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Car psp Search Results

Your search for Car psp located the below Car psp Search Results. The Car psp Search Results are returned from stories QJ publishes stories covering Car psp news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 29, 2012 at 10:15AM EST by Mr Ham Listed in: PSP Tags: budget psp, sony handhelds, white psp
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pspsmallYou need to be careful with your reiterations in the videogame world, and this one looks like a wallet-friendly no brainer.

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Posted May 17, 2012 at 12:30PM EST by Todd B Listed in: PS3 Tags: alan wake, american nightmare, defender chronicles, dirt showdown, dragons dogma, Eve Online, future soldier, ghost recon, inferno, mario tennis open, men in black, sorcery
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shelvesmay171Who still cares about Diablo III when the game version of Men in Black 3 is due any minute? Uh, Will Smith, anyone?

 

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Posted May 14, 2012 at 3:35PM EST by Todd B Listed in: PS3 Tags: Crystal Dynamics, delays, Lara Croft, reboot, tomb raider
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tombr1Don’t expect to catch up with the Tomb Raider star this winter—she’s not coming home for Christmas.

 

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Posted May 14, 2012 at 12:11PM EST by Todd B Listed in: PC Gaming Tags: GameStop, Steam, steam wallet, valve
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steamw1GameStop embraces digital distribution, as long as there’s something in it for them. Surprise!

 

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Posted May 11, 2012 at 2:21PM EST by Todd B Listed in: PoV Tags: aion, Blizzard, ccp, en masse, EverQuest, Guild Wars 2, lord of the rings online, Star Wars, the old republic
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mmopov1Everyone loves MMOs. No one loves paying for them.

 

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Posted Apr 24, 2012 at 4:03PM EST by Todd B Listed in: MMORPG Tags: BioWare, Star Wars, swtor, the old republic
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SWTORS1BioWare lets everyone know that people aren’t dumping their SWTOR subscriptions—they’re just not playing the game anymore.

 

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Posted Apr 20, 2012 at 3:46PM EST by Todd B Listed in: PS3 Tags: halo, Kid Icarus, mega man, ocarina of time, star fox 64, Super Mario
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med1This dude has some serious licks and/or chops. And they’re all from games you love.

 

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Posted Apr 19, 2012 at 2:55PM EST by Todd B Listed in: PS3 Tags: Bethesda, human head, prey 2, skyrim
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pred1Bethesda’s next big project isn’t ready for primetime. Or any time.

 

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Posted Apr 9, 2012 at 1:13PM EST by Demonchild Listed in: PSP, PS3 Tags: application, ifcaro, pkgview, playstation 3 hacks, ps3 app, ps3 hacks
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pkgview1.0ifcaro is here, pumping updates to his PKGView application for Windows. PKGView allows you to extract the contents of .pkg files of the PS3, PSP, Vita as well as those for the PSX. For those who are running homebrew on any of these devices, this tool may prove useful to you. Game patching, modding or whatever the case may be, PKGView can help you get the job done.

 

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Posted Apr 9, 2012 at 8:12AM EST by Harrison E Listed in: PS Vita Tags: half-byte loader, homebrew, loaders, ps vita hacks, ps3, psp hacks, Sony, wololo
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psp-remasterOne of the scenes leading experts on Homebrew discusses why Sony took games off the market and the future of Sony homebrew.

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Posted Apr 6, 2012 at 3:22PM EST by Todd B Listed in: iPhone Tags: grand theft auto, ios, Max Payne, Rockstar
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mxps1Rockstar confirms that Max Payne – the entire original game – will be hitting your mobile device soon. Bullets!

 

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Posted Apr 6, 2012 at 2:08PM EST by Todd B Listed in: PoV Tags: digital distribution, pov
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povd1Some in the industry are clamoring for the end of physical game products. Here’s why it won’t work.

 

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Posted Apr 6, 2012 at 1:15PM EST by QJ Staff Listed in: Nintendo DS, Wii, PSP Tags: nds homebrew, psp hacks, psp homebrew, wii homebrew
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livded125Welcome back to the QJ.net Download and Homebrew Round Up for April 6, 2012.  Today we've got some cool homebrew games as well as some tools that will maximie your PSP and give you more functionality.  So let's get right to it.

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Posted Mar 21, 2012 at 4:35PM EST by Todd B Listed in: Nintendo 3DS Tags: Disney, epic mickey, epic mickey 3, nintendo 3ds, power of illusion
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epic1A French gaming magazine accidentally spills the beans on Mickey’s latest adventure.

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Posted Mar 20, 2012 at 6:00PM EST by Mr Ham Listed in: Xbox 360 Tags: congress, joe baca, videogame laws, warning label
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joebacasmallHe's back, in black. He's here, he's...Joe Baca and if you like violent videogames then listen up.

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Posted Mar 19, 2012 at 12:15PM EST by Brett Huffman Listed in: PSP, Wii, PS3, PC Gaming, Xbox 360 Tags: EA, ea server shutdowns, ea service updates, Electronic Arts
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ea-logoEA and their servers: Always searching for new and exciting ways to piss people off.

