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Posted May 16, 2012 at 10:22AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: grand theft auto v, max payne 3, Rockstar
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grandtheftautovbeachlogpl0Somebody has been digging around in the source code for Max Payne 3 and found a list that looks suspiciously GTA-esque. Faggio, Burrito, Reefer, Infernus, Patriot - sound familiar?

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Posted May 11, 2012 at 9:00AM EST by Demonchild Listed in: Xbox 360 Tags: coolrunner, homebrew, reset glitch hack, rgh, Team Xecuter, tx
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txlogoMake way in your wallets for the new product frenzy that's coming from Team Xecuter. Here's one off the list.

 

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Posted Feb 11, 2012 at 6:15PM EST by Mr Ham Listed in: Xbox 360 Tags: attempted murder, man strangles wife, videogame cable
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stranglewifesmallOr a power cable.

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Posted Feb 9, 2012 at 3:00PM EST by Mr Ham Listed in: PS Vita Tags: abby reyes, vita preorder, vita unboxing
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vitamsmallNot for you personally (maybe), but in a video for everyone.

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Posted Feb 7, 2012 at 1:44PM EST by Listed in: PoV Tags: bioshock, ocarina of time, portal 2
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Tired of hearing about how great a game is despite the fact you hated it? Let’s dish.
Over the course of gaming’s history, there have been a few titles that earned massive critical acclaim. Ocarina of Time, BioShock, Portal 2 – all games that the critic and fan communities embraced with open arms. But just because everyone else loved a particular game doesn’t mean you did.
So this week’s Sound Off is your opportunity to let the world know how you feel. Take a shot at that untouchable game. Let us know why it was overrated, or why it left you unimpressed. All games are on the table here, no matter how hallowed they may be.
I’ll go first – I hated BioShock. While I thought the story was compelling, the actual game was repetitive, boring and sloppy. I felt like the lame mechanics got a big pass from gamers because of the impeccable environmental design, and that the game landed far higher scores than it should have. It is, in my opinion, one of the most overrated games of all time. That’s not to say it wasn’t good; it just wasn’t great.
What about you? What’s your most overrated game? Sound off!

mfsounfeb72Tired of hearing about how great a game is despite the fact you hated it? Let’s dish.

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Posted Jan 6, 2012 at 11:45AM EST by Brett Huffman Listed in: PoV Tags: G4, video game channel, x-play
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g4 logoAnybody else want a TV channel that's really dedicated to video games?

 

 

 

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Posted Jan 1, 2012 at 9:45AM EST by Mr Ham Listed in: PoV Tags: gaming world recores, george leutz, qbert, qbert record
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qsmallSome obsessions are dangerous, as this attempt shows…

 

 

 

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Posted Dec 19, 2011 at 2:33PM EST by Listed in: PS Vita Tags: ps vita, Sony
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Now that the Vita is actually out, some of Sony’s closely guarded secrets are becoming public knowledge.
When you’re about to launch a brand new piece of hardware to a mostly unconvinced public, you have to control every detail of what that public sees before the device hits shelves. The basic idea is simple: ensure that everyone who touches your device has the best experience possible, and doesn’t have enough time to hit any of the snags or bugs you’re trying to get worked out. Sony was very careful about making the Vita available for reviews and previews, but now that the device has hit shelves, some of the things the company failed to announce are hitting the web.
For example, the Vita cannot charge via USB. Though the device includes a proprietary USB cable for transferring data to and from the PS3, if you want to charge the device you’ll have to connect it to a wall outlet. Obviously, this isn’t a huge problem, but it could put a damper on your experiences when it comes to inter-device connectivity.
News is also breaking across the web that many Japanese customers are experiencing problems with their Vita, with the most commonly reported problem being unresponsive touchscreens and full system crashes. Additionally, we’re seeing intermittent reports of the screen completely failing, but it’s tough to get a bead on how widespread the issue may be. You can see an example in the image attached to this post, but without numbers it’s hard to tell if this is a big deal or not. Some systems are bound to fail, regardless of the product quality.
New hardware is always tough to nail down, so it’s expected that Vita will have a few problems. We’ll keep you posted as more information rolls in – for the most part the system seems to be doing relatively well, though it hasn’t sold out in Japan quite yet. Memory cards, on the other hand, are selling like hotcakes.
[Destructoid]

mfvitaiss1Now that the Vita is actually out, some of Sony’s closely guarded secrets are becoming public knowledge.

