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Avi player for psp Search Results

Your search for Avi player for psp located the below Avi player for psp Search Results. The Avi player for psp Search Results are returned from stories QJ publishes stories covering Avi player for psp news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 10, 2012 at 2:12PM EST by Todd B Listed in: PS Vita Tags: Kaz Hirai, ps vita sales, ps3, psp sales, Sony
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psvita1A double-dose of news for Sony fans—a bit good and a bit bad. Actually, it’s mostly bad.

 

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Posted May 1, 2012 at 4:45PM EST by Todd B Listed in: PS3 Tags: day one dlc, dlc, max payne 3, Rockstar, rockstar pass
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mxpn1Rockstar shows off Max Payne 3’s DLC—and give you a chance to purchase it before the actual game is even released.

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Posted Apr 24, 2012 at 2:32PM EST by Todd B Listed in: PoV Tags: halo, mario golf, soul calibur, sound off, splinter cell, uncharted
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MAR641The time your friend one-shotted you in Soul Calibur. The time your girlfriend stomped you at Halo. What’s your best multiplayer moment?

 

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Posted Apr 9, 2012 at 8:12AM EST by Harrison E Listed in: PS Vita Tags: half-byte loader, homebrew, loaders, ps vita hacks, ps3, psp hacks, Sony, wololo
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psp-remasterOne of the scenes leading experts on Homebrew discusses why Sony took games off the market and the future of Sony homebrew.

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Posted Feb 24, 2012 at 10:35AM EST by Listed in: PS Vita Tags: nintendo 3ds vs ps vita, ps vita sales, sony fails
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Sony’s savior is nothing more than PSP: the sequel.
Warning: This article contains – gasp! – my opinion. If your delicate sensibilities can’t grasp reading something counter to your own beliefs, perhaps you should mosey along to something you’ll find easier to digest. Here’s a suggestion.
Read the comments on this site, and you’ll see that I’m a bona fide Sony hater. Curiously enough, I’m also an Xbox, Android and Nintendo hater, depending on the comments you read. Basically, if you ask the readers of this site, I hate everything.
Reader contention aside, it is true that I’ve never been a fan of the Sony brand. This is the result of several factors: the “quantity over quality” approach they’ve always taken towards game development, their absurd comments about the superiority of their consoles despite sales data saying otherwise, and their documented tendency to screw their playerbase.
I believe the Sony Vita will fail. Not on the scale of the Virtual Boy or Jaguar, but in the sense that it will not overtake the Nintendo 3DS, and will not extend Sony’s grasp on the handheld market far beyond what the PSP already provided. This belief comes not from my admitted distaste for Sony, but from the tepid response the device has seen since Japanese launch, the lukewarm reviews offered to the system’s launch lineup, and the unfolding clusterfucks related to the new system that indicate Sony hasn’t learned how to make a system that’s easy to use and fun to own.
Put simply, the PS Vita is too little, too late. And no matter how you feel about Sony, it’s not going to change this simple fact: Nintendo remains the king of the handheld kingdom for the foreseeable future.
Sorry Sony fanboys; it looks like you’re out of luck.

mfvitapov1Sony’s savior is nothing more than PSP: the sequel.

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Posted Jan 30, 2012 at 2:27PM EST by Listed in: PC Gaming Tags: bastion, supergiant
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There’s no retail version of Bastion, but that doesn’t stop the developer from getting a copy to an American soldier.
Here’s your heartwarming video game story for the week: Reddit user bolivar-shagnasty (nice name) is currently deployed in Afghanistan. He’s a gamer, but thanks to the slow web connection in his location, he doesn’t have access to some of the cool downloadable games we take for granted. He found out about Bastion through reviews, but was unable to download it thanks to the terribad web connection.
So, he did the next logical thing – he contacted SuperGiant to find out if they would ever drop an on-disc version of Bastion. Greg Kasavin, writer and designer for the title, responded that while there were no plans for a retail release, he might be able to work something out for such a special circumstance.
A few weeks after the conversation, bolivar received a disc version of Bastion as well as some extra goodies. Essentially, the good folks over at SuperGiant built a one-time only retail copy of their game to get it to a soldier without access.
It’s really cool to see a developer go out of its way to bring a game to players. SuperGiant gets a big salute from us at QJ for putting in the extra effort. Nice work, guys.
[GameInformer]

mfbastionsol1There’s no retail version of Bastion, but that doesn’t stop the developer from getting a copy to an American soldier.