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Posted Mar 15, 2012 at 2:13PM EST by Todd B Listed in: PS3 Tags: Geohot, george hotz, ps3 homebrew
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geohot1The infamous PS3 hacker finally gets nailed by authorities, but not for reasons one might expect.

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Posted Mar 15, 2012 at 1:02PM EST by Todd B Listed in: PS3 Tags: angry birds space, Kid Icarus, kinect rush, ninja gaiden 3, rayman 3, resident evil, Silent Hill
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shevles1With Mass Effect 3 here and gone, what else is on the horizon?

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Posted Feb 25, 2012 at 9:30PM EST by Mr Ham Listed in: PS3, PoV Tags: hd collection, silent hill 2, tackling gaming greats
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sh2smallThe colourful worlds of Ocarina Of Time are drained through a syringe as we enter Silent Hill...

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Posted Feb 21, 2012 at 5:00PM EST by Mr Ham Listed in: Nintendo 3DS, PoV Tags: ocarina of time look, retro games pov
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ootsmallBack again, this time looking at another polarising game.

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Posted Feb 18, 2012 at 3:15PM EST by Listed in: PS3 Tags: final fantasy x, ico, metal gear solid hd, Playstation 2, Square Enix
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Why make new games when people will just keep buying the old ones?
Fans have been on a rampage trying to get Square Enix to remake Final Fantasy VII, but the company doesn’t seem to care. Instead, it has elected to bring the PlayStation 2’s Final Fantasy X to modern consoles, with an HD version due sometime this year. Unfortunately for fans of the franchise, details were scarce at the time of the project’s announcement.
New info has emerged that helps clarify what exactly Final Fantasy X HD is all about. And if you’re hoping for a complete, next-gen remake, you’re going to be sorely disappointed. Shinji Hashimoto, producer for Square Enix, has confirmed that the upcoming re-release is a re-mastering of the original a la ICO or Metal Gear Solid HD.
So it looks like the Final Fantasy X you remember will be present in full in this upcoming release, with a few minor upgrades to make it worth plopping down your cash. Not the best news in the world, but not terrible either.
Is it worth buying the same games over and over again for minor graphical upgrades?
[IGN]

mfffx1Why make new games when people will just keep buying the old ones?

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Posted Feb 17, 2012 at 3:14PM EST by Listed in: PS Vita Tags: dragon hunter, iTunes, ps vita, psn, Ubisoft
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The publisher once again proves that it’s run by thieves and sneaks with a new Vita-specific price hike.
Have you played Dragon Hunter: Alliance? You know, the game you can pick up for $12.99 on PSN, or for $0.99 on the iTunes Store? It’s a pretty cool little game, priced exactly right for what you get. Unless, of course, you’re getting it on the PS Vita.
That’s because Ubisoft, publisher of the game and money-grubber galore, has pushed the price for the Vita version up to $39.99. And it’s not like the Vita version is a different experience designed specifically for the Vita—it’s a simple port with a few additional features.
I’d do the math on exactly what percentage that mark-up would be, but I’m not good with numbers. So, I’ll just assume it’s a markup of shitload percent, which I’m sure is fairly close to the actual amount. Ubisoft isn’t really known for caring about its customers, but a price gouge of this magnitude is almost unprecedented.
So, yeah, if you want to play Dragon Hunter: Alliance, just pick it up on your iPhone, iPad or PS3. Or, if you’re into throwing your money away, on the Vita.
[Destructoid]

mfdrag1The publisher once again proves that it’s run by thieves and sneaks with a new Vita-specific price hike.

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Posted Feb 17, 2012 at 12:25PM EST by Listed in: PoV Tags: dark souls, hard games, pov
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Why are games so easy now?
When Dark Souls came out last year, it was hailed as one of the most difficult games ever made. Boasting brutal mechanics and punishing scenarios, Dark Souls was a rare return to the challenging button mashes of the past, in which luck and repetition had as much to do with success as the player’s skill level.
One of the reasons that Dark Souls garnered so much attention is that difficulty in games has effectively died out. Games just aren’t as hard as they used to be—there’s no denying this fact. There are several reasons for the change; games are longer, control mechanisms are deeper and more people play games than just a select few hardcore gamers. But one of the big reasons appears to be that developers just don’t think about making things hard anymore.
Most games have some sort of optional “hard” mode. However, it’s rare that snapping a game into hard mode has any real effect on gameplay besides making your character easier to kill, and enemies harder. Unfortunately, “hard” has become a loose translation for “cheap”; no real care seems to be placed on balancing the varied difficulties to present a meaningful difference.
Games need to be harder, but developers need to actually create experiences that are challenging. Cheap doesn’t cut it. Simply bumping an enemy’s health pool up and reducing accessible ammo isn’t any sort of fundamental change. I’m sure you can think of more than a few culprits when it comes to the hard/cheap boundary.
Devs need to step it up, or they risk losing the hardcore crowd.

mfdark1Why are games so easy now?

