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Best psp version Search Results

Your search for Best psp version located the below Best psp version Search Results. The Best psp version Search Results are returned from stories QJ publishes stories covering Best psp version news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 10, 2012 at 6:30PM EST by Demonchild Listed in: PSP Tags: pc emulator, psp emulator, psp hacks, psp homebrew, soywiz
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soywiz-pspemu_iconThe PSP was made for gaming on the go. There's no doubt that it can fit under the definition of handheld gaming on both the gaming and homebrew fronts. What happens when you want to achieve the opposite of that? Soywiz addresses that with the development of a PSP emulator for Windows PCs.

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Posted Mar 30, 2012 at 11:29AM EST by QJ Staff Listed in: Nintendo DS, PSP Tags: nds homebrew, ps3 homebrew, psp hacks, psp homebrew
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pbrewWelcome back to the QJ.net Homebrew and Download Round Up for March 30, 2012.  This week we've got some great emulators and apps for your PSP as well as some cool stuff for your Nintendo DS Systems.  So without further delay lets get right to it.

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Posted Feb 24, 2012 at 11:43AM EST by Listed in: Xbox 360 Tags: fez, indie game, indiecade festival, phil fish, polytron, xbla
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Phil Fish’s indie masterpiece is ready for release.
Good news, everyone (that loves indie games)! Fez, the game from indie dev Phil Fish, is finally done. Fans of the genre may recognize the game from the Indiecade festival, at which Fez was named Best in Show. It’s also one of the games featured in Indie Game: The Movie.
Polytron the studio behind the game, tweeted last night that the title had officially been completed and is now awaiting Microsoft certification for release on Live arcade. This lands the release window for Fez somewhere around April, though certification times always vary from title to title.
If you’re unfamiliar with the game, check out this trailer:
Cool, right? It’s like a strange combination of VVVVVV and….some other game in which the world rotates.
Are you planning to download Fez when it hits XBLA?
[Edge]

mffez1Phil Fish’s indie masterpiece is ready for release.

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Posted Feb 21, 2012 at 5:00PM EST by Mr Ham Listed in: Nintendo 3DS, PoV Tags: ocarina of time look, retro games pov
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ootsmallBack again, this time looking at another polarising game.

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Posted Feb 18, 2012 at 6:34PM EST by Listed in: iPhone Tags: angry birds, angry birds space, NASA, national geographic, rovio
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Next up: Angry Birds in the Hood.
Angry Birds has become more than a game; it’s a cultural touchstone. So many people have played the game or been exposed to it through jokes, videos, friends and merchandise that it has transcended the world of gaming. And what’s the best thing to do with cultural touchstones? Milk them dry, of course!
Rovio has confirmed that it’s working on yet another version of Angry Birds, this one titled Angry Birds Space. As you can probably imagine, the game features the same Angry Birds gameplay you either love or hate, but this time set in space.
It’s worth noting that the game is being built from the ground up, with new physics and special features. NASA and National Geographic are listed as launch partners, whatever that may mean.
You can check out the trailer here:
Angry Birds Space hits digital devices March 22. Be honest, you’re totally going to buy it.
[Game Informer]

mfangspa1Next up: Angry Birds in the Hood.

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Posted Feb 18, 2012 at 3:15PM EST by Listed in: PS3 Tags: final fantasy x, ico, metal gear solid hd, Playstation 2, Square Enix
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Why make new games when people will just keep buying the old ones?
Fans have been on a rampage trying to get Square Enix to remake Final Fantasy VII, but the company doesn’t seem to care. Instead, it has elected to bring the PlayStation 2’s Final Fantasy X to modern consoles, with an HD version due sometime this year. Unfortunately for fans of the franchise, details were scarce at the time of the project’s announcement.
New info has emerged that helps clarify what exactly Final Fantasy X HD is all about. And if you’re hoping for a complete, next-gen remake, you’re going to be sorely disappointed. Shinji Hashimoto, producer for Square Enix, has confirmed that the upcoming re-release is a re-mastering of the original a la ICO or Metal Gear Solid HD.
So it looks like the Final Fantasy X you remember will be present in full in this upcoming release, with a few minor upgrades to make it worth plopping down your cash. Not the best news in the world, but not terrible either.
Is it worth buying the same games over and over again for minor graphical upgrades?
[IGN]

mfffx1Why make new games when people will just keep buying the old ones?

