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Your search for Bright light located the below Bright light Search Results. The Bright light Search Results are returned from stories QJ publishes stories covering Bright light news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 26, 2012 at 10:00PM EST by Mr Ham Listed in: PS3, Xbox 360, PC Gaming Tags: assassin game, Bethesda, dishonored
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dishonoredsmallMove aside, Mr 47, there's another dark assassin game coming to town. With more rain, blood and rooftops.

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Posted Feb 21, 2012 at 5:00PM EST by Mr Ham Listed in: Nintendo 3DS, PoV Tags: ocarina of time look, retro games pov
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ootsmallBack again, this time looking at another polarising game.

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Posted Jan 19, 2012 at 8:40AM EST by Harrison E Listed in: PC Gaming Tags: indie fund, Portal, q.u.b.e, q.u.b.e. review, qube, Steam, toxic games
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qubeQ.U.B.E is a newly indie funded game available on Steam but does it scrunch you up into a little ball or does it crush you between it's mighty three dimensional weight? Harrison E. reviews.

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Posted Jan 7, 2012 at 9:00AM EST by Harrison E Listed in: Tags: bright light games, buffy mmo, create, ea games, firefly mmo, mmo, Multiverse
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create-thumbThe ambitious MMO developer and the Create game creators are saying goodbye.

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Posted Jan 5, 2012 at 1:40PM EST by Harrison E Listed in: Wii, Xbox 360, PoV Tags: audiosurf, beat hazard, boogie, dance central, dj hero, Guitar hero, just dance, music games, rock band, rock band 3, rock band network
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rockband3_screenHarrison E looks at the current state of music games and who took their instruments and went home.

 

 

 

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Posted Dec 16, 2011 at 8:45AM EST by QJ Staff Listed in: PS Vita Tags: ps vita instruction manual, ps vita rumors
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vitasmallYou now have nothing worthy to read on the toilet. Nothing.

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Posted Oct 31, 2011 at 3:09PM EST by Listed in: Xbox 360 Tags: bad company 2, battlefield 3, battlefield 3 multiplayer issues, DICE
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Let’s talk about some of the issues with Battlefield 3’s multiplayer, and why it sometimes feel like DICE may have released the game a pinch too soon.
I’m not a huge Battlefield fan. When I say that, what I mean is that I didn’t play the older games and don’t have any extreme allegiance to the brand. I do prefer Battlefield to Call of Duty due to the more realistic sniping mechanics and a greater focus on team play, but I’m not the sort of person that runs around preaching about which game is superior. I like Battlefield games, but I wouldn’t call them my favorites.
I picked up Battlefield 3 on launch day and have since been playing multiplayer whenever I have some down time. I should probably note that I have the Xbox 360 version, so some of the things I’m talking about may or may not be applicable to your personal experiences with the game. I’ve never put the campaign disc in the tray and I doubt I ever will, so I can’t really say much about the single player.
For the most part, multiplayer feels like a well-oiled machine. Most maps seem well planned and I’m getting a fair amount of fun from earning unlocks and capturing points. Though I’m focusing on complaints in this post, I do want to mention that I’ve had a good experience with the game overall.
Except for the following:
Origin/EA/Battlelog/Online Pass
I understand that creating loyalty is one of the key elements of managing a player base, but I play on a console. Having to create an EA account link it to an Origin, and then register an Online Pass via a website getting slammed by new players was a frustrating and unnecessary experience. I pay for Xbox Live – let me put my game in and play. I must say that I do really like Battelog, but the upfront inconvenience in getting started was pretty lame (and seems to be worse for PC players).
Scope Glare
Look, I play Recon. In fact, I play almost exclusively Recon. But, I play Recon – not “Camping sniper.” I spot targets, paint vehicles with the SOFLAM, capture points when I can and drop Radio Beacons. Anyway, in BF3 certain riflescopes have been given a glare effect to help limit the potential for camping. While I understand the mechanic, the glare is ridiculously bright, even in low-light situations. When I’m charging through a pitch black tunnel and I see something that looks like the north star shining out of the darkness, it shouldn’t turn out to be a scope. Needs to be toned down a bit.
Operation Metro CQ
If anyone out there has played Operation Metro in Conquest mode, you’ve probably noticed that the map is insanely unbalanced. Due to the map’s linear design and lack of flank routes, it’s much easier for the Russian team to capture point B and hold it. I would say that the majority of games I join for CQ end with Russia winning and the US losing – getting up and into point B can be quite a difficult feat. It’s also, for some reason, the only map that requires you to pass through one point to cap another – you can’t simply run around B to cap point A and put some pressure on, you have to go through point B first. Needs a little love for the US.
Jets
Jets are cool, I get it. But when I’m in a level with jets, it often seems like they’re playing a completely different game. I’m sure this is a failing of my teammates somewhere along the line, but all I ever see jets do is chase each other around and ignore everything that’s happening on the ground. Somewhere, someone has to have made a tutorial on how jets can apply to the ground game, so please watch it before you jump in the cockpit.
Technical issues
While the release version of Battlefield 3 is nowhere near as buggy as the beta, there are still a significant number of minor glitches and bugs. Texture pop, screen tear and a variety of weird clipping issues have shown up in my matches, with one in particular getting me killed (a two-inch step that has to be jumped over, since the character apparently can’t step). Also, the game often “forgets” which pistol I have equipped. Oh, and let’s not overlook the server issues – I always get a failed connection the first time I try and join.
So that’s a brief rundown of the common Battlefield issues I’m noticing. The list certainly isn’t comprehensive, but it’s made up of what has stood out to me as a player. Like I said before, they’re having a relatively minor impact on my play, but it’s still quite a few issues for a game that was supposed to be one of the best FPS experiences of all time.
If you’re playing Battlefield 3, what problems have you noticed that didn’t make the list?

