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Posted Jun 1, 2012 at 7:55AM EST by Demonchild Listed in: PS3 Tags: backup manager, cobra usb, deank, dongle, homebrew, mmos, multiman, playstation 3 hack, ps3 hack
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130386_mmcfullThe Windows 8 Release Preview may be the operating system that's getting all of the attention right now but there's another that deserves it's share of fame. The newest multiMAN is expected to incorporate a new file manager called mmOS. No official release date has been posted but a changelog of the upcoming build has appeared. You know what that means.

 

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Posted Mar 14, 2012 at 6:45PM EST by Brett Huffman Listed in: PS3, PC Gaming, Xbox 360 Tags: Arkane Studios, Bethesda, dishonored
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dishonored_announceIt's been a while since we heard a peep out of Dishonored, but this new video shows that it's still alive and kicking.

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Posted Feb 16, 2012 at 11:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: ea games, Electronic Arts, klei entertainment, shank, shank 2
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shank2-2Harrison E just finished playing Shank 2 and he's ready for more gore...

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Posted Feb 13, 2012 at 6:00PM EST by Listed in: PC Gaming Tags: blizzard entertainment, Monopoly, risk, Starcraft, World of Warcraft
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mikemonosmallIn a move that should surprise absolutely no one, Blizzard Entertainment has just announced that they’ll be releasing World of Warcraft Monopoly and StarCraft RISK. This puts the two video game franchises in the elite company of other ridiculous sellouts, such as Star Wars, Lord of the Rings, and the Chicago Bears.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 26, 2012 at 9:30AM EST by Harrison E Listed in: PS3 Tags: die gute fabrik, johann sebastian joust, jsj, playstation move, ps move, Sony, The Game Factory
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johannlogoAn interview with the 2012 IGF nominated creators of Johann Sebastian Joust, Die Gute Fabrik with one of the best games you will see all year for the PS Move.

 

 

 

