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Batter Search Results

Your search for Batter located the below Batter Search Results. The Batter Search Results are returned from stories QJ publishes stories covering Batter news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 3, 2012 at 7:38AM EST by Demonchild Listed in: PSP Tags: Custom Firmware, firmware, Hellcat, playstation portable, psp hacks, recovery flasher
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hellcatYou don't have to go that far in PSP history to stumble across Hellcat's Recovery Flasher. Hellcat is bringing his app from the dead for a much needed update.

 

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Posted Apr 25, 2012 at 12:10AM EST by Demonchild Listed in: PSP Tags: 6.60 me, cfw, Custom Firmware, Dark AleX, neur0n, pandora battery, playstation psp homebrew, psp hacks, time machine
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pspsmallOut enjoying 6.60 ME via the TimeMachine setup on your PSP? neur0n is here with a new update with a few more goodies.

 

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Posted Apr 17, 2012 at 12:06PM EST by Demonchild Listed in: PSP Tags: 6.60 me, Custom Firmware, dark_alex, firmware, neur0n, pandora battery, playstation psp hacks, psp hacks, time machine
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pspsmallIs this scene dead yet? One developer thinks not. neur0n brings Dark_Alex's Time Machine out from the storage closet for some traveling.

 

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Posted Mar 30, 2012 at 11:29AM EST by QJ Staff Listed in: Nintendo DS, PSP Tags: nds homebrew, ps3 homebrew, psp hacks, psp homebrew
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pbrewWelcome back to the QJ.net Homebrew and Download Round Up for March 30, 2012.  This week we've got some great emulators and apps for your PSP as well as some cool stuff for your Nintendo DS Systems.  So without further delay lets get right to it.

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Posted Feb 9, 2012 at 3:00PM EST by Mr Ham Listed in: PS Vita Tags: abby reyes, vita preorder, vita unboxing
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vitamsmallNot for you personally (maybe), but in a video for everyone.

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Posted Jan 22, 2012 at 9:00AM EST by Harrison E Listed in: PS Vita Tags: 3G, ps vita teardown, Sony, vita pricing, vita teardown
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vita_newcolorsWhen it all comes down to it I doubt you could make it yourself...but let's see what it all costs inside?

 

 

 

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Posted Jan 14, 2012 at 5:40PM EST by Mr Ham Listed in: PSP, PS Vita Tags: CES, DualShock, Nyko, ps vita accessories
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nykosmallThey don’t take their time, eh?

 

 

 

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Posted Dec 19, 2011 at 7:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: colin mcrae, destruction derby, dirt, dirt showdown, grid
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dirt-showdown


Dirt Showdown headed in 2012
The new trailer that's more destruction than derby.
The DIRT series gets a new upgrade in this trailer for Dirt Showdown
The Dirt Series expaned from the Colin McCrae Universe of games such as GRID,  to become a racing series in it's own right. The latest iteration, Dirt Showdown will recall you back to the good old days of Destruction Derby where cars were just the new generation of battering ram in the world of racing.
The game looks really good, if all things were judged on their trailers. Starting off with the classic motif of a car doing a burnout to show that things were going around in circles with the series - before storming off into the battlefield where hundreds of cars lay in wait for our competitor. The explosions and cheers ring out as the first hit is made and there we have a new franchise born.
I loved playing Destruction Derby 2 back in the day on the old PS1. The game was a mix of NASCAR and Twisted Metal, just without the characters or macarbe insanity. The game series kind of faded out by the PS2 era but maybe it's time for Sony to bring it back. I'm a bit of a fan of the DIRT and GRID series so I might pick this one up too.
 The new trailer that's more destruction than derby. 

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Posted Dec 9, 2011 at 9:00AM EST by Tim Curtin Listed in: PS Vita Tags: mlb 12 playstation move, mlb 12: the show, mlb for ps3, mlb for vita, Sony
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mlb12theshowvitaboxAs we announced earlier in the week, Sony has been working hard on MLB 12: The Show.

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Posted Dec 1, 2011 at 4:25PM EST by QJ Staff Listed in: Nintendo DS Tags: 3dsexplorer v0.89, ixtreme lt v2.0, my space invaders, nds homebrew, ps3 homebrew, psp homebrew, psp pluginmanager v4, wii homebrew, winskeet v111120, xbox 360 homebrew
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dlimage1There's a lot of great homebrew available for whatever console you choose to do your gaming on.  Each and every week the QJ.net team will bring you a roundup of some of the most popular and useful homebrew downloads from our massive download vault.  

