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Ashes Search Results

Your search for Ashes located the below Ashes Search Results. The Ashes Search Results are returned from stories QJ publishes stories covering Ashes news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 25, 2012 at 1:54PM EST by Todd B Listed in: PC Gaming Tags: Bethesda, skyrim, Steam
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skymn1Look, you’re a busy adventurer—you don’t always have time to get off your horse to commit murder.

 

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Posted May 7, 2012 at 1:03PM EST by Todd B Listed in: iPhone Tags: android, freemium games, ios, super meat boy, team meat
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tmmet1The outspoken developers of Super Meat Boy are not big fans of the “freemium” mobile trend. In clearer terms, they think it’s “bullshit.”

 

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Posted Apr 12, 2012 at 5:07PM EST by Demonchild Listed in: PSP Tags: adhoc, Coldbird, Custom Firmware, online client, pro, psp hacks
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pspColdbird and the team behind the PRO custom firmwares for the PSP have been cranking out some updates. They aren't for the custom firmware though. It's for the online adhoc client that the team has been working on.

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Posted Apr 3, 2012 at 12:15PM EST by Harrison E Listed in: PS Vita Tags: carnival add on, Evolution Studios, motorstorm, motorstorm carnival, motorstorm ps vita, motorstorm rc, news, Sony
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motorstormrc1Motorstorrm has already been a racing game about the melting icecaps and the end of the world. What about a day at the fun fair?

 

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Posted Mar 29, 2012 at 1:00PM EST by Harrison E Listed in: PS3 Tags: battlefield 3, bf3, bf3 patch, bf3 patch for ps3, DICE, ea games, Sony
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bf3logoGot BF3? Got a PS3? Then there is some bad news for you...

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Posted Mar 14, 2012 at 7:55AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: BioWare, mass effect 3, me3 ending
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mass-effect-3BioWare's listening, but they'll probably still ignore all the outcry.

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Posted Mar 13, 2012 at 8:15AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: BioWare, dlc on disc, EA, mass effect 3
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mass-effect-3The Mass Effect 3 disc only contains "certain framework elements" says they. Mmm-hmm.

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Posted Mar 12, 2012 at 8:15AM EST by Harrison E Listed in: Xbox 360 Tags: BioWare, day one dlc, dlc, ea games, from ashes, mass effect 3, mass effect dlc, me3
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mass_effect_3_qj_thumbFrom Ashes from your disc.

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Posted Mar 11, 2012 at 4:00PM EST by Harrison E Listed in: Xbox 360 Tags: BioWare, day 1 dlc, ea games, Electronic Arts, from ashes, gdc 12, mass effect 3, me3
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me3dlc-1Unless the defense is more money, I don't wanna hear it.

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Posted Mar 11, 2012 at 9:30AM EST by Harrison E Listed in: PS Vita Tags: Atlus, persona 4, persona 4 the golden, Sony, vita
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persona4_thumbGet ready for some headshooting, demon summoning and port playing in Persona 4.

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Posted Mar 9, 2012 at 12:15PM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, PS3 Tags: BioWare, EA, mass effect 3, star wars: the old republic
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masseffect3-thumbAnd most of them are experiencing those "Brokeback Mountain" moments with Kaiden.

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Posted Mar 5, 2012 at 7:50AM EST by Harrison E Listed in: PS Vita Tags: Namco Bandai, Ridge Racer, ridge racer day one patch, ridge racer psn, vita dlc
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ridge-racer-vita-1March 13th? Day One DLC? Oh, now it looks like it's angry-for-no-reason'o'clock.

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Posted Feb 26, 2012 at 10:45AM EST by Harrison E Listed in: PS3, Xbox 360 Tags: BioWare, dlc, EA, from ashes, mass effect 3, mass effect 3 dlc
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me3dlc-1Okay, seriously the game is over 24 hours of worth of gameplay and you're giving us DLC, Y U NO LET US WAIT?

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Posted Feb 22, 2012 at 12:00PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: BioWare, from ashes dlc, mass effect 3
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mass-effect-3Last night someone revealed that Mass Effect 3's "From Ashes" DLC briefly popped up on Xbox Live. Today, BioWare went ahead and confirmed that it will be available at launch. I'm starting to think they're doing this shit on purpose.