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Posted Jan 25, 2012 at 3:30PM EST by Listed in: PS3 Tags: saints row the third, THQ
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THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.
THQ, the company behind Saints Row: The Third, had a tough 2011. The company was in such dire straits that rumors floated around about it canceling its entire 2014 lineup, rumors the company vehemently denied. This morning we received word that THQ was shifting its strategies yet again, this time focusing more on its core franchises over third party licensing.
It’s hard to get a bead on exactly what’s happening with THQ. Rumors and sales indicate the company is in serious trouble despite the success of Saints Row, but the company refuses to admit that they have any sort of problem. Only one person seems to be willing to comment on the state of the company – an alleged former employee with an obvious bone to pick.
In a letter written to THQ’s Board of Directors, CEO Brian Farrell as well as the general public and a collection of gaming news sites, this “Formerly Mismanaged” employee rattles off a laundry lists of complaints about the company.
The letter essentially claims that THQ’s problems stem from mismanagement and a Board of Directors that has no clue how to strategically run a gaming company. It gives examples like acquiring game studios with no plan on how to utilize their talents (then later shutting them down), investing money into shrinking niche markets, the company’s refusal to dump a CEO that has tanked its stock price and high-paid executives making enormous mistakes that call their competency into question. The disastrous uDraw tablet also makes an appearance.
These allegations of management incompetency surface just a few days before THQ announces its current financial standing on February 2, and things certainly don’t look good. One analyst has gone on the record by stating that THQ, without some sort of financial windfall, with run out of cash near the middle of this year.
You can read the letter in its (extremely long) entirety below:
[JoyStiq]
"To:
THQ Board of Directors
Lawrence Burstein
James Whims, Gigex, Inc.
Henry DeNero, Arcturus Capital
Brian Dougherty, AirSet, Inc.
Jeffrey Griffiths , Lumber Liquidators
From:
Current and Ex-Employees, Shareholders, and The Public
Dear THQ Board,
I am an ex-employee at THQ. I saw the tweet-started headlines over the past week from an "industry expert." This expert is one who I and my friends and co-workers in the industry have never heard of after a long time in the field. I had been reading the various following articles and accounts and it generated sympathy for friends both recently laid off and currently still there. I thought it would be a good idea to send a note with their input. This note has honest facts and thoughts about THQ and the current problems there. Most of these facts are public knowledge and they have been confirmed by public records or can be confirmed by current and former THQ staff there both before and after my and their time.
I have long felt the need to explain to outsiders how this beaten-down company has wound up in this position. It is to the point where having it on your resume is not a point in your favor. And that shouldn't be the case. I'm/We're sending this note anonymously because some of us are still awaiting final checks and others know how little corporations like employees who air their dirty laundry. We feel the need to say something to combat the partial misinformation being written.
THQ had been known through the years for having a formula. They find a hot license, make a cheap game, barely advertise it, and make money. This formula worked during the Playstation and Xbox and Gameboy days and made the company a lot of cash. Unfortunately, THQ's old guard executives seem to be stuck trying to manage the company the same way they did back then and haven't realized the industry has changed.
The beginning of the end came years ago as Brian Farrell lead an executive team to acquire a large number of studios. A large amount of cash was used in the acquisition or setup of game developers with different degrees of talent. The problem was they were bought without strategic reasoning or specific plan on to use them. So after awhile another large amount of money was spent as those studios failed and were sold off and shut down. The executive team at the time were an entirely different group of people with one key exception in the CEO. The CEO/the then executive team wasted the cash that the company had built up with these massive investments and selloffs.
The studio purchase errors were not helped by the mistakes in the licensing deals that were signed by the same CEO. Millions and millions of dollars were wasted on acquiring licenses at the same time the kids, family, casual business was declining at a rapid rate. Instead of slowing those acquisitions he overpaid for more of them until again cash was wasted in paying for brands that didn't sell well anymore.
The mistakes in decisions and cash losses triggered wave after wave of layoffs. In the most recent wave, about 40 people lost their jobs this past December through no fault of their own. The reason why is the chronic and constant mismanagement of their company. The fact is that the CEO and executive committee were so focused on trying to hit an unrealistic financial goal that they bet everything on an extremely risky proposition in the uDraw tablet. When they lost, they further displayed their lack of management skills by not having a contingency plan. Three weeks after the game launched, an entire business unit was wiped out when it didn't meet its goal due to relying on that one product to hit an unrealistic target.