 

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Posted Oct 10, 2011 at 4:14PM EST by Listed in: iPhone Tags: apple, iphone 4s, sales numbers
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Despite a booming negative reaction from critics and fans around the web, Apple breaks its own record and proves that demand is still strong for its iPhone device.
A couple of weeks ago, the internet was all aflutter with rumors about Apple’s next big product launch. Tech lovers were certain that an iPhone 5 was on the horizon, and eagerly awaited the announcement at Apple’s “Let’s Talk Phone” event. Instead, fans of the brand simply got another iPhone 4, albeit with improved hardware. The iPhone 4S looks the same on the outside as its predecessor, but is twice as fast and boasts a more powerful battery.
Naturally, some fans felt let down by the event, hoping instead for a brand new iPhone to fawn over. Reaction was less than enthusiastic, with may iPhone owners seeing the announcement as another cash grab by Apple. These thoughts didn’t seem to have an effect on sales of the device though; the iPhone 4S is being pre-orders at a rate that eclipses that of any other device.
In the first 24 hours, consumers purchased over one million of the new 4S iPhones. The big numbers aren’t entirely a surprise – many Verizon customers were simply waiting for a new iPhone, since the 4 was relatively dated when it game to their network. Additionally, this is the first time the iPhone has been available on Sprint, so the potential customer base has expanded dramatically.
Of course, many iPhone 4 owners are still going to stay away from the product, as it doesn’t represent a significant upgrade from the previous version. A new camera with 1080p video support, faster processor and dual antenna may simply not be enough to sell another expensive phone to someone that’s had theirs for under a year.
Are you purchasing an iPhone 4S, or are you happy with your current mobile platform?
Via 1Up

mfiphone1Despite a booming negative reaction from critics and fans around the web, Apple breaks its own record and proves that demand is still strong for its iPhone device.

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Posted Oct 9, 2011 at 6:33PM EST by Karl B. Listed in: PSP Tags: plugin, psp homebrew, pwp power controller, snyfbsx
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psp-hb-blueSnyFbSx's PSP Power Controller plugin has been updated.

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Posted Oct 9, 2011 at 8:10AM EST by Karl B. Listed in: PS3 Tags: battlefield 3, calibur11, DICE, Electronic Arts, GameStop
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battlefield-3-slimvault-thumbPimp out your PS3 Slim and get a few freebies in the process.

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Posted Oct 3, 2011 at 5:57PM EST by Karl B. Listed in: PSP Tags: plugin, psp homebrew, pwp power controller, snyfbsx
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psp-hb-bluePSP homebrew developer SnyFbSx has released a new update for the PSP Power Controller plugin.

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Posted Oct 3, 2011 at 3:40PM EST by Listed in: PSP Tags: final fantasy type-0, psp, square-enix
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For their next big PSP launch, Square-Enix is giving “Final Fantasy” players a solution to the number one problem in power gaming – the human body’s need to sleep.
Leveling in “Final Fantasy” games, even the great ones, has often seemed like a chore. It always feels like there are just enough missions and monsters to go around until you hit a certain point, and from then on out it’s pure grinding. Square-Enix has a bit of news for grind-averse gamers (like myself) – in “Final Fantasy Type-0,” your characters will continue to gain experience points and level up even when you’re not playing the game.
While specifics are slim on how much XP you’ll gain or if there are limitations on the feature, the basic breakdown of the function goes like this: You’ll access “Final Fantasy Type-0’s” Secret Mission feature before powering down your game and presumably select the character to participate. From there, as long as the PSP battery stays charged and you keep the game in your PSP, your characters will continuously gain experience points.
When your character finally levels, you’ll earn a small amount of AP. You can then use this AP to purchase special abilities, such as Ace’s Cannon Laser and Queen’s Energy Bomb. Combat in “Type-0” occurs in real-time but still makes use of the familiar ATB gauge, which developers included so you can control multiple characters during a fight.
“Final Fantasy Type-0” is headed to Japanese markets on October 27, with no official announcement for a North America release. However, if history is any indicator, you may see the game in your area sometime in 2012.
In the meantime, what do  you folks think of automatic, passive leveling? It worked well for “EVE,” but will it function for “Final Fantasy?”
Via Siloconera

mftype01For their next big PSP launch, Square-Enix is giving “Final Fantasy” players a solution to the number one problem in power gaming – the human body’s need to rest. 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 19, 2011 at 9:42PM EST by Ryan F. Listed in: PSP Tags: ashen, fusion micro, GameCube, mods
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fusion_micro_thumbA bit bulky for a portable, but it works.

