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Audio Search Results

Your search for Audio located the below Audio Search Results. The Audio Search Results are returned from stories QJ publishes stories covering Audio news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 19, 2012 at 4:14PM EST by QJ Staff Listed in: PS Vita Tags: ps vita hacks, ps1 on vita, vhbl, wololo
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ps1v1If you've been following the work that wololo and crew have been doing with VHBL on the PS Vita then you are absolutely going to want to see the latest news.  If you've been eagerly awaiting the Vita to let you play PS1 games things are definitely looking good for you...

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Posted May 16, 2012 at 11:30AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: saints row the third, THQ, volition
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saints-row-3-purple-dildo-batSomeone from Volition's LinkedIn profile hints at another Saints Row game in development, plus an XBLA game and some next-gen stuff. No word on whether any of them will feature giant floppy purple dildos.

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Posted May 15, 2012 at 12:30PM EST by Mr Ham Listed in: PC Gaming Tags: bootleg, ff7, final fantasy 7, hd update, mods, Square Enix
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ff7smallWhile some old classics from the 90's are getting there official reboots and remakes, others have to resort to fan made methods. Which evidently, are pretty awesome.

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Posted Apr 29, 2012 at 4:45PM EST by Demonchild Listed in: PS Vita Tags: half byte loader, homebrew, vhbl, vita hbl, wololo
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vhbl-xmb-iconWololo, the dev you all know and love for VHBL, has taken some time out from his schedule to address the issues that some users are experiencing with the homebrew loader.

 

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Posted Apr 28, 2012 at 5:45PM EST by Demonchild Listed in: PS3 Tags: andreas oman, lonelycoder, media streaming, playstation 3 hacks, ps3 hacks, ps3 homebrew, showtime media center
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main_ps3_image_345wIt's the weekend. When you're done watching the game, consider turning on Showtime to throw on an unwatched flick. Before you do though, make sure you update the homebrew to the latest build.

 

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Posted Apr 24, 2012 at 11:51AM EST by Demonchild Listed in: PS Vita Tags: audio call, chat, Playstation, Skype, video call, Webcam
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skypeThere has to be one point in a Vita's life in which it has been shouted at. If that track record has remained clean, Sony is giving you a reason to taint it.

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Posted Apr 10, 2012 at 6:00PM EST by Demonchild Listed in: PS3 Tags: andomas, andreas oman, audio, lonelycoder, media player, ps3 hacks, showtime media center, video
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ps3The lonely coder Andreas Oman, is coding away his Showtime Mediacenter homebrew app for the PS3, while his automatic build system is taking care of the compiling. For those who like to stay bleeding edge, there is a new build available for download. It's a new build to go along with your plugins.

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Posted Apr 4, 2012 at 10:15AM EST by Harrison E Listed in: Xbox 360 Tags: developers, financial results, Game Industry, money, survey results, ubmtech
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moneySo you're in the industry, got a top position and you're already making games. But how much are they paying you?

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Posted Mar 30, 2012 at 11:29AM EST by QJ Staff Listed in: Nintendo DS, PSP Tags: nds homebrew, ps3 homebrew, psp hacks, psp homebrew
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pbrewWelcome back to the QJ.net Homebrew and Download Round Up for March 30, 2012.  This week we've got some great emulators and apps for your PSP as well as some cool stuff for your Nintendo DS Systems.  So without further delay lets get right to it.

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Posted Mar 20, 2012 at 8:50AM EST by Brett Huffman Listed in: Xbox 360 Tags: Epic Games, gears of war 3, gow3 title update
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gears_of_war_3_box_artworkOnce again, Epic fixes a bunch of crap that you never knew was a problem.

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Posted Mar 15, 2012 at 11:00AM EST by Brett Huffman Listed in: Xbox 360 Tags: forza, microsoft job posting, next gen xbox
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forza4-screenThe world's worst kept secret gets...less secret.

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Posted Mar 9, 2012 at 8:31AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: gdc 2012, saints row the third, THQ, volition
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saints-row-3-purple-dildo-batI'll slap you upside yo' head with three feet of limp...plastic. I think that meets my quota for NWA references today.

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Posted Mar 8, 2012 at 10:45AM EST by Harrison E Listed in: PS3 Tags: ea games, EA Sports, grand slam tennis, grand slam tennis 2, review, sports games
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grand-slam-tennis-2-logoIs EA swinging with a good back hand or just throwing their tennis racket down and walking away?

