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Audio player Search Results

Your search for Audio player located the below Audio player Search Results. The Audio player Search Results are returned from stories QJ publishes stories covering Audio player news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Mar 20, 2012 at 8:50AM EST by Brett Huffman Listed in: Xbox 360 Tags: Epic Games, gears of war 3, gow3 title update
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gears_of_war_3_box_artworkOnce again, Epic fixes a bunch of crap that you never knew was a problem.

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Posted Mar 9, 2012 at 8:31AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: gdc 2012, saints row the third, THQ, volition
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saints-row-3-purple-dildo-batI'll slap you upside yo' head with three feet of limp...plastic. I think that meets my quota for NWA references today.

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Posted Mar 8, 2012 at 10:45AM EST by Harrison E Listed in: PS3 Tags: ea games, EA Sports, grand slam tennis, grand slam tennis 2, review, sports games
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grand-slam-tennis-2-logoIs EA swinging with a good back hand or just throwing their tennis racket down and walking away?

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Posted Feb 25, 2012 at 9:30PM EST by Mr Ham Listed in: PS3, PoV Tags: hd collection, silent hill 2, tackling gaming greats
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sh2smallThe colourful worlds of Ocarina Of Time are drained through a syringe as we enter Silent Hill...

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Posted Feb 23, 2012 at 9:00AM EST by Mr Ham Listed in: PS3, PC Gaming, Xbox 360 Tags: grant kirkhope interview, kingdoms of amalur reckoning soundtrack
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gkirkhopeThe man behind the music of games ranging from Banjo-Kazooie to Kingdom's Of Amalur talks with QJ about the industry.

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Posted Jan 19, 2012 at 8:40AM EST by Harrison E Listed in: PC Gaming Tags: indie fund, Portal, q.u.b.e, q.u.b.e. review, qube, Steam, toxic games
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qubeQ.U.B.E is a newly indie funded game available on Steam but does it scrunch you up into a little ball or does it crush you between it's mighty three dimensional weight? Harrison E. reviews.

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Posted Jan 5, 2012 at 5:30PM EST by Harrison E Listed in: PC Gaming Tags: free pc games, Interview, jordon hemenway, nitronic rush, rollcage, torcht, Tron
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nitronic-rush-flightOne of the coolest, fastest and greatest free games you will see all year and Harrison E gets to interview the co-creator of Nitronic Rush.

 

 

 

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Posted Jan 5, 2012 at 1:40PM EST by Harrison E Listed in: Wii, Xbox 360, PoV Tags: audiosurf, beat hazard, boogie, dance central, dj hero, Guitar hero, just dance, music games, rock band, rock band 3, rock band network
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rockband3_screenHarrison E looks at the current state of music games and who took their instruments and went home.

 

 

 

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Posted Nov 29, 2011 at 10:00AM EST by Tim Curtin Listed in: Xbox 360, PC Gaming, PS3 Tags: skyrim 1.2 patch, skyrim graphics fixes, skyrim issues, skyrim ps3 performance, xbox360 skyrim graphics
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skyrim1.2The update for PS3 users should fix the lag associated with large save games; For 360 Skyrim owners the graphics glitches have been addressed.

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Posted Nov 20, 2011 at 10:00PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Guillermo del Toro, insane, insane cutscenes, Irrational Games, qte, quick time events
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resident-evil-the-mercenaries-boxart

"If I cleaned it up, it wouldn't really be a sentence.

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Nov 9, 2011 at 7:00PM EST by Harrison E Listed in: PS3 Tags: overkill software, payday the heist on psn, payday the heist on steam, payday: the heist, simon viklund interview, valve
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payday Recently released PayDay: The Heist has gotten amazing reviews and Harrison E sits down with it's Creative Director to discuss the multiplayer game.

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Posted Oct 9, 2011 at 2:30PM EST by Karl B. Listed in: PC Gaming Tags: red orchestra 2: heroes of stalingrad, tripwire interactive
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red-orchestra-2-box-thumbThe update comes with a variety of fixes covering everything from stats and gameplay to performance boosts.

