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Your search for Cannot play games located the below Cannot play games Search Results. The Cannot play games Search Results are returned from stories QJ publishes stories covering Cannot play games news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 7, 2012 at 7:35AM EST by Brett Huffman Listed in: PoV Tags: epic multiplayer matches, FPS, multiplayer
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competitive gamerIt seems like everybody's answer to getting stuck with a team of crappy randoms is, "Get more friends." But this often takes away the challenge and fun of truly epic matches. What's the answer?

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Posted Mar 13, 2012 at 7:15PM EST by Mr Ham Listed in: PoV Tags: old videogames were hard, retro, videogame studies
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gamerdiessmallAnd they didn't have players demanding multiple endings.

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Posted Feb 25, 2012 at 9:30PM EST by Mr Ham Listed in: PS3, PoV Tags: hd collection, silent hill 2, tackling gaming greats
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sh2smallThe colourful worlds of Ocarina Of Time are drained through a syringe as we enter Silent Hill...

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Posted Feb 23, 2012 at 3:28PM EST by Harrison E Listed in: PS3, iPhone, iPad, Xbox 360 Tags: iron monkey, mass effect 3, mass effect infiltrator, me3 android, me3 ios, me3 preview
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me3-bannerHarrison E attended the Mass Effect 3 event and talked to the creators of Mass Effect Infiltrator, Iron Monkey

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Posted Feb 15, 2012 at 9:00AM EST by Harrison E Listed in: PC Gaming Tags: diggles, dredmor, dungeons of dredmor, gaslamp games
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gaslamp_logoCreators of Dungeons of Dredmor spoke with Harrison E this week about their awesome dungeon crawler, writing for games and their upcoming secret project codenamed Odin...

 

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Posted Feb 11, 2012 at 12:30PM EST by Harrison E Listed in: PC Gaming Tags: Blizzard, court cases, dota, dota2, Steam, valve
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blizzard-logoHey Blizzard, you know all that money you have? How about using it to make worthwhile games with no DRM and with actual progression? Oh, you're just gonna sue the talented people at Valve, okay, you go do that.

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Posted Feb 9, 2012 at 11:05AM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: BRAVIA, personal 3d viewer, Sony, sony sessions, sony tablet p, storm surfers 3d
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sessionsSony are pretty good people despite all the shit people sometimes talk. Especially when they're showing off and want to get you to buy some stuff. Harrison E got a chance to talk with them about their new products in Sydney at Sony Sessions.

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Posted Feb 8, 2012 at 2:50PM EST by Harrison E Listed in: PS3 Tags: flower, flower on ps3, journey, psn, Sony, tgc, thatgamecompany
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thatgamecompany_logo_superHarrison E talks to the creators of Flower and the upcoming PSN title, Journey, ThatGameCompany and their thoughts on video games as art.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 28, 2012 at 7:42AM EST by Harrison E Listed in: Xbox 360 Tags: Activision, call of duty elite, cod elite, xbox live
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Call of Duty locking DLC to ELite accounts
More Elite features include flipping the bird to consumers and making tonnes off money by being crazy
So Modern Warfare 3 made over a billion dollars last year and whilst Activision is tight lipped on how much has been made from their Elite service so far. The first two maps for MW3 have been released and the next few already teased but many CoD players have discovered a recent change in the DLC policy. This would have people shelling out more money for their maps but other profiles on the system will be unable to get their content without a second or separate Elite membership.
On the Call of Duty forums, there were 8 pages worth on a single thread of upset players who had their friends and family accounts discontinued or altered with no new maps because they didn't have a secondary account. What's even worse is that the new policy doesn't really work with the terms of services you encounter when you first download the content, which rather plainly states on the loading screen that: "You can use this item on the first Xbox 360 console you downloaded it to. Access to this item will also be granted to all users on this first console."
What would usually happen is that DLC on the 360 would be user agnostic and while your purchase (or any redownloads of purchased items) would be tied to your account, any XBLA games or in-game DLC would be on your HD and playable by any account on the 360, which you own. Microsoft's own digital ownership scheme, mimics real life ownership, so as long as someone has access to the content, you can let someone borrow it from you and play it on their own account.
However, with the CoD Elite service, you cannot do so and require your own user account to access the maps and DLC. For example, a single copy of the game could set you back several $50 a year per account to play on.
Whilst Activision is yet to make a comment on it, I'm sure the more "financially savvy" (See: Greedy) companies will probably adopt this system to make sure each user or member of a console will fork out a piece of dough to make sure they make up for the "lost millions" from pirates.
Not sure how many Call of Duty fans there are on this site, but I'm sure that more often than not there are criticism's spread far and wide about their handling of their Elite service as well as their user base. I do like Call of Duty in theory and in some aspects.
I think if the Black Ops zombie game was just a downloadable title I would buy that and every bit of DLC in existance, but alas we are burdened by terrible storylines, unrelatable characters and some insane visuals. They're not terrible games but their effect on the industry (see: BF3, Medal of Honor, etc.) can bar none see them as a culprit.
Via [N4G]

