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Burne out for ps3 Search Results

Your search for Burne out for ps3 located the below Burne out for ps3 Search Results. The Burne out for ps3 Search Results are returned from stories QJ publishes stories covering Burne out for ps3 news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 28, 2012 at 2:00PM EST by Todd B Listed in: PS3 Tags: 38 studios, disasters, kingdoms of amalur
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38studios1Just how badly can one studio screw its employees? How about leaving them stranded with two mortgages?

 

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Posted May 14, 2012 at 10:00AM EST by Brett Huffman Listed in: PS3 Tags: Naughty Dog, uncharted 3, uncharted patch 1.1.1
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uncharted-3-multi1Naughty Dog has put out a video talking about their new Uncharted 3 patch. If you ragequit, you lose. If you have crappy Internet that disconnects you, you lose.

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Posted May 7, 2012 at 11:30AM EST by Brett Huffman Listed in: PS3 Tags: ps move, SCE, sorcery
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sorceryThe guys making Sorcery are more excited about their Move controllers than anyone has a right to be. The rest of us will have to wait a few weeks to see what all the fuss is about.

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Posted Apr 27, 2012 at 11:30AM EST by Brett Huffman Listed in: PS3 Tags: playstation all-stars: battle royale, Sony, superbot entertainment
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ps all stars_1Sony has made official their "Super Smash Bros-style" game, as people have been calling it. Would you rather play Sweet Tooth or Fat Princess? It's a tough decision, yeah?

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Posted Apr 18, 2012 at 9:08AM EST by Brett Huffman Listed in: PS3 Tags: lightbox interactive, starhawk, twisted metal
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starhawk_boxIt's a bit of a drive, but one of those nutty Twisted Metal guys is going to Starhawk. It seems a weird fit, but somehow it works.

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Posted Apr 16, 2012 at 1:22PM EST by Todd B Listed in: PC Gaming Tags: account bans, EA, origin, worst company
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EA1The gaming giant has rethought its controversial “ban ‘em all” approach to Origin account management. Point one for the little guys.

 

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Posted Apr 11, 2012 at 1:23PM EST by Todd B Listed in: PS Vita Tags: nintendo 3ds sales, ps vita sales, psp sales, Sony, xbox 360 sales
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psj1The next-gen handheld is still struggling to find a user base in Japan, with last week’s sales being worse than any previously recorded tally.

 

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Posted Apr 6, 2012 at 9:30AM EST by Brett Huffman Listed in: PS3 Tags: lightbox interactive, starhawk, warhawk
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starhawk_coverartEveryone said the Starhawk beta was awesome, but what about the actual game? Well, judging from this video it looks like it indeed will be.

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Posted Mar 28, 2012 at 2:00PM EST by Harrison E Listed in: Xbox 360 Tags: Codemasters, dirt, dirt showdown, THQ, warner bros, warner bros interactive entertainment, wbie
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wbielogoThe UK Games market is in a panic, but it looks like there's a saviour. After whirlwind success with Bastion last year, what's the film company spinoff doing?

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Posted Mar 22, 2012 at 10:25AM EST by Brett Huffman Listed in: PS3 Tags: littlebigplanet karting, Media Molecule, United Front Games
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littlebigplanetkarting_enLittleBigPlanet Karting was confirmed by Sony last month, but this trailer is the first real look we've gotten at it.  It looks pretty par for the course, which is to say it looks fun as hell.

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Posted Mar 21, 2012 at 1:56PM EST by Todd B Listed in: PS3 Tags: game, game group
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games1The UK retailer enters administration as its shares are suspended from the London Stock Exchange.

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Posted Mar 19, 2012 at 2:15PM EST by Todd B Listed in: PS3 Tags: game, game group, Gamestation, GameStop
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game1The GAME company has officially begun store closures for 35 unknown locations.

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Posted Mar 4, 2012 at 3:15PM EST by Harrison E Listed in: iPhone Tags: battlefield 3, battlefield iphone, battlefield: aftershock, bf aftershock, bf3, EA, ea games, ios
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battlefield-3-aftershock-screen-shotYes, Battlefield on iOS was that bad, but this one must have been atrocious.