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Posted Jan 27, 2012 at 4:31PM EST by Listed in: PC Gaming Tags: pixeljunk eden, psn, Q-Games, Steam
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The massive PSN hit is expanding its reach to PCs.
PixelJunk Eden, the innovative platformer and enormously successful PSN title, is finally making the jump from consoles to PC. Q-Games, the company behind the PixelJunk series, has just confirmed that Eden is on its way to Steam. The game features a few minor tweaks, such as a revamped save system, but is for the most part unchanged from the PSN version.
PixelJunk Eden will run you $9.99, and you can download the game’s soundtrack for an additional $5.99. It’s a natural jump for the title – Steam has long been a bastion of independent development, and Q-Games’ Dylan Cuthbert praised the way the service supports indie devs when making the announcement.
Steam is a solid platform that should help skyrocket the game to further success. With the game doing so well on the relatively niche PSN market, there’s no telling how well it could do once it hits the much larger (and usually more passionate) Steam community.
We’ll just have to wait and see how it goes. In the meantime, best of luck to the Q-Games crew. We love indies!
[Edge]

mfpixel1The massive PSN hit is expanding its reach to PCs.

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Posted Jan 2, 2012 at 5:13PM EST by Listed in: PS3 Tags: Infinity Ward, modern warfare 3, mw3
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Gamer scores 144 kills and 4 deaths in one MW3 match, and in the process demonstrates one of the game’s biggest problems.
Look, it’s 2012. Spawn trapping – the act of locking an opposing team into one spawn area and mercilessly camping them – simply shouldn’t be possible in games anymore. Developers, by now, should know how to circumvent this problem. However, the issue seems to have slipped the mind of devs over at Infinity Ward, as evidenced by this video:
In the clip, one MW3 player, with the help of his team, manages to summon a M.O.A.B. in just 48 seconds by peeking over a wall into the enemy spawn and absolutely wrecking the other team as they respawn helplessly. It’s a cheap tactic from any point of view, but the real amazing thing is that it’s even possible in a game that supposed to be one of the best shooters ever made.
This problem is rampant in certain MW3 game modes, and the developers are going to need to find some way to repair it if they want to keep the community happy and engaged. The players in the video aren’t necessarily cheating, so the only recourse is to prevent the problem from happening in the first place.
What do you think should be done to stop matches like this from taking place?
[PR]

mfmw3spawn2Gamer scores 144 kills and 4 deaths in one MW3 match, and in the process demonstrates one of the game’s biggest issues. 

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Posted Dec 9, 2011 at 3:25PM EST by QJ Staff Listed in: PS3 Tags: 3ds explorer, jumping rectangle, ps3 homebrew, psp homebrew, textris, wii homebrew
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downl1Welcome back to this week's QJ.net Download Review.  In case you missed any of these great homebrew games and apps we've got a recap of some great stuff for the PS3, PSP, Wii, Xbox and 3DS.

 

 

 

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Posted Dec 3, 2011 at 2:00PM EST by Listed in: iPhone Tags: battlefield 3, playstation vita memory, skyrim
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Find out what your fellow QJers are talking about this week, as drama blooms from all corners.
Indie developers take a shot at Nintendo and Sony, GameStop leaked potential Vita memory card prices and Iran has a serious problem with one of the biggest games of the year. These are among the hottest news posts here on QJ, sparking up intense arguments and polite discussion from readers.
If you’re just sitting down for your Saturday reading, we’ve compiled five of the biggest stories from the week right here so you can get up to speed post-haste. Also, as is now Saturday tradition, I’ll be awarding one lucky/unlucky QJ reader the prestigious “Comment of the Week” award.
Without further ado, here’s your:
Should Nintendo and Sony Stop Making Consoles?
Indie and mobile developer Andy Payne thinks that Nintendo and Sony are limiting themselves by making their own hardware and developing software with exclusivity. His recommendation is that they stop worrying about hardware and focus entirely on software, distributing to mobile markets. What do you think?
Iran Bans Battlefield 3
The Iranian government is not pleased with the way Iran was treated in Battlefield 3, to the point of banning the game from sale in their country. The game’s primary offender? A staged attack by U.S. forces against Iran’s capital city of Tehran. There are two sides to this argument – you could argue that Iran is overreacting to a video game, but you could also argue that they’re justified in objecting to the content. Where do you land on this one?
Where and When Should the Next Assassin’s Creed Go?
We know Ubisoft is planning another Assassin’s Creed game, and it looks like they’re turning to their players for advice on where to set it. A leaked survey to fans of the franchise lists several possible locations, including the Victorian British Empire, Medieval China, and even the American Revolution. You can see the full list on the post and add your favorite location in the comments.
PlayStation Vita Memory Cards are Pricey
This is by far the most-commented story of the week – GameStop, using rough Yen conversions, posted prices for the proprietary memory cards that will be available for Sony’s Vita handheld, and gamers are not pleased with the cost. The smallest card, at 4GB, runs $29.99 – a far cry from what similarly sized non-Sony memory cards cost nowadays. Of course, Yen conversion is tricky, so we’ll have to wait on an official Sony announcement before throwing too big a hissy fit.
What is Your Game of the Year?
In this post, QJ writer Tim Curtain poses the question on everyone’s mind: What exactly is the best game of the year. With huge titles like Skyrim, Portal 2 and Skyward Sword on the list, it’s going to be hard for anyone to truly nail down a winner. Dark Souls is making a strong appearance in the comments section, as is Portal 2 – what game would you call the best if you had the chance?
Those are your five most talked about QJ posts for the week. And now it’s time for that very special Saturday ritual – the awarding of Comment of the Week. This week’s award goes to triac for his comment on Skyrim Patch Breaks More than it Fixes:
The CG machine is broken again!
DRAGON BRAIN!
If you don’t understand the comment, click this link and enjoy the next three minutes of your life.
Mash-Up, out!

