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Posted Apr 23, 2012 at 10:00AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Activision, black ops 2, call of duty, Treyarch
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black ops 2 teaserThere's a countdown clock out there that's counting down the seconds until the greatest nerd rage explosion of all time. Unfortunately, you just might have to be watching basketball to see the announcement first.

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Posted Apr 14, 2012 at 1:15PM EST by Mr Ham Listed in: Nintendo DS Tags: gameplay trailer, Nintendo, Pokemon, pokemon black 2, pokemon white 2
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pokesmall1Another trailer to wet your appetites, this time for Pokémon Black & White 2, featuring a new rival, trainers, a mystery character and a topless guy.

 

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Posted Apr 5, 2012 at 9:30AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Activision, fun labs, men in black: alien crisis
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men in black1Activision's making a Men in Black game to go along with this summer 's movie. Is it going to surprise everyone like Ghostbusters or is it just a bad idea? It's a bad idea.

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Posted Mar 29, 2012 at 7:35AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Activision, call of duty: black ops 2, Treyarch
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cod_black_ops_coverI honestly couldn't tell you what half this crap means, but I'm sure COD fans will bitch about it. Read on to find out what the latest rumor du jour is.

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Posted Mar 7, 2012 at 11:30AM EST by Harrison E Listed in: PoV Tags: consoles, kinect, motion controls, playstation 4, psn, Sony, Steam, steambox, valve, xbla, xbox 720
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steam-largeSo while GDC is going on and rumours are flying everywhere there's something we need to weigh up.

 

 

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Posted Feb 13, 2012 at 3:45PM EST by Brett Huffman Listed in: PS3 Tags: call of duty: black ops, halo: reach, ocarina of time
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cod_black_ops_coverGuinness polled 13,000 gamers to get their opinion on the best video game ending of all time and what they came up with may surprise you.  13,000 fans can't be wrong - or can they?

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Posted Feb 9, 2012 at 6:42PM EST by Listed in: Nintendo 3DS Tags: converse, Nintendo, Super Mario, super mario converse, super mario shoes
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mmariosmallBecause, let’s face it – we are idiots and we will buy these things.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 19, 2012 at 8:40AM EST by Harrison E Listed in: PC Gaming Tags: indie fund, Portal, q.u.b.e, q.u.b.e. review, qube, Steam, toxic games
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qubeQ.U.B.E is a newly indie funded game available on Steam but does it scrunch you up into a little ball or does it crush you between it's mighty three dimensional weight? Harrison E. reviews.

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Posted Jan 14, 2012 at 10:00AM EST by Mr Ham Listed in: Nintendo DS Tags: Pokemon, pokemon art, poketrainers
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pokesmall1Nintendo fans rejoice.

 

 

 

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Posted Jan 10, 2012 at 9:45AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Activision, call of duty: black ops, Treyarch
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cod_black_ops_coverCould this be the birth of another COD franchise?

 

 

 

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 5, 2011 at 7:50PM EST by Brett Huffman Listed in: PS3, PC Gaming Tags: dc online, dc universe online, lightning strikes
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lightning-strikesDC Universe Online saw a huge influx of players when it was announced that the game would be free to play last month.

 

 

 

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Posted Nov 25, 2011 at 3:00PM EST by Tim Curtin Listed in: Xbox 360, PS3, PC Gaming Tags: black friday sales, gunnar glasses, gunnar glasses for mw3, mw3 gunnar
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gunnar-logoFree Glasses + Free copy of Call of Duty Modern Warfare 3, alongside a 30% discount on all Gunnar Optiks gear.

