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Your search for Arad located the below Arad Search Results. The Arad Search Results are returned from stories QJ publishes stories covering Arad news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 22, 2012 at 11:30AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Capcom, Namco Bandai, tekken tag tournament 2
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tekkentagIt's been over ten years since we got the original Tekken Tag Tournament, and now we're getting another. Here's a new trailer, release date, and mandatory swat at Capcom.

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Posted May 16, 2012 at 2:15PM EST by Todd B Listed in: PC Gaming Tags: concept art, Crysis, crysis 3, Crytek
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crysissm1Are you stoked on Crysis 3? Then you should probably check out this never-before-seen concept art. Oh, and a sick bow diagram.

 

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Posted May 3, 2012 at 1:21PM EST by Todd B Listed in: PS3 Tags: asuras wrath, datura, hilarious jokes, master of the arcane, minecraft, nexuiz, phantom breaker, starhawk, street fighter x tekken, warlock
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shelvesap31Happy Thursday, everyone. Are you ready to talk about Minecraft, Starhawk and Nexuiz?

 

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Posted Apr 25, 2012 at 4:27PM EST by Todd B Listed in: PS3 Tags: grim fandango, Pixar, psychonauts, rumor mill
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grim1Rumors are swirling over the prospect of Pixar-helmed Psychonauts and Grim Fandango films. But do they hold up under scrutiny?

 

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Posted Apr 25, 2012 at 4:00PM EST by Demonchild Listed in: PS3 Tags: console, development, hacks, history, PlayStation 3, ps3
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ps3It's hard to believe that the PS3 nearing 6 years of age. It's been a long road on both the gaming and scene fronts. If you want to go down that special lane again and see how the PS3 came to be today or want to learn some new stuff, take a look at The Complete History Of The PS3.

 

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Posted Apr 20, 2012 at 4:00PM EST by Demonchild Listed in: PSP Tags: homebrew, mod, playstation portable homebrew, Pokemon, psp homebrew
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pspokemongreyYou can chalk up another to the list of homebrew that you have sitting on your memory stick. If you enjoyed playing the Pokemon games while you were younger and still get a kick out of it every time you head down memory lane, ZappelFry has something for you.

 

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Posted Apr 19, 2012 at 4:30PM EST by Brett Huffman Listed in: PS3, PC Gaming, Xbox 360 Tags: gotham city impostors, Monolith Productions, warner bros
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gotham-city-impostors-whiteA developer giving away a free map, game mode, and more? Did I wake up in Bizarro world?

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Posted Apr 19, 2012 at 2:55PM EST by Todd B Listed in: PS3 Tags: Bethesda, human head, prey 2, skyrim
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pred1Bethesda’s next big project isn’t ready for primetime. Or any time.

 

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Posted Apr 9, 2012 at 2:30PM EST by Demonchild Listed in: PSP Tags: cfw, Custom Firmware, lme, me, minimum edition, neur0n, psp
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pspsmallneur0n is keeping the scene alive with his series of custom firmware releases. He recently released two updates to the 6.60 flavor of his "Light" and "Regular" custom firmware for the original PSP lineup.

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Posted Mar 12, 2012 at 4:36PM EST by Todd B Listed in: PC Gaming Tags: Steam, steam box, valve
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steambox1Here’s some rain for that rumor parade.

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Posted Feb 15, 2012 at 9:00AM EST by Harrison E Listed in: PC Gaming Tags: diggles, dredmor, dungeons of dredmor, gaslamp games
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gaslamp_logoCreators of Dungeons of Dredmor spoke with Harrison E this week about their awesome dungeon crawler, writing for games and their upcoming secret project codenamed Odin...

 

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Posted Feb 9, 2012 at 5:40PM EST by Listed in: PC Gaming, PS3 Tags: alan wake, crusader kings, rhythm heaven, tales of the abyss, twisted medal, ufc undisputed, warp
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shelf29smallCurious about what games you’ll find in the used pile in two months? Check them out here.

