motorsport 4
An Xbox 360 exclusive, “Forza Motorsport 4” boasts new cars, graphical improvements and improvements in both car handling and tuning. Reviews have been trickling in all week and the general consensus seems to be that the game holds up to its predecessors, especially when it comes to online racing. There’s a demo available now on Xbox Live.
October 18 - Batman: Arkham City
Following the events of “Arkham Asylum,” “Arkham City” revolves around the Riddler and yet another set of nefarious deeds conducted by familiar Batman villains. Preliminary reviews have been extremely positive, so it looks like this is going to be a critical darling come release. As a side note, if you pre-order this game at Wal-Mart, you’ll get a $10 gift card and the original “Arkham Asylum: GOTY Edition” as bonuses.
October 25 - Battlefield 3
While there are certainly huge titles coming out this year, much of the gaming press has been focused on the upcoming showdown between EA’s “Battlefield 3” and Activision’s “Modern Warfare 3.” This newest iteration of the “Battlefield” franchise is sure to be a juggernaut and features a new graphics engine that’s very, very pretty. The multiplayer beta is still live if you want to get an early taste.
October 24 - Kirby’s Return to Dreamland
Okay, so admittedly this game isn’t on the same scale as the other three, nor does it have any chance of becoming a massive hit in the way that “Battlefield 3” probably will. That being said, Kirby’s newest adventure is probably the biggest Nintendo title of the month, followed by a new “Professor Layton” title and “Pokémon Rumble Blast.” Since none of the three big titles are headed to Nintendo consoles, it looks like Nintendo fans will just have to make due.
What game are you planning on buying this month? “Battlefield 3” is a sure thing for me, but I’m really digging the “Forza” demo.
Dates via GameSpy

mfoctober1The holiday new-game avalanche begins next week. Which new top-tier title are you planning on picking up?

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Posted Oct 7, 2011 at 7:56AM EST by Mabie A. Listed in: Xbox 360 Tags: forza 4, Microsoft, Turn 10
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As you know, Forza Motorsport 4 will be coming in at two discs for the Xbox 360. The first one is for the game, while the second one is actually for all the extra cars that you can use in the game.
Now, it's understandable that you would be concerned just how much disc space you'll need on your hardware for these two discs. Now that the embargo has lifted, we now have the information to that very question.
According to urn 10, the first disc's optional install will set you back 7.6GB worth of space. As for the second disc, otherwise known as the "install disc", you'll need an additional 2.8GB. This one will contain four car packs, which can then be installed individually through a prompt with your game progress.
A word of caution for those playing on multiple consoles: be sure to install the second disc on all consoles you're using, otherwise you will lose the cars in the garage.
By the way, the demo for Forza 4 is out now on the XBL Marketplace, so do check it out. Just a couple of weeks back, Turn 10 and Microsoft also announced the Season Pass initiative for Forza 4.
Via [Examiner]
forza-4-box-thumb

Now that the embargo has lifted, we now have the information on just how much disc space you'll need for both Forza Motorsport 4 discs.

 

 

 

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Posted Oct 6, 2011 at 3:40PM EST by Carl B Listed in: PS3 Tags: Europe, fifa 12, nordic game chart
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fifa12_logoThe latest Nordic Game Chart has been released. Is there a new game on top?

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Posted Oct 4, 2011 at 6:32PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: black box, Electronic Arts, need for speed: the run
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nfs-therun-thumbGamers will be able to test out Black Box's Need For Speed: The Run in a couple of weeks.

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Posted Oct 4, 2011 at 5:46AM EST by Ryan F. Listed in: PS3 Tags: payday: the heist, PlayStation Network, Sony, Sony Online Entertainment
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payday-the-heist-cover-artSony Online Entertainment's downloadable squad-based first-person shooter has suffered a delay.

