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Posted Jan 20, 2012 at 4:30PM EST by Listed in: PS3 Tags: Bethesda, patch 1.4, skyrim
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Bethesda releases full patch notes for their latest Skyrim update, now in the certification testing.
It seems like it’s been forever since the launch of Skyrim, but millions of gamers are still spending their free time slaying dragons and “accidentally” murdering their followers. And, as is customary with Bethesda games, Skyrim still has a fair few issues interfering with players’ ability to fully enjoy the game.
The company is more than aware of Skyrim’s issues and has been working non-stop to get them fixed –especially the ever-present PS3 bug that makes the game nearly unplayable for some users. I’ll skip the analysis and go straight to the patch notes. If you’re a Skyrim fan, you’ll want to read through these:
NEW FEATURES
Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
General optimizations for memory and performance
Fixed occasional issue with armour and clothing not displaying properly when placed on mannequins in player’s house.(PS3)
Improved compiler optimisation settings (PC)
Long term play optimisations for memory and performance (PS3)
Memory optimisations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally not fail
Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
That’s quite a few fixes for one patch – Bethesda hopes to have 1.4 submitted for certification early next week.
[Edge]

mfsky141Bethesda releases full patch notes for their latest Skyrim update, now in the certification testing.

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Posted Dec 30, 2011 at 12:30PM EST by Listed in: PS3 Tags: anonymous, godaddy, psn, sopa
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The online war against SOPA seems to be getting bloodier every day.
SOPA is an incredibly controversial subject around the web these days. The bill, which is currently making its way through the U.S. Congress, sets strict rules for the enforcement of copyright protections across the web – rules that some web enthusiast claim could end the Internet as we know it. The basic breakdown works like this: if a site hosts copyrighted content, that site can be permanently blocked by the U.S. government, regardless of whether the site owner was responsible for the posting.
As SOPA has drawn closer and closer to a vote, opposition has increased. The biggest story so far occurred last week, when news of GoDaddy’s support of the bill caused customers to un-register over 20,000 domains in protest. GoDaddy has since changed its tune, moving from the position of helping author the bill (sort of) to the position of vehement opposition. It was a strong demonstrator of the power of numbers.
It looks like Sony may be next on the list of potential targets, as Anonymous (the loosely affiliated band of hackers, trolls and other Internet personas) has declared war on the company due to its support for the SOPA legislation. Anonymous, never one for subtlety, has promised “the end” for Sony and its associates.
The attacks will likely be targeted at PSN, as Anonymous will no doubt try to take the network down in protest of Sony’s SOPA support. This is an interesting predicament – on the one hand, it’s nice to see the public holding a company accountable for its actions, on the other, most of the people affected by a PSN outage are merely innocent customers.
We’ll just have to see how this one plays out. When Anonymous focuses on something, they’re usually quite a force, but they’re not always the best at getting everything together. Stay tuned for updates.
What do you think about the idea of punishing players to send a message to Sony?
[Destructoid]

mfanon1The online war against SOPA seems to be getting bloodier every day.

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 5, 2011 at 6:30PM EST by Brett Huffman Listed in: PoV Tags: halo, l.a. noire, Team Bondi, video game industry job
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dorkly1A lot of hardcore gamers think they want to work in the video game industry. Heck, I could do that, right? We all have original ideas that will blow everyone away, right? 

 

 

 

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Posted Oct 23, 2011 at 8:00PM EST by Tim Curtin Listed in: PS3, Xbox 360 Tags: Capcom, marvel vs capcom, mvc3, umvc3, umvc3 changes
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umvc3logoThe much anticipated changes to UmvC3 have been released as the November 15th release dates gets closer.

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Posted Oct 17, 2011 at 12:41PM EST by Listed in: PS3 Tags: co-op, insomniac, ratchet & clank: all 4 one, Sony
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Get a glimpse of what you and three friends can expect when you jump into the game’s co-op mode later this week.
The Ratchet & Clank series is known for its quirky sense of humor, hilarious items and action/platformer gameplay, but it looks like it may soon be known as one of the most interesting co-op platformers to date. Insomniac games has released a quick trailer showing off some of the things you can expect during the game’s co-op mode, which allows you and up to three friends to play as Ratchet, Clank, Doctor Nefarious and Captain Qwark.
Take a look at the trailer here:``
From where I sit, this looks like a pretty good example of co-op done right. Rather than just dropping more players into the environment and adding a few enemies to up the challenge, Insomniac has included clear responsibilities for each of the player-controlled characters. In the trailer, for instance, we see that everyone has to work together to weight certain sides of a floating platform, or to create a barrier against a laser attack.
Game mechanics like these are what make co-op interesting, and Ratchet & Clank: All 4 One certainly looks as though it’s going to be a great co-op title. Sadly, it may get overlooked at first, since it shares its release date with the humungous Arkham City.
Co-op in All 4 One will be available both on and offline, so even if you can’t find three friends you’ll be able to hook up with someone via PSN.
Do you think you’ll be able to make time for smaller games like this one, or are the blockbuster releases crowding your schedule?
Via thesixthaxis

mfratchet1Get a glimpse of what you and three friends can expect when you jump into the game’s co-op mode later this week.

