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Auto city Search Results

Your search for Auto city located the below Auto city Search Results. The Auto city Search Results are returned from stories QJ publishes stories covering Auto city news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 29, 2012 at 3:36PM EST by Todd B Listed in: PS3 Tags: grand theft auto, grand theft auto v, gta v, Rockstar Games
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gtavc1Want to see GTA V at E3? Tough shit; the studio is skipping the convention. Again.

 

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Posted May 27, 2012 at 7:45PM EST by Mr Ham Listed in: PC Gaming, Xbox 360 Tags: bungie, gameplay footage, halo 4, videogame leaks
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halo4gameplaysmallNothing is more cool in the videogame world than rap music and fake leaks. Apart from rap music and real leaks, of coure. And that's what I might be showing you.

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Posted May 11, 2012 at 11:40AM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, PS3 Tags: crysis 3, Crytek, rasmus hojengaard
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crysis-3The same guy that said blocking used games would be "absolutely awesome" talks about his upcoming game. Try not to think about that as you watch him talk.

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Posted Apr 23, 2012 at 7:55AM EST by Brett Huffman Listed in: Xbox 360 Tags: 5th cell, hybrid, scribblenauts
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hybridThe guys who made Scribblenauts are saying, "Eff all those other guys, we're making an innovative shooter." And their shooter features "no ground movement." Hmmm.

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Posted Apr 16, 2012 at 7:36PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: crysis 3, Crytek, EA
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crysis 3_coverCrytek and EA have made it official; Crysis 3 is coming next spring. They've also put out some details. Check 'em out.

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Posted Mar 9, 2012 at 9:55AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: battlefield evolution, grand theft auto v, the dark knight rises
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the-dark-knight-risesDon't get your hopes up; this Batman won't be made by Rocksteady.

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Posted Mar 7, 2012 at 4:08PM EST by Todd B Listed in: PS Vita Tags: Final Fantasy, grand theft auto, monster hunter, ps vita, tales of innocence, vice city nights
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monsterhunv1Grand Theft Auto, Final Fantasy and Monster Hunter, oh my!

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Posted Feb 3, 2012 at 8:08PM EST by QJ Staff Listed in: PS3 Tags: crashserious, factory service mode tool, hero city, ps3 homebrew, ps3 tools gui, red screen of death, rsod solutions, thatotherperson, wii homebrew
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rsod125This weeks round up brings us some really good tools for your PS3 that you will definitely want to check out.  And of course, it wouldn't be another download and homebrew round up without a cool homebrew game from ThatOtherPerson.  So let's see what is on the menu today.

 

 

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Posted Jan 23, 2012 at 10:44AM EST by Brett Huffman Listed in: PS3 Tags: grand theft auto iii, grand theft auto: vice city, Rockstar
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rockstar-logoThese classic games may be headed to the PS3.

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Posted Jan 9, 2012 at 8:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: black ops, call of duty, xbl activity chart, xbox live
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xbox-live-logoSurprise, surprise, surprise.

 

 

 

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Posted Jan 4, 2012 at 2:25PM EST by Harrison E Listed in: Wii, PS3, Xbox 360 Tags: ea games, Konami, mbg, Microsoft, nathan fouts, Nintendo, pipa, Sega, Sony, sopa, Ubisoft
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microsoft-logoEven when you say you drop the support make sure you know who your anchors are still tied to.

 

 

 

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Posted Oct 24, 2011 at 12:30PM EST by Harrison E Listed in: iPad Tags: apple, grand theft auto, grand theft auto 3, gta3, Rockstar Games
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gtaclassicsGrand Theft Auto III is given a bit of a sizing down for it's 10th Anniversary.

 

 

 

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Posted Oct 22, 2011 at 7:00AM EST by Harrison E Listed in: PC Gaming Tags: gamersgate, grand theft auto, grand theft auto 3, gta, gta3, Steam
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gtaclassics...or you could steal it Bellic style, cousin!

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Posted Oct 13, 2011 at 8:00PM EST by Harrison E Listed in: MMORPG Tags: beta, jc smith, the repopulation, World of Warcraft
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therepoplogoThe Repopulation is an upcoming MMO and the creator JC Smith took some time out to talk about the game and where MMORPG's are at in 2011.

 

 

 

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Posted Oct 7, 2011 at 6:05AM EST by Ryan F. Listed in: Xbox 360, Wii, PC Gaming, PS3 Tags: Activision, Hasbro, High Moon Studios, transformers: fall of cybertron
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transformers_fall_of_cybertron_thumbActivision has officially announced the next iteration of the Transformers saga from High Moon Studios.

 

 

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Posted Oct 6, 2011 at 12:32AM EST by Ryan F. Listed in: PC Gaming Tags: red dead redemption, Rockstar Games
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red_dead_redemptionRockstar has explained the reason why their western epic, Red Dead Redemption, has not been announced for the PC just yet.

