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Aqua Search Results

Your search for Aqua located the below Aqua Search Results. The Aqua Search Results are returned from stories QJ publishes stories covering Aqua news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 23, 2012 at 8:50AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: lego batman 2: dc super heroes, TT Games, warner bros.
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batmanlego2530pxheaderimg2People say LEGOs are for kids, but this new trailer for an upcoming LEGO game makes it apparent that they're fun for everyone. Thankfully, you can't step on these LEGOs in the middle of the night.

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Posted May 12, 2012 at 4:45PM EST by Mr Ham Listed in: Nintendo 3DS Tags: aqua blue, purple 3ds
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3dssmallmLaunches are memorable things, and the 3DS' iconic aqua blue will remain only as a memory.

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Posted May 10, 2012 at 12:51PM EST by Todd B Listed in: PS3 Tags: battleship, diablo iii, dragons lair, dungeon defenders, game of thrones, max payne 3, operation raccoon city, pixeljunk 4am, resident evil, sonic the hedgehog 4
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shelvesmay101HOLY SHIT GUYS IT’S TIME FOR DIABLO. And, of course, a few other games (ahem, Max Payne).

 

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Posted Apr 30, 2012 at 12:01PM EST by Todd B Listed in: Nintendo 3DS Tags: mario tennis, Nintendo, purple nintendo 3ds
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prpds1Nintendo announced a brand new color variation for the Nintendo 3DS, which will hit shelves alongside a delicious new sports-themed game.

 

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Posted Apr 3, 2012 at 12:15PM EST by Harrison E Listed in: PS Vita Tags: carnival add on, Evolution Studios, motorstorm, motorstorm carnival, motorstorm ps vita, motorstorm rc, news, Sony
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motorstormrc1Motorstorrm has already been a racing game about the melting icecaps and the end of the world. What about a day at the fun fair?

 

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Posted Feb 11, 2012 at 8:00PM EST by Mr Ham Listed in: PC Gaming Tags: $1 soundtracks, indie music bundle
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musicsmallThis is one you can't pass up.

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Posted Jan 12, 2012 at 8:45AM EST by Harrison E Listed in: PC Gaming Tags: code hero, codefoo, kickstarter, octodad 2, unity3d
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codeherocoverHelp this Kickstarter game to get to 100,000 and help you how to learn to code.

 

 

 

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Posted Jan 5, 2012 at 9:55AM EST by Brett Huffman Listed in: Wii, Nintendo DS, Xbox 360, PC Gaming, PS Vita, Nintendo 3DS, PS3 Tags: lego batman, lego batman 2: dc heroes, TT Games
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batmanlego2530pxheaderimg2LEGO Batman and Robin are back...and they've brought a bunch of friends with them.

 

 

 

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Posted Dec 31, 2011 at 1:30PM EST by Harrison E Listed in: PC Gaming Tags: DDR, indie games, jason wishnov, sequence, Steam, steam sale
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sequencelogoHarrison E talks to Sequence creator, Jason Wishnov about Sequence and what he's up to next. Also you have 3 days to buy Sequence for cheap on Steam.

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Posted Nov 23, 2011 at 4:00AM EST by Harrison E Listed in: PC Gaming Tags: crayon physics deluxe, darwinia, defcon, humble bundle, indie games, introversion, multiwinia, uplink
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The Introversion Humble Bundle Goes Live!
Charity is one DEFCON button away.
The game's of Introversion, I've often had to describe as minimalist fare with an amazing amount of payoff. I remember being in High School with friends who all had a copy of DEFCON that they'd gotten online and we played that for hours whilst doing "work" during class. Sending off missiles one by one during the most hellish game of our life, and now you can pay less than $5 and get that game, plus a whole bunch of crazy, cool and awesome stuff that Introversion have released over the years.
This include the Hacking Sim, Uplink, KILL EVERYONE Sim, DEFCON, Multiwinia and Darwinia and if you pay a little extra, you will get Aquaria, Crayon Physics and the two tech demo prototypes by Introversion of Subversion City Generator and the Voxel Tech Demo, which will be fun to play around with.
At the time of writing this,  over fifty three thousand bundles have already been sold, maxing up to over two hundred thousand dollars and the average purchase is $3.65. I already bought my bundle and with fourteen days to go and six games on the table, I can't wait to see what happens. But you know what, I can predict three things. Linux users will pay the most, they will break just under a million dollars and that Notch will contribute the most money.

humblethumbCharity is one DEFCON button away.