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Posted Feb 16, 2012 at 2:12PM EST by Listed in: PS Vita Tags: nintendo 3ds, ps vita, psp, Sony, virtual boy
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The company is on the defensive after one developer threw the handheld under the bus.
Sony is reeling after one game creator suggested that third party developers have canceled their Vita projects and moved to the 3DS due to the handheld’s poor performance in Japan. A report in a Japanese newspaper carried the anonymous quote, which stated, “Major Japanese companies are cancelling all projects intended for Vita and are changing development to 3DS.” Sony wants you to know that this simply isn’t the case.
Scott Rohde, the senior vice president of Worldwide Studios said that while he didn’t see the specific quote, it’s not unusual to find “exaggerated” claims like that regarding untested products. He also noted that he knew of many third party devs working “feverishly” on Vita titles, and that it would be impossible for any one person to definitively say what every Vita studio may or may not be doing.
Edge magazine points out that calling the claims an “exaggeration” indicates that a few studios have indeed jumped ship, just not to the numbers the anonymous source stated. Whatever’s going on over in Japan, you can bet it will echo through the western marketplace.
Vita is just a few short days away from release and if the western launch isn’t strong, the device could be relegated to Virtual Boy territory. Right now, the Vita is being outsold by the 3DS and even the original PSP in Japan – not a good indicator of success. Sony isn’t known for being upfront with its customers, so the truth of the matter is probably somewhere between the two quotes.
We’ll just have to wait and see what happens. What do you think the fate of the Vita will be?
[Edge]

mfvitasr1The company is on the defensive after one developer threw the handheld under the bus.

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Posted Feb 9, 2012 at 3:00PM EST by Mr Ham Listed in: PS Vita Tags: abby reyes, vita preorder, vita unboxing
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vitamsmallNot for you personally (maybe), but in a video for everyone.

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Posted Feb 7, 2012 at 9:50AM EST by Brett Huffman Listed in: PSP, PS Vita, PS3 Tags: PlayStation Network, psn, psn tos, sen, sony entertainment network
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psnlogo421Just sign on the dotted line please. Then initial here and here.

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Posted Feb 5, 2012 at 8:47AM EST by Harrison E Listed in: PS Vita Tags: ps vita sales estimates, Sony, vita sales, vita sales projections
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vitatravellerWhile the Vita may be struggling Sony still believes in their handheld...everyone else, not so much.

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Posted Jan 30, 2012 at 3:27PM EST by Listed in: Nintendo 3DS Tags: Capcom, nintendo 3ds, resident evil revelations
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Capcom revises its initial price point for the upcoming Nintendo 3DS title.
Resident Evil Revelations is due out for the Nintendo 3DS in just a couple of weeks, and up until now we were fully expecting to pay $49.99 for the game. This price, a bit higher than normal for 3DS titles, was apparently the result of the game being installed on a 4GB card instead of the usual 2GB.
While Capcom noted that it was confident the game’s quality was well worth the extra cash, they didn’t seem happy about the higher price point. And, according to a statement on their official site, they’ve been looking for weeks to find ways to eliminate the discrepancy. It looks like they figured it out.
As of now, Resident Evil Revelations is priced at the normal rate of $39.99. It’s worth noting that the price change only applies to United States version of the game – if you live somewhere else, you’ll need to stay tuned to Capcom for further updates.
What do you think of the pricing change? Is Capcom really fighting for the wallets of consumers, or just afraid the extra $10 will scare off potential buyers?
[Capcom Unity]

mfreva1Capcom revises its initial price point for the upcoming Nintendo 3DS title.

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Posted Jan 30, 2012 at 12:27PM EST by Listed in: PS Vita Tags: Best Buy, little deviants, ps vita
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If you’re still undecided on the Vita, swing by your local Best Buy and try the device out yourself.
Demo units are among the most important sales mechanics in the world of games hardware. There’s no telling how many consoles and handhelds were sold as a direct result of a browsing customer laying hands on the technology; this is especially true of handheld units, which you really need to hold to understand.
According to Destructoid, a couple of Vita demo units have shown up in a Best Buy in Connecticut. The games were equipped with small memory cards and the Little Deviants launch title (no Uncharted?!). Unlike the usual demo setup, these devices aren’t nailed to a wall or promotional stand and instead roam the store in the hands of employees.
There’s no word on how quickly Best Buy will be rolling the devices out nationwide, but it’s a fair bet you’ll be seeing them in your local store soon enough. If you want to get your hands on a Vita, the best thing to do is call the store to see if the demos are out.
Do you think trying a Vita in person will change your buying plans?

mfvitadem1If you’re still undecided on the Vita, swing by your local Best Buy and try the device out yourself.

