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Your search for Black rock located the below Black rock Search Results. The Black rock Search Results are returned from stories QJ publishes stories covering Black rock news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 20, 2012 at 4:18PM EST by QJ Staff Listed in: PSP Tags: honebrew, pokemon games, pokemon liquid crystal
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plq1One thing that is great about the gaming community is when members of one of the scenes come together and create something truly amazing.  If you are a fan of Pokemon games or just want to see what dedication and hard work can create then Pokemon Liquid Crystal is something you won't want to miss...

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Posted May 12, 2012 at 9:00AM EST by Mr Ham Listed in: PS3, Xbox 360 Tags: ghosts, paranormal, red dead redemption, Rockstar, videogame myths
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rocksarsmallBefore you go and get heavily lost in Diablo III's demonic world, you might want to take a second (or third) look at Red Dead Redemption.

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Posted Apr 28, 2012 at 7:00PM EST by Mr Ham Listed in: PC Gaming Tags: call of duty, content collection, dlc, modern warfare 3
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activisionlogosmallBefore you rock out with your...pre-order card out with Black Ops 2, PC gamers can have some fun that the console boys have been enjoying already.

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Posted Mar 31, 2012 at 2:00PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Grasshopper Manufacture, kadokawa games, lollipop chainsaw
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lollipop-chainsaw-logo-thumbLollipop Chainsaw is looking nutty, and it has a decent soundtrack. Plus, you get to meet The Bosses of Zombie Rock.

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Posted Mar 29, 2012 at 7:35AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Activision, call of duty: black ops 2, Treyarch
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cod_black_ops_coverI honestly couldn't tell you what half this crap means, but I'm sure COD fans will bitch about it. Read on to find out what the latest rumor du jour is.

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Posted Mar 28, 2012 at 10:00AM EST by Brett Huffman Listed in: Xbox 360 Tags: forza horizon, playground games, Turn 10
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forza4-screenDan Greenawalt answers all your questions about Forza Horizon. Actually, he talks about just about everything having to do with the game...except the game itself.

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Posted Feb 5, 2012 at 9:15AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Guitar hero, Harmonix, music games, rock band, Viacom
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rockband-logoViacom, the parent company for MTV blames the problematic Rock Band lawsuit for their financial loss posting for the first quarter.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 30, 2012 at 10:30AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: ezio auditore, Namco, soul calibur v
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soul-calibur-vNow with less boobies and butts.

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Posted Jan 15, 2012 at 6:30AM EST by Harrison E Listed in: PC Gaming Tags: CD Projekt, good old games, Google, minecraft, notch, nVidia, reddit, runic, sopa, sopa blackout, Twitter, YouTube
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notchyDespite what people have said about those with the ESA a lot of gaming people are still weighing in on the problems of SOPA.

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Posted Jan 5, 2012 at 1:40PM EST by Harrison E Listed in: Wii, Xbox 360, PoV Tags: audiosurf, beat hazard, boogie, dance central, dj hero, Guitar hero, just dance, music games, rock band, rock band 3, rock band network
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rockband3_screenHarrison E looks at the current state of music games and who took their instruments and went home.

 

 

 

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Nov 30, 2011 at 10:00PM EST by Harrison E Listed in: PS3 Tags: hardboiled chickens, psn, ratloop, rocketbirds, rocketbirds hardboiled chickens, sian tan yue
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hardboiled01Rocketbirds Hardboiled Chickens is exactly what it sounds like...okay, it's a lot more than that.

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Posted Nov 17, 2011 at 2:33PM EST by Listed in: PC Gaming Tags: black ops, modern warfare 3
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The first-person shooter juggernaut simply can’t be stopped, earning almost a billion dollars in its first few days of launch.
We knew that Modern Warfare was big. Activision confirmed last week that the Call of Duty franchise has now made more money than Star Wars or Lord of the Rings, and the first-day totals for MW3 were nothing but staggering. And the game just keeps on going.
In a press release issued by Activision early this morning, the company confirmed that the game has made a ridiculous $775 million since launching on November 8th. The game is simply rocketing into the stratosphere.
The game absolutely demolished the week one record for 2010’s Black Ops, which still amassed an impressive $550 million. Call of Duty is enormous, taking up the number one, number two, and number four slots on the Xbox Live play charts (Battlefield 3 is number three).
The game set two new records on Xbox Live, in fact:
• 7 million hours of playtime logged by players over the weekend.
• 2.2 unique accounts logged in to play
• 3.3 players on at the same time
Congratulations to Activision on their success. I’m a Battlefield guy, but when you make a game people love there’s nothing more to do than say “Nice work” and move along.
Do you think the Call of Duty franchise can maintain this breakneck pace into next year’s release?