 

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Posted Oct 3, 2011 at 7:24AM EST by Mabie A. Listed in: Xbox 360 Tags:
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With its release just around the corner, Microsoft has now launched the demo of Forza Motorsport 4 on the Xbox Live Marketplace.
The demo will give you a peek at the Quick Race Option, as well as the handsome cars such as the 1970 Mercury Cougar Eliminator, Kia cee'd, 2011 Subaru WRX STI, and the 2011 Ferrari 599 GTO.
These cars you can bring cruising along the Bernese Alps, which will be open for purposes of demo.
Anyway, do note that the demo is only exclusively available to Gold subscribers, so Silver subscribers, unfortunately, will just have to wait until the official release of the game.
It shouldn't be for too long anyway since Turn 10 will be coming out with Forza 4 as soon as next week.
Via [VG247]
forza-4-box-thumb

With its release just around the corner, Microsoft has now launched the demo of Forza Motorsport 4 on the Xbox Live Marketplace.

 

 

 

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 26, 2011 at 4:38AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: arkham city, Batman, mark hamill, the joker
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batman-arkham-thumbWanna know how he got those scars...go play Arkham Asylum!

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Posted Sep 23, 2011 at 4:00PM EST by Carl B Listed in: PS3 Tags: EA Sports, nhl 12, nordic game chart
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nhl12The latest Nordic Game Chart has been revealed. Is there a new game on top?

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Posted Sep 22, 2011 at 11:33PM EST by Ryan F. Listed in: Xbox 360 Tags: forza motorsport 4, Microsoft, season pass, Turn 10
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forza-4-box-thumb

Following in the footsteps of Gears of War 3, Microsoft and Turn 10 Studios announced today a DLC season pass initiative for Forza Motorsport 4.

 

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Posted Sep 19, 2011 at 5:37AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: dead island, Deep Silver, techland
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Despite the criticisms that Dead Island received when it launched, there's still no denying that it's really in demand from the gaming public.
Just look at the UK charts to find proof for yourself. For the past two weeks, it's been sitting comfortably at the number 1 spot, with no signs of slowing down.
Settling in at number 2 is Warhammer 40K: Space Marine, while Insomniac's Resistance 3 only has to make do with, well, number three.
As for the rest of the top 10 games in the UK Charts for the week of September 17th:
Dead Island
Warhammer 40k: Space Marine
Resistance 3
Driver: San Francisco
Deus Ex: Human Revolution
Zumba Fitness
LEGO: Pirates of the Caribbean
Rugby World Cup 2011
LEGO: Harry Potter – Years 1-4
Cars 2
Much controversy was had when Dead Island launched, but instead with much fanfare, with much issues. With so much problems arising, it was the suspicion that Deep Silver might have released a wrong version of the game.
Via []
dead-island-logo

Despite the criticisms that Dead Island received when it launched, there's still no denying that it's really in demand from the gaming public.

 

 

 

 

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Posted Sep 18, 2011 at 6:26AM EST by Mabie A. Listed in: PS3, Xbox 360, Nintendo 3DS, PC Gaming Tags: nfs: the run, Sega
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Need for Speed: The Run will be launching in Japan beginning December. This was the official announcement made by the game's Japanese publisher, Sega earlier today.
According to Sega, the latest in the long-running series will be coming out on December 1st, for the platforms of 3DS, Wii, PS3 and Xbox 360.  That's a bit later than the regions of Europe and North America, which are set to get the game on November 18th and 15th, respectively.
PS3 gamers will also be having some sort of an edge over other platforms because it's been confirmed that they will be getting some pretty neat exclusive stuff, too. The Limited Edition, however, will be for everyone, so do make your choice if you want the standalone version or that one.
Via [Gamepur]
needforspeedtherun

Need for Speed: The Run will be launching in Japan beginning December.

 

 


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Posted Sep 16, 2011 at 6:00PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Bethesda, bioshock, child of eden, console wars are ridiculous, mass effect 2, oblivion, portal 2
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ps3-vs-xbox360When will the madness end?

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Posted Sep 15, 2011 at 5:00PM EST by Carl B Listed in: PS3 Tags: EA, nhl 12, nordic game chart
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nhl12The latest Nordic Game Chart has been revealed. Is there a new game on top?

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Posted Sep 12, 2011 at 4:49AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: saints row, saints row 3, THQ, Tron, tron legacy, virtual reality
Ó

saintsrow3-thumbGet Virtual while you're already in a fictional world in THQ's Saints Row 3.

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