mfbfpov1Let’s talk about some of the issues with Battlefield 3’s multiplayer, and why it sometimes feel like DICE may have released the game a pinch too soon.

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Posted Oct 23, 2011 at 7:00PM EST by Tim Curtin Listed in: Wii U Tags: battlefield 3, battlefield wii, DICE, EA, wii u
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bf3-wiiuSad news for Battlefield 3 Wii hopes, with EA confirming that no plans for DICE games on Wii U exist currently.

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Posted Oct 16, 2011 at 2:33PM EST by Harrison E Listed in: Wii, Xbox 360, PS3 Tags: deadliest warrior, pipeworks games, special forces
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pipeworksWhat happens when you make some games and fudge your titles as "Special Forces officer"

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Posted Oct 15, 2011 at 6:57PM EST by Listed in: PC Gaming Tags: 3d vision, nVidia
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The graphics card developer touts brighter colors, comfortable glasses and a more immersive experience than ever before.
Today seems like the day of 3D news, first with the announcement of 3D support for Assassin’s Creed Revelations and now with an update from NVIDIA regarding the next iteration of their 3D Vision accessories. The company is promising a much more enjoyable experience, with a greater field of view, less eye strain, and reduced ghosting from monitors.
I’ll let NVIDIA explain what they’ve changed, straight from their press release:
"NVIDIA 3D LightBoost technology makes 3D games, movies and photos more stunning and life-like than ever before," said David Wung, senior director of product management of Open Platform Business (OPBG) Group for ASUS Computer International. "With 3D LightBoost and our new full-HD monitors, colors are richer, textures and subtle image details virtually jump off the screen, and the overall quality of the experience is something to behold. We are thrilled to be the first desktop display manufacturer to bring this new level of 3D visual quality to our customers with the ASUS VG278H."
That certainly sounds promising. Of course, it’s a press release, and press releases are designed to sound promising. What we know for sure is that the current generation of 3D technology simply isn’t that great, and it’s going to take a major innovation in image quality and comfort to push 3D from a fringe passion to a mainstream habit.
On the plus side, you can check out NVIDIA’s new 3D system for a relatively low cost, depending on how much money you prefer to invest in gaming experiments:
The 3D Vision 2 glasses kit, which includes one pair of 3D Vision 2 glasses and a wireless USB IR emitter will be available from the leading retailers/e-tailers worldwide in October for $149 (USD MSRP). It will also be available on the NVIDIA online store
Look for the new 3D Vision system to hit shelves sometime in October of this year.

mf3d1The graphics card developer touts brighter colors, comfortable glasses and a more immersive experience than ever before.