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Posted Dec 17, 2011 at 4:52PM EST by QJ Staff Listed in: PS3 Tags: motorstorm apocalypse, playstation 3d display, sony 3d discount
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sonysmallHave they gone mad? Nope, just clever as always.

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Posted Dec 13, 2011 at 9:35AM EST by QJ Staff Listed in: Xbox 360 Tags: xbla, xbox live, xbox live tv, xbox original tv
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xboxtvsmallMicrosoft wants original programming for the 360.  Is this something that you would like to see on your Xbox?

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Posted Dec 6, 2011 at 7:30PM EST by Tim Curtin Listed in: Xbox 360, PC Gaming, PS3 Tags: esports, esports statistics, major league gaming, mlg 2011, mlg providence, mlg stream numbers, mlg viewer stats, pro circuit
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mlghatHuge 2011 season sees MLG Esports viewership numbers surpass cable stations such as MTV and Comedy Central.

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Posted Dec 4, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360 Tags: kinect 2, kinect 2 megapixel rate, kinect 2 release date, kinect xbox loop
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kinect-boy-unveilingKinect 2 will also know when you're asleeping and when you're awake.

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Posted Dec 4, 2011 at 12:00PM EST by Harrison E Listed in: PC Gaming Tags: arcade, high score, reality show, tv
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American Arcade Business is back in High Score
Remember when you didn't play games at home? No not outside, I mean arcade games.
The old arcade. The smell of the old machines, the sounds with each beckon and call that will hopefully get you to pop a few dollars into it. Why? Just for your amusement. Well with movies like King of Kong and the rise in Arcade machines as trophy items for game collectors, TNT Amusements has struck a deal with production company PBR Productions to produce a reality show.
It's currently called High Score, but will be subject to change depending on who might pick it up. The show is about the "American Restoration" of the arcade machine and pinball world, with Todd Tuckey, the proprietor of TNT Amusements, leads a crew to hunt all over the country to find much-loved amusement machines of the past and restores them back to their working beauty.
The show is ripe for the picking as I actually know a mate of mine who's Dad has a hobby of restoring pinball machines and hiring them out for birthday parties. It's oddly a lucrative market and the show doesn't sound too bad. It'd follow Todd and his crew from acquisition to sale. The sales include going to a large clientell which include celebrities
“This show will help all the collecting world I think as it will get people re-interested in pinball machines and arcade video games! It's a win win for all” said Todd Tuckey of TNT Amuesments.
The crew at TNT Amusements is a lovable cast of characters that walk you through the restorations from start to finish. Tuckey is no stranger to screen as his success in the industry has led him to speaking engagements, for his own 30-minute television special, and being featured on the reality TV show “Kendra” (one of his clients). High Score is currently courting cable networks and other reality television distribution partners. A 22 minute pilot episode has already been created and you can view bits of the show above.
The series is produced and created by Nate Hall and Corey Armideo of Pioneers Beyond Reality. About TNT Amuesments TNT Amuesments is the worlds largest used game show room with over 120 pieces on display in a 4,000 square foot area, which if you think about it that will grow more and more as the show goes on.
Tuckey began a Video Game route in 1979, installing games in stores in the Philadelphia area, unfortunately by 1984, the boom had dried up and arcade parlours began to dry up. They now sit in the back of pizza places, basements and in the home's of video game generation adults, but Tuckey is on the hunt to find, fix and fully restore these machines back to their working glory, I'm pretty excited to see the show air.

arcadecabines American Arcade Business is back in High Score.

