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Your search for Bright pad located the below Bright pad Search Results. The Bright pad Search Results are returned from stories QJ publishes stories covering Bright pad news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Oct 31, 2011 at 3:09PM EST by Listed in: Xbox 360 Tags: bad company 2, battlefield 3, battlefield 3 multiplayer issues, DICE
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Let’s talk about some of the issues with Battlefield 3’s multiplayer, and why it sometimes feel like DICE may have released the game a pinch too soon.
I’m not a huge Battlefield fan. When I say that, what I mean is that I didn’t play the older games and don’t have any extreme allegiance to the brand. I do prefer Battlefield to Call of Duty due to the more realistic sniping mechanics and a greater focus on team play, but I’m not the sort of person that runs around preaching about which game is superior. I like Battlefield games, but I wouldn’t call them my favorites.
I picked up Battlefield 3 on launch day and have since been playing multiplayer whenever I have some down time. I should probably note that I have the Xbox 360 version, so some of the things I’m talking about may or may not be applicable to your personal experiences with the game. I’ve never put the campaign disc in the tray and I doubt I ever will, so I can’t really say much about the single player.
For the most part, multiplayer feels like a well-oiled machine. Most maps seem well planned and I’m getting a fair amount of fun from earning unlocks and capturing points. Though I’m focusing on complaints in this post, I do want to mention that I’ve had a good experience with the game overall.
Except for the following:
Origin/EA/Battlelog/Online Pass
I understand that creating loyalty is one of the key elements of managing a player base, but I play on a console. Having to create an EA account link it to an Origin, and then register an Online Pass via a website getting slammed by new players was a frustrating and unnecessary experience. I pay for Xbox Live – let me put my game in and play. I must say that I do really like Battelog, but the upfront inconvenience in getting started was pretty lame (and seems to be worse for PC players).
Scope Glare
Look, I play Recon. In fact, I play almost exclusively Recon. But, I play Recon – not “Camping sniper.” I spot targets, paint vehicles with the SOFLAM, capture points when I can and drop Radio Beacons. Anyway, in BF3 certain riflescopes have been given a glare effect to help limit the potential for camping. While I understand the mechanic, the glare is ridiculously bright, even in low-light situations. When I’m charging through a pitch black tunnel and I see something that looks like the north star shining out of the darkness, it shouldn’t turn out to be a scope. Needs to be toned down a bit.
Operation Metro CQ
If anyone out there has played Operation Metro in Conquest mode, you’ve probably noticed that the map is insanely unbalanced. Due to the map’s linear design and lack of flank routes, it’s much easier for the Russian team to capture point B and hold it. I would say that the majority of games I join for CQ end with Russia winning and the US losing – getting up and into point B can be quite a difficult feat. It’s also, for some reason, the only map that requires you to pass through one point to cap another – you can’t simply run around B to cap point A and put some pressure on, you have to go through point B first. Needs a little love for the US.
Jets
Jets are cool, I get it. But when I’m in a level with jets, it often seems like they’re playing a completely different game. I’m sure this is a failing of my teammates somewhere along the line, but all I ever see jets do is chase each other around and ignore everything that’s happening on the ground. Somewhere, someone has to have made a tutorial on how jets can apply to the ground game, so please watch it before you jump in the cockpit.
Technical issues
While the release version of Battlefield 3 is nowhere near as buggy as the beta, there are still a significant number of minor glitches and bugs. Texture pop, screen tear and a variety of weird clipping issues have shown up in my matches, with one in particular getting me killed (a two-inch step that has to be jumped over, since the character apparently can’t step). Also, the game often “forgets” which pistol I have equipped. Oh, and let’s not overlook the server issues – I always get a failed connection the first time I try and join.
So that’s a brief rundown of the common Battlefield issues I’m noticing. The list certainly isn’t comprehensive, but it’s made up of what has stood out to me as a player. Like I said before, they’re having a relatively minor impact on my play, but it’s still quite a few issues for a game that was supposed to be one of the best FPS experiences of all time.
If you’re playing Battlefield 3, what problems have you noticed that didn’t make the list?

mfbfpov1Let’s talk about some of the issues with Battlefield 3’s multiplayer, and why it sometimes feel like DICE may have released the game a pinch too soon.