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Posted Oct 11, 2011 at 11:38AM EST by Karl B. Listed in: PS Vita Tags: ninja gaiden sigma, Team Ninja, tecmo koei
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ninja-gaiden-sigma-thumbThe handheld version of Ninja Gaiden Sigma will be taking a page from Ninja Gaiden III's playbook.

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Posted Oct 7, 2011 at 8:00PM EST by Tim Curtin Listed in: PC Gaming Tags: farmville, farmville movie, mobile gaming, zynga
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[Farmville Logo]No official announcement as yet, but it does appear likely we will see Farmville on the big screen sometime in the future. Yup. Farmville.
[rm]
Though it had been hinted previously that Mafia Wars [link] may make its way into the feature film business, a Farmville movie comes as a bit of surprise.
Unless Zynga plans to merge the two and have the Mafioso living on the farm, and then the animals attack the Mafia?
Or maybe the animals start their own Mafia? Chickens vs Ducks?
[Farmville Screenshot]
Ok, enough digression. The Farmville movie is hinted at having the help of the writers of Toy Story, and I am, ashamedly, a fan of those movies. They really do capture the imagination and the CGI is awesome too.
Zynga is not making any official announcements, but it is the writers of Toy Story that seem to be letting the 'pigeons' out of the farm, or the sheep out of the pen, or something! According to IGN:
When asked about upcoming projects, Hollywood blockbuster-writers Alec Sokolow and Joel Cohen said:
"We are also working on several new and very exciting opportunities. We're in conversations with Zynga to do something with one of their brands. Can't really say too much on that front yet, but 'Old MacDonald' didn't have a factory, if you get our drift."
Video games into movies has always been a very hit & miss genre. Successes do exist, e.g. the first Lara Croft: Tomb Raider, every Resident Evil, but there are so many failures. Failures based on games with good story lines (no offence Zynga).
Can't really see there being enough depth in Farmville to warrant a script, but hey, Hollywood has done crazier things before!

farmville_logoNo official announcement as yet, but it does appear likely we will see Farmville on the big screen sometime in the future. Yup. Farmville.

 

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Posted Sep 28, 2011 at 12:35PM EST by Karl B. Listed in: PC Gaming Tags: cd projekt red, the witcher 2
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the-witcher-2-thumbHit the jump to see the complete list of changes.

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Posted Sep 24, 2011 at 3:55AM EST by Mabie A. Listed in: PS3, Xbox 360 Tags: mortal kombat, netherrealm studios
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A new patch has been released for Mortal Kombat by NetherRealm Studios, bringing in some more tweaks and fixes to further improve your gaming experience.
The patch didn't release simultaneously on both consoles, however, with the Xbox 360 getting it first. PS3 owners will have to wait a bit later, specifically a few more days.
The update also included a lot of changes for the characters, which definitely gives a boost to those who are not as competitive to begin with. In the meantime, here are the gameplay fixes and tweaks now available on Mortal Kombat's latest update:
General Gameplay Fixes/Tweaks
Fixed a couple of crash scenarios.
DLC billboards should now behave correctly on Xbox
You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.
MOTD handling and displaying code was tweaked.
Fixed a bug that could have resulted in tweakvars getting corrupted.
Fixed a crash in player select if you tried to exit out while the dlc box was open.
With the exception of Human Cyrax and Human Sektor, everyone’s alternate costumes should behave the same as their primary costumes and have the exact same move properties.
You can now block after a dash forward is completed if it was cancelled into from a special move. You canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.
Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano’s Airball and Cyrax’s Net air reaction.
Made many minor hitbox adjustments.
Tweaked the negative edge window.
Several low attacks were being parried incorrectly.
Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.
The Mortal Kombat continues to expand its reach, but despite fans' clamor, a Street Fighter vs. Mortal Kombat title is "easier said than done", this according to Capcom's big boss himself, Yoshinori Ono.
Via [The Sixth Axis]
mortal-kombat-thumb

A new patch has been released for Mortal Kombat by NetherRealm Studios, bringing in some more tweaks and fixes to further improve your gaming experience.