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Posted Feb 22, 2012 at 10:00AM EST by Harrison E Listed in: PS3 Tags: rcr, retro city rampage, vblank studios, WiiWare, xbla
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retrocityrampagepressWhat may be the game of the year for 2012 is finally leaving behind those wussy consoles and coming to blow up in your face with Sony.

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Posted Dec 29, 2011 at 5:50PM EST by QJ Staff Listed in: PSP, PS3, Xbox 360 Tags: cobra usb, daedalusx64 r747, ixtreme lt, jungle flasher, multiman, ps3 homebrew, psp emulator, psp homebrew, xbox 360 homebrew
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cob125Time sure does fly when you are having fun.  This week have some cool homebrew apps for your Xbox 360, PSP and PS3.

 

 

 

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Posted Dec 27, 2011 at 12:11PM EST by Listed in: PS3 Tags: e3, hitman absolution, hitman profession, Square Enix
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A recent trademark filing indicates that Square Enix may have more than one new Hitman game up its sleeve.
Square Enix officially showed off its next entry in the Hitman saga, titled Hitman: Absolution, earlier this year at E3. Absolution is still in development, headed for a 2012 release, but it looks like it may not be the only Hitman game on the horizon.
Siliconera managed to dig up a recent trademark filing, entered on the 22nd of December, for the name Hitman: Profession. The trademark was filed by Square Enix Europe, and some media outlets believe this could be the title of an all-new Hitman game to follow Absolution.
The fact that Square Enix Europe filed the trademark casts a bit of doubt on another new game – the company could just be registering an alternate title for Absolution. Then again, it’s pretty late in the game to be filing trademarks on a game that’s been in the works for months, so perhaps it is indeed yet another Hitman game. We know that Square Enix Montreal is working on one, so maybe that’s what’s up.
There’s really not much information beyond the initial filing. Hell, it could be a movie title for all we know.
What do you think Hitman: Profession will be?
[Siliconera]

mfhitman1A recent trademark filing indicates that Square Enix may have more than one new Hitman game up its sleeve.

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Posted Dec 22, 2011 at 7:27PM EST by QJ Staff Listed in: PSP Tags: khan adademy, mario kart psp, pokemini emulator, ps3 homebrew, psp homebrew, showtime media player, webmedia plugin
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tdl1Its that time again.  QJ.net is back with this weeks download round up.  See what's new this week from the QJ.net Download Section.

 

 

 

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Posted Nov 20, 2011 at 9:00AM EST by Tim Curtin Listed in: PS3 Tags: psn beta, starhawk beta, starhawk for ps3, starhawk psn download, warhawk
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starhawksmallIf you have played Warhawk and opted in for PSN emails, you might get access to the Starhawk private beta that begins on Tuesday.

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Posted Nov 17, 2011 at 10:55AM EST by Listed in: Xbox 360 Tags: arkham city, oh shelves, serious sam, skyward sword, tekken hybrid
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There’s a lot of good stuff coming your way this week, assuming you’re not already burned out on this fall’s releases.
Skyrim finally launched last week, and it’s on track to make a massive pile of money. But for some RPG fans, the title of the year comes next week in the form of The Legend of Zelda: Skyward Sword. PC owners will finally get a chance to explore Arkham City, and wrestling fans get a new wrestling game.
We’ve got all the titles to look forward to in this week’s edition of:
Here are the big launches coming your way next week. Which one will you choose?
The Legend of Zelda: Skyward Sword
Wii
ESRB Everyone
Nintendo
Batman: Arkham City
PC
ESRB Teen
Rocksteady
Tekken Hybrid
PS3
ESRB Teen
Namco Bandai
WWE ‘12
PS3, Xbox 360, Wii
ESRB Teen
THQ
The King of Fighters XIII
Xbox 360, PS3
ESRB Teen
Atlus
Sonic Generations
Nintendo 3DS
ESRB Everyone
Sega
Cartoon Network: Punch Time Explosion XL
Xbox 360, PS3, WII, 3DS
ESRB Everyone
Papaya Studios
Serious Sam 3: BFE
Xbox 360, PS3, PC
ESRB Rating Pending
Croteam
Corpse Party
PSP
ESRB Mature
Xseed
Jaws: Ultimate Predator
Wii, 3DS
ESRB Teen
Tectonic Studios
Magicka Collection
PC
ESRB Teen
Paradox Interactive
Final Fantasy V
PSN
ESRB Teen
Square Enix
Power Rangers Samurai
Wii, DS
ESRB E10+
Namco Bandai
Get Up and Dance
Wii
ESRB Teen
Crave
Actually, now that I’ve made up the list – screw Skyward Sword. I’m getting that Power Rangers game.