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Posted Oct 31, 2011 at 3:09PM EST by Listed in: Xbox 360 Tags: bad company 2, battlefield 3, battlefield 3 multiplayer issues, DICE
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Let’s talk about some of the issues with Battlefield 3’s multiplayer, and why it sometimes feel like DICE may have released the game a pinch too soon.
I’m not a huge Battlefield fan. When I say that, what I mean is that I didn’t play the older games and don’t have any extreme allegiance to the brand. I do prefer Battlefield to Call of Duty due to the more realistic sniping mechanics and a greater focus on team play, but I’m not the sort of person that runs around preaching about which game is superior. I like Battlefield games, but I wouldn’t call them my favorites.
I picked up Battlefield 3 on launch day and have since been playing multiplayer whenever I have some down time. I should probably note that I have the Xbox 360 version, so some of the things I’m talking about may or may not be applicable to your personal experiences with the game. I’ve never put the campaign disc in the tray and I doubt I ever will, so I can’t really say much about the single player.
For the most part, multiplayer feels like a well-oiled machine. Most maps seem well planned and I’m getting a fair amount of fun from earning unlocks and capturing points. Though I’m focusing on complaints in this post, I do want to mention that I’ve had a good experience with the game overall.
Except for the following:
Origin/EA/Battlelog/Online Pass
I understand that creating loyalty is one of the key elements of managing a player base, but I play on a console. Having to create an EA account link it to an Origin, and then register an Online Pass via a website getting slammed by new players was a frustrating and unnecessary experience. I pay for Xbox Live – let me put my game in and play. I must say that I do really like Battelog, but the upfront inconvenience in getting started was pretty lame (and seems to be worse for PC players).
Scope Glare
Look, I play Recon. In fact, I play almost exclusively Recon. But, I play Recon – not “Camping sniper.” I spot targets, paint vehicles with the SOFLAM, capture points when I can and drop Radio Beacons. Anyway, in BF3 certain riflescopes have been given a glare effect to help limit the potential for camping. While I understand the mechanic, the glare is ridiculously bright, even in low-light situations. When I’m charging through a pitch black tunnel and I see something that looks like the north star shining out of the darkness, it shouldn’t turn out to be a scope. Needs to be toned down a bit.
Operation Metro CQ
If anyone out there has played Operation Metro in Conquest mode, you’ve probably noticed that the map is insanely unbalanced. Due to the map’s linear design and lack of flank routes, it’s much easier for the Russian team to capture point B and hold it. I would say that the majority of games I join for CQ end with Russia winning and the US losing – getting up and into point B can be quite a difficult feat. It’s also, for some reason, the only map that requires you to pass through one point to cap another – you can’t simply run around B to cap point A and put some pressure on, you have to go through point B first. Needs a little love for the US.
Jets
Jets are cool, I get it. But when I’m in a level with jets, it often seems like they’re playing a completely different game. I’m sure this is a failing of my teammates somewhere along the line, but all I ever see jets do is chase each other around and ignore everything that’s happening on the ground. Somewhere, someone has to have made a tutorial on how jets can apply to the ground game, so please watch it before you jump in the cockpit.
Technical issues
While the release version of Battlefield 3 is nowhere near as buggy as the beta, there are still a significant number of minor glitches and bugs. Texture pop, screen tear and a variety of weird clipping issues have shown up in my matches, with one in particular getting me killed (a two-inch step that has to be jumped over, since the character apparently can’t step). Also, the game often “forgets” which pistol I have equipped. Oh, and let’s not overlook the server issues – I always get a failed connection the first time I try and join.
So that’s a brief rundown of the common Battlefield issues I’m noticing. The list certainly isn’t comprehensive, but it’s made up of what has stood out to me as a player. Like I said before, they’re having a relatively minor impact on my play, but it’s still quite a few issues for a game that was supposed to be one of the best FPS experiences of all time.
If you’re playing Battlefield 3, what problems have you noticed that didn’t make the list?

mfbfpov1Let’s talk about some of the issues with Battlefield 3’s multiplayer, and why it sometimes feel like DICE may have released the game a pinch too soon.

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Posted Oct 25, 2011 at 9:00PM EST by Tim Curtin Listed in: PC Gaming, Xbox 360, PS3 Tags: guitar game, music game, rocksmith, rocksmith release date for pc, Ubisoft
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rocksmith-logoRocksmith, developed by Ubisoft for the PS3, Xbox360 and PC is now available in store, but it was not the loudest release for a music game.