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Posted Jan 30, 2012 at 1:27PM EST by Listed in: PC Gaming Tags: alan wake, nordic games, Remedy Entertainment
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The thriller is making its way to computers without a direct download connection by way of game store shelves.
It’s a curious trend in the industry to see digital games end up in a box an on a shelf, but it makes sense when you consider the massive number of people that don’t have access to a high-speed internet connection. Boxed copies of games may be the only way for many players to get their fix, and publishers could theoretically be missing sales by not having their games sitting in a store.
So, we’re seeing more and more digital-only games end up in the box. Remedy Entertainment’s Alan Wake appears to be the next game to get the retail treatment, with publisher Nordic Games announcing that it has just inked a deal with the developer to bring the PC version of the game to stores.
The retail version of Alan Wake will include the original game as well as both DLC packs, The Signal and The Writer. There’s no release date available quite yet, but we’ll keep you posted as details emerge. For now, all we know is that there is a boxed PC version of Alan Wake, and it’s coming our way soon.
In the meantime, what do you think about bringing digital games to the retail world?
[Nordic Games]

mfalwake1The thriller is making its way to computers without a direct download connection by way of game store shelves.

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Posted Jan 27, 2012 at 3:45PM EST by QJ Staff Listed in: PSP, PS3, Wii Tags: bolt thrower, duck hunt psp, ps3 homebrew, psp homebrew, Snes9x, that other pong, the jarred mind, wii homebrew, xmb file manager
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jarrsmallWelcome back to this weeks edition of the QJ.net download and homebrew round up.  We've got more cool homebrew games for the Wii, PSP and PS3. 

 

 

 

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Posted Jan 24, 2012 at 4:56PM EST by Listed in: PS3 Tags: Australia, r18+
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The Australian government is finally addressing major problems in its game rating system.
We’ve talked previously about the massive problems with the way Australia’s government rates games. Because the country has no “Mature” equivalent rating, all games must be appropriate for teens in order to hit retail shelves. This limitation has caused some games to either be modified for the Aussie market, or made unavailable to Aussie players.
The Australian government is aware of the problem, and recently recommended a full review of their ratings system be administered to figure out how to best move forward. While the results from that review are still pending, the new Federal Minister for Home Affairs doesn’t seem intent on waiting around. Jason Clare, who now serves in the Minister position, confirmed via interview that a bill designed to establish a mature-equivalent rating would be introduced to parliament sometime next month. The new rating, known as R18+, will help developers bring violent and otherwise graphic content to Australian shores.
After the bill is introduced, it will have to pass first in the Lower House, then in the Senate. There’s no guarantee of passage, but even having a bill on the docket is farther than the Aussie government has managed to get in a long time.
Here’s hoping the bill goes through and our Australian friends can stop worrying about whether particular games will make it to their stores. Look for more updates in February, once the bill hits a vote.
[Edge]

mfsub1The Australian government is finally addressing major problems in its game rating system.

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Posted Jan 2, 2012 at 3:42PM EST by Listed in: MMORPG Tags: mabinogi, Nexon
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All play on Nexon’s F2P MMO has been suspended due to “malicious” activity.
Nexon is sort of the king of F2P, with millions of players spread between its various franchises. Mabinogi is one of the most successful of its games, boasting over 15 million accounts. Unfortunately for Mabinogi fans, however, it looks like the game has been forced into some sort of hiatus by its developer due to what they are calling “malicious” behavior.
In a statement on the game’s official blog, the developers noted that Mabinogi would be taken offline until a solution is found for the behavior they’re apparently witnessing. They go on to state that servers will not come up until they can guarantee that players will be safe from said behavior – could be a few days, could be a month.
The word “malicious” is used four times in the news post (that I saw), but beyond that there’s no real details on what exactly was going on. From what I can read in the forums, the issue likely stems from item codes sent to players, which were apparently abused to the point of players earning billions of gold in single play sessions, or thousands of AP (Ability Points). I’m not super-familiar with Mabinogi, though, so I could be wrong.
Do you play Mabinogi? What do you think of the servers shutting down?
Also – if you have an idea of what was going on, we’re all ears!
[Mabinogi]

mfmabinogi1All play on Nexon’s F2P MMO has been suspended due to “malicious” activity.