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Posted Feb 8, 2012 at 7:00AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: BioWare, Chris Priestly, mass effect 3, mass effect 3 pre-orders, me3
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masseffect3-thumbHope you've got your pre-order...or a lot of money and an eBay account.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 26, 2012 at 7:30AM EST by Harrison E Listed in: PC Gaming Tags: DRM, fred wester, Paradox Interactive
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fredwesterPreaching to the choir Mr. Wester.

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Posted Jan 24, 2012 at 2:35PM EST by Listed in: PC Gaming Tags: battlefield 3, cd projeckt, EA, old republic, origin, PaRaDoX, Star Wars, trion worlds
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EA announces partnerships with brand new developers for its expanding download hub.
EA’s Origin service is still relatively young when compared with other digital download services, but it is also powered by enormous AAA games like Battlefield 3 and Star Wars: The Old Republic. These massively popular hits have helped to launch Origin high into the competitive stratosphere, even as continuous customer complaints roll out about the service and its support network.
EA is looking to expand their hold over the digital distribution market, and is now bringing on a few third-party developers. These developers will make some of their most popular games available through Origin, further increasing the flexibility of the software and its appeal to gamers (in theory).
Here’s a quick list of who you can expect to see on Origin in the near future:
Trion Worlds
CD Projekt Red
Freebird Games
Recoil Games
Autumn Games
1C Company
inXile Entertainment
Paradox Interactive
Core Learning Ltd.
N3V Games
With the one exception of Trion’s Rift, which is available starting today on Origin, there’s no information available on which games we can expect to see from each developer. EA only stated that games would be appearing over the next few months.
We’ll keep you updated as details roll out. In the meantime, how has your Origin experience been so far?
[GameSpot]

mforig1EA announces partnerships with brand new developers for its expanding download hub.

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Posted Jan 19, 2012 at 1:19PM EST by Listed in: PS3 Tags: oilrush, quarrel, scarygirl, the sims, victoria ii
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Find out what awesome or not awesome titles are coming your way.
Another week, another edition of “On Shelves.” This week, like the weeks preceding it, is pretty dry. You’re looking at a bit of DLC, a couple of low profile titles, and not much else. This is likely our last lull week, with big titles on deck for the week following that of the 22nd.
That being said, here’s this week’s:
Victoria II: A House Divided
PC
ESRB Pending
Paradox Interactive
OilRush
UNIX, Mac, PC, PS3
ESRB Pending
Unigine Corp
The Sims 3: Master Suite Stuff
Mac, PC
ESRB Teen
Electronic Arts
Assassin’s Creed  Revelations – Mediterranean Traveler Map Pack
Xbox 360, PS3
ESRB Mature
Ubisoft
Quarrel
Xbox 360
ESRB E10+
Denki
Scarygirl
Xbox 360, PC, PS3
ESRB E10+
Square Enix
And there you have it. If you don’t see anything you like, just wait a week – FFXIII-2 and Soul Calibur are on their way.
Will you be picking up any of these games, or waiting until the next week’s drop?

mfonshelves221Find out what awesome or not awesome titles are coming your way.

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Posted Jan 12, 2012 at 11:15AM EST by Harrison E Listed in: PC Gaming, PoV Tags: postal 2, postal 3, postal 3 review, review, Running with Scissors
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postal3_aThe Postal Dude is back, but how good is it being back?

 

 

 

