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It’s time to be honest with yourself: You love giving EA your money. Just pony up and stop playing hard to get.
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Before you rock out with your...pre-order card out with Black Ops 2, PC gamers can have some fun that the console boys have been enjoying already.
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Coming soon to an Xbox 360 near you: new character skins, new maps, and an all-new leveling mechanic.
RAAM’s Shadow, the first round of DLC for Microsoft’s exclusive Gears of War franchise, was released only days ago, and Epic Games does not intend to slow down the content barrage just because the holidays are ending. The second DLC pack, titled Fenix Rising, has officially been dated for a January 17 release, and it’s absolutely packed with new stuff for Gears fans to enjoy.
Here’s a quick breakdown on what you can expect from Fenix Rising:
Five new multiplayer maps
New leveling/unlock system
New multiplayer character skins
The new leveling system is of particular interest, providing players with a way to unlock special emblems and weapon skins. You’ll be able to level from 1-100, and then you’ll have the option of “re-upping,” a mechanism similar to the “prestige mode” of Call of Duty. Fenix Rising is currently priced at 800 Microsoft Points, or 800 points for those that jumped in on the Gears season pass.
Do you think a new leveling mechanic and a few new maps is enough to sell this DLC pack to the masses?
[GameTrailers]
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Let’s talk about some of the issues with Battlefield 3’s multiplayer, and why it sometimes feel like DICE may have released the game a pinch too soon.
I’m not a huge Battlefield fan. When I say that, what I mean is that I didn’t play the older games and don’t have any extreme allegiance to the brand. I do prefer Battlefield to Call of Duty due to the more realistic sniping mechanics and a greater focus on team play, but I’m not the sort of person that runs around preaching about which game is superior. I like Battlefield games, but I wouldn’t call them my favorites.
I picked up Battlefield 3 on launch day and have since been playing multiplayer whenever I have some down time. I should probably note that I have the Xbox 360 version, so some of the things I’m talking about may or may not be applicable to your personal experiences with the game. I’ve never put the campaign disc in the tray and I doubt I ever will, so I can’t really say much about the single player.
For the most part, multiplayer feels like a well-oiled machine. Most maps seem well planned and I’m getting a fair amount of fun from earning unlocks and capturing points. Though I’m focusing on complaints in this post, I do want to mention that I’ve had a good experience with the game overall.
Except for the following:
Origin/EA/Battlelog/Online Pass
I understand that creating loyalty is one of the key elements of managing a player base, but I play on a console. Having to create an EA account link it to an Origin, and then register an Online Pass via a website getting slammed by new players was a frustrating and unnecessary experience. I pay for Xbox Live – let me put my game in and play. I must say that I do really like Battelog, but the upfront inconvenience in getting started was pretty lame (and seems to be worse for PC players).
Scope Glare
Look, I play Recon. In fact, I play almost exclusively Recon. But, I play Recon – not “Camping sniper.” I spot targets, paint vehicles with the SOFLAM, capture points when I can and drop Radio Beacons. Anyway, in BF3 certain riflescopes have been given a glare effect to help limit the potential for camping. While I understand the mechanic, the glare is ridiculously bright, even in low-light situations. When I’m charging through a pitch black tunnel and I see something that looks like the north star shining out of the darkness, it shouldn’t turn out to be a scope. Needs to be toned down a bit.
Operation Metro CQ
If anyone out there has played Operation Metro in Conquest mode, you’ve probably noticed that the map is insanely unbalanced. Due to the map’s linear design and lack of flank routes, it’s much easier for the Russian team to capture point B and hold it. I would say that the majority of games I join for CQ end with Russia winning and the US losing – getting up and into point B can be quite a difficult feat. It’s also, for some reason, the only map that requires you to pass through one point to cap another – you can’t simply run around B to cap point A and put some pressure on, you have to go through point B first. Needs a little love for the US.
