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Posted Apr 29, 2012 at 3:56PM EST by Todd B Listed in: MMORPG Tags: giveaways, soul of the aspects, Twitter, World of Warcraft
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ASP1Three awesome readers scored free Soul of the Aspects WoW pets today. Check it out!

 

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Posted Mar 14, 2012 at 6:40PM EST by Harrison E Listed in: Wii Tags: brandon cobb, interviews, nightmare busters, retro, SNES
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nbbrandon_cobbHarrison E talks to the creator of the first SNES game in over a decade.

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Posted Mar 10, 2012 at 3:00PM EST by Harrison E Listed in: PC Gaming Tags: f2p, FIFA, freemium, Intel, pc gaming, statistics
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pcgenericA staggering figure looms on the horizon, but who knows what it will bring.

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Posted Feb 24, 2012 at 10:35AM EST by Listed in: PS Vita Tags: nintendo 3ds vs ps vita, ps vita sales, sony fails
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Sony’s savior is nothing more than PSP: the sequel.
Warning: This article contains – gasp! – my opinion. If your delicate sensibilities can’t grasp reading something counter to your own beliefs, perhaps you should mosey along to something you’ll find easier to digest. Here’s a suggestion.
Read the comments on this site, and you’ll see that I’m a bona fide Sony hater. Curiously enough, I’m also an Xbox, Android and Nintendo hater, depending on the comments you read. Basically, if you ask the readers of this site, I hate everything.
Reader contention aside, it is true that I’ve never been a fan of the Sony brand. This is the result of several factors: the “quantity over quality” approach they’ve always taken towards game development, their absurd comments about the superiority of their consoles despite sales data saying otherwise, and their documented tendency to screw their playerbase.
I believe the Sony Vita will fail. Not on the scale of the Virtual Boy or Jaguar, but in the sense that it will not overtake the Nintendo 3DS, and will not extend Sony’s grasp on the handheld market far beyond what the PSP already provided. This belief comes not from my admitted distaste for Sony, but from the tepid response the device has seen since Japanese launch, the lukewarm reviews offered to the system’s launch lineup, and the unfolding clusterfucks related to the new system that indicate Sony hasn’t learned how to make a system that’s easy to use and fun to own.
Put simply, the PS Vita is too little, too late. And no matter how you feel about Sony, it’s not going to change this simple fact: Nintendo remains the king of the handheld kingdom for the foreseeable future.
Sorry Sony fanboys; it looks like you’re out of luck.

mfvitapov1Sony’s savior is nothing more than PSP: the sequel.

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Posted Jan 19, 2012 at 9:07AM EST by Harrison E Listed in: PC Gaming Tags: elevator source, hl2, moddb, mods, pixeltail games, source mods, valve
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elevatorsourcelogoA brand new Garry's Mod game called Elevator Source just hit the internet and Harrison E. sits down with it's creators to know what's up and what floor is it on?

 


 

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Posted Jan 18, 2012 at 11:32AM EST by Mr Ham Listed in: PS3 Tags: soul calibur v, soul calibur v trailer, Tekken
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soulsmallStory based much?

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Posted Jan 11, 2012 at 4:00PM EST by Harrison E Listed in: iPhone Tags: the voxel agents, train conductor 2, train conductor 2 android, train conductor 2 ios
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thevoxelagents_logoHarrison E talks to the creators of the intensely addictive and incredibly popular Train Conductor series, The Voxel Agents.

 

 

 

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Posted Jan 5, 2012 at 5:30PM EST by Harrison E Listed in: PC Gaming Tags: free pc games, Interview, jordon hemenway, nitronic rush, rollcage, torcht, Tron
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nitronic-rush-flightOne of the coolest, fastest and greatest free games you will see all year and Harrison E gets to interview the co-creator of Nitronic Rush.