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Posted Oct 26, 2011 at 1:15PM EST by Listed in: Nintendo DS Tags: monster hunter, nintendo 3ds
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Nintendo has been on a roll with announcements for the 3DS and is likely hoping to recoup some of the big losses they’re expecting to post this quarter. Could yet another 3DS color variation be in the works?
A couple of weeks ago, we received confirmation from Nintendo that there were two new 3DS units heading to shelves in the next few months. Both Ice White and Misty Pink are slated for North American release, and fan reaction seems to have been mostly positive. But a leaked flyer from a Japanese games retailer hints at one more possible color variation that remains unannounced: Leaf Green.
The flyer, which included the now-confirmed 3DS Monster Hunter bundle, seems to indicate that the 2012 release of Luigi’s Mansion 2 will be marked with a brand new 3DS color, bringing the total color variations up to five – Cosmos Black, Aqua Blue, Misty Pink, Ice White and Leafy Green.
We know that there are plenty of colors in the works, as Nintendo showcased gold, purple and orange versions of the handheld back at E3 2010. While no official release dates have been provided and updates on new colors have been rare, it’s safe to assume that some of those colors will eventually make it to the States. Nintendo is expected to post large losses for this financial quarter and it wouldn’t be surprising if they chose to scale back their 3DS production until the numbers lined up a little better.
Luigi’s Mansion 2 hasn’t been given an official date of release, so we’re just going to have to wait and see what Nintendo chooses to do. This new 3DS is still in rumor-only status, and could turn out to be one game shop’s strategy for earning a little attention and driving some business to their shop.
Would you be interested in a green 3DS? Personally, I’m waiting for 3DS Lite, or whatever the next iteration is.
Via Go Nintendo

mfgreen3ds1Nintendo has been on a roll with announcements for the 3DS and is likely hoping to recoup some of the big losses they’re expecting to post this quarter. Could yet another 3DS color variation be in the works?

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Posted Oct 19, 2011 at 10:00AM EST by Harrison E Listed in: PS3 Tags: exclusive, Naughty Dog, ps3, uncharted 3, uncharted 3 multiplayer beta
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uncharted3Uncharted 3 is already the most hyped exclusive of the year and now we've got an exclusive of our own.

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Posted Oct 6, 2011 at 3:14PM EST by Listed in: Nintendo 3DS Tags: 3ds colors, ice white, misty pink, nintendo 3ds
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Nintendo continues its trend of multicolored handheld devices by announcing two new colors for the 3DS. Can this update bring new customers to the platform?
The Nintendo 3DS has experienced its fair share of issues since launch. Customers don’t seem to be in any hurry to purchase it, and the lack of demand has already caused Nintendo to drop the price substantially in the hopes of finding more players. Even hardcore Nintendo fans like myself have lamented the overall lack of titles and the sore eyes that accompany long-term 3D play.
Nintendo doesn’t seem to be dissuaded by these minor setbacks and instead has announced two new color additions to the 3DS line-up. Japanese consumers will be able to choose between “Misty Pink,” available on October 20th, and “Ice White,” available on November 3rd. This brings the total number of 3DS color variants to five: Ice White, Misty Pink, Aqua Blue, Cosmos Black and Red Flame.
As of right now, there is no confirmed release date for the color variants here in the States, but it’s safe to assume we’ll be seeing them soon enough.
While new color configurations are certainly one way to pull in new buyers, they don’t really solve any of the primary problems gamers currently experience with the 3DS. The drop in price is certainly agreeable to consumer wallets, but without a killer game, it’s unlikely that new color variants will bring too many more gamers into the 3DS fold.
The 3DS release schedule for the holiday season looks strong through, with “Harvest Moon: The Tale of Two Towns,” “Super Mario 3D Land” and “Mario Kart 7” all set to hit shelves in the next couple of months.
Are you tempted to buy a 3DS when new colors arrive, or are you waiting until better games come along?
Via Gamespot

mf3ds1Nintendo continues its trend of multicolored handheld devices by announcing two new colors for the 3DS. Can this update bring new customers to the platform?