mfmw3dollars1The first-person shooter juggernaut simply can’t be stopped, earning almost a billion dollars in its first few days of launch.

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Posted Nov 17, 2011 at 2:06PM EST by Harrison E Listed in: PS3 Tags: hardboiled chicken, qj interview, ratloop, rocketbirds, rocketbirds:hardboiled chickens, sandra podaag
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ratlooplogoRatLoop Studios has made one of the most exciting and interesting indie titles and all of it stemming from an old flash animation. Harrison E. talks to Sian Yue Tan about the recently released Rocketbirds: Hardboiled Chickens.

 

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Posted Oct 28, 2011 at 4:46PM EST by Listed in: MMORPG Tags: BlizzCon, mists of pandaria, pandaren, warcraft expansion, world pvp
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Now that we’ve all settled in for a Panda-themed expansion, it’s time to look at what’s actually going to change with World of Warcraft’s newest expansion.
The player community has only known about the upcoming WoW expansion, Mists of Pandaria, for about a week. But as with most things Blizzard, the official announcement marked the beginning of an incredible information surge, with previews, images, videos and all sorts of other stuff cropping up across the web. Last night, the Pandaria dev team hosted a live Q&A session packed with information about the expansion, but one recurring theme was the return of world PVP.
Fans of the original World of Warcraft (Vanilla WoW) will remember that world PVP was an integral part of the experience. From raids on Southshore, occupations at Gadgetzan and the enormous pain that was Blackrock Mountain, world PVP managed to crop up quite a bit in the old days. After the addition of a sanctuary city in Burning Crusade and another in Wrath, it became difficult to find a good, steady world fight.
Blizz seems to be aware that world PVP has fallen away and answered a few questions on the topic in the Q&A:
Q: At Blizzcon Tom Chilton mentioned possible incentives for raiding enemy towns to encourage world PVP in mists, can Greg or Cory elaborate on this at all?
A: In regards to extra rewards for world pvp, we are contemplating the idea of increasing players conquest point caps by an extra 10-15%.
Q: Hey there. Will Pandaria have a new Dalaran like city or will we be using the ones already existing ingame?
A: We will have separate player hubs for both the Horde and Alliance on Pandaria. Separate hubs means we do not have to make them sanctuary and will encourage world PVP. These hubs will have access to an AH, Bank and general vendors. Valor, conquest, profession and faction vendors will be scattered around the world to encourage travel.
Q: One of the current issues discouraging World pvp is the presence of highly overpowered guards around cities and hubs, 1-shotting anyone who engages in PvP. How will this be in MoP?
A: We know this is an issue in the current game and we plan to address it in Mists. We want to encourage world PVP, not make it a one-shot game for NPC guards. This is one of the main reasons we decided to make two separate player hubs instead of a shared sanctuary.
Q: I don't like PvP, I play on a PvP server, because my friends on a PvP server and most people from my country is playing on that particular server. I have to face world PvP every time I am doing my business in the new hubs in Pandaria? I love the new zone, but I don't want to be backstabbed by a rogue while I am selling my stuff, or buying equipment. Can non-interested players avoid the world PvP
A: Yes, we certainly don't want you to always be back-stabbed while you are setting up your auctions. However, if a group of the opposing faction wants to form a raid and attack your city, we want them to have a chance to be successful. So yes and no. =)
Q: With the world PvP that is being talked about, are there any plans to add any Quest Hubs in Mists of Pandaria which functions like a smaller scale of Baradin Hold/Wintergrasp that will change faction when it is assaulted? Maybe even ones with actual leveling quests instead of just more dailies to add a dynamic questing experience like the ones that were talked about at Blizzcon?
A: Yes, this is exactly the kind of thing we are thinking about. We will share more info on our ideas for this soon. The idea is that we want to give players more options and not just always have one place to go or one thing to do.
As a former WoW player and fan of flash raids and other world PVP content, I’d hope to see much more of it in future World of Warcraft builds. In the old days, before cross-realm battlegrounds and instant-queue, teleporting dungeons, it was possible to build up a rivalry on your realm. It had less structure and more excitement.
Perhaps these new changes in Mists of Pandaria will rekindle those flames?
If you’re a WoW fan or player, you should read the entire Q&A posted at MMO Champion.