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Posted Feb 20, 2012 at 6:15PM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, PS3 Tags: BioWare, mass effect 3, mass effect 3 trailer
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mass-effect-3For a lot of people, the highlight of last night's Walking Dead was seeing that guy's face getting explicitly chewed off, but for many others the highlight was the debut of the new Mass Effect 3 trailer. Check it out.

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Posted Feb 17, 2012 at 12:25PM EST by Listed in: PoV Tags: dark souls, hard games, pov
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Why are games so easy now?
When Dark Souls came out last year, it was hailed as one of the most difficult games ever made. Boasting brutal mechanics and punishing scenarios, Dark Souls was a rare return to the challenging button mashes of the past, in which luck and repetition had as much to do with success as the player’s skill level.
One of the reasons that Dark Souls garnered so much attention is that difficulty in games has effectively died out. Games just aren’t as hard as they used to be—there’s no denying this fact. There are several reasons for the change; games are longer, control mechanisms are deeper and more people play games than just a select few hardcore gamers. But one of the big reasons appears to be that developers just don’t think about making things hard anymore.
Most games have some sort of optional “hard” mode. However, it’s rare that snapping a game into hard mode has any real effect on gameplay besides making your character easier to kill, and enemies harder. Unfortunately, “hard” has become a loose translation for “cheap”; no real care seems to be placed on balancing the varied difficulties to present a meaningful difference.
Games need to be harder, but developers need to actually create experiences that are challenging. Cheap doesn’t cut it. Simply bumping an enemy’s health pool up and reducing accessible ammo isn’t any sort of fundamental change. I’m sure you can think of more than a few culprits when it comes to the hard/cheap boundary.
Devs need to step it up, or they risk losing the hardcore crowd.

mfdark1Why are games so easy now?

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Posted Jan 20, 2012 at 4:30PM EST by Listed in: PS3 Tags: Bethesda, patch 1.4, skyrim
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Bethesda releases full patch notes for their latest Skyrim update, now in the certification testing.
It seems like it’s been forever since the launch of Skyrim, but millions of gamers are still spending their free time slaying dragons and “accidentally” murdering their followers. And, as is customary with Bethesda games, Skyrim still has a fair few issues interfering with players’ ability to fully enjoy the game.
The company is more than aware of Skyrim’s issues and has been working non-stop to get them fixed –especially the ever-present PS3 bug that makes the game nearly unplayable for some users. I’ll skip the analysis and go straight to the patch notes. If you’re a Skyrim fan, you’ll want to read through these:
NEW FEATURES
Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
General optimizations for memory and performance
Fixed occasional issue with armour and clothing not displaying properly when placed on mannequins in player’s house.(PS3)
Improved compiler optimisation settings (PC)
Long term play optimisations for memory and performance (PS3)
Memory optimisations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally not fail
Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
That’s quite a few fixes for one patch – Bethesda hopes to have 1.4 submitted for certification early next week.
[Edge]

mfsky141Bethesda releases full patch notes for their latest Skyrim update, now in the certification testing.

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Posted Jan 5, 2012 at 5:30PM EST by Harrison E Listed in: PC Gaming Tags: free pc games, Interview, jordon hemenway, nitronic rush, rollcage, torcht, Tron
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nitronic-rush-flightOne of the coolest, fastest and greatest free games you will see all year and Harrison E gets to interview the co-creator of Nitronic Rush.

 

 

 

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Posted Jan 4, 2012 at 11:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: UFC, ufc personal trainer, ultimate fighting championship, xbox live
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ufcUFC Personal Trainer is getting a free Workout Pack DLC and the UFC on Xbox Live app is getting a fix so it's actually useful.

 

 


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Posted Dec 27, 2011 at 1:21PM EST by Listed in: PC Gaming Tags: arkham city, cod elite, origin, saints row the third, skyrim
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Users are reporting serious problems with the PC version of Saints Row the Third.
2011 has definitely been the year of the buggy launch. We’ve seen Origin issues, an unavailable CoD Elite, Skyrim crashes, an inoperable Arkham City and a barely functioning RAGE. It certainly seems like developers had a hard time putting the final layer of polish on their games this year, and Saints Row the Third is apparently no exception.
Players of the PC version of Saints Row the Third are reporting that the game’s outdoor settings (of which there are many) cause their systems to slow down immensely, making the game nearly unplayable. The glitch only occurs in Saints Row’s open world – you know, the open world that’s supposed to be the entire core of the game.
Volition is working with users to get the issue resolved. They’re taking dxdiag files and talking to people on the official Saints Row and Steam forums in order to get some idea of what’s happening – the problem isn’t limited to AMD or NVIDIA hardware, so it’s going to take them some time to lock down.
While it’s nice to see the company interacting with players and trying to fix the problem, the immense number of broken titles we’ve seen this year is an interesting, and slightly alarming trend.
Do you think developers are getting sloppy?
[Joystiq]