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Posted Oct 17, 2011 at 9:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Grasshopper Manufacture, lollipop chainsaw, no more heroes, shadows of the damned, suda51
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suda51Suda51 loves you and wants you to kill some smiling happy zombies.

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Posted Oct 7, 2011 at 5:22PM EST by Listed in: Xbox 360 Tags: UFC, xbox dashboard update, xbox live
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Brutal full-contact fighting makes its way from pay-per-view cable channels directly to your Xbox dashboard, starting on December 10th.
Microsoft let us know that UFC content was coming to the Xbox 360 way back in June, and details are finally surfacing on what fans can expect from the in-dashboard UFC app. So far, it’s been confirmed that you’ll be able to pay to view certain UFC matches, which makes sense considering that UFC relies heavily on pay-per-view fees to keep itself going.
Fans that use the app will be able to choose between high-def presentation, broadcast live at 720p, and standard definition, with price differences between the two formats. You won’t need to buy Microsoft Points to order a program, instead using your credit card. This will certainly be appreciated by the many gamers that aren’t particularly fond of purchasing a ton of Microsoft Points only to be left with a balance that’s only good for renting half a movie.
The app will also include on-demand video, previews of upcoming fights, weigh-ins and full fighter records for each fight. You’ll also be able to make predictions about certain fights, which will be tracked in real-time against the predictions of your friends.
Look for the UFC app on your Xbox 360 dashboard on December 1st, just after the November 15th release of the updated interface. The first fight available through the app is December 10th’s UFC 140, featuring Frank Mir vs. Antônio Rodrigo Nogueira and Jon Bones Jones vs. Lyoto Machida.
Are you planning on downloading the UFC app? Personally, I’m waiting for the next Shane Carwin match-up.
Via 1Up

mfufc1Brutal full-contact fighting makes its way from pay-per-view cable channels directly to your Xbox dashboard, starting on December 1st.

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Posted Oct 5, 2011 at 1:00PM EST by Listed in: Xbox 360 Tags: comcast, HBO, syfy, Verizon, xbox live, xbox tv
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Rumors of pending deals with Comcast, HBO and Verizon pay off with a massive list of partners for the Xbox 360’s  future television capabilities.
We reported previously on the rumors regarding the upcoming expansion of the Xbox 360 dashboard into some kind of cable box. As of today, it looks like the rumors are confirmed and we’ve got a massive list of participating television organizations, courtesy of Microsoft’s own Major Nelson. The list contains many names we thought would show up, as well as a few surprising entries that weren’t mentioned anywhere in previous rumor-based stories.
When the new dashboard overhaul launches this winter (tentatively), here’s a list of everything to which you’ll have access:
• ABC iView – Australia
• AlloCiné – France, Germany, Spain, U.K.
• Antena 3 – Spain
• Astral Media's Disney XD – Canada
• AT&T** – U.S.
• BBC – U.K.
• blinkbox – U.K.
• Bravo – U.S.
• BSkyB** – U.K.
• Canal+* – France, Spain
• Channel 4 – U.K.
• Channel 5 – U.K.
• CinemaNow (Best Buy) – U.S.
• Comcast – U.S.
• Crackle – Australia, Canada, U.K., U.S.
• Dailymotion – Available in 32 markets
• EPIX – U.S.
• ESPN** – U.S.
• Facebook** – Available in all 35 Xbox LIVE markets
• FOXTEL** – Australia
• GolTV – Spain
• HBO GO – U.S.
• Hulu – Japan
• Hulu +**– U.S.
• iHeartRadio (Clear Channel) – U.S.
• Last.fm** – U.K., U.S.
• LOVEFiLM – Germany, U.K.
• Manga Entertainment – U.S.
• Maple Leaf Sports & Entertainment/Real Sports – Canada
• MediaSet – Italy
• MSN with MSNBC.com – Canada, France, Germany, Italy, Japan, Mexico, Spain, U.K.
• MUZU.TV – France, Germany, Italy, Spain, U.K.
• Netflix**– Canada, U.S.
• Rogers On Demand Online (RODO) – Canada
• RTVE – Spain
• SBS On Demand – Australia
• Syfy – U.S.
• Telefonica – Spain
• Televisa – Mexico
• "The Today Show" – U.S.
• TELUS** – Canada
• TMZ – U.S.
• Twitter** – Available in all 35 Xbox LIVE markets
• UFC – Canada, U.S.
• Verizon – U.S.
• VEVO – Canada, U.K., U.S.
• VimpelCom** – Russia
• Vodafone Portugal** – Portugal
• YouTube – Available in 22 markets
• ZDF – Germany
• Zune** – Australia, Austria, Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, Japan, Mexico, New Zealand, the Netherlands, Norway, Spain
* Xbox Live Gold membership and/or other subscriptions/fees required. Kinect functionality varies by feature, provider and region.
** Denotes existing partners on Xbox Live available today.
Are you excited to see television on your 360? Will you be making use of this functionality, or are you sticking with Netflix and games?