mfworldpvp1Now that we’ve all settled in for a Panda-themed expansion, it’s time to look at what’s actually going to change with World of Warcraft’s upcoming content update.

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Posted Oct 27, 2011 at 11:30AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: grand theft auto, grand theft auto 5, gtav, Rockstar Games, take 2, take2 interactive
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gta5officialGTAV gives a jump on Take2 stock.

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Posted Oct 22, 2011 at 6:52PM EST by Listed in: MMORPG Tags: cataclysm, pandaren, World of Warcraft
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The addition of the Pandaren in WoW’s latest expansion, plus the insertion of a Pokémon-like mini-game, seems to be the final step in sending the franchise into the ground.
Before I start this, I should note that I’m a huge World of Warcraft fan. It was actually the first computer game I played, since I grew up with consoles and never got around to PC gaming. I jumped on board about a month after the launch of vanilla WoW, and I played all the way through Wrath. I even worked at Blizzard for a couple of years, in a position my NDA explicitly forbids me from disclosing. What I’m saying is, you can trust me when I say I know WoW and its players pretty well.
I’ve been loosely following the progress of WoW since I walked away from it late last year. Cataclysm certainly looked like a step in the right direction, but the gradual dumbing down of WoW with simplified talent trees, charity epics and gold flowing from the hills like a waterfall turned me off to the whole thing. I enjoyed Wrath of the Lich King, but the challenge I had seen in dungeons like Upper Blackrock Spire and Blackwing Lair, and to a lesser degree the Black Temple, never really resurfaced. When a group of ten random people could clear a raid in one night, I knew that the game couldn’t offer me much of a challenge.
Mist of Pandaria, announced at Blizzcon yesterday,  looks like it’s designed to do one thing – make the fans happy. While this is certainly a good plan for generating sales, it doesn’t do much for the hardcore player looking for a challenge. All of the announced features seem to be making WoW even easier, and while casuals should absolutely have a place in any game, it just doesn’t seem like the same game that drew our passion and love in 2005. If you remember, Pandaren were added to Warcraft 3 as a joke – fans just happened to like them so they got retconned into the story.
Hell, even Blizzard was amazed that people liked them. Here’s a quote from the guy that designed the Pandaren Monk art for the original joke, Samwise Didier:
"But so we put that up in there and everyone was like “Oh my God! A PANDA RACE? That’s kind of cool!” And I’m like “Are you kidding me, really? You want to see pandas in Warcraft III or whatever?”
And now they’re taking that joke and shoving it into WoW. It’s been sad to watch the Warcraft lore die over the last few years and it’s pretty evident that Blizzard may be running out of ideas. They’ve basically pillaged everything they can from their history instead of coming up with new stories to tell, and an entire expansion based on the Pandaren makes it clear that they don’t have much left for World of Warcraft.
What’s really telling is the addition of a Pokémon-like mini-game, in which players will force their non-combat pets to fight. You’ll also be able to find and capture pets in the wild and then train them to be better fighters. It’s an interesting concept for killing time between raids or groups, but it also says a lot about how the WoW player base has changed in the last six years. Essentially, WoW has gone from MMO to casual Facebook game; it just has a nicer interface.
We’ll  have to see how the expansion goes – maybe I’m just an idiot. Maybe people want to play as Pandaren, and maybe they’ll have a great time. But it certainly looks like the WoW I loved is dead, and there won’t be any reason to come back. I just don’t think Blizzard knows how to update the franchise for hardcore players anymore. That, or they don’t care.
Guess we’ll just have to wait for that other top-secret Blizzard project, huh? Are you still going to play World of Warcraft after the new expansion?

mfpanda2The addition of the Pandaren in WoW’s latest expansion, plus the insertion of a Pokémon-like mini-game, seems to be the final step in sending the franchise into the ground.