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Posted Nov 17, 2011 at 10:55AM EST by Listed in: Xbox 360 Tags: arkham city, oh shelves, serious sam, skyward sword, tekken hybrid
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There’s a lot of good stuff coming your way this week, assuming you’re not already burned out on this fall’s releases.
Skyrim finally launched last week, and it’s on track to make a massive pile of money. But for some RPG fans, the title of the year comes next week in the form of The Legend of Zelda: Skyward Sword. PC owners will finally get a chance to explore Arkham City, and wrestling fans get a new wrestling game.
We’ve got all the titles to look forward to in this week’s edition of:
Here are the big launches coming your way next week. Which one will you choose?
The Legend of Zelda: Skyward Sword
Wii
ESRB Everyone
Nintendo
Batman: Arkham City
PC
ESRB Teen
Rocksteady
Tekken Hybrid
PS3
ESRB Teen
Namco Bandai
WWE ‘12
PS3, Xbox 360, Wii
ESRB Teen
THQ
The King of Fighters XIII
Xbox 360, PS3
ESRB Teen
Atlus
Sonic Generations
Nintendo 3DS
ESRB Everyone
Sega
Cartoon Network: Punch Time Explosion XL
Xbox 360, PS3, WII, 3DS
ESRB Everyone
Papaya Studios
Serious Sam 3: BFE
Xbox 360, PS3, PC
ESRB Rating Pending
Croteam
Corpse Party
PSP
ESRB Mature
Xseed
Jaws: Ultimate Predator
Wii, 3DS
ESRB Teen
Tectonic Studios
Magicka Collection
PC
ESRB Teen
Paradox Interactive
Final Fantasy V
PSN
ESRB Teen
Square Enix
Power Rangers Samurai
Wii, DS
ESRB E10+
Namco Bandai
Get Up and Dance
Wii
ESRB Teen
Crave
Actually, now that I’ve made up the list – screw Skyward Sword. I’m getting that Power Rangers game.

mfonshelves1There’s a lot of good stuff coming your way this week, assuming you’re not already burned out on this fall’s releases.

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Posted Nov 16, 2011 at 6:18PM EST by Listed in: PC Gaming Tags: burnout paradise, origin
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Well, not exactly. It’s free in terms of cash-money, but you’ll have to sell your soul to Origin.
If you like Burnout games but hate spending money, today is your day. A few savvy gamers at HotUKDeals have worked out how to score a copy of Burnout Paradise completely for free, with the only catch being that you have to use Origin to get it.
Here’s how the deal works: Log into your Origin account (or create a new one), run a quick search for Burnout and add Burnout Paradise to your cart. When you head to checkout, type the code “PARADISE” into the promo codes box and the game’s price will be dropped from £4.99 to £0.00. Unfortunately, this deal only seems to be active in the UK – no free games for us folks in the States.
Paradise earned rave reviews and is certainly a fan favorite, so picking the game up for free is an excellent deal. The game takes place in a fairly large virtual city, with stunt, race and other events strewn about at various intersections. Driving around to find the start of a failed challenge can be annoying, but the game has a great soundtrack and for the most part is fun to play.
Besides, if you’re getting it for free, what do you have to lose?
Via PC Gamer

mfburnout1Well, not exactly. It’s free in terms of cash-money, but you’ll have to sell your soul to Origin.

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Posted Nov 10, 2011 at 11:50AM EST by QJ Staff Listed in: PSP Tags: psp 3d plugin v2.2, psp homebrew, psp homebrew apps
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pspsmall PSP homebrew developer PSPWizard has recently released an updated version of his cool PSP 3D Plugin bringing it up to v2.2.  If you like 3D then you will totally want to check this one out as it lets you add 3d depth to some of your PSP games.