call-of-duty-eliteMore Elite features include flipping the bird to consumers and making tons of money by being crazy.

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Posted Jan 23, 2012 at 9:25AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Konami, metal gear, metal gear solid hd collection
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metal-gear-solid-hd-collectionBelieve it or not, it's not out yet in Europe.

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Posted Jan 21, 2012 at 10:35AM EST by Harrison E Listed in: PS3, Xbox 360 Tags: ea games, EA Sports, Electronic Arts, jen riley, ssx
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ssx_qj_thumbHarrison E checked out the snow-shredding, avalanche causing, deadly descending SSX thanks to the guys at EA Sports.

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Posted Jan 19, 2012 at 9:07AM EST by Harrison E Listed in: PC Gaming Tags: elevator source, hl2, moddb, mods, pixeltail games, source mods, valve
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elevatorsourcelogoA brand new Garry's Mod game called Elevator Source just hit the internet and Harrison E. sits down with it's creators to know what's up and what floor is it on?

 


 

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Posted Jan 11, 2012 at 4:00PM EST by Harrison E Listed in: iPhone Tags: the voxel agents, train conductor 2, train conductor 2 android, train conductor 2 ios
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thevoxelagents_logoHarrison E talks to the creators of the intensely addictive and incredibly popular Train Conductor series, The Voxel Agents.

 

 

 

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Posted Dec 31, 2011 at 9:00AM EST by Harrison E Listed in: PC Gaming Tags: american red cross, bit.trip runner, cave story, charity, humble bundle, humble indie bundle, indie games, nightsky hd, super meat boy, vvvvvv
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Humble Bundle 4 breaks over two million dollars for charity
11 Games and two weeks later...amazing things can happen.
At 2,327,519 and 82 cents, Humble Bundle 4 has been the best selling bundle of all time. That's 435,243 bundles sold in just a matter of weeks and it has been amazing for everyone.
Raising money for Child's Play and Red Cross, the Humble Bundle average was $5.45 by the end and prompted everyone to donate big over the Christmas season.
Gratuitous Space Battles, Cave Story+, Jamestown, Bit.Trip Runner, Super Meat Boy, Shank, Night Sky HD and also the games from Humble Bundle 3, including And Yet it Moves, Hammerfight, VVVVVV, Cogs and Crayon Physics Deluxe. The games were just coming left, right and centre and it just got more awesome from there.
And the soundtracks! All the soundtracks to all of the games were included as well. The thumping awesomeness of Super Meat
Boy to the progressive techno of Bit Trip Runner. This was the best bundle in the world and if you missed out, then too bad,
so sad. But it seems that for a while it wasn't going so great as due to the amount of Steam keys they had to give out, they
had to bump up the minimum price to $1, which was a shame, but probably what pushed the final total into the millions, in a
l wonderful way.

humblethumb11 Games and two weeks later...two million dollars.

 

 

 

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Posted Dec 28, 2011 at 2:45PM EST by Harrison E Listed in: iPhone, iPad, PoV Tags: review, train conductor 2, train conductor 2 android, train conductor 2 iphone, train conductor 2:usa, voxel agents
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and  you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying  I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.

trainconductor2logoVoxel Agents new game has just hit the Android market and you better get on track.

