A new patch has been released for Mortal Kombat by NetherRealm Studios, bringing in some more tweaks and fixes to further improve your gaming experience.
The patch didn't release simultaneously on both consoles, however, with the Xbox 360 getting it first. PS3 owners will have to wait a bit later, specifically a few more days.
The update also included a lot of changes for the characters, which definitely gives a boost to those who are not as competitive to begin with. In the meantime, here are the gameplay fixes and tweaks now available on Mortal Kombat's latest update:
General Gameplay Fixes/Tweaks
Fixed a couple of crash scenarios.
DLC billboards should now behave correctly on Xbox
You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.
MOTD handling and displaying code was tweaked.
Fixed a bug that could have resulted in tweakvars getting corrupted.
Fixed a crash in player select if you tried to exit out while the dlc box was open.
With the exception of Human Cyrax and Human Sektor, everyone’s alternate costumes should behave the same as their primary costumes and have the exact same move properties.
You can now block after a dash forward is completed if it was cancelled into from a special move. You canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.
Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano’s Airball and Cyrax’s Net air reaction.
Made many minor hitbox adjustments.
Tweaked the negative edge window.
Several low attacks were being parried incorrectly.
Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.
The Mortal Kombat continues to expand its reach, but despite fans' clamor, a Street Fighter vs. Mortal Kombat title is "easier said than done", this according to Capcom's big boss himself, Yoshinori Ono.
Via [The Sixth Axis]
A new patch has been released for Mortal Kombat by NetherRealm Studios, bringing in some more tweaks and fixes to further improve your gaming experience.