After the layoffs many ex-employees walked around shell-shocked and trying to figure out who was responsible. They came to the understanding that most of us do after leaving the company. The issue with THQ has never been one of lack of staff creativity, intellect or business intelligence. It all rests of the failure of its management team and you the Board of Directors.
This Board has allowed the Brian Farrell, the CEO, the ongoing ability to take a cash-rich profitable company and drive it from a $30 share price down to around $.70 without acting despite numerous mistakes that even for those lacking business training, could see were errors. Even without glaring mistakes how can the same CEO stay in charge after a 99% share price loss? Aside from the board, who is responsible for the current situation and who is accountable for the current and future job losses at the company? When you ask the recently departed who are a good source of information, you get the same answers. This uDraw failure is the largest and most recent one in a string of them that were hushed over and hidden. The answer aside from the Board is the current executive team that allowed this uDraw implosion to happen.
Brian Farrell, CEO with a 2011 salary of $1,289,558, for a lack of business intelligence or fiscal accountability. A vocal inside group pointed out the mistake of trying to launch a year-old product that received almost no software support in the last 12 months. Instead of listening and having a back-up plan, he went ahead and invested a ridiculous amount of money in the manufacturing and advertising of the product and failed miserably. It is passed time for him to go. We are wondering what is taking so long for you to act. We have been wondering this same question for a long time.
Martin Good, EVP and head of Kids, Family, Casual with a 2011 salary of $1,198,023, for bringing no strategic thought or business sense to the role. He was brought out from Australia sales to replace an outgoing head of the business unit and rapidly displayed a complete lack of leadership skills, vision, and any sort of analytical sense. Looking at his compensation package, he is an excellent negotiator as his salary is higher than anyone's except for the CEO. On the plus side he lost his job with the rest of those laid off. On the minus side, he will be floating down on a golden parachute while the rest of the former employees scramble to look for jobs in this challenging environment. Most of those jobs will be at studios in other parts of the country, so they will be forced to relocate their families in the middle of their childrens school years. It is incredible that he made this level of income while doing such a poor job, but it serves as a reflection of the lack of Brian Farrell's ability to staff well and manage.
Paul Pucino, CFO with a 2011 salary of $674,855, for not planning for this possibility and having a safety net or a plan to cover THQ just in case of failure. We have a line of credit that we likely used to buy the plastic that is not selling to customers. It is like taking a cash advance to buy THQ stock and just as worthless of an investment. Paul is known as an absentee executive who is missing when business situations gets complicated. While he was in the loop at the point of the risk, with the following failure he has been clearly unavailable. It is another example of Brian Farrell's inability to staff.
Ian Curran, EVP and head of global publishing with a 2011 salary of $1,037,047, for not flagging an unrealistic sales goal to the CEO or the Board when a big part of the corporation felt the numbers were unrealistic. He blindly held up an unachievable target and didn't act when multiple people told him he was aiming to high and out of step with the marketplace. If a sales executive's job is to anticipate the market, he has done a poor job of it. Another example of Brian Farrell not being able to find the right people for the right job.
Ed Kauffman, EVP of Legal and Business Affairs who clearly was signing bad deals on licensed products, not factoring in the changes in the business and being more critical with financial terms with partners. uDraw by itself cannot possibly explain the companies poor financial health. It is a combination of that product and a string of bad licensed deals that the company took on against better judgement. While Brain Farrell would logically be the final decisionmaker for deals, Kauffman is either unpersuasive in his arguments to not do them or supported them. Either situation equates to another example of poor staffing choices by the CEO.
uDraw was failure and the only people to blame are the people listed above. THQ and its current financial situation is also their responsibility. And they were paid around $4.5 million dollars for their poor decisions. If there is any doubt we would recommend talking to current and former staff to get the straight story. Don't read this note as bitterness on their part, but more as long overdue truth.
So, Board, it is time. Passed time for you to act and passed time for you to do something about the mismanagement that has gone on for too many years. We've watched the stock from the outside and read the comments and the reason why the company is valued so low despite its sales is because of this underqualified management team.
Board it is time for you to act before your names are added to the list above of things that must change.
Sincerely,
The Formerly Mismanaged"