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Posted Sep 30, 2011 at 7:09AM EST by Ryan F. Listed in: PSP Tags: mp3playerplugin, plum, psp homebrew
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brewredHere's the latest version of plum's MP3Player plugin, a nifty app that allows you to listen to your favorite MP3 tracks while on game mode.

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Posted Sep 28, 2011 at 12:35PM EST by Karl B. Listed in: PC Gaming Tags: cd projekt red, the witcher 2
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the-witcher-2-thumbHit the jump to see the complete list of changes.

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 21, 2011 at 10:26AM EST by Ryan F. Listed in: Nintendo DS Tags: ds homebrew, kazowar, nds music player
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ds-black-thumbHomebrew developer KazoWAR has released a new version of NDS Music Player, an alternative audio player for the DS that uses Nintendo's own SSEQ sequence format, allowing users to play tracks from commercial games.

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Posted Sep 20, 2011 at 8:46AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: battlefield 3, Beta Testing, bf3, ea games
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bf3logoJust as DICE announces a release date, the beta comes forth.

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Posted Sep 16, 2011 at 3:37AM EST by Ryan F. Listed in: PC Gaming Tags: deus ex: human revolution, Eidos Montreal, patch, Square Enix, Steam
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deus-ex-thumbJust before you set foot to find out the "The Missing Link," you'll  need to update your game first.

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
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dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Sep 6, 2011 at 2:43AM EST by Ryan F. Listed in: Wii Tags: Rodries, Tantric, wii homebrew, wiimc
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wii-home-thumbVersion 1.2.0 of WiiMC, the feature-packed, open source alternative media player for the Nintendo Wii has been released.

 

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Posted Aug 29, 2011 at 11:40PM EST by Ryan F. Listed in: PS3 Tags: motorstorm apocalypse, playstation 3d display, resistance 3, Sony
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ps3dtv

Pre-order perks unveiled.

 

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Posted Aug 27, 2011 at 3:33AM EST by Ryan F. Listed in: Wii Tags: Rodries, Tantric, wii homebrew, wiimc
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wii-home-thumbHomebrew devs Tantric and rodries has released a new version of WiiMC, a feature-packed, open source alternative media player for the Nintendo Wii.

 

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Posted Aug 13, 2011 at 2:30AM EST by Ryan F. Listed in: PS3 Tags: child of eden, Q Entertainment, Sony, Ubisoft
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childofeden-short

Now supports PlayStation Move and full stereoscopic 3D.

 

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Posted Aug 9, 2011 at 4:13AM EST by Ryan F. Listed in: Wii Tags: ekeeke, emulator, genesis plus gx, wii homebrew
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wii-home-thumbHomebrew developer EkeEke has released a new version of Genesis Plus GX, an enhanced version of the Sega Genesis / Sega Megadrive / Sega Master System emulator for the Nintendo Wii based on Charles MacDonald's Genesis Plus project.

 

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Posted Jul 30, 2011 at 1:30AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, brink, PlayStation Network, Splash Damage, Steam, xbox live
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brink-box-thumbBethesda has also pinned down the release date of the upcoming DLC of the game.

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Posted Jul 27, 2011 at 3:38AM EST by Ryan F. Listed in: PSP Tags: d pspemu, emulator, psp homebrew, soywiz
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pspblue_thumb

From homebrew developer soywiz comes a new version of his D Psp Emulator, a "multithreaded PSP emulator developed with a TDD approach for PC made in D programming language."

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Posted Jul 27, 2011 at 1:28AM EST by Ryan F. Listed in: PSP Tags: lua player plus, nanni, psp homebrew, rinnegatamante
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brewredHomebrew coders' NaNnI and Rinnegatamante has released a new version of LUA Player Plus, a mod of the original LUA Player Euphoria and LUA Player HM7 made by Zack and HomeMister for Playstation Portable.