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Posted Jan 20, 2012 at 7:49PM EST by QJ Staff Listed in: PSP Tags: all install, epic sathe, explore hyrule, ps3 homebrew, psp homebrew, renpkg, wagic the homebrew, wii homebrew, wiimc
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wag125This week QJ.net delivers the goods with more homebrew games and apps for your PSP, PS3 and Wii.

 

 

 

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Posted Jan 17, 2012 at 2:06PM EST by Listed in: PC Gaming Tags: anno 2070, guru3d, ubisoft drm
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Restrictive copy protection may make it difficult for you to improve your gaming PC without losing access to your games.
Nearly every games publisher builds an install limit into their games. Put simply, when you buy a game, you are authorized to install it on a certain number of machines before you hit the limit and have to buy a new copy. It’s a relatively fair way to ensure you’re not sharing the game with all your friends or up to some other nefarious purpose, and most gamers rarely encounter the install limits on their software.
Ubisoft, however, seems to have taken a different approach to the situation. It seems that their DRM is tuned to detect hardware changes in the system, which means if you upgrade the graphics card in your computer, the game you’re playing will consider the new card to be a second install. Once you’ve made a few upgrades to your computer, you’ll find your Ubisoft games unplayable as you will have “used” all of your available installs.
The issue was discovered by Guru3D, who was attempting to do graphics card comparisons on the new game Anno 2070. Once the game had been activated on three PCs (the install limit), it refused to boot up if the graphics cards in any of the PCs were switched, instead telling Guru3D that his install limit had been reached.
Thinking this block to be nothing more than an error, Guru3D contacted Ubisoft to let them know what was going on. Their response was not encouraging:
“Sorry to disappoint you - the game is indeed restricted to three hardware changes and there simply is no way to bypass that. We also do not have seven copies of the game for you."
So that’s that - if you want to play Ubisoft games, you are limited to three installs. Changing anything about your hardware setup could potentially count as an entirely separate install, and Ubisoft seems completely content to leave it that way.
What do you think of this limited DRM? Is Ubisoft about to end up on the wrong end of yet another DRM fight?
[Edge]

mfubidrm1Restrictive copy protection may make it difficult for you to improve your gaming PC without losing access to your games. 

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Posted Jan 17, 2012 at 1:34PM EST by Listed in: Wii Tags: mario, mega man, ninja gaiden, wind waker
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We want to know which games you still hear in your head.
When it comes to game design, the importance of music absolutely cannot be overlooked. Music brings us into the environment, manipulates our moods and sticks with us long after the game has been turned off. Great games with bad music aren’t great games at all, and an amazing score may be the most memorable thing about an otherwise shoddy title.
When you think back on your long history of gaming, surely there are a few songs that stand out. Upon first glance, I can remember most of the music in Ninja Gaiden II, Mega Man II, various Mario titles and pretty much every Zelda game ever made. And if you asked me to pick one game that I thought had the best soundtrack ever, my answer would be The Legend of Zelda: The Wind Waker.
Every piece of music in Wind Waker, from the epic overworld theme to the slightly altered Ocarina of Time themes present on each of the game’s tiny islands, is an absolute joy. I find myself humming tunes from that game at random, simply because they had such an impact on me.
So what’s your favorite game soundtrack? Something retro? Something new? Sound off!

mfwaker1We want to know which games you still hear in your head.

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Posted Jan 17, 2012 at 12:46PM EST by Listed in: PS Vita Tags: blazblue, continuum shift extend, marvel vs. capcom, mortal kombat, netherrealm, ps vita, street fighter, Tekken
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The only thing better than performing bloody fatalities is performing them on the go.
Fans of fights to the death rejoice, for Mortal Kombat is coming to your PS Vitas. The game, developed by NetherRealm specifically for the Vita, doesn’t have an official street date quite yet, but all indications point to a spring release – Fatality!
Details are scarce on the upcoming fighter; what we know is that the Vita version of Mortal Kombat was built around portable gaming and features a few new game mechanics to take advantage of the Vita’s unique control scheme. Look for details over the next couple of months, as all we have to go on at the moment is the official announcement from NetherRealm.
Mortal Kombat is just the latest in a fairly long stream of fighters for the Vita – Ultimate Marvel vs. Capcom 3, Street Fighter x Tekken and BlazBlue: Continuum Shift Extend are all expected in the first few months of the system’s western release.
Will you be compelled to buy a Vita now that Mortal Kombat is heading to the system?
[GameSpot]

mfmkmov1The only thing better than performing bloody fatalities is performing them on the go.

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Posted Jan 17, 2012 at 10:50AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Creative Assembly, Remedy Entertainment, Rockstar
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now_hiring_signThese guys are up to something.

 

 

 

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Posted Jan 12, 2012 at 3:30PM EST by QJ Staff Listed in: Nintendo DS, PSP Tags: 8 out v0.1, fruit ninja final, opencma r3, ps3 homebrew, psp homebrew, psp minesweeper, reactpsn v2.10, tonematrix 0.72
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mine1Welcome back to another edition of the QJ.net Download Round Up for the second week of January. 