mfthqle1THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.

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Posted Jan 21, 2012 at 11:33AM EST by Harrison E Listed in: PS3 Tags: ea fifa street, FIFA, fifa street preview
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ea_sports_thumbThanks to the awesome guys at EA Sports Australia. Harrison E got a chance to check out the soon to be released FIFA Street and check out all the new features.

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Posted Jan 9, 2012 at 5:00AM EST by Harrison E Listed in: PS3 Tags: board games, Monopoly, skyrim, skyrim monopoly, skyrimonopoly
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skyrimlogoPick up a Chance card...

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Posted Dec 21, 2011 at 12:40PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: call of duty: modern warfare 3, Infinity Ward, mw3
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codmw3The hottest game around right now will be getting "more varied" DLC starting this January.

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Posted Dec 16, 2011 at 9:00AM EST by QJ Staff Listed in: Xbox 360 Tags: don coyner, emma williams, next gen xbox, xbox rumors
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donsmallReports backing up reports, this is as close to a confirmation as we've seen so far.

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Nov 18, 2011 at 8:00AM EST by Tim Curtin Listed in: PS3 Tags: call of duty elite, call of duty records, cod mw3, elite subscriptions, GameStop
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codmw3And the records just keep on rolling in for Modern Warfare 3 this week.

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Posted Oct 22, 2011 at 6:52PM EST by Listed in: MMORPG Tags: cataclysm, pandaren, World of Warcraft
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The addition of the Pandaren in WoW’s latest expansion, plus the insertion of a Pokémon-like mini-game, seems to be the final step in sending the franchise into the ground.
Before I start this, I should note that I’m a huge World of Warcraft fan. It was actually the first computer game I played, since I grew up with consoles and never got around to PC gaming. I jumped on board about a month after the launch of vanilla WoW, and I played all the way through Wrath. I even worked at Blizzard for a couple of years, in a position my NDA explicitly forbids me from disclosing. What I’m saying is, you can trust me when I say I know WoW and its players pretty well.
I’ve been loosely following the progress of WoW since I walked away from it late last year. Cataclysm certainly looked like a step in the right direction, but the gradual dumbing down of WoW with simplified talent trees, charity epics and gold flowing from the hills like a waterfall turned me off to the whole thing. I enjoyed Wrath of the Lich King, but the challenge I had seen in dungeons like Upper Blackrock Spire and Blackwing Lair, and to a lesser degree the Black Temple, never really resurfaced. When a group of ten random people could clear a raid in one night, I knew that the game couldn’t offer me much of a challenge.
Mist of Pandaria, announced at Blizzcon yesterday,  looks like it’s designed to do one thing – make the fans happy. While this is certainly a good plan for generating sales, it doesn’t do much for the hardcore player looking for a challenge. All of the announced features seem to be making WoW even easier, and while casuals should absolutely have a place in any game, it just doesn’t seem like the same game that drew our passion and love in 2005. If you remember, Pandaren were added to Warcraft 3 as a joke – fans just happened to like them so they got retconned into the story.
Hell, even Blizzard was amazed that people liked them. Here’s a quote from the guy that designed the Pandaren Monk art for the original joke, Samwise Didier:
"But so we put that up in there and everyone was like “Oh my God! A PANDA RACE? That’s kind of cool!” And I’m like “Are you kidding me, really? You want to see pandas in Warcraft III or whatever?”
And now they’re taking that joke and shoving it into WoW. It’s been sad to watch the Warcraft lore die over the last few years and it’s pretty evident that Blizzard may be running out of ideas. They’ve basically pillaged everything they can from their history instead of coming up with new stories to tell, and an entire expansion based on the Pandaren makes it clear that they don’t have much left for World of Warcraft.
What’s really telling is the addition of a Pokémon-like mini-game, in which players will force their non-combat pets to fight. You’ll also be able to find and capture pets in the wild and then train them to be better fighters. It’s an interesting concept for killing time between raids or groups, but it also says a lot about how the WoW player base has changed in the last six years. Essentially, WoW has gone from MMO to casual Facebook game; it just has a nicer interface.
We’ll  have to see how the expansion goes – maybe I’m just an idiot. Maybe people want to play as Pandaren, and maybe they’ll have a great time. But it certainly looks like the WoW I loved is dead, and there won’t be any reason to come back. I just don’t think Blizzard knows how to update the franchise for hardcore players anymore. That, or they don’t care.
Guess we’ll just have to wait for that other top-secret Blizzard project, huh? Are you still going to play World of Warcraft after the new expansion?

mfpanda2The addition of the Pandaren in WoW’s latest expansion, plus the insertion of a Pokémon-like mini-game, seems to be the final step in sending the franchise into the ground.

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Posted Oct 14, 2011 at 11:00AM EST by Tim Curtin Listed in: MMORPG Tags: Blizzard, charity auction, ebay wow server, st judes, wow servers
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wowbladeUnlike most of us, Blizzard does not just 'throw away' their old computer gear. Nope. They sell it on eBay (to support a worthy charity of course!) to WoW fans, signed by the whole team!

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Posted Oct 6, 2011 at 1:30PM EST by Harrison E Listed in: PC Gaming Tags: gaming inventions, indie gaming, ragegauge
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ragegage-2Have you ever been so angry that it made you want to invent something? Meet the RageGage.

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 20, 2011 at 3:23AM EST by Ryan F. Listed in: Xbox 360, PS3, PC Gaming Tags: Bethesda, ESRB, the elder scrolls v: skyrim
Ó

skyrim_logoThe Entertainment Software Ratings Board has assigned a "Mature" rating to Bethesda Softworks' upcoming open-world RPG, The Elder Scrolls V: Skyrim.

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Posted Sep 19, 2011 at 8:54AM EST by Mabie A. Listed in: Wii Tags: homebrew, hunterz
Ó

Wii homebrew game developer HunterZ brings us a revival of Crack dot Com's 1995 game, Abuse. The 2D side-scrolling platform title brings us a dark adventure, ironically set against the backdrop of "beautiful lighting, realistic animation" and, not so ironically, "nasty alien-like creatures to destroy."
The Wii port of course had to adopt console-specific adjustments to cater to the Wii's technology. There are a couple of ways to install Abuse Wii on your console: by SD/USB or via Dolphin 3.0.
By Wii:
Abuse Wii can run from either SD or USB. Just copy the abuse folder to /apps/, and the game will detect the game path by determining where boot.dol was launched from. Note that the data/ subfolder must be present for the game to work, and the save/ subfolder must be present if you want to allow settings and saved game files to be created.
After installing on the Wii, the Abuse icon should show up under the Homebrew Channel. Just click it and select Load.
By Dolphin 3.0:
Abuse Wii can also run under Dolphin 3.0, although it doesn't seem to run very well. In order to do this, you must first run the emulator once to create User/Wii/sd.raw. Then, close Dolphin and use a tool like Winimage to inject an /apps/ folder and a copy of the abuse/ folder tree inside of that.
Running
After installing to User/Wii/sd.raw, select Config->Wii->Insert SD Card and Graphics->External Frame Buffer->Real. Then, select Open and browse to a copy of the game's boot.dol file. Finally, select Play to run the game.
For the controls:
Abuse was originally designed for keyboard + mouse on the PC. For the Wii port, these have been replaced with Nunchuk (or Classic Controller Pro held in left hand) + Wiimote.
For more of the instructions, follow the source link below.
Via [Wiibrew]
wii-home-thumb