 

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Posted Sep 18, 2011 at 6:46PM EST by Karl B. Listed in: PSP Tags: plugin, psp power controller, snyfbsx
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psp-hb-bluePSP homebrew coder SnyFbSx is back with a new update for his PSP Power Controller plugin.

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Posted Sep 17, 2011 at 7:52AM EST by Ryan F. Listed in: PoV Tags: shuhei yoshida, Sony, vita
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vita-thumb

No need to worry about importing games or contents from other countries when this baby arrives.

 

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Posted Sep 14, 2011 at 3:09AM EST by Ryan F. Listed in: PS Vita Tags: battery life, Sony, vita
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ngp-right-analog-thumb

Sony has released some details on the battery life of their upcoming PlayStation Vita system.

 

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Posted Sep 13, 2011 at 3:19AM EST by Ryan F. Listed in: PoV Tags: Nintendo, slide pad
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3ds_slidepad_thumb1Are you willing to spend US$ 20 for the bulky attachment that won't bolster your battery life?

 

 

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Posted Aug 28, 2011 at 8:20AM EST by Karl B. Listed in: PSP Tags: plugin, psp power controller, snyfbsx
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psp homebrewHomebrew coder SnyFbSx is back with a new version of the PSP Power Controller plugin.

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Posted Aug 26, 2011 at 6:00PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
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nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Aug 25, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluAnother set of update from homebrew coder neur0n, this time, publishing new versions of his LCFW and CFW 6.39 ME.

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Posted Aug 24, 2011 at 10:40PM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, 660 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
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pspblue_thumbHere it is folks! From homebrew devs Coldbird, Virtuous Flame (aka Liquidzigong) and the rest of Team Pro comes the long awaited update of their Pro custom firmware for the PlayStation Portable.

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Posted Aug 24, 2011 at 7:32PM EST by Karl B. Listed in: PSP Tags: kenma9123, krap-psp, plugin
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psp homebrewHomebrew coder kenma9123 is back with a new update for his feature-packed homebrew application, Krap-psp.

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Posted Aug 23, 2011 at 1:54AM EST by Ryan F. Listed in: PSP Tags: Europe, news, psp e-1000, Sony
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psp_back_thumb

Sony has released the official system specifications of its upcoming budget-priced PSP model, the PSP-E1000 series.

 

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Posted Aug 20, 2011 at 6:24AM EST by Ryan F. Listed in: PSP Tags: ne0h, psp homebrew, xplora 2
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pspblue_thumb

A test version of Xplora 2 with an added PSP Go support has been released by homebrew developer ne0h.

 

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Posted Aug 20, 2011 at 4:24AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, psp power controller, snyfbsx
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pspred_thumb

Homebrew coder SnyFbSx has released a new version of PSP Power Controller, a handy homebrew plugin that allows users to create handy shortcuts in order to access several features of their handheld.

 

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Posted Aug 19, 2011 at 4:35AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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brewbluMore updates from homebrew dev neur0n for you today, as he resumes work on his two previous 6.39 custom firmwares, and bumping both to version 9.3.

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Posted Aug 17, 2011 at 8:19PM EST by Karl B. Listed in: PS Vita Tags: news, Sony
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ps-vita-thumb-blueWe won't know how successful it is until it finally hits the market, but thanks to a new spec sheet from Sony we do know what it packs inside its dual analog-equipped frame.

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Posted Aug 9, 2011 at 1:08AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbJapanese developer neur0n has updated his own custom firmware projects, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Aug 6, 2011 at 6:41AM EST by Ryan F. Listed in: PSP Tags: kenma9123, krap-psp, psp homebrew
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brewredHomebrew coder kenma9123 has released a new version of his feature-packed homebrew application, Krap-psp.