 

 

 

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Posted Dec 28, 2011 at 8:30AM EST by Harrison E Listed in: PS3 Tags: avenger controllers, ign, Kotaku, ocean marketing, Penny Arcade, pr fail
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avengerps3The customer is always right.  Until you call them names then the customer has the right to sue.

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Posted Dec 26, 2011 at 1:48PM EST by Listed in: Wii, MMORPG Tags: free-to-play, league of legends, mmo
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Thanks to the free-to-play MMO’s “Tribunal” system, over one percent of players have been actioned for breaking the rules.
Controlling an MMO is hard. No matter how carefully you monitor your community and how much work you put into making sure people follow the rules, griefers, cheaters, hackers and jerks will always find their way into the woodwork. It’s why companies like Blizzard spend millions of dollars each year on a GM staff that exists almost exclusively to enforce the rules.
However, games like League of Legends, which are mostly free to play, simply cannot justify a large in-house support staff. And the staff would have to be large, considering the enormous population of LoL – 15 million at last count. So, the developers came up with a different way to keep everyone in line.
Riot Games, the company behind League of Legends, created an in-game mechanic they dubbed the Tribunal system. This system allows any player over level 30 to determine if action should be taken against another player. The system tracks votes from every player that interacts with that specific character, and once it passes a certain threshold, the case is sent to a small team of GMs for review. From there, the player is banned, suspended or pardoned.
Riot release a really cool infographic over the weekend that shows how the system has worked out so far. Some interesting numbers:
1.4% of players have been actioned by the system
16,000,000 votes have been cast
More than half of all punished players never re-offend
You can see the full infographic below.
What do you think of the Tribunal system?
[Massively]

mflol1Thanks to the free-to-play MMO’s “Tribunal” system, over one percent of players have been actioned for breaking the rules.

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Posted Dec 22, 2011 at 12:45PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Digital Reality, Interview, psn, skydrift interview, xbla
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skydrift-1Harrison E talks with lead designer on the recently released Skydrift, Tibor Pongrácz, about the game, working for Digital Reality and their upcoming releases.

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 9, 2011 at 12:30PM EST by Harrison E Listed in: PC Gaming Tags: bill stiernberg, breath of death vii, cthulu saves the world, zeboyd games
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ctu1Co-creator of indie RPG’s Cthulu Saves the World and Breath of Death VII, Bill Stiernberg talks to Harrison E about working on RPG’s, pirates and Microsoft.

 

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Posted Dec 7, 2011 at 8:00AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: sweden video game study, swedish media council, violent video games
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swedenThose lovely Swedes have written a study about the lack of media effects in the world of violent video games.

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Posted Dec 4, 2011 at 4:30PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: banned games, dead island censorship, dead island germany, Deep Silver, koch media group, techland
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dead-island-logo-na-versionA yawn and a shrug as the ban hammer comes down on the 2011 Zombie RPG.

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Posted Dec 4, 2011 at 2:00PM EST by Harrison E Listed in: Xbox 360 Tags: Game Informer, matt stone, Obsidian Entertainment, South Park, south park rpg, trey parker
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obsidian-entertainment-logoFrom a leaked copy of Game Infromer, a giant half-chicken, half-squirrel.

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Posted Dec 3, 2011 at 12:30PM EST by Listed in: MMORPG Tags: combat arms, mabinogi, maplestory, Nexon
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The hugely popular freemium MMO has suffered a devastating security breach.
Nexon has an incredible empire going right now, with games like MapleStory, Combat Arms and Mabinogi quietly amassing millions of players while the gaming industry obsesses over games like Skyrim and Modern Warfare 3. It’s really quite amazing – they have some of the largest subscriber numbers in the industry and not too many “gamers” are that familiar with their work.
MapleStory is one of their largest successes, boasting over 100 million subscribers – that’s ten times World of Warcraft. Of course, MapleStory is free to play, and Nexon has confirmed only around a million players purchasing things in the cash shop, but the game is definitely a large player in the global MMO market. Now, it looks like some of those players’ information may be at risk thanks to a fairly large hacker attack.
Nexon reported that it discovered a breach of its South Korean network, which resulted in the information of over 13 million subscribers being compromised. The information includes usernames, real names, passwords and the residential registration number of the player. At this time, the breach only affects Korean players, as Nexon uses separate servers for each country. However, it stands to reason that security holes in one network exist in others, so MapleStory players should be wary regardless of their location.
Nexon cannot confirm whether the information was actually stolen, they can only say that it was accessible. Either way, it’s a harsh lesson for one of the larger companies in the freemium market, especially when you consider how important it is that Nexon keeps your credit card info on file. If people are unwilling to share their information with Nexon, their cash shop goes right down the drain.
Do you play MapleStory? Are you concerned over Nexon’s ability to protect your personal information?
[Massively]

