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| Your search for Ashes located the below Ashes Search Results. The Ashes Search Results are returned from stories QJ publishes stories covering Ashes news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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The outspoken developers of Super Meat Boy are not big fans of the “freemium” mobile trend. In clearer terms, they think it’s “bullshit.”
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If you want to be take advantage of CoD Elite Founder bonuses, today’s your last day to register.
Call of Duty Elite has seen its share of ups and downs. While the PC version is still on some vague horizon and the console versions have experienced crashes and other access problems due to huge surges in demand, the service has proven successful beyond Activision’s wildest dreams. Millions of players have signed up to take advantage of the features the service provides.
Every player that signs up for CoD Elite before the end of November is given what Activision calls “Founder” status. Founder status comes with a few specific perks, including an in-game title, in-game emblem, weapon camo, clan XP and special contests and prizes.
If you’re really into Modern Warfare 3, or Call of Duty in general, CoD Elite is an excellent service for you. Even if you don’t earn Founder status, you’ll still have access to all of the basic features offered by COD Elite. But you can still get in on Founder bonuses if you register before the calendar rolls over to December 1st.
Of course, there’s one other method for getting into the Founders club after the deadline: spending more money. If you pick up the Modern Warfare 3: Hardened Edition, you’ll be grandfathered into the Founder’s club regardless of when you register.
There’s no info available on how this impacts PC owners, since Elite isn’t live for them quite yet. I’m trying to get someone at Activision to give me a statement or update – we’ll see.
Are you enjoying Elite so far? How does it compare to Battlelog?
[IGN]
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The latest game in the Elder Scrolls franchise is a certifiable hit, but not everyone that picked up the game is completely satisfied.
We all knew that The Elder Scrolls V: Skyrim was going to be a big deal, but initial sales numbers have far outstripped expert predictions. In the first two days of the games launch, it landed an impressive 3.5 million copies sold – not counting Steam sales. That lands the game in Battlefield 3 territory, though not quite at MW3 levels.
For reference, the last game in the franchise opened with 490,000 sales. That’s quite a bounce from one game to the next.
The launch hasn’t been without issue though, and Xbox, PS3 and PC owners have all reported a myriad of strange and annoying bugs. The Xbox 360 is having issues reading saved textures, PS3 systems aren’t streaming textures correctly and PC systems are reporting random freezes and crashes.
It wouldn’t be a Bethesda game without a few bugs, and the company is aware of the issues. In fact, they’re more than aware, as evidenced by this hilarious tweet form Pet Hines, Bethesda’s VP of PR:
“Patches/updates take a little time. We can't turn it around quite that fast. It's been three days. Calm down. We're working on it.”
Also this:
“We will fix as much as we can for your platform. I don't know if it will fix "your" bug. Takes a while to test/fix/regress. Hang in there.”
Honestly, people do need to calm down. Bethesda delivered a 300-hour epic; it’s not surprising that it has a few issues. They’re working on it and that’s pretty much all they can do, so if you’re experiencing issues in Skyrim, rest assured that Bethesda is on the ball.
In the meantime, how awesome is that horse?!
Via PC Gamer and Edge
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A large title update for the popular football/soccer series causes a wave of problems for Xbox 360 and PS3 owners.
FIFA 12 is a game about playing soccer and or football. I live in the United States, so I’m not really sure what that actually includes, but I do know it means running and kicking. Regardless of my inability to understand the sport on which it’s based, the FIFA series is a solid franchise with a strong history of big sales. If you like football/soccer, FIFA is the game for you. It’s the Madden of soccer.
Or at least, it was until EA patched it and turned it into a crashy mess.
Since the recent title update, pushed live on November 10th, some users have reported that FIFA 12 randomly crashes or freezes during PS3 or Xbox 360 play. EA says that the problem is caused by “mismatched data in Creation Centre” content, so if you’re experiencing problems with your copy of the game, here’s what you need to do:
PS3
Power up FIFA, load the “My FIFA” menu, select “FIFA12” profile and select “SAVE/LOAD/DELETE.” Press the cross button, select “Delete,” and choose the UGC file. Delete it and reboot.