 

 

 

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Posted Jan 2, 2012 at 1:20PM EST by Listed in: PS Vita Tags: fifa soccer, golden abyss, gravity rush, hot shots golf, little big planet, lumines, marvel vs. capcom, uncharted
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A leaked GameStop document hints that North America’s Vita launch may be accompanied by more games than previously thought.
We talked a couple of weeks ago about Vita’s confirmed launch titles, but it looks like a few games managed to slip through the radar. A leaked internal document from games retailer GameStop indicates that there are more titles hitting shelves than we were led to believe, chief among them Gravity Rush and Lumines.
Destructoid acquired an update launch list thanks to one of their clever readers, who likely scored the document from a friend or works at GameStop himself. Take a look at the list and see what you like:
Launch Day
Lumines Electronic Symphony --$39.99
Ultimate Marvel vs Capcom 3 --$39.99
Uncharted: Golden Abyss --$49.99
Hot Shots Golf World Invitational --$29.99
Wipeout 2048 --$29.99
Little Deviants --$29.99
Reality Fighters --$29.99
ModNation Racers --$29.99
BlazBlue: Continuum Shift Extended --$39.99
Virtua Tennis 4 World Tour --$39.99
Gravity Rush --$39.99
Post-Launch
Supremacy MMA(Feb 16) 2/16
FIFA Soccer (Feb 21)
Shinobido 2: Revenge of Zen (Feb 21)
Touch My Katamari (Feb 21)
Ridge Racer (Feb 21)
F1 2011 (Feb 22)
MLB 12: The Show (March 6)
Disgaea 3: Absense of Detention (March 20)
Army Corps of Hell (March-ish)
Little Big Planet (March 31)
Ruin (April)
Resistance: Burning Skies (May)
Are you planning on picking up a Vita at launch, or are the problems surrounding the device enough to make you wait until a potential price drop?

mfgravit1A leaked GameStop document hints that North America’s Vita launch may be accompanied by more games than previously thought.

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Posted Dec 29, 2011 at 5:50PM EST by QJ Staff Listed in: PSP, PS3, Xbox 360 Tags: cobra usb, daedalusx64 r747, ixtreme lt, jungle flasher, multiman, ps3 homebrew, psp emulator, psp homebrew, xbox 360 homebrew
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cob125Time sure does fly when you are having fun.  This week have some cool homebrew apps for your Xbox 360, PSP and PS3.

 

 

 

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Posted Dec 22, 2011 at 5:30PM EST by Listed in: iPad Tags: itunes store, limbo, playdead, Steam
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Looking for a cheap last-minute gift or a game to play while you ignore your family? Pick up Limbo!
Limbo has won a zillion awards and was easily one of the biggest XBLA games of 2010. Since its initial success, PlayDead has done everything they can to expand their stranglehold on the indie market, releasing the game on every system to which they can get access.
Limbo is your basic platformer, where your primary goal is to run from one end of a level to another without being killed. But the vague nature of your location and purpose help to create an intriguing experience, not to mention the monochrome visuals and eerie environment. Limbo is one of the most successful games ever released on XBLA, selling over four million copies to date.
Since its initial release, Limbo has been brought to PC and PS3 – it managed to sell more copies than any other PSN game in 2011. As for the iTunes Store, Limbo is priced at a mere £6.99 – more than worth the cost considering the escape it can potentially provide you during this upcoming holiday crush.
Limbo is set for release on Steam in January, officially putting it on almost every popular distribution platform. It’s nice to see an indie developer do so well.
Have you played Limbo? Would you consider picking it up on your iOS device?
[Edge]

mflimboiso1Looking for a cheap last-minute gift or a game to play while you ignore your family? Pick up Limbo!

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Posted Dec 18, 2011 at 9:35AM EST by Harrison E Listed in: Wii, Xbox 360, PS3 Tags: Lego, lego harry potter, lego lotr, Lord of the Rings, LOTR
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legologoWith The Hobbit movies starting next year, it looks like a few more things will make the journey through the Shire.

