Quick Jump Daily Digest
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| Your search for Bling located the below Bling Search Results. The Bling Search Results are returned from stories QJ publishes stories covering Bling news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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While they're maybe many innocent homebrewers out there, most is to enable piracy, something that Japan is taking a stand against.
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With awful Diablo III reviews still tumbling in, Blizzard goes on the offensive with an apology blitz. Also, they’re yanking the player auction house indefinitely. Oops!
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A nice mix of always-on DRM problems and missed glitches has Blizzard scrambling to repair the damage and get players back into the game. Bummer for Diablo fans.
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IO makes sure AI dialogue isn’t repetitive with a 2,000-page script.
If there’s one thing that most gamers would agree is annoying, it’s repetitive AI chatter. One need only look at the mass of “arrow to the knee jokes” currently swarming the web to get an idea of what can happen when the non-playable characters around you have only a few things to talk about. IO, the developer behind the Hitman franchise, seems determined to avoid this problem with their upcoming Hitman: Absolution.
In an interview with Videogamer, Absolution game director Tor Blystad briefly touched on the depths of dialogue being recorded for the game’s unwitting foes – the AI of the game apparently has a 2,000-page script all to itself. The idea, of course, is to better immerse players in the world they’re attempting to infiltrate; stumbling upon a group of guards mid-joke is always a nice way to break tension and reinforce the reality of a game universe.
We’ll have to wait and see how this script translates into actual in-game encounters, but for now it’s safe to say that IO is on the right track in terms of stopping their guards from becoming Internet memes.
Do you enjoy random conversations in games? Some of my favorite dialogue in gaming came from overheard conversations in Mass Effect 2.
[PC Gamer]
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Icon Games reports that Nintendo forced them to remove Wii-related sales data from their company blog.
It’s not uncommon for indie studios to post sales numbers for their games. Sales figures demonstrate how their game is moving, and help generate a little extra press. But one developer is claiming that Nintendo didn’t take kindly to their efforts to publish WiiWare sales figures.
Icon Games, the London studio behind barroom games like Arcade Pool and Arcade Darts, had listed its cross-platform sales on a public blog – including data for Nintendo’s WiiWare store. Unfortunately for Icon, Nintendo apparently contacted them and requested that the information be removed.
The claims were made in another official company blog, in which Icon questions Nintendo’s reasoning for removing the numbers and claims that disallowing public sales data makes it harder for them to run an effective business. While this may be a stretch, it is a bit puzzling as to why Nintendo wouldn’t want developers sharing sales numbers.
As for Icon’s posts, it’s a rambling mess that manages to posit that Nintendo’s refusal to allow the publication of sales figures would somehow prevent a developer from securing a small business loan, or stop them from being able to accurately plan their financial future.
Honestly, both sides of this argument look ridiculous. Nintendo should allow people to publicly share sales figures, and Icon should stop pretending like the inability to publish numbers on a blog is the same thing as not being able to see them. Surely they don’t bring screencaps of their blog to the bank to convince the bank of Icon’s financial solvency.
[Edge]
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If you though Europe was going to get all of the good stuff, this announcement should warm your Final Fantasy-loving heart.
We heard last month that Final Fantasy XII-2 would be getting a pretty cool collector’s edition when released in the European market, but Square Enix was quiet about whether fans in the States could expect to see something similar.
Well, the wait is over. Here is your Final Fantasy XIII-2 Collector’s Edition:
And if you’re one of the people that decides to upgrade your game to the CE, here’s what you can expect to find:
“Premium” packaging with art by Yoshitaka Amano
4-disc game soundtrack
Concept art book
It’s not really a massive collector’s edition compared to some of the craziness we’ve seen lately, but it is priced at a much more comfortable $79.99. That’s only $20 more than usual, as opposed to Skyrim’s insane price doubling.
You can order the CE from Amazon or at Best Buy or GameStop, with different bonuses depending on where you go. GameStop orders receive a costume for Serah, Amazon customers get the Omega fight, and Best Buy orders get a prequel novel. I’d say Amazon has the edge here.