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Posted Sep 30, 2011 at 10:43PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, Nintendo 3DS, PS3 Tags: Capcom, Japan, Media Create, Microsoft, news, Nintendo, sales, Sony, Square Enix
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The wait will just be for a teeny bit more. Dark Souls has been confirmed to be delayed for Japan by developer From Software.
Due to "various reasons", the game will not be making its September 15th launch date in the land of the rising sun. It's not going to be too much of a delay, though, as it's been pushed back only by a week. The new release date will then now be on September 22nd.
They did not make mention on anything about the North American launch, however, but hopefully, it will not be affected by this Japanese delay.
Dark Souls comes out for both the PlayStation 3 and Xbox 360, published by Namco Bandai. Back in June, the Dark Souls team opened up a contest for the game wherein fans were encouraged to design their own shield and get the opportunity to win Dark Souls goods. There are also a bevy of bonus contents lined up for all awaiting fans.
Via [Examiner]
dark-souls-thumb

The Nintendo 3DS maintains its top spot in the hardware department.

 

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 21, 2011 at 10:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagHead's up Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Aug 28, 2011 at 11:24PM EST by Harrison E Listed in: Xbox 360, iPad Tags: aerospace, bungie, crimson pirates, Halo 3
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ipad-thumbFrom battling in space on 360 to fighting on the water on the iPad, Bungie's got it covered.

 

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Posted Aug 10, 2011 at 5:24AM EST by Mabie A. Listed in: Nintendo 3DS Tags: Nintendo
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Nintendo_3DS_logoLet's see if this does anything to help the sales of the Nintendo 3DS in the region.

 

 

 

 

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Posted Jul 30, 2011 at 1:30AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Bethesda, brink, PlayStation Network, Splash Damage, Steam, xbox live
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brink-box-thumbBethesda has also pinned down the release date of the upcoming DLC of the game.

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Posted Jul 20, 2011 at 2:30PM EST by Carl B Listed in: PS3 Tags: hardware, Japanese, Konami, software
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Jikkyou_Powerful_Pro_Yakyuu_2011The latest Japanese software sales have been revealed. Is there a new game on top?

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Posted Jun 19, 2011 at 11:47AM EST by Karl B. Listed in: MMORPG Tags: Aeria Games, eden eternal
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eden-eternal-thumbThe third server, Garnet, joins the game's current worlds, Emerald and Aquamarine

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Posted Jun 9, 2011 at 3:38PM EST by Karl B. Listed in: iPhone Tags: ipod touch, plants vs. zombies, popcap
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pvz-hand-thumbThe insanely popular Plants vs. Zombies game from Popcap has just been made even better.

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Posted Jun 7, 2011 at 8:42PM EST by Ryan F. Listed in: PS Vita Tags: Activision, e3 2011, Electronic Arts, Epic Games, playstation vita, ps vita, Rockstar Games, Sony, Square Enix
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psvita-thumb

PlayStation Vita owners can expect new games from Square Enix, Epic Games and Rockstar, among others.

 

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Posted Jun 2, 2011 at 5:00PM EST by Carl B Listed in: iPhone Tags: apple, mighty fin
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mighty_finMighty Fin has released on the App Store, and we have all the details.

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Posted Jun 2, 2011 at 12:24AM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumb

It's been a long time waiting, but finally... the PlayStation Store is now back online. Check out this week's huge PSN update, after the jump!

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Posted Jun 1, 2011 at 9:09AM EST by Karl B. Listed in: Nintendo 3DS Tags: 3D, driver: renegade, Nintendo, splinter cell 3d, Ubisoft
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3ds-thumbThat's what a leaked release schedule says, at least.

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Posted May 10, 2011 at 2:10AM EST by Ryan F. Listed in: Nintendo DS, Nintendo 3DS, Wii Tags: news, Nintendo, Reggie Fils-Aime, scott moffitt
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nintendo

Nintendo of America has announced the hiring of Scott Moffitt as its new executive vice president of sales and marketing‎, taking over the position left out by Cammie Dunaway last year.

 

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Posted Apr 27, 2011 at 10:21PM EST by Ryan F. Listed in: PC Gaming, PS3 Tags: dark energy digital, hydrophobia prophecy, PlayStation Network, Steam
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hydrophobia-thumb

Dark Energy Digital has announced that they are bringing an updated port of last year's Xbox Live Arcade aquatic title Hydrophobia to  PSN and Steam users next month.

 

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Posted Apr 20, 2011 at 5:30PM EST by Carl B Listed in: iPhone Tags: android, gameview studios, tap fish
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android-logoGameview Studios' Tap Fish has soared to the number one spot on the Android marketplace.