 

 

 

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Posted Sep 22, 2011 at 6:30PM EST by Carl B Listed in: PoV Tags: HAL, kirby, mass attack, Nintendo
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kirby_mass_attack-boxartGears of what? It's Kirby time.

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 20, 2011 at 2:32PM EST by Karl B. Listed in: PS3, Xbox 360 Tags: ninja gaiden 3, Team Ninja, tecmo koei
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ninja-gaiden-3-thumbRemember: it's totally optional.

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Posted Sep 5, 2011 at 11:51PM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: dead island, Deep Silver, patch, techland
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dead-island-hang-logo-thumbDeep Silver and Techlands has revealed a pretty hefty day one patch for their hotly anticipated open-world zombie shoot fest.

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Posted Sep 3, 2011 at 6:00PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
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nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Aug 28, 2011 at 12:56PM EST by Karl B. Listed in: PC Gaming Tags: miecraft, mojang, notch, pax 2011
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minecraft-em-thumbTougher enemies won't be the only things you'll have to worry about.

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Posted Jul 27, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Head's up to all PlayStation fanatics in Europe, here is you weekly dose of PlayStation Store goodness.

 

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Posted Jul 20, 2011 at 9:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

This week's European PlayStation Store update is now live folks, bringing a slew of new contents, special offers and more.

 

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Posted Jul 19, 2011 at 9:35PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Here's this week's US PlayStation Store update.

 

 

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Posted Jun 28, 2011 at 6:06AM EST by Ryan F. Listed in: PC Gaming Tags: 2K Games, civilization v, Firaxis Games, patch, Steam
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civ5-thumbThe folks at Firaxis and 2K Games has revealed the details of the upcoming Civilization V update.

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Posted Jun 17, 2011 at 3:25PM EST by Karl B. Listed in: PSP, PS3, Nintendo DS, Xbox 360, PC Gaming, iPhone, iPad, Nintendo 3DS, Wii Tags: news, Sega, sega pass
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sega-logo-thumbAnd once again, another game-related online service has been hit by a malicious hack.

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Posted Jun 6, 2011 at 9:10AM EST by Karl B. Listed in: Nintendo DS, Wii Tags: crazy cheebo: puzzle party, dreamwalker, dsiware, go series picdun, Nintendo, ubongo, WiiWare
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dsi-wii-thumbThe new games this week are a pretty meager offering, and there aren't even any new Virtual Console games included.

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Posted Jun 2, 2011 at 12:24AM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumb

It's been a long time waiting, but finally... the PlayStation Store is now back online. Check out this week's huge PSN update, after the jump!

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Posted May 25, 2011 at 3:24AM EST by Ryan F. Listed in: PC Gaming Tags: markus persson, minecraft, mojang ab, patch
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minecraft-logoThe long awaited Minecraft Beta patch 1.6 is all set to release later this week, and to give you a glimpse of the upcoming changes and improvements included in the update, Notch has posted the hefty changelist that is sure to keep you excited.

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Posted May 12, 2011 at 4:30PM EST by Carl B Listed in: Nintendo DS Tags: downloads, Nintendo, Sony
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jellyblocksNeed to fuel your download fix? Look no further! We have all the hottest downloads in one comprehensive post right here on QJ.

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Posted May 10, 2011 at 3:00PM EST by Carl B Listed in: PS3 Tags: Disney, lego pirates of the caribbean, Microsoft, Nintendo, Sony
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legopiratesDisney announced today that LEGO Pirates of the Caribbean: The Video Game is now available on several current generation systems.

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Posted May 7, 2011 at 10:22PM EST by QJ Staff Listed in: Tags: apple, ios
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ipad We don't usually cover much international news, but this story was just too darned funny to pass up. We love the iPad 2, but is it really worth fighting over?

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Posted May 6, 2011 at 1:09AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: battlefield 3, Electronic Arts
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battlefield3-thumbFansite BF3Nation revealed that the publisher contacted them regarding their alleged Copyright Infringement on the materials for Battlefield 3 up on their site.

 

 

 

 

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Posted May 4, 2011 at 2:30PM EST by Carl B Listed in: iPhone Tags: demon gpu, drewfx, turbo flick
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turboflick512x512icon_3DrewFX has announced that Turbo Flick: Demon GPU has released on the iPhone, iPad, and iPod touch.