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Oct 28, 2011 at 2:30PM EST by Listed in: MMORPG Tags: apotheosis, ccp, Eve Online
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CCP hopes to capture new subscribers with a tasty bonus for creating an EVE account, and those with a friend to invite will receive even more.
EVE Online has managed to truck along for the last few years, quietly sitting just below the radar of the gaming mainstream. The people that play EVE claim it as one of the most interesting and engaging MMOs around, but a steep learning curve and gameplay that often resembles a spreadsheet have gone a long way towards keeping new players away. CCP is always improving the game to make it easier for new players to get a grasp, and now they’re adding a straight sign-on bonus for all new accounts.
According to CCP, any new EVE account will receive a Cerebral Accelerator implant. Fans of the series will recognize implants as the things that make your character more adept at certain skills, and will also note that they’re usually fairly pricey.
The new implant is engineered to get fresh players off to a faster start Here’s the description from the EVE website:
“Cerebral accelerators are military-grade implants that significantly increase a new pilot's skill development. They allow new capsuleers to more rapidly absorb information of all kinds, and as a bonus also enhance spatial processing abilities that are critical for weapons handling. The only drawback to this implant is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days.”
In addition to the new player bonus, EVE has added another bonus to the already established referral bonus system. If you play EVE and refer a friend, and that friend decides to get a paid EVE account, you’ll be rewarded with the Apotheosis frigate.
I played EVE for a few months, but never got into the corporate mindset and spent most of my time looking for black holes and weird space phenomenon. Are these bonuses enough to entice new players, or will EVE always remain a sort of fringe title?
Via Massively

mfevebonus1CCP hopes to capture new subscribers with a tasty bonus for creating an EVE account, and those with a friend to invite will receive even more.

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Posted Oct 22, 2011 at 6:52PM EST by Listed in: MMORPG Tags: cataclysm, pandaren, World of Warcraft
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The addition of the Pandaren in WoW’s latest expansion, plus the insertion of a Pokémon-like mini-game, seems to be the final step in sending the franchise into the ground.
Before I start this, I should note that I’m a huge World of Warcraft fan. It was actually the first computer game I played, since I grew up with consoles and never got around to PC gaming. I jumped on board about a month after the launch of vanilla WoW, and I played all the way through Wrath. I even worked at Blizzard for a couple of years, in a position my NDA explicitly forbids me from disclosing. What I’m saying is, you can trust me when I say I know WoW and its players pretty well.
I’ve been loosely following the progress of WoW since I walked away from it late last year. Cataclysm certainly looked like a step in the right direction, but the gradual dumbing down of WoW with simplified talent trees, charity epics and gold flowing from the hills like a waterfall turned me off to the whole thing. I enjoyed Wrath of the Lich King, but the challenge I had seen in dungeons like Upper Blackrock Spire and Blackwing Lair, and to a lesser degree the Black Temple, never really resurfaced. When a group of ten random people could clear a raid in one night, I knew that the game couldn’t offer me much of a challenge.
Mist of Pandaria, announced at Blizzcon yesterday,  looks like it’s designed to do one thing – make the fans happy. While this is certainly a good plan for generating sales, it doesn’t do much for the hardcore player looking for a challenge. All of the announced features seem to be making WoW even easier, and while casuals should absolutely have a place in any game, it just doesn’t seem like the same game that drew our passion and love in 2005. If you remember, Pandaren were added to Warcraft 3 as a joke – fans just happened to like them so they got retconned into the story.
Hell, even Blizzard was amazed that people liked them. Here’s a quote from the guy that designed the Pandaren Monk art for the original joke, Samwise Didier:
"But so we put that up in there and everyone was like “Oh my God! A PANDA RACE? That’s kind of cool!” And I’m like “Are you kidding me, really? You want to see pandas in Warcraft III or whatever?”
And now they’re taking that joke and shoving it into WoW. It’s been sad to watch the Warcraft lore die over the last few years and it’s pretty evident that Blizzard may be running out of ideas. They’ve basically pillaged everything they can from their history instead of coming up with new stories to tell, and an entire expansion based on the Pandaren makes it clear that they don’t have much left for World of Warcraft.
What’s really telling is the addition of a Pokémon-like mini-game, in which players will force their non-combat pets to fight. You’ll also be able to find and capture pets in the wild and then train them to be better fighters. It’s an interesting concept for killing time between raids or groups, but it also says a lot about how the WoW player base has changed in the last six years. Essentially, WoW has gone from MMO to casual Facebook game; it just has a nicer interface.
We’ll  have to see how the expansion goes – maybe I’m just an idiot. Maybe people want to play as Pandaren, and maybe they’ll have a great time. But it certainly looks like the WoW I loved is dead, and there won’t be any reason to come back. I just don’t think Blizzard knows how to update the franchise for hardcore players anymore. That, or they don’t care.
Guess we’ll just have to wait for that other top-secret Blizzard project, huh? Are you still going to play World of Warcraft after the new expansion?