mfmaplehack1The hugely popular freemium MMO has suffered a (potentially) devastating security breach.

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Posted Nov 30, 2011 at 12:00PM EST by Harrison E Listed in: PC Gaming Tags: bafta, bafta award, dan marshall, dan that, interview dan marshall, privates, time gentlemen please
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bafta-thumbDan Marshall: Writer, Producer, Game Maker and now BAFTA Award winner. Harrison E had a chat with Dan about his award winning game Privates and what the future holds for Size Five Games.

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Posted Nov 30, 2011 at 10:00AM EST by Harrison E Listed in: PS3 Tags: hustle kings, john kearney, john kearney interview, mantis engine, psn, pure chess, rebel play, voofoo studios
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voofoo-studiosJohn Kearney is the co-founder and Art Director of VooFoo studios, the main man behind the Hustle Kings series and the upcoming Pure Chess. Harrison E sat down to have a game of wits with John.

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Posted Nov 27, 2011 at 5:00PM EST by Tim Curtin Listed in: PoV Tags: game of the year 2011, game of the year prospects, goty 2011, goty speculation
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votingissexyAs the end of the year rolls around, what would you vote as the Game that took your breath away in 2011?

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Posted Nov 24, 2011 at 6:27PM EST by Amanda Orneck Listed in: PC Gaming Tags: game politics, online piracy act, sopa
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bsa_logo_qj_thumbThe controversial initiative brewing in US political circles gets itself another major enemy.

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Posted Nov 23, 2011 at 10:30AM EST by Harrison E Listed in: PC Gaming Tags: duke nukem forever, Half Life 2, Interview, postal 3, Running with Scissors, RWS, source engine, tim wambolt
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rws

Postal 3 is on it's way in December and Harrison E sits down to have a chat with level designer, developer and viral video maker, Tim Wambolt.

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Posted Nov 20, 2011 at 10:00PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Guillermo del Toro, insane, insane cutscenes, Irrational Games, qte, quick time events
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resident-evil-the-mercenaries-boxart

"If I cleaned it up, it wouldn't really be a sentence.

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Posted Nov 17, 2011 at 2:06PM EST by Harrison E Listed in: PS3 Tags: hardboiled chicken, qj interview, ratloop, rocketbirds, rocketbirds:hardboiled chickens, sandra podaag
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ratlooplogoRatLoop Studios has made one of the most exciting and interesting indie titles and all of it stemming from an old flash animation. Harrison E. talks to Sian Yue Tan about the recently released Rocketbirds: Hardboiled Chickens.

 

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Posted Nov 10, 2011 at 11:00AM EST by Harrison E Listed in: PS3, PoV Tags: Insomniac Games, ratchet and clank, ratchet and clank all 4 one, ratchet and clank all 4 one review
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ratchetandclankall4onelogoAll 4 One or All For Nothing as Harrison E. reviews the latest Ratchet and Clank title.

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Posted Nov 9, 2011 at 7:00PM EST by Harrison E Listed in: PS3 Tags: overkill software, payday the heist on psn, payday the heist on steam, payday: the heist, simon viklund interview, valve
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payday Recently released PayDay: The Heist has gotten amazing reviews and Harrison E sits down with it's Creative Director to discuss the multiplayer game.

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Posted Nov 6, 2011 at 8:09AM EST by Harrison E Listed in: PS3 Tags: amy, fade to black, ico, psn, xbla
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amy_the_gameNew game where you hold the hand of a girl and try not to die...never seen that before.