mfonshelves1There’s a lot of good stuff coming your way this week, assuming you’re not already burned out on this fall’s releases.

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Posted Nov 15, 2011 at 11:00AM EST by Tim Curtin Listed in: PS3 Tags: assassins creed revelations, revelations release date, the sentinel
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revelationsWith the next instalment of Assassin's Creed due for release today, here are some juicy details on the Multiplayer to Single player campaign cross over.

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Posted Nov 10, 2011 at 2:24PM EST by Listed in: PS3 Tags: Final Fantasy, Square Enix
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If you though Europe was going to get all of the good stuff, this announcement should warm your Final Fantasy-loving heart.
We heard last month that Final Fantasy XII-2 would be getting a pretty cool collector’s edition when released in the European market, but Square Enix was quiet about whether fans in the States could expect to see something similar.
Well, the wait is over. Here is your Final Fantasy XIII-2 Collector’s Edition:
And if you’re one of the people that decides to upgrade your game to the CE, here’s what you can expect to find:
“Premium” packaging with art by Yoshitaka Amano
4-disc game soundtrack
Concept art book
It’s not really a massive collector’s edition compared to some of the craziness we’ve seen lately, but it is priced at a much more comfortable $79.99. That’s only $20 more than usual, as opposed to Skyrim’s insane price doubling.
You can order the CE from Amazon or at Best Buy or GameStop, with different bonuses depending on where you go. GameStop orders receive a costume for Serah, Amazon customers get the Omega fight, and Best Buy orders get a prequel novel. I’d say Amazon has the edge here.
What would you like to see added to the Final Fantasy XIII-2 Collector’s Edition?

mfffxiiice1If you though Europe was going to get all of the good stuff, this announcement should warm your Final Fantasy-loving heart.

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Posted Nov 4, 2011 at 9:50PM EST by Tim Curtin Listed in: PS3 Tags: dust 514, Eve Online, mmofps for ps3, ps3, ps3 mmo, ps3 news, sony dust 514
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dust514logoDust 514 is large scale, we mean REALLY large scale, MMOFPS that connects to the Eve Online universe.

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Posted Nov 1, 2011 at 8:30AM EST by Tim Curtin Listed in: PS3 Tags: god of war concept artist, god of war iv, new god of war, Sony
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gowivAnd it is described as a Military / Combat genre title? Huh?!

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 26, 2011 at 6:27AM EST by Mabie A. Listed in: PS3, Xbox 360 Tags: Crysis, EA
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Fans who can't get enough of Crysis can now have the chance to get the original title from the PSN and XBL.
EA confirmed today that the original title will definitely be available for download on the PS3 and Xbox 360's online service come next week, specifically on October 4th.
To enjoy this game to the fullest, you'll need to first shell out UK£15.99 (about US$ 25) on PSN, and 1600MS Points on XBLA.
Meanwhile, just last week,Crysis 2 was also confirmed for XBLA's Games on Demand. Looks like EA's definitely bent on milking the Crysis cow for all its worth. There should be nothing wrong with that, especially because it's still very much in demand anyway.
Via [MCV UK]
crysis-thumb

UK fans who can't get enough of Crysis can now have the chance to get the original title from the PSN and XBL. 