mfmashup31Find out what your fellow QJers are talking about this week, as drama blooms from all corners.

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Posted Nov 28, 2011 at 3:34PM EST by Listed in: PS3 Tags: god of war, Nathan Drake, smash bros. melee, super smash bros., sweet tooth, title fight, twisted metal
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Leaked screenshots and cryptic Tweets indicate that Sony may be working on its own version of the Nintendo brawler.
Super Smash Bros. originally launched on the Nintendo 64, and was an instant classic. Nintendo fans immediately felt a connection to the familiar characters, and the simple but precise fighting mechanics turned the game into a massive success. The follow-up game, Super Smash Bros. Melee, launched for the GameCube and was probably the best iteration of the franchise, though the Wii’s Brawl is still looked upon in a positive light.
All things considered, the Super Smash Bros. game system is a brilliant moneymaker. Take familiar characters and make them fight. The end. So it’s no surprise that Nintendo’s competitors would want to get in on the action, and recent information indicates that Sony is doing just that.
Here’s what we know:
We know that a game, codenamed Title Fight, is in development at SuperBot Entertainment. We also vaguely know that the game involves several of Sony’s most famous characters, including Uncharted’s Nathan Drake, Twisted Metal’s Sweet Tooth and God of War’s Kratos. Also – Parappa the Rappa.
Various game websites have conducted investigations, turning up screenshots from the game, pictures of arcade joysticks and a tweet from SuperBot’s Chris Molina indicating that the new Sony commercials featuring a collection of familiar characters was “foreshadowing” his studio’s game.
There’s a full interview up at Paul Gale Network that basically lays the entire game out on a platter, so it’s unclear exactly how much of this is “rumor” and how much is “information.” For now, it definitely looks like Sony is cooking up a Super Smash Bros-type game.
Do you think it’s possible for another developer to capitalize on the success of the Smash Bros franchise?
[Kotaku]

mftitlefight1Leaked screenshots and cryptic Tweets indicate that Sony may be working on its own version of the Nintendo brawler.

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Posted Nov 17, 2011 at 11:30AM EST by QJ Staff Listed in: PSP Tags: blinkled, easy emu nstaller, kingdom of war, psp homebrew apps, psp homebrew games
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brew

This week QJ.net brings you the details and information about three cool homebrew apps and games for your PSP.  If you are looking for some handy tools or games for your PSP be sure to check out BlinkLED, Easy Emu Nstaller and Kingdom of War.  You can find these and many more homebrew apps, games and tools in the QJ.net Download Section.

 

 