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Posted Oct 23, 2011 at 7:00PM EST by Tim Curtin Listed in: Wii U Tags: battlefield 3, battlefield wii, DICE, EA, wii u
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bf3-wiiuSad news for Battlefield 3 Wii hopes, with EA confirming that no plans for DICE games on Wii U exist currently.

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Posted Oct 17, 2011 at 5:57PM EST by Listed in: iPad Tags: captain america, dc, Superman, the dark knight
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The Man of Steel is looking to make a comeback, with a new movie in the works and a classic return to form headed to the iPad and iPhone.
While the success of the Marvel movie franchise is hard to overlook, DC Comics has had a much more mixed experience at the box office. The Batman series is trucking along as a hallmark of superhero filmmaking, but the remainder of the DC properties just haven’t seemed to catch on with viewers.
DC is looking to change all of this with the upcoming Superman film, titled “Man of Steel.” Taking a page from the Dark Knight/Captain America playbook, the film will be gritty and rooted more in reality that previous Superman adventures. Superman will also be making a new appearance on you iOS device, though the game doesn’t seem to be based at all on the new film.
Superman: iPad (the name I’ve just given it) is being developed by Chillingo and Tiger Games, and looks as though it’s taking its cues directly from the Superman comics of old. Bright colors and familiar villains are on display here, with players suiting up in the familiar blue tights and using Superman’s many powers to protect the city of Metropolis.
You’ll earn medals for your performance in each level, generating a bit of replay value for perfectionists and Superman fans alike. Beyond that, the rest of the game is essentially a mystery. Superman titles in general have a legacy of failure, especially the much-maligned Superman 64. Here’s hoping Superman: iPad can escape those previous mistakes and create something memorable and fun.
Do you think this new Superman game is the Man of Steel’s chance to shine, or is it going to be a disaster?
Via IGN

mfsupipad1The Man of Steel is looking to make a comeback, with a new movie in the works and a classic return to form headed to the iPad and iPhone.

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Posted Oct 15, 2011 at 6:57PM EST by Listed in: PC Gaming Tags: 3d vision, nVidia
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The graphics card developer touts brighter colors, comfortable glasses and a more immersive experience than ever before.
Today seems like the day of 3D news, first with the announcement of 3D support for Assassin’s Creed Revelations and now with an update from NVIDIA regarding the next iteration of their 3D Vision accessories. The company is promising a much more enjoyable experience, with a greater field of view, less eye strain, and reduced ghosting from monitors.
I’ll let NVIDIA explain what they’ve changed, straight from their press release:
"NVIDIA 3D LightBoost technology makes 3D games, movies and photos more stunning and life-like than ever before," said David Wung, senior director of product management of Open Platform Business (OPBG) Group for ASUS Computer International. "With 3D LightBoost and our new full-HD monitors, colors are richer, textures and subtle image details virtually jump off the screen, and the overall quality of the experience is something to behold. We are thrilled to be the first desktop display manufacturer to bring this new level of 3D visual quality to our customers with the ASUS VG278H."
That certainly sounds promising. Of course, it’s a press release, and press releases are designed to sound promising. What we know for sure is that the current generation of 3D technology simply isn’t that great, and it’s going to take a major innovation in image quality and comfort to push 3D from a fringe passion to a mainstream habit.
On the plus side, you can check out NVIDIA’s new 3D system for a relatively low cost, depending on how much money you prefer to invest in gaming experiments:
The 3D Vision 2 glasses kit, which includes one pair of 3D Vision 2 glasses and a wireless USB IR emitter will be available from the leading retailers/e-tailers worldwide in October for $149 (USD MSRP). It will also be available on the NVIDIA online store
Look for the new 3D Vision system to hit shelves sometime in October of this year.

mf3d1The graphics card developer touts brighter colors, comfortable glasses and a more immersive experience than ever before.

