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Your search for Auto mod located the below Auto mod Search Results. The Auto mod Search Results are returned from stories QJ publishes stories covering Auto mod news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 25, 2012 at 2:06PM EST by Todd B Listed in: PoV Tags: black ops, call of duty, cod, modern warfare, transformers
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mw2221People love talking about how terrible the Call of Duty franchise has become. Those people are morons.

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Posted May 18, 2012 at 5:20PM EST by Mr Ham Listed in: PS3, Xbox 360 Tags: beta, far cry 3, uisoft
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farcry3Indulge in some online videogamaing that might be good with Ubisofts forthcoming free roaming explodathon.

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Posted May 16, 2012 at 3:26PM EST by Todd B Listed in: PC Gaming Tags: Blizzard, diablo iii, metacritic
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disbls1What happens when you wait ten years for the sequel to a game you loved in your childhood? Disappointment, of course.

 

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Posted Apr 20, 2012 at 4:00PM EST by Demonchild Listed in: PSP Tags: homebrew, mod, playstation portable homebrew, Pokemon, psp homebrew
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pspokemongreyYou can chalk up another to the list of homebrew that you have sitting on your memory stick. If you enjoyed playing the Pokemon games while you were younger and still get a kick out of it every time you head down memory lane, ZappelFry has something for you.

 

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Posted Apr 16, 2012 at 7:36PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: crysis 3, Crytek, EA
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crysis 3_coverCrytek and EA have made it official; Crysis 3 is coming next spring. They've also put out some details. Check 'em out.

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Posted Apr 10, 2012 at 6:30PM EST by Demonchild Listed in: PSP Tags: pc emulator, psp emulator, psp hacks, psp homebrew, soywiz
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soywiz-pspemu_iconThe PSP was made for gaming on the go. There's no doubt that it can fit under the definition of handheld gaming on both the gaming and homebrew fronts. What happens when you want to achieve the opposite of that? Soywiz addresses that with the development of a PSP emulator for Windows PCs.

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Posted Mar 6, 2012 at 3:15PM EST by Todd B Listed in: PS3 Tags: 2k czech, grand theft auto v, gta v, mafia ii, mafia iii, Rockstar, take two
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mafiaii12K Czech reportedly working on a new Mafia title (and GTA V).

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Posted Feb 21, 2012 at 10:00AM EST by Mr Ham Listed in: PS Vita Tags: ps vita price drop, ps vita sales, vita bundle
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VITAPRICEsmallI love the smell of good deals in the mornin'.

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Posted Feb 13, 2012 at 3:45PM EST by Brett Huffman Listed in: PS3 Tags: call of duty: black ops, halo: reach, ocarina of time
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cod_black_ops_coverGuinness polled 13,000 gamers to get their opinion on the best video game ending of all time and what they came up with may surprise you.  13,000 fans can't be wrong - or can they?

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Posted Feb 3, 2012 at 8:08PM EST by QJ Staff Listed in: PS3 Tags: crashserious, factory service mode tool, hero city, ps3 homebrew, ps3 tools gui, red screen of death, rsod solutions, thatotherperson, wii homebrew
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rsod125This weeks round up brings us some really good tools for your PS3 that you will definitely want to check out.  And of course, it wouldn't be another download and homebrew round up without a cool homebrew game from ThatOtherPerson.  So let's see what is on the menu today.

 

 

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Posted Jan 22, 2012 at 8:45AM EST by Harrison E Listed in: PS Vita Tags: drinkbox games, drinkbox studios, mba, mutant blob attack, vita
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mutantbloglogoIndie Dev team at Drinkbox Studios have struck the Vita mountain and it looks like Blobs are flowing out.

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Posted Jan 21, 2012 at 10:35AM EST by Harrison E Listed in: PS3, Xbox 360 Tags: ea games, EA Sports, Electronic Arts, jen riley, ssx
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ssx_qj_thumbHarrison E checked out the snow-shredding, avalanche causing, deadly descending SSX thanks to the guys at EA Sports.