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Posted Jul 25, 2011 at 10:18PM EST by Ryan F. Listed in: PS Vita Tags: activity, cross game chat, livearea, near, party, phil rogers, Sony
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vita-thumb

Sony has revealed more details about the PlayStation Vita's online modes  - Near, Party, LiveArea and Activity.

 

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Posted Jul 17, 2011 at 5:13AM EST by Ryan F. Listed in: Wii Tags: boltthrower, titmouse, wii homebrew
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wii-home-thumbHomebrew developer Titmouse has released a new version of his excellent Wiibrewed space shoot 'em up, BoltThrower.

 

 

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Posted Jul 13, 2011 at 5:43AM EST by Ryan F. Listed in: Xbox 360, PC Gaming Tags: Activision, call of duty: black ops, patch, Treyarch
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cod-black-ops-thumb

Treyarch has released a new patch for the Xbox 360 and PC version of Call 0f Duty: Black Ops, offering a slew of new fixes and gameplay improvements to the ultra popular military shooter sequel.

 

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Posted Jul 13, 2011 at 12:28AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, suloku, xreader
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pspred_thumb

Homebrew coder suloku has compiled the latest version xReader, a handy text and comics reader with built-in audio player for homebrewed-capable PSPs.

 

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Posted Jul 6, 2011 at 6:00PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
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nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Jul 6, 2011 at 2:25AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, fallout: new vegas, Obsidian Entertainment, patch
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fallout-new-vegas-thumb

Just in time for the upcoming arrival of the third DLC pack of the game.

 

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Posted Jul 1, 2011 at 3:50AM EST by Ryan F. Listed in: PC Gaming Tags: Day 1 Studios, f.e.a.r. 3, warner bros.
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fear3-thumbDay 1 Studios' horror-themed first person shooter sequel has received a new patch.

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Posted Jun 15, 2011 at 6:52AM EST by Mabie A. Listed in: PS3 Tags: Guerrilla Games, killzone 3, Sony
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If you're an avid Killzone 3 player, then you know that today is a big day for your game. Patch 1.10 is out today, bringing you more updates, features, and of course, bug fixes.
It's a long list, but to give you an idea on what to expect, we've got here the items listed under the New Features section:
Custom Games, Part 2. Additional information can be found at the bottom of the article, but it will include: choosing abilities, weapons and careers, as well as toggling functionality such as ribbons, skills and explosives.
Squad Only Chat. This is still an experimental feature and may not always function as expected.
Playing Audio/Music from your PS3 during MP games.
Marksman Improvements:
Cloak rippling effect has been increased.
Cloak now ripples with increased intensity when firing non silenced weapons.
Transition from uncloaked to cloaked has been extended.
A cloak fade transition between moving and not-moving has been introduced (player no longer snaps out of view).
Distance Indicator for off-screen medics.
Matchmaking. We will now make players switch faction automatically at the end of a round if teams are unbalanced. Note that this will only affect players that are not in a squad or that have sent an invite to create a squad, and that it will not happen at all in Clan games or Custom Games.
You can now only submit another grief report for the same person if at least 7 minutes have elapsed since the previous one.
For the rest of the changelog - Bug fixes and Custom Games Description - head over to the official Killzone 3 website, linked below.
Back in April, G
killzone_3_thumb

If you're an avid Killzone 3 player, then you know that today is a big day for your game. 

 

 

 

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Posted Jun 14, 2011 at 9:09PM EST by Mabie A. Listed in: PS3 Tags: socom 4, Sony, Zipper Interactive
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Zipper Interactive has sent out a new patch for SOCOM 4 for all its fans out there.

 

 

 

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Posted Jun 2, 2011 at 4:00PM EST by Carl B Listed in: iPhone Tags: android, battle harvest, metaversal studios
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badappleslogoMetaversal Studios announced today that Battle Harvest has released on Android devices.

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Posted Jun 2, 2011 at 4:22AM EST by Ryan F. Listed in: PC Gaming Tags: crysis 2, Crytek, EA, patch
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crysis-2-box-thumb

Crytek has released a new patch for the PC version of Crysis 2, adding a new "Advanced Graphics Options" menu which will allow you to tweak the graphics settings beyond the presets and more.