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Posted Aug 2, 2011 at 3:48AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, psp power controller, snyfbsx
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pspred_thumb

Homebrew developer SnyFbSx has updated his PSP Power Controller, a handy homebrew plugin that allows users to create shortcuts in order to access several features of their handheld.

 

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Posted Jul 29, 2011 at 2:35AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspblue_thumbJapanese coder neur0n has published a new update of his own custom firmware project, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Jul 28, 2011 at 10:34PM EST by Ryan F. Listed in: PS Vita Tags: news, Sony, vita
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ngp-thumb

But still insist it will “have a whole lot of headroom in terms of GPU power, CPU power and indeed RAM”.

 

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Posted Jul 28, 2011 at 3:47AM EST by Ryan F. Listed in: PSP Tags: frostegater, psp everest, psp homebrew
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psp homebrew

Homebrew coder Frostegater has released the initial version of PSP Everest, a handy homebrew app that display all the necessary information about your PSP, including the hardware info, system info as well as your battery status.

 

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Posted Jul 27, 2011 at 5:20AM EST by Mabie A. Listed in: PS3, Xbox 360, PoV Tags: Capcom, marvel vs. capcom 3
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mvc3-thumbOh look, the DLC is getting its own DLC.

 

 

 

 

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Posted Jul 26, 2011 at 1:33AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbHomebrew developer neur0n updates his own custom firmwares, LCFW (or Light custom firmware) and CFW 6.39 ME, bringing it to version 9.

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Posted Jul 25, 2011 at 11:47AM EST by Karl B. Listed in: PSP Tags: cheats, darkfrost, demon450, plugin
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psp homebrewHere's the newest version of the next evolution of the DarkPR cheat plugin for PSP.

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Posted Jul 23, 2011 at 10:22PM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
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pspblue_thumbTeam PRO has updated their 6.xx custom firmware project, bumping it up to B9 Beta.

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Posted Jul 16, 2011 at 10:29PM EST by Ryan F. Listed in: PSP Tags: abcang, customhome, psp homebrew
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pspred_thumb

Homebrew developer ABCanG has released a new version of CustomHome, an open source handy plugin that allows PSP users to have more options when pressing the "Home" button when playing a game.

 

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Posted Jul 10, 2011 at 2:24PM EST by Karl B. Listed in: PSP Tags: abcang, customhome, plugin
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psp homebrewHomebrew developer Abcang has released a new version of the open source CustomHOME plugin. 

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Posted Jul 10, 2011 at 1:00PM EST by Karl B. Listed in: PSP Tags: plugin, psp power controller, snyfbsx
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psp homebrewSnyFbSx's PSP Power Controller plugin has been given another update.

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Posted Jul 7, 2011 at 9:25PM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
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pspblue_thumbCFW PRO users rejoice! Homebrew devs Coldbird, Virtuous Flame (aka Liquidzigong) and the rest of Team Pro has updated their Pro custom firmware, bringing it to version B8.

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Posted Jul 7, 2011 at 3:13AM EST by Ryan F. Listed in: PSP Tags: freecheat, johnny3tears, psp homebrew
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brewbluHomebrew coder Johnny3Tears has released the initial version of FreeCheat, a multi-purpose plugin for your for 5.XX and 6.XX custom firmware-enabled PSPs.

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Posted Jun 25, 2011 at 6:19AM EST by Ryan F. Listed in: PSP Tags: abcang, customhome, psp homebrew
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brewred

Homebrew coder ABCanG is back to release a new version of CustomHome, an open source handy plugin that allows PSP users to have more options when pressing the "Home" button when playing a game.

 

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Posted Jun 21, 2011 at 2:08AM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
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pspred_thumbHomebrew devs Coldbird, Virtuous Flame (aka Liquidzigong) and the rest of Team Pro has updated their Pro custom firmware for the 6.20, 6.35 and 6.39 kernels.

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Posted Jun 17, 2011 at 6:16AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, psp power controller, snyfbsx
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pspred_thumb

Homebrew coder SnyFbSx has released a new version of PSP Power Controller, a handy homebrew plugin that allows users to create shortcuts in order to access several features of their handheld.

 

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Posted Jun 16, 2011 at 5:30PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
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nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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