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Posted Dec 19, 2011 at 3:43PM EST by Listed in: PS3 Tags: Bethesda, ps3 patch, skyrim
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37 days after launch, Skyrim still has major problems on the PS3. Here’s what you can do to make things better.
Skyrim launched with its fair share of bugs and glitches, but none has been as devastating as the PlayStation 3’s save file problem. In short, the size of Skyrim’s save file and the way that file interacts with the PS3’s architecture create a situation in which the system struggles to keep up with your ever-expanding save, eventually dragging gameplay into a slow, laggy mess.
Bethesda attempted to fix the issue earlier this month, but many users are still experiencing the same issue. And while there’s no official fix to the problem (one could still be weeks away), there are a few things that have been reported to help alleviate the symptoms.
If you’re having trouble with Skyrim on your PS3, here are a few things you can try to make it run more smoothly:
Clear Space on Your Hard Drive: This is only effective if you wipe several gigabytes of installed games and is not guaranteed to positively impact Skyrim’s gameplay. Only test it if you’re not worried about re-installing games.
Turn off Auto-Save:  Turning off the auto-save function helps keep your overall save file size down, but probably won’t change issues you’re already experiencing. Still, it’s worth a shot.
Control Your File Size: Skyrim keeps track of everything you do, from leaving doors open to moving fruit around your house. Do what you can to leave the environment as undisturbed as possible and you’ll keep your save file down to a more manageable size.
Restart the PS3: No guarantees here either, but some players report that a quick restart can help limit frame rate issues for long play sessions. Always worth a shot, right?
What’s really amazing about this problem is that it somehow made it into the final version of the game. It’s astounding to think that no tester at Bethesda put enough time into the PlayStation 3 version to hit a bug that’s apparently affecting a very large sampling of the user base. Then again, you can’t always catch everything, right?
Let us know if you have troubles with your Skyrim install, and if any of these solutions help. In the meantime, how should Bethesda make this up to customers?
[IGN]

mfskyps3137 days after launch, Skyrim still has major problems on the PS3. Here’s what you can do to make things better.

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Posted Nov 24, 2011 at 5:37PM EST by Listed in: Xbox 360 Tags: booster map, gears of war 3, gow 3 dlc, horde command
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Downloadable maps are now available for the Xbox 360 shooter, free of charge.
If you downloaded the Horde Command Pack earlier this month, you’ve probably already had a chance to enjoy some of the new multiplayer Gears of War 3 maps. But if you chose not to purchase the DLC, don’t worry – you can access the maps as of today without paying a dime.
The Booster Map Pack, which went live today, includes all of the maps released with the Horde Command Pack including Blood Drive, Rustlong, Clocktower, Bulletmarch and Azura. Of course, the free DLC doesn’t include the Horde fortifications or weapon skins, nor does it include the extra characters found in the Command Pack.
Still, it’s nice to see that Epic Games is finding a way to cash in on DLC without leaving a significant number of its fans out in the cold. If you can’t afford the map packs, you’ll still be able to experience them with your friends minus a few extras features. Nice work, Epic! Also, players should keep an eye out for the next GoW DLC pack, RAAM’s Shadow, due on December 13.
Are you going to download the Booster Map Pack, or did you already purchase the Command Pack? Or neither?
[Joystiq]

mfgearsmap1Downloadable maps are now available for the Xbox 360 shooter, free of charge.

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Posted Nov 5, 2011 at 12:30PM EST by Harrison E Listed in: PS3, PSP Tags: gameshare, november 18, playstation news, ps3 updates, psn updates, psp homebrew, psp news, psp qj
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sony-bowHackers get your homebrew tools ready...just remember to share.

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Posted Oct 6, 2011 at 7:16AM EST by Ryan F. Listed in: PSP Tags: blox, psp homebrew, v@ughn
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pspblue_thumb

PSP developer V@ughn has released a new version of his addictive 2d game for the PSP, Blox.

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Posted Oct 6, 2011 at 1:31AM EST by Ryan F. Listed in: PSP Tags: atien, frontier 1337, psp homebrew
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brewredHomebrew coder Atien is back on the scene to update his PSP take of the nostalgic Atari space simulation game, Frontier: Elite II.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 28, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Sep 27, 2011 at 9:23PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Check out the new contents in this week's edition of the North American PlayStation Store update.

 

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Posted Aug 25, 2011 at 9:27PM EST by Ryan F. Listed in: PSP Tags: codetactics, glennnz, homebrew games, justin, mobile assault, psp homebrews
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mobileassault_thumbHere's a new version of Codetactics Team's excellent homebrewed 3D helicopter shooter, Mobile Assault.

 

 

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Posted Aug 20, 2011 at 6:24AM EST by Ryan F. Listed in: PSP Tags: ne0h, psp homebrew, xplora 2
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pspblue_thumb

A test version of Xplora 2 with an added PSP Go support has been released by homebrew developer ne0h.