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Posted Oct 21, 2011 at 12:53PM EST by Listed in: PSP, PC Gaming Tags: gamesmaster, Golden Joystick Awards
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Find out what games real gamers selected as the best of the year, from a contest that earned over two million votes.
GamesMaster’s Golden Joystick Awards are different from other award given out in the games industry, because the people who select the winners are the people that play the games. The Golden Joysticks compile their list of winners based exclusively on votes from players, which means there are not usually any big surprises when the winners list comes out.
One could note that since the votes really only represent the popular gaming mind, excellent but less-known games don’t have much of a chance of winning. Either way, the awards do help us get a pretty good idea of what gamers liked in the last few months, and what they’re still playing. You’ll notice a big wins for Mojang (Minecraft), Ubisoft (Assassin’s Creed) and Rovio (Angry Birds), but the year clearly belongs to Activision/Blizzard (StarCraft, World of Warcraft, Black Ops and Guitar Hero). It probably doesn’t hurt that most of the titles on the list seem to be available for more than one system.
Here’s the list, compiled by GamePro:
Action/Adventure Game of the Year: Assassin's Creed: Brotherhood
Mobile Game of the Year: Angry Birds Rio
Roleplaying Game of the Year: Fallout: New Vegas
Massively Multiplayer Online Game of the Year: World of Warcraft
Fighting Game of the Year: Mortal Kombat
Racing Game of the Year: Gran Turismo 5
Sports Game of the Year: FIFA 11
Strategy Game of the Year: StarCraft II: Wings of Liberty
Music Game of the Year: Guitar Hero: Warriors of Rock
Free to Play Game of the Year: League of Legends
Downloadable Game of the Year: Minecraft
Shooter Game of the Year: Call of Duty: Black Ops
One to Watch Award: The Elder Scrolls V: Skyrim
Innovation of the Year: Nintendo 3DS
Outstanding Contribution: Sonic the Hedgehog
Ultimate Game of the Year: Portal 2
I’m pretty surprised to see the 3DS on the list, since it gets a lot of flak from players and the press, but I guess there weren’t’ many other innovations to speak of.
Remember that winners are taken exclusively from games that game out within the last 12 months, so don’t throw a hissy fit if your favorite game isn’t there unless you’re sure it’s eligible.
That being said, do you see anything in this list worth throwing a hissy fit over?

mfgolden1Find out what games real gamers selected as the best of the year, from a contest that earned over two million votes.

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Posted Oct 20, 2011 at 10:00AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: Activision, arkham city, Blizzard, saints row 3, tanks, THQ, volition
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saintsrow3-thumbThis trailer is one Batman short of being the best trailer of the year.

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Posted Oct 18, 2011 at 8:00AM EST by Tim Curtin Listed in: PC Gaming Tags: anaheim convention center, blizzard entertainment, BlizzCon, blizzcon 2011, diablo 3, foo fighters, heart of the swarm, starcraft 2
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blizzconSet to begin on Friday and continue through to Sunday, Blizzcon 2011 will take place at the Anaheim Convention Center.

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Posted Oct 3, 2011 at 4:26PM EST by Karl B. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, PS2, pub fund, SCEA, SCEE, Sony
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ps-logo-black-thumbDiscounts and rebates are being offered as well.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 21, 2011 at 10:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagHead's up Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Sep 13, 2011 at 9:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Check out what's new in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 10, 2011 at 3:34AM EST by Ryan F. Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360, Nintendo 3DS Tags: Capcom, Japan, Marvelous, Media Create, news, Nintendo, sales, Sony
Ó

3ds_red_thumb

Marvelous and VanillaWare's latest PSP action RPG Grand Knights History debuts at number one on the software charts.