mfsainstpr1Users are reporting serious problems with the PC version of Saints Row the Third.

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Posted Dec 19, 2011 at 2:33PM EST by Listed in: PS Vita Tags: ps vita, Sony
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Now that the Vita is actually out, some of Sony’s closely guarded secrets are becoming public knowledge.
When you’re about to launch a brand new piece of hardware to a mostly unconvinced public, you have to control every detail of what that public sees before the device hits shelves. The basic idea is simple: ensure that everyone who touches your device has the best experience possible, and doesn’t have enough time to hit any of the snags or bugs you’re trying to get worked out. Sony was very careful about making the Vita available for reviews and previews, but now that the device has hit shelves, some of the things the company failed to announce are hitting the web.
For example, the Vita cannot charge via USB. Though the device includes a proprietary USB cable for transferring data to and from the PS3, if you want to charge the device you’ll have to connect it to a wall outlet. Obviously, this isn’t a huge problem, but it could put a damper on your experiences when it comes to inter-device connectivity.
News is also breaking across the web that many Japanese customers are experiencing problems with their Vita, with the most commonly reported problem being unresponsive touchscreens and full system crashes. Additionally, we’re seeing intermittent reports of the screen completely failing, but it’s tough to get a bead on how widespread the issue may be. You can see an example in the image attached to this post, but without numbers it’s hard to tell if this is a big deal or not. Some systems are bound to fail, regardless of the product quality.
New hardware is always tough to nail down, so it’s expected that Vita will have a few problems. We’ll keep you posted as more information rolls in – for the most part the system seems to be doing relatively well, though it hasn’t sold out in Japan quite yet. Memory cards, on the other hand, are selling like hotcakes.
[Destructoid]

mfvitaiss1Now that the Vita is actually out, some of Sony’s closely guarded secrets are becoming public knowledge.

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Posted Dec 15, 2011 at 12:00PM EST by Harrison E Listed in: PS3, Xbox 360, PoV Tags: Digital Reality, psn, review, skydrift, xbla
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skydrift-review-combatHarrison E takes to the skies in the new aircraft racer Skydrift. But will it take flight or crash and burn?

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Posted Dec 5, 2011 at 5:25PM EST by Listed in: PS3 Tags: back to karkand, battlefield 3, DICE
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Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.
We knew that a Battlefield 3 patch was on the way, and we knew that it resolved a few glaring issues (like the tactical light – get it!? Glaring?!), but the full extent of the patch wasn’t really clear until the full patch notes went public. After a quick glance through, it’s obvious DICE is serious about keeping their game as balanced and fun as possible.
The bulk of the 2GB patch is content for the upcoming Back to Karkand DLC pack, but the rest is all adjustments to existing game mechanics. Among the fixes? A big nerf to mortars, a buff to jet cannons, spawn point adjustment and a ton of tiny tweaks to weapons. Here’s the full list of changes, courtesy of Battlelog:
Bugfixes
• Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
• Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it until next round loaded
• Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
• Fixed stat references on several dogtags
• Fixed for surveillance ribbon not counting TUGS
• Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Fixed a problem where placing C4 with the russians soldier was playing US faction VO
• Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
• Fixed a problem when attempting to fire lock on weapons without a target
• Tweaked the chat, it should now be a bit easier to read
• Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
• Fixed the G17 Supressed Laser not working properly
• Added alternate HUD colors to help colorblinds
• Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
• Increased the Spawn protection radius on TDM
• Fixed a problem with smoke on land vehicles, Missiles should now miss more often
• Fixed a problem where users could end up with IRNV scope in any vehicle
• Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
• Fixed several crashes and increased general stability
• Fixed a problem where the user was unable to revive two players that have the bodies one over the other
• Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
• Fixed a problem with the Kill camera acting up when suiciding from parachute
• Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
• Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
• Fixed a problem where you could get green flashes on screen
• You can now reassign cycle weapons
• Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
• Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
• Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
• Tweaked Tactical Light so it is not as blinding over longer ranges.
• Tweaked the IRNV scope so it is limited to usage only at close range.
• Reduced heat masking effectiveness of Spec Ops Camo.
• Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
• Increased the number of additional 40mm grenades from Frag spec.
• Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
• Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
• Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
• Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
• Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
• Reduced the effectiveness of Stealth on Air Vehicles.
• Reduced the effectiveness of Beam Scanning for Jets.
• Reduced the damage done to Armored Vehicles and Infantry from AA guns.
• Increased the damage RPGs and Tank shells do to AA vehicles.
• Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
• Increased the effective accuracy of long bursts for LMGs when using a bipod.
• Slightly increased the range of the 44magnum bullets.
• Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
• Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
• Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
• Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
• Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
• Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
• Decreased the power of Miniguns against Jets and Helicopters.
• Increased the power of Stingers against Jets.
• Flares reload times for Jets and Helicopter Gunners have been increased.
• Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
• Added Single Shot to the AN94 as an available fire mode.
• Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
• Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Tweaked the Gas station Capture area on Conquest on Caspian Border
• Tweaked the max vehicle height on Noshahar Canals
So there’s that. See anything you like?
[PC Gamer]