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Posted Oct 27, 2011 at 4:47PM EST by Listed in: PS Vita Tags: EA Sports, ssx: deadly descents, tom batty
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EA Sports talks about one of its biggest franchises and the possibility of it showing up on Sony’s cutting-edge new handheld device.
SSX: Deadly Descents is heading to your PS3 and Xbox 360 in February of 2012. As far as we know, that’s the end of the SSX franchise for the time being, as EA hasn’t made any sort of official announcement regarding a possible follow-up. However, in an interview with CVG, EA Sports lead designer Tom Batty did have some interesting things to say about the future of the series.
Most notably, they’re considering bringing the franchise to the PlayStation Vita handheld system. The Vita, which hits shelves sometime next year, would mark the first appearance of SSX on a portable system. Basically, Batty said that they’re waiting to see how the console version of the game plays out before they make any big decisions, but if things go well for Deadly Descents, a Vita SSX title would be considered “for sure.”
EA Sports is already no stranger to Vita development, planning to bring FIFA 12 directly to the system soon after it launches. While it’s smart of the studio to wait and see how the latest SSX game performs, it also seems like the Vita would be a unique opportunity – there aren’t likely to be a large number of must-have titles at launch, so SSX could potentially experience a boost if it’s launched during a relative lull.
Would you want to see SSX on your Vita, or do you think it’s best left to consoles?
Via CVG

mfssxdd1EA Sports talks about one of its biggest franchises and the possibility of it showing up on Sony’s cutting-edge new handheld device.

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Posted Oct 8, 2011 at 10:26PM EST by Ryan F. Listed in: PS3, Nintendo DS, Nintendo 3DS, PSP Tags: Capcom, falcom, Japan, Media Create, Microsoft, news, Nintendo, sales, Sony
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legend_of_heroes_thumb3DS continues to lead on the hardware side of things.





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Posted Sep 30, 2011 at 10:43PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, Nintendo 3DS, PS3 Tags: Capcom, Japan, Media Create, Microsoft, news, Nintendo, sales, Sony, Square Enix
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The wait will just be for a teeny bit more. Dark Souls has been confirmed to be delayed for Japan by developer From Software.
Due to "various reasons", the game will not be making its September 15th launch date in the land of the rising sun. It's not going to be too much of a delay, though, as it's been pushed back only by a week. The new release date will then now be on September 22nd.
They did not make mention on anything about the North American launch, however, but hopefully, it will not be affected by this Japanese delay.
Dark Souls comes out for both the PlayStation 3 and Xbox 360, published by Namco Bandai. Back in June, the Dark Souls team opened up a contest for the game wherein fans were encouraged to design their own shield and get the opportunity to win Dark Souls goods. There are also a bevy of bonus contents lined up for all awaiting fans.
Via [Examiner]
dark-souls-thumb

The Nintendo 3DS maintains its top spot in the hardware department.

 

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 24, 2011 at 5:20AM EST by Ryan F. Listed in: PSP, Xbox 360, PS3, Wii, Nintendo DS, Nintendo 3DS Tags: Capcom, Japan, Media Create, news, Nintendo, sales, Sony, Square Enix
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3ds_red_thumb

Dragon Quest Collection debuts on top of the software sales chart.

 

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Posted Sep 17, 2011 at 5:36AM EST by Ryan F. Listed in: PSP, Nintendo DS, Nintendo 3DS, PS3 Tags: Capcom, Japan, Media Create, Namco Bandai, news, Nintendo, sales, Sony
Ó

ps3-slim-thumb

Top four software titles helps Sony's home console to take back the number one spot.

 

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Posted Sep 10, 2011 at 3:34AM EST by Ryan F. Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360, Nintendo 3DS Tags: Capcom, Japan, Marvelous, Media Create, news, Nintendo, sales, Sony
Ó

3ds_red_thumb

Marvelous and VanillaWare's latest PSP action RPG Grand Knights History debuts at number one on the software charts.

 

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Posted Sep 2, 2011 at 4:17AM EST by Ryan F. Listed in: Wii, Nintendo DS, Xbox 360, PSP, PS3, Nintendo 3DS Tags: Capcom, Japan, Media Create, news, Nintendo, sales, Sony
Ó

3ds_red_thumb

The 3DS continues to gain momentum following its recent price drop as it retains the number one position in the hardware charts, while the remastered version of Capcom's multi-million selling hit, Monster Hunter Portable 3rd, debuts on top of the charts.

 

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Posted Aug 25, 2011 at 5:21AM EST by Ryan F. Listed in: PS3, PC Gaming, Xbox 360 Tags: D3Publisher, dungeon defenders, PAX, Penny Arcade, PlayStation Network, trendy entertainment, xbox live
Ó

dungeon-defenders-thumbNew trailer released.

 

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Posted Jul 28, 2011 at 11:39PM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: PlayStation Network, team 17, worms ultimate mayhem, xbox live
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worms-thumb

Team 17 has announced a downloadable HD "reimagining" of the classic Worms 3D and Worms 4: Mayhem.

