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| Your search for Board signed located the below Board signed Search Results. The Board signed Search Results are returned from stories QJ publishes stories covering Board signed news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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In a move that should surprise absolutely no one, Blizzard Entertainment has just announced that they’ll be releasing World of Warcraft Monopoly and StarCraft RISK. This puts the two video game franchises in the elite company of other ridiculous sellouts, such as Star Wars, Lord of the Rings, and the Chicago Bears.
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Dark Souls will be coming out with two versions of the Collector's Edition for North America and Europe each. While the Collector's Edition will be carrying both mouthwatering treats, there will be specific goods assigned for each region.
Explained Namco Bandai, the European version will get the follwoing items:
Folded box
Original Game Soundtrack CD
Behind-the-Scenes DVD
Complete guide
As for the North American version:
Metal case
Redeemable codes for two extras
Mini-strategy guide
Both packages sound swell, but I think the European version is getting the better end of the deal, you think?
Namco Bandai recently released the Masthead trailer for Dark Souls, and ESRB also gave out their ratings summary for it.
Via [Examiner]
Dark Souls will be coming out with different versions of the Collector's Edition for North America and Europe.
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The PlayStation Vita is not about to be left behind in the social networking trend. After confirming that the new Sony handheld will be joining on board the Twitter wagon, we now have here the first look of the app on Vita.
On top of Twitter, it's also confirmed that Facebook and Foursquare will be integrated.
Based on the image released (as seen below), the Twitter interface for the PlayStation Vita basically looks similar to the one on smartphones. Facebook, on the other hand, is said to be donning a brand new look specially designed for Vita.
It won't be till next year, though, that North American gamers can get their hands on this new platform, as confirmed by the SCEA President.
Via [PSPGWeber]
The PlayStation Vita is not about to be left behind in the social networking trend.
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If there's one thing that the Deus Ex: Human Revolution developers are proud of, it's the fact that they spent just as much time working on the PC version of the game as they did with its console counterparts.
It's an age-old tale: game gets developed for consoles, PC gets shoddy version. Eidos isn't about to fall into that cycle of convenience and laziness, however, and has reassured PC fans through their interview with GameSpy that the PC version was designed on PC first, for consoles.
Said Eidos Montreal director of technology, Julien Bouvrais:
"Obviously, while console versions of the game were part of the picture, PC was also a big focus. It was simply out of the question to do a straight port of the console version to PC, while being able to keep the essence of the adventure we experienced seven years before. With this in mind, we started exploring ways to best create the whole Deus Ex: Human Revolution project -- console and PC."
For the PC version of the game, developer Nixxes developed a specific X11 renderer for the platform. Furthered Bouvrais:
"We did leverage this by adding several features you will see when you have DX11 hardware on your PC: a real-time tessellation, improved Screen Space Ambient Occlusion, improved blurs and depth of field. We also added custom support for AMD's Eyefinity (multiple monitors), and 3DHD. On another note, the user interface has been tailored for the keyboard, and mouse controls can be fully customizable for your gaming habits."
Now that Deus Ex: Human Revolution has gone gold, you should already have checked if your hardware meets the specific requirements of the game. Are you ready for it?
Via [GameSpy]
You're not getting a shoddy port from them, no sir.
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Democracy may be what's all the rage in governments today, but it's definitely not for videogame making. This was the sentiment proclaimed by Eidos Montreal lead game designer, Francois Lapikas, on their official blog.
"Making games is not a democracy and that's a good thing," he said. "It's not something I've discovered on this game, but it's the first time it's been so important to my work."
His point of reference, of course, is none other than his experience working on Deus Ex: HUmn Revolution. According to him, they had a pretty hard time during the early stages of development because fans were not happy with the fact that there's a new team on board. They were basically up against the wall as the game obviously was still cooking, and thus had nothing to show to the fans that would appease their distrust. "It was also the first time, in 11 years as a designer, that I was faced with so much anger and derision," he confessed.
Fortunately, the team rallied on, knowing that the only way they could overcome these criticisms was if they work hard at owning the game's development. The first game was obviously a tough act to follow, but they should not wallow in that, but instead use that as a stepping stone to come up with their own, better version for the sequel.
