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| Your search for Cannot play games located the below Cannot play games Search Results. The Cannot play games Search Results are returned from stories QJ publishes stories covering Cannot play games news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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And they didn't have players demanding multiple endings.
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.
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The hugely popular freemium MMO has suffered a devastating security breach.
Nexon has an incredible empire going right now, with games like MapleStory, Combat Arms and Mabinogi quietly amassing millions of players while the gaming industry obsesses over games like Skyrim and Modern Warfare 3. It’s really quite amazing – they have some of the largest subscriber numbers in the industry and not too many “gamers” are that familiar with their work.
MapleStory is one of their largest successes, boasting over 100 million subscribers – that’s ten times World of Warcraft. Of course, MapleStory is free to play, and Nexon has confirmed only around a million players purchasing things in the cash shop, but the game is definitely a large player in the global MMO market. Now, it looks like some of those players’ information may be at risk thanks to a fairly large hacker attack.
Nexon reported that it discovered a breach of its South Korean network, which resulted in the information of over 13 million subscribers being compromised. The information includes usernames, real names, passwords and the residential registration number of the player. At this time, the breach only affects Korean players, as Nexon uses separate servers for each country. However, it stands to reason that security holes in one network exist in others, so MapleStory players should be wary regardless of their location.
Nexon cannot confirm whether the information was actually stolen, they can only say that it was accessible. Either way, it’s a harsh lesson for one of the larger companies in the freemium market, especially when you consider how important it is that Nexon keeps your credit card info on file. If people are unwilling to share their information with Nexon, their cash shop goes right down the drain.
Do you play MapleStory? Are you concerned over Nexon’s ability to protect your personal information?
[Massively]
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Digital distribution is undoubtedly set to overtake physical game copies. However, that is not to say that the two cannot share a spot under the same sky.
EA's CFO Eric Brown pretty much shares the same observation, expressing that he believes traditional retail outlets will remain to play an integral play in the market, at least for the "foreseeable future."
His statement was made during a presentation to investors and analysts alike, which took place earlier this week at the Goldman Sachs Communacopia Conference.
Said Brown, "You need a retail partner to stock the consoles. I don't see all consoles being ordered via mail. There's going to be people that go in and want to see the display, the form factors, etc."
He then went on to cite the example of Sony and how they went wrong with the PSPgo. Sony's much-hyped handheld basically went stale, simply because it went all digital, totally foregoing the option of a physical media.
"If you were toc ompletely eliminate physical distribution of the disc," explained Brown, "the margin opportunity is lost in the entire category. To the retailer, holistically it radically alters their view of the cateogry. So it's for that reason that I just don't see in the foreseeable future a complete shift to digital gaming delivery."
Much discussion has been made on this particular evolution in the gaming industry, but at this point, I would have to agree with Brown. Despite people being all digitally attached, there still remains that compulsion, that desire, to have a product in physical form. Not to make it too philosophical, but I guess it has something to do with physical possession that re-affirms ownership of an item.
It should be a good while before people fully divest themselves of their need to obtain physical copies of their games or movies, even music. They may be at a downturn, but I don't think media in its physical form will ever disappear.
Electronic Arts themselves recently went full throttle in their digital campaign, opening up their EA Origins. They even got involved in this "mild" tussle with leading online distributor, Steam, over distribution of their games.
Via [Gamasutra]
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