 

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Posted Sep 8, 2011 at 1:16AM EST by Harrison E Listed in: PS3, PC Gaming, Xbox 360 Tags: Activision, black ops, call of duty, xbla
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activisionThis man definitely knows about money...let's listen to him.

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Posted Sep 4, 2011 at 1:04AM EST by Harrison E Listed in: PS3 Tags: japan sales chart, monster hunter freedom 3 hd, Sony
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sony-japanIt's amazing what a little price drop can do in the Land of the Rising Fun.

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Posted Sep 3, 2011 at 5:56AM EST by Mabie A. Listed in: Xbox 360 Tags: black rock studios, disney interactive studios
Ó

It's now official. Black Rock Studios has shut down, this according to its mother company, Disney Interactive Sutdios.
Rumors have been running rampant of the developer closing for about a couple of months now. They were supposedly working on a new project, an F2P RTS titled Champions Alliance, but that has been put on hold until this unfortunate final decision was made.
Back when word first broke out about the closure, Black Rock said in a statement, "Disney InteractiveStudios confirms that Black Rock Studios' current project has not been greenlit for further development, consequently  the company informed employees yesterday of the intent to enter a consultation process on the proposal to close the studios."
Just before that, in May, Disney also laid off some of the staff within their own studios, indicating of more financial troubles than they would want.
Via [Eurogamer]
splitsecond-thumb

It's now official: Black Rock Studios has shut down, this according to its mother company, Disney Interactive Sutdios. 

 

 

 

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Posted Sep 2, 2011 at 8:04PM EST by Harrison E Listed in: PS3, Xbox 360 Tags: financial troubles, la noire, Rockstar Games, Team Bondi
Ó

la6Head Aussie Developer of LA Noire has lost a lot of money...and may have closed their doors.

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Posted Sep 2, 2011 at 4:17AM EST by Ryan F. Listed in: Wii, Nintendo DS, Xbox 360, PSP, PS3, Nintendo 3DS Tags: Capcom, Japan, Media Create, news, Nintendo, sales, Sony
Ó

3ds_red_thumb

The 3DS continues to gain momentum following its recent price drop as it retains the number one position in the hardware charts, while the remastered version of Capcom's multi-million selling hit, Monster Hunter Portable 3rd, debuts on top of the charts.

 

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Posted Aug 23, 2011 at 1:26AM EST by Mabie A. Listed in: Xbox 360, Wii Tags: the black eyed peas experience, Ubisoft
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A couple of months back, Ubisoft unveiled their new Experience title, this time featuring pop group Black Eyed Peas. After a brief moment of silence, we now hear that the group's very own Will.I.Am will be producing tracks for the dance game's DLC.
Now, there's still no word as to when the DLC will be coming out or what other songs will be included in the list. So far, what we do know is that "Let's Get It Started", "Boom, Boom, Pow", and "Rock That Body" are a shoo-in.  Still, it's going to be exciting to have the singer-songwriter come up with something new specially for the game.
The Black Eyed Peas Experience follows The Michael Jackson Experience title from Ubisoft.
Via [XGN]

blackeyedpeasexperience

Will.I.Am will be producing tracks for the DLC of The Black Eyed Peas Experience.

 

 

 

 

 

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Posted Aug 22, 2011 at 6:48PM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming, Wii U Tags: batman: arkham city, Rocksteady Studios
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arkham-city-robin-logo-thumbHis name may be in the title, but Batman's not the only character gamers will get to play as in Batman: Arkham City.

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Posted Aug 21, 2011 at 8:30AM EST by Karl B. Listed in: Xbox 360, PS3, Wii Tags: just dance 3, Ubisoft
Ó

just-dance-3-thumbUbisoft is building up steam for the motion control powered dance-a-thon's upcoming release with the announcement of more than playable 40 tracks.

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Posted Aug 19, 2011 at 7:24PM EST by Carl B Listed in: Xbox 360 Tags: arkham city, Batman, dax ginn, rocksteady
Ó

batman-arkham-city1Rocksteady's Dax Ginn recently commented on Catwoman, Robin, and Bruce Wayne in the upcoming Batman: Arkham City.

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Posted Aug 16, 2011 at 11:38PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagHere's this week's edition of the North American PlayStation Store update.

