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Your search for Battle bot located the below Battle bot Search Results. The Battle bot Search Results are returned from stories QJ publishes stories covering Battle bot news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 29, 2012 at 9:30AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: cd projekt red, the witcher 2, the witcher: rise of the white wolf
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witcher_rise_of_the_white_wolfWith The Witcher 2 doing fairly well, it looks like it's time to revisit the idea of porting the original game to the consoles. Let's hope it's better than the PC version.

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Posted May 24, 2012 at 11:15AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: anarchy reigns, bayonetta, Platinum Games
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anarchy_reigns_box_artA new trailer is out for Anarchy Reigns. It features a bazillion characters all going at each other at once and it's pure insanity. No, not like that.

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Posted May 11, 2012 at 3:52PM EST by Todd B Listed in: PS3 Tags: battlefield 3, DICE, EA, online passes, servers
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bfss1Oh, EA. Just when we think you’ve hit rock bottom, you find a new way to screw us all over.

 

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Posted May 6, 2012 at 7:00PM EST by Mr Ham Listed in: PC Gaming Tags: college students, foam sword, frogger
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piracycomicsmallGood videogame friends are good videogame friends, and this friend is one who has such admiration for his friend's life, he draws from it for his art.

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Posted May 5, 2012 at 7:00PM EST by Mr Ham Listed in: PS3, PC Gaming, Xbox 360 Tags: incredible hulk, iron man, marvel videogames, the avengers
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avengersgamesmallBig titles are hitting the market soon, but what about the world of cinema blockbusters? Well, they may have their own flood starting soon.

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Posted May 2, 2012 at 5:58PM EST by Mr Ham Listed in: Xbox 360 Tags: Activision, black ops 2, call of duty
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blops2smallIf you weren't pleased with both of the Metal Gear Solid trailers today, how about one that's bound to grab your attention; Black Ops 2.

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Posted Apr 26, 2012 at 11:45AM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, PS3 Tags: battlefield 3, DICE
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dice-logoThese guys keep posting their resumes online, and we keep eating them up. This guy's hints at a new IP from DICE, if it hasn't been cancelled already.

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Posted Apr 23, 2012 at 4:10PM EST by Todd B Listed in: PC Gaming Tags: battlefield 3, bf3, DICE, mav
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mav1DICE is still fixing stuff in BF3, including the ability to air-surf on a flying robot. Which, frankly, should be a game feature.

 

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Posted Apr 18, 2012 at 1:55PM EST by Todd B Listed in: PC Gaming Tags: Blizzard, diablo iii, leaks, starcraft ii, starter edition, World of Warcraft
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diabl1Diablo III is in private beta, but a glitch this morning gave players so much more. Now the whole thing is down.

 

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Posted Apr 1, 2012 at 12:15PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: awesomenauts, dtp entertainment, ronimo games
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awesomenauts-logoThe game that is an unabashed throwback to the '80s finally has a release date. The Awesomenauts are coming soon.

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Posted Apr 1, 2012 at 7:19AM EST by Harrison E Listed in: PS3 Tags: adventure district, cutthroat, f2p, free to play, mercia, Playstation Home, Sony, streaming game
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home_deadnation1Been looking for a new addition to PlayStation Home? Well, Sony is making sure that it's gonna be Cutthroat.

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Posted Mar 29, 2012 at 11:00AM EST by Harrison E Listed in: iPhone Tags: android, angry birds, angry birds in space, app reviews, ios, rovio
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angrybirdsinspaceIt looks like they're out of this world. But are the Angry Birds ready to hit new highs or crash and burn?

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Posted Mar 20, 2012 at 3:22PM EST by Todd B Listed in: PS3 Tags: battlefield 3, ninja gaiden iii, Team Ninja
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ninjon1A problem with Ninja Gaiden's registration codes is locking out some paid customers—and game reviewers.

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Posted Mar 20, 2012 at 8:50AM EST by Brett Huffman Listed in: Xbox 360 Tags: Epic Games, gears of war 3, gow3 title update
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gears_of_war_3_box_artworkOnce again, Epic fixes a bunch of crap that you never knew was a problem.

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Posted Mar 17, 2012 at 10:00PM EST by Mr Ham Listed in: PS3 Tags: 2012, bafta awards, best game, videogame awards
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baftalogosmallEnough of all the GDC ranting? Now for a more relaxed gathering.

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Posted Mar 15, 2012 at 1:00PM EST by Harrison E Listed in: PS3 Tags: ea games, Electronic Arts, review, ssx, ssx tricky
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ssx_qj_thumbHarrison E gets tricky with SSX, but is it a cool game or just an avalanche waiting to happen?