"We aimed to be faithful to the original game's essence, but not necessarily its mechanics. We kept what we liked and changed what we didn't. Sorry if we angered you, but making these decisions was our job."
He also admitted that they did not feel any remorse that they listened to their guts instead of the fans-turned-critics. "[That] would've made a terrible game. You can't design by committee. You need a leader with a vision. Ours was [director Jean-Francois]." He furthered, "When you're designing a game of this scope, you just cannot cater to everybody's whims or desires. You have to go for what will be relevant to most people."
Despite this non-democratic system of developing a game, at the end of the day, they still keep fast in mind that they are doing it for the consumers, the very people who matter most. "In the end, we did not design this game for the consoles or the PC. We did not design it for hardcore gamers, nor for casuals. It wasn't designed specifically for DX fans. We designed it for humans to enjoy. Whatever their classificaiton."
We're going to see soon enough the final product of Eidos Montreal's toil and hardwork once Deus Ex: Human Revolution comes out on August 23. If you want to make sure you're all ready for it, might as well chec out the Official Strategy Guide for it, which is already out now.
Via []
Democracy may be what's all the rage in governments today, but it's definitely not for videogame making.
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This should be a classic example of the cliche that good things come to those who wait. Never mind if it takes a full decade. A guy by the handle Slash000 proudly posted online the awesome swag he received from Gearbox Software for being the ultra "patient, patient man" that he proved himself to be.
His pre-order slip, still intact is already brown with age, marked to have been made way back in 2011. Despite the repeated disappointment of fans with the recurring theme of delays and cancellations of Duke Nukem Forever, Slash000 held on to his pre-order, keepingn strong in his faith that his good ol' Duke will overcome the release challenges and prevail.
Well, his day of redemption has indeed arrived, not only getting the actual game after 10 long years of waiting, but also receiving a whopping great bag of swag. How did that happen? Simple. When he claimed his decade-old pre-order of Duke Nukem Forever, Gearbox Software got wind of it, and was so impressed that they sent him the following items:
Duke Nukem Forever PC Balls of Steel Edition #10, Signed by the Development Team
Duke Nukem Headshot, Signed by the Development Team
Logitech G19 Keyboard with GamePanel LCD Screen (Supported by Duke Nukem Forever PC)
Duke Nukem Forever Titty City Pint Glass
Duke Nukem Forever Titty City Shot Glass
Duke Nukem Forever First Access Club Shot Glass
Duke Nukem Forever First Access Club Mouse Pad
Duke Nukem Forever Belt Buckle
Duke Nukem Forever “Steroids”
Duke Nukem Forever Mini-Lithographs
Duke Nukem Forever gamerART Aluminum Mouse Pad
Duke Nukem Forever Hoody
Duke Burger T-Shirt
Hail to the King! T-Shirt
Come Get Some T-Shirt
Gearbox Swag Bag
Now that's what you get for keeping the faith! Gearbox sure did come through with this one, not only guaranteeing the launch of the long-awaited DNF, but also acknowledging previously placed pre-orders for it. The game may be facing some burning criticisms now that it's out, but Slash000 can at least enjoy the game a whole lot more with this swag.
Via [Gamersmint]
A guy by the handle Slash000 proudly posted online the awesome Duke Nukem Forever swag he received from Gearbox Software for being the ultra "patient, patient man" that he proved himself to be.
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When White Knight Chronicles first came out in 2008 in Japan, Western audience had to wait a good two years before they could even get their hands on it.
It should come as terribly great news, therefore, for Western fans of the franchise to know that they won't have to wait that long this time around.
The US PlayStation Blog has just announced that the game will be coming out to North America as soon as August of this year. August 2nd, to be exact.
With a "completely new, redesigned 'dynamic' combat system in which you can create and customize your own attacks and mix up different combos and strategies', this should give you all hardcore fans all the reason to get back in the game.
It should come as terribly great news for Western fans of White Knight Chronicles 2 to know that they won't have to wait that long this time around.
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