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Posted Aug 1, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3, Nintendo DS, Xbox 360, Nintendo 3DS, Wii Tags: 505 Games, Activision, charttrack, news, sales, Ubisoft, UK
Ó

zumba-thumb

Another week, same old result as Pipeworks and 505 Games' surprise hit motion fitness title stays on top of the UK retail software sales charts.

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Posted Jul 27, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Head's up to all PlayStation fanatics in Europe, here is you weekly dose of PlayStation Store goodness.

 

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Posted Jul 26, 2011 at 4:30PM EST by Carl B Listed in: PS3 Tags: Atlus, catherine, North America
Ó

catherine-atlusThe highly anticipated Catherine has been released to retailers around North America.

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Posted Jul 23, 2011 at 3:24AM EST by Mabie A. Listed in: Xbox 360 Tags: Epic Games, gears of war 3
Ó

Wow, that Old Spice guy really hit the jackpot when he did that now infamous commercial! Not only has he been given a break to do cameos in movies, he's also now dipping his feet into video games voice acting.
His game of choice? As it would turn out, it's Gears of War 3. GameSpot reports from the Comic Con that Isaiah Mustafa (yes, that's Old Spice guy's real name) has been confirmed to join the cast, "voicing one of the COG Gears."
Cliff Bleszinski of Epic Games was also quoted as saying "The cast just keeps getting sexier and sexier." And it sure does. So far, the confirmed voice actors for Gears of War 3 include Claudia Black, John di Maggio and Ice-T, among others.
Last month, Epic Games was rocked by a massive leak on the game, which was promptly followed by the developers moving to have said illegal copies taken down from the Internet. Microsoft followed suit with a close investigation on the leak.
Gears of Wars 3 comes out exclusively for the Xbox 360 in but a short couple of months.
Via [Gamespot]
gears-3-le-box-thumb

Old Spice guy's game of choice is Gears of War 3.

 

 

 

 

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Posted Jul 20, 2011 at 9:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

This week's European PlayStation Store update is now live folks, bringing a slew of new contents, special offers and more.

 

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Posted Jul 20, 2011 at 2:30PM EST by Carl B Listed in: PS3 Tags: hardware, Japanese, Konami, software
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Jikkyou_Powerful_Pro_Yakyuu_2011The latest Japanese software sales have been revealed. Is there a new game on top?

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Posted Jul 19, 2011 at 9:35PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Here's this week's US PlayStation Store update.

 

 

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Posted Jul 16, 2011 at 1:30AM EST by Ryan F. Listed in: Xbox 360, Wii, PS3 Tags: Downloadable Content, Harmonix, PlayStation Network, rock band 3, xbox live
Ó

soundgardenThe Rock Band 3 music catalog will have more tracks from the seminal grunge masters starting next week.

 

 

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Posted Jul 13, 2011 at 4:34AM EST by Ryan F. Listed in: Xbox 360 Tags: bastion, deals, Microsoft, warhammer, xbox live
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bastion-thumb

Microsoft heats up the summer with the fourth annual "Summer of Arcade" promotion, giving all Xbox 360 another reason to stay at home this summer.

 

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Posted Jul 6, 2011 at 9:24PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

The EU PlayStation Store update is now live folks, bringing with it a slew of new contents including the hotly anticipated public release of Uncharted 3: Drake’s Deception multiplayer beta and more.

 

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Posted Jul 5, 2011 at 9:17PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Here's this week's North American PlayStation Store update.

 

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Posted Jul 5, 2011 at 5:30PM EST by Carl B Listed in: PS3 Tags: atlier, Japan, Nintendo, Sony
Ó

atelierThe top 50 software sales for Japan have been revealed.

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Posted Jul 1, 2011 at 11:45PM EST by Ryan F. Listed in: Wii, Xbox 360 Tags: Black Rock Studio, disney interactive, news, split/second
Ó

splitsecond-thumb

Disney Interactive confirmed today that they are closing its Brighton-based Split/Second and Pure development studio after its latest project failed the greenlight process.

 

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Posted Jun 29, 2011 at 10:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Here's what's new in this week's edition of the European PlayStation Store update.

 

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