mfxboxtv1Rumors of pending deals with Comcast, HBO and Verizon pay off with a massive list of partners for the Xbox 360’s  future television capabilities.

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Posted Oct 4, 2011 at 12:44AM EST by Ryan F. Listed in: PS3 Tags: psn pass, Sony, uncharted 3
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Yet another game that will be requiring the PlayStation Network Pass for its online component is none other than the much awaited sequel in the critically-acclaimed series, Uncharted 3.
This was confirmed in a recent interview with Sony Spain's Software Manager, Juan Jimenez, in Spanish site, The Vault. Explained Jimenez, a code will be sent out, which will have to be input in the game, before players can get to enjoy Uncharted 3's online features.
This should compel people to make a first-hand purchase of the copy, instead of getting a used one. If they do choose to buy a second-hand copy of the game, then they'll have to shell out an additional US$ 10 for the code, if they want to play online.
When the PSN Pass was first introduced via Resistance 3, many players were troubled by this additional burden on their part to have to log in using an "exclusive" code just so they could enjoy a game feature which they very well paid for when they bought the game.
Anyway, as we see it, fans who really want to get ahold of the game will most likely be getting first-hand copies to begin with, and in fact, must have placed pre-orders on it already. Uncharted 3 is currently having its multiplayer beta, so if you're in on it, hope you're enjoying the ride thus far.
Uncharted 3 comes out exclusively for the PS3 on November 1, 2011.
Via [Joystiq]
uncharted3-thumb

It won't only Uncharted 3 who will be stamped with a PSN Pass when it arrive this November, as Sony Computer Entertainment America confirmed today, they are also planning to implement the online scheme on all of its upcoming published titles.

 

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Posted Sep 30, 2011 at 8:48AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: battlefield 3, DICE, Electronic Arts
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battlefield-3-thumb

Are you having trouble keeping up the pace with the frantic mayhem in the recently released Battlefield 3 beta? Well. don't worry folks, DICE has got you covered.

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 24, 2011 at 5:32AM EST by Mabie A. Listed in: PS3 Tags: Sony
Ó

ps3-slim-thumbThere's usually nothing special with headsets, but with Sony's new accessory, they would like to beg to differ. 

 

 

 

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Posted Sep 23, 2011 at 5:46PM EST by Carl B Listed in: Wii Tags: downloads, homebrew, Nintendo
Ó

nintendo_wii_bNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Sep 22, 2011 at 3:55PM EST by Carl B Listed in: Xbox 360 Tags: Michael Pachter, Netflix, streaming
Ó

Michael-PachterWedbush analyst Michael Pachter has returned to his soap box.

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Posted Sep 18, 2011 at 4:13PM EST by Karl B. Listed in: MMORPG Tags: Canada, news, rogers communications
Ó

rogers-logoOnline gamers in the country can start heaving a sigh of relief.

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Posted Sep 14, 2011 at 10:44PM EST by Ryan F. Listed in: PS Vita Tags: memory card, news, Sony, vita
Ó

vita-thumb

Pricing and card sizes revealed.