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Posted Mar 7, 2012 at 11:30AM EST by Harrison E Listed in: PoV Tags: consoles, kinect, motion controls, playstation 4, psn, Sony, Steam, steambox, valve, xbla, xbox 720
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steam-largeSo while GDC is going on and rumours are flying everywhere there's something we need to weigh up.

 

 

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Posted Mar 3, 2012 at 12:00PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: ac3, assassins creed, Ubisoft
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assassins_creed3_cover_artClimbing trees and cliff faces, killing Redcoats, hunting bears, massive battles - this one will have it all.

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Posted Mar 1, 2012 at 8:43PM EST by Harrison E Listed in: PS3 Tags: Big Huge Games, dlc, ea games, kingdom of amalur, review, studio 38
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kingdoms-of-amalur-reckoning-thumbSome people think it's the Skyrim killer, but what is Kingdom of Amalur really?

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Posted Feb 27, 2012 at 10:15AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: battlefield 3, binary domain, modern warfare 3, syndicate, the jak and daxter trilogy, ufc undisputed 3
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ps3-vs-xbox-360UFC Undisputed 3 manages to hold on to the belt for the second week in a row, but Syndicate and The Jak and Daxter Trilogy enter the fray to varying results. Read on to find out how they did.

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Posted Feb 21, 2012 at 9:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: battlefield 3, final fantasy xiii-2, modern warfare 3, ufc undisputed 3
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ps3-vs-xbox-360For weeks and months, things had been pretty static in the top ranks. Then came a crop of new games, including FF XIII-2, KoA: Reckoning, and the MGS: HD Collection. This week a new game has come along and knocked them all the eff out.

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Posted Feb 20, 2012 at 4:40PM EST by Listed in: PS3 Tags: armored core, Day 1 Studios, f.e.a.r., fracture, mechassault, reign of thunder
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Hey, at least they’re staying in their wheelhouse.
Do you love giant robots? More specifically, do you love building a giant robot, sending it into battle with other giant robots, and wreaking general havoc along the way? If so, you’re probably familiar with the MechAssault franchise and its developer, Day 1 Studios. Who, by the way, have just announced a brand new game.
Yes, it has mechs.
The new title, christened Reign of Thunder, is a brand new mech-based IP that the dev team is promising will be “hard-hitting, fast-paced, explosive” and other descriptive words as well. The team at Day 1 is also promising deep customization options for player mechs. Day 1 hasn’t jumped into the mech fray since 2004’s MechAssault 2, working instead on titles like F.E.A.R. and Fracture. Then again, 2012 seems to be the year of the mech, with a new Armored Core inbound and Day 1 returning to its roots.
If you’re curious about the new game, check out the launch title right here:
Are you into mech games? What do you think of Reign of Thunder so far?
[GameSpy]

mfreign1Hey, at least they’re staying in their wheelhouse.

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Posted Feb 11, 2012 at 12:30PM EST by Harrison E Listed in: PC Gaming Tags: Blizzard, court cases, dota, dota2, Steam, valve
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blizzard-logoHey Blizzard, you know all that money you have? How about using it to make worthwhile games with no DRM and with actual progression? Oh, you're just gonna sue the talented people at Valve, okay, you go do that.

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Posted Feb 5, 2012 at 9:15AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Guitar hero, Harmonix, music games, rock band, Viacom
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rockband-logoViacom, the parent company for MTV blames the problematic Rock Band lawsuit for their financial loss posting for the first quarter.