 

 

 

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Posted Jan 1, 2012 at 12:30PM EST by Mr Ham Listed in: iPad, PoV Tags: Final Fantasy, l.a. noire, minecraft, postal 2, skyrim
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yearsmallAs the title says!

 

 

 

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Posted Dec 28, 2011 at 4:04PM EST by Listed in: PS Vita Tags: 3ds sales, ps vita sales, ps3 sales, psp sales, wii sales
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Despite getting off to a roaring start, the PS Vita has completely tanked at is rolls beyond the first seven days.
In Japan, PS Vita certainly made its presence known during its launch week. The device moved over 320,000 units – putting it on par with first-week 3DS sales and far outstripping the initial haul of the original PSP. But the momentum doesn’t seem to have carried beyond early adopters, as the device managed to sell only 72,000 units in its second week.
Now, 72,000 devices sold certainly isn’t a terrible number, but it’s worth noting that the Vita was outsold by the 3DS, Wii, PS3 and original PSP – not a great sign for a device that’s supposedly the next handheld revolution. Gamers just aren’t flocking to the system as Sony might have hoped.
The software numbers aren’t any better, with not a single Vita game breaking the top 20. Of course, it’s hard to get a bead on exactly how well Vita games are selling, since many are available for download through PSN and Sony has yet to release their sales figures.
Vita is still young and we’ll have to see how the whole thing plays out, but dropping from 320,000 sold to 72,000 sold in just one week (in the middle of the holiday rush) certainly isn’t a good omen.
What do you think? Do these numbers indicate a problem for Vita, or is it just the natural progression of a new device finding its feet?
[Joystiq]

mfvitasal1_copyDespite getting off to a roaring start, the PS Vita has completely tanked at is rolls beyond the first seven days.

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Posted Dec 23, 2011 at 4:45PM EST by Listed in: PS Vita Tags: fifa soccer, hot shots golf, katamari, lumines, uncharted, virtua tennis
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Want to know what games are hitting shelves with the Vita when it drops here in the U.S.? Check out our list!
Today has been an interesting day for Vita news. First, we got an idea of how expensive the device’s memory cards were actually going to be (read: not very). Now, we have a confirmed and official list of every game that will be available at launch. And the list is pretty long, especially when compared to some other launches.
Some of the games are likely not going to be great, but the presence of Uncharted and Hot Shots Golf are enough to ensure Sony sells at least a few thousand devices. And hey, who doesn’t love Katamari?
Here’s your launch list:
SCEA Launch Day Titles
Escape Plan (PSN Only)
Hot Shots Golf: World Invitational
Hustle Kings (PSN Only)
Little Deviants
ModNation Racers: Road Trip
Super StarDust Delta (PSN only)
UNCHARTED: Golden Abyss
wipEout 2048
Third Party Publisher Launch Day Titles
Army Corps of Hell
Asphalt Injection
BEN10 GALACTIC RACING
Blazblue: Continuum Shift EXTEND
Dungeon Hunter Alliance
Dynasty Warriors Next
F1 2011
EA SPORTS FIFA Soccer
Lumines Electronic Symphony
Michael Jackson The Experience
Plants vs. Zombies (PSN Only)
Rayman Origins
Shinobido 2: Revenge of Zen
Tales of Space: Mutant Blobs (PSN Only)
Touch My Katamari
Ultimate Marvel vs Capcom 3
Virtua Tennis 4: World Tour Edition
That’s not too shabby for an a brand new system. There’s plenty to choose from in the launch day listings – which game are you going to  buy?
[Sony Blog]

mfvitalaunch1Want to know what games are hitting shelves with the Vita when it drops here in the U.S.? Check out our list!

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Posted Dec 23, 2011 at 1:24PM EST by Listed in: PS Vita Tags: ps vita pricing, vita memory cards
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The official U.S. prices for Sony’s proprietary memory cards have been released, and they’re not as bad as expected.
We broke news a few weeks ago regarding PS Vita’s memory cards and their absurd prices, but the prices we had were based on rough yen conversions and by no means official. Today, Sony released the pricing information for the tiny plastic cards that store your game data and other media, and it turns out they’re not so bad. Remember, some games will require memory cards, so this purchase isn’t optional.
Here’s the pricing breakdown, courtesy of GameTrailers:
4 GB - $19.99
8 GB – $29.99
16 GB - $59.99
32 GB – $99.99
This price announcement brings the cards down to a more reasonable level, though they’re still not exactly cheap. The real question will be whether retailers can keep them on shelves – store in Japan have been sold out of cards since launch, despite having Vita stock left over.
Memory cards will be available starting February 15 – a week before the Vita hits stores. It’s probably a good idea to pick one up early if you’re planning to buy a Vita.
What do you think of the official prices?

mfvitamem1The official U.S. prices for Sony’s proprietary memory cards have been released, and they’re not as bad as expected.

