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Frank O'Connor of 343 Industry is the Development Director for the Halo Franchise and recently told Xbox World Magazine (as reported by CVG) that Master Chief will look a little different the next time around.
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343 Industries debunks the rumor that Halo 4 won’t see this console generation.
343 has quite a lot on their plate right now, developing Halo 4 for a legion of waiting fans while at the same time struggling to make their mark as a first-time developer. Bungie set the bar pretty high with Reach, and everyone is a bit nervous about whether or not 343 can actually pull it off. At least one bit of speculation can be retired as of today – Halo 4 is not headed to some next-gen Xbox console.
While rumors swirled about the game becoming a launch title for a new Xbox system (which may see an announcement next year), 343’s Frank O’Connor confirmed that the game is being developed for the Xbox 360 console. I sort of thought this was the assumed path the game would take, but after doing a bit of research it looks like plenty of people were convinced they’d have to wait until the Loop or 720 or whatever before catching up with Master Chief.
Halo 4 is still in deep development but will likely see a 2012 release. Details are scant on the game and 343 is keeping plot, character and other information under close guard, so for now we’ll just have to wait for leaks to trickle out or official interviews before we can get deeper into the game.
Are you excited about Halo 4? Did you think the game was coming to Xbox 360 2?
Via Planet Xbox 60
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DICE apparently confirms that all squad management will occur in the out-of-game Battlelog system, sending many a “Battlefield” fan into a rage.
One of the best features of “Battlefield: Bad Company 2” is the ability to create, join and leave squads during gameplay. In addition to giving players the option of making a quick private squad with friends, the Leave/Join mechanism makes it easier for solo players (like me) to jump into a random game and immediately start assisting the team.
Squad play and management is largely what sets the “Battlefield” series apart from “Call of Duty,” which has always been much more of a chaotic rush for kills than an organized objective-taking experience. According to Daniel Matros, community manager for DICE, in-game squad management is now a thing of the past.
From Twitter:
“Voice chat and squadding will be on the Battlelog side of things”
While this is far from an absolute confirmation that players won’t be able to edit squads during games, it certainly reads that way. Many “BF3” gamers on Twitter are upset about the news, and Matros hasn’t made a move to clear up any possible misconception, so at the moment it looks like we’ll all be making extensive use of Battlelog.
For those out of the loop, Battelog is a web-based stats and social media hub similar in theory to the community site Bungie built for “Halo” fans. You’ll be able to interact with other players, view personal statistics, compare your stats to top-tier players and now, presumably, create and manage your squads. While this certainly doesn’t seem like the most convenient way to conduct an activity that worked perfectly well in the game, we do have to remember that “Battlefield 3” is in beta and things can still change.
On the plus side, there are rumors that Battlelog will be headed to your smartphone, allowing you to check in on stats and edit squads from anywhere you pick up a signal.
Via N4G
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UK fans awaiting the Halo: Combat Evolved Anniversary edition can now start saving up for it. Microsoft has finally given out the official cost for the upcoming game in the region.
UK fans awaiting the Halo: Combat Evolved Anniversary edition can now start saving up for it. Microsoft has finally given out the official cost for the upcoming game.
According to Microsoft, Halo: Combat Evolved will be coming in at an ERP of UK£ 34.99 (about US$ 57). Local retailers, such as Gameplay and Play, have previously tagged the game's pre-orders, at UK£39.99. GAME.com.uk was more spot on, pinning it to the same price.
Halo: Combat Evolved Anniversary details were revealed just a couple of days earlier, confirming that the game will be running on two engines simultaneously. Bungie and Microsoft are going agog over preparations for the Halo franchise, as it is celebrating its 10th birthday this year.
Via [Videogamer]
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After denying it for ages, Microsoft's now come clean that Halo 4 has indeed been in the works for quite a while now.
In an interview with Gametrailers, Don Mattrick revealed: "Well it's been in development for multiple years, so I guess that counts as a secret." If that's the case, then there's a huge possibility that they started developing the game just around the same time as Halo: Reach, if not simultaneously with.
Rumors have been consistently strong that there will be another Halo on the way, despite Microsoft's repeated denials. They even went so far as to claim that they "almost went for Halo: 4 instead of Halo: Reach."
If anything, we have to give props to Microsoft for managing to keep it tightly under wraps.
Via [ThatVideoGame Blog]
After denying it for ages, Microsoft's now come clean that Halo 4 has indeed been in the works for quite a while now.
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