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Posted Jan 26, 2012 at 2:06PM EST by Listed in: PoV Tags: online pass, xbox 720, xbox live
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Why Microsoft’s plan to block used games may not be such a bad idea.
Rumors surfaced yesterday, thanks to an insider source, that the next-gen Xbox system currently in development might contain some sort of anti-used game technology. We’re not exactly sure what that means, or how it would be implemented, but the basic gist is that the new Xbox may not play used games at all.
News of this function fired off a massive Internet backlash, with countless commenters railing about how they’d never buy an Xbox 720 (or whatever) if they can’t play used games. And while I certainly agree that limiting your customers’ choices is a very dangerous way to move forward in business, I think that Microsoft may actually be doing the right thing here.
Put aside, for the moment, the arguments against publishers getting cash for used sales. We all know it doesn’t make sense for used games to be treated differently than used cars. The bottom line, however, is that publishers want a slice of that pie, and they’re going to do anything they can to get it. The current solution is the Online Pass, which most gamers would agree is a complete disaster.
Online Passes are engineered to ensure that publishers get a taste of any after-market sale of their games, but mostly serve as enormous headaches to the people that bought the game new. Anyone that had to suffer through Battlefield 3’s ridiculous registration process will know what I mean. And as we move forward, more and more publishers are going to slap Online Passes on their games.
The way I see it, we have two potential used game futures: In the first, every game we buy will have an Online Pass from whatever publisher owns the game, requiring an obnoxious registration code and all the trappings we’ve already encountered. In the second, used games are blocked at the console level, and you purchase your Online Pass directly through Xbox Live or PSN.
Having the console deal with used game access eliminates the need for cumbersome Online Passes, and ensures you have access to Xbox’s support network instead of some random person at whatever publisher happened to make your game. It’s not ideal, but it’s certainly better than what we have at the moment.
I don’t agree with the concept of preventing players from accessing used games, but it’s not like Online Passes are going to fade away. One way or another, we’re paying that money to the publisher – would you rather do it through Xbox Live or a dozen different registration websites?

mfusd1Why Microsoft’s plan to block used games may not be such a bad idea.

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Posted Jan 26, 2012 at 9:06AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: gamespot australia, Namco, Namco Bandai, scv, soul calibur v, vmax
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scvHarrison E got to check out the new Soul Calibur title from Namco Bandai. Does it hit in all the right places or flail all over the place with button-mashing?

 

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Posted Jan 24, 2012 at 3:48PM EST by Listed in: PC Gaming Tags: battlefield 3, DICE, PunkBuster
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A group of BF3 cheaters has a bone to pick with Punkbuster, and they’re doing it at the expense of regular joes.
The beating heart of Battlefield 3 is its intense online multiplayer. And whenever you have online multiplayer in a game, you have to find a way to protect it from cheaters. On PC versions of the game, this function is performed by software known as Punkbuster.
Punkbuster is an automated program that analyzes every player on a particular server and looks for known cheats and other exploits. If it catches someone in the act, they are immediately banned from EA’s Battlelog service. According to Kotaku, some of these cheaters are unhappy with the way Punkbuster affects their game, and have elected to take their frustrations out on the regular BF3 populace.
It seems that somehow, these players have managed to compromise Punkbuster on certain servers, and are using the service to ban innocent players. The group claims to have dumped over 150 players to date, and the official BF3 forums are awash in complaints of unwarranted bans. Essentially, this small selection of players has chosen to protest Punkbuster by using it against non-cheating individuals.
Posting to a bots and exploits forum, one user had this to say about Punkbuster:
“We are bringing back the unerring of punkbuster back for a 3rd season. We have selected ggc-stream as the target since they have the most streaming bf3 servers and makes it very easy to add fake bans. In 2011 we hit them with a mass ban wave and now were are banning real players from battlelog while ggc-stream is totally unaware. We have framed 150+ bf3 players alone.”
This story is still developing, and there’s been no official word from either DICE or Punkbuster on what may be going on, so the news should be taken with a grain of salt. Look for future updates as information is made available.
What do you think of Punkbuster?

mfbfjac1A group of BF3 cheaters has a bone to pick with Punkbuster, and they’re doing it at the expense of regular joes.

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Posted Jan 21, 2012 at 2:34PM EST by Harrison E Listed in: PS3 Tags: ea games, EA Sports, Electronic Arts, grand slam, grand slam tennis 2, jen riley, john mcenroe
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grand-slam-tennis-2-360coverEA Sports showed off Grand Slam Tennis 2. Does it make the cut or will it be one of the ball boys?

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Posted Jan 20, 2012 at 4:00PM EST by Listed in: PC Gaming Tags: Blizzard, diablo iii, jay wilson
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Blizzard is tweaking their dungeon-crawling opus in response to beta user feedback.
Diablo III’s beta has been trucking steadily along, and while we did receive a bit of a tip in the form of a leaked release date, news has been relatively scarce. Essentially, we know that the beta is in progress and that the game is set for release sometime this year – there haven’t been any big bombshells.
Today’s news marks the biggest tidbit we’ve gotten on the subject. Diablo’s director, Jay Wilson, made a statement on the official Diablo blog that the Blizzard team would be tweaking some of the in-game systems thanks to player feedback. Here’s a list of some of the changes mentioned:
Removal of Scrolls of Identification
Removal of Cauldron of Jordan
Removal of Nephalem Cubes
Adjustment of core character stats
Common items are no longer salvageable
Blacksmiths can now salvage items
Addition of a dedicated potions button
Removal of Mystic artisan
You can view the full details of Diablo III’s upcoming updates by following the source link at the bottom of this post. It looks like Blizzard is doing some serious work on the game’s mechanics; hopefully this won’t have an effect on the final release date.
Have you been playing the Diablo III beta? What are your thoughts?
[Diablo Blog]

mfdiabch1Blizzard is tweaking their dungeon-crawling opus in response to beta user feedback.