 

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Posted Jul 17, 2011 at 6:14PM EST by Karl B. Listed in: PoV Tags: Capcom, monster hunter portable 3rd, Nintendo, Sony
Ó

mh-ailu-thumbWould it be a one-or-the-other situation for you or would you want to buy both?

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Posted Jul 17, 2011 at 4:24AM EST by Ryan F. Listed in: PSP, PS Vita, PS3 Tags: Hideo Kojima, metal gear, metal gear solid hd collection
Ó

hideo.kojima.490

The man behind the Metal Gear series reveals more info about his upcoming projects and shares his thoughts about Sony's next gen portable.

 

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Posted Jul 7, 2011 at 3:13AM EST by Ryan F. Listed in: PSP Tags: freecheat, johnny3tears, psp homebrew
Ó

brewbluHomebrew coder Johnny3Tears has released the initial version of FreeCheat, a multi-purpose plugin for your for 5.XX and 6.XX custom firmware-enabled PSPs.

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Posted Jun 28, 2011 at 1:17AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
Ó

daedalusx64_thumb1

Revision 719 of DaedalusX64, the best Nintendo 64 emulator for the PlayStation Portable is now out folks.

 

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Posted Jun 13, 2011 at 3:42PM EST by Karl B. Listed in: MMORPG, PSP Tags: apollosoft, chime, gungho online entertainment, Ragnarok Online, ragnarok: the imperial princess of light and dark
Ó

ragnarok-psp-thumbBuy the PSP game's premium edition and get items for the MMO.

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Posted Jun 9, 2011 at 5:15AM EST by Ryan F. Listed in: PS Vita Tags: e3 2011, playstation vita, ps vita, Sony
Ó

psvita-thumb

PlayStation Vita owners can expect new games from Square Enix, Epic Games and Rockstar, among others.

 

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Posted Jun 8, 2011 at 11:42PM EST by Ryan F. Listed in: PS3 Tags: e3 2011, Sony
Ó

playstation_3d_tvSony has unveiled its first ever PlayStation branded television at E3.

 

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Posted May 20, 2011 at 2:30PM EST by Carl B Listed in: Tags: foton films, gangs of london, menhaj huda, pulse films
Ó

gangsoflondonGangs of London, a highly successful PSP game released in 2006, will be getting a feature length film.

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Posted May 17, 2011 at 1:54PM EST by Karl B. Listed in: PSP Tags: cross crisis, PSPKOR
Ó

psp homebrewHomebrew coder PSPKOR has released Cross Crisis, a fast-paced 2D shooter with original graphics and a retro inspired soundtrack.

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Posted May 13, 2011 at 3:30PM EST by Carl B Listed in: PS3 Tags: Europe, nordic game chart, portal 2
Ó

portal2The Nordic Game Chart has revealed the best selling games in Europe from the past week. Is there a new number one game?

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Posted May 12, 2011 at 9:58PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, PC Gaming, Nintendo 3DS, PS3 Tags: april, Microsoft, mortal kombat, news, Nintendo, NPD, sales, Sony
Ó

npdgroup

The NPD results for the month of April has been revealed, with Warner Bros and Netherrealm Studios' Mortal Kombat reboot topping the software charts and the Xbox 360 still reigning supreme in the hardware department.

 

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Posted May 10, 2011 at 1:30AM EST by Ryan F. Listed in: PSP Tags: homebrewstore, psp homebrew
Ó

pspred_thumb

Courtesy of the folks from the HomebrewStore development team comes a fresh new version of their HomebrewStore, a PlayStation Store clone specially built for homebrew users.

 

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Posted May 8, 2011 at 1:20PM EST by Karl B. Listed in: PSP Tags: 6.38, ctf, custom theme, dilerumhappy, MaDSouL, zero-x
Ó

organ-thumbPersonalize your PSP with the beautiful Organ theme, now converted for 6.38.

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Posted Apr 21, 2011 at 6:00PM EST by Carl B Listed in: PoV Tags: final fantasy iv, Square Enix, the after years
Ó

square-enix-logo1Sqaure Enix is releasing Final Fantasy IV: The Complete Collection in Europe tomorrow, and after doing some research into the game, I've come to the conclusion that it's nothing more than a lazy cash in.

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Posted Apr 16, 2011 at 10:46PM EST by Ryan F. Listed in: PSP Tags: fede94boss, psp homebrew, take the ball
Ó

pspblue_thumb

Version 3.0.1 of fede94boss' Take the BALL, a highly addictive homebrew game, is now out and ready for your downloading consumption.