mfbf3patch1Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.

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Posted Nov 30, 2011 at 6:09PM EST by Listed in: PS3 Tags: bethesda content update, skyrim patch
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Bethesda’s latest content update is causing major problems for the enormous RPG.
Skyrim has more than a few bugs. While most of these bugs are small and shouldn’t cause players too many problems, others, like the PS3’s inability to keep playing the game, are major. Bethesda was looking to solve some of the larger issues when it pushed a patch through for the PS3 and Xbox 360 versions of the game, but in doing so seems to have broken some other things.
Most importantly: resistance. The in-game mechanic that stops your character from taking certain types of damage, i.e. frost resistance or fire resistance, is now completely broken. Armor that offers some sort of resistance bonus isn’t delivering the damage reduction it should, and players are not happy.
There’s another, smaller issue post-patch – some dragons are flying around backwards. This bug is obviously far less important than the complete disintegration of a vital in-game mechanic, but still does plenty to ruin the aesthetic of the game. Some players are also reporting more frequent crashes.
One has to wonder what Bethesda is thinking this morning. They rushed to patch their game due to a tidal wave of player complaints, but perhaps were a little too eager to push out an update. Now, players will have to deal with game-breaking bugs until the developer can sort out what exactly they tweaked in the update.
I haven’t downloaded the patch to my 360 quite yet, so I’m thinking I may just disconnect the box from Live before I start it up. I haven’t run into any huge bugs without the patch, and I’m certainly not going to purposefully break my game.
What do you think about the patch? Was Bethesda right to rush to solve the problem, or should they have been a little more careful?
[Edge]

mfskryimpatch11Bethesda’s latest content update is causing major problems for the enormous RPG.

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Posted Nov 30, 2011 at 5:03PM EST by Listed in: Xbox 360 Tags: Activision, battlelog, call of duty, cod elite, modern warfare 3
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If you want to be take advantage of CoD Elite Founder bonuses, today’s your last day to register.
Call of Duty Elite has seen its share of ups and downs. While the PC version is still on some vague horizon and the console versions have experienced crashes and other access problems due to huge surges in demand, the service has proven successful beyond Activision’s wildest dreams. Millions of players have signed up to take advantage of the features the service provides.
Every player that signs up for CoD Elite before the end of November is given what Activision calls “Founder” status. Founder status comes with a few specific perks, including an in-game title, in-game emblem, weapon camo, clan XP and special contests and prizes.
If you’re really into Modern Warfare 3, or Call of Duty in general, CoD Elite is an excellent service for you. Even if you don’t earn Founder status, you’ll still have access to all of the basic features offered by COD Elite. But you can still get in on Founder bonuses if you register before the calendar rolls over to December 1st.
Of course, there’s one other method for getting into the Founders club after the deadline: spending more money. If you pick up the Modern Warfare 3: Hardened Edition, you’ll be grandfathered into the Founder’s club regardless of when you register.
There’s no info available on how this impacts PC owners, since Elite isn’t live for them quite yet. I’m trying to get someone at Activision to give me a statement or update – we’ll see.
Are you enjoying Elite so far? How does it compare to Battlelog?
[IGN]

mfelite1If you want to be take advantage of CoD Elite Founder bonuses, today’s your last day to register.