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Posted Sep 8, 2011 at 4:23AM EST by Ryan F. Listed in: PC Gaming Tags: patch, southpeak games, Steam, two worlds ii
Ó

two-worlds-2-thumb

SouthPeak Games has released a new patch for the epic action-RPG, Two Worlds II.

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Posted Aug 31, 2011 at 8:36PM EST by Harrison E Listed in: PS3 Tags: Naughty Dog, reality show, Sony, Spike TV, uncharted 3
Ó

uncharted3Because playing a reality game and a video game are quite similar...

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Posted Aug 29, 2011 at 11:40PM EST by Ryan F. Listed in: PS3 Tags: motorstorm apocalypse, playstation 3d display, resistance 3, Sony
Ó

ps3dtv

Pre-order perks unveiled.

 

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Posted Aug 27, 2011 at 4:00PM EST by Carl B Listed in: Xbox 360 Tags: gamingzap, kinect, Microsoft
Ó

KinectGamingZap has announced the release of the first ever plug-free power supply for Kinect.

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Posted Aug 27, 2011 at 2:07AM EST by Harrison E Listed in: PC Gaming Tags: airtight studios, kim swift, PAX, Portal, valve
Ó

kimswiftKim Swift's new game a real dimensional tirip

 

 

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Posted Aug 20, 2011 at 1:36AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

The DaedalusX64 team has released a new build of their Nintendo 64 emulator project for the PlayStation Portable.

 

 

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Posted Aug 9, 2011 at 1:00AM EST by Ryan F. Listed in: MMORPG Tags: Blizzard, steelseries, World of Warcraft
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wow_steelseries_thumbA finely crafted peripheral with a fairly expensive price tag.

 

 

 

 

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Posted Jul 27, 2011 at 11:55PM EST by Mabie A. Listed in: PS3 Tags:
Ó

ps3dtvSony's pulling out the big guns for their PlayStation 3D TV.

 

 

 

 

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Posted Jul 25, 2011 at 3:29AM EST by Mabie A. Listed in: PSP Tags: homebrew, neur0n
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New "SpeedDBoosteR" solves speed issues for all games and now it's turned on by default (I believe)
New rewritten engine! (light and powerful)
Now uses "one-way-cache"
Added on-fly screen mode switcher - Press (-) & /\ (i.e. Vol down & Triangle)
Added cpu clock switcher to menu
Added Vram hack (for high compatibilty - must be helpful ^^)
Added Plug'n'Go! feature - just insert cable and plugin will be activated automaticaly ( the same will happens if you are launching the game from XMB with a cable plugged-in )
...and a lot of other minor things
homebrew

A new version is out and about for the PSP Slim plug-in, FuSa SD for 6.3X, which is currently at v1.0.50b.

 

 

 

 

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Posted Jul 14, 2011 at 5:15AM EST by Mabie A. Listed in: PS3 Tags: GameStop, Sony
Ó

Sony's just announced at E3 that they will be coming out with a PlayStation 3D TV, but the specualations as to its release just got hotter today as word spilled on the street that it's coming out in but a few months from now.
Retailer GameStop pegged the date of the said TV come November 26th, the day immediately following the classic Black Friday.
Features included, as listed on GameStop, are the following:
2 HDMI and 1 component HD inputs deliver HD media from your PS3 system, cable TV box, and PC
Full HD 1080p resolution (1920 x 1080)
Edge LED technology offers brilliant contrast and an ultra-slim design
240 Hz refresh rate for ultra-smooth play
The PlayStation 3DTV was officially announced by Sony at their presentation last E3. It is also said to be coming in a bundle with the PS3-exclusive, Resistance 3, as well as PlayStation 3D glasses, and an HDMI cable.
GameStop's so far pegged the price at US$ 499, although this price point has yet to be confirmed by Sony.
Via [GameStop]

ps3dtvSony's just announced at E3 that they will be coming out with a PlayStation 3D TV, but the specualations as to its release just got hotter today as word spilled on the street that it's coming out in but a few months from now.

 

 

 

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Posted Jul 13, 2011 at 6:00PM EST by Carl B Listed in: PoV Tags: other os, Sony
Ó

sony_entertainment_logoReports suggest that Sony is removing yet another feature from PlayStation 3. Is this one a big deal?