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 24, 2011 at 7:15AM EST by Ryan F. Listed in: MMORPG Tags: final fantasy xiv, patch, Square Enix
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ffxiv-thumbUpcoming update just won't remove the physical levels and add automated character development, as Square Enix revealed, it also includes two of the series mainstays - chocobos and airships.

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Posted Sep 20, 2011 at 9:00AM EST by Ryan F. Listed in: PC Gaming Tags: battlefield: bad company 2, DICE, Electronic Arts, patch
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bbc2New update for the PC version of last year's hit military shooter sequel adds the ability to take screenshot, as well as remove the SecuROM wrapper from non-Steam versions of the game, among others.



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Posted Sep 1, 2011 at 5:00PM EST by Carl B Listed in: iPhone Tags: apple, ios, roxie
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iphoneRoxie's a-MAZE-ing Vacation Adventure has been updated to version 1.1

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Posted Aug 31, 2011 at 1:58PM EST by Karl B. Listed in: PC Gaming Tags: red orchestra 2: heroes of stalingrad, tripwire interactive
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red-orchestra-2-box-thumbOnly for those who pre-purchased the Deluxe edition, though.

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Posted Aug 21, 2011 at 2:59PM EST by Karl B. Listed in: PS3, PC Gaming, Wii U Tags: batman: arkham city, gamescom 2011, Rocksteady Studios, warner bros.
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arkham-city-thumb-whiteFor the sequel, Rocksteady Studios is going platform agnostic in terms of content.

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Posted Aug 8, 2011 at 4:29PM EST by Harrison E Listed in: PSP, PS3, PC Gaming, Xbox 360 Tags: London, modern warfare, riots
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statethumb  Alright who left the iron on in London? Gamers, you say!

 

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Posted Jul 26, 2011 at 6:56AM EST by Ryan F. Listed in: PC Gaming Tags: Electronic Arts, patch, the sims 3
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sims3EA has released a new patch for The Sims 3, updating the PC version of the lifestyle simulation sequel to version 1.24.





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Posted Jul 20, 2011 at 3:00PM EST by Carl B Listed in: Xbox 360 Tags: alexis kennedy, la noire, movie games
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lanoirelogoCombining video games with film creates something less than desirable, says one chief narrative officer.

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Posted Jun 30, 2011 at 4:08AM EST by Mabie A. Listed in: PS3, Xbox 360 Tags: Capcom, resident evil revival selection
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This video here shows off the Resident Evil Revival Selection.
The friendly neighborhood zombies and monsters are back, and Capcom's even thrown in some comparison footage with Biohazard 4.
Resident Evil Revival Selection was announced back in March, and features a remake of both RE 4 and Code: Veronica. Both titles have been HD-fied for the PS3 and Xbox 360, and up until Capcom sent out this debut trailer, nothing much has been said about it.
It's confirmed for a Japan release, albeit still with a TBA window. We're still waiting for word if they'll be bringing this over to other regions, but in the meantime, Resident Evil fans in the West can look forward to Resident Evil: Revelations, or Resident Evil Racoon City.
Via [Gaming Everything]
re-old-thumb

This video here shows off the Resident Evil Revival Selection.

 

 

 

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Posted Jun 28, 2011 at 6:06AM EST by Ryan F. Listed in: PC Gaming Tags: 2K Games, civilization v, Firaxis Games, patch, Steam
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civ5-thumbThe folks at Firaxis and 2K Games has revealed the details of the upcoming Civilization V update.

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Posted Jun 21, 2011 at 6:03AM EST by Ryan F. Listed in: PoV Tags: grand theft auto v, Rockstar Games
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gtav-thumbRockstar's "The big one" will arrive next year, so say the rumor mill.

 

 

 

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Posted Jun 14, 2011 at 9:09PM EST by Mabie A. Listed in: PS3 Tags: socom 4, Sony, Zipper Interactive
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socom4-thumb

Zipper Interactive has sent out a new patch for SOCOM 4 for all its fans out there.

 

 

 

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Posted Jun 7, 2011 at 1:56PM EST by Carl B Listed in: Wii Tags: e3 2011, Nintendo, wii u
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nintendo-logoNintendo has revealed the specs for its brand new home console, the Wii U.

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Posted Jun 1, 2011 at 11:02PM EST by Ryan F. Listed in: PS3, Xbox 360 Tags: Downloadable Content, l.a. noire, Rockstar Games
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la-noire-thumb

Several standalone cases, collectibles and new challenges awaits gamers who are looking to enhance their L.A. Noire experience.

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Posted May 20, 2011 at 1:30PM EST by Carl B Listed in: PC Gaming Tags: cities in motion, Paradox Interactive, simulation
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Cities_in_MotionParadox Interactive today announced the release of Cities in Motion, and we have all the details you need for this new title.