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Posted Jan 9, 2012 at 8:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: black ops, call of duty, xbl activity chart, xbox live
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xbox-live-logoSurprise, surprise, surprise.

 

 

 

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Posted Jan 7, 2012 at 11:10AM EST by QJ Staff Listed in: PSP, Wii Tags: boxzii, cubicle shooter, goodbye world, gravity glide, open cma, psp homebrew, sce live area, super pixel jumper, thatotherperson, wii homebrew, xbox homebrew
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127img2011 ended with a ton of great homebrew downloads for  all of your favorite consoles and it looks like 2012 is off to another great start.

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Posted Jan 6, 2012 at 5:57PM EST by Listed in: PS Vita Tags: ninja gaiden sigma, ps vita
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Western gamers now have one more reason to pick up a Vita when it hits shelves in February.
Hey, do you like ninjas? And dismembering countless foes? If so, you’re in luck – Ninja Gaiden Sigma Plus has just been confirmed as a last-minute addition to the PlayStation Vita launch list. That’s right, gamers; when you pick up your Vita on February 22, you’ll also have a chance to slide into Ryu Hayabusa’s sandals one more time.
Sigma Plus is a Vita-specific version of the game that game out on PS3 and Xbox 360, which was in of itself a re-boot of the original NES Ninja Gaiden game. This new version for the Vita arrives mostly intact, with the addition of a “Hero” mode and a couple of extra difficulty settings. Hero mode is a modified control scheme, which automatically assists the player in combat, making it easier for new players to lay back and enjoy the show.
The game will boast some Vita-specific controls, such as firing off Ninpo spells with the back touchpad. All in all, it looks like a nice strong addition to Vita’s launch line-up, which is looking better and better for gamers here in the west.
What do you think of Vita’s launch list so far?
[Joystiq]

mfsigma1Western gamers now have one more reason to pick up a Vita when it hits shelves in February.

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Posted Dec 31, 2011 at 9:15AM EST by Mr Ham Listed in: Xbox 360 Tags: grand theft auto, gta, video game art
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vidgamesmallA little question or you to ponder on the last day of 2011…

 

 

 

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Posted Dec 5, 2011 at 5:25PM EST by Listed in: PS3 Tags: back to karkand, battlefield 3, DICE
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Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.
We knew that a Battlefield 3 patch was on the way, and we knew that it resolved a few glaring issues (like the tactical light – get it!? Glaring?!), but the full extent of the patch wasn’t really clear until the full patch notes went public. After a quick glance through, it’s obvious DICE is serious about keeping their game as balanced and fun as possible.
The bulk of the 2GB patch is content for the upcoming Back to Karkand DLC pack, but the rest is all adjustments to existing game mechanics. Among the fixes? A big nerf to mortars, a buff to jet cannons, spawn point adjustment and a ton of tiny tweaks to weapons. Here’s the full list of changes, courtesy of Battlelog:
Bugfixes
• Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
• Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it until next round loaded
• Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
• Fixed stat references on several dogtags
• Fixed for surveillance ribbon not counting TUGS
• Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Fixed a problem where placing C4 with the russians soldier was playing US faction VO
• Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
• Fixed a problem when attempting to fire lock on weapons without a target
• Tweaked the chat, it should now be a bit easier to read
• Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
• Fixed the G17 Supressed Laser not working properly
• Added alternate HUD colors to help colorblinds
• Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
• Increased the Spawn protection radius on TDM
• Fixed a problem with smoke on land vehicles, Missiles should now miss more often
• Fixed a problem where users could end up with IRNV scope in any vehicle
• Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
• Fixed several crashes and increased general stability
• Fixed a problem where the user was unable to revive two players that have the bodies one over the other
• Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
• Fixed a problem with the Kill camera acting up when suiciding from parachute
• Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
• Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
• Fixed a problem where you could get green flashes on screen
• You can now reassign cycle weapons
• Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
• Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
• Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
• Tweaked Tactical Light so it is not as blinding over longer ranges.
• Tweaked the IRNV scope so it is limited to usage only at close range.
• Reduced heat masking effectiveness of Spec Ops Camo.
• Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
• Increased the number of additional 40mm grenades from Frag spec.
• Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
• Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
• Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
• Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
• Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
• Reduced the effectiveness of Stealth on Air Vehicles.
• Reduced the effectiveness of Beam Scanning for Jets.
• Reduced the damage done to Armored Vehicles and Infantry from AA guns.
• Increased the damage RPGs and Tank shells do to AA vehicles.
• Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
• Increased the effective accuracy of long bursts for LMGs when using a bipod.
• Slightly increased the range of the 44magnum bullets.
• Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
• Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
• Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
• Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
• Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
• Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
• Decreased the power of Miniguns against Jets and Helicopters.
• Increased the power of Stingers against Jets.
• Flares reload times for Jets and Helicopter Gunners have been increased.
• Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
• Added Single Shot to the AN94 as an available fire mode.
• Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
• Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Tweaked the Gas station Capture area on Conquest on Caspian Border
• Tweaked the max vehicle height on Noshahar Canals
So there’s that. See anything you like?
[PC Gamer]