Wii homebrew game developer HunterZ brings us a revival of Crack dot Com's 1995 game,Abuse

 

 

 

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Posted Sep 16, 2011 at 11:31PM EST by Ryan F. Listed in: Xbox 360 Tags: Microsoft, news, Steve Ballmer, xbox live, xbox live tv
Ó

360-ringsMicrosoft continues to expand its Xbox Live offering with the upcoming implementation of a new live-streaming television service on the Xbox 360.

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Posted Sep 6, 2011 at 10:42AM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: dark souls, Namco Bandai
Ó

Dark Souls will be coming out with two versions of the Collector's Edition for North America and Europe each. While the Collector's Edition will be carrying both mouthwatering treats, there will be specific goods assigned for each region.
Explained Namco Bandai, the European version will get the follwoing items:
Folded box
Original Game Soundtrack CD
Behind-the-Scenes DVD
Complete guide
As for the North American version:
Metal case
Redeemable codes for two extras
Mini-strategy guide
Both packages sound swell, but I think the European version is getting the better end of the deal, you think?
Namco Bandai recently released the Masthead trailer for Dark Souls, and ESRB also gave out their ratings summary for it.
Via [Examiner]
dark-souls-thumb

Dark Souls will be coming out with different versions of the Collector's Edition for North America and Europe.

 

 

 

 

 

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Posted Aug 30, 2011 at 1:36AM EST by Mabie A. Listed in: PS Vita Tags: Sony, Twitter
Ó

The PlayStation Vita is not about to be left behind in the social networking trend. After confirming that the new Sony handheld will be joining on board the Twitter wagon, we now have here the first look of the app on Vita.
On top of Twitter, it's also confirmed that Facebook and Foursquare will be integrated.
Based on the image released (as seen below), the Twitter interface for the PlayStation Vita basically looks similar to the one on smartphones. Facebook, on the other hand, is said to be donning a brand new look specially designed for Vita.
It won't be till next year, though, that North American gamers can get their hands on this new platform, as confirmed by the SCEA President.
Via [PSPGWeber]
vita-thumb

The PlayStation Vita is not about to be left behind in the social networking trend.

 

 

 

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Posted Aug 25, 2011 at 9:27PM EST by Ryan F. Listed in: PSP Tags: codetactics, glennnz, homebrew games, justin, mobile assault, psp homebrews
Ó

mobileassault_thumbHere's a new version of Codetactics Team's excellent homebrewed 3D helicopter shooter, Mobile Assault.

 

 

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Posted Aug 24, 2011 at 5:18AM EST by Ryan F. Listed in: PoV Tags: Europe, Nintendo, Sony
Ó

wiinew-thumbTwo new redesigned hardwares from Nintendo and Sony targeted for the holidays, but with less features.

 

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Posted Aug 15, 2011 at 5:13AM EST by Mabie A. Listed in: PC Gaming Tags: deus ex: human revolution, Eidos Montreal
Ó

If there's one thing that the Deus Ex: Human Revolution developers are proud of, it's the fact that they spent just as much time working on the PC version of the game as they did with its console counterparts.
It's an age-old tale: game gets developed for consoles, PC gets shoddy version. Eidos isn't about to fall into that cycle of convenience and laziness, however, and has reassured PC fans through their interview with GameSpy that the PC version was designed on PC first, for consoles.
Said Eidos Montreal director of technology, Julien Bouvrais:
"Obviously, while console versions of the game were part of the picture, PC was also a big focus. It was simply out of the question to do a straight port of the console version to PC, while being able to keep the essence of the adventure we experienced seven years before. With this in mind, we started exploring ways to best create the whole Deus Ex: Human Revolution project -- console and PC."
For the PC version of the game, developer Nixxes developed a specific X11 renderer for the platform. Furthered Bouvrais:
"We did leverage this by adding several features you will see when you have DX11 hardware on your PC: a real-time tessellation, improved Screen Space Ambient Occlusion, improved blurs and depth of field. We also added custom support for AMD's Eyefinity (multiple monitors), and 3DHD. On another note, the user interface has been tailored for the keyboard, and mouse controls can be fully customizable for your gaming habits."
Now that Deus Ex: Human Revolution has gone gold, you should already have checked if your hardware meets the specific requirements of the game. Are you ready for it?
Via [GameSpy]
deus-ex-thumb

You're not getting a shoddy port from them, no sir.