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Posted Dec 17, 2011 at 3:42PM EST by QJ Staff Listed in: Nintendo DS Tags: Koei, nobunagas ambition, Pokemon, pokemon plus
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poksmallCan your brain take the change in routine? Ninty are going a new route with this Pokémon title.

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Posted Dec 17, 2011 at 12:30PM EST by QJ Staff Listed in: PS3 Tags: assassins creed, Patrice Desilets, thq lawsuit, ubisoft lawsuit
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ubismallAssassin’s greed? The court has made a decision and they think so.

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Posted Dec 11, 2011 at 8:17AM EST by Harrison E Listed in: PC Gaming Tags: GSC Game World, shadow of chernobyl, stalker, stalker 2
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Leaked Stalked 2 Art

The Stalker Developers may be closing down, was this what they were working on?
The Stalker series is known for having some of the most realistic style of gameplay this side of Minecraft. The game drops you in a nuclear ravaged wasteland and shakes you till you cry in the middle of a country side surrounded by nuclear powered dogs. The game's subsequent releases such as Clear Sky opened up the game even further to what was going on in the radioactive landscape, but a sequel is what most people were hankering for.
Now with rumours of GSC closing down it may be that those holding out for Stalker 2, may be holding out forever. The news so sudden, most people think that may be just a downsizing of the company, but it may be the final notice for GSC Game World. I feel bad because the Stalker series was so fantastically detailed and difficult, more games should have learnt from STALKER rather than move away from it.
Anyway, the original game is still fairly cheap on Steam and here are some leaked art for the game thanks to the guys at Rock Paper Shotgun...
If this is the end of GSC Game World, it's gonna be a damn shame that a game that could have looked like this will never be made.

stalker1The Stalker developers may be closing down.  Was this what they were working on?

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Posted Dec 9, 2011 at 12:30PM EST by Harrison E Listed in: PC Gaming Tags: bill stiernberg, breath of death vii, cthulu saves the world, zeboyd games
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ctu1Co-creator of indie RPG’s Cthulu Saves the World and Breath of Death VII, Bill Stiernberg talks to Harrison E about working on RPG’s, pirates and Microsoft.

 

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Posted Dec 6, 2011 at 12:00PM EST by QJ Staff Listed in: PS3 Tags: ff vii, ff vii fan intro, final fantasy vii, Unreal Engine
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ffoneLong time QJ.net reader Mr. Pham submitted this really cool article about some Spanish fans of FFVII and a custom intro they made for Final Fantasy VII.  No, not a remake, calm down. But it is playable and the video is definitely worth a look.

 

 

 

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Posted Nov 30, 2011 at 3:34PM EST by Listed in: PoV Tags: Bethesda, skyrim review, skyrim vlog, skyrim wish list
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Let’s talk about some of the things Bethesda could add to Skyrim without breaking the game.
Howdy QJ readers! We’re trying something a little bit different today, with a PoV in the form of a video. I’ve been playing Skyrim for around 30-40 hours and while there is lots to love about the title, there are a few things that seem like they could be improved. This video certainly isn’t a complain-fest, as I think the game stands on its own as is, but just a couple of thoughts on things I’d love to see implemented.
Here’s my Skyrim wish list, in video form:
I wanted to keep the video short, but there are a few other things I would love to see modified in the world of Skyrim. Here they are, in no specific order:
Follower Damage
I appreciate the fact that my loyal follower charges into battle with me, but is it really necessary for them to be vulnerable to my attacks? Combat in Skyrim is sloppy enough – I’ve killed my follower several times despite having my axe lined up directly with an enemy. I understand that killing your follower needs to be possible for the sake of freedom, but in combat it can turn into a real mess. There’s nothing more annoying than completing a tough fight only to accidentally shout your follower to death.
Vendor Selling
Having numerous vendors that only sell one or two types of things is a Bethesda trademark, but it starts to get annoying pretty early in the game. Here’s a quick sample of how my post-dungeon trips go now: Fast-travel to Whiterun, sell weapons and armor to the blacksmith until she runs out of money. Go inside the shop (loading screen), sell to the guy until he runs out of money. Go outside (loading screen), run to the general store. Go inside (loading screen), sell to that guy until he runs out of money. Go outside (loading screen), fast-travel to Markarth (loading screen), repeat. It’s a little much.
Horse Improvements
In addition to the horse problem I mentioned in the video, horses could use a big buff. What’s the point of spending 1,000g on a horse if it runs at the same speed you do? And the bonus carrying capacity is a joke – who is slowly walking all the way out of a dungeon to find their horse? Speaking of which – can we get a horse whistle or something? I can’t count how many times that horse has run off during a fight and I’ve just had to charge on without him after ten minutes of trying to figure out where he went.
Those are my rough complaints/suggestions. I feel like each one could be addressed with a relatively simple in-game fix, but I’m not a developer so I could be dramatically underestimating the complexity.
Do you have any features you’d like to see added to Skyrim? Let us know in the comments.