 

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Posted Apr 15, 2011 at 11:09PM EST by Ryan F. Listed in: PSP, PS3, Nintendo 3DS, Nintendo DS Tags: march, Microsoft, Nintendo, NPD, sales, Sony
Ó

npdgroupThe US-only tracking firm NPD Group has released its video game industry sales figures for the month of March 2011, and we got the numbers, right after the jump!

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Posted Apr 12, 2011 at 1:39AM EST by Ryan F. Listed in: PSP Tags: minesweeper psp, psp homebrew, ryp
Ó

brewbluFrom homebrew coder Ryp, here's the latest version of his Minesweeper clone for Sony's handheld console.

 

 

 

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Posted Apr 5, 2011 at 9:05PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumb

A new PSN-exclusive high-speed action thriller, a downloadable arcade Red Faction title and the SOCOM 4 multiplayer beta are just some of the new titles that is now available in the latest PlayStation Store US update.

 

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Posted Mar 29, 2011 at 8:50PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

ps-store-bag-thumbThe PSN exclusive Moon Diver, the classic Sonic The Hedgehog, the Mass Effect 2 Arrival DLC and the The 3rd Birthday, are among the new contents added for this week's PlayStation Store update.

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Posted Mar 25, 2011 at 4:23AM EST by Ryan F. Listed in: PSP Tags: fede94boss, take the ball
Ó

pspblue_thumbHomebrew coder fede94boss has released the initial version of his PSP homebrewed game, Take the BALL.

 

 

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Posted Mar 16, 2011 at 8:45PM EST by Mabie A. Listed in: PSP Tags: Crash Bandicoot, Sony, xperia play
Ó

xperia-play-thumb

Now that the PSP Go feature Resume Play has been confirmed for it, you'll be a bit more inclined to check it out.

 

 

 

 

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Posted Mar 7, 2011 at 8:37AM EST by Karl B. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, flofrucht, psp homebrew
Ó

daedalusx64Flofrucht has released a signed version of DaedalusX64 SVN rev677 that works on all PSP firmware.

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Posted Mar 7, 2011 at 7:16AM EST by Mabie A. Listed in: PS3 Tags: mlb 11, news, SCEA
Ó

mlb11MLB 11 The Show is confirmed to feature not only PS Move capabilities, but 3D-presentation as well, keeping in line with its aim to serve up a sizzling hot plate of baseball on your console.

 

 


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Posted Mar 3, 2011 at 10:52PM EST by Ryan F. Listed in: PSP, PS3 Tags: deals, PlayStation Network, playstation plus, PlayStation Store, Sony
Ó

playstationplus_thumbPlayStation Plus members are in for a "chock-full of exclusives" this month, with two full game trials, an exclusive demo of the highly anticipated Mortal Kombat reboot, and big discounts on the PSN Gamers’ Choice Awards winners.

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Posted Mar 2, 2011 at 9:42PM EST by Ryan F. Listed in: PSP Tags: homebrew enabler, psp custom firmware, psp hacks, tn hen, Total_Noob
Ó

psp_back_thumbNow this past few days, we've been hearing rumors that the next version of Total_Noob's HEN for 6.20 will not be seeing the light of day anytime soon, which definitely disappointed a lot of fans hoping for a new update. But don't fret folks, TN-D is on the way!

 

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Posted Feb 25, 2011 at 1:45PM EST by Karl B. Listed in: PSP Tags: japan studio, patapon 3, pyramid, SCEA
Ó

psp-thumbSony has some great news for both PlayStation Portable owners and those who have yet to purchase their own Sony handheld. For the former, a Patapon 3 release date has finally been announced. For the latter, the handheld's getting a price cut.

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Posted Feb 22, 2011 at 9:39PM EST by Ryan F. Listed in: PS3, PSP Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagHead's up to all PlayStation fanatics! The latest PlayStation Store update is now live folks, bringing along a bunch of new contents to PSN users, including the public demo of Sega's latest Japanese underworld crime title, a PSone classic, the Killzone 3 Retro Pack and more!


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Posted Feb 22, 2011 at 9:14AM EST by Karl B. Listed in: PS3, Xbox 360, PC Gaming Tags: duke nukem forever, Gearbox Software, piranha games
Ó

duke-nukem-forever-thumbEven though we're already just a few months away from Duke Nukem Forever's long-awaited launch, developer Gearbox hasn't been talking about the game's multiplayer component a lot apart from confirming it. Apparently, the decision to hold off on any muliplayer showing is due to the fact that the studio still has to figure out how to show it effectively to gamers.

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