mfpanda2The addition of the Pandaren in WoW’s latest expansion, plus the insertion of a Pokémon-like mini-game, seems to be the final step in sending the franchise into the ground.

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Posted Oct 19, 2011 at 10:00AM EST by Harrison E Listed in: PS3 Tags: exclusive, Naughty Dog, ps3, uncharted 3, uncharted 3 multiplayer beta
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uncharted3Uncharted 3 is already the most hyped exclusive of the year and now we've got an exclusive of our own.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 6, 2011 at 12:09PM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: Activision, call of duty: elite, wedbush securities
Ó

Although the reception of the gaming public on Call of Duty: Elite may be lukewarm, Wedbush Securities is predicting that the new Activision service will be raking in the big bucks come next year.
According to the analyst firm, "We expect that at least 1 million will sign up for the premium Elite membership by year end. The Call of Duty network effect may be amplified by premium Elite, such that if a gamer's friend purchases premium Elite and gets access to premium maps, the gamer may feel compelled to purchase Elite in order to compete as early and as often as possible."
Their fearless forecast: Call of Duty: Elite will be raking in a whopping US$ 50M by 2012, and luring in as much as three million subscribers by 2013. On top of this, the analysts firm does not think that Activision will be increasing the price for the service, at least not for its first two years, or until it's gained some footing.
Activision confirmed just recently that Facebook will be integrated with the Elite service. The PS3 beta is also set for this summer, although none has been confirmed for the PC.
Via [Gamasutra]
Call-Of-Duty-Black-Ops

Although the reception of the gaming public on Call of Duty: Elite may be lukewarm, Wedbush Securities is predicting that the new Activision service will be raking in the big bucks come next year.

 

 

 

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Posted Sep 4, 2011 at 1:14AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: Activision, call of duty: elite, Facebook, modern warfare 3
Ó

Call of Duty: Elite is pulling all stops to lure in fans to their new online service. To make sure they stay ahead of their competition, Activision has now released some more details about Elite, which should entice fans still wishy-washy about it.
For one, they have now confirmed their partnership with Mark Zuckerberg's moneytrain, Facebook. The integration entails that players will have the ability to connect their Elite subscription straight to their personal Facebook accounts, if they would ever want to be in the know if they have friends playing Call of Duty. And because Facebook is all about keeping people connected, this means that those who connect to Facebook via their Elite accounts will then be able to play with contacts via Facebook, even though they are not connected via Xbox Live.
Now, what we do know so far about the Elite subscription is that there will be two types: the basic and the premium package. The premium package, in particular, will bundle in premium video content, as well as free and early access to all downloadable content coming Modern Warfare 3's way. Clan Leveling and Refereed Tournaments are also included.
Anyway, Elite is currently having its beta, at least for the console versions, getting ready for the big November 8th launch of CoD: Modern Warfare 3.
cod-elite-thumb

Call of Duty: Elite is pulling all stops to lure in fans to their new online service.

 

 

 

 

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Posted Aug 22, 2011 at 6:48PM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming, Wii U Tags: batman: arkham city, Rocksteady Studios
Ó

arkham-city-robin-logo-thumbHis name may be in the title, but Batman's not the only character gamers will get to play as in Batman: Arkham City.