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Posted Oct 28, 2011 at 4:46PM EST by Listed in: MMORPG Tags: BlizzCon, mists of pandaria, pandaren, warcraft expansion, world pvp
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Now that we’ve all settled in for a Panda-themed expansion, it’s time to look at what’s actually going to change with World of Warcraft’s newest expansion.
The player community has only known about the upcoming WoW expansion, Mists of Pandaria, for about a week. But as with most things Blizzard, the official announcement marked the beginning of an incredible information surge, with previews, images, videos and all sorts of other stuff cropping up across the web. Last night, the Pandaria dev team hosted a live Q&A session packed with information about the expansion, but one recurring theme was the return of world PVP.
Fans of the original World of Warcraft (Vanilla WoW) will remember that world PVP was an integral part of the experience. From raids on Southshore, occupations at Gadgetzan and the enormous pain that was Blackrock Mountain, world PVP managed to crop up quite a bit in the old days. After the addition of a sanctuary city in Burning Crusade and another in Wrath, it became difficult to find a good, steady world fight.
Blizz seems to be aware that world PVP has fallen away and answered a few questions on the topic in the Q&A:
Q: At Blizzcon Tom Chilton mentioned possible incentives for raiding enemy towns to encourage world PVP in mists, can Greg or Cory elaborate on this at all?
A: In regards to extra rewards for world pvp, we are contemplating the idea of increasing players conquest point caps by an extra 10-15%.
Q: Hey there. Will Pandaria have a new Dalaran like city or will we be using the ones already existing ingame?
A: We will have separate player hubs for both the Horde and Alliance on Pandaria. Separate hubs means we do not have to make them sanctuary and will encourage world PVP. These hubs will have access to an AH, Bank and general vendors. Valor, conquest, profession and faction vendors will be scattered around the world to encourage travel.
Q: One of the current issues discouraging World pvp is the presence of highly overpowered guards around cities and hubs, 1-shotting anyone who engages in PvP. How will this be in MoP?
A: We know this is an issue in the current game and we plan to address it in Mists. We want to encourage world PVP, not make it a one-shot game for NPC guards. This is one of the main reasons we decided to make two separate player hubs instead of a shared sanctuary.
Q: I don't like PvP, I play on a PvP server, because my friends on a PvP server and most people from my country is playing on that particular server. I have to face world PvP every time I am doing my business in the new hubs in Pandaria? I love the new zone, but I don't want to be backstabbed by a rogue while I am selling my stuff, or buying equipment. Can non-interested players avoid the world PvP
A: Yes, we certainly don't want you to always be back-stabbed while you are setting up your auctions. However, if a group of the opposing faction wants to form a raid and attack your city, we want them to have a chance to be successful. So yes and no. =)
Q: With the world PvP that is being talked about, are there any plans to add any Quest Hubs in Mists of Pandaria which functions like a smaller scale of Baradin Hold/Wintergrasp that will change faction when it is assaulted? Maybe even ones with actual leveling quests instead of just more dailies to add a dynamic questing experience like the ones that were talked about at Blizzcon?
A: Yes, this is exactly the kind of thing we are thinking about. We will share more info on our ideas for this soon. The idea is that we want to give players more options and not just always have one place to go or one thing to do.
As a former WoW player and fan of flash raids and other world PVP content, I’d hope to see much more of it in future World of Warcraft builds. In the old days, before cross-realm battlegrounds and instant-queue, teleporting dungeons, it was possible to build up a rivalry on your realm. It had less structure and more excitement.
Perhaps these new changes in Mists of Pandaria will rekindle those flames?
If you’re a WoW fan or player, you should read the entire Q&A posted at MMO Champion.

mfworldpvp1Now that we’ve all settled in for a Panda-themed expansion, it’s time to look at what’s actually going to change with World of Warcraft’s upcoming content update.

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Posted Oct 27, 2011 at 3:10PM EST by Harrison E Listed in: Nintendo DS, iPhone Tags: dsiware, matti larsen, valet parking 1989, zordix
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zordixlogoFrom the creators of the retro styled Valet Parking 1989, QJ.net talks to the creators about their new game, 1950's Lawn Mower Kids and their hopes for the future.

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Posted Oct 27, 2011 at 12:28PM EST by Listed in: PS3 Tags: gears of war 3, goldeneye 007: reloaded, Lord of the Rings, on shelves, sonic generations, uncharted 3
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on-shelves-thumb_copyFind out what titles are dropping at your local game store in the next few days, assuming you can put Battlefield 3 down long enough to go pick one up.

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Posted Oct 22, 2011 at 12:00PM EST by Harrison E Listed in: Xbox 360 Tags: finances, kinect, Microsoft, ms, sales and profits
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microsoft-logoThe big computer company is losing in the market, but why?