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Posted Jan 14, 2012 at 9:10AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: battlefield 3, bf3, bf3 hackers, boss_aa, DICE
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dice-logoThey hiding in your games, snatching your kills up...

 

 

 

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Posted Jan 11, 2012 at 5:23PM EST by Listed in: PS3 Tags: MCV, used games
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Some retailers indicate they’d be willing to share the cash from second-hand game sales, if developers can meet them halfway.
The second-hand games market is booming. Companies like GameStop have made billions simply by buying used games and re-selling them at a markup. And while this strategy is great for the company engaged in the practice, it doesn’t do much for the people that developed the game. When you buy a used copy of Battlefield 3, that profit goes to the retailer – not to EA/DICE.
The issue has caused tension between developers and retailers, with game creators recently starting to include mechanisms like online passes to ensure they get a piece of the second-hand market. The battle has been raging for a while, but it looks like a solution may be on the horizon.
In an interview with MCV, some retailers indicated that they would be more than happy to share the profits from second-hand sales with developers, assuming those developers were willing to offer something up in return. Compensation mentioned included the removal of online passes or lower initial costs for brand new games, both of which make it a bit harder for retailers to churn a profit.
The retailer statements are somewhat hilarious when you think about them – for years, retailers have re-sold products with a devil-may-care attitude, and they’re only willing to negotiate now that their bottom line is hurting. The idea that developers would make some sort of conciliatory gesture towards used game retailers after years of being ignored is pretty out there, but perhaps developers would rather have some used profits than online pass sales.
Do you think developers are willing to negotiate now that retailers are worried about their profit potential?
[Edge]

mfeapass1Some retailers indicate they’d be willing to share the cash from second-hand game sales, if developers can meet them halfway.

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Posted Jan 10, 2012 at 1:30PM EST by Listed in: PS3 Tags: Bethesda, fallout, interplay
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The legal battle between Bethie and Interplay is officially over.
We talked a bit last week about the ongoing legal struggle between Bethesda and Interplay, but here’s  a quick rundown if you missed it: When Bethesda bought the rights to Fallout, the contract stipulated that Interplay would be allowed to develop an MMO in the game’s universe, assuming they could get it finished quickly enough. The MMO never came around, and both companies have been battling for the rights to the game ever since.
A settlement was announced, but the details were kept under wraps until now. Thanks to a press release from Bethesda, we now know exactly what went down behind closed courtroom doors. The company has paid roughly $2 million to Interplay, and in return has earned all rights to the Fallout franchise. This means if Bethesda wants to develop a Fallout MMO, they’re now free to do so.
Both companies are responsible for their own legal fees, and Bethesda noted that they’re happy to be free to develop future Fallout games – perhaps this is more than mere legal shuffling, and Bethesda already has something in mind.
In the meantime, one thing is for sure: the next Fallout game will have the Bethesda logo stamped on it.
Would you play a Fallout MMO?
[Edge]

mffallint1The legal battle between Bethie and Interplay is officially over.

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Posted Jan 5, 2012 at 1:40PM EST by Harrison E Listed in: Wii, Xbox 360, PoV Tags: audiosurf, beat hazard, boogie, dance central, dj hero, Guitar hero, just dance, music games, rock band, rock band 3, rock band network
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rockband3_screenHarrison E looks at the current state of music games and who took their instruments and went home.

 

 

 

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Posted Jan 3, 2012 at 1:38PM EST by Listed in: MMORPG Tags: Bethesda, fallout online, interplay
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A long-running legal battle between the two developers has apparently been settled, though details remain scarce.
While Bethesda’s Fallout 3 remains one of the most popular games ever released, the original two Fallout games were developed in by Interplay. In 2007, Bethesda purchased the rights to the franchise for $5.75 million, with one catch – Interplay would be left to develop an MMORPG set in the Fallout universe. Bethesda decided in 2009 they’d rather not allow Interplay to develop the game, and brought legal action against the company to snatch the rights back.
A protracted legal battle has played out in courts for the last couple of years, with each company filing motions, bringing witnesses and other legal-y things. The end goal on Bethesda’s end was likely protecting the Fallout brand rather than developing an MMO, and Interplay’s goal was obviously to retain the rights to the game as noted in the original contract.
The legal battle has now reportedly ended, with both parties coming to a settlement on the very first day of trial. There are few details on what the settlement may involve – full details will likely be made available near the end of January.
In the meantime, it looks like the dark cloud hovering over Fallout has finally been lifted, and now at least one developer will have free reign to develop the franchise.
What do you think the settlement involved? Who capitulated, who got paid, etc.?
[Edge]

mffallouton1A long-running legal battle between the two developers has apparently been settled, though details remain scarce.