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Posted Oct 11, 2011 at 3:00PM EST by Tim Curtin Listed in: Xbox 360 Tags: gadget of the year, gaming awards, kinect, xbox360
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kinect_thumb1Microsoft's Xbox 360 Kinect has edged out front-runners such as the iPad 2 and iPhone 4 to now be named T3's 'Gadget of the Year'

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Posted Oct 9, 2011 at 7:00PM EST by Tim Curtin Listed in: iPad, PC Gaming Tags: cloud gaming, indie games, indiecade, onlive, onlive gaming
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onlivelogoblckIndiecade 2011 is well underway and OnLive has just announced that it will add six new release Indie titles to its line-up before the end of the year.

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Posted Sep 29, 2011 at 3:53AM EST by Harrison E Listed in: iPhone Tags: katamari amore, Namco Bandai
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katamariamoreios1Dadadadadada play Katamari on your iiiiiiiiiiPhooooooone

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Aug 30, 2011 at 5:04PM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: indie games, leo cubbin, little big planet, motion controls, parappa the rapper, phil gaskell, rebel play, Sony
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rebelcauseSony Alumni and Co-Founders of Rebel Play sit down with QJ.net to discuss their company and the bright future of gaming.

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Posted Aug 28, 2011 at 8:20AM EST by Karl B. Listed in: PSP Tags: plugin, psp power controller, snyfbsx
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psp homebrewHomebrew coder SnyFbSx is back with a new version of the PSP Power Controller plugin.

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Posted Aug 26, 2011 at 4:30PM EST by Carl B Listed in: iPhone Tags: apple, bulkypix, fruity jelly
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fruitjelly_logoBulkypix today revealed Fruity Jelly for iOS devices, and we have all the information you'll need.

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Posted Aug 25, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluAnother set of update from homebrew coder neur0n, this time, publishing new versions of his LCFW and CFW 6.39 ME.

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Posted Aug 25, 2011 at 2:23AM EST by Ryan F. Listed in: iPad, iPhone Tags: apple, Steve Jobs, tim cook
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steve-jobsIn a surprising move, Apple co-founder Steve Jobs announced today that he is officially resigning as the as Chief Executive Officer of the company.

 

 

 

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Posted Aug 20, 2011 at 4:24AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, psp power controller, snyfbsx
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pspred_thumb

Homebrew coder SnyFbSx has released a new version of PSP Power Controller, a handy homebrew plugin that allows users to create handy shortcuts in order to access several features of their handheld.

 

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Posted Aug 19, 2011 at 4:35AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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brewbluMore updates from homebrew dev neur0n for you today, as he resumes work on his two previous 6.39 custom firmwares, and bumping both to version 9.3.

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Posted Aug 17, 2011 at 9:16PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Aug 9, 2011 at 1:08AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbJapanese developer neur0n has updated his own custom firmware projects, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Aug 6, 2011 at 6:41AM EST by Ryan F. Listed in: PSP Tags: kenma9123, krap-psp, psp homebrew
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brewredHomebrew coder kenma9123 has released a new version of his feature-packed homebrew application, Krap-psp.

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Posted Aug 2, 2011 at 3:48AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, psp power controller, snyfbsx
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pspred_thumb

Homebrew developer SnyFbSx has updated his PSP Power Controller, a handy homebrew plugin that allows users to create shortcuts in order to access several features of their handheld.

 

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Posted Jul 29, 2011 at 2:35AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspblue_thumbJapanese coder neur0n has published a new update of his own custom firmware project, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Jul 28, 2011 at 1:33AM EST by Ryan F. Listed in: PSP Tags: abcang, customhome, psp homebrew
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pspred_thumb

Here's the latest version of ABCanG 's CustomHome, a handy homebrew plugin that allows PSP users to have more options on their "Home" menu when playing a game.

 

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Posted Jul 27, 2011 at 4:11AM EST by Mabie A. Listed in: Nintendo DS Tags: fantasix, homebrew
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ds-hb-thumb

A new version is out for the DS brew formerly known as "LuaCraft" 2D Minecraft adaptation for the DS. 

 

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Posted Jul 26, 2011 at 1:33AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbHomebrew developer neur0n updates his own custom firmwares, LCFW (or Light custom firmware) and CFW 6.39 ME, bringing it to version 9.