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Posted Oct 7, 2011 at 3:22AM EST by Ryan F. Listed in: Xbox 360 Tags: kalypso media, tropico 4
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tropico4_thumbKalypso Media has pinned down the released date of Tropico 4 for Microsoft's console.

 

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 27, 2011 at 9:23PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Check out the new contents in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 14, 2011 at 2:10PM EST by Harrison E Listed in: PS3 Tags: Australia, dead island, shooters, Silent Hill, zombies
Ó

dead-island-logo

 We sent an Australian writer to a little place in the red sun to die...

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Posted Sep 13, 2011 at 9:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Check out what's new in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 6, 2011 at 3:37AM EST by Ryan F. Listed in: PSP Tags: deals, Europe, PlayStation Network, PlayStation Store
Ó

psppowersale-thumbCheck out the list of contents that will be included in the second part of the EU-exclusive "PSP Power Sale."

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Posted Sep 1, 2011 at 4:35PM EST by Carl B Listed in: PC Gaming Tags: Paradox Interactive, ship simulator extremes, vstep
Ó

180px-paradox_interactive_logoParadox Interactive and developer VSTEP have today released brand new downloadable content, free-of-charge, for their maritime simulator Ship Simulator Extremes.

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Posted Aug 30, 2011 at 9:24PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

This week's North American PlayStation Store update is now live folks, bringing us a slew new contents including the PSN release of The Baconing, a demo of God of War: Origins Collection for PS Plus subscribers, the Mortal Kombat Arcade Kollection and the downloadable PSP release of Madden 12.

 

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Posted Aug 27, 2011 at 10:40PM EST by Mabie A. Listed in: PS Vita Tags: Namco Bandai, Sony, Tekken
Ó

Tekken_logoAfter buzz of Street FIghter x Tekken coming to the 3DS came out, awaiting PlayStation Vita fans are of course just as curious to know what are their odds of getting it on the much awaited Sony handheld as well.

 

 

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Posted Aug 27, 2011 at 5:31AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, quickboot test, wn
Ó

pspblue_thumb

A new version of wn's QuickBoot plugin, a handy hombrew tool that allows you to start another GAME, POPS or ISO without returning to the XMB, is now out folks.

 

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Posted Aug 26, 2011 at 5:21AM EST by Ryan F. Listed in: PSP Tags: psp homebrew, quickboot test, wn
Ó

pspred_thumb

Homebrew coder wn has released a test version of his QuickBoot plugin, a handy hombrew tool that allows you to start another GAME, POPS or ISO without returning to the XMB.

 

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Posted Aug 22, 2011 at 6:48PM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming, Wii U Tags: batman: arkham city, Rocksteady Studios
Ó

arkham-city-robin-logo-thumbHis name may be in the title, but Batman's not the only character gamers will get to play as in Batman: Arkham City.

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Posted Aug 20, 2011 at 4:00PM EST by Carl B Listed in: MMORPG Tags: mmo, Paradox Interactive, salem
Ó

180px-paradox_interactive_logoParadox Interactive has revealed new details regarding the economic system in their upcoming MMO, Salem.

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Posted Aug 18, 2011 at 1:02AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: burnout, burnout crash, dlc, psn, xbla
Ó

burnout-thumbBurnout Crash is here to rock, roll, smash into other cars, blow up a tanker and then run into a Tuk-Tuk

 

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Posted Aug 15, 2011 at 7:12AM EST by Mabie A. Listed in: PS Vita Tags: Heavy Iron Studios, Sony
Ó