What would you like to see added to the Final Fantasy XIII-2 Collector’s Edition?
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A new service claims to help gamers find and trade the titles they love, without getting slapped by low re-sale prices. But are they for real? We sit down with the site’s founders, Rob and Shawn McClellan, to find out.
If you've ever tried to trade-in a used game at a brick and mortar retailer, you probably know the sting of the brutal price drop. A game you bought yesterday for full price is somehow only worth half that today, but will unsurprisingly be re-sold close to the original price.
It’s frustrating, but for the most part there wasn’t much gamers could do. Now, one site is claiming to have the solution to this problem, in the form of targeted gamer-to-gamer trading. This site is Trukatu.com, and I shot a few questions to the company’s founders to find out what makes this service so different from GameFly or other trade-in services.
Here’s the full interview, so you can decide for yourself:
What is Trukatu.com?
Trukatu.com is the new revolution in video game trading.
How does Trukatu differ from existing services like GameFly?
Unlike game rental services, once you receive your new game through Trukatu, you OWN it.
We differ from other online trading services in that we don’t convert your games to points or virtual currency. Trades are also completely anonymous between users because everything is mailed directly to Trukatu, where the games are checked for quality. We even provide postage-paid mailers so there’s no shipping costs to users whatsoever.
How does the trade-in system work?
Instead of points or credits, you receive GAMES for your games. After building a game library, users are offered trades and are given the opportunity to accept, modify or deny each one. Once a trade is accepted, users mail in their games to be verified and swapped. Our mailers are designed to function as a 2-way mailer. After you complete your first trade and receive your new game, you will already have a return mailer in your possession for your NEXT TRADE.
What types of games can participants expect to find? New releases? Older titles?
Trukatu is tailored to all levels of gamers; from basic gamers who just want to trade in old games they no longer play, to the ultimate power gamer who wants a new challenge every week. Our selection is based on our gamers’ libraries, and includes games for PS3, PS2, PSP, Wii, Xbox, and Xbox360.
How does Trukatu go about matching trade offers?
Users create a library of games they have and games they want using a comprehensive search function with quick and easy browsing. Trukatu continuously compares these libraries to form trade matches. Users can also initiate direct trades to other users, where you could offer a couple of your games for that amazing new one someone else has already mastered.
How is your subscription plan built (ie, tiers like Xbox Live gold, or trade limitations)?
During beta, users will pay $10 for each accepted trade. Later, we will also offer monthly recurring subscription plans, lowering the cost per trade. Offering these different plans allows Trukatu to cater to all types of gamers.
Who are you, and what is your experience in the industry?
We are two brothers from Northwest Ohio with a passion for gaming. I am an IT professional and self-proclaimed video game nerd. I also love programming (Java, C#, C++, HTML/PHP/Javascript) and I've even published a Nintendo DS game on QJ.net titled KhetDS many years ago. My brother, Shawn, has a background in banking and business finance with years of management experience. I am the IT guy and he is the backbone of the business. There has always been a constant sibling rivalry between us since I’m the “younger and smarter” brother but that rivalry helps us balance the creativity and experience within Trukatu.
What led you to create Trukatu?
Trukatu came together in late 2010 with the idea to finally put gamers in control by drastically changing the way video games are traded. The concept was designed we were tired of paying high costs for used games only to turn around and sell them back for just pennies on the dollar. We wanted to put the gamer in control by creating a place where they could trade video games without the hassle and high cost associated with retail game trading today.
How does the inspection process work?
When games arrive at Trukatu, they are individually inspected, ensuring that they are the correct games, and they are in good working condition. Then the swap is made and the games are sent off to their new owners.
What safety mechanisms are in place for members?
We act as the middle-man. By sending all games to Trukatu, no private information is shared between users, and game quality is always guaranteed.
The Trukatu Beta is still open, so jump in and let us know what you think. If done right, this could be the service we gamers have been waiting for.
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