 

 

 

 

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Posted Aug 26, 2011 at 7:07PM EST by Harrison E Listed in: PS3, Xbox 360 Tags: battlefield 3, deus ex human revolution, ea games, EULA
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eaChanging your EULA? Pretty sneaky, sis

 

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Posted Aug 11, 2011 at 3:18AM EST by Mabie A. Listed in: PS3 Tags: gamescom 2011, Sony
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You won't have to miss Sony's presser at this year's Gamescom even though you can't physically bring yourself to Cologne, Germany.
Right in the comforts of your own home, through PlayStation Home, you can watch the presscon live, uninterrupted.
Said Sony of the details on their PlayStation Blog, "On August 16th at 5PM CET the space will be available from the Navigator and the What's New section of the XMB. We will be streaming the Sony press conference live into the space from 7PM CET onwards, but don't worry if you miss it the first time round; we will be looping the hour long press conference once it's finished and we will also be putting up video edits in the space later on."
Among the items expected to be delved into by Sony at this presser is the much-talked about new PS3 model, which would feature a different design. As for a price drop for the console, it's still left to be known, but hey, it's just a week away.
Gamescom 2011 happens in Cologne from August 17th to the 20th.
Via [PlayStation Blog US]
sony_entertainment_logo

You won't have to miss Sony's presser at this year's Gamescom even though you can't physically bring yourself to Cologne, Germany.

 

 

 

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Posted Jul 27, 2011 at 2:59AM EST by Mabie A. Listed in: PSP, PS3, Nintendo DS, PC Gaming Tags: Electronic Arts, John Riccitiello
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eaCompanies like publishers who are in the business of technology should be well aware and highly adaptive to the demands of such a fast-paced development cycle, especially in an industry like gaming.

 

 

 

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Posted Jul 9, 2011 at 1:08AM EST by Mabie A. Listed in: MMORPG Tags: planetside 2, SOE
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planetside-logoSOE did make good on their promise to deliver a fresh batch of news regarding the long-silent Planetside 2.

 

 


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Posted Jul 8, 2011 at 5:31AM EST by Ryan F. Listed in: PS Vita Tags: news, SCE, shuhei yoshida, Sony
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vita-thumb

Admits previous PlayStation platforms have been complex.

 

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Posted Jul 4, 2011 at 11:53PM EST by Mabie A. Listed in: PS3 Tags: Insomniac Games, resistance 3, Sony
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resistance3-thumbFolks looking forward to Resistance 3 should keep their eyes peeled for the "biggest feature" yet, which is improved AI.

 

 

 

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Posted Jun 6, 2011 at 2:01PM EST by Karl B. Listed in: PSP, PS Vita, PS3 Tags: ps4, Sony
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ps-logo-black-thumbSony wants to focus squarely on the PSP's successor instead.

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Posted May 12, 2011 at 5:49AM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming Tags: Bethesda, fallout: new vegas, Obsidian Entertainment
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fallout-new-vegas-thumbListen to the Burned Man do some quasi-religious rambling in the Honest Hearts trailer.

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Posted May 10, 2011 at 4:10PM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming Tags: Bethesda, fallout: new vegas, Obsidian Entertainment, Qore
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fallout-new-vegas-thumbGet a quick look at the second Fallout: New Vegas add-on, Old World Blues.

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Posted Mar 7, 2011 at 9:23AM EST by Karl B. Listed in: PS3 Tags: mortal kombat, netherrealm studios, warner bors.
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mk-thumbEven in 3D mode, players without 3D glasses will still be able to fight normally in Mortal Kombat.

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Posted Feb 26, 2011 at 8:10AM EST by Karl B. Listed in: PS3 Tags: Evolution Studios, infamous 2, motorstorm: apocalypse, sucker punch
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ps-logo-thumbSony has certainly gone into overdrive this week when it comes to their upcoming PS3 exclusives. Recently, they've unleashed a couple of new videos that delve deeper into the mechanics of two of their headliners: inFamous 2 and MotorStorm: Apocalypse. Plus, we get confirmation of a demo for the latter.