 

 

 

 

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Posted Aug 11, 2011 at 5:24AM EST by Mabie A. Listed in: PS3, PC Gaming, Xbox 360 Tags: deus ex: human revolution, Eidos Montreal
Ó

Democracy may be what's all the rage in governments today, but it's definitely not for videogame making. This was the sentiment proclaimed by Eidos Montreal lead game designer, Francois Lapikas, on their official blog.
"Making games is not a democracy and that's a good thing," he said. "It's not something I've discovered on this game, but it's the first time it's been so important to my work."
His point of reference, of course, is none other than his experience working on Deus Ex: HUmn Revolution. According to him, they had a pretty hard time during the early stages of development because fans were not happy with the fact that there's a new team on board. They were basically up against the wall as the game obviously was still cooking, and thus had nothing to show to the fans that would appease their distrust. "It was also the first time, in 11 years as a designer, that I was faced with so much anger and derision," he confessed.
Fortunately, the team rallied on, knowing that the only way they could overcome these criticisms was if they work hard at owning the game's development. The first game was obviously a tough act to follow, but they should not wallow in that, but instead use that as a stepping stone to come up with their own, better version for the sequel.
"We aimed to be faithful to the original game's essence, but not necessarily its mechanics. We kept what we liked and changed what we didn't. Sorry if we angered you, but making these decisions was our job."
He also admitted that they did not feel any remorse that they listened to their guts instead of the fans-turned-critics. "[That] would've made a terrible game. You can't design by committee. You need a leader with a vision. Ours was [director Jean-Francois]." He furthered, "When you're designing a game of this scope, you just cannot cater to everybody's whims or desires. You have to go for what will be relevant to most people."
Despite this non-democratic system of developing a game, at the end of the day, they still keep fast in mind that they are doing it for the consumers, the very people who matter most. "In the end, we did not design this game for the consoles or the PC. We did not design it for hardcore gamers, nor for casuals. It wasn't designed specifically for DX fans. We designed it for humans to enjoy. Whatever their classificaiton."
We're going to see soon enough the final product of Eidos Montreal's toil and hardwork once Deus Ex: Human Revolution comes out on August 23. If you want to make sure you're all ready for it, might as well chec out the Official Strategy Guide for it, which is already out now.
Via []
Deus-Ex-Human-Revolution

Democracy may be what's all the rage in governments today, but it's definitely not for videogame making.

 

 

 

 

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Posted Jul 26, 2011 at 6:56AM EST by Ryan F. Listed in: PC Gaming Tags: Electronic Arts, patch, the sims 3
Ó

sims3EA has released a new patch for The Sims 3, updating the PC version of the lifestyle simulation sequel to version 1.24.





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Posted Jun 28, 2011 at 3:00PM EST by Carl B Listed in: Wii U Tags: BioWare, Greg Zeschuk, id Software, John Carmack
Ó

NintendoWiiUWii U already has EA, Ubisoft, THQ, and Valve on board, and it may have just received support from two more great developers.

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Posted Jun 27, 2011 at 5:27PM EST by Karl B. Listed in: Xbox 360 Tags: forza motorsport 4, Turn 10
Ó

forza-4-box-thumbCars, cars, and more cars!

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Posted Jun 20, 2011 at 12:59AM EST by Mabie A. Listed in: Xbox 360, PC Gaming, PS3 Tags: dead island, Deep Silver, techland
Ó

A Limited Edition for Techland's zombie-adventure title, Dead Island, has been confirmed. It will, however, apparently be limited only to Iceland and some other European countries.
The Dead Island Limited Red Edition will reportedly yield the following goods:
Dead Island Design Lanyard
Tin mints in the Dead Island design
Dead Island poster
If you pre-order the game, you will also be getting more treats from Techland, including an exclusive Dead Island designed Steelcase (200mm x 305 x 65mm), the "bloodbath" Case (380mm x 290mm x 140mm), and a towel, also drenched in blood, fake, of course (500mm x 1000mm).
On top of those physical goods, however, the Red Edition pre-order will also bring you the following freebies:
Bloodbath Arena DLC
4 arenas, dangerous and deadly
Never-ending zombie waves
Single-or co-op Multip1ayrer
Loot experience points and objects and use them in the campaign
Challenge your friends out on the leaderboard
Including a new, horrible weapon, the brain wave bomb
Special weapon: the chaser (the Ripper)
This deadly combination of a baseball bat and chainsaw makes attacking zombies to finish off in a jiffy.
dead-island-hang-logo-thumb

A Limited Edition for Techland's zombie-adventure title, Dead Island, has been confirmed.