 

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Posted Aug 18, 2011 at 1:35AM EST by Ryan F. Listed in: Wii, PSP Tags: engine02, homebrew, stealth
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e02logoHomebrew developer Stealth has released a new version of Engine02, a versatile, multiplatform 2D game engine that allows aspiring developers to create their own homebrewed games.

 

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Posted Aug 17, 2011 at 9:16PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Aug 10, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bag

In case you haven't checked yet, here is the latest contents that is now available in the EUropean PlayStation Store.

 

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Posted Aug 1, 2011 at 11:49AM EST by Karl B. Listed in: iPhone, iPad Tags: Gravity Interactive, Ragnarok Online, ragnarok violet
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ragnarok-violet-thumbAfter getting a handheld version on the Nintendo DS, the massively multiplayer online role playing game Ragnarok Online is now spreading to iOS devices.

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Posted Jul 26, 2011 at 9:22PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

A massive THQ sale, more price drops, the latest PlayStation Plus contents, a new server application that utilizes the PlayStation Move and a demo of No More Heroes: Heroes’ Paradise, are just some of the highlights of this week's North American PlayStation Store update.

 

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Posted Jul 23, 2011 at 11:49PM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of the Java-based PlayStation Portable emulator project for PC courtesy of the JPCSP Team.

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Posted Jul 17, 2011 at 10:46AM EST by Karl B. Listed in: PSP Tags: final fantasy type-0, Square Enix
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ff-type-0-thumbA bunch of new gameplay videos showing off the upcoming handheld title's many battle systems and features have been released by Square Enix.

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Posted Jul 2, 2011 at 3:53AM EST by Ryan F. Listed in: PSP Tags: deviante, g.d.p., psp homebrew
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psp homebrew

A new version of DeViaNTe's G.D.P has been released recently, adding some new modes, more enemies and new scenarios to his excellent homebrewed aerial shooter.

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Posted Jun 22, 2011 at 5:09AM EST by Ryan F. Listed in: PoV Tags: playstation vita, Sony
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psvita-thumb

Sony promises not to make the same mistake with it's upcoming portable handheld wonder, but can they deliver this time?

 

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Posted Jun 7, 2011 at 4:52AM EST by Ryan F. Listed in: PSP Tags: ne0h, psp homebrew, xplora
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pspred_thumb

Homebrew developer ne0h is back on the scene to release a new version of Xplora, a feature packed file manager/shell for your homebrewed PSP.

 

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Posted Jun 6, 2011 at 11:33AM EST by Karl B. Listed in: Nintendo DS, PC Gaming, Nintendo 3DS, PS3 Tags: Activision, beenox, e3 2011, spider-man: edge of time
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spiderman-eot-box-thumbFirst, it was dimensions. Now the problem is with the timeline.

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Posted Jun 4, 2011 at 6:41AM EST by Ryan F. Listed in: PSP Tags: davidgf, psp homebrew, toy wars
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brewred

Here's the latest version of Toy Wars, homebrew dev davidgf's homebrewed game based on the classic SEGA Dreamcast title Toy Commander.

 

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Posted May 26, 2011 at 3:54AM EST by Ryan F. Listed in: PSP Tags: Daedalus, DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1Time for another DaedalusX64 refresh as the DaedalusX64 team released a new build of their ever-popular Nintendo 64 emulator for the homebrewed PSP, DaedalusX64.

 

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Posted May 20, 2011 at 11:10PM EST by Ryan F. Listed in: PSP Tags: drakon, lamecraft, minecraft, psp homebrew
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pspblue_thumbA quick fix update for homebrew coder Drakon's Minecraft clone for the PSP has been released today that resolve the crash bug issue from the previous update.

 

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Posted May 20, 2011 at 2:30PM EST by Carl B Listed in: Tags: foton films, gangs of london, menhaj huda, pulse films
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gangsoflondonGangs of London, a highly successful PSP game released in 2006, will be getting a feature length film.

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Posted May 20, 2011 at 2:12AM EST by Ryan F. Listed in: PSP Tags: drakon, lamecraft, minecraft, psp homebrew
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brewbluHomebrew coder Drakon's Minecraft clone for the PSP has received a new update today, bringing it to revision 105.

 

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Posted May 16, 2011 at 9:16PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, Sony
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psnl

Sony tries to answer all your PlayStation Network restoration questions.

 

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Posted May 12, 2011 at 1:30PM EST by Carl B Listed in: iPhone Tags: angry birds, apple, guinness world records
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iphoneThe Guinness Book of World Records 2011 gamer's edition features several records set by Apple in the last four years.

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Posted May 8, 2011 at 3:25PM EST by Karl B. Listed in: PSP Tags: mp3playerplugin, plugin, plum
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psp homebrewVersion 1.7 of the MP3PlayerPlugin has been released by PSP homebrew developer plum.