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Aug 25, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluAnother set of update from homebrew coder neur0n, this time, publishing new versions of his LCFW and CFW 6.39 ME.

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Posted Aug 19, 2011 at 4:35AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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brewbluMore updates from homebrew dev neur0n for you today, as he resumes work on his two previous 6.39 custom firmwares, and bumping both to version 9.3.

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Posted Aug 18, 2011 at 3:53AM EST by Ryan F. Listed in: PSP, PS3, Wii, PC Gaming, Xbox 360 Tags: gamescom 2011, Konami, pes 2012
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cristiano-ronaldoSorry folks, no Lionel Messi this year.

 

 

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Posted Aug 17, 2011 at 9:16PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Aug 9, 2011 at 1:08AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbJapanese developer neur0n has updated his own custom firmware projects, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Jul 29, 2011 at 2:35AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspblue_thumbJapanese coder neur0n has published a new update of his own custom firmware project, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Jul 26, 2011 at 1:33AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbHomebrew developer neur0n updates his own custom firmwares, LCFW (or Light custom firmware) and CFW 6.39 ME, bringing it to version 9.

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Posted Jul 10, 2011 at 9:10AM EST by Karl B. Listed in: PoV Tags: Level-5, yasumi matsuno
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vagrant-story-thumbPretty please?

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Posted Jul 1, 2011 at 11:45PM EST by Ryan F. Listed in: Wii, Xbox 360 Tags: Black Rock Studio, disney interactive, news, split/second
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splitsecond-thumb

Disney Interactive confirmed today that they are closing its Brighton-based Split/Second and Pure development studio after its latest project failed the greenlight process.

 

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Posted Jun 17, 2011 at 6:16AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, psp power controller, snyfbsx
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pspred_thumb

Homebrew coder SnyFbSx has released a new version of PSP Power Controller, a handy homebrew plugin that allows users to create shortcuts in order to access several features of their handheld.

 

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Posted Jun 4, 2011 at 4:31AM EST by Ryan F. Listed in: PSP Tags: hardhat, psp ftw, psp homebrew
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pspred_thumb

Homebrew coder hardhat has dropped by our forums to release a new version of PSP FTW! 2D, his homebrewed online game for the PSP.

 

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Posted May 7, 2011 at 1:00PM EST by Carl B Listed in: iPhone Tags: apple, neon mania, vivid games
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NeonMania_WebVerticalPolish game developer Vivid Games announced a new update for their iOS title Neon Mania, as well as the release of a free version of the game.

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Posted May 6, 2011 at 12:00PM EST by QJ Staff Listed in: Tags: apple, ios, software
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ipad Gone are the days of the conventional alarm clocks by one's bedside. In fact, it is hard to find someone who does not favor their mobile phone to double up as an alarm device over the traditional alarm clocks. Today iPhoneUserGuide.com brings you some of the best apps so that you can take a good look at these options before you decide which one is best suited for you.

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Posted May 3, 2011 at 4:30PM EST by Carl B Listed in: PoV Tags: mario, Nintendo, smash bros, Zelda
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nintendo_wii_bI reported on some rumors earlier today about "Wii Select" titles -- basically, Player's Choice for Wii games. Since then, a new name for the series of games has been released (Nintendo Select), along with the boxart for the games. Even at a price point of $19.99, these games have come at too late of a time.

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Posted May 3, 2011 at 6:36AM EST by Karl B. Listed in: Nintendo 3DS Tags: ar card, augmented reality, Nintendo
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3ds-ar-tattoo-thumbCrazy, awesome, or crazy awesome?

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Posted May 2, 2011 at 4:03AM EST by QJ Staff Listed in: Tags: apple, Cydia, ios, jailbreaking, sbsettings
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ipad Welcome to the next edition of the iPhoneUserGuide.com series on Cydia Tweaks for your iPhone. Today let's take a look at Cydia tweaks number 41-45 for your jailbroken iPhone.

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Posted May 1, 2011 at 9:42AM EST by Karl B. Listed in: PSP Tags: mixerym@xe, powerflashlight+
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psp homebrewHomebrew coder MixeryM@xe has updated PowerFlashLight+, an app that turns your PSP into a flashlight and adds a few more functions.