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Posted Dec 20, 2011 at 3:18PM EST by Listed in: PS Vita Tags: nintendo 3ds sales, ps vita problems, ps vita sales, psp sales
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Sony’s latest handheld has a fairly successful Japanese launch, outselling the original PSP but falling just short of the Nintendo 3DS.
According to Enterbrain, a Japanese retail tracking service, the PlayStation Vita is off to a roaring start in Japan. In just 48 hours, the device has moved 321,000 units. In comparison, the original PSP sold around 161,000 in its launch week, and the Nintendo 3DS moved about 371,000 in its first two days. So, things are looking pretty good from Sony’s point of view at the moment.
Most retailers are noting that they still have PSPs in stock – the device certainly isn’t sold out as of yet. One thing that has sold out, however, is the proprietary memory for the device. Stores are reporting severe shortages of the memory cards the Vita requires for playing some games, which could make jumping into all of the launch titles a bit difficult for gamers that can’t procure one.
The Vita launch has been mostly smooth, with a few issues reported (and a firmware patch on the way). Overall, the Japanese release seems to have been a success; the only thing left to do is wait until February 22nd to see how the launch goes in the west. Luckily, most of the Vita’s launch issues will likely be worked out by then.
In the meantime, analysts will be paying close attention to the Vita to determine whether it can keep its momentum beyond the initial launch window.
What do you think? Is the Vita going to keep selling well, or is this just the early-adopter pop?
[GameSpot]

mfvitasal1Sony’s latest handheld has a fairly successful Japanese launch, outselling the original PSP but falling just short of the Nintendo 3DS.

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Posted Dec 19, 2011 at 2:33PM EST by Listed in: PS Vita Tags: ps vita, Sony
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Now that the Vita is actually out, some of Sony’s closely guarded secrets are becoming public knowledge.
When you’re about to launch a brand new piece of hardware to a mostly unconvinced public, you have to control every detail of what that public sees before the device hits shelves. The basic idea is simple: ensure that everyone who touches your device has the best experience possible, and doesn’t have enough time to hit any of the snags or bugs you’re trying to get worked out. Sony was very careful about making the Vita available for reviews and previews, but now that the device has hit shelves, some of the things the company failed to announce are hitting the web.
For example, the Vita cannot charge via USB. Though the device includes a proprietary USB cable for transferring data to and from the PS3, if you want to charge the device you’ll have to connect it to a wall outlet. Obviously, this isn’t a huge problem, but it could put a damper on your experiences when it comes to inter-device connectivity.
News is also breaking across the web that many Japanese customers are experiencing problems with their Vita, with the most commonly reported problem being unresponsive touchscreens and full system crashes. Additionally, we’re seeing intermittent reports of the screen completely failing, but it’s tough to get a bead on how widespread the issue may be. You can see an example in the image attached to this post, but without numbers it’s hard to tell if this is a big deal or not. Some systems are bound to fail, regardless of the product quality.
New hardware is always tough to nail down, so it’s expected that Vita will have a few problems. We’ll keep you posted as more information rolls in – for the most part the system seems to be doing relatively well, though it hasn’t sold out in Japan quite yet. Memory cards, on the other hand, are selling like hotcakes.
[Destructoid]

mfvitaiss1Now that the Vita is actually out, some of Sony’s closely guarded secrets are becoming public knowledge.

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Posted Dec 10, 2011 at 11:00AM EST by Listed in: PS Vita Tags: ps vita accounts, psn accounts, sony ps vita account
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Contrary to previous reporting, it looks like the PS Vita will support more than one PSN account. Sort of.
Earlier this week, we reported on the news that Sony would be limiting the Vita to one PSN account. The decision sparked a bit of anger in the gaming community, but it’s not much different from the PSP’s current setup and overall wasn’t that huge a deal. However, Sony has recently made a statement with the intent of clarifying some of the news that’s been flying around – namely, that Vita will in fact support more than one PSN account.
But before you get too excited, there is one catch: you’ll need a separate memory card for each PSN account you wish to use. According to Sony, your account bonds to your memory card – not to your device. If you have more than one memory card, you’ll be able to bond separate accounts to each card and swap back and forth without resetting your system. If you have only one memory card, you’ll need to perform a factory reset every time you want to change accounts.
It’s not the best use of multiple accounts, but it’s certainly better than what we thought we were dealing with. This way, if you have one PSN account for yourself and one for your children, you can save each account to separate memory cards and switch back and forth as you play.
Assuming you want to shell out for more than one of Sony’s ridiculous memory cards, that is.
What do you think of Vita’s PSN support?
[IGN]

mfpsvitashare1Contrary to previous reporting, it looks like the PS Vita will support more than one PSN account. Sort of.

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Posted Dec 4, 2011 at 6:58PM EST by Tim Curtin Listed in: PS Vita Tags: vita browser, vita browsing, vita firmware, vita homebrew oppurtunities, vita multitasking, vita release features
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vitabrowsericonAs we get closer to the PlayStation Vita release, we become more aware of what exactly the Vita WON'T do.