mfbf3patch1Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.

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Posted Dec 3, 2011 at 4:00PM EST by Harrison E Listed in: Wii, Xbox 360, PS3 Tags: console, console mods, eff, electronic freedom fund, intellectual property
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eff-logoThe Electronic Freedom Fund wants more freedom for you and your consoles.

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Posted Nov 30, 2011 at 1:20PM EST by Listed in: PS3 Tags: 3.73 firmware, ps3 firmware, ps3 v.4.00
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The days of three-point something something have come and gone – it’s time for the fours.
It seems like we just got a PS3 firmware update, but time flies in the world of games. As of today, you and your fellow PS3 owners can pick up the latest and greatest version of the PS3’s firmware, titled v.4.00. It’s been a long time coming, but it’s finally here – assuming firmware is a thing you eagerly anticipate and not a thing that renders your PS3 useless.
The PlayStation blog offers a few details on what you can expect from this new and improved firmware. Vita compatibility has been included, allowing you to share content from the device to your PS3. Here’s one cool thing: if you have a PlayStation Plus membership, you’ll be able to disable or enable automatic updates for patches, system software and trophy information syncs. Pretty handy, eh?
There are a number of other things being added, including privacy features, cinema conversion for Blu-ray and a couple of localized language options. All in all, this seems like a pretty straightforward software update without too many bells and whistles.
There’s no word on whether the new firmware breaks any of the existing (or leaked) hacks for the 3.73 firmware, so it’s probably a roll of the dice for those of you with modded consoles.
Let us know if you spot anything.
[PlayStation Blog]

mfps401The days of three-point something something have come and gone – it’s time for the fours.

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Posted Nov 24, 2011 at 9:00PM EST by Harrison E Listed in: PoV Tags: black box, ea games, need for speed, need for speed the run, nfs, nfs the run review
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nfs_therun_ps3exFast Cars, Fast Games, Fast Times for Harrison E as he reviews Need for Speed: The Run

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Posted Nov 24, 2011 at 11:00AM EST by Harrison E Listed in: Xbox 360 Tags: 360, close up, kinect, kinect accelerator, Microsoft
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kinect-beta1Kinect to have a better look at you in 2012.