 

 

 

 

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Posted Jun 19, 2011 at 5:43AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: duke nukem forever, Gearbox Software
Ó

This should be a classic example of the cliche that good things come to those who wait. Never mind if it takes a full decade. A guy by the handle Slash000 proudly posted online the awesome swag he received from Gearbox Software for being the ultra "patient, patient man" that he proved himself to be.
His pre-order slip, still intact is already brown with age, marked to have been made way back in 2011. Despite the repeated disappointment of fans with the recurring theme of delays and cancellations of Duke Nukem Forever, Slash000 held on to his pre-order, keepingn strong in his faith that his good ol' Duke will overcome the release challenges and prevail.
Well, his day of redemption has indeed arrived, not only getting the actual game after 10 long years of waiting, but also receiving a whopping great bag of swag. How did that happen? Simple. When he claimed his decade-old pre-order of Duke Nukem Forever, Gearbox Software got wind of it, and was so impressed that they sent him the following items:
Duke Nukem Forever PC Balls of Steel Edition #10, Signed by the Development Team
Duke Nukem Headshot, Signed by the Development Team
Logitech G19 Keyboard with GamePanel LCD Screen (Supported by Duke Nukem Forever PC)
Duke Nukem Forever Titty City Pint Glass
Duke Nukem Forever Titty City Shot Glass
Duke Nukem Forever First Access Club Shot Glass
Duke Nukem Forever First Access Club Mouse Pad
Duke Nukem Forever Belt Buckle
Duke Nukem Forever “Steroids”
Duke Nukem Forever Mini-Lithographs
Duke Nukem Forever gamerART Aluminum Mouse Pad
Duke Nukem Forever Hoody
Duke Burger T-Shirt
Hail to the King! T-Shirt
Come Get Some T-Shirt
Gearbox Swag Bag
Now that's what you get for keeping the faith! Gearbox sure did come through with this one, not only guaranteeing the launch of the long-awaited DNF, but also acknowledging previously placed pre-orders for it. The game may be facing some burning criticisms now that it's out, but Slash000 can at least enjoy the game a whole lot more with this swag.
Via [Gamersmint]
dnf-thumb

A guy by the handle Slash000 proudly posted online the awesome Duke Nukem Forever swag he received from Gearbox Software for being the ultra "patient, patient man" that he proved himself to be.

 

 

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Posted Jun 15, 2011 at 11:34PM EST by Mabie A. Listed in: Xbox 360 Tags: cryengine, Crytek, Microsoft
Ó

crytek-logo-thumb

What's this we hear that CryEngine 3 is actually tying up its shoelaces and getting ready to sprint on the yet-unannounced and yet-to-be-confirmed Xbox 720?

 

 

 

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Posted Jun 8, 2011 at 11:42PM EST by Ryan F. Listed in: PS3 Tags: e3 2011, Sony
Ó

playstation_3d_tvSony has unveiled its first ever PlayStation branded television at E3.

 

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Posted Jun 1, 2011 at 4:10PM EST by Karl B. Listed in: PC Gaming, Xbox 360 Tags: Atari, behavior studios, ghostbusters: sanctum of slime
Ó

gb-sos-thumbChallenge yourself with the new add-on pack.

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Posted Jun 1, 2011 at 2:44PM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming Tags: aliens: colonial marines, e3 2011, Gearbox Software, Sega, twentieth century fox
Ó

aliens-cm-thumbNow that Duke Nukem Forever is finally ready to ship, developer Gearbox Software is training its sights on one other storied franchise that it's working on.

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Posted May 19, 2011 at 3:32AM EST by Ryan F. Listed in: PSP Tags: jukki, lightning, nazi zombies portable, psp homebrew, yosh
Ó

pspblue_thumb

Two new homebrew games coming from the PSP Genesis Competition 2011 for you today, an awesome looking Nazi zombies portable and the latest version of simple yet addiciting game, Lightning.