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Posted Jun 20, 2011 at 10:18AM EST by Karl B. Listed in: PS3 Tags: ps3 slim, Sony, tales of xillia
Ó

ps3-slim-white-thumbThe PS3 Slim's getting a little bit slimmer.

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Posted Jun 18, 2011 at 4:00PM EST by Carl B Listed in: Wii U Tags: Game Informer, Nintendo, Shigeru Miyamoto
Ó

nintendo-logoNintendo has done connectivity between console and handheld in the past, so is it something on the horizon for Wii U and 3DS?

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Posted Jun 16, 2011 at 10:04PM EST by Ryan F. Listed in: PS3, Xbox 360, PC Gaming Tags: BioWare, Electronic Arts, hacks
Ó

bioware_dragonBioware has become the latest victim of an increasing unlawful attacks that particularly targets gaming companies.

 

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Posted Jun 16, 2011 at 3:35AM EST by Ryan F. Listed in: PC Gaming Tags: Codemasters, dirt 3, patch
Ó

dirt3-thumb

Codemasters has issued a new patch for the PC version of the high octane off-road racing sequel, DiRT 3.

 

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Posted Jun 8, 2011 at 11:42PM EST by Ryan F. Listed in: PS3 Tags: e3 2011, Sony
Ó

playstation_3d_tvSony has unveiled its first ever PlayStation branded television at E3.

 

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Posted Jun 7, 2011 at 11:33PM EST by Ryan F. Listed in: PS Vita Tags: e3 2011, playstation vita, ps vita, Sony
Ó

ngp-right-analog-thumbSony has released more information about the PlayStation Vita today in order to help answer some of the frequently asked questions by customers on the upcoming PSP successor.

 

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Posted Jun 7, 2011 at 1:56PM EST by Carl B Listed in: Wii Tags: e3 2011, Nintendo, wii u
Ó

nintendo-logoNintendo has revealed the specs for its brand new home console, the Wii U.

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Posted May 22, 2011 at 1:16AM EST by Mabie A. Listed in: PS3 Tags: hyperkin, ps3 remotext, Sony
Ó

ps3-thumbA new PS3 accessory is on its way, and what do you know, it will be bringing in the QWERTY feature on the console's remote control.

 

 

 

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Posted May 21, 2011 at 2:45AM EST by Ryan F. Listed in: PSP Tags: kenma9123, krap-psp, psp homebrew
Ó

brewredHomebrew coder kenma9123 is back on the scene to update his feature-pack homebrew app, Krap-psp.

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Posted May 17, 2011 at 5:00PM EST by Carl B Listed in: Nintendo DS Tags: mf audio, project legends ds, pss player
Ó

mi3coreNeed to feed your downloads craving? QJ has all the latest top downloads in one comprehensive post.

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Posted May 6, 2011 at 10:51AM EST by QJ Staff Listed in: Tags: apple, ios
Ó

ipad Today iPad.net brings you Part 3 of our series on some good accessories to go with your new iPad 2. Let's take a look at three more types accessories.

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Posted May 6, 2011 at 12:15AM EST by Ryan F. Listed in: PSP, PS3 Tags: allclear id, debix, PlayStation Network, qriocity, Sony
Ó

psn_thumb

To further beef up the security measure of its network and enhance the protections of personal date of its users, Sony has announced today that it will provide complimentary enrollment in an identity theft protection program for PlayStation Network and Qriocity account holders in the United States (similar programs will be available in other countries/territories where applicable).

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Posted May 5, 2011 at 12:30PM EST by QJ Staff Listed in: Tags: apple, Cydia, Greenpoison, ios
Ó

ipad If you are an avid reader of iPhoneUserGuide.com, I am sure you would have seen several different articles on the different tricks, tweaks and apps you can install through Cydia, if you have jailbroken your iPhone. However, if you are someone who hasn't jailbroken your iPhone yet and has always wondered how to do so, look no further as today we bring you the steps involved in jailbreaking your iPhone with Greenpoision.

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