While all other publishers are dishing out raves for the yet-to-be-released PlayStation Vita, one developing studio, Heavy Iron, isn't mincing words about what they really think about it.
In an interview with Gamesindustry, president Lyle Hall gave some choice words on Sony's latest handheld.
"If people aren't willing to pay US$ 249 for a Nintendo 3DS why would they pay US$ 299 for Vita?" he started. "People don't want to carry more than one thing in their pocket, that's why Android and iPhone have done so well, they are devices of choice, they offer multiple functions outside of gaming. People don't want it."
Matthew Seymour chimes in, and says, "With all due respects to Sony and Vita, it's a car wreck. And how about Xperia Play? I'd love to pull up the numbers on that."
They did have something good to say about it, although that really, in the general picture, does not really help in their final conclusion.
"The technology is sweet," conceded Hall. "I'm a huge fan of mobile technology. But I just don't know there's a market out there any more for the hardware. I can't see why you would want to put a device out that only does games. The consumer has spoken. We wanted to see that world exist -- more players, more opportunities for us -- but at the same time people don't want that. Unless there's a super technology paradigm shift it's not going to shift back."
Forecasts for the future of the PlayStation Vita has been varied, with analysts believing in its good fortune, while critics saying it will have a hard time breaking into the market unless they lower the price.
Via [GamesIndustry]
ps vita

While all other publishers are dishing out raves for the yet-to-be-released PlayStation Vita, one developing studio, Heavy Iron, isn't mincing words about what they really think about it.

 

 

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Posted Aug 12, 2011 at 1:20AM EST by Ryan F. Listed in: PS3, Nintendo DS, PSP, PC Gaming Tags: Konami, Microsoft, release date, Ubisoft
Ó

on-shelves-thumb

Check out the list of new games that will soon be dropping in your local game shops as well as your favorite digital marketplace as the third week of August 2011 rolls in.

 

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Posted Aug 9, 2011 at 11:36PM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: dead island, Deep Silver, techland
Ó

dead-island-hang-logo-thumbDeep Silver and Techlands 's open-world zombie-fest, Dead Island, has officially "gone gold" and is now making its way to retailers to meet it scheduled release date.

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Posted Aug 7, 2011 at 3:03PM EST by Karl B. Listed in: PS3 Tags: Amazon, AQ Interactive, Grasshopper Manufacture, no more heroes: heroes paradise
Ó

nmhhp-thumbPre-order and get a weapon and a motorcycle.

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Posted Aug 6, 2011 at 5:27AM EST by Ryan F. Listed in: PC Gaming Tags: kalypso media, tropico 4
Ó

tropico4_thumb

Kalypso has released the official Windows PC system requirements for Tropico 4, the fourth entry of the city-building series that has players "creating the ultimate island paradise - Tropico."

 

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Posted Aug 5, 2011 at 7:41AM EST by Ryan F. Listed in: PSP Tags: frostegater, psp homebrew, tn hen, total noob
Ó

pspblue_thumbHomebrew developer Frostegater has released a new version of his permanent patching solution for Total_Noob's 6.20 TN-E, bumping it up to version 3.

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Posted Jul 29, 2011 at 1:26AM EST by Ryan F. Listed in: Wii, PS3, Nintendo DS, Xbox 360, PSP, PC Gaming Tags: Atlus, Disney, release date, warner bros
Ó

on-shelves-thumb

Check out the list of new games that will soon invade your local game shops as well as your favorite digital marketplace as we gear up for the month of August.

 

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Posted Jul 28, 2011 at 5:15PM EST by Carl B Listed in: PC Gaming Tags: kalypso media, tropico 4
Ó

tropico4Kalypso Media has today announced the launch of the official Tropico 4 web portal.

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Posted Jul 28, 2011 at 12:30AM EST by Mabie A. Listed in: Xbox 360 Tags: Namco Bandai, Tekken
Ó

Tekken_logoThe Tekken movie directed by Dwight Little is set to come out on Blu-ray and DVD, whether you'd like to see any more of it or not.

 

 

 

 

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Posted Jul 27, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

Head's up to all PlayStation fanatics in Europe, here is you weekly dose of PlayStation Store goodness.

 

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Posted Jul 27, 2011 at 10:31AM EST by Karl B. Listed in: Xbox 360, PS3 Tags: Namco Bandai, tekken hybrid, tekken tag tournament 2
Ó

tekken-tag-2-thumbThere will be four playable characters and exclusive costumes.

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