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Posted Apr 3, 2011 at 10:09PM EST by Ryan F. Listed in: PS3 Tags: playstation 3 updates, PlayStation Network, PlayStation Store
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ps-store-bag-thumbIn case you haven't checked the new movies and fresh TV episodes in the PlayStation Network this week, here's the list!





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Posted Mar 29, 2011 at 8:50PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbThe PSN exclusive Moon Diver, the classic Sonic The Hedgehog, the Mass Effect 2 Arrival DLC and the The 3rd Birthday, are among the new contents added for this week's PlayStation Store update.

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Posted Mar 26, 2011 at 1:14PM EST by Carl B Listed in: Nintendo 3DS Tags: 3D
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Nintendo_3DS_logoA reader over at GoNintendo has bee experiencing some problems with his Aqua Blue Nintendo 3DS.

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Posted Mar 23, 2011 at 8:56PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagResident Evil: Director’s Cut finally leaps to the EU PlayStation Store today, along with the scene-setting prologue to Dissidia 012: Duodecim Final Fantasy, and a Konami side-scroller.

 

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Posted Mar 16, 2011 at 9:09PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumbThis week's EU PlayStation Store update includes a bunch of PlayStation Move focus titles at discounted prices, new demos that includes an early look at PlayStation Move Heroes and the Crysis 2 multiplayer and a brand new DLC for Marvel vs Capcom 3, among others.

 

 

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Posted Mar 8, 2011 at 2:38PM EST by Karl B. Listed in: Nintendo DS Tags: 3D, dead or alive dimensions, GameStop, Nintendo
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3ds-thumbOnline retailer lists 3DS bundles set for launch.

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Posted Mar 8, 2011 at 3:57AM EST by Ryan F. Listed in: Wii Tags: Colecovision, emulator, raz0red, wii homebrews, wiicolem
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wiibrewVersion 0.2 of WiiColEm, a port of the ColecoVision emulator for the Nintendo Wii is now out folks, bringing a slew of new features and improvements.

 

 

 

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Posted Mar 5, 2011 at 11:43AM EST by Glenn M. Listed in: PS3 Tags: mlb 11: the show, Sony, trophies
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mlb11

MLB 11: The Show is starting its fresh new season pretty soon, and if you want to end it with a bang, here's what you have to do to get all them Trophies.

 

 

 

 

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Posted Mar 1, 2011 at 8:13PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's PlayStation Store update is now live folks, bringing us a new set of contents, demos and price drops. Highlights for this week includes the single player demo of Call Of Duty: Black Ops, ModNation Racers full game, and Dead Space 2: Severed DLC among others.

 

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Posted Feb 23, 2011 at 12:31PM EST by Karl B. Listed in: PSP, PS3 Tags: PlayStation Network, SCEE, Sony
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psn-thumbIt's time once again for Sony Computer Entertainment Europe's weekly update for the European PlayStation Store. The highlights for week's update include the PSN release of The UnderGarden, a flowery little puzzle game from Atari, as well as Alien Breed 3, the third in Team 17's twin-stick Alien Breed action series.

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Posted Feb 9, 2011 at 1:03AM EST by Mabie A. Listed in: PS Vita Tags: GameStop, rumor, Sony
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ngp-thumbWhile Sony has been busy churning out details about its latest PSP model, the PSP2 (otherwise known as the NGP), they still have been pretty quiet regarding the pricing for it. However, a screenshot from GameStop was sent out to the Internet earlier, sparking a frenzy of speculations about the alleged price tag for the PSP2.

 

 

 

 

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Posted Feb 5, 2011 at 3:24AM EST by Ryan F. Listed in: PS3 Tags: kakarotoks, ps3 homebrew, ps3 news, ps3 updates, ps3mfw builder
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playstation-3More news from the PS3 scene today as homebrew dev KaKaRoToKS, with the help of several other devs in the PS3 community, recently announced the upcoming release of PS3MFW Builder, a modified firmware project for the PS3.

 

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Posted Feb 2, 2011 at 4:30AM EST by Ryan F. Listed in: Xbox 360, PC Gaming Tags: kalypso media, tropico 4
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tropico4_thumbKalypso Media has confirmed today that the next iteration of the Tropico series, Tropico 4, will also come to the Xbox 360 this year in addition to its PC release.

 


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