mfskyrimwishLet’s talk about some of the things Bethesda could add to Skyrim without completely breaking the game.

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Posted Nov 30, 2011 at 12:00PM EST by Harrison E Listed in: PC Gaming Tags: bafta, bafta award, dan marshall, dan that, interview dan marshall, privates, time gentlemen please
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bafta-thumbDan Marshall: Writer, Producer, Game Maker and now BAFTA Award winner. Harrison E had a chat with Dan about his award winning game Privates and what the future holds for Size Five Games.

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Posted Nov 30, 2011 at 10:00AM EST by Harrison E Listed in: PS3 Tags: hustle kings, john kearney, john kearney interview, mantis engine, psn, pure chess, rebel play, voofoo studios
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voofoo-studiosJohn Kearney is the co-founder and Art Director of VooFoo studios, the main man behind the Hustle Kings series and the upcoming Pure Chess. Harrison E sat down to have a game of wits with John.

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Posted Nov 13, 2011 at 9:22AM EST by Harrison E Listed in: PC Gaming, MMORPG Tags: everquest ii, f2p, free to play, microtransactions, Sony Online Entertainment, WoW
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everquest2_1The classic addiction is now coming free of charge.

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Posted Oct 12, 2011 at 9:00AM EST by Harrison E Listed in: PSP, PS Vita Tags: Japan, localisation, Sega, Sony, valkyrie chronicles
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segalogoSega says no, but the fans will say yes?

 

 

 

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Posted Oct 9, 2011 at 5:00PM EST by Tim Curtin Listed in: PS3 Tags: brazil game show, Capcom, dan, juri, mecha-zangief, street fighter x tekken
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streetfighterxtekkenIn a new video clip that was released at the Brazil Game show yesterday, Dan, Juri and mecha-Zangief might be playable. Lets begin – Cryptic clue Sunday!

 

 

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Posted Oct 4, 2011 at 8:59PM EST by Harrison E Listed in: Wii Tags: Nintendo, skyward sword, wii u, Zelda
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zelda-linkNintendo has the big money for a big orchestra and it's gonna be awesome

 

 

 

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Posted Oct 4, 2011 at 12:12AM EST by Harrison E Listed in: PC Gaming Tags: Blizzard, diablo 3, gambling, ratings board, South Korea
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diablo3_thumbDue to random loot drops being able to be exchanged for real money, South Korea has some issues with that.

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Posted Oct 3, 2011 at 2:51AM EST by Harrison E Listed in: PS3 Tags: battlefield 3, bf3, DICE, ea games
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battlefield3_screen1So I had a couple hours spare today...looks like I 'm going on the Battlefield.

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Posted Sep 30, 2011 at 7:13PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: chell, dlc, glados, peer review, portal 2
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portal2A little bit of a Peer Review is coming your way.