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Posted May 5, 2011 at 4:30PM EST by Carl B Listed in: Tags: homebrew, lax, Sony
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laxrNeed to get your download fix? Check out the hottest files and then download them right here on QJ.net.

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Posted Apr 20, 2011 at 11:46AM EST by Karl B. Listed in: iPhone, iPad Tags: android market, apple, no gravity, realtech vr
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no-gravity-thumbThe new update brings more features to the iOS game.

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Posted Apr 19, 2011 at 9:03PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbThis week's PlayStation Store update is now live folks, and we got the list of contents, right after the jump!

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Posted Apr 14, 2011 at 5:30PM EST by Carl B Listed in: PSP Tags: dlc, lord of arcana, Square Enix
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square-enix-logo1Square Enix has released new downloadable content for Lord of Arcana, and we have all the details on the latest content.

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Posted Apr 4, 2011 at 3:36AM EST by Ryan F. Listed in: PSP Tags: fede94boss, psp homebrew, take the ball
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pspblue_thumb

Homebrew coder fede94boss has released a new version of his highly addictive homebrewed game, Take the BALL, adding some new levels and a special menu.

 

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Posted Apr 1, 2011 at 3:07AM EST by Mabie A. Listed in: PS Vita, PSP Tags: music unlimited, Sony
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music-unlimited-logoSony's now confirmed that Music Unlimited, their cloud-based music subscription service on the PS3 is coming to their handhelds.

 

 

 

Good news for music lovers/ PSP fans/ NGP fans-to-be out there! Sony's now confirmed that Music Unlimited, their cloud-based music subscription service is coming to their handhelds.

 

Currently, Music Unlimited is available only on the PS3, but "in a matter of weeks" will soon be available for access on the PSP.
As a service, Music Unlimited boasts of six million songs, which you can get your hands on via two options. First, there's the basic plan, which offers you genre-specific and era-specific channels. This one costs you £3.99 or €3.99. Meanwhile, the premium service gives you more variety by providing for on-demand access to any and all songs in their ginormous music library, as well as additional channels with new music, all for £9.99 or €9.99 a month.
"The heard of the offering here," explains EVP and CEO of Sony Network Entertainment Shawn Layden, "is that with the one account you can access this music on your TV, your PS3, your laptop, your Blu-ray player, and have your music follow you wherever you go, rather than having to download all of your music into a device and make that device go with you everywhere."
"You can see that in the gaming world, because you can pull down PSP games across a PS3 and associate that with your portable player. You can create your account in your country home on your PS3 and access the same content you purchase on your other PS3 home. Associated sharing is already happening."
So what of it coming to the NGP? "We will make it happen," Layden said. "There are still very few details that have come out in the marketplace about the launch. The folks at Sony Computer Entertainment will have a big reveal of exactly what the scope of that entire feature set is going to be."
He also revealed their plans of bringing the service to Android devices, as well as Xperia Play.
Via [Eurogamer]

 

 

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Posted Mar 30, 2011 at 12:13AM EST by Ryan F. Listed in: PSP Tags: iso tool, psp homebrew, Takka
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psp_back_thumb

Homebrew dev Takka is back on the scene to release a new version of his ISO Tool, a handy homebrewing app that allows users to decrypt, convert and patch all the latest ISOs, making it compatible with the latest custom firmwared PSP and is now also available for offical firmware users.

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Posted Mar 28, 2011 at 12:00PM EST by Karl B. Listed in: iPad, iPhone Tags: android market, no gravity, realtech vr
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no-gravity-thumbThose with iOS and Android devices are now able to enjoy realtech VR's space shooter, No Gravity.

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Posted Mar 23, 2011 at 4:14AM EST by Ryan F. Listed in: PSP Tags: mindcraft, minecraft, perli55
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pspredConstruct your own lil' world in the palm of your hands courtesy of Perli55's homebrewed Minecraft clone, MindCraft!

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Posted Mar 16, 2011 at 9:09PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbThis week's EU PlayStation Store update includes a bunch of PlayStation Move focus titles at discounted prices, new demos that includes an early look at PlayStation Move Heroes and the Crysis 2 multiplayer and a brand new DLC for Marvel vs Capcom 3, among others.

 

 

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Posted Mar 15, 2011 at 9:45AM EST by Karl B. Listed in: PS3, PSP Tags: Square Enix, the 3rd birthday
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3rd-birthday-ruins-thumbWe could have seen Aya Brea's return on a home console, says game director.

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