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| Your search for Beta update located the below Beta update Search Results. The Beta update Search Results are returned from stories QJ publishes stories covering Beta update news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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As the months go on, Mists of Pandaria becomes less of a cruel joke and more of a horrible reality. Celebrate WoW’s fall with panda dances.
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Who wants more news involving Valve? You do? Well here’s something awesome about Steam’s latest beta.
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New Command and Conquer will be an MMO
Tiberium Alliance will test your friends and your enemies
The Command and Conquer series, whilst never stale, had gone into a bit of a routine when it came to RTS games. The Red Alert 3 spinoffs and challenges had sold incredibly well for EA Games, but where were they to go next? Into playing with everyone apparently. The Free-to-play MMO started it's closed beta a few days ago and word has it that the game is fantastic.
The Generals franchise will be rebooted next year with the help of the guys at Bioware and Tiberium Alliances will be officially out next year. The new MMO is set in the Tiberian continuity which started back in the late 90's with Tiberium Sun. In the game players will fight together and build bases as apart of the on-going war against the mutants.
The game is developed by EA Phenomic, which developed the Spellforce, BattleForge and Lord of Ultima series. The game has been going on without a hitch so far and this is pretty good from EA who have in the past been known not to go too well with MMO's.
The thing I'm quite excited about which could push towards the realm of televised e-sports. Tiberium Alliances will boast live status streams and real-time news updates, forcing players to react to situations as they unfold. The game is actually built with HTML 5 technology, so the game can be accessed by standard web browsers and mobile devices alike, making it the first real big studio MMO on the go.
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Haven’t had enough Battlefield 3 news yet? Then check out this update on multiplayer maps! Paris never looked so good.
As I said earlier in the week, it’s inevitable that we’re going to see a massive push of Battlefield 3 information in the final weeks before its release. With the beta over, EA needs a steady stream of information to keep people talking about the title. So, today over on the official Battlefield blog, they’ve gone ahead and released some information on the nine multiplayer maps that will be included at launch.
Here’s the breakdown on a few of the maps, but you should check out the BF3 blog for the screenshot gallery and further details:
OPERATION FIRESTORM
One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG.
OPERATION MÉTRO
Operation Métro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation Métro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It’s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in.
TEHRAN HIGHWAY
One of the inspirations for this map was a photo of a night time skyline of Tehran which now is basically the same vista that is available in the game. You start up on the hills above the city outskirts and eventually work your way into town. This atmospheric night-time map, where you can see rockets lighting up the sky, has a balanced mix between vehicle and infantry focus. It plays length-wise and starts semi-open with plenty of room for vehicles, but ends on a much more urban and tight note with less focus on vehicles and more on infantry.
DAMAVAND PEAK
Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular.
I certainly appreciate the information, but I’m not sure it’s possible for me to be more excited about the game. What about you?
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With the Battlefield 3 beta in full swing, you can bet that EA DICE has certainly got your back.To keep you all updated on the going-ons in the beta, EA DICE has posted on their official Battlefield 3 blog about the top 10 open beta issues, and what they are doing to address them.
Among the issues identified would be the one regarding squads, particularly when players cannot play with their friends, even when they are from the same squad. To answer this, DICE is promising that they will be coming out an improved squad functionality for the final version of the game. Another is the one regarding the additional Open Beta content, as well as the fixes and patches for the console versions. To this, DICE responds, "While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game." Simply put, it's going to have to be a no for now.
The rest of the issues are on:
change settings/options
terrain stability on Operation Metro
Kill cam
sprint bug
screen flickering/ stuttering
downed bodies not dead
hit detection different from BFBC 2
For their answers, and the correspoding elaboration, feel free to head over to Battlefield 3's official blog. It's going to provide you with a lot of enlightening answers, that's for sure. The open beta, as you can see, has been beset by more than just a handful of major issues, putting DICE on the defensive, and at one point saying thath players just don't understand the point of the beta test at all.
Via [Battlefield EA]
With the Battlefield 3 beta in full swing, you can bet that EA DICE has certainly got your back.
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