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Posted Nov 22, 2011 at 4:35PM EST by Listed in: Xbox 360 Tags: final fantasy xiii-2, GameStop, genji bow
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The pre-order exclusives for Final Fantasy XIII-2 just keep on coming, with Square Enix and GameStop announcing yet another bonus for pre-order customers.
Final Fantasy XIII-2 is supposed to be everything that Final Fantasy XIII wasn’t, but we won’t know if Square Enix has succeeded at that until later next year. In the meantime, all we have to go on are the pre-order bonuses that keep cropping up all over the place, with everything from boss fights to bonus weapons being mentioned depending on where you choose to buy.
GameStop already has the exclusive costume for Serah, but it looks like they realized that Amazon has the drop on them with the Omega boss battle, so they’re upping the ante with this weapon:
The Genji Bow takes the form of either a bow or sword (duh) and allows you to attack more frequently, whatever that means. Not sure if it refills your ATB gauge faster or gives you a haste bonus, but it’s an in-combat boost either way. Here’s the catch though: the Genji Bow is only available to PowerUP Rewards members that pre-order the game; regular pre-orders will not receive anything besides the costume.
The bonus item is retroactive – if you’ve already pre-ordered and you’re a member, you’ll automatically receive it with your copy of FFXIII-2.
Pre-order bonuses mostly serve to make games review-proof by encouraging people to buy things before they read about them or try them, but we’re starting to see bonuses splintered into more and more specific tiers.
What do you think about offering a reward only to special sections of your customer base?
[Destructoid]

mfffxiiw2pre1The pre-order exclusives for Final Fantasy XIII-2 just keep on coming, with Square Enix and GameStop announcing yet another bonus for certain pre-order customers.

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Posted Nov 7, 2011 at 12:30AM EST by Tim Curtin Listed in: Xbox 360 Tags: mass effect 3 demo, mass effect 3 early access, mass effect 3 leaked, me3 demo
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me3demologoEA did announce that purchasers of Battlefield 3 would get 'early access' to the Mass Effect 3 beta/demo, but nobody expected it THIS early.

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Posted Nov 5, 2011 at 10:00AM EST by Harrison E Listed in: PS3, PC Gaming, Xbox 360 Tags: Activision Blizzard, Michael Pachter, modern warfare 3, mw3
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modern-warfare-3-thumbWith pre-order sales breaking two million, how much will MW3 make?

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Posted Oct 23, 2011 at 8:00PM EST by Tim Curtin Listed in: PS3, Xbox 360 Tags: Capcom, marvel vs capcom, mvc3, umvc3, umvc3 changes
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umvc3logoThe much anticipated changes to UmvC3 have been released as the November 15th release dates gets closer.

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Posted Oct 13, 2011 at 8:00PM EST by Harrison E Listed in: MMORPG Tags: beta, jc smith, the repopulation, World of Warcraft
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therepoplogoThe Repopulation is an upcoming MMO and the creator JC Smith took some time out to talk about the game and where MMORPG's are at in 2011.

 

 

 

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Posted Oct 11, 2011 at 11:38AM EST by Karl B. Listed in: PS Vita Tags: ninja gaiden sigma, Team Ninja, tecmo koei
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ninja-gaiden-sigma-thumbThe handheld version of Ninja Gaiden Sigma will be taking a page from Ninja Gaiden III's playbook.

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Posted Oct 11, 2011 at 12:45AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of the Java-based PlayStation Portable emulator for PC, JPCSP.

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Posted Oct 9, 2011 at 3:48PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: Aksys Games, bit.trip presents: runner 2: future legend of rhythm alien, gaijin games, PlayStation Network, xbox live
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runner2-commvid-thumbCommanderVideo is coming to PS3 and Xbox 360.

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Posted Oct 9, 2011 at 10:30AM EST by Karl B. Listed in: PC Gaming Tags: Bethesda, id Software, rage
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rage-box-thumbThe patch addresses a number of issues with AMD drivers and adds some new graphics options.