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Posted May 15, 2011 at 8:46AM EST by Karl B. Listed in: PSP Tags: pspbriscola, rinnegatamante
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psp homebrewHomebrew coder Rinnegatamante has released version 1.4 of PSPBriscola, a LUA-based homebrew version of an Italian card game.

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Posted May 12, 2011 at 9:29PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, ps3 hack, Sony
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ps-logo-white-thumbThree weeks and counting, the PlayStation Network is still offline, frustrating not just its users but also some publishers and developers who are eagerly waiting for Sony's next move.

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Posted May 11, 2011 at 5:00PM EST by Carl B Listed in: PoV Tags: Bethesda, brink, Splash Damage
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Brink-Logo-150x150Bethesda's Brink, a sea-steading styled first person shooter, released on May 10, 2011. Is it worth the buy, or is it just another bland shooter?

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Posted May 6, 2011 at 1:00PM EST by Carl B Listed in: PC Gaming Tags: david heath, distant worlds, Matrix Games
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distantworldsMatrix Games has announced today that Distant Worlds, their award winning strategy game, has received a major update.

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Posted May 4, 2011 at 5:00PM EST by Carl B Listed in: PoV Tags: grand theft auto 5, Nintendo, project cafe, Rockstar
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gta5Rumors about Nintendo's new home console, codenamed Project Cafe, have been relentless as of late. The rumors that seem to come from multiple different sources have the console sporting a controler with a six inch screen, power substantially more than that of the PlayStation 3, and... Grand Theft Auto 5 as a launch title. How likely is it that Rockstar's GTA5 will make its debut on Project Cafe?

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Posted May 4, 2011 at 1:50AM EST by Ryan F. Listed in: Nintendo DS, Wii Tags: dsiware, Nintendo, WiiWare
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wiiware-dsiwareNintendo has added six new titles to its DSiWare and WiiWare game services.

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Posted May 2, 2011 at 4:03AM EST by QJ Staff Listed in: Tags: apple, Cydia, ios, jailbreaking, sbsettings
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ipad Welcome to the next edition of the iPhoneUserGuide.com series on Cydia Tweaks for your iPhone. Today let's take a look at Cydia tweaks number 41-45 for your jailbroken iPhone.

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Posted May 1, 2011 at 12:57AM EST by Mabie A. Listed in: PS3 Tags: Kazuo Hirai, Sony
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It takes a lot of guts, among other things, to acknowledge that your company royally screwed up its consumers, but it takes much, much more to accept full responsibility for it, and utter the words "I'm sorry."
Kazuo Hirai, Sony's executive deputy president, has finally taken the stage for the much-awaited press conference dealing with the after-effects of the damaging hack on the PlayStation Network service. As soon as they did, they wasted no time saying sorry, bowing in front of the press as they did.
"This criminal act against our network had a significant impact not only on our consumers, but our entire industry," he said. "These illegal attacks obviously highlight the widespread problem with cyber-security. We take the security of our consumers' information very seriously and are committed to helping our consumers protect their personal data. In addition, the organization has worked around the clock to bring these services back online, and are doing so only after we had verified increased levels of security across our networks."
On April 19th, the PSN was hacked by a yet unidentified person/ group, putting at risk personal details of the 77 million strong subscribers. It wasn't only until a week-long internal investigation in the matter that the company divulged to the public the fact that their accounts may have very well been compromised.
Because of this major security breach, which he characterized as "highly sophisticated", Sony has now decided to move their servers from San Diego, California to another data center, which should have better security. They are also said to be working on adding in more security systems, bringing in automated software management and enhanced levels of data encryption to further keep vital information confidential and tightly secured.
Just before the press conference started, members of the press were handed out notes listing down the compensation package that Sony has in store for its customers. This includes free downloadable content as well as month-long free access to services like the PlayStation Plus and Qriocity.
Hirai also responded to queries regarding the US Congress inquiry, to which he guaranteed that he will be answering the questions. He also promised that the PSN service should be back up sometime next week, although not giving any specific date or time.
Sony also stressed the importance of keeping vigilant in regards to the the credit card accounts linked to the PSN. Out of the 77 million subscribers, they confirmed that 10 million cards are linked to the service. Although he claims that they have not encountered any reports about actual damages due to fraudulent use of PSN-linked credit card accounts, they still advice that account holders keep a watchful eye on it.
Once the PSN is back up, Hirai also adviced for users to change their passwords immediately.
Kazuo Hirai was joined by other Sony execs, namely senior vice president and chief information officer Shinji Hasejima, and senior vice president of corporate communications Shiro Kambe. Hirai bowed and apologized once more to the audience upon closing his press statement.
Via [Venture Beat]
kaz

It takes a lot of guts, among other things, to acknowledge that your company royally screwed up its consumers, but it takes much, much more to accept full responsibility for it, and utter the words "I'm sorry."