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Posted Feb 25, 2012 at 9:30PM EST by Mr Ham Listed in: PS3, PoV Tags: hd collection, silent hill 2, tackling gaming greats
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sh2smallThe colourful worlds of Ocarina Of Time are drained through a syringe as we enter Silent Hill...

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Posted Feb 23, 2012 at 9:00AM EST by Mr Ham Listed in: PS3, PC Gaming, Xbox 360 Tags: grant kirkhope interview, kingdoms of amalur reckoning soundtrack
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gkirkhopeThe man behind the music of games ranging from Banjo-Kazooie to Kingdom's Of Amalur talks with QJ about the industry.

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Posted Feb 9, 2012 at 2:00PM EST by Mr Ham Listed in: PoV Tags: videogame music, videogame orchestra, videogame scores, videogame soundtrack
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Image1'I'm as mad as hell, and I'm not going to take it anymore!'... but I guess I have to.

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Posted Feb 9, 2012 at 11:05AM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: BRAVIA, personal 3d viewer, Sony, sony sessions, sony tablet p, storm surfers 3d
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sessionsSony are pretty good people despite all the shit people sometimes talk. Especially when they're showing off and want to get you to buy some stuff. Harrison E got a chance to talk with them about their new products in Sydney at Sony Sessions.

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Posted Jan 26, 2012 at 10:40AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Big Huge Games, kingdoms of amalur: reckoning, mass effect 3
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kingdoms-of-amalurGorgeous vistas need soaring soundtracks.

 

 

 

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Posted Jan 19, 2012 at 8:40AM EST by Harrison E Listed in: PC Gaming Tags: indie fund, Portal, q.u.b.e, q.u.b.e. review, qube, Steam, toxic games
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qubeQ.U.B.E is a newly indie funded game available on Steam but does it scrunch you up into a little ball or does it crush you between it's mighty three dimensional weight? Harrison E. reviews.

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Posted Jan 14, 2012 at 9:55AM EST by Mr Ham Listed in: PoV Tags: DRM, piracy, sopa
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sopsmallSome of my views may annoy you, but hopefully not.

 

 

 

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Posted Jan 5, 2012 at 5:30PM EST by Harrison E Listed in: PC Gaming Tags: free pc games, Interview, jordon hemenway, nitronic rush, rollcage, torcht, Tron
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nitronic-rush-flightOne of the coolest, fastest and greatest free games you will see all year and Harrison E gets to interview the co-creator of Nitronic Rush.

 

 

 

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Posted Jan 5, 2012 at 1:40PM EST by Harrison E Listed in: Wii, Xbox 360, PoV Tags: audiosurf, beat hazard, boogie, dance central, dj hero, Guitar hero, just dance, music games, rock band, rock band 3, rock band network
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rockband3_screenHarrison E looks at the current state of music games and who took their instruments and went home.

 

 

 

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Posted Dec 20, 2011 at 1:00PM EST by Listed in: Nintendo 3DS Tags: 3ds alternative uses, 3ds museum tours, nintendo 3ds louvre
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The world-renowned museum is replacing its old-fashioned audio tours with 5,000 Nintendo 3DS units, all of which will include custom developed content.
Audio tours are one of the most interesting ways to browse a museum. With headphones in ear, you can often learn much more about the work you’re browsing than you would by wandering around the museum and conducting your own research. It’s certainly more engaging. However, audio tours may be an endangered activity; museums across the world are looking for ways to improve the interactivity of their exhibits beyond simple headphones.
In Paris, for example, the Louvre has recently announced that it will be replacing its existing audio tours with 5,000 Nintendo 3DS devices. The handhelds will contain special content developed by the Louvre with the help of Nintendo, and will serve to help visitors find their way around the museum and interact with the works of art on display. The devices will also come packed with pre-built itineraries that allow users to explore works by theme and age group.
Apparently, only four percent of Louvre visitors take advantage of the current audio tour system – the museum hopes that offering more familiar and engaging technology will encourage patrons to jump deeper into the experience (and spend a bit more money).
It’s an interesting move, one other museums may mimic if it turns out to be effective. We’ll just have to wait and see.
Would you take a 3DS-guided tour through the Louvre?
[Edge]

mflouvre1The world-renowned museum is replacing its old-fashioned audio tours with 5,000 Nintendo 3DS units, all of which will include custom developed content.