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Posted Oct 7, 2011 at 1:15PM EST by Listed in: Xbox 360 Tags: bf3 install, DICE, xbox 360
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DICE confirms that Xbox 360 owners will have the option of installing high-resolution textures directly to their hard drives, but leaves PS3 owners guessing.
If you’ve played the “Battlefield 3” open beta, you’re probably aware that despite a few minor (and major) bugs, it’s one of the best-looking Xbox 360 titles in recent memory. Now, DICE has confirmed that the game can look even better, with an optional installation option for high-resolution textures.
In an quick conversation with GamerZines, “BF3” producer Patrick Liu talked briefly on the subject of DVD limitations and the Xbox 360’s texture install:
"There's a voluntary install on the 360… I think Rage did it as well, where you can install content to stream higher res textures. We're pushing that technology to the limit, and compared to our competitors, I would argue that we're the best looking game.”
Since there aren’t any videos or screenshot comparisons to look at regarding this update, it’s hard to say whether the optional download will result in a massive increase in visual quality. There’s also no indication of the potential size of the install; if you’re running low on space now might be the time to clear out some of those old games. The PC version of BF3 sucks up a whopping 20GB of storage, so it’s safe to say whatever you install is going to be big.
Another mystery left unsolved is what options will be available to PS3 owners. Liu didn’t mention whether the PlayStation 3 version would also feature an optional texture install or whether the higher-resolution textures would be automatically installed with the initial game load.
Either way, I’m curious to know whether the textures affect gameplay at all. Will players with the optional install have an easier time seeing opponents? Do the textures apply to solo and multiplayer modes?
We’ll keep you posted as facts are made available.
Via GamePro

mfbfres1DICE confirms that Xbox 360 owners will have the option of installing high-resolution textures directly to their hard drives, but leaves PS3 owners guessing.

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Posted Oct 5, 2011 at 11:37AM EST by Listed in: PC Gaming Tags: Bethesda, pc gaming, rage drivers, Steam
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The game developer struggles to keep up with an enormous wave of bug reports, graphical errors, performance issues and driver problems.
It wasn’t but a few hours after yesterday’s launch of “Rage” that reports started to trickle in about problems with the PC version of the game. Screen tearing, missing textures and a variety of other problems were reported by users of both Nvidia and AMD graphics cards, and Bethesda worked to remedy the situation by advising people to update their drivers and eventually released an updated set specifically for “Rage.”
While this seems to have solved a large number of the issues being reported, Bethesda is still working with the PC gaming populace and has posted a massive list of troubleshooting techniques for those users still experiencing problems after updating to the new drivers.
The list is pretty in-depth and I imagine will be continually updated as Bethesda targets and resolves issues as they are reported by gamers. It’s unfortunate to see such a well-reviewed game experience this much difficulty at launch, as there’s no telling how many players may have simply given up and moved on to other titles.
Unfortunately for casual PC gamers like myself, the solutions currently offered by Bethesda involve modifying settings that aren’t necessarily represented in the game’s built-in menus.
For example:
“The user can force V-sync on or off in the graphics vendor control panel. Right-click on the desktop to access the graphics vendor control panel.
If V-sync is forced on then RAGE will always V-sync.
If V-sync is forced off then RAGE will auto-detect that V-sync is not working and RAGE will instead synchronize to real-time and screen tearing may occur.
Alternatively you can force V-sync on by adding the following to the RAGE launch options in Steam:
+r_swapInterval 1”
I’m sure that paragraph means something to some PC gamers, but it looks like a bunch of gibberish to me. I guess less tech-savvy players will just need to wait until an official fix is patched into the game, which I’m sure won’t take too long considering the sheer volume of the complaints.
Are you experiencing any issues with “Rage?” How did you fix them?

mfragetx1The game developer struggles to keep up with an enormous wave of bug reports, graphical errors, performance issues and driver problems.

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Posted Oct 4, 2011 at 12:13PM EST by Karl B. Listed in: Xbox 360 Tags: Epic Games, gears of war 3, Microsoft
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gears-thumbGears of War 3 got one hell of a launch last month, but that was just the beginning.