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Posted Aug 21, 2011 at 8:30AM EST by Karl B. Listed in: Xbox 360, PS3, Wii Tags: just dance 3, Ubisoft
Ó

just-dance-3-thumbUbisoft is building up steam for the motion control powered dance-a-thon's upcoming release with the announcement of more than playable 40 tracks.

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Posted Aug 10, 2011 at 5:24AM EST by Mabie A. Listed in: Nintendo 3DS Tags: Nintendo
Ó

Nintendo_3DS_logoLet's see if this does anything to help the sales of the Nintendo 3DS in the region.

 

 

 

 

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Posted Jul 27, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Head's up to all PlayStation fanatics in Europe, here is you weekly dose of PlayStation Store goodness.

 

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Posted Jul 26, 2011 at 4:30PM EST by Carl B Listed in: PS3 Tags: Atlus, catherine, North America
Ó

catherine-atlusThe highly anticipated Catherine has been released to retailers around North America.

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Posted Jul 20, 2011 at 9:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

This week's European PlayStation Store update is now live folks, bringing a slew of new contents, special offers and more.

 

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Posted Jul 20, 2011 at 2:48AM EST by Ryan F. Listed in: PSP, PS3, Nintendo DS, Xbox 360, Nintendo 3DS, Wii Tags: Activision, charttrack, Codemasters, news, sales, UK
Ó

zumba-thumb

Pipeworks and 505 Games' video game adaptation of the hottest fitness craze has maintained its spot on top of the UK sales charts, marking its fifth consecutive week at number one and its eight week overall

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Posted Jul 19, 2011 at 9:35PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Here's this week's US PlayStation Store update.

 

 

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Posted Jul 13, 2011 at 4:34AM EST by Ryan F. Listed in: Xbox 360 Tags: bastion, deals, Microsoft, warhammer, xbox live
Ó

bastion-thumb

Microsoft heats up the summer with the fourth annual "Summer of Arcade" promotion, giving all Xbox 360 another reason to stay at home this summer.

 

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Posted Jul 6, 2011 at 5:00PM EST by Carl B Listed in: PSP Tags: ninjamurai, open emotion studios, psp mini
Ó

ninjamuraiDeveloper Open Emotion Studios announced today the release of Ninjamurai, a PSP Mini platformer.

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Posted Jul 6, 2011 at 2:25AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, fallout: new vegas, Obsidian Entertainment, patch
Ó

fallout-new-vegas-thumb

Just in time for the upcoming arrival of the third DLC pack of the game.

 

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Posted Jun 30, 2011 at 10:37PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, PC Gaming, iPhone, PS3 Tags: Activision, call of duty xp 2011, modern warfare 3, news
Ó

call-of-duty-xp-2011Be the first to experience the Modern Warfare 3 multiplayer, join the Xbox 360 and Activision US$ 1 million tournament, mingle with fellow CoD fanatics and AAA talent combine in an immersive event like no other.

 

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Posted Jun 29, 2011 at 1:22AM EST by Ryan F. Listed in: PSP Tags: Cheat Device, cheats, mkultra, nitepr, psp homebrew, raing3, tempar
Ó

psp homebrewHomebrew developer raing3 has released a new version of TempAR, a complete rewrite of the popular PSP cheat device NitePR/MKULTRA, with additional features and improvements.

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Posted Jun 24, 2011 at 4:34AM EST by Ryan F. Listed in: PC Gaming, Xbox 360 Tags: Activision, call of duty: black ops, patch, Treyarch
Ó

cod-black-ops-thumb

Treyarch has released a new patch for Call of Duty: Black Ops, bringing the game to version 1.10. 

 

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Posted Jun 22, 2011 at 10:18PM EST by Ryan F. Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360, Nintendo 3DS Tags: Japan, Media Create, sales, Zelda
Ó

3ds_red_thumb

The 3D remake of classic Nintendo 64 title has helped propelled Nintendo's new hardware back on top of the Japanese charts after twelve weeks.