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Posted Dec 9, 2011 at 10:00AM EST by Tim Curtin Listed in: iPhone Tags: microsoft apps for iphone, my xbox live, remote control xbox, xbox companion, xbox live messenger for phones, xbox live on phone
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xboxcompanionthumbMy Xbox Live is out for the iOS App Store, but the Windows Phone 'Xbox Companion' comes packed with a few extra features

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Posted Nov 29, 2011 at 10:00AM EST by Tim Curtin Listed in: Xbox 360, PC Gaming, PS3 Tags: skyrim 1.2 patch, skyrim graphics fixes, skyrim issues, skyrim ps3 performance, xbox360 skyrim graphics
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skyrim1.2The update for PS3 users should fix the lag associated with large save games; For 360 Skyrim owners the graphics glitches have been addressed.

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Posted Nov 20, 2011 at 10:00PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Guillermo del Toro, insane, insane cutscenes, Irrational Games, qte, quick time events
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resident-evil-the-mercenaries-boxart

"If I cleaned it up, it wouldn't really be a sentence.

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Nov 13, 2011 at 8:00PM EST by Tim Curtin Listed in: Xbox 360 Tags: bethesda glitch, skyrim fix, skyrim graphics glitch, skyrim xbox360
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skyrimthumb1Avoid installing the game to the hard drive of your 360 for now

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Posted Nov 9, 2011 at 7:00PM EST by Harrison E Listed in: PS3 Tags: overkill software, payday the heist on psn, payday the heist on steam, payday: the heist, simon viklund interview, valve
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payday Recently released PayDay: The Heist has gotten amazing reviews and Harrison E sits down with it's Creative Director to discuss the multiplayer game.

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Posted Oct 23, 2011 at 6:49AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Activision, Activision Blizzard, battlefield 3, bf3, ea games, Electronic Arts, modern warfare 3, mw3
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modern-warfare-three3....and Super Mario Galaxies engine is a...Go Kart Engine?

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Posted Oct 9, 2011 at 2:30PM EST by Karl B. Listed in: PC Gaming Tags: red orchestra 2: heroes of stalingrad, tripwire interactive
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red-orchestra-2-box-thumbThe update comes with a variety of fixes covering everything from stats and gameplay to performance boosts.

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Posted Oct 9, 2011 at 7:11AM EST by Ryan F. Listed in: PC Gaming Tags: left 4 dead 2, patches, Steam, valve
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l4d2_thumb2A new encore mutation have returned to Left 4 Dead 2 this week that will have you blasting the infected to shreds using the ultimate gun with unlimited amo.

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Posted Oct 7, 2011 at 8:38AM EST by Mabie A. Listed in: Nintendo DS Tags: DeSmuME, homebrew
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A new update is out and about for DeSmuME, the open source NDS emulator for Linux, Mac OS and Windows.
As you know already, this brew supports save stats, as well as lets you increase your screen size. It also supports filters so that you can better have improved image quality.
The microphone support is also now available for Windows and Linux ports, on top of the direct video and audio recording.
For this version's changelog, R4113 has the item: windows: fixup filter compilation with gcc #3414832.
For more homebrew goodness, drop by our official DL site.
Download [DeSmuME SVN r4113 32 bit]
Download [DeSmuME SVN r4113 32 bit]
Via [EmuCR]
ds-black-thumb

A new update is out and about for DeSmuME, the open source NDS emulator for Linux, Mac OS and Windows.

 

 

 

 

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Posted Oct 6, 2011 at 3:23AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

A new build of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC, is now out folks.

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Posted Oct 5, 2011 at 11:01AM EST by Listed in: PC Gaming Tags: dlc, peer review, portal 2, Steam, valve
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If you love throwing yourself through unstable rips in matter, Valve has you covered with brand new content for Portal 2.
“Portal” was a small game that turned into a massive success. “Portal 2” was a larger game with success to match the first. Now, Valve is looking to build on the “Portal” name by giving you an all-new downloadable content package, available on all “Portal 2” launch systems today. For free!
Titled “Peer Review,” this DLC pack centers on the lovable and clumsy heroes of “Portal 2” co-op campaign, Atlus and P-Body. The events take place after the main storyline of “Portal 2,” and since Valve confirms that GLaDOS is involved in this new round of testing, it’s safe to assume she’s somehow managed to stay alive inside the Aperture compound. You and a friend will need to tackle new co-op challenges to get to the bottom of
From Valve’s blog:
“You and your co-op science partner are once again awoken and assembled for a dangerous new mission. Did we say "dangerous"? We meant routine. Everything's fine. That slight note of terror you're hearing in GLaDOS's voice is probably just an audio calibration error. Anyway, on with your suicide mission. And when we say "suicide mission" we mean it would be suicide not to take this mission. Because it's so safe. Everything's fine.”
This free DLC comes hot on the heels of the announcement that “Portal 2” is now 50% off on steam; if you haven’t jumped into the game yet, now is the perfect time to start. I really love Valve’s strategy for making money – offer content for free or cheap and then sell people ridiculous hats.
We’ll have to see if that makes it into “Portal 2.” For now, we’ll just have to be content with free DLC. Are you planning on downloading “Peer Review” today?

mfportal1If you love throwing yourself through unstable rips in matter, Valve has you covered with brand new content for Portal 2.