Jets
Jets are cool, I get it. But when I’m in a level with jets, it often seems like they’re playing a completely different game. I’m sure this is a failing of my teammates somewhere along the line, but all I ever see jets do is chase each other around and ignore everything that’s happening on the ground. Somewhere, someone has to have made a tutorial on how jets can apply to the ground game, so please watch it before you jump in the cockpit.
Technical issues
While the release version of Battlefield 3 is nowhere near as buggy as the beta, there are still a significant number of minor glitches and bugs. Texture pop, screen tear and a variety of weird clipping issues have shown up in my matches, with one in particular getting me killed (a two-inch step that has to be jumped over, since the character apparently can’t step). Also, the game often “forgets” which pistol I have equipped. Oh, and let’s not overlook the server issues – I always get a failed connection the first time I try and join.
So that’s a brief rundown of the common Battlefield issues I’m noticing. The list certainly isn’t comprehensive, but it’s made up of what has stood out to me as a player. Like I said before, they’re having a relatively minor impact on my play, but it’s still quite a few issues for a game that was supposed to be one of the best FPS experiences of all time.
If you’re playing Battlefield 3, what problems have you noticed that didn’t make the list?
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We’re still a month away from Bethesda’s eagerly anticipated RPG, but some industrious gamer has found and leaked the included game manual for all to see.
If there’s one thing people on the internet seem to love doing, it’s leaking things about Skyrim. First, the achievements were leaked, and then someone in Russia gave up the game map. Now, some clever gamer has acquired the manual that comes packaged with the game, and has uploaded it in its full glory.
The game manual is taken from the Xbox 360 version of the game, and covers everything from basic movements to in-depth spell explanations. If you’re trying to avoid Skyrim spoilers, you may want to stop reading here, as the rest of this post discusses information gleaned from the manual.
Fast Travel still exists in Skyrim, and much like Oblivion, time will pass while you travel from one location to the next. You won’t be able to transport from inside or during combat, and you may only use the feature to visit places on the map you’ve already discovered.
You’ll level your skills through repetition (as usual), finding Skill Books, or paying other skilled characters to teach you what they know. The more you level your individual skills, the more times your character levels up, allowing you to add new perks and boost your stamina or magical capabilities.
The manual is massive so if you want a full grasp of everything it covers, it’s probably best for you to check it out here: Skryim Game Manual
In the meantime, we’ll keep our ears to the ground for any other leaks or newsbreaks regarding what is shaping up to be one of the biggest titles of the year despite heavy competition from the Battlefield and Call of Duty franchises.
Via Game Informer
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This week's North American PlayStation Store update is now live folks, bringing us a slew new contents including the PSN release of The Baconing, a demo of God of War: Origins Collection for PS Plus subscribers, the Mortal Kombat Arcade Kollection and the downloadable PSP release of Madden 12.
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Someone's not all too happy about the announcement of Call of Duty: Elite, and he's got no qualms telling the world that he thinks Activision is a bunch of jerks for coming up with it.
This someone is no other than Zombie Studios' lead designer, Jared Gerritzen. "I don't agree with it," he bluntly told Gamasutra in an interview. "Right now, if they could, they'd charge 60 bucks, then 20 bucks a month for a map pack - or even just one map - and then US$ 9 to upload game movies to YouTube."
"They see this massive fan base, and why aren't they spending that money and evolving the game even more?" In his opinion, while the franchise in itself is "amazing," the sad fact of the matter is that Activision has not really pushed the envelope insofar as the last four titles are concerned. That's subtle for saying that CoD is just a one-title-hit-franchise, if you think about it.
"That's the sad part. Think about if they tried to spend that money that they're trying to milk from the fans. It's sad. It's really weird. But there's always going to be that guy; there's always going to be the jerk."
Via [Gamasutra]
Someone's not all too happy about the announcement of Call of Duty: Elite, and he's got no qualms telling the world that he thinks Activision is a bunch of jerks for coming up with it.
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