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Posted Dec 3, 2011 at 2:00PM EST by Listed in: iPhone Tags: battlefield 3, playstation vita memory, skyrim
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Find out what your fellow QJers are talking about this week, as drama blooms from all corners.
Indie developers take a shot at Nintendo and Sony, GameStop leaked potential Vita memory card prices and Iran has a serious problem with one of the biggest games of the year. These are among the hottest news posts here on QJ, sparking up intense arguments and polite discussion from readers.
If you’re just sitting down for your Saturday reading, we’ve compiled five of the biggest stories from the week right here so you can get up to speed post-haste. Also, as is now Saturday tradition, I’ll be awarding one lucky/unlucky QJ reader the prestigious “Comment of the Week” award.
Without further ado, here’s your:
Should Nintendo and Sony Stop Making Consoles?
Indie and mobile developer Andy Payne thinks that Nintendo and Sony are limiting themselves by making their own hardware and developing software with exclusivity. His recommendation is that they stop worrying about hardware and focus entirely on software, distributing to mobile markets. What do you think?
Iran Bans Battlefield 3
The Iranian government is not pleased with the way Iran was treated in Battlefield 3, to the point of banning the game from sale in their country. The game’s primary offender? A staged attack by U.S. forces against Iran’s capital city of Tehran. There are two sides to this argument – you could argue that Iran is overreacting to a video game, but you could also argue that they’re justified in objecting to the content. Where do you land on this one?
Where and When Should the Next Assassin’s Creed Go?
We know Ubisoft is planning another Assassin’s Creed game, and it looks like they’re turning to their players for advice on where to set it. A leaked survey to fans of the franchise lists several possible locations, including the Victorian British Empire, Medieval China, and even the American Revolution. You can see the full list on the post and add your favorite location in the comments.
PlayStation Vita Memory Cards are Pricey
This is by far the most-commented story of the week – GameStop, using rough Yen conversions, posted prices for the proprietary memory cards that will be available for Sony’s Vita handheld, and gamers are not pleased with the cost. The smallest card, at 4GB, runs $29.99 – a far cry from what similarly sized non-Sony memory cards cost nowadays. Of course, Yen conversion is tricky, so we’ll have to wait on an official Sony announcement before throwing too big a hissy fit.
What is Your Game of the Year?
In this post, QJ writer Tim Curtain poses the question on everyone’s mind: What exactly is the best game of the year. With huge titles like Skyrim, Portal 2 and Skyward Sword on the list, it’s going to be hard for anyone to truly nail down a winner. Dark Souls is making a strong appearance in the comments section, as is Portal 2 – what game would you call the best if you had the chance?
Those are your five most talked about QJ posts for the week. And now it’s time for that very special Saturday ritual – the awarding of Comment of the Week. This week’s award goes to triac for his comment on Skyrim Patch Breaks More than it Fixes:
The CG machine is broken again!
DRAGON BRAIN!
If you don’t understand the comment, click this link and enjoy the next three minutes of your life.
Mash-Up, out!

mfmashup31Find out what your fellow QJers are talking about this week, as drama blooms from all corners.

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Posted Dec 3, 2011 at 12:30PM EST by Listed in: MMORPG Tags: combat arms, mabinogi, maplestory, Nexon
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The hugely popular freemium MMO has suffered a devastating security breach.
Nexon has an incredible empire going right now, with games like MapleStory, Combat Arms and Mabinogi quietly amassing millions of players while the gaming industry obsesses over games like Skyrim and Modern Warfare 3. It’s really quite amazing – they have some of the largest subscriber numbers in the industry and not too many “gamers” are that familiar with their work.
MapleStory is one of their largest successes, boasting over 100 million subscribers – that’s ten times World of Warcraft. Of course, MapleStory is free to play, and Nexon has confirmed only around a million players purchasing things in the cash shop, but the game is definitely a large player in the global MMO market. Now, it looks like some of those players’ information may be at risk thanks to a fairly large hacker attack.
Nexon reported that it discovered a breach of its South Korean network, which resulted in the information of over 13 million subscribers being compromised. The information includes usernames, real names, passwords and the residential registration number of the player. At this time, the breach only affects Korean players, as Nexon uses separate servers for each country. However, it stands to reason that security holes in one network exist in others, so MapleStory players should be wary regardless of their location.
Nexon cannot confirm whether the information was actually stolen, they can only say that it was accessible. Either way, it’s a harsh lesson for one of the larger companies in the freemium market, especially when you consider how important it is that Nexon keeps your credit card info on file. If people are unwilling to share their information with Nexon, their cash shop goes right down the drain.
Do you play MapleStory? Are you concerned over Nexon’s ability to protect your personal information?
[Massively]

mfmaplehack1The hugely popular freemium MMO has suffered a (potentially) devastating security breach.

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Posted Nov 29, 2011 at 9:00PM EST by Tim Curtin Listed in: PS Vita Tags: ps vita release, sony portable, vita vs psp
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vitaboxbetterSony's mission for their new portable gaming system will be to cater specifically to “core” gamers.