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Posted May 28, 2011 at 4:30PM EST by Carl B Listed in: iPhone Tags: apple, head first, swing pong
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iphoneHead First, the UK studio behind Super Twario, have announced a new iOS game: Swing Pong.

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Posted May 27, 2011 at 11:40PM EST by Ryan F. Listed in: PS3 Tags: accessories, Sony
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ps3-headset-thumbTo further enhanced your gaming experience, Sony revealed today its latest addition to the PlayStation 3 accessories lineup - the official PS3 Wireless Stereo Headset.

 

 

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Posted May 27, 2011 at 12:16AM EST by Ryan F. Listed in: PSP Tags: arnold, psp homebrew, shell
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brewred

A new version of SHELL, Arnold's next generation PSP XMB replacement, is now out folks, bringing a whole new set of features and bug fixes.

 

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Posted May 24, 2011 at 5:14AM EST by Karl B. Listed in: PSP Tags: drakon, lamecraft
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psp homebrewHomebrew coder Drakon has released a new update for Lamecraft, his Minecraft clone for homebrew-enabled PSPs.

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Posted May 18, 2011 at 11:21PM EST by Ryan F. Listed in: PSP Tags: Daedalus, DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

The DaedalusX64 are back on the scene to release a new version of their Nintendo 64 emulator project for the homebrewed PSP, DaedalusX64.

 

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Posted May 18, 2011 at 5:00PM EST by Carl B Listed in: Nintendo DS Tags: downloads, Nintendo, Sony
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HeroCityscreenNeed to feed your downloads craving? QJ has all the latest top downloads in one comprehensive post.

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Posted May 17, 2011 at 5:00PM EST by Carl B Listed in: Nintendo DS Tags: mf audio, project legends ds, pss player
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mi3coreNeed to feed your downloads craving? QJ has all the latest top downloads in one comprehensive post.

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Posted May 17, 2011 at 12:35PM EST by Karl B. Listed in: Wii Tags: fce ultra gx, Tantric
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wiibrew-blue-thumbHomebrew developer Tantric has once again updated FCE Ultra GX, the homebrew NES emulator for the Nintendo Wii and GameCube consoles.

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Posted May 13, 2011 at 3:16AM EST by Ryan F. Listed in: Nintendo DS Tags: bagplug, BassAceGold, ds homebrew
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Homebrew coder BassAceGold has updated his Nintendo DS app, BAGPlug, a nifty replacement plugin menu for Supercard DSTWO users.

 

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Posted May 10, 2011 at 1:12AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: Jade Raymond, splinter cell 6, ubisoft toronto
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Here are some more new details about the upcoming Tom Clancy's Splinter Cell 6 title from Ubisoft. Gamerzines reports on what other new things we could expect from the game this time around.
According to their report, the information was leaked thanks to the images originally published by Blue Sky, an audio product manufacturer. The images reportedly featur the first ever off-screen images for the game, and here it was spotted that Sam Fisher will be donning his handy night vision goggles yet again.
However, the said images are no longer available, whether on Blue Sky's or Gamerzines' sites, as per Ubisoft's request to take it down.
Apart from the goggles, however, the image has the text "BROKEN ARROW", which gives clues to the main focus of the game. The indication is that the game may very well be zooming in on an event regarding "nuclear weapons, warheads or components, but which does not create the risk of nuclear war."
Splinter Cell 6 was first announced by Jade Raymond last year, and is said to be expected out for release next year, to yet unannounced platforms.
Via [Gamerzines]
sam_fisher

Here are some more new details about the upcoming Tom Clancy's Splinter Cell 6 title from Ubisoft.

 

 

 

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Posted May 7, 2011 at 4:30PM EST by Carl B Listed in: Tags: download, Nintendo, Sony
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Nintendo-NESNeed to get your download fix? Check out the hottest files and then download them right here on QJ.net.

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