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Posted Feb 18, 2011 at 11:20AM EST by Karl B. Listed in: PS3 Tags: crysis 2, Crytek
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crysis2-thumbCrytek seems to have put the recent leak of the Crysis 2 PC build behind them. Instead of focusing on the unfortunate incident, they're looking forward to what they have prepared for PS3 gamers.

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Posted Feb 14, 2011 at 2:42AM EST by Mabie A. Listed in: PS3 Tags: littlebigplanet 2, Media Molecule, Sony
Ó

 

Recently, Media Molecule posted a challenge to some of the LittleBigPlanet 2 community. To show how good they are, they were asked to make use of the tools in the game to come up with their own story and campaign.
Said Media Molecule, "A few months ago the Community Molecule set them a challenge - could they create a full game experience? Their own complete LBP Theme, using the new LBP2 tools to develop all original story, mini-games, bosses, cutscenes, music, and voices."
"The team was gathered, designs were drawn up, themes were picked and building began, now several months later they are very nearly ready to launch their project for you to play!"
While they have yet to reveal the details on how we can get our hands on these wonderfully-made levels, it is most likely that it'll arrive by way of DLC.
In the meantime, however, we can catch a glimpse of the awesomeness they came up with through this video of Hansel & Gretelbot. This is what it's about:
"Once upon a time, in a little cottage on the edge of the Dark Eastern Woods, lived a humble Woodsman, his wife, their son and Hansel and robotic daughter Gretelbot. One sad day, the Woodsman's wife was taken ill, and passed away not too long afterwards. Time passed, but eventually the Woodsman became stricken by loneliness, and he remarried.
The Woodsman's new wife was a wicked woman, who hated their new step children. They were the reason, so she said that they had to live in such poverty. They would eat them out of house and home, the Woodsman must get rid of thmem! His will weakened by his heartbreak, the Woodsman relented, and led Hansel and Gretelbot into the Dark Western Woods, leaving them to fend for themselves, with no idea how to get home...
Hansel & Gretelbot should be out later this month, keep your eyes peeled for more info!
VIa [PS Blog US]
lbp2_logo_thumb

Recently, Media Molecule posted a challenge to some of the LittleBigPlanet 2 community. To show how good they are, they were asked to make use of the tools in the game to come up with their own story and campaign.

 

 

 

 

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Posted Feb 5, 2011 at 10:02AM EST by Karl B. Listed in: PS3 Tags: LittleBigPlanet, littlebigplanet 2, Media Molecule
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lbp2-thumbMedia Molecule and the whole LittleBigPlanet community have a lot to celebrate about. The LBP franchise has reached a new milestone number on terms of user-created levels.

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Posted Feb 2, 2011 at 1:51AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: BioWare, dragon age ii
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da2-thumb

Wondering if there's ever going to be a demo for Dragon Age II? BioWare's got their answer for you today confirming this very thing -- but with a catch.
The catch is that Dragon Age II, coming out on the PS3, Xbox 360 and PC, will only be getting a demo for the PC version. At least this is what the Gamestop employees were told in an office email.
And it looks like staff of the retailer are getting a sweet deal, too. The demo will be released offiically on February 23, but the GameStop employees will be able to get their hands on it as early as February 11.
It's not because they're preferred by BioWare over all you other fans. It's just that, they need to be able to play the demo before everyone else so that they can "become a key source of knowledge for GameStop customers and BioWare fans."
Whatever the motivation behind this early demo access for them, bottomline is they're darned lucky and that's that.
Dragon Age II the fully game comes out on March 8, 2011. No word yet if the console versions will be getting a demo as well, but we'll be sure to let you know as soon as we hear anything from them.
Via [Kotaku] http://kotaku.com/5749464/dragon-age-ii-demo-hits-february-23-but-some-get-it-earlier?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+kotaku/full+(KotakWondering if there's ever going to be a demo for Dragon Age II? BioWare's got their answer for you today confirming this very thing -- but with a catch.

 

 

 

 

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