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| Your search for Blackops located the below Blackops Search Results. The Blackops Search Results are returned from stories QJ publishes stories covering Blackops news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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All the ops are hitting news today, first Spec Ops gets a new glorious trailer, now it looks like Black Ops 2 may have sprung a leak. Possibly.
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Is the Wii not getting the same loving from Treyarch and Activision when it comes to post-release content for Call of Duty: Black Ops? Supposedly, that shouldn't be the case, but in actuality, it seems to be the unfortunate reality.
Is the Wii not getting the same loving from Treyarch and Activision when it comes to post-release content for Call of Duty: Black Ops? Supposedly, that shouldn't be the case, but in actuality, it seems to be the unfortunate reality. Previously, DLC support was reassured by the devs and publisher for the Wii version of the first person shooter. It was even printed in the manual that DLC add-ons would be coming their way.
Activision seems to have made a turn-around, though, as they indicated in their earnings report that they don't really have plans right now of sending out DLC for the Wii.
So said Activision:
"On February 1, 2011, Activision Publishing released Call of Duty: Black Ops First Strike, the first add-on pack for Call of Duty: Black Ops, on Xbox Live. The map pack set new Xbox Live records with more than 1.4 million downloads in the first 24 hours, an increase of more than 25% over last year's Call of Duty: Modern Warfare 2 Stimulus Package. The map pack also will be available on the PlayStation 3 computer entertainment system on March 3, 2011 and on the PC later in the quarter."
Glaringly absent from the mentionables was the Wii console. We know for a fact that the PS3 is scheduled to get the First Strike DLC on March 3, while the PC is to follow suit. The Wii, meanwhile, does not even get a nod of acknowledgment.
Wii gamers are still hoping that Activision will follow-through with their promise of additional DLCs. We're also waiting for the devs and publisher to bring closure to this floating question of whether or not they have fully decided to drop DLC support for the Wi.
We'll keep you posted.
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In an ideal world, there would be no wars. There would be no poverty, famine, ecological disasters that take lives of millions of people. There would also be no crime, and there would be no bugs in games. Unfortunately, we don't live in an ideal world, and so we have all of these and more. Yes, even the bugs in the games.
In an ideal world, there would be no wars. There would be no poverty, famine, ecological disasters that take lives of millions of people. There would also be no crime, and there would be no bugs in games. Unfortunately, we don't live in an ideal world, and so we have all of these and more. Yes, even the bugs in the games.
Treyarch's community manager Josh Olin recently spoke with Videogamer armed with this matter of fact. "It is unfortunate that those [bugs] have to exist at all," he said.
In an ideal world, we would love to ship a completely bug-proof game. I can't think of a single developer in the world, though, that could achieve that."
Treyarch, of course, is the developer of the highly-acclaimed CoD: Black Ops. However, even an AAA title like Black Ops is not immune from those pesky bugs. The PS3 version, for one, has been so rife with them, that offers for a trade-in have even surfaced for the game.
Olin, for his part, has been very busy attempting to appease the fans at the forums, explaining their patch process, so that the fans may be enlightened why despite the numerous patches they've sent out thus far, players are still experiencing problems with the game.
Simply put, all Olin wanted to say in the interview was that Treyarch has got their hands full trying to please everybody. To put that thought into perspective, "just a single hour of gampeplay" from online gamers are so massive that it's way much more than the dev team "could put into quality assurance in a lifetime."
Add to that the issue of gamers getting very creative with the bugs, doing things they "could never predict or think of" and you've got a dev team being way over their heads.
So really, as you can see, the job of the devs don't stop upon the release of the game. In fact, they're just getting started. Some of you might think that it's too much for you to cut them some slack. After all, for your part, you're the consumer buying their product, and you shouldn't expect anything less from your purchase.
Had we lived in an ideal world, we wouldn't even have a concept of game bugs. But as we don't, they're here to bug us all for all eternity, I guess.
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