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Posted May 3, 2011 at 7:37AM EST by Karl B. Listed in: PS3, MMORPG Tags: dc universe online, free realms, news, PlayStation Network, SOE, Sony, Sony Online Entertainment
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soe-logo-thumbFirst PSN, and now even SOE's servers have been hacked.

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Posted Apr 26, 2011 at 4:22AM EST by Ryan F. Listed in: Nintendo DS, Wii Tags: dsiware, Nintendo, WiiWare
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wii_dsNintendo has added five new titles on its downloadable game services, three of which are for the DSiWare while Wii owners will have a pair of WiiWare titles.

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Posted Apr 18, 2011 at 9:43AM EST by Karl B. Listed in: Nintendo DS, Wii Tags: dsiware, Nintendo, WiiWare
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ninty-marioThis week's slate of downloads for the EU Nintendo Shops are nowhere as beefy as their US counterparts, but if you really want to burn a few hundred Wii Points you might want to check these games out.

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Posted Apr 4, 2011 at 4:30AM EST by Ryan F. Listed in: PC Gaming Tags: Blizzard, games for windows, patch, pc gaming, starcraft ii
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starcraft-2-thumbBlizzard has revealed the upcoming StarCraft II: Wings of Liberty patch 1.4.11 which promises to "dramatically change the StarCraft II battlefield forever."

 

 

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Posted Mar 27, 2011 at 11:08AM EST by Karl B. Listed in: PS3, PC Gaming, Xbox 360 Tags: Day 1 Studios, f.e.a.r. 3, warner bros.
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fear3-thumbHere's a quick look at the summary of why the game has been given a Mature rating by the ratings body.

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Posted Mar 21, 2011 at 10:44AM EST by Ryan F. Listed in: Wii, Nintendo DS, Xbox 360, PS3 Tags: captain america: super soldier, Sega, videos
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captain_america_thumbSega has now pinned down the release date of Captain America: Super Soldier, a video game adaptation of Marvel Entertainment's famed super hero franchise.

 

 

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Posted Mar 14, 2011 at 2:51PM EST by Karl B. Listed in: MMORPG Tags: earthrise, Masthead Studios
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earthrise-box-thumbMajor update fixes a few issues too.

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Posted Mar 13, 2011 at 12:06PM EST by Karl B. Listed in: Wii Tags: ESRB, lufia & the fortress of doom, Virtual Console
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lufia-fortress-of-doom-thumbClassic SNES RPG goodness on the way for Wii owners.

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Posted Feb 18, 2011 at 1:25AM EST by Glenn M. Listed in: PS3, Xbox 360, PC Gaming Tags: dead space 2, Electronic Arts, Visceral Games
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clarkeSome shooter heroes can slaughter enemies with their bare hands. Others have ultra-strong fingers that can climb walls, towers, and cliffs with the slightest protrusions. Others just refuse to die. Visceral Games wanted none of that for Isaac Clarke. In fact, in developing the character, they were shooting for one that was both believeable and compelling.

 

 

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Posted Feb 9, 2011 at 2:33PM EST by Glenn M. Listed in: PSP Tags: ESRB, Square Enix, the 3rd birthday
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ayaSquare Enix and director Hajime Tabata have made it a point to reveal a steady flow of news and info about The 3rd Birthday, so if you've been following the news, you'd probably have a firm grasp of what to expect from the game, more so if you've seen the Japanese version. Still, you might want to know what the ESRB had to say about it.



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Posted Feb 8, 2011 at 11:34PM EST by Ryan F. Listed in: Xbox 360, PS3, PC Gaming Tags: 2K Games, the darkness ii
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thedarkness_thumb2K Games announced today the development of The Darkness II, the latest installment of the blockbuster 2007 first person shooter, The Darkness, slated to arrive for the PS3, Xbox 360 and PC later this year.

 

 

 

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Posted Feb 6, 2011 at 5:34PM EST by Glenn M. Listed in: PS3, Xbox 360, PC Gaming Tags: BioWare, dragon age ii, Electronic Arts, ESRB
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surpriseThey may not play the games they rate, but the ESRB still spots the flaggable content in a video game. Take Dragon Age II, for instance. According to the software rating board, there a number of things that buyers must be wary of before purchasing the game, one of those is a round of fellatio.

 

 

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Posted Feb 2, 2011 at 11:03AM EST by QJ Staff Listed in: Tags: apple, ios
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ipad Money is tight for everyone these days. There are so many games available for your iPhone you could eventually put yourself in the poor house if you purchased every game that looked a little interesting. To help make your decision easier we put together a list of several games for you to review.

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