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Posted Nov 3, 2011 at 10:10AM EST by Harrison E Listed in: PC Gaming Tags: a.r.e.s, gemini rue, indie royale, indiegames.com, interviews, mike rose
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indieroyaleHarrison E talks to Mike Rose about the new Indie Bundle start up Indie Royale.

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Posted Nov 2, 2011 at 5:53AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: bioshock infinite, dev diaries, Irrational Games, take 2 interactive, voice actors
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bioshockinfinite1

 Irrational Games is flying high with these new Dev Diaries from their voice actors.

 

 

 

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Posted Oct 17, 2011 at 9:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Grasshopper Manufacture, lollipop chainsaw, no more heroes, shadows of the damned, suda51
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suda51Suda51 loves you and wants you to kill some smiling happy zombies.

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Posted Oct 8, 2011 at 11:34AM EST by Listed in: PC Gaming Tags: DRM, s.t.a.l.k.e.r. 2, Ubisoft
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The hardcore PC shooter is the latest in a long line of titles requiring a constant online connection, but is it really DRM?
S.T.A.L.K.E.R. 2, sequel to very hardcore and often frustrating S.T.A.L.K.E.R., is headed to PC systems sometime next year. Details on the game are slim – we know that the story picks up from roughly where the original left off and there will be new characters and items, pretty much what one could guess about any sequel. Now, thanks to an interview with a Russian (Ukrainian?) website, the studio head of GSC Game World has confirmed another feature for S.T.A.L.K.E.R. 2, one that gamers may not be too excited about: always-on DRM. Maybe.
Here’s the quote from the interview, translated via Destructoid:
"Protection from piracy? Part of the content will be located on the server and downloaded as the game progresses. Permanent internet access is required. Text information, code and quests will be loaded through that connection.”
"Software piracy is an issue for us, we try to fight it, but within reason. If people cannot afford a licensed version, it is to our advantage if they download a pirated copy, and then want to buy a license. In Ukraine, there are different products that people love so much that they buy a license in principle. We want to create just such a product."
While GameSpy and Destructoid have interpreted this response as confirmation that S.T.A.L.K.E.R. 2 will have always-on DRM similar to what Ubisoft used with Assassin’s Creed II, it doesn’t really sound that way to me. Always-on DRM is in place to check whether your game license is valid, not to load content as you quest through the world. In fact, streaming data directly from servers sounds a lot more like a core component of an MMORPG than any sort of copyright protection scheme.
Whether you consider it official DRM or not, one thing is certain: If you want to play S.T.A.L.K.E.R. 2, you’ll need to stay connected to the internet at all times.
How do you feel about always-on DRM? Necessary evil or frustrating inconvenience?

mfstalk1The hardcore PC shooter is the latest in a long line of titles requiring a constant online connection, but is it really DRM?

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Posted Oct 8, 2011 at 4:03AM EST by Mabie A. Listed in: Xbox 360, PC Gaming, PS3 Tags: hitman: absolution, IO Interactive
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Your loyalty to the Hitman series will soon be rewarded in Hitman: Absolution, thanks to a specially-designed level, that's sure to test your wiles.
IO Interactive confirmed via lead producer Hakan Abrak that a hardcore mode has been put in and shaped to make you feel as if you were being transported to iterations past in the sereis.
Explained Abrak, "We will get into more details at a later point, but obviously it's linked to the playing style. It's more pacify for your enemies, be undetected, maybe solve the challenges in a smarter way. That will probably give you a stealth assassin achievement."
And while a lot of the loyal fans were pretty disappointed with the seeming change in direction of Hitman, with the demo implying that the hardcore stealth gameplay had been ditched, Abrak reassures, saying thus:
"We have a lot of difficulty levels in the game as well. Rest assured, the hardcore fans that like to have replayability value in the game or want to have this stealth assassin - you know, I'm the ultimate stealth assassin - the playing style, those achievements are very much in the game.
There's a huge replayability value in it and we have some features in the game I cannot speak about that will enhance this and make this easier, and heighten the replayability value for the players as well."
Hitman: Absolution has also been said to be more personal, with Agent 47 pretty much setting out on his own. For more details on it, check out this link.
Via [Eurogamer]
hitman_logo.png_thumb

Your loyalty to the Hitman series will soon be rewarded in Hitman: Absolution, thanks to a specially-designed level, that's sure to test your wiles.