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Posted Nov 24, 2011 at 9:00PM EST by Harrison E Listed in: PoV Tags: black box, ea games, need for speed, need for speed the run, nfs, nfs the run review
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nfs_therun_ps3exFast Cars, Fast Games, Fast Times for Harrison E as he reviews Need for Speed: The Run

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Posted Nov 24, 2011 at 10:00AM EST by Harrison E Listed in: PC Gaming Tags: charity, desert bus, desert bus of hope, desertbus.org, loadingreadyrun, penn and teller
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desertbuslogoWho wouldn't want to drive a virtual bus for 5 days for charity?

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Nov 15, 2011 at 6:03PM EST by Listed in: PC Gaming Tags: bethesda bugs, elder scrolls, skyrim
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The latest game in the Elder Scrolls franchise is a certifiable hit, but not everyone that picked up the game is completely satisfied.
We all knew that The Elder Scrolls V: Skyrim was going to be a big deal, but initial sales numbers have far outstripped expert predictions. In the first two days of the games launch, it landed an impressive 3.5 million copies sold – not counting Steam sales. That lands the game in Battlefield 3 territory, though not quite at MW3 levels.
For reference, the last game in the franchise opened with 490,000 sales. That’s quite a bounce from one game to the next.
The launch hasn’t been without issue though, and Xbox, PS3 and PC owners have all reported a myriad of strange and annoying bugs. The Xbox 360 is having issues reading saved textures, PS3 systems aren’t streaming textures correctly and PC systems are reporting random freezes and crashes.
It wouldn’t be a Bethesda game without a few bugs, and the company is aware of the issues. In fact, they’re more than aware, as evidenced by this hilarious tweet form Pet Hines, Bethesda’s VP of PR:
“Patches/updates take a little time. We can't turn it around quite that fast. It's been three days. Calm down. We're working on it.”
Also this:
“We will fix as much as we can for your platform. I don't know if it will fix "your" bug. Takes a while to test/fix/regress. Hang in there.”
Honestly, people do need to calm down. Bethesda delivered a 300-hour epic; it’s not surprising that it has a few issues. They’re working on it and that’s pretty much all they can do, so if you’re experiencing issues in Skyrim, rest assured that Bethesda is on the ball.
In the meantime, how awesome is that horse?!
Via PC Gamer and Edge

mfskryimbugs1The latest game in the Elder Scrolls franchise is a certifiable hit, but not everyone that picked up the game is completely satisfied.

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Posted Nov 14, 2011 at 5:42PM EST by Listed in: PS3 Tags: fifa 12 crash, fifa 12 patch, fifa 12 update
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A large title update for the popular football/soccer series causes a wave of problems for Xbox 360 and PS3 owners.
FIFA 12 is a game about playing soccer and or football. I live in the United States, so I’m not really sure what that actually includes, but I do know it means running and kicking. Regardless of my inability to understand the sport on which it’s based, the FIFA series is a solid franchise with a strong history of big sales. If you like football/soccer, FIFA is the game for you. It’s the Madden of soccer.
Or at least, it was until EA patched it and turned it into a crashy mess.
Since the recent title update, pushed live on November 10th, some users have reported that FIFA 12 randomly crashes or freezes during PS3 or Xbox 360 play. EA says that the problem is caused by “mismatched data in Creation Centre” content, so if you’re experiencing problems with your copy of the game, here’s what you need to do:
PS3
Power up FIFA, load the “My FIFA” menu, select “FIFA12” profile and select “SAVE/LOAD/DELETE.” Press the cross button, select “Delete,” and choose the UGC file. Delete it and reboot.
Xbox 360
Do the same thing as above, except press “A” instead of cross. Easy peasy.
Have you had any issues with FIFA 12 since the patch? This week seems to be the week of technical difficulties.
Via CVG

mffifa11A large title update for the popular football/soccer series causes a wave of problems for Xbox 360 and PS3 owners.