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Posted Oct 4, 2011 at 6:38AM EST by Ryan F. Listed in: Nintendo DS Tags: ds homebrew, mjaoune, pocket island ds
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ds-hb-thumb

Here's the latest version of MJaoune's homebrewed adaptation of Pocket God game for the Nintendo DS.




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Posted Oct 3, 2011 at 11:49PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, Nintendo 3DS, PS3 Tags: charttrack, Electronic Arts, Epic Games, Microsoft, news, sales, Ubisoft, UK
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fifa12-thumbBecomes UK's third biggest all formats launch title ever.

 

 

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Posted Oct 3, 2011 at 5:00PM EST by Listed in: Xbox 360 Tags: kinect, Microsoft, patents, xbox 360
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mfkinect1Thanks to a recent patent application, there are rumors floating around that Kinect may one day be able to identify a person’s age by their size. In other words, all of your horrible fears are coming true.

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Posted Oct 3, 2011 at 6:20AM EST by Mabie A. Listed in: Xbox 360 Tags: dark souls, Namco Bandai
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Xbox 360 players of Dark Souls are missing out on one integral feature, so it seems. This would be the party chat mode, which is available in the game's other versions.
As reports would have it, being connected to an Xbox Live party automatcially prevents you from going to Online Mode when playing Dark Souls.
If you do insist and try joining a party, this is the messgae that you will get: "Cannot continue game because you are in party chat. Returning to tilte screen..."
Meanwhile, the other scenario is when you attempt to start up a new game, while already being inside an XBL party already: "You are in a party session. Online Mode is inaccessible. Game will start in Offline Mode."
So basically, it's going to be pretty much an either-or thing. Either you prioritize playing Dark Souls in itself, or choose to chat with your friends. Things is, this is what XBL promised to deliver to begin with: interactivity with your friends in real-time while playing your game. That's what makes the game even more fun.
Namco Bandai has yet to offer an official statement regarding this issue. Prior to that, the Dark Souls Collector's Edition got a "downgrade", having a couple of items transformed into digital content. Game's out in North America, while Europe gets it later this Friday.
Via [Gamerzines]Xbox 360 players of Dark Souls are missing out on one integral feature, so it seems.
dark-souls-box-thumb

Xbox 360 players of Dark Souls are missing out on one integral feature, so it seems.

 

 

 

 

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Posted Sep 30, 2011 at 8:48AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: battlefield 3, DICE, Electronic Arts
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battlefield-3-thumb

Are you having trouble keeping up the pace with the frantic mayhem in the recently released Battlefield 3 beta? Well. don't worry folks, DICE has got you covered.

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 28, 2011 at 12:35PM EST by Karl B. Listed in: PC Gaming Tags: cd projekt red, the witcher 2
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the-witcher-2-thumbHit the jump to see the complete list of changes.

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Posted Sep 28, 2011 at 1:50AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of the Java-based PlayStation Portable emulator for PC, JPCSP.

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Posted Sep 27, 2011 at 3:23PM EST by Karl B. Listed in: PS3, PC Gaming, Xbox 360 Tags: Facebook, Konami, pro evolution soccer 2012
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pes-2012-box-thumbKonami has recently outlined the online options available to gamers in Pro Evolution Soccer 2012.

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Posted Sep 26, 2011 at 1:14AM EST by Mabie A. Listed in: Xbox 360 Tags: Activision, modern warfare 3
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Activision has now released the official Achievements list for Modern Warfare 3. If you remember earlier last month a leaked version came out in the Internet, which, as it turns out, are pretty accurate.
The wheels are rolling in full non-stop motion, now that Modern Warfare 3's release is coming ever closer. Among the items confirmed by Activision at this point would be the split-screen feature, the automatic updates, and the non-existence of a Prestige Edition.
In the meantime, the complete Achievements list for Modern Warfare 3 brings you some 50 Achievements for you to plow through in all, coming up with 1000 points in total.
To check out the full list, head over to the source linked below.
Via [Xbox 360 Achievements]
Call-Of-Duty-Black-Ops