Xbox 360
Do the same thing as above, except press “A” instead of cross. Easy peasy.
Have you had any issues with FIFA 12 since the patch? This week seems to be the week of technical difficulties.
Via CVG
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If you’re hanging out at BlizzCon or watching the events via their livestream, here’s what you need to know about the tournaments that are going down today.
Day two of the BlizzCon 2011 Global Invitational is shaping up to be a truly epic day in terms of raw clashes of skill. Day one is over, and the gamers that managed to hold their own and walk away with a win in the first round of tournaments are now facing even stiffer competition. There are StarCraft II and World of Warcraft Arena matches galore today, so get ready for some hectic, exciting action (if you’re into watching other people play games).
Here’s the lineup for the rest of the day (Pacific time), straight from the BlizzCon blog:
StarCraft II Global Invitational Tournament Schedule - Day 2
Covering the StarCraft II matches will be a quartet of shoutcasting all-stars: Nick "Tasteless" Plott, Daniel "Artosis" Stemkoski, JP McDaniel, and Sean "[Day9]" Plott. Find them in Hall C at the StarCraft II Tournament Stage.
10:00 a.m. - 11:15 a.m. -- StarCraft II Match 7
11:30 a.m. - 12:45 p.m. -- StarCraft II Match 8
1:00 p.m. - 2:15 p.m. -- StarCraft II Upper Bracket Finals
2:30 p.m. - 3:45 p.m. -- StarCraft II Lower Bracket Finals
4:00 p.m. - 6:00 p.m. -- StarCraft II Grand Finals
World of Warcraft Global Invitational Tournament Schedule - Day 1
Luke Bodenheimer, Jared Coulston, and Salome "Soe" Gschwir will be shoutcasting the World of Warcraft Arena battles in Hall B at the World of Warcraft Tournament Stage.
10:00 a.m. - 11:00 a.m. -- World of Warcraft Arena Round 8
11:15 a.m. - 12:15 p.m. -- World of Warcraft Arena Round 9
12:30 p.m. - 1:30 p.m. -- World of Warcraft Arena Round 10
1:45 p.m. - 2:45 p.m. -- World of Warcraft Arena Round 11
3:00 p.m. - 4:00 p.m. -- World of Warcraft Arena Consolation Finals
4:15 p.m. - 5:30 p.m. -- World of Warcraft Arena Grand Finals
If nothing else, the Grand Finals will certainly be sights to behold, as the best players in the world face off at some of your favorite titles. It will be exciting to see some champions go down in a blaze of glory.
Are you rooting for any specific team, or are eSports still not your cup of tea?
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So with everyone else having an opinion about Battlefield 3, it should be good to hear from that one body where our ability to purchase the game from the market rests upon.
The Entertainment Software Rating Board (ESRB) has given a solid, red M (for Mature) rating because of the usual: blood, intense violence, strong language.
Said ESRB:
"This is a first-person shooter in which players assume the role of a U.S. Marine soldier who is on trial for treason. Players engage in fictitious military conflicts as the soldier's story is told from a variety of perspectives (e.g., fighter pilots, tank commanders, Special Forces operatives).
Players use sniper rifles, machine guns, grenades, and rocket launchers to kill enemy soldiers in frenetic firefights. The frequent combat is highlighted by realistic gunfire and large explosions; characters sometimes scream and emit large splashes of blood when shot.
Players can also engage in hand-to-hand combat: repeatedly punching enemies in the face; stabbing soldiers to death with knives. In on sequence, a restrained character's throat is slit (off-screen); in another, players shoot police officers to complete a mission objective. The words "f**k" and "sh*t" can be heard frequently in the dialogue."
Not included in their description, however, is how you can win US$ 1.6 million, just by playing the game. Of course, you have to play it well. If you want to get some tips and tricks for Battlefield 3's beta, then EA DICE leaves out these bread crumbs for you.
Via [Examiner]
So with everyone else having an opinion about Battlefield 3, it should be good to hear from that one body where our ability to purchase the game from the market rests upon.
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here. It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue. For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.
Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the
perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend. So Burnout Crash is out, but is it really a Burnout game?
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