 

 

 

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Posted Oct 7, 2011 at 6:05AM EST by Ryan F. Listed in: Xbox 360, Wii, PC Gaming, PS3 Tags: Activision, Hasbro, High Moon Studios, transformers: fall of cybertron
Ó

transformers_fall_of_cybertron_thumbActivision has officially announced the next iteration of the Transformers saga from High Moon Studios.

 

 

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Posted Oct 3, 2011 at 11:15PM EST by Harrison E Listed in: PS3 Tags: anonymous, hacking, Playstation, psn attack, Sony, Sony Online Entertainment
Ó

hackingSony has been cleared of any Security charges and hacking cases, but why?

 

 

 

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Posted Sep 29, 2011 at 9:23PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: ea games, EA Sports, FIFA, fifa 12, fifa street
Ó

fifa_street_thumbFifa will be back and dusty and you should probably give it some money 

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Posted Sep 29, 2011 at 5:02AM EST by Ryan F. Listed in: Nintendo DS Tags: ds homebrew, Jeff Lait, powder
Ó

powder_thumbHere's the latest version of Jeff Lait's adaptation of the "roguelike" game, Powder.

 

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Posted Sep 28, 2011 at 12:35PM EST by Karl B. Listed in: PC Gaming Tags: cd projekt red, the witcher 2
Ó

the-witcher-2-thumbHit the jump to see the complete list of changes.

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Posted Sep 27, 2011 at 8:46PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: battlefield, battlefield 3, DICE, ea games, esports, virgin games
Ó

battlefield3-thumbWhat would you do with 1.6 million dollars?

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Posted Sep 21, 2011 at 8:05AM EST by Mabie A. Listed in: PSP, PS3, Wii, PC Gaming, PoV Tags: Electronic Arts, opinion
Ó

Digital distribution is undoubtedly set to overtake physical game copies. However, that is not to say that the two cannot share a spot under the same sky.
EA's CFO Eric Brown pretty much shares the same observation, expressing that he believes traditional retail outlets will remain to play an integral play in the market, at least for the "foreseeable future."
His statement was made during a presentation to investors and analysts alike, which took place earlier this week at the Goldman Sachs Communacopia Conference.
Said Brown, "You need a retail partner to stock the consoles. I don't see all consoles being ordered via mail. There's going to be people that go in and want to see the display, the form factors, etc."
He then went on to cite the example of Sony and how they went wrong with the PSPgo. Sony's much-hyped handheld basically went stale, simply because it went all digital, totally foregoing the option of a physical media.
"If you were toc ompletely eliminate physical distribution of the disc," explained Brown, "the margin opportunity is lost in the entire category. To the retailer, holistically it radically alters their view of the cateogry. So it's for that reason that I just don't see in the foreseeable future a complete shift to digital gaming delivery."
Much discussion has been made on this particular evolution in the gaming industry, but at this point, I would have to agree with Brown. Despite people being all digitally attached, there still remains that compulsion, that desire, to have a product in physical form. Not to make it too philosophical, but I guess it has something to do with physical possession that re-affirms ownership of an item.
It should be a good while before people fully divest themselves of their need to obtain physical copies of their games or movies, even music. They may be at a downturn, but I don't think media in its physical form will ever disappear.
Electronic Arts themselves recently went full throttle in their digital campaign, opening up their EA Origins. They even got involved in this "mild" tussle with leading online distributor, Steam, over distribution of their games.
Via [Gamasutra]

eaDigital distribution is undoubtedly set to overtake physical game copies, but...

 

 

 

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Posted Sep 19, 2011 at 7:29PM EST by Karl B. Listed in: PS Vita Tags: Sony, sony worldwide studios
Ó

vita-thumbThe lessons Sony learned from the PSP extend to the many small and at times frankly annoying system updates.

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Posted Sep 16, 2011 at 6:27AM EST by Harrison E Listed in: PS3 Tags: devil may cry, saints row 3, THQ, Tomonobu Itagaki
Ó

saintsrow3-thumbIf the greatest game ever made wasn't awesome...it just got Ninja Gaiden's Dad in there.

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
Ó

dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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