Activision has now released the official Achievements list for Modern Warfare 3

 

 

 

 

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Posted Sep 25, 2011 at 10:16PM EST by Mabie A. Listed in: PS3, Xbox 360 Tags: Activision, GameStop, goldeneye 007: reloaded
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GameStop is pulling out all the stops for their exclusive pre-order bonus items for Activision's GoldenEye 007: Reloaded.
There's a whole smorgasbord of goodies, including a very cool paintball modifier, for you to leave your painted mark up on walls.
Here are the full list of items with details:
Paintball Modifier: Bullets leave behind paint splats on walls.
*Available for Split Screen and online Private Matches.
Early Access to Classic Conflict: Early access to multiplayer mode. Available for online Public and Private Matches.
Classic Conflict: Unlockable solo game mode identical to Conflict but with only Classic Bond character skins. Classic Conflict has been significantly overhauled with the addition of unique abilities for all the classic characters. The abilities have been broken down into three categories of implementation priority. At a minimum level, all characters will have stat based modifiers which are tailored to suit the character, with an intermediate level which includes unique bespoke abilities and includes "signature" weapons for some of the characters. The classic characters which will definitely feature in this mode are:
Jaws
Oddjob
Scaramanga
Red Grant
Rosa Klebb
Dr No
Baron Samedi
Blofeld
For those making the purchase online, you will get your code with instructions via email two days after your order ships out. Meanwhile, if you make the purchase from in-store, then you'll automatically get the code with instructions printed out on your official receipt.
PS3 bundles have also been confirmed to arrive in November for GoldenEye 007, so if you're that much of a fan, thent that's another thing for you to pick up to complete your collection, when the game comes out November 1st.
goldeneye-thumb

GameStop is pulling out all the stops for their exclusive pre-order bonus items for Activision'sGoldenEye 007: Reloaded.

 

 

 

 

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Posted Sep 25, 2011 at 4:36PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: THQ, ufc undisputed 3
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ufc-undisputed-3-thumbDepending where you pre-order from, you can get either early access to content or new matches and fighters.

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Posted Sep 24, 2011 at 7:15AM EST by Ryan F. Listed in: MMORPG Tags: final fantasy xiv, patch, Square Enix
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ffxiv-thumbUpcoming update just won't remove the physical levels and add automated character development, as Square Enix revealed, it also includes two of the series mainstays - chocobos and airships.

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Posted Sep 22, 2011 at 9:38AM EST by Ryan F. Listed in: PSP Tags: macrofire, pen, psp homebrew
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brewredHere's the latest version of pen's MacroFire, a handy homebrew plugin that allows you to reassign the PSP buttons, adjust your analog stick's sensitivity and enable rapidfire mode, according to your desired taste.


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Posted Sep 22, 2011 at 5:21AM EST by Ryan F. Listed in: PSP Tags: iya, kanji king psp, psp homebrew
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pspblue_thumb

Homebrew coder iya has dropped by our forum to release a new version of Kanji King PSP, a handy app designed to anyone who wants to expand their Japanese kanji study.

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Posted Sep 21, 2011 at 10:26AM EST by Ryan F. Listed in: Nintendo DS Tags: ds homebrew, kazowar, nds music player
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ds-black-thumbHomebrew developer KazoWAR has released a new version of NDS Music Player, an alternative audio player for the DS that uses Nintendo's own SSEQ sequence format, allowing users to play tracks from commercial games.

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Posted Sep 20, 2011 at 9:49PM EST by Karl B. Listed in: PoV Tags: dc universe online, Sony Online Entertainment, star wars: the old republic
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dcuo-box-thumbIn these hard times, free-to-play is the way to go.

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