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Posted Oct 4, 2011 at 4:28AM EST by Ryan F. Listed in: Nintendo DS Tags: Actarus, ds homebrew, emulator, ideas, Nintendo
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ds-black-thumbHomebrew developer Actarus has released the final build of iDeaS version 1.0.4.0, an excellent Nintendo DS emulator for PC.

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Posted Sep 30, 2011 at 7:09AM EST by Ryan F. Listed in: PSP Tags: mp3playerplugin, plum, psp homebrew
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brewredHere's the latest version of plum's MP3Player plugin, a nifty app that allows you to listen to your favorite MP3 tracks while on game mode.

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Posted Sep 29, 2011 at 5:02AM EST by Ryan F. Listed in: Nintendo DS Tags: ds homebrew, Jeff Lait, powder
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powder_thumbHere's the latest version of Jeff Lait's adaptation of the "roguelike" game, Powder.

 

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Posted Sep 28, 2011 at 12:35PM EST by Karl B. Listed in: PC Gaming Tags: cd projekt red, the witcher 2
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the-witcher-2-thumbHit the jump to see the complete list of changes.

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Posted Sep 26, 2011 at 10:19AM EST by Mabie A. Listed in: Nintendo DS Tags: benito356, homebrew
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benito356 keeps going at it with his DS homebrew, Tinke v0.8.1. Yes, it's the de-compiler, which lets you view and extracts files from your DS games.
It's  a pretty intricate changelog for this version, as compared to the previous ones, so you might want to get cracking on it now:
Download [Tinke v0.8.1 x86]
Download [Tinke v0.8.1 x64]
Via [Google]
ds-black-thumb

benito356 keeps going at it with his DS homebrew, Tinke v0.8.1. 

 

 

 

 

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Posted Sep 23, 2011 at 2:37PM EST by Carl B Listed in: Nintendo 3DS Tags: 3D, Nintendo, Sony
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3D-glasses-anaglyphA Sony rep still thinks gamers would prefer to wear glasses to view 3D games.

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 21, 2011 at 10:26AM EST by Ryan F. Listed in: Nintendo DS Tags: ds homebrew, kazowar, nds music player
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ds-black-thumbHomebrew developer KazoWAR has released a new version of NDS Music Player, an alternative audio player for the DS that uses Nintendo's own SSEQ sequence format, allowing users to play tracks from commercial games.

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Posted Sep 20, 2011 at 8:46AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: battlefield 3, Beta Testing, bf3, ea games
Ó

bf3logoJust as DICE announces a release date, the beta comes forth.

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Posted Sep 19, 2011 at 5:00PM EST by Karl B. Listed in: Nintendo DS Tags: DeSmuME
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ds-hb-thumbThe dev team behind the DeSmuME has added more bugfixes to the current SVN revision of the open-source Nintendo DS emulator.

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Posted Sep 16, 2011 at 3:37AM EST by Ryan F. Listed in: PC Gaming Tags: deus ex: human revolution, Eidos Montreal, patch, Square Enix, Steam
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deus-ex-thumbJust before you set foot to find out the "The Missing Link," you'll  need to update your game first.

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Posted Sep 15, 2011 at 7:12AM EST by Ryan F. Listed in: Nintendo DS Tags: ds hombrew, king dodongo, zelda sfx
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ds-black-thumbHere's a neat lil hombrewed app from King Dodongo, Zelda SFX is a DS application that contains all the nostalgic Zelda sound effects and one background music, letting users to sample and play around the audio.


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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
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dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Sep 14, 2011 at 3:09AM EST by Ryan F. Listed in: PS Vita Tags: battery life, Sony, vita
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ngp-right-analog-thumb

Sony has released some details on the battery life of their upcoming PlayStation Vita system.

 

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Posted Sep 13, 2011 at 9:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Check out what's new in this week's edition of the North American PlayStation Store update.

 

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