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Posted Dec 29, 2011 at 1:15PM EST by Brett Huffman Listed in: PS3, PoV Tags: brutal legend, most overlooked video games, singularity, vanquish
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radar1We all have games we love that flew under the radar. Everyone else either hates them or just never noticed them. Let's take a look at a few of them.

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Posted Dec 29, 2011 at 11:00AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PoV Tags: bethesda software, breath of death, dark souls, Final Fantasy, From Software, jrpg, new vegas, rpg, wrpg, zeboyd games
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darksouls

Harrison E takes a slightly analytical look into the realm of JRPG's and RPG's in general after a trek into Demon's Souls. 

 

 

 

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Posted Dec 28, 2011 at 3:45PM EST by Listed in: PS3 Tags: Harmonix, rock band law suit, viacom law suit
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The legal battle between Viacom and the creators of Rock Band rages on, with the latest blow being delivered straight to Viacom’s wallet.
Viacom and Harmonix have been in and out of courtrooms for months, trying (and failing) to work out an issue that stems from bonuses paid during the parent company’s acquisition of the small games developer. Both companies are trying to wring high, multi-million dollar settlements out of the other due to this disagreement, but it looks like Viacom is the big loser this morning.
In documents released this week, it was revealed that a private arbitrator ruled that Viacom owes Harmonix and its shareholders a whopping $383 million in unpaid bonuses - a number with which Viacom naturally disagrees.
Here’s a breakdown: In 2006, Viacom acquired Harmonix (and Rock Band). The deal required that Viacom pay big bonuses to Harmonix, with $175 million paid upfront and $150 million paid for Rock Band sales in 2007. However, the company paid no bonuses at all in 2008, and actually demanded that Harmonix return the previous two bonuses. Viacom had to give up Harmonix due to the Rock Band franchise losing money, but Harmonix filed a suit claiming that Viacom still owed $550 million in promised bonuses.
Now we’re just watching the drama unfold. Viacom plans to fight the ruling, which was issued December 19, and is claiming that some evidence was “improperly excluded” from the arbitration hearings.
This one probably has a few months to go and it’s unclear who exactly is right, but Viacom is certainly on the ropes for now. We’ll keep you posted as new details emerge.
[L.A. Times]

mfvia1The legal battle between Viacom and the creators of Rock Band rages on, with the latest blow being delivered straight to Viacom’s wallet.

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Posted Dec 26, 2011 at 4:21PM EST by Listed in: PC Gaming Tags: battlefield 3, dead space 2, need for speed, origin
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Everything in the Origin store, including both boxed and digital games, is 50% off. Whee!
Didn’t get that EA game you wanted for Christmas? Maybe you looked deep into your stocking, and Battlefield 3 was nowhere to be found? Not to worry, for Origin has you covered. Starting today, everything in the Origin store is 50% off. That goes for boxed copies of games as well as digital downloads.
Additionally, any order that totals out to more than $39.99 will land free shipping – not too shabby if you have some gift cards to burn or are looking to get rid of some of your Christmas cash. This deal is active for the U.S., Australia and Asia, with U.K. gamers reportedly getting buy one, get one half off instead.
The sale, which started at 9:00am this morning, will be in effect through December 31st. All things considered, 50% off on games like Need for Speed, Battlefield 3 and Dead Space 2 is a pretty sweet deal, assuming your wallet isn’t still smashed from the holidays.
What do you think of a post-Christmas sale? Too soon?
[DailyGameSales]

mforsal1Everything in the Origin store, including both boxed and digital games, is 50% off. Whee!

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Posted Dec 22, 2011 at 11:45AM EST by Harrison E Listed in: PoV Tags: Activision, battlefield, call of duty, doom, Duke Nukem, goldeneye reloaded, modern warfare, mw2, mw3, ungame
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mw2_resurgenceHarrison E takes a  brief look into what the First Person Shooter genre has done and what it might do next?

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Posted Dec 21, 2011 at 11:45AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: awesomenauts, psn, ronimo games, xbl
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awesomenauts-logoThe latest Awesomenaut is a "mysterious brain-in-a-vat."