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Posted Apr 28, 2011 at 2:00PM EST by Carl B Listed in: PC Gaming Tags: family vacation, hidden object, Meridian4
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famvacationlogoMeridian4 has announced  abrand new family game, Family Vacation, coming to PC, iPad, and Mac.

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Posted Apr 26, 2011 at 3:16AM EST by Ryan F. Listed in: PSP Tags: mixerym@xe, powerflashlight, psp homebrew
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pspred_thumb

Homebrew coder MixeryM@xe has updated his handy homebrew app, PowerFlashLight+.

 

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Posted Apr 16, 2011 at 10:05PM EST by Ryan F. Listed in: PSP Tags: mixerym@xe, powerflashlight, psp homebrew
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psporange_thumb

Here's the latest update of MixeryM@xe's handy homebrew app, PowerFlashLight+.

 

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Posted Apr 9, 2011 at 5:45PM EST by QJ Staff Listed in: Tags: apple, ios, news
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ipad A new patent filing suggests Apple plans to give the e-readers like Kindle and Nook some more competition with a hybrid e-ink/LCD display.

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Posted Apr 8, 2011 at 5:42AM EST by Ryan F. Listed in: PSP Tags: mixerym@xe, powerflashlight
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brewbluHomebrew coder MixeryM@xe has updated his handy homebrew app, PowerFlashLight+.

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Posted Apr 6, 2011 at 2:58AM EST by Ryan F. Listed in: PSP Tags: mixerym@xe, powerflashlight
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brewbluHomebrew dev MixeryM@xe is back to release a new version of his handy homebrew app, PowerFlashLight+.

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Posted Mar 24, 2011 at 6:38AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: EA Sports, nfs shift 2
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shift2-thumbAt the NFS Shift 2 press launch last night, it wasn't only the game's graphics or gameplay that grabbed the attention of the attendees, but more importantly it's security as well.

 

 

 

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Posted Mar 24, 2011 at 5:09AM EST by Ryan F. Listed in: PSP Tags: mixerym@xe, powerflashlight
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brewbluA fresh new brew from MixeryM@xe with his PowerFlashLight+, a nice lil' plugin that turns your PSP into a flashlight, with Pixel-Fixer included.

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Posted Mar 3, 2011 at 5:08AM EST by Mabie A. Listed in: PC Gaming Tags: Epic Games, gdc 2011, Mark Rein, news, unreal engine 3
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epic_gamesEpic Games is not one to play around when it comes to their game. Even moreso when it comes to the technology that will run their games. At the behind-closed-doors session for GDC earlier, the company, through Mark Rein, unveiled their next-gen version of Unreal 3.

 

 

 

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Posted Feb 24, 2011 at 2:54AM EST by Ryan F. Listed in: iPad Tags: apple, rumor
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appleWell, it sure looks like it! Apple has sent out official press invitations for a special media event next Wednesday, March 2, in San Francisco, presumably to unveil the long-rumored second-generation iPad.

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Posted Feb 21, 2011 at 10:51PM EST by QJ Staff Listed in: Tags: kindle, news
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ipad Amazon has just put out a cheery new spot trying to convince you that you really want a Kindle instead of an iPad. What's the big selling point? Glare.

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Posted Feb 19, 2011 at 2:14PM EST by QJ Staff Listed in: Tags: apple, ios, news, Retina Display
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ipad Could the iPad 3 rumored for this fall have more in common with another Apple mobile device than with the standard iPad? Will it be more like a smaller iPad or a larger iPod Touch? And will it have Retina Display like the iPhone?

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Posted Feb 16, 2011 at 2:47PM EST by QJ Staff Listed in: Tags: apple, ios, news
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ipad The Verizon iPhone has been available to the public for almost a week, and so far, sales are underwhelming. Are buyers waiting for the iPhone 5?

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Posted Feb 5, 2011 at 8:37AM EST by Karl B. Listed in: PS3, PC Gaming Tags: Bethesda, fallout: new vegas, Obsidian Entertainment
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newvegas-thumbGood news, PC and PS3 gamers. The Xbox 360 exclusivity of the Fallout: New Vegas add-on Dead Money is finally coming to an end.

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