 

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Posted May 18, 2011 at 3:30AM EST by Ryan F. Listed in: PSP Tags: cubemania, psp homebrew, sand3r
Ó

brewred

Here's the latest version of Sand3r's highly addicting homebrewed puzzler, CubeMania.

 

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Posted May 7, 2011 at 5:48AM EST by Ryan F. Listed in: PSP Tags: cubemania, psp homebrew, sand3r
Ó

brewblu

Homebrew coder Sand3r has has released a new version of CubeMania, a highly addicting homebrew puzzler for the PSP.

 

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Posted May 5, 2011 at 1:48AM EST by Ryan F. Listed in: PSP Tags: 3d roll, chimecho, psp homebrew
Ó

brewredA new version of Chimecho's homebrewed game, 3D Roll, has been released.

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Posted May 4, 2011 at 6:21AM EST by QJ Staff Listed in: Tags: apple, iTunes, remote whiteboard app
Ó

ipad In the current day and age there are several people who like the idea of working from home and also share some new ideas with people that may be quite far away. This has now become a possibility, thanks to the Internet and the iPad that allows you a plethora of new possibilities.

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Posted May 3, 2011 at 3:00PM EST by Carl B Listed in: iPad Tags: apple
Ó

Empire_Builder99Games, developer and publisher of iPhone, iPad and Mac games, is pleased to announce the release of Empire Builder: Ancient Egypt for the iPad.

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Posted May 3, 2011 at 10:38AM EST by QJ Staff Listed in: Tags: apple
Ó

ipad Welcome to the next part of the iPad.net series showcasing some great games for the iPad. Let's get started on number 6.

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Posted May 3, 2011 at 2:21AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: Electronic Arts, Medal of Honor, Steven Spielberg
Ó

medal_of_honorMedal of Honor will not only be providing kickass action for you and your friends, it will also be rocking you out to good music.

 

 

 

 

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Posted Apr 29, 2011 at 2:30AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, strangelove, yapm plugins manager
Ó

psporange_thumb

A new version of homebrew dev Strangelove's YAPM Plugins Manager, a feature-packed app that allows you to organize all your PRX plugins.

 

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Posted Apr 28, 2011 at 10:35PM EST by Ryan F. Listed in: PSP Tags: 3d roll, chimecho, psp homebrew
Ó

brewredHere's the latest version of Chimecho's 3D Roll, a highly addictive homebrewed game in which you are tasked to get the ball as far down as possible, without getting stopped.

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Posted Apr 28, 2011 at 2:00PM EST by Carl B Listed in: PC Gaming Tags: family vacation, hidden object, Meridian4
Ó

famvacationlogoMeridian4 has announced  abrand new family game, Family Vacation, coming to PC, iPad, and Mac.

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Posted Apr 26, 2011 at 4:22AM EST by Ryan F. Listed in: Nintendo DS, Wii Tags: dsiware, Nintendo, WiiWare
Ó

wii_dsNintendo has added five new titles on its downloadable game services, three of which are for the DSiWare while Wii owners will have a pair of WiiWare titles.

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Posted Apr 25, 2011 at 5:07AM EST by Mabie A. Listed in: PS3 Tags: Level-5, Sony, white knight chronicles 2
Ó

When White Knight Chronicles first came out in 2008 in Japan, Western audience had to wait a good two years before they could even get their hands on it.
It should come as terribly great news, therefore, for Western fans of the franchise to know that they won't have to wait that long this time around.
The US PlayStation Blog has just announced that the game will be coming out to North America as soon as August of this year. August 2nd, to be exact.
With a "completely new, redesigned 'dynamic' combat system in which you can create and customize your own attacks and mix up different combos and strategies', this should give you all hardcore fans all the reason to get back in the game.
wkc2

It should come as terribly great news for Western fans of White Knight Chronicles 2 to know that they won't have to wait that long this time around.

 

 

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Posted Apr 23, 2011 at 2:00AM EST by Ryan F. Listed in: PSP Tags: 3d roll, chimecho, psp homebrew
Ó

psporange_thumb

Homebrew dev Chimecho has released version 1.1 of 3D Roll, a highly addictive homebrewed game in which you are tasked to get the ball as far down as possible, without getting stopped.

 

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Posted Apr 19, 2011 at 9:42AM EST by Karl B. Listed in: PS3, PC Gaming, Xbox 360 Tags: deus ex: human revolution, Eidos Montreal, Square Enix
Ó

deus-ex-ce-box-thumbSquare Enix has divulged details on a Collector's Edition being readied for gamers in European territories.

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