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Posted Nov 28, 2011 at 5:54PM EST by Listed in: Xbox 360 Tags: arkham asylum, arkham city
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Rocksteady confirms that Batman’s next adventure hits in December, and features an all-too-familiar location.
What is Batman without the Batcave? Just some guy with tights in his closet, right? The Batcave is where all of the magic happens, from crafting razor-sharp batarangs to tuning up one of the bat-themed vehicles the hero has accumulated over the years. We’ve seen different versions of the Batcave in films and games throughout the years, but none are anything like what we’ll be seeing next month.
Rocksteady, developer of Batman: Arkham City (and Arkham Asylum), has just revealed that the next round of Arkham City DLC is due to land on December 20th – just in time for your Christmas break! In addition to the Joker’s Carnival and The Iceberg Lounge, players will have the opportunity to explore Rocksteady’s interpretation of the Batcave.
There’s no word on what players can expect to find in the Batcave, nor is there much information on pricing or anything else. All we know as of right now is that there will be a Batcave, and with Arkham City as our guide, it will be very pretty and very dark. And, possibly, very full of thugs that need a beating.
Rocksteady hasn’t announced where the DLC will be going, but it’s safe to assume we’ll see it on Xbox 360 and PS3 first, followed by a PC release a bit later.
What would you like to see in an Arkham City Batcave?

mfbatcave1Rocksteady confirms that Batman’s next adventure hits in December, and features an all-too-familiar location.

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Posted Nov 28, 2011 at 1:25PM EST by Listed in: PS Vita Tags: disgaea 3, dream club zero, GameStop, playstation vita memory card, ps vita memory card, uncharted
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If you’re planning to buy a Vita, don’t forget to figure the cost of a memory card into your expenses.
PlayStation Vita is being hailed as the future of handheld gaming, but for all of its technological innovations it still requires one thing many gamers consider almost archaic at this point: external memory cards. The device has a decent amount of internal memory, but if you’re planning to download games directly to the unit, you’ll need the help of an extra card – especially if you are the type of person that buys tons of DLC.
Thanks to GameStop, we now have a general idea of how much you can expect your PS Vita memory card to run. Roughly speaking, the smallest card (4GB) will cost you $30, with the largest (32GB) landing at $120. The low-end card isn’t too terribly priced, but you have to wonder how quickly hardcore gamers will fill up a 4GB card with downloaded titles and DLC content.
Here are a couple of lame things about the memory cards: they’re proprietary, meaning you can’t just buy a cheaper card somewhere and plug it into your unit. Also, it’s been confirmed that some PS Vita games will save exclusively to memory cards, meaning you’ll have to buy one at some point regardless of your download habits. Games like Uncharted, Dream Club Zero and Disgaea 3 will all require memory cards. And while they’re not priced so high that they seem ridiculous, comparing the $30 cost of a 4GB Vita card to any other memory card quickly shows the price difference. For example, a quick Google search yields plenty of 16-20GB cards in the $20-30 range.
What do you think about Vita’s memory card requirements, and the subsequent price points?
[GamePro]

mfvitacard1If you’re planning to buy a Vita, don’t forget to figure the cost of a memory card into your expenses.

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Posted Nov 26, 2011 at 3:00PM EST by Harrison E Listed in: PS3, PS Vita Tags: motorstorm, motorstorm on vita, motorstorm rc
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motorstorm_press1Coming to PS Vita and PS3, tiny cars on big and tiny consoles.

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Posted Nov 26, 2011 at 9:00AM EST by Listed in: PS Vita Tags: namco/bandai, ps vita ridge racer, ridge race
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The anticipated PS Vita game contains only three tracks and five cars. Weak.
A few lucky individuals in the Japanese gaming press had the chance to play the PlayStation Vita’s upcoming version of Ridge Racer, and while the reports paint the controls and graphics in a positive light, they also note that the game is pretty limited when it comes to content.
Based on the current version of the game, Vita’s Ridge Racer will ship with three tracks, all of which are remakes from previous Ridge Racer games, and only five different cars. CVG, reporting on the story, notes that there will probably be DLC content, but the in-box game seems alarmingly limited. You can run the courses backwards, but that hardly seems like a substitute for more on-disc content.
The game will be priced below normal Vita games, so that’s some consolation to Ridge Racer fans. Still, it’s not a great precedent for the future of games – slightly cheaper, but limited titles aimed at filling in the blanks with DLC. Most Vita games run around £50, but Ridge Racer will land at about £33 – not necessarily a huge enough difference to justify such a small title.
Also, the game apparently runs at only 30fps? Overall, it doesn’t sound like Ridge Racer is shaping up to be the exciting title some people thought – limited courses, limited cars, and limited frame rates mar what should be a great experience.
Would you buy a racing game with only three courses?
[CVG]

mfridgevita1The anticipated PS Vita game contains only three tracks and five cars. Weak.

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