 

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Posted Oct 30, 2011 at 9:30AM EST by Harrison E Listed in: PS3 Tags: Naughty Dog, psn pass, uncharted 3
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uncharted3Apparently that sick day you had planned may be useless.

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Posted Oct 23, 2011 at 8:00PM EST by Tim Curtin Listed in: PS3, Xbox 360 Tags: Capcom, marvel vs capcom, mvc3, umvc3, umvc3 changes
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umvc3logoThe much anticipated changes to UmvC3 have been released as the November 15th release dates gets closer.

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Posted Oct 22, 2011 at 1:01PM EST by Listed in: MMORPG Tags: Blizzard, BlizzCon, Starcraft, World of Warcraft
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If you’re hanging out at BlizzCon or watching the events via their livestream, here’s what you need to know about the tournaments that are going down today.
Day two of the BlizzCon 2011 Global Invitational is shaping up to be a truly epic day in terms of raw clashes of skill. Day one is over, and the gamers that managed to hold their own and walk away with a win in the first round of tournaments are now facing even stiffer competition. There are StarCraft II and World of Warcraft Arena matches galore today, so get ready for some hectic, exciting action (if you’re into watching other people play games).
Here’s the lineup for the rest of the day (Pacific time), straight from the BlizzCon blog:
StarCraft II Global Invitational Tournament Schedule - Day 2
Covering the StarCraft II matches will be a quartet of shoutcasting all-stars: Nick "Tasteless" Plott, Daniel "Artosis" Stemkoski, JP McDaniel, and Sean "[Day9]" Plott. Find them in Hall C at the StarCraft II Tournament Stage.
10:00 a.m. - 11:15 a.m. -- StarCraft II Match 7
11:30 a.m. - 12:45 p.m. -- StarCraft II Match 8
1:00 p.m. - 2:15 p.m. -- StarCraft II Upper Bracket Finals
2:30 p.m. - 3:45 p.m. -- StarCraft II Lower Bracket Finals
4:00 p.m. - 6:00 p.m. -- StarCraft II Grand Finals
World of Warcraft Global Invitational Tournament Schedule - Day 1
Luke Bodenheimer, Jared Coulston, and Salome "Soe" Gschwir will be shoutcasting the World of Warcraft Arena battles in Hall B at the World of Warcraft Tournament Stage.
10:00 a.m. - 11:00 a.m. -- World of Warcraft Arena Round 8
11:15 a.m. - 12:15 p.m. -- World of Warcraft Arena Round 9
12:30 p.m. - 1:30 p.m. -- World of Warcraft Arena Round 10
1:45 p.m. - 2:45 p.m. -- World of Warcraft Arena Round 11
3:00 p.m. - 4:00 p.m. -- World of Warcraft Arena Consolation Finals
4:15 p.m. - 5:30 p.m. -- World of Warcraft Arena Grand Finals
If nothing else, the Grand Finals will certainly be sights to behold, as the best players in the world face off at some of your favorite titles. It will be exciting to see some champions go down in a blaze of glory.
Are you rooting for any specific team, or are eSports still not your cup of tea?

mfblizzcon1If you’re hanging out at BlizzCon or watching the events via their livestream, here’s what you need to know about the tournaments that are going down today.

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Posted Oct 19, 2011 at 10:00AM EST by Harrison E Listed in: PS3 Tags: exclusive, Naughty Dog, ps3, uncharted 3, uncharted 3 multiplayer beta
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uncharted3Uncharted 3 is already the most hyped exclusive of the year and now we've got an exclusive of our own.

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Posted Oct 10, 2011 at 10:30PM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: Konami, silent hill: downpour, vatra games
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silent-hill-downpour-box-thumbA little bit of bad news for those who are eagerly awaiting Konami's latest survival horror offering.

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Posted Oct 5, 2011 at 3:24AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

The DaedalusX64 has updated their ever-popular Nintendo 64 emulator for the PlayStation Portable, bumping it up to revision 733.