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Posted Dec 15, 2011 at 11:25AM EST by Brett Huffman Listed in: Xbox 360 Tags: capcom digital collection, xbla, Xbox Live Arcade
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capcom_digitalcollectionThe Capcom Digital Collection, a disc featuring 8 hits from Xbox Live Arcade, is coming out next spring and will only be available on the Xbox 360.

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Posted Dec 15, 2011 at 9:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Activision, battlefield 3, bf3, ea games, modern warfare 3, Peter Moore
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EA enjoying new Activision customers
Peter Moore enjoying bragging about said customers
Whilst Activision did do business of over a billion dollars in it's first fortnight, EA Games are still sitting quietly on a tiny throne waiting for people to notice them.  Electronic Arts was hoping that they would do a bit of business, not on the same scale, but still big enough to steal some of it's customers. BF3 did better than last year's FPS affair o f Medal of Honor (remember that fiasco?), selling ten million copies since October, of course, in comparison, that's 6.5 million IN A DAY for Call of Duty Modern Warfare 3. Moore still believes BF3 grabbed a piece of the Modern Warfare audience...
Moore said that "when the dust fully settles, maybe we're looking at this at the end of our fiscal year, we'll do analysis and I think we will have taken share." Moore doubts that any analysis will turn up poor sales and that everything Battlefield 3 will sell, will be incrimental. But Moore still thinks that whoever sold the most, it's still a win for the entire games industry.
"Two entities have benefited from Call of Duty and Battlefield being on the market," Moore says, "the gamers and the industry, retailers and people who rely on the ability to sell big blockbuster games," Moore says the genre has grown enormously and will continue to do so. "If we haven't gained share, that means in the first week, we've added 5 million new FPS gamers," when commenting on the figures sold, whether they were players from MW3.
Moore is humble and honest about the players though saying there is a possibility that "many of them bough both games." Moore also comments on the media saturation over both games saying the "big entertainment blockbusters this year are not movies, they're videogames." I bought BF3 and not a big fan of Modern Warfare 3, which is a lot of reviewers opinion. It's almost on par with the Twilight films in terms of entertaining noteriority. The games sell well, regardless of critical feedback from consumers or fans alike, and more often than not they are released every year to a slightly stupider audience.

peter-moorePeter Moore enjoying bragging about said customers.

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Posted Dec 14, 2011 at 3:35PM EST by Listed in: MMORPG Tags: aion, NCsoft, WoW
Ó

Faced with a rapidly dwindling online population, NCSoft tries something drastic to save its gorgeous but misunderstood MMO.
Remember when everyone was saying that Aion would be the game that killed WoW? It’s been a couple of years since Aion hit shelves, and I think we know the results of that “battle” – WoW continued to not care about any other game, and Aion has seen subscriptions steadily dry up as players move on to greener pastures.
In Europe, NCSoft is trying something new in the hopes of preserving Aion and its play quality – the free to play model. Their strategy is based primarily on bringing new players into the game, and hoping old players will return now that there are no monthly fees to worry about. Paid subscriptions will still be available and will offer certain perks to players, but there aren’t many details on what exactly those perks will be.
In the meantime, the company has confirmed that every quest, class, and feature of Aion will be available to free players, with some minor restrictions to protect the game against botters and spammers. There’s no word on whether the F2P model will make its way to the States – right now this is strictly a Europe experiment.
In the meantime, if you play Aion and want to switch to the F2P model, you can do that from your NCSoft account.
Do you know anyone that plays Aion? Are you more likely to play now that the game is free?

mfaionf2p1Faced with a rapidly dwindling online population, NCSoft tries something drastic to save its gorgeous but misunderstood MMO.

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Posted Dec 13, 2011 at 4:13PM EST by Listed in: PS3 Tags: diablo iii, Final Fantasy, ghost recon, halo 4, mass effect 3, twisted metal
Ó

mfmass31The big games for 2011 have come and gone. Now, all eyes shift to the horizon and, apparently, space.