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Posted Sep 30, 2011 at 2:00PM EST by Tim Curtin Listed in: PC Gaming Tags: award, blizzard entertainment, esa foundation, make-a-wish, Mike Morhaime
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esafoundationlogoBlizzard Entertainment co-founder Mike Morhaime has been named a Champion Honouree of the Entertainment Software Association (ESA).

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 10, 2011 at 5:40PM EST by Harrison E Listed in: PC Gaming, Xbox 360 Tags: steam support, steamworks
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xbox-slim-thumbEither too little too late or Steamworks meetings are being had.

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Posted Sep 8, 2011 at 4:46PM EST by Harrison E Listed in: PS3, PC Gaming, Xbox 360 Tags: dead island, Deep Silver, Square Enix, techland, world domination
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dead-island-logo-originalFrom buggy releases and broken street date's, is there anything they can't do?

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Posted Aug 28, 2011 at 11:24PM EST by Harrison E Listed in: Xbox 360, iPad Tags: aerospace, bungie, crimson pirates, Halo 3
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ipad-thumbFrom battling in space on 360 to fighting on the water on the iPad, Bungie's got it covered.

 

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Posted Aug 19, 2011 at 3:31AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
Ó

jpcsp_thumb

Revision 2284 of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC is now out folks.

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Posted Jul 21, 2011 at 4:10AM EST by Mabie A. Listed in: Tags: Capcom, ultimate marvel vs. capcom 3
Ó

So a lot of people weren't all too impressed when Capcom announced the Ultimate Marvel vs. Capcom 3. Unfortunately, this news item here doesn't make it much better, particularly because it's about how it's coming out only in disc-form.
Yep, no upgrading for all you hoping to just do away with the extra cost of buying another copy. Most fans would have wanted to just get it in DLC form, but Capcom is having none of that.
Said producer Ryota Niitsuma, "Right now, we're only thinking about releasing a disc version." He furthered, "Given the development schedule, there wasn't enough time to work out all of the details to release it as downloadable content, as well. Also, for the reason you mentioned, there is so much data in the game it was easier to go this route."
So how much are you going to have to shell out if you want this improved version of Marvel vs. Capcom 3? US$ 39.99 at retail. As most of our readers have pointed out, that was one heck of an expensive beta release you pulled back there, Capcom.
mvc3-thumb

Yep, no upgrading for all you hoping to just do away with the extra cost of buying another copy.

 

 

 

 

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Posted Jun 29, 2011 at 3:00PM EST by Carl B Listed in: Wii U Tags:
Ó

rising-sunA recent Famitsu reader poll has shown who the Japanese public thought won E3 2011, but analysts disagree with their pick.

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Posted Jun 14, 2011 at 5:00PM EST by Carl B Listed in: PS3 Tags:
Ó

david-jaffe-new-photoDavid Jaffe, developer behind God of War and Twisted Metal, has, once again, called out game critics and developers.

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Posted May 5, 2011 at 10:01PM EST by QJ Staff Listed in: Tags: apple, e-reader, ios, tablet
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ipad While they're currently selling well, the e-reader will soon be made obsolete by the tablet.

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Posted May 5, 2011 at 12:30PM EST by QJ Staff Listed in: Tags: apple, Cydia, Greenpoison, ios
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ipad If you are an avid reader of iPhoneUserGuide.com, I am sure you would have seen several different articles on the different tricks, tweaks and apps you can install through Cydia, if you have jailbroken your iPhone. However, if you are someone who hasn't jailbroken your iPhone yet and has always wondered how to do so, look no further as today we bring you the steps involved in jailbreaking your iPhone with Greenpoision.

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Posted May 2, 2011 at 7:04PM EST by QJ Staff Listed in: Tags: apple, ios, tablet
Ó

ipad A year ago, the iPad was supposed to be the savior of print publishing, but discord between Apple and the major publishers has prevented that from happening. Now we're finally seeing a positive sign of progress.