 

 

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Posted Oct 2, 2011 at 7:52AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: battlefield 3, ea dice
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So with everyone else having an opinion about Battlefield 3, it should be good to hear from that one body where our ability to purchase the game from the market rests upon.
The Entertainment Software Rating Board (ESRB) has given a solid, red M (for Mature) rating because of the usual: blood, intense violence, strong language.
Said ESRB:
"This is a first-person shooter in which players assume the role of a U.S. Marine soldier who is on trial for treason. Players engage in fictitious military conflicts as the soldier's story is told from a variety of perspectives (e.g., fighter pilots, tank commanders, Special Forces operatives).
Players use sniper rifles, machine guns, grenades, and rocket launchers to kill enemy soldiers in frenetic firefights. The frequent combat is highlighted by realistic gunfire and large explosions; characters sometimes scream and emit large splashes of blood when shot.
Players can also engage in hand-to-hand combat: repeatedly punching enemies in the face; stabbing soldiers to death with knives. In on sequence, a restrained character's throat is slit (off-screen); in another, players shoot police officers to complete a mission objective. The words "f**k" and "sh*t" can be heard frequently in the dialogue."
Not included in their description, however, is how you can win US$ 1.6 million, just by playing the game. Of course, you have to play it well. If you want to get some tips and tricks for Battlefield 3's beta, then EA DICE leaves out these bread crumbs for you.
Via [Examiner]
battlefield3_thumb2

So with everyone else having an opinion about Battlefield 3, it should be good to hear from that one body where our ability to purchase the game from the market rests upon.

 

 

 

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 28, 2011 at 12:35PM EST by Karl B. Listed in: PC Gaming Tags: cd projekt red, the witcher 2
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the-witcher-2-thumbHit the jump to see the complete list of changes.

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Posted Sep 23, 2011 at 11:15AM EST by Ryan F. Listed in: PC Gaming Tags: deus ex: human revolution, Eidos Montreal, patch, Square Enix
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deus-ex-thumbSquare Enix and Eidos Montreal has released a new patch for Dues Ex: Human Revolution, offering a number of fixes and gameplay ehancements to the hit action RPG sequel.

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Posted Sep 22, 2011 at 8:25AM EST by Ryan F. Listed in: MMORPG Tags: patch, rift, trion worlds
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riftlogo1x

Trion Worlds has revealed the details of the upcoming patch for Rift, bumping up the game to version 1.5.

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Posted Sep 20, 2011 at 9:00AM EST by Ryan F. Listed in: PC Gaming Tags: battlefield: bad company 2, DICE, Electronic Arts, patch
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bbc2New update for the PC version of last year's hit military shooter sequel adds the ability to take screenshot, as well as remove the SecuROM wrapper from non-Steam versions of the game, among others.



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Posted Sep 20, 2011 at 3:23AM EST by Ryan F. Listed in: Xbox 360, PS3, PC Gaming Tags: Bethesda, ESRB, the elder scrolls v: skyrim
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skyrim_logoThe Entertainment Software Ratings Board has assigned a "Mature" rating to Bethesda Softworks' upcoming open-world RPG, The Elder Scrolls V: Skyrim.

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Posted Sep 20, 2011 at 1:53AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

Revision 729 of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable is now out folks.

 

 

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Posted Sep 17, 2011 at 9:34AM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: Capcom, patch, street fighter iii third strike online edition
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sf-3rd-strike-online

Capcom has shared some new details about the upcoming patch of the revamped online fighter.

 

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Posted Aug 30, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

The DaedalusX64 team has published the latest build of their Nintendo 64 emulator project for the PlayStation Portable.

 

 

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Posted Aug 20, 2011 at 1:36AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

The DaedalusX64 team has released a new build of their Nintendo 64 emulator project for the PlayStation Portable.

 

 

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Posted Aug 18, 2011 at 1:35AM EST by Ryan F. Listed in: Wii, PSP Tags: engine02, homebrew, stealth
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e02logoHomebrew developer Stealth has released a new version of Engine02, a versatile, multiplatform 2D game engine that allows aspiring developers to create their own homebrewed games.

 

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Posted Aug 16, 2011 at 7:31AM EST by Harrison E Listed in: PS3, Xbox 360 Tags: 2012, borderlands 2, FPS, GAMESCom, Gearbox Software
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gearbox_logo

 Still ain't no rest for the wicked...and the first teaser shows us how awesome it's gonna be for 2012

 

 

 

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Posted Aug 15, 2011 at 11:29AM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: dark souls, ESRB, From Software, Namco Bandai
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darksouls-thumbExpect to encounter zombies, demons, giant spiders and multi-headed dragons as you try to lift the undead curse and survive the dark fantasy world. 

 

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