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Posted Jul 16, 2011 at 10:29PM EST by Ryan F. Listed in: PSP Tags: abcang, customhome, psp homebrew
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pspred_thumb

Homebrew developer ABCanG has released a new version of CustomHome, an open source handy plugin that allows PSP users to have more options when pressing the "Home" button when playing a game.

 

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Posted Jun 17, 2011 at 6:16AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, psp power controller, snyfbsx
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pspred_thumb

Homebrew coder SnyFbSx has released a new version of PSP Power Controller, a handy homebrew plugin that allows users to create shortcuts in order to access several features of their handheld.

 

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Posted May 25, 2011 at 3:07AM EST by Ryan F. Listed in: PSP Tags: Jas0nuk, psp homebrew, pspident, yoti
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brewbluCourtesy of homebrew devs jas0nuk and Yoti, here comes the latest version of PSPident, a handy homebrew tool that allows you to identify the inner specs of your PSP's hardware.



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Posted May 22, 2011 at 9:35AM EST by Karl B. Listed in: PSP Tags: 6.20 tn-e, 6.20 tn-e permanent patch, frostegater, kgsws, liquizigong, Total_Noob
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psp homebrewThere's a 6.20 TN-D permanent patch out, so it goes to follow that there will be one for 6.20 TN-E too, right?

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Posted May 21, 2011 at 2:45AM EST by Ryan F. Listed in: PSP Tags: kenma9123, krap-psp, psp homebrew
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brewredHomebrew coder kenma9123 is back on the scene to update his feature-pack homebrew app, Krap-psp.

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Posted May 10, 2011 at 12:36AM EST by Ryan F. Listed in: PSP Tags: abcang, customhome, psp homebrew
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brewblu

Homebrew coder ABCanG has released a new version of CustomHome, an open source handy plugin that allows PSP users to have more options when pressing the "Home" button when playing a game.

 

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Posted May 2, 2011 at 2:39AM EST by QJ Staff Listed in: Tags: apple, gyroscope applications, ios
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ipad Most of you know that the iPad 2 comes with a Gyroscope and a camera. What does that mean in terms of gyro supported applications? Today, iPad.net will introduce you to the potential of applications supporting the gyroscope. The below listed apps are majorly iPhone 4 apps and will definitely be introduced specifically for the iPad 2 soon.

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Posted May 1, 2011 at 9:42AM EST by Karl B. Listed in: PSP Tags: mixerym@xe, powerflashlight+
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psp homebrewHomebrew coder MixeryM@xe has updated PowerFlashLight+, an app that turns your PSP into a flashlight and adds a few more functions.

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Posted Apr 28, 2011 at 2:00PM EST by Carl B Listed in: PC Gaming Tags: family vacation, hidden object, Meridian4
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famvacationlogoMeridian4 has announced  abrand new family game, Family Vacation, coming to PC, iPad, and Mac.

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Posted Apr 26, 2011 at 12:59PM EST by QJ Staff Listed in: Tags: apple, ios, news
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ipad The iPad 2 is a huge hit, with millions sold in less than two months and buyers still facing wait times when ordering online. On the other hand, the iPad wannbes launched with much fanfare are facing disappointing sales and lack of enthusiasm from developers.

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Posted Apr 26, 2011 at 3:16AM EST by Ryan F. Listed in: PSP Tags: mixerym@xe, powerflashlight, psp homebrew
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pspred_thumb

Homebrew coder MixeryM@xe has updated his handy homebrew app, PowerFlashLight+.

 

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Posted Apr 18, 2011 at 2:52PM EST by Karl B. Listed in: PSP Tags: 6.20 tn-e, hen, homebrew enabler, Total_Noob
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psp homebrewTrue to form, Total_Noob has released the 6.20 TN-E that the homebrew coder had promised.

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Posted Apr 16, 2011 at 10:05PM EST by Ryan F. Listed in: PSP Tags: mixerym@xe, powerflashlight, psp homebrew
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psporange_thumb

Here's the latest update of MixeryM@xe's handy homebrew app, PowerFlashLight+.

 

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Posted Apr 9, 2011 at 5:45PM EST by QJ Staff Listed in: Tags: apple, ios, news
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ipad A new patent filing suggests Apple plans to give the e-readers like Kindle and Nook some more competition with a hybrid e-ink/LCD display.