 

 

 

 

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Posted Apr 25, 2011 at 9:33PM EST by Ryan F. Listed in: Xbox 360, PS3, PC Gaming Tags: Bethesda, fallout: new vegas, patch, Steam
Ó

fallout-vegas

As promised, the long awaited patch for Fallout: New Vegas has been released, updating Obsidian's action/RPG title to version 1.3 with optimizations and stability improvements as well as balance changes.

 

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Posted Apr 24, 2011 at 11:22AM EST by Karl B. Listed in: MMORPG Tags: ankama games, wakfu
Ó

wakfu-logo-thumbIn preparation for the open beta which starts in a few days, the massively multiplayer online game Wakfu has been given a rather substantial update.

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Posted Apr 24, 2011 at 12:18AM EST by Mabie A. Listed in: PC Gaming Tags: Bethesda, fallout: new vegas
Ó

fallout-vegas

We now have further details about this said major patch, and guess what - the PC version will indeed be getting it first -- as soon as tomorrow, Monday.

 

 

 

 

 

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Posted Apr 18, 2011 at 11:30PM EST by Mabie A. Listed in: Wii Tags: gta v, Nintendo, Rockstar
Ó

Rumors about the arrival of Grand Theft Auto V is nothing new in the scene. What is new is this buzz that Rockstar will be bringing it over to Nintendo's new Wii 2 hardware.
French site Gamekyo reports that 01net is claiming that Rockstar has sent out a dev kit to Nintendo, presumably for the GTA V title. If this be true, then this just might be the biggest title to ever hit the Wii console, never mind that it's the Wii 2.
Other claims point to GTA V having a 2012 release, and that the Wii 2 will have it among its roster of launch titles. The goal, obviously, is for Nintendo to lure back the gamers to their side of the fence.
An update followed shortly, saying that come this year's E3, official announcements will be made, with demos to boot!
Skeptical about the veracity of these claims? Who wouldn't be? Grand Theft Auto and Wii aren't exactly the first couple you'd think of when thinking launch titles. The thing though is that the rumor is from 01net.
If you do not have any idea how credible this 01net is, then just so you know, they were the ones who broke out very specific, spot-on details about Sony's NGP. And then of course that of the Wii 2 as well. So in terms of history, this source definitely has got his nose stuck in the right places within the industry.
Then again, a rumor is a rumor until proven factual. What would make these rumors facts would be the official announcements -- which we'll have to wait for, E3 2011 at the soonest.
[Gamekyo via Go Nintendo]
nintendo_wii_b

The new buzz is that Rockstar will be bringing the rumored GTA V over to Nintendo's new Wii 2 hardware.

 

 

 

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Posted Apr 7, 2011 at 1:02AM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: Codemasters, dirt 3, GameStop
Ó

dirt2GameStop just revealed their new console bundles for DirRT 3, and guess what, it's gonna cost you an arm, a leg, and probably the bumper off your old car.

 

 

 

 

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Posted Mar 31, 2011 at 12:21AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Capcom, resident evil: operation raccoon city, slant six games, videos
Ó

umbrella-logo-thumbGet a glimpse of the next iteration of the Resident Evil universe as Capcom released today a new teaser trailer for Resident Evil: Operation Raccoon City.

 


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Posted Mar 22, 2011 at 9:06PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

ps-store-bag-thumbThe hotly anticipated four player, ghost-busting title finally drops this week in US PlayStation Store, along with the PlayStation Move-enabled all-star mascot mash-up, an over-the-top wrestling demo and the latest installment of Squenix handheld brawl fest.


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Posted Mar 17, 2011 at 2:49AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: crysis 2, Crytek, Electronic Arts
Ó

crysis-2-thumbLegendary movie composer Hans Zimmer have teamed up with EA and Crytek to create some dramatic score for the hotly anticipated first-person shooter Crysis 2.

 

 

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Posted Mar 15, 2011 at 12:07AM EST by Ryan F. Listed in: MMORPG Tags: city of heroes, mmorpg updates, NCsoft
Ó

cityofheroes-thumbNCsoft has released a teaser trailer for the upcoming City of Heroes expansion, Issue 20: Incarnates.

 

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Posted Mar 12, 2011 at 1:59PM EST by Glenn M. Listed in: PS3, PC Gaming, Xbox 360 Tags: Atari, ghostbusters: sanctum of slime, PlayStation Network, xbox live
Ó

gbAtari is once again working on a new Ghostbusters game to follow their 2009 Ghostbusters: The Video Game. The sequel, Ghostbusters: Sanctum of Slime will be different in a lot of things, and this is how they developers have been going about things.




EMAIL STORY!   |   COMMENTS [2] READ FULL STORY!


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