 

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Posted Jun 21, 2011 at 7:51AM EST by Karl B. Listed in: Xbox 360, PC Gaming, PS3 Tags: batman: arkham city, Rocksteady Studios, warner bros.
Ó

arkham-city-robin-logo-thumbThe Tim Drake-era Robin will indeed be a Best Buy exclusive.

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Posted Jun 17, 2011 at 1:43PM EST by Karl B. Listed in: PS3, Xbox 360 Tags: hitman: absolution, IO Interactive, PlayStation Network, Square Enix, Xbox Live Marketplace
Ó

hitman-absolution-snake-thumbSilver ballers not included.

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Posted Jun 2, 2011 at 4:22AM EST by Ryan F. Listed in: PC Gaming Tags: crysis 2, Crytek, EA, patch
Ó

crysis-2-box-thumb

Crytek has released a new patch for the PC version of Crysis 2, adding a new "Advanced Graphics Options" menu which will allow you to tweak the graphics settings beyond the presets and more.

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Posted Jun 2, 2011 at 12:24AM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

ps-store-bag-thumb

It's been a long time waiting, but finally... the PlayStation Store is now back online. Check out this week's huge PSN update, after the jump!

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Posted May 24, 2011 at 12:54PM EST by Karl B. Listed in: iPad, iPhone Tags: apple, lodsys
Ó

app-store-logo-thumbApple's legal team fires a salvo against the Texas-based patent licensing firm's threats on iOS developers.

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Posted May 14, 2011 at 2:00PM EST by Carl B Listed in: PC Gaming Tags: black hand studios, Matrix Games, panzer command
Ó

panzerMatrix Games and Black Hand Studios have finally released Panzer Command: Osfront exclusively for PC.

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Posted May 4, 2011 at 6:05AM EST by Mabie A. Listed in: PS3, PoV Tags: Sony
Ó

ps3-thumbHow viable are these cases being filed against Sony for the PSN breach, really?

 

 

 

 

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Posted Apr 26, 2011 at 4:22AM EST by Ryan F. Listed in: Nintendo DS, Wii Tags: dsiware, Nintendo, WiiWare
Ó

wii_dsNintendo has added five new titles on its downloadable game services, three of which are for the DSiWare while Wii owners will have a pair of WiiWare titles.

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Posted Apr 19, 2011 at 9:03PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

ps-store-bag-thumbThis week's PlayStation Store update is now live folks, and we got the list of contents, right after the jump!

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Posted Apr 12, 2011 at 9:38PM EST by Ryan F. Listed in: PSP, PS3 Tags: patapon 3, PlayStation Network, PlayStation Store, Sony
Ó

ps-store-bag-thumbIt's time once again for your weekly dose of US PlayStation Store goodness. What's new this week? Find out, right after the jump!

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Posted Apr 4, 2011 at 5:08AM EST by Karl B. Listed in: PC Gaming, Nintendo DS Tags: Namco Bandai, Nintendo, pokemon black, pokemon white, the pokemon company
Ó

pokemon-bw-thumbThe Pokémon juggernaut shows no sign of slowing down.

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Posted Apr 2, 2011 at 11:02PM EST by Ryan F. Listed in: Wii, PS3, Nintendo DS, Xbox 360, Nintendo 3DS, PSP Tags: Japan, Nintendo, sales, Sony
Ó

gaming_thumbAccording to the latest figures released by Famitsu publisher Enterbrain, both Sony's console and its portable hardware beat Nintendo's platforms in Japan for the first time since their release.

 

 

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Posted Apr 1, 2011 at 11:30AM EST by Carl B Listed in: Xbox 360 Tags: gunnar optiks
Ó

Gunnar_Optiks_Logo_On_Black_MIDGUNNAR Optiks announced today that it will be releasing new "digital performance eyewear" in select Best Buy stores.

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Posted Mar 30, 2011 at 9:23PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

The latest Ghosbusters title heads to the European PlayStation Store this week, together with some blue swarmites, the Parasite Eve spin-off and the Arrival DLC for Bioware's epic RPG.

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