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Posted Apr 8, 2011 at 5:42AM EST by Ryan F. Listed in: PSP Tags: mixerym@xe, powerflashlight
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brewbluHomebrew coder MixeryM@xe has updated his handy homebrew app, PowerFlashLight+.

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Posted Apr 6, 2011 at 2:58AM EST by Ryan F. Listed in: PSP Tags: mixerym@xe, powerflashlight
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brewbluHomebrew dev MixeryM@xe is back to release a new version of his handy homebrew app, PowerFlashLight+.

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Posted Mar 31, 2011 at 12:52PM EST by QJ Staff Listed in: Tags: apple, ios, orientation lock
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ipad Welcome to the first part of the iPad.net series where we will show you some useful iPad 2 Tips and Tricks to help you make the most of your new iPad 2.

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Posted Mar 31, 2011 at 12:57AM EST by Ryan F. Listed in: PSP Tags: bright, plum
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brewbluHomebrew dev plum has released a new version of Bright, a handy homebrew plugin that allows you to control the brightness level of your PSP's screen.

 

 

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Posted Mar 29, 2011 at 1:30PM EST by Carl B Listed in: Xbox 360 Tags: Bethesda, novel, rage
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rage-gameplay-screenshotA novel based on Bethesda's upcoming shooter Rage has been announced.

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Posted Mar 24, 2011 at 5:09AM EST by Ryan F. Listed in: PSP Tags: mixerym@xe, powerflashlight
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brewbluA fresh new brew from MixeryM@xe with his PowerFlashLight+, a nice lil' plugin that turns your PSP into a flashlight, with Pixel-Fixer included.

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Posted Mar 5, 2011 at 6:13AM EST by QJ Staff Listed in: Tags: app, apple, ios 4.2
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ipad In part two of the iPad.net FAQ we will show you some more tips and tricks for multitasking with iOS 4.2. Let us get back to the next two aspects of multitasking on your new iPad.

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Posted Mar 3, 2011 at 5:08AM EST by Mabie A. Listed in: PC Gaming Tags: Epic Games, gdc 2011, Mark Rein, news, unreal engine 3
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epic_gamesEpic Games is not one to play around when it comes to their game. Even moreso when it comes to the technology that will run their games. At the behind-closed-doors session for GDC earlier, the company, through Mark Rein, unveiled their next-gen version of Unreal 3.

 

 

 

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Posted Feb 28, 2011 at 3:33AM EST by QJ Staff Listed in: Tags: apple, ios, ios 4.2
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ipad In the first part of the iPad.net tips and tricks series on multitasking with your iPad we will show you some basic multitasking tricks that will help you get the most out of your iPad. As we approach the launch of iOS 4.3 and the iPad 2 let's take some time to investigate more into one the major features on iOS 4.2 released in December 2010 for the iPad.

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Posted Feb 24, 2011 at 2:54AM EST by Ryan F. Listed in: iPad Tags: apple, rumor
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appleWell, it sure looks like it! Apple has sent out official press invitations for a special media event next Wednesday, March 2, in San Francisco, presumably to unveil the long-rumored second-generation iPad.

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Posted Feb 21, 2011 at 10:51PM EST by QJ Staff Listed in: Tags: kindle, news
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ipad Amazon has just put out a cheery new spot trying to convince you that you really want a Kindle instead of an iPad. What's the big selling point? Glare.

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Posted Feb 21, 2011 at 10:21PM EST by Ryan F. Listed in: PSP Tags: 635 pro, liquidzigong, psp cfw, psp custom firmware, psp hacks, virtuous flame
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pspred_thumbAs promised folks, homebrew coder Liquidzigong (aka Virtuous Flame) has released a new version of his custom Firmware for all PSP models on 6.35, bringing support for PS1 games and more!



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Posted Feb 19, 2011 at 2:14PM EST by QJ Staff Listed in: Tags: apple, ios, news, Retina Display
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ipad Could the iPad 3 rumored for this fall have more in common with another Apple mobile device than with the standard iPad? Will it be more like a smaller iPad or a larger iPod Touch? And will it have Retina Display like the iPhone?

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