 

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Posted Dec 8, 2011 at 2:23PM EST by Listed in: PS3 Tags: battlefield 3, David Jaffe, dead space 2, need for speed, twisted metal, uncharted 3
Ó

The director of one of Sony’s most beloved franchises isn’t a huge fan of where online play is headed.
Did you play Battlefield 3? Did you have a good time setting up your Origin account, logging into Battlelog, registering your online pass and joining the gun club or whatever? My guess is no. At best, it was an inconvenience, and at worst, it was a game-breaking problem. Yet online passes are quickly becoming the norm, showing up in games like Uncharted 3, Dead Space 2 and Need for Speed.
Online passes protect the industry from used game sales – if you buy a used game and the online code has already been registered, the only option is buying a new code directly from the publisher. This relatively recent development has plenty of gamers up in arms, and it looks like it’s not just gamers that think online passes are a bad idea – some developers are getting on the train as well.
David Jaffe, director of the newest installment of the Twisted Metal franchise, definitely doesn’t support the online pass model. His theory is simple: The online pass may protect first-round sales, but it’s not worth losing potential fans that don’t want to take a chance on buying the game new.
By letting gamers pick a used copy of the game up at a lower price, Jaffe figures that more people will get a chance to experience the game and become fans, which in turn translates to bigger sales next time around. Note that Jaffe isn’t against the idea of the online pass because he thinks it’s stupid or inconvenient, but because he believes it can negatively affect the franchise’s bottom line.
Jaffe also noted that the final decision is up to Sony, so there’s no real indication on whether the new Twisted Metal will have an online pass or not. Based on the company’s recent actions, I’d say the most likely answer is “yes, totally.”
What do you think of Jaffe’s arguments against online passes?
[Destructoid]

mftwist1The director of one of Sony’s most beloved franchises isn’t a huge fan of where online play is headed.

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Posted Dec 6, 2011 at 3:10PM EST by Listed in: PoV Tags: aion, swtor, warhammer online, World of Warcraft, WoW
Ó

EA confirms that over two million players have logged on to test out what many are calling the most expensive game ever made, but can it possibly stop the WoW juggernaut?
Remember last week when Bobby Kotick from Activision expressed his doubts over Star Wars: The Old Republic’s profitability? Here’s your answer, Mr. Kotick: Since going into beta, over two million players have spent time in the world of SWTOR, with over nine million hours of playtime between them. This is certainly good news for EA, which has a huge, huge pile of money invested in the Bioware-helmed MMO, and it shows that when it comes to demand, Star Wars: The Old Republic is right where it needs to be.
Right now, the paid MMO market is dominated by World of Warcraft. The game still boasts 10 million players, and its expansions have seen unrivaled success. It’s a phenomenon more than a game, and challengers to the throne have never been in short supply – Aion was supposed to be the game that killed WoW, much like Warhammer Online before it. Many in the industry think that SWTOR has the potential to knock WoW from its perch, but I’m just not convinced.
The thing about MMOs is that you play them with your friends. I, for example, still play World of Warcraft because it’s how my sister and I hang out despite being a thousand miles apart. Back when I lead a guild (BWL days), it was made up of real-life friends. Hell, our main tank was my girlfriend. And I wouldn’t have left WoW to play another game unless everyone came along with me. I think quite a few people that would play SWTOR are in that position – and it’s definitely not limited to WoW players.
There are certainly going to be people that move from WoW to SWTOR. But I doubt enough people will leave one for the other to significantly impair World of Warcraft. Because, you see, that’s the distinction we have to make – sure, The Old Republic may land two, five, or even eight million subscribers, but in order for it to down WoW, those people can’t be playing both games. For The Old Republic to “win” the battle, a massive number of people will have to abandon WoW and play The Old Republic instead.
I don’t think we’re going to see that type of activity, and we’re definitely not going to see it right at launch. Then again, WoW has already lost two million subscribers this year, so anything’s possible.
What do you think? Can any game topple the WoW empire, or is it something that just has to fade with time?

mfpovsw1EA confirms that over two million players have logged on to test out what many are calling the most expensive game ever made, but can it possibly stop the WoW juggernaut?

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Posted Dec 5, 2011 at 5:25PM EST by Listed in: PS3 Tags: back to karkand, battlefield 3, DICE
Ó

Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.
We knew that a Battlefield 3 patch was on the way, and we knew that it resolved a few glaring issues (like the tactical light – get it!? Glaring?!), but the full extent of the patch wasn’t really clear until the full patch notes went public. After a quick glance through, it’s obvious DICE is serious about keeping their game as balanced and fun as possible.
The bulk of the 2GB patch is content for the upcoming Back to Karkand DLC pack, but the rest is all adjustments to existing game mechanics. Among the fixes? A big nerf to mortars, a buff to jet cannons, spawn point adjustment and a ton of tiny tweaks to weapons. Here’s the full list of changes, courtesy of Battlelog:
Bugfixes
• Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
• Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it until next round loaded
• Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
• Fixed stat references on several dogtags
• Fixed for surveillance ribbon not counting TUGS
• Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Fixed a problem where placing C4 with the russians soldier was playing US faction VO
• Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
• Fixed a problem when attempting to fire lock on weapons without a target
• Tweaked the chat, it should now be a bit easier to read
• Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
• Fixed the G17 Supressed Laser not working properly
• Added alternate HUD colors to help colorblinds
• Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
• Increased the Spawn protection radius on TDM
• Fixed a problem with smoke on land vehicles, Missiles should now miss more often
• Fixed a problem where users could end up with IRNV scope in any vehicle
• Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
• Fixed several crashes and increased general stability
• Fixed a problem where the user was unable to revive two players that have the bodies one over the other
• Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
• Fixed a problem with the Kill camera acting up when suiciding from parachute
• Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
• Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
• Fixed a problem where you could get green flashes on screen
• You can now reassign cycle weapons
• Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
• Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
• Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
• Tweaked Tactical Light so it is not as blinding over longer ranges.
• Tweaked the IRNV scope so it is limited to usage only at close range.
• Reduced heat masking effectiveness of Spec Ops Camo.
• Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
• Increased the number of additional 40mm grenades from Frag spec.
• Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
• Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
• Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
• Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
• Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
• Reduced the effectiveness of Stealth on Air Vehicles.
• Reduced the effectiveness of Beam Scanning for Jets.
• Reduced the damage done to Armored Vehicles and Infantry from AA guns.
• Increased the damage RPGs and Tank shells do to AA vehicles.
• Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
• Increased the effective accuracy of long bursts for LMGs when using a bipod.
• Slightly increased the range of the 44magnum bullets.
• Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
• Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
• Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
• Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
• Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
• Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
• Decreased the power of Miniguns against Jets and Helicopters.
• Increased the power of Stingers against Jets.
• Flares reload times for Jets and Helicopter Gunners have been increased.
• Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
• Added Single Shot to the AN94 as an available fire mode.
• Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
• Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Tweaked the Gas station Capture area on Conquest on Caspian Border
• Tweaked the max vehicle height on Noshahar Canals
So there’s that. See anything you like?
[PC Gamer]

mfbf3patch1Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.

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Posted Nov 28, 2011 at 6:04PM EST by Listed in: PS3 Tags: assassins creed, empire state gamers, Ubisoft
Ó

A survey send to Assassin’s Creed fans list some potential times and locations for a new AC game. Where would you want to go?
Sure, Assassin’s Creed  has nailed down free-running and sneaky stabbing, but one of the most interesting facets of the franchise has always been its interactions with history. While the game boasts plenty of mindless assassinating and exploring, there’s always a significant historical tone to each game, as well as cameos from some of the most famous names in our collective past.
We’ve explored renaissance Italy, hung out in Constantinople before it became Istanbul, and skulked around during the Third Crusade, but where are we going next? That’s just the question posed by a survey from Empire State Gamers, sent out to a bunch of Assassin’s Creed fans. The survey asks where gamers think the next game should take place and poses some interesting options.
Check them out:
• The violent conflicts of the Imperial Dynasties in Medieval China
• The advent of the mighty British Empire during Victorian England
• The culmination of the Pharaoh Reign in Ancient Egypt
• The invasion of the Americas by the Spanish Conquistadors
• The confrontation between British colonists and native Americans during The American Revolution
• The overthrow of the Tsar Empire by the Communists during the Russian Revolution
• The Warlord Battles in Feudal Japan
• The rise of Cesar’s Empire in Ancient Rome
Of all these locations, I think the Tsar Empire and British Empire sound like the most plausible options. Sure, Ancient Egypt would be fun, as would the American revolution, but there isn’t much room for free running in those areas and times. At least, not in the scale we’ve seen in previous games. Then again, Ubisoft can always fudge the architecture a bit, right?
Which option do you think is the most interesting?
[PC Gamer]

mfacnewlocs1A survey sent to Assassin’s Creed fans list some potential times and locations for a new AC game. Where would you want to go?

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Posted Nov 27, 2011 at 8:00PM EST by Tim Curtin Listed in: PS3 Tags: chris molina, ps3 fighting games, sony rumours, sony smash bros, superbot, title fight
Ó

sonysmashwhisperSony appears to be pressing ahead with development of Super Smash Bros. 'esque' title for their Playstation console.

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Posted Nov 26, 2011 at 1:00PM EST by Harrison E Listed in: PC Gaming Tags: cliffski, dev diaries, gratuitous tank battles, gtb, gts
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gratuitous-tank-battles-02_Friend of QJ.net Cliffski speaks about the latest developments for his new Gratuitous Game.

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