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Posted Apr 26, 2011 at 12:59PM EST by QJ Staff Listed in: Tags: apple, ios, news
Ó

ipad The iPad 2 is a huge hit, with millions sold in less than two months and buyers still facing wait times when ordering online. On the other hand, the iPad wannbes launched with much fanfare are facing disappointing sales and lack of enthusiasm from developers.

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Posted Apr 15, 2011 at 2:43PM EST by QJ Staff Listed in: Tags: apple, e-books, ios, tablet
Ó

ipad Will the e-book cause the demise of the print format? Sales of digital books are soaring, as the figures for print versions continue to drop.

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Posted Apr 12, 2011 at 1:51PM EST by QJ Staff Listed in: Tags: apple, ios, kindle
Ó

ipad Amazon is making another try at cutting into Apple's iPad 2 customer base by introducing a less-expensive version of its Kindle e-reader, but there's a catch-it comes with ads.

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Posted Apr 12, 2011 at 8:04AM EST by QJ Staff Listed in: Tags: airprint, apple
Ó

ipad There are many of us who would be aware of LogMeIn Ignition for the iPad but if you are not one of those then right now is definitely the best time to buy this functional app as it has recently been updated. iPad.net brings you an updated review of this recently updated handy app.

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Posted Apr 7, 2011 at 9:15PM EST by QJ Staff Listed in: Tags: apple, ios
Ó

ipad Apple has always had a cordial relationship with major electronics chain Best Buy, but it may be over now. What did the retailer do to arouse Apple's wrath?

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Posted Apr 4, 2011 at 2:53AM EST by QJ Staff Listed in: Tags: apple, ios, safari
Ó

ipad Even though the iPhone is a mobile powerhouse, using iOS isn't the most difficult thing in the world. Using the iPhone is extremely simple and intuitive in most cases. However, there are still several small yet useful tips and tricks stored under the hood which makes the iPhone that much more elegant.

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Posted Mar 31, 2011 at 6:15AM EST by Ryan F. Listed in: Nintendo DS Tags: chintoi, ikureader, Nintendo, nintendo ds homebrew
Ó

ds-black-thumbHomebrew coder chintoi has released version 0.065 of his IkuReader, a handy eBook application for the Nintendo DS.

 

 

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Posted Mar 25, 2011 at 2:27AM EST by Ryan F. Listed in: Nintendo DS Tags: chintoi, ikureader, nintendo ds homebrew
Ó

ds-black-thumbA new version of chintoi' IkuReader, a handy eBook application for the Nintendo DS, is now out and ready for your downloading consumption.

 

 

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Posted Mar 19, 2011 at 1:57AM EST by Ryan F. Listed in: Nintendo DS Tags: chintoi, ikureader, Nintendo, nintendo ds homebrew
Ó

ds-black-thumbHomebrew coder chintoi has released a new version of his IkuReader, a handy eBook reader application for the Nintendo DS.

 

 

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Posted Feb 20, 2011 at 2:08AM EST by Ryan F. Listed in: Nintendo DS Tags: chintoi, ikureader, nintendo ds homebrew
Ó

ds-black-thumbA new version of chintoi's IkuReader, a handy eBook reader application for the Nintendo DS is now out folks, bringing along a slew of new features and improvements.

 

 

 

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Posted Feb 16, 2011 at 8:31AM EST by Glenn M. Listed in: PSP, Wii, PS3, MMORPG, Nintendo DS, Xbox 360, PC Gaming, iPhone, iPad Tags: guinness world records, news
Ó

gwrThe title of "best video game character" is something that has been repeated several times all over the interwebs. While no one ever agrees on one all-time best, you still have the usual suspects up and down the rankings. For Guinness World Records 2011 Gamer's Edition